game_client_logic_deb 1.7.58 → 1.8.68

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@@ -115,8 +115,8 @@ export declare namespace com.logic.data.models.player {
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  get isBot(): boolean;
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  get initialLuckyFactor(): Nullable<number>;
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  get payload(): Nullable<any>;
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- copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  toString(): string;
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+ copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
@@ -167,6 +167,8 @@ export declare namespace com.logic.data.models.player {
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  get isDisconnecting(): boolean;
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  get isNotAlive(): boolean;
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  get isDisconnected(): boolean;
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+ get isClientDisconnectReason(): boolean;
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+ get isServerDisconnectReason(): boolean;
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  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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  get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
@@ -215,6 +217,7 @@ export declare namespace com.logic.data.models.rules {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  kharkiv(): com.logic.data.models.rules.Rules;
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+ saltivka(): com.logic.data.models.rules.Rules;
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  klabor(): com.logic.data.models.rules.Rules;
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  debertzCommon(): com.logic.data.models.rules.Rules;
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  belot(): com.logic.data.models.rules.Rules;
@@ -242,16 +245,20 @@ export declare namespace com.logic.data.models.rules {
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  get name(): "debertzKharkiv";
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  get ordinal(): 3;
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  };
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+ static get debertzSaltivka(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "debertzSaltivka";
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+ get ordinal(): 4;
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+ };
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  static get custom(): com.logic.data.models.rules.RulesSetType & {
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  get name(): "custom";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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  getRules(): com.logic.data.models.rules.Rules;
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  get isCustom(): boolean;
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  static values(): Array<com.logic.data.models.rules.RulesSetType>;
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  static valueOf(value: string): com.logic.data.models.rules.RulesSetType;
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- get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "custom";
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- get ordinal(): 0 | 1 | 2 | 3 | 4;
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+ get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "debertzSaltivka" | "custom";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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  }
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  }
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  export declare namespace com.logic.data.models.serializable.rules {
@@ -539,8 +546,8 @@ export declare namespace com.debertz.logic.data.models.table {
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  get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
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  get currentTrump(): Nullable<any>/* Nullable<com.logic.data.models.table.cards.Suit> */;
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  get isGameFinished(): boolean;
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- copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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  toString(): string;
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+ copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
@@ -735,6 +742,7 @@ export declare namespace com.debertz.logic.data.models.table.history {
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  get isRoundEmpty(): boolean;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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+ toStringShort(): string;
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  copy(roundNumber?: number, items?: Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>): com.debertz.logic.data.models.table.history.RoundHistory;
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  toString(): string;
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  static get Companion(): {
@@ -990,18 +998,16 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
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+ get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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  get isNoneActivePlayers(): boolean;
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  get reconnectUntilTime(): Nullable<string>;
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- get isLive(): boolean;
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- get isTimeOut(): boolean;
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- get isLostConnection(): boolean;
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- get isLeft(): boolean;
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+ get isShouldBeDisconnectedFromSockets(): boolean;
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  get isDeleted(): boolean;
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  get shouldNotifyPlayers(): boolean;
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- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;