game_client_logic_deb 1.6.56 → 1.6.62

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@@ -115,8 +115,8 @@ export declare namespace com.logic.data.models.player {
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  get isBot(): boolean;
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  get initialLuckyFactor(): Nullable<number>;
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  get payload(): Nullable<any>;
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- copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  toString(): string;
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+ copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
@@ -167,6 +167,8 @@ export declare namespace com.logic.data.models.player {
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  get isDisconnecting(): boolean;
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  get isNotAlive(): boolean;
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  get isDisconnected(): boolean;
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+ get isClientDisconnectReason(): boolean;
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+ get isServerDisconnectReason(): boolean;
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  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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  get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
@@ -247,6 +249,7 @@ export declare namespace com.logic.data.models.rules {
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  get ordinal(): 4;
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  };
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  getRules(): com.logic.data.models.rules.Rules;
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+ get isCustom(): boolean;
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  static values(): Array<com.logic.data.models.rules.RulesSetType>;
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  static valueOf(value: string): com.logic.data.models.rules.RulesSetType;
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  get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "custom";
@@ -288,6 +291,12 @@ export declare namespace com.logic.redux.actions {
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  readonly "com.logic.redux.actions.BufferedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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+ interface IgnoreBufferForAction extends com.logic.redux.store.definitions.Action {
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+ readonly actionTag: string;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.IgnoreBufferForAction": unique symbol;
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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+ }
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  interface ReleaseBufferTriggerAction extends com.logic.redux.store.definitions.Action {
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
@@ -430,13 +439,37 @@ export declare namespace com.debertz.logic {
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  }
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  }
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  export declare namespace com.debertz.logic.data.models {
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- class BotReduxConfig {
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+ class DealerConfig {
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+ constructor(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>);
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+ get dealerStrategy(): com.debertz.logic.domain.interactors.dealer.DealerStrategy;
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+ get isBotsAreHappy(): boolean;
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+ get cards(): Nullable<Array<number>>;
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+ equals(other: Nullable<any>): boolean;
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+ hashCode(): number;
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+ copy(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>): com.debertz.logic.data.models.DealerConfig;
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+ toString(): string;
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+ }
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+ }
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+ export declare namespace com.debertz.logic.data.models {
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+ class EngineBotConfig {
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  constructor(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean);
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  get botExitsWhenNGameNumberIsFinished(): Nullable<number>;
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  get autoStepLastCard(): boolean;
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  get simulateBotThinkingDelay(): boolean;
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  get isDelayForBot(): boolean;
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- copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.BotReduxConfig;
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+ copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.EngineBotConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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+ export declare namespace com.debertz.logic.data.models {
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+ class EngineLogicConfig {
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+ constructor(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean);
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+ get supportBackwardActions(): boolean;
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+ get supportPlayerTurnActions(): boolean;
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+ get validateTestMode(): boolean;
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+ copy(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean): com.debertz.logic.data.models.EngineLogicConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -469,29 +502,6 @@ export declare namespace com.debertz.logic.data.models {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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- export declare namespace com.debertz.logic.data.models {
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- class LogicReduxConfig {
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- constructor(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean, cards?: Nullable<Array<number>>, dealer?: com.debertz.logic.data.models.DealerConfig);
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- get supportBackwardActions(): boolean;
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- get supportPlayerTurnActions(): boolean;
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- get validateTestMode(): boolean;
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- get cards(): Nullable<Array<number>>;
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- get dealer(): com.debertz.logic.data.models.DealerConfig;
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- equals(other: Nullable<any>): boolean;
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- hashCode(): number;
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- copy(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean, cards?: Nullable<Array<number>>, dealer?: com.debertz.logic.data.models.DealerConfig): com.debertz.logic.data.models.LogicReduxConfig;
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- toString(): string;
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- }
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- class DealerConfig {
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- constructor(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean);
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- get dealerStrategy(): com.debertz.logic.domain.interactors.dealer.DealerStrategy;
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- get isBotsAreHappy(): boolean;
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- copy(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean): com.debertz.logic.data.models.DealerConfig;
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- toString(): string;
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- hashCode(): number;
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- equals(other: Nullable<any>): boolean;
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- }
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- }
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  export declare namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -531,8 +541,8 @@ export declare namespace com.debertz.logic.data.models.table {
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  get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
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  get currentTrump(): Nullable<any>/* Nullable<com.logic.data.models.table.cards.Suit> */;
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  get isGameFinished(): boolean;
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- copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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  toString(): string;
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+ copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.data.models.table.DebertzTable;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
@@ -613,15 +623,15 @@ export declare namespace com.debertz.logic.data.models.table.config {
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  }
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  export declare namespace com.debertz.logic.data.models.table.config {
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  class ConfigLite {
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- constructor(players: com.debertz.logic.data.models.table.config.PlayersMode, points: com.debertz.logic.data.models.table.config.PointsMode, timeoutTime: number, rulesPreset: com.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, rules: Nullable<com.logic.data.models.rules.Rules>);
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+ constructor(players: com.debertz.logic.data.models.table.config.PlayersMode, points: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: com.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, rules: Nullable<com.logic.data.models.rules.Rules>);
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  get players(): com.debertz.logic.data.models.table.config.PlayersMode;
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  get points(): com.debertz.logic.data.models.table.config.PointsMode;
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- get timeoutTime(): number;
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+ get timeoutTimeMillis(): number;
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  get rulesPreset(): com.logic.data.models.rules.RulesSetType;
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  get isPrivate(): boolean;
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  get isChatEnabled(): boolean;
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  get rules(): Nullable<com.logic.data.models.rules.Rules>;
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- copy(players?: com.debertz.logic.data.models.table.config.PlayersMode, points?: com.debertz.logic.data.models.table.config.PointsMode, timeoutTime?: number, rulesPreset?: com.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, rules?: Nullable<com.logic.data.models.rules.Rules>): com.debertz.logic.data.models.table.config.ConfigLite;
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+ copy(players?: com.debertz.logic.data.models.table.config.PlayersMode, points?: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: com.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, rules?: Nullable<com.logic.data.models.rules.Rules>): com.debertz.logic.data.models.table.config.ConfigLite;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -712,8 +722,8 @@ export declare namespace com.debertz.logic.data.models.table.history {
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  get isFirstRound(): boolean;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(gameId?: string, createdAt?: any/* kotlinx.datetime.Instant */, rounds?: Array<com.debertz.logic.data.models.table.history.RoundHistory>): com.debertz.logic.data.models.table.history.GameHistory;
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  toString(): string;
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+ copy(gameId?: string, createdAt?: any/* kotlinx.datetime.Instant */, rounds?: Array<com.debertz.logic.data.models.table.history.RoundHistory>): com.debertz.logic.data.models.table.history.GameHistory;
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  static get Companion(): {
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  initial(gameId: string, createdAt?: any/* kotlinx.datetime.Instant */): com.debertz.logic.data.models.table.history.GameHistory;
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  };
@@ -893,7 +903,7 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  get actionTag(): string;
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  readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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  }
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- interface FirstMechanicAction extends com.logic.redux.store.definitions.Action {
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+ interface FirstMechanicAction extends com.logic.redux.store.definitions.Action, com.logic.redux.actions.IgnoreBufferForAction {
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  readonly id: string;
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  readonly version: string;
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  readonly users: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */;
@@ -902,7 +912,7 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
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- } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
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  }
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  class StartGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.FirstMechanicAction {
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  constructor(config: com.debertz.logic.data.models.table.config.Config, id: string, version: string, gameCreatorPlayerId: string, users: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */);
@@ -929,9 +939,10 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  get actionTag(): string;
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  }
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  class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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- constructor(reason: com.logic.data.models.TerminationGameReason);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
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  get reason(): com.logic.data.models.TerminationGameReason;
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- copy(reason?: com.logic.data.models.TerminationGameReason): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ get isGameFinished(): boolean;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -981,18 +992,16 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
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+ get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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  get isNoneActivePlayers(): boolean;
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  get reconnectUntilTime(): Nullable<string>;
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- get isLive(): boolean;
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- get isTimeOut(): boolean;
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- get isLostConnection(): boolean;
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- get isLeft(): boolean;
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+ get isShouldBeDisconnectedFromSockets(): boolean;
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  get isDeleted(): boolean;
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  get shouldNotifyPlayers(): boolean;
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- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;