game_client_logic_deb 1.4.19 → 1.4.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js +36 -32
- package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js.map +1 -1
- package/Logic_Debertz-core.js +772 -706
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +6245 -6195
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +4 -2
- package/Logic_Debertz-game_client.js +2268 -2259
- package/Logic_Debertz-game_client.js.map +1 -1
- package/package.json +1 -1
- package/uuid-js-ir.js +11 -11
|
@@ -646,10 +646,11 @@ export namespace com.debertz.logic.redux.actions.mechanic {
|
|
|
646
646
|
} & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
|
|
647
647
|
}
|
|
648
648
|
class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
|
|
649
|
-
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean);
|
|
649
|
+
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean, timeToReconnect?: Nullable<string>);
|
|
650
650
|
get playerId(): string;
|
|
651
651
|
get state(): com.logic.data.models.player.PlayerConnectionState;
|
|
652
652
|
get isNoneActivePlayers(): boolean;
|
|
653
|
+
get timeToReconnect(): Nullable<string>;
|
|
653
654
|
get isLive(): boolean;
|
|
654
655
|
get isTimeOut(): boolean;
|
|
655
656
|
get isLostConnection(): boolean;
|
|
@@ -659,7 +660,8 @@ export namespace com.debertz.logic.redux.actions.mechanic {
|
|
|
659
660
|
component1(): string;
|
|
660
661
|
component2(): com.logic.data.models.player.PlayerConnectionState;
|
|
661
662
|
component3(): boolean;
|
|
662
|
-
|
|
663
|
+
component4(): Nullable<string>;
|
|
664
|
+
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
663
665
|
toString(): string;
|
|
664
666
|
hashCode(): number;
|
|
665
667
|
equals(other: Nullable<any>): boolean;
|