game_client_logic_deb 1.6.56 → 1.6.62
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-core.js +1087 -939
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +8816 -8400
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +50 -41
- package/Logic_Debertz-game_client.js +2883 -2932
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +7 -7
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -1
- package/package.json +1 -1
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@@ -115,8 +115,8 @@ export declare namespace com.logic.data.models.player {
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get isBot(): boolean;
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get initialLuckyFactor(): Nullable<number>;
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get payload(): Nullable<any>;
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-
copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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toString(): string;
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copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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@@ -167,6 +167,8 @@ export declare namespace com.logic.data.models.player {
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get isDisconnecting(): boolean;
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get isNotAlive(): boolean;
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get isDisconnected(): boolean;
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get isClientDisconnectReason(): boolean;
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get isServerDisconnectReason(): boolean;
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static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
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@@ -247,6 +249,7 @@ export declare namespace com.logic.data.models.rules {
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get ordinal(): 4;
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};
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getRules(): com.logic.data.models.rules.Rules;
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get isCustom(): boolean;
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static values(): Array<com.logic.data.models.rules.RulesSetType>;
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static valueOf(value: string): com.logic.data.models.rules.RulesSetType;
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get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "custom";
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@@ -288,6 +291,12 @@ export declare namespace com.logic.redux.actions {
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readonly "com.logic.redux.actions.BufferedAction": unique symbol;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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}
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interface IgnoreBufferForAction extends com.logic.redux.store.definitions.Action {
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readonly actionTag: string;
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readonly __doNotUseOrImplementIt: {
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readonly "com.logic.redux.actions.IgnoreBufferForAction": unique symbol;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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}
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interface ReleaseBufferTriggerAction extends com.logic.redux.store.definitions.Action {
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readonly actionTag: string;
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readonly __doNotUseOrImplementIt: {
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@@ -430,13 +439,37 @@ export declare namespace com.debertz.logic {
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}
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}
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export declare namespace com.debertz.logic.data.models {
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class
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class DealerConfig {
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constructor(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>);
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get dealerStrategy(): com.debertz.logic.domain.interactors.dealer.DealerStrategy;
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get isBotsAreHappy(): boolean;
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get cards(): Nullable<Array<number>>;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>): com.debertz.logic.data.models.DealerConfig;
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toString(): string;
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}
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}
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export declare namespace com.debertz.logic.data.models {
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class EngineBotConfig {
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constructor(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean);
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get botExitsWhenNGameNumberIsFinished(): Nullable<number>;
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get autoStepLastCard(): boolean;
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get simulateBotThinkingDelay(): boolean;
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get isDelayForBot(): boolean;
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copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.
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copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.EngineBotConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace com.debertz.logic.data.models {
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class EngineLogicConfig {
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constructor(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean);
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get supportBackwardActions(): boolean;
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get supportPlayerTurnActions(): boolean;
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get validateTestMode(): boolean;
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copy(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean): com.debertz.logic.data.models.EngineLogicConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -469,29 +502,6 @@ export declare namespace com.debertz.logic.data.models {
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export declare namespace com.debertz.logic.data.models {
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class LogicReduxConfig {
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constructor(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean, cards?: Nullable<Array<number>>, dealer?: com.debertz.logic.data.models.DealerConfig);
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get supportBackwardActions(): boolean;
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get supportPlayerTurnActions(): boolean;
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get validateTestMode(): boolean;
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get cards(): Nullable<Array<number>>;
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get dealer(): com.debertz.logic.data.models.DealerConfig;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean, cards?: Nullable<Array<number>>, dealer?: com.debertz.logic.data.models.DealerConfig): com.debertz.logic.data.models.LogicReduxConfig;
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toString(): string;
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}
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class DealerConfig {
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constructor(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean);
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get dealerStrategy(): com.debertz.logic.domain.interactors.dealer.DealerStrategy;
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get isBotsAreHappy(): boolean;
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copy(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean): com.debertz.logic.data.models.DealerConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace com.debertz.logic.data.models.scenes {
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interface ActData {
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readonly actId: string;
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@@ -531,8 +541,8 @@ export declare namespace com.debertz.logic.data.models.table {
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get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
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get currentTrump(): Nullable<any>/* Nullable<com.logic.data.models.table.cards.Suit> */;
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get isGameFinished(): boolean;
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copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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toString(): string;
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copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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static get Companion(): {
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@@ -613,15 +623,15 @@ export declare namespace com.debertz.logic.data.models.table.config {
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}
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export declare namespace com.debertz.logic.data.models.table.config {
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class ConfigLite {
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constructor(players: com.debertz.logic.data.models.table.config.PlayersMode, points: com.debertz.logic.data.models.table.config.PointsMode,
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constructor(players: com.debertz.logic.data.models.table.config.PlayersMode, points: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: com.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, rules: Nullable<com.logic.data.models.rules.Rules>);
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get players(): com.debertz.logic.data.models.table.config.PlayersMode;
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get points(): com.debertz.logic.data.models.table.config.PointsMode;
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get
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get timeoutTimeMillis(): number;
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get rulesPreset(): com.logic.data.models.rules.RulesSetType;
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get isPrivate(): boolean;
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get isChatEnabled(): boolean;
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get rules(): Nullable<com.logic.data.models.rules.Rules>;
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copy(players?: com.debertz.logic.data.models.table.config.PlayersMode, points?: com.debertz.logic.data.models.table.config.PointsMode,
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copy(players?: com.debertz.logic.data.models.table.config.PlayersMode, points?: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: com.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, rules?: Nullable<com.logic.data.models.rules.Rules>): com.debertz.logic.data.models.table.config.ConfigLite;
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toString(): string;
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equals(other: Nullable<any>): boolean;
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@@ -712,8 +722,8 @@ export declare namespace com.debertz.logic.data.models.table.history {
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get isFirstRound(): boolean;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(gameId?: string, createdAt?: any/* kotlinx.datetime.Instant */, rounds?: Array<com.debertz.logic.data.models.table.history.RoundHistory>): com.debertz.logic.data.models.table.history.GameHistory;
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toString(): string;
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copy(gameId?: string, createdAt?: any/* kotlinx.datetime.Instant */, rounds?: Array<com.debertz.logic.data.models.table.history.RoundHistory>): com.debertz.logic.data.models.table.history.GameHistory;
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static get Companion(): {
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initial(gameId: string, createdAt?: any/* kotlinx.datetime.Instant */): com.debertz.logic.data.models.table.history.GameHistory;
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};
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get actionTag(): string;
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readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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}
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interface FirstMechanicAction extends com.logic.redux.store.definitions.Action {
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interface FirstMechanicAction extends com.logic.redux.store.definitions.Action, com.logic.redux.actions.IgnoreBufferForAction {
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readonly id: string;
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readonly version: string;
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readonly users: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */;
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readonly actionTag: string;
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readonly __doNotUseOrImplementIt: {
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readonly "com.debertz.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
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}
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class StartGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.FirstMechanicAction {
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constructor(config: com.debertz.logic.data.models.table.config.Config, id: string, version: string, gameCreatorPlayerId: string, users: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */);
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get actionTag(): string;
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}
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class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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constructor(reason: com.logic.data.models.TerminationGameReason);
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
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get reason(): com.logic.data.models.TerminationGameReason;
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get isGameFinished(): boolean;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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get playerId(): string;
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get state(): com.logic.data.models.player.PlayerConnectionState;
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get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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get isNoneActivePlayers(): boolean;
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get reconnectUntilTime(): Nullable<string>;
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get
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get isTimeOut(): boolean;
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get isLostConnection(): boolean;
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get isLeft(): boolean;
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get isShouldBeDisconnectedFromSockets(): boolean;
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get isDeleted(): boolean;
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get shouldNotifyPlayers(): boolean;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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