game_client_logic_deb 1.8.106 → 1.8.107

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@@ -157,15 +157,42 @@ export declare namespace com.logic.data.models {
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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  class GameErrorReason extends com.logic.data.models.TerminationGameReason {
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- constructor(reason: string);
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- get reason(): string;
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- copy(reason?: string): com.logic.data.models.GameErrorReason;
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+ constructor(reason: com.logic.data.models.GameErrorReason.Reason);
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+ get reason(): com.logic.data.models.GameErrorReason.Reason;
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+ copy(reason?: com.logic.data.models.GameErrorReason.Reason): com.logic.data.models.GameErrorReason;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  };
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  }
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+ namespace GameErrorReason {
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+ abstract class Reason {
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+ private constructor();
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+ static get SERVER_ERROR(): com.logic.data.models.GameErrorReason.Reason & {
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+ get name(): "SERVER_ERROR";
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+ get ordinal(): 0;
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+ };
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+ static get INTERNAL_ERROR(): com.logic.data.models.GameErrorReason.Reason & {
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+ get name(): "INTERNAL_ERROR";
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+ get ordinal(): 1;
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+ };
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+ static get GAME_NOT_EXISTS(): com.logic.data.models.GameErrorReason.Reason & {
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+ get name(): "GAME_NOT_EXISTS";
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+ get ordinal(): 2;
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+ };
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+ static get WRONG_PLAYER_TURN(): com.logic.data.models.GameErrorReason.Reason & {
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+ get name(): "WRONG_PLAYER_TURN";
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+ get ordinal(): 3;
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+ };
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+ get name(): "SERVER_ERROR" | "INTERNAL_ERROR" | "GAME_NOT_EXISTS" | "WRONG_PLAYER_TURN";
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+ get ordinal(): 0 | 1 | 2 | 3;
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+ static values(): Array<com.logic.data.models.GameErrorReason.Reason>;
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+ static valueOf(value: string): com.logic.data.models.GameErrorReason.Reason;
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+ static get Companion(): {
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+ } & any/* kotlinx.serialization.internal.SerializerFactory */;
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+ }
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+ }
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  const WaitingForConnectionReason: {
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  toString(): string;
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  hashCode(): number;
@@ -486,16 +513,17 @@ export declare namespace com.debertz.logic.data.models {
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  }
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  export declare namespace com.debertz.logic.data.models {
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  class EngineLogicConfig {
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- constructor(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean);
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+ constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean);
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  get supportBackwardActions(): boolean;
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- get supportPlayerTurnActions(): boolean;
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  get validateTestMode(): boolean;
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- copy(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean): com.debertz.logic.data.models.EngineLogicConfig;
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+ get verboseGameHistory(): boolean;
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+ copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean): com.debertz.logic.data.models.EngineLogicConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  getClientEngineTestMode(): com.debertz.logic.data.models.EngineLogicConfig;
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+ getServerEngineMode(isProduction: boolean, supportBackwardActions?: boolean): com.debertz.logic.data.models.EngineLogicConfig;
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  };
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  }
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  }
@@ -1153,12 +1181,13 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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  class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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- constructor(reason: com.logic.data.models.TerminationGameReason, sessionAnalytics: Nullable<com.debertz.logic.data.models.GameSessionAnalytics> | undefined, isGameFinished: boolean);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, sessionAnalytics: Nullable<com.debertz.logic.data.models.GameSessionAnalytics> | undefined, isGameFinished: boolean, gameHistory?: Nullable<com.debertz.logic.data.models.table.history.GameHistory>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get sessionAnalytics(): Nullable<com.debertz.logic.data.models.GameSessionAnalytics>;
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  get isGameFinished(): boolean;
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+ get gameHistory(): Nullable<com.debertz.logic.data.models.table.history.GameHistory>;
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  toString(): string;
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- copy(reason?: com.logic.data.models.TerminationGameReason, sessionAnalytics?: Nullable<com.debertz.logic.data.models.GameSessionAnalytics>, isGameFinished?: boolean): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, sessionAnalytics?: Nullable<com.debertz.logic.data.models.GameSessionAnalytics>, isGameFinished?: boolean, gameHistory?: Nullable<com.debertz.logic.data.models.table.history.GameHistory>): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;