game_client_logic_deb 1.4.11 → 1.4.19

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@@ -226,6 +226,8 @@ export namespace com.debertz.logic {
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  interface GameStoreContract {
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  readonly id: string;
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  readonly table: com.debertz.logic.data.models.table.DebertzTable;
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+ readonly isTableExists: boolean;
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+ readonly gameLifecycleState: com.debertz.logic.data.models.GameLifecycleState;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.GameStoreContract": unique symbol;
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  };
@@ -248,6 +250,34 @@ export namespace com.debertz.logic.data.models {
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  equals(other: Nullable<any>): boolean;
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  }
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  }
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+ export namespace com.debertz.logic.data.models {
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+ abstract class GameLifecycleState {
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+ private constructor();
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+ static get CREATED(): com.debertz.logic.data.models.GameLifecycleState & {
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+ get name(): "CREATED";
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+ get ordinal(): 0;
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+ };
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+ static get CREATING(): com.debertz.logic.data.models.GameLifecycleState & {
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+ get name(): "CREATING";
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+ get ordinal(): 1;
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+ };
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+ static get FINISHING(): com.debertz.logic.data.models.GameLifecycleState & {
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+ get name(): "FINISHING";
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+ get ordinal(): 2;
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+ };
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+ static get FINISHED(): com.debertz.logic.data.models.GameLifecycleState & {
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+ get name(): "FINISHED";
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+ get ordinal(): 3;
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+ };
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+ static values(): Array<com.debertz.logic.data.models.GameLifecycleState>;
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+ static valueOf(value: string): com.debertz.logic.data.models.GameLifecycleState;
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+ get name(): "CREATED" | "CREATING" | "FINISHING" | "FINISHED";
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+ get ordinal(): 0 | 1 | 2 | 3;
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+ static get Companion(): {
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+ serializer(): any/* kotlinx.serialization.KSerializer<com.debertz.logic.data.models.GameLifecycleState> */;
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+ } & any/* kotlinx.serialization.internal.SerializerFactory */;
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+ }
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+ }
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  export namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -683,6 +713,8 @@ export namespace com.debertz.logic.client.domain.mechanic {
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  playerExit(): void;
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  readonly id: string;
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  readonly table: com.debertz.logic.data.models.table.DebertzTable;
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+ readonly isTableExists: boolean;
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+ readonly gameLifecycleState: com.debertz.logic.data.models.GameLifecycleState;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.client.domain.mechanic.GameMechanic": unique symbol;
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  } & com.debertz.logic.GameStoreContract["__doNotUseOrImplementIt"];
@@ -723,6 +755,8 @@ export namespace com.debertz.logic.client.domain.mechanic.online {
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  playerExit(): void;
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  readonly id: string;
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  readonly table: com.debertz.logic.data.models.table.DebertzTable;
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+ readonly isTableExists: boolean;
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+ readonly gameLifecycleState: com.debertz.logic.data.models.GameLifecycleState;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic": unique symbol;
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  } & com.debertz.logic.client.domain.mechanic.GameMechanic["__doNotUseOrImplementIt"];