game_client_logic_deb 1.3.76 → 1.3.77

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@@ -702,5 +702,5 @@ export interface GameClientEngineController {
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  createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean, botExitsWhenNGameNumberIsFinished?: Nullable<number>): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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- export function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<com.logic.utils.logger.game.LoggerPayload>) => void): GameClientEngineController;
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+ export function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void): GameClientEngineController;
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  export as namespace Logic_Debertz_game_client;