game_client_logic_deb 1.7.58 → 1.7.67
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-core.js +1217 -998
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +8477 -8191
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +17 -11
- package/Logic_Debertz-game_client.js +2713 -2909
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +3 -3
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +1160 -1149
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -1
- package/package.json +1 -1
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@@ -115,8 +115,8 @@ export declare namespace com.logic.data.models.player {
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get isBot(): boolean;
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get initialLuckyFactor(): Nullable<number>;
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get payload(): Nullable<any>;
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-
copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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toString(): string;
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119
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+
copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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@@ -167,6 +167,8 @@ export declare namespace com.logic.data.models.player {
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get isDisconnecting(): boolean;
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get isNotAlive(): boolean;
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get isDisconnected(): boolean;
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get isClientDisconnectReason(): boolean;
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get isServerDisconnectReason(): boolean;
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static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
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@@ -215,6 +217,7 @@ export declare namespace com.logic.data.models.rules {
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equals(other: Nullable<any>): boolean;
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static get Companion(): {
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kharkiv(): com.logic.data.models.rules.Rules;
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saltivka(): com.logic.data.models.rules.Rules;
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klabor(): com.logic.data.models.rules.Rules;
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debertzCommon(): com.logic.data.models.rules.Rules;
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belot(): com.logic.data.models.rules.Rules;
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@@ -242,16 +245,20 @@ export declare namespace com.logic.data.models.rules {
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get name(): "debertzKharkiv";
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get ordinal(): 3;
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};
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static get debertzSaltivka(): com.logic.data.models.rules.RulesSetType & {
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get name(): "debertzSaltivka";
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get ordinal(): 4;
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};
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static get custom(): com.logic.data.models.rules.RulesSetType & {
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get name(): "custom";
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get ordinal():
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get ordinal(): 5;
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};
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getRules(): com.logic.data.models.rules.Rules;
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get isCustom(): boolean;
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static values(): Array<com.logic.data.models.rules.RulesSetType>;
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static valueOf(value: string): com.logic.data.models.rules.RulesSetType;
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get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "custom";
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get ordinal(): 0 | 1 | 2 | 3 | 4;
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get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "debertzSaltivka" | "custom";
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get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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}
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}
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export declare namespace com.logic.data.models.serializable.rules {
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@@ -539,8 +546,8 @@ export declare namespace com.debertz.logic.data.models.table {
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get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
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get currentTrump(): Nullable<any>/* Nullable<com.logic.data.models.table.cards.Suit> */;
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get isGameFinished(): boolean;
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copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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toString(): string;
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copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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static get Companion(): {
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@@ -735,6 +742,7 @@ export declare namespace com.debertz.logic.data.models.table.history {
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get isRoundEmpty(): boolean;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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toStringShort(): string;
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copy(roundNumber?: number, items?: Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>): com.debertz.logic.data.models.table.history.RoundHistory;
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toString(): string;
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static get Companion(): {
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@@ -990,18 +998,16 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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}
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class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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get playerId(): string;
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get state(): com.logic.data.models.player.PlayerConnectionState;
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get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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get isNoneActivePlayers(): boolean;
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get reconnectUntilTime(): Nullable<string>;
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get
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get isTimeOut(): boolean;
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get isLostConnection(): boolean;
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get isLeft(): boolean;
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get isShouldBeDisconnectedFromSockets(): boolean;
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get isDeleted(): boolean;
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get shouldNotifyPlayers(): boolean;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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