game_client_logic_deb 1.4.19 → 1.4.20

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@@ -646,10 +646,11 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean);
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+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean, timeToReconnect?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
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  get isNoneActivePlayers(): boolean;
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+ get timeToReconnect(): Nullable<string>;
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  get isLive(): boolean;
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  get isTimeOut(): boolean;
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  get isLostConnection(): boolean;
@@ -659,7 +660,8 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  component1(): string;
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  component2(): com.logic.data.models.player.PlayerConnectionState;
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  component3(): boolean;
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- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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+ component4(): Nullable<string>;
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+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;