game_client_logic_deb 1.6.38 → 1.6.56

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Files changed (37) hide show
  1. package/88b0986a7186d029-atomicfu-js-ir.js +26 -26
  2. package/88b0986a7186d029-atomicfu-js-ir.js.map +1 -1
  3. package/{KosiTypeSystem-kaverit.js → Kosi-Kaverit-kaverit.js} +115 -115
  4. package/Kosi-Kaverit-kaverit.js.map +1 -0
  5. package/{Kodein-kodein-di.js → Kosi-Kodein-kodein-di.js} +696 -605
  6. package/Kosi-Kodein-kodein-di.js.map +1 -0
  7. package/Kotlin-DateTime-library-kotlinx-datetime.js +798 -0
  8. package/Kotlin-DateTime-library-kotlinx-datetime.js.map +1 -0
  9. package/Logic_Debertz-core.js +2581 -1973
  10. package/Logic_Debertz-core.js.map +1 -1
  11. package/Logic_Debertz-engine.js +12409 -11560
  12. package/Logic_Debertz-engine.js.map +1 -1
  13. package/Logic_Debertz-game_client.d.ts +97 -44
  14. package/Logic_Debertz-game_client.js +5023 -4818
  15. package/Logic_Debertz-game_client.js.map +1 -1
  16. package/kotlin-kotlin-stdlib.js +2470 -2077
  17. package/kotlin-kotlin-stdlib.js.map +1 -1
  18. package/kotlinx-io-kotlinx-io-bytestring.js +15 -0
  19. package/kotlinx-io-kotlinx-io-bytestring.js.map +1 -0
  20. package/kotlinx-io-kotlinx-io-core.js +1191 -0
  21. package/kotlinx-io-kotlinx-io-core.js.map +1 -0
  22. package/{kotlinx-serialization-kotlinx-serialization-core-js-ir.js → kotlinx-serialization-kotlinx-serialization-core.js} +1977 -1969
  23. package/kotlinx-serialization-kotlinx-serialization-core.js.map +1 -0
  24. package/{kotlinx-serialization-kotlinx-serialization-json-js-ir.js → kotlinx-serialization-kotlinx-serialization-json.js} +1693 -1493
  25. package/kotlinx-serialization-kotlinx-serialization-json.js.map +1 -0
  26. package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +2618 -2593
  27. package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -1
  28. package/package.json +1 -1
  29. package/{uuid-js-ir.js → uuid.js} +40 -40
  30. package/uuid.js.map +1 -0
  31. package/Kodein-kodein-di.js.map +0 -1
  32. package/KosiTypeSystem-kaverit.js.map +0 -1
  33. package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js +0 -386
  34. package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js.map +0 -1
  35. package/kotlinx-serialization-kotlinx-serialization-core-js-ir.js.map +0 -1
  36. package/kotlinx-serialization-kotlinx-serialization-json-js-ir.js.map +0 -1
  37. package/uuid-js-ir.js.map +0 -1
@@ -4,6 +4,19 @@ export declare namespace com.logic {
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  get version(): string;
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  };
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  }
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+ export declare namespace com.logic.data.models {
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+ class CoreConfig {
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+ constructor(fileLogsEnabled?: boolean, deleteFilesOnClear?: boolean, logsDirectoryPath?: Nullable<string>, fileNameFormat?: string);
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+ get fileLogsEnabled(): boolean;
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+ get deleteFilesOnClear(): boolean;
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+ get logsDirectoryPath(): Nullable<string>;
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+ get fileNameFormat(): string;
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+ copy(fileLogsEnabled?: boolean, deleteFilesOnClear?: boolean, logsDirectoryPath?: Nullable<string>, fileNameFormat?: string): com.logic.data.models.CoreConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace com.logic.data.models {
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  abstract class TerminationGameReason {
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  protected constructor();
@@ -268,38 +281,18 @@ export declare namespace com.logic.data.models.serializable.rules {
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  };
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  }
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  }
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- export declare namespace com.logic.domain.engine.definitions {
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- interface Action {
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- readonly actionTag: string;
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- readonly __doNotUseOrImplementIt: {
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- readonly "com.logic.domain.engine.definitions.Action": unique symbol;
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- };
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- }
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- }
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- export declare namespace com.logic.domain.engine.definitions {
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- interface Store<State> {
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- readonly store: com.logic.domain.engine.definitions.Store<State>;
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- dispatch: (p0: com.logic.domain.engine.definitions.Action) => void;
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- readonly observe: any/* kotlinx.coroutines.flow.Flow<State> */;
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- readonly replaceReducer: (p0: any/* com.logic.domain.engine.definitions.Reducer<State> */) => void;
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- readonly state: State;
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- readonly __doNotUseOrImplementIt: {
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- readonly "com.logic.domain.engine.definitions.Store": unique symbol;
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- };
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- }
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- }
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  export declare namespace com.logic.redux.actions {
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- interface BufferedAction extends com.logic.domain.engine.definitions.Action {
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+ interface BufferedAction extends com.logic.redux.store.definitions.Action {
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.redux.actions.BufferedAction": unique symbol;
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- } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- interface ReleaseBufferTriggerAction extends com.logic.domain.engine.definitions.Action {
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+ interface ReleaseBufferTriggerAction extends com.logic.redux.store.definitions.Action {
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.redux.actions.ReleaseBufferTriggerAction": unique symbol;
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- } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace com.logic.redux.actions.validation {
@@ -318,6 +311,26 @@ export declare namespace com.logic.redux.actions.validation {
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  };
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  }
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  }
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+ export declare namespace com.logic.redux.store.definitions {
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+ interface Action {
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+ readonly actionTag: string;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.store.definitions.Action": unique symbol;
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+ };
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+ }
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+ }
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+ export declare namespace com.logic.redux.store.definitions {
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+ interface Store<State> {
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+ readonly store: com.logic.redux.store.definitions.Store<State>;
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+ dispatch: (p0: com.logic.redux.store.definitions.Action) => void;
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+ readonly observe: any/* kotlinx.coroutines.flow.Flow<State> */;
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+ readonly replaceReducer: (p0: any/* com.logic.redux.store.definitions.Reducer<State> */) => void;
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+ readonly state: State;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.store.definitions.Store": unique symbol;
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+ };
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+ }
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+ }
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  export declare namespace com.logic.utils.logger.game {
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  interface GameLogger extends com.logic.utils.logger.outputs.LoggerOutput {
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  d(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
@@ -396,6 +409,7 @@ export declare namespace com.logic.utils.logger.outputs {
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  get tag(): Nullable<string>;
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  get message(): Nullable<string>;
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  get stackTrace(): Nullable<string>;
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+ toMessageLog(): string;
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  copy(type?: com.logic.utils.logger.outputs.LogType, tag?: Nullable<string>, message?: Nullable<string>, stackTrace?: Nullable<string>): com.logic.utils.logger.outputs.LoggerOutputDataDto;
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  toString(): string;
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  hashCode(): number;
@@ -762,15 +776,15 @@ export declare namespace com.debertz.logic.redux.actions {
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  notValidateWhenFinished(): boolean;
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- readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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- } & com.logic.domain.engine.definitions.Action & com.logic.redux.actions.validation.NotValidateIfGameFinishing & com.logic.redux.actions.validation.NotValidateIfGameFinished;
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action & com.logic.redux.actions.validation.NotValidateIfGameFinishing & com.logic.redux.actions.validation.NotValidateIfGameFinished;
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  }
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  export declare namespace com.debertz.logic.redux.actions.client.from {
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- abstract class FromClientAction implements com.logic.domain.engine.definitions.Action {
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+ abstract class FromClientAction implements com.logic.redux.store.definitions.Action {
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  protected constructor();
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  abstract get playerId(): string;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace com.debertz.logic.redux.actions.client.to {
@@ -785,8 +799,8 @@ export declare namespace com.debertz.logic.redux.actions.client.to {
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  get excludePlayerId(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: com.debertz.logic.redux.actions.client.to.ActionDeliveryType): com.debertz.logic.redux.actions.client.to.ActionDeliveryPayload;
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  toString(): string;
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+ copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: com.debertz.logic.redux.actions.client.to.ActionDeliveryType): com.debertz.logic.redux.actions.client.to.ActionDeliveryPayload;
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  static get Companion(): {
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  user(tableId: string, sendToPlayerId: string): com.debertz.logic.redux.actions.client.to.ActionDeliveryPayload;
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  };
@@ -814,18 +828,18 @@ export declare namespace com.debertz.logic.redux.actions.client.to {
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  }
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  }
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  export declare namespace com.debertz.logic.redux.actions.client.to {
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- abstract class ToClientAction implements com.logic.domain.engine.definitions.Action {
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+ abstract class ToClientAction implements com.logic.redux.store.definitions.Action {
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  protected constructor();
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  abstract get deliveryPayload(): com.debertz.logic.redux.actions.client.to.ActionDeliveryPayload;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace com.debertz.logic.redux.actions.game {
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- abstract class GameAction implements com.logic.domain.engine.definitions.Action {
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+ abstract class GameAction implements com.logic.redux.store.definitions.Action {
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  protected constructor();
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class RoundStartedAction extends com.debertz.logic.redux.actions.game.GameAction {
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  constructor(id: string, gameId: string, roundNumber: number, players: Array<string>, isFirstRound: boolean, gameNumber: number, gameHistory: com.debertz.logic.data.models.table.history.GameHistory);
@@ -861,7 +875,7 @@ export declare namespace com.debertz.logic.redux.actions.game {
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  copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, roundCommitted?: Array<string>, roundWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, luckyFactors?: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.redux.actions.game.RoundEndedAction;
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  get actionTag(): string;
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  }
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- class PartyRestartedAction implements com.logic.domain.engine.definitions.Action {
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+ class PartyRestartedAction implements com.logic.redux.store.definitions.Action {
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  constructor(id: string, roundNumber: number);
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  get id(): string;
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  get partyNumber(): number;
@@ -870,7 +884,7 @@ export declare namespace com.debertz.logic.redux.actions.game {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace com.debertz.logic.redux.actions.mechanic {
@@ -879,6 +893,41 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  get actionTag(): string;
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  readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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  }
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+ interface FirstMechanicAction extends com.logic.redux.store.definitions.Action {
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+ readonly id: string;
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+ readonly version: string;
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+ readonly users: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */;
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+ readonly config: com.debertz.logic.data.models.table.config.Config;
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+ readonly gameCreatorPlayerId: string;
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+ readonly actionTag: string;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.debertz.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
906
+ }
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+ class StartGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.FirstMechanicAction {
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+ constructor(config: com.debertz.logic.data.models.table.config.Config, id: string, version: string, gameCreatorPlayerId: string, users: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */);
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+ get config(): com.debertz.logic.data.models.table.config.Config;
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+ get id(): string;
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+ get version(): string;
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+ get gameCreatorPlayerId(): string;
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+ get users(): any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */;
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+ copy(config?: com.debertz.logic.data.models.table.config.Config, id?: string, version?: string, gameCreatorPlayerId?: string, users?: any/* kotlin.collections.List<com.logic.data.models.player.GameUserInfo> */): com.debertz.logic.redux.actions.mechanic.StartGameMechanicAction;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get actionTag(): string;
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+ readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
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+ }
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+ class StartNewGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction {
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+ constructor(previousGameId: string, gameId: string);
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+ get previousGameId(): string;
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+ get gameId(): string;
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+ copy(previousGameId?: string, gameId?: string): com.debertz.logic.redux.actions.mechanic.StartNewGameMechanicAction;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get actionTag(): string;
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+ }
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  class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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  constructor(reason: com.logic.data.models.TerminationGameReason);
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  get reason(): com.logic.data.models.TerminationGameReason;
@@ -900,16 +949,16 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"];
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  }
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- interface NavigationMechanicAction extends com.logic.domain.engine.definitions.Action {
952
+ interface NavigationMechanicAction extends com.logic.redux.store.definitions.Action {
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  readonly sceneId: string;
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  readonly actId: Nullable<string>;
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  readonly actPayload: Nullable<com.debertz.logic.data.models.scenes.ActData>;
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
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- } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.domain.engine.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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+ class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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  constructor(sceneId: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
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  get sceneId(): string;
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  get actId(): Nullable<string>;
@@ -922,14 +971,14 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
974
+ readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
927
- interface TerminatedAction extends com.logic.domain.engine.definitions.Action {
976
+ interface TerminatedAction extends com.logic.redux.store.definitions.Action {
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  readonly reason: com.logic.data.models.TerminationGameReason;
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
932
- } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
933
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
@@ -961,6 +1010,8 @@ export declare interface ParserHelper {
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  decodeFromClientEvent(fromPlayerId: string, json: string): com.debertz.logic.redux.actions.client.from.FromClientAction;
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  encodeToClientEvent(action: com.debertz.logic.redux.actions.client.to.ToClientAction): string;
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  decodeToClientEventToMechanicAction(playerId: string, engine: com.debertz.logic.GameStoreContract, json: string): com.debertz.logic.redux.actions.mechanic.MechanicAction;
1013
+ encodeGameRound(round: com.debertz.logic.data.models.table.history.RoundHistory): string;
1014
+ encodeGameRoundItems(round: com.debertz.logic.data.models.table.history.RoundHistory): string;
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  readonly __doNotUseOrImplementIt: {
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  readonly ParserHelper: unique symbol;
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  };
@@ -1054,6 +1105,7 @@ export declare namespace com.debertz.logic.client.domain.mechanic {
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  tutorialPassed(skipped: boolean): void;
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  playerExit(): void;
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  error(error: Nullable<com.debertz.logic.client.redux.state.ErrorState>): void;
1108
+ observeGameHistoryEvents(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.vm.HistoryViewModel> */;
1057
1109
  readonly id: string;
1058
1110
  readonly table: com.debertz.logic.data.models.table.DebertzTable;
1059
1111
  readonly isTableExists: boolean;
@@ -1097,6 +1149,7 @@ export declare namespace com.debertz.logic.client.domain.mechanic.online {
1097
1149
  tutorialPassed(skipped: boolean): void;
1098
1150
  playerExit(): void;
1099
1151
  error(error: Nullable<com.debertz.logic.client.redux.state.ErrorState>): void;
1152
+ observeGameHistoryEvents(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.vm.HistoryViewModel> */;
1100
1153
  readonly id: string;
1101
1154
  readonly table: com.debertz.logic.data.models.table.DebertzTable;
1102
1155
  readonly isTableExists: boolean;
@@ -1119,14 +1172,14 @@ export declare namespace com.debertz.logic.client.redux.state {
1119
1172
  }
1120
1173
  }
1121
1174
  export declare namespace com.debertz.logic.client.utils {
1122
- interface ShowClientErrorLoggerOutput extends com.logic.utils.logger.outputs.LoggerOutput {
1175
+ interface ShowErrorLoggerOutput extends com.logic.utils.logger.outputs.LoggerOutput {
1123
1176
  skipWarnings: boolean;
1124
1177
  gameClientProvider: Nullable<() => any/* com.debertz.logic.client.GameClient */>;
1125
1178
  d(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
1126
1179
  e(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
1127
1180
  w(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
1128
1181
  readonly __doNotUseOrImplementIt: {
1129
- readonly "com.debertz.logic.client.utils.ShowClientErrorLoggerOutput": unique symbol;
1182
+ readonly "com.debertz.logic.client.utils.ShowErrorLoggerOutput": unique symbol;
1130
1183
  } & com.logic.utils.logger.outputs.LoggerOutput["__doNotUseOrImplementIt"];
1131
1184
  }
1132
1185
  }
@@ -1134,7 +1187,7 @@ export declare interface GameClientEngineController {
1134
1187
  readonly parser: ParserHelper;
1135
1188
  setEnableLogger(enabled: boolean): void;
1136
1189
  createOnlineGameEngine(currentPlayerId: string): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
1137
- createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean, botExitsWhenNGameNumberIsFinished?: Nullable<number>): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
1190
+ createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.redux.store.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.redux.store.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean, botExitsWhenNGameNumberIsFinished?: Nullable<number>): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
1138
1191
  readonly __doNotUseOrImplementIt: {
1139
1192
  readonly GameClientEngineController: unique symbol;
1140
1193
  };