game_client_logic_deb 1.4.22 → 1.4.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -648,11 +648,11 @@ export namespace com.debertz.logic.redux.actions.mechanic {
648
648
  } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
649
649
  }
650
650
  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
651
- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>);
651
+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
652
652
  get playerId(): string;
653
653
  get state(): com.logic.data.models.player.PlayerConnectionState;
654
654
  get isNoneActivePlayers(): boolean;
655
- get timeToReconnect(): Nullable<string>;
655
+ get reconnectUntilTime(): Nullable<string>;
656
656
  get isLive(): boolean;
657
657
  get isTimeOut(): boolean;
658
658
  get isLostConnection(): boolean;
@@ -663,7 +663,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
663
663
  component2(): com.logic.data.models.player.PlayerConnectionState;
664
664
  component3(): boolean;
665
665
  component4(): Nullable<string>;
666
- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
666
+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
667
667
  toString(): string;
668
668
  hashCode(): number;
669
669
  equals(other: Nullable<any>): boolean;