game_client_logic_deb 1.4.20 → 1.4.22

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@@ -392,20 +392,22 @@ export namespace com.debertz.logic.data.models.table.config {
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  }
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  export namespace com.debertz.logic.data.models.table.config {
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  class Config {
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- constructor(rules: com.logic.data.models.rules.Rules, rulesSetType: com.logic.data.models.rules.RulesSetType, options: com.debertz.logic.data.models.table.config.Options, playersMode: com.debertz.logic.data.models.table.config.PlayersMode, pointsMode: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number);
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+ constructor(rules: com.logic.data.models.rules.Rules, rulesSetType: com.logic.data.models.rules.RulesSetType, options: com.debertz.logic.data.models.table.config.Options, playersMode: com.debertz.logic.data.models.table.config.PlayersMode, pointsMode: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean);
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  get rules(): com.logic.data.models.rules.Rules;
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  get rulesSetType(): com.logic.data.models.rules.RulesSetType;
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  get options(): com.debertz.logic.data.models.table.config.Options;
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  get playersMode(): com.debertz.logic.data.models.table.config.PlayersMode;
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  get pointsMode(): com.debertz.logic.data.models.table.config.PointsMode;
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  get timeoutTimeMillis(): number;
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+ get isPrivate(): boolean;
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  component1(): com.logic.data.models.rules.Rules;
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  component2(): com.logic.data.models.rules.RulesSetType;
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  component3(): com.debertz.logic.data.models.table.config.Options;
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  component4(): com.debertz.logic.data.models.table.config.PlayersMode;
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  component5(): com.debertz.logic.data.models.table.config.PointsMode;
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  component6(): number;
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- copy(rules?: com.logic.data.models.rules.Rules, rulesSetType?: com.logic.data.models.rules.RulesSetType, options?: com.debertz.logic.data.models.table.config.Options, playersMode?: com.debertz.logic.data.models.table.config.PlayersMode, pointsMode?: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number): com.debertz.logic.data.models.table.config.Config;
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+ component7(): boolean;
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+ copy(rules?: com.logic.data.models.rules.Rules, rulesSetType?: com.logic.data.models.rules.RulesSetType, options?: com.debertz.logic.data.models.table.config.Options, playersMode?: com.debertz.logic.data.models.table.config.PlayersMode, pointsMode?: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean): com.debertz.logic.data.models.table.config.Config;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -646,7 +648,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean, timeToReconnect?: Nullable<string>);
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+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
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  get isNoneActivePlayers(): boolean;