game_client_logic_deb 1.3.68 → 1.3.70

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@@ -470,22 +470,27 @@ export namespace com.debertz.logic.redux.actions.game {
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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  class PartyStartedAction extends com.debertz.logic.redux.actions.game.GameAction {
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- constructor(roomId: string, players: Array<string>, isFirstParty: boolean);
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+ constructor(roomId: string, partyNumber: number, players: Array<string>, isFirstParty: boolean, gameNumber: number);
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  get roomId(): string;
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+ get partyNumber(): number;
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  get players(): Array<string>;
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  get isFirstParty(): boolean;
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+ get gameNumber(): number;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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  component1(): string;
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- component2(): Array<string>;
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- component3(): boolean;
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- copy(roomId?: string, players?: Array<string>, isFirstParty?: boolean): com.debertz.logic.redux.actions.game.PartyStartedAction;
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+ component2(): number;
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+ component3(): Array<string>;
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+ component4(): boolean;
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+ component5(): number;
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+ copy(roomId?: string, partyNumber?: number, players?: Array<string>, isFirstParty?: boolean, gameNumber?: number): com.debertz.logic.redux.actions.game.PartyStartedAction;
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  toString(): string;
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  get actionTag(): string;
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  }
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  class PartyEndedAction extends com.debertz.logic.redux.actions.game.GameAction {
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- constructor(roomId: string, earnedBiggestPointPlayerId: string, partyLosers: Array<string>, partyWinners: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>);
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+ constructor(roomId: string, partyNumber: number, earnedBiggestPointPlayerId: string, partyLosers: Array<string>, partyWinners: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>);
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  get roomId(): string;
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+ get partyNumber(): number;
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  get earnedBiggestPointPlayerId(): string;
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  get partyLosers(): Array<string>;
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  get partyWinners(): Array<string>;
@@ -495,14 +500,28 @@ export namespace com.debertz.logic.redux.actions.game {
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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  component1(): string;
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- component2(): string;
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- component3(): Array<string>;
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+ component2(): number;
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+ component3(): string;
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  component4(): Array<string>;
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- component5(): Nullable<Array<string>>;
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+ component5(): Array<string>;
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  component6(): Nullable<Array<string>>;
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- copy(roomId?: string, earnedBiggestPointPlayerId?: string, partyLosers?: Array<string>, partyWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>): com.debertz.logic.redux.actions.game.PartyEndedAction;
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+ component7(): Nullable<Array<string>>;
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+ copy(roomId?: string, partyNumber?: number, earnedBiggestPointPlayerId?: string, partyLosers?: Array<string>, partyWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>): com.debertz.logic.redux.actions.game.PartyEndedAction;
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+ toString(): string;
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+ get actionTag(): string;
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+ }
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+ class PartyRestartedAction implements com.logic.domain.engine.definitions.Action {
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+ constructor(roomId: string, partyNumber: number);
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+ get roomId(): string;
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+ get partyNumber(): number;
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+ component1(): string;
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+ component2(): number;
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+ copy(roomId?: string, partyNumber?: number): com.debertz.logic.redux.actions.game.PartyRestartedAction;
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  toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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  }
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  }
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  export namespace com.debertz.logic.redux.actions.mechanic {