game_client_logic_deb 1.4.13 → 1.4.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/88b0986a7186d029-atomicfu-js-ir.js +4 -4
- package/Kaverit-kaverit.js +14 -14
- package/Kodein-kodein-di.js +42 -42
- package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js +53 -49
- package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js.map +1 -1
- package/Logic_Debertz-core.js +857 -742
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +6942 -6600
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +38 -2
- package/Logic_Debertz-game_client.js +2341 -2300
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib-js-ir.js +210 -202
- package/kotlin-kotlin-stdlib-js-ir.js.map +1 -1
- package/kotlinx-serialization-kotlinx-serialization-core-js-ir.js +94 -94
- package/kotlinx-serialization-kotlinx-serialization-json-js-ir.js +66 -66
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +51 -51
- package/package.json +1 -1
- package/uuid-js-ir.js +26 -26
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@@ -226,6 +226,8 @@ export namespace com.debertz.logic {
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interface GameStoreContract {
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readonly id: string;
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readonly table: com.debertz.logic.data.models.table.DebertzTable;
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readonly isTableExists: boolean;
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readonly gameLifecycleState: com.debertz.logic.data.models.GameLifecycleState;
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readonly __doNotUseOrImplementIt: {
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readonly "com.debertz.logic.GameStoreContract": unique symbol;
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};
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@@ -248,6 +250,34 @@ export namespace com.debertz.logic.data.models {
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equals(other: Nullable<any>): boolean;
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}
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}
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export namespace com.debertz.logic.data.models {
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abstract class GameLifecycleState {
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private constructor();
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static get CREATED(): com.debertz.logic.data.models.GameLifecycleState & {
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get name(): "CREATED";
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get ordinal(): 0;
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};
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static get CREATING(): com.debertz.logic.data.models.GameLifecycleState & {
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get name(): "CREATING";
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get ordinal(): 1;
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};
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static get FINISHING(): com.debertz.logic.data.models.GameLifecycleState & {
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get name(): "FINISHING";
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get ordinal(): 2;
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};
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static get FINISHED(): com.debertz.logic.data.models.GameLifecycleState & {
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get name(): "FINISHED";
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get ordinal(): 3;
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};
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static values(): Array<com.debertz.logic.data.models.GameLifecycleState>;
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static valueOf(value: string): com.debertz.logic.data.models.GameLifecycleState;
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get name(): "CREATED" | "CREATING" | "FINISHING" | "FINISHED";
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get ordinal(): 0 | 1 | 2 | 3;
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static get Companion(): {
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serializer(): any/* kotlinx.serialization.KSerializer<com.debertz.logic.data.models.GameLifecycleState> */;
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export namespace com.debertz.logic.data.models.scenes {
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interface ActData {
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readonly actId: string;
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@@ -616,10 +646,11 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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} & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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}
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class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean);
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean, timeToReconnect?: Nullable<string>);
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get playerId(): string;
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get state(): com.logic.data.models.player.PlayerConnectionState;
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get isNoneActivePlayers(): boolean;
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get timeToReconnect(): Nullable<string>;
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get isLive(): boolean;
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get isTimeOut(): boolean;
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get isLostConnection(): boolean;
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@@ -629,7 +660,8 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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component1(): string;
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component2(): com.logic.data.models.player.PlayerConnectionState;
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component3(): boolean;
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component4(): Nullable<string>;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -683,6 +715,8 @@ export namespace com.debertz.logic.client.domain.mechanic {
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playerExit(): void;
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readonly id: string;
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readonly table: com.debertz.logic.data.models.table.DebertzTable;
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readonly isTableExists: boolean;
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readonly gameLifecycleState: com.debertz.logic.data.models.GameLifecycleState;
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readonly __doNotUseOrImplementIt: {
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readonly "com.debertz.logic.client.domain.mechanic.GameMechanic": unique symbol;
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} & com.debertz.logic.GameStoreContract["__doNotUseOrImplementIt"];
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@@ -723,6 +757,8 @@ export namespace com.debertz.logic.client.domain.mechanic.online {
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playerExit(): void;
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readonly id: string;
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readonly table: com.debertz.logic.data.models.table.DebertzTable;
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readonly isTableExists: boolean;
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readonly gameLifecycleState: com.debertz.logic.data.models.GameLifecycleState;
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readonly __doNotUseOrImplementIt: {
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readonly "com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic": unique symbol;
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} & com.debertz.logic.client.domain.mechanic.GameMechanic["__doNotUseOrImplementIt"];
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