game_client_logic_deb 1.3.73 → 1.3.75

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@@ -128,7 +128,6 @@ export namespace com.logic.data.models.rules {
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  kharkiv(): com.logic.data.models.rules.Rules;
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  klabor(): com.logic.data.models.rules.Rules;
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  debertzCommon(): com.logic.data.models.rules.Rules;
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- moscow(): com.logic.data.models.rules.Rules;
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  belot(): com.logic.data.models.rules.Rules;
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  custom(): com.logic.data.models.rules.Rules;
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  };
@@ -180,7 +179,6 @@ export namespace com.logic.domain.engine.definitions {
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  }
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  export namespace com.logic.redux.actions {
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  interface BufferedAction extends com.logic.domain.engine.definitions.Action {
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- ignoreBuffer(): boolean;
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  readonly actionTag: string;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
@@ -523,7 +521,6 @@ export namespace com.debertz.logic.redux.actions.game {
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  export namespace com.debertz.logic.redux.actions.mechanic {
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  abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
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  protected constructor();
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- ignoreBuffer(): boolean;
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  get actionTag(): string;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
@@ -535,7 +532,6 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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- ignoreBuffer(): boolean;
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  get actionTag(): string;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
@@ -547,7 +543,6 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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- ignoreBuffer(): boolean;
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseIt: __doNotImplementIt;
@@ -575,13 +570,11 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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- ignoreBuffer(): boolean;
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  get actionTag(): string;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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- interface TerminatedAction extends com.logic.redux.actions.BufferedAction {
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- ignoreBuffer(): boolean;
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- readonly actionTag: string;
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+ interface TerminatedAction {
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+ readonly reason: com.logic.data.models.TerminationGameReason;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
@@ -602,7 +595,6 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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- ignoreBuffer(): boolean;
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  notValidateWhenFinished(): boolean;