game_client_logic_deb 1.4.6 → 1.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,4 @@
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  type Nullable<T> = T | null | undefined
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- declare const __doNotImplementIt: unique symbol
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- type __doNotImplementIt = typeof __doNotImplementIt
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  export namespace com.logic {
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  const GameEngineConfig: {
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  get version(): string;
@@ -9,7 +7,7 @@ export namespace com.logic {
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  export namespace com.logic.data.models {
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  abstract class TerminationGameReason {
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  protected constructor();
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- static TerminationGameReason_init_$Create$(seen1: number, serializationConstructorMarker: any/* Nullable<kotlinx.serialization.internal.SerializationConstructorMarker> */): com.logic.data.models.TerminationGameReason;
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+ static TerminationGameReason_init_$Create$(seen1: number, serializationConstructorMarker: Nullable<any>/* Nullable<kotlinx.serialization.internal.SerializationConstructorMarker> */): com.logic.data.models.TerminationGameReason;
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  static get Companion(): {
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  serializer(): any/* kotlinx.serialization.KSerializer<com.logic.data.models.TerminationGameReason> */;
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
@@ -32,13 +30,15 @@ export namespace com.logic.data.models.player {
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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  }
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  }
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  export namespace com.logic.data.models.player {
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  interface PlayerIdContract {
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  readonly playerId: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.data.models.player.PlayerIdContract": unique symbol;
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+ };
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  }
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  function getPlayer<T extends com.logic.data.models.player.PlayerIdContract>(_this_: any/* kotlin.collections.List<T> */, id: string): T;
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  function getPlayerIndex<T extends com.logic.data.models.player.PlayerIdContract>(_this_: any/* kotlin.collections.List<T> */, playerId: string): number;
@@ -169,7 +169,9 @@ export namespace com.logic.data.models.rules {
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  export namespace com.logic.domain.engine.definitions {
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  interface Action {
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  readonly actionTag: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.domain.engine.definitions.Action": unique symbol;
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+ };
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  }
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  }
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  export namespace com.logic.domain.engine.definitions {
@@ -178,41 +180,55 @@ export namespace com.logic.domain.engine.definitions {
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  dispatch: (p0: com.logic.domain.engine.definitions.Action) => void;
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  readonly observe: any/* kotlinx.coroutines.flow.Flow<State> */;
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  readonly replaceReducer: (p0: any/* com.logic.domain.engine.definitions.Reducer<State> */) => void;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.domain.engine.definitions.Store": unique symbol;
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+ };
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  }
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  }
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  export namespace com.logic.redux.actions {
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  interface BufferedAction extends com.logic.domain.engine.definitions.Action {
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  readonly actionTag: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.BufferedAction": unique symbol;
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+ } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  interface ReleaseBufferTriggerAction extends com.logic.domain.engine.definitions.Action {
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  readonly actionTag: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.ReleaseBufferTriggerAction": unique symbol;
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+ } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export namespace com.logic.redux.actions.validation {
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  interface NotValidateIfGameFinished {
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  notValidateWhenFinished(): boolean;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.validation.NotValidateIfGameFinished": unique symbol;
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+ };
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  }
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  }
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  export namespace com.logic.redux.actions.validation {
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  interface NotValidateIfGameFinishing {
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  notValidateWhenFinishing(): boolean;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.validation.NotValidateIfGameFinishing": unique symbol;
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+ };
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  }
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  }
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  export namespace com.logic.utils.logger.game {
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  interface LoggerPayload {
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.utils.logger.game.LoggerPayload": unique symbol;
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+ };
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  }
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  }
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  export namespace com.debertz.logic {
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  interface GameStoreContract {
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  readonly id: string;
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  readonly table: com.debertz.logic.data.models.table.DebertzTable;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.debertz.logic.GameStoreContract": unique symbol;
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+ };
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  }
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  }
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  export namespace com.debertz.logic.data.models {
@@ -235,18 +251,22 @@ export namespace com.debertz.logic.data.models {
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  export namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.debertz.logic.data.models.scenes.ActData": unique symbol;
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+ };
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  }
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  }
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  export namespace com.debertz.logic.data.models.scenes {
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  interface SceneData {
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  readonly sceneId: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.debertz.logic.data.models.scenes.SceneData": unique symbol;
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+ };
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  }
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  }
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  export namespace com.debertz.logic.data.models.table {
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  class DebertzTable {
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- constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: com.debertz.logic.data.models.table.config.Config, players: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo: any/* com.debertz.logic.data.models.table.GameInfo */);
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+ constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: com.debertz.logic.data.models.table.config.Config, players: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo: any/* com.debertz.logic.data.models.table.GameInfo */);
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  get id(): string;
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  get version(): string;
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  get createdAt(): any/* kotlinx.datetime.Instant */;
@@ -255,13 +275,13 @@ export namespace com.debertz.logic.data.models.table {
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  get sceneInfo(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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  get cardsOnTable(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */;
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  get bribes(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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- get cardDeck(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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+ get cardDeck(): Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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  get gameInfo(): any/* com.debertz.logic.data.models.table.GameInfo */;
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  get playersConnections(): any/* kotlin.collections.List<kotlin.Pair<string, com.logic.data.models.player.PlayerConnectionState>> */;
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  get users(): Array<com.logic.data.models.player.GameUserInfo>;
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  get isCardDeckExist(): boolean;
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  get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
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- get currentTrump(): any/* Nullable<com.logic.data.models.table.cards.Suit> */;
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+ get currentTrump(): Nullable<any>/* Nullable<com.logic.data.models.table.cards.Suit> */;
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  component1(): string;
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  component2(): string;
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  component3(): any/* kotlinx.datetime.Instant */;
@@ -270,9 +290,9 @@ export namespace com.debertz.logic.data.models.table {
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  component6(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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  component7(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */;
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  component8(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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- component9(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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+ component9(): Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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  component10(): any/* com.debertz.logic.data.models.table.GameInfo */;
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- copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */): com.debertz.logic.data.models.table.DebertzTable;
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+ copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */): com.debertz.logic.data.models.table.DebertzTable;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -292,7 +312,7 @@ export namespace com.debertz.logic.data.models.table {
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  component1(): string;
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  component2(): Array<com.debertz.logic.data.models.table.PlayerLoggerPayload>;
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  copy(id?: string, players?: Array<com.debertz.logic.data.models.table.PlayerLoggerPayload>): com.debertz.logic.data.models.table.TableLoggerPayload;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.utils.logger.game.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  class PlayerLoggerPayload implements com.logic.utils.logger.game.LoggerPayload {
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  constructor(playerId: string, connectionState: com.logic.data.models.player.PlayerConnectionState);
@@ -304,7 +324,7 @@ export namespace com.debertz.logic.data.models.table {
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  copy(playerId?: string, connectionState?: com.logic.data.models.player.PlayerConnectionState): com.debertz.logic.data.models.table.PlayerLoggerPayload;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.utils.logger.game.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  }
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  export namespace com.debertz.logic.data.models.table.config {
@@ -450,6 +470,7 @@ export namespace com.debertz.logic.redux.actions {
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  notValidateWhenFinished(): boolean;
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+ readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  } & com.logic.domain.engine.definitions.Action & com.logic.redux.actions.validation.NotValidateIfGameFinishing & com.logic.redux.actions.validation.NotValidateIfGameFinished;
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  }
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  export namespace com.debertz.logic.redux.actions.client.from {
@@ -457,7 +478,7 @@ export namespace com.debertz.logic.redux.actions.client.from {
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  protected constructor();
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  abstract get playerId(): string;
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export namespace com.debertz.logic.redux.actions.client.to {
@@ -466,14 +487,14 @@ export namespace com.debertz.logic.redux.actions.client.to {
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  abstract get sendToPlayerId(): string;
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  abstract get roomId(): Nullable<string>;
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export namespace com.debertz.logic.redux.actions.game {
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  abstract class GameAction implements com.logic.domain.engine.definitions.Action {
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  protected constructor();
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class PartyStartedAction extends com.debertz.logic.redux.actions.game.GameAction {
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  constructor(roomId: string, partyNumber: number, players: Array<string>, isFirstParty: boolean, gameNumber: number);
@@ -527,14 +548,14 @@ export namespace com.debertz.logic.redux.actions.game {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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  export namespace com.debertz.logic.redux.actions.mechanic {
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  abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
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  protected constructor();
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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  }
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  class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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  constructor(reason: com.logic.data.models.TerminationGameReason);
@@ -545,7 +566,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"];
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  }
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  class FinishGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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  constructor(reason: com.logic.data.models.TerminationGameReason);
@@ -557,16 +578,18 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"];
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  }
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  interface NavigationMechanicAction extends com.logic.domain.engine.definitions.Action {
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  readonly sceneId: string;
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  readonly actId: Nullable<string>;
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  readonly actPayload: Nullable<com.debertz.logic.data.models.scenes.ActData>;
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  readonly actionTag: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
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+ } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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+ class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.domain.engine.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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  constructor(sceneId: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
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  get sceneId(): string;
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  get actId(): Nullable<string>;
@@ -583,12 +606,14 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  interface TerminatedAction extends com.logic.domain.engine.definitions.Action {
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  readonly reason: com.logic.data.models.TerminationGameReason;
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  readonly actionTag: string;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.debertz.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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+ } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean);
@@ -611,7 +636,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  notValidateWhenFinished(): boolean;
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- readonly __doNotUseIt: __doNotImplementIt;
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+ readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  }
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  export const ERROR: string;
@@ -623,7 +648,9 @@ export interface ParserHelper {
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  encodeToClientEvent(action: com.debertz.logic.redux.actions.client.to.ToClientAction): string;
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  decodeToClientEvent(playerId: string, table: com.debertz.logic.data.models.table.DebertzTable, json: string): com.debertz.logic.redux.actions.client.to.ToClientAction;
625
650
  decodeToClientEventToMechanicAction(playerId: string, json: string): com.debertz.logic.redux.actions.mechanic.MechanicAction;
626
- readonly __doNotUseIt: __doNotImplementIt;
651
+ readonly __doNotUseOrImplementIt: {
652
+ readonly ParserHelper: unique symbol;
653
+ };
627
654
  }
628
655
  export namespace com.debertz.logic.client.domain.mechanic {
629
656
  interface GameMechanic extends com.debertz.logic.GameStoreContract/*, com.debertz.logic.client.domain.scenes.PlayersSceneContract */ {
@@ -656,7 +683,9 @@ export namespace com.debertz.logic.client.domain.mechanic {
656
683
  playerExit(): void;
657
684
  readonly id: string;
658
685
  readonly table: com.debertz.logic.data.models.table.DebertzTable;
659
- readonly __doNotUseIt: __doNotImplementIt;
686
+ readonly __doNotUseOrImplementIt: {
687
+ readonly "com.debertz.logic.client.domain.mechanic.GameMechanic": unique symbol;
688
+ } & com.debertz.logic.GameStoreContract["__doNotUseOrImplementIt"];
660
689
  }
661
690
  }
662
691
  export namespace com.debertz.logic.client.domain.mechanic.online {
@@ -694,7 +723,9 @@ export namespace com.debertz.logic.client.domain.mechanic.online {
694
723
  playerExit(): void;
695
724
  readonly id: string;
696
725
  readonly table: com.debertz.logic.data.models.table.DebertzTable;
697
- readonly __doNotUseIt: __doNotImplementIt;
726
+ readonly __doNotUseOrImplementIt: {
727
+ readonly "com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic": unique symbol;
728
+ } & com.debertz.logic.client.domain.mechanic.GameMechanic["__doNotUseOrImplementIt"];
698
729
  }
699
730
  }
700
731
  export namespace com.debertz.logic.client.redux.state {
@@ -717,7 +748,9 @@ export interface GameClientEngineController {
717
748
  setEnableLogger(enabled: boolean): void;
718
749
  createOnlineGameEngine(currentPlayerId: string): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
719
750
  createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean, botExitsWhenNGameNumberIsFinished?: Nullable<number>): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
720
- readonly __doNotUseIt: __doNotImplementIt;
751
+ readonly __doNotUseOrImplementIt: {
752
+ readonly GameClientEngineController: unique symbol;
753
+ };
721
754
  }
722
755
  export function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void): GameClientEngineController;
723
756
  export as namespace Logic_Debertz_game_client;