game_client_logic_deb 1.3.66 → 1.3.68
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +6183 -6097
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +30 -0
- package/Logic_Debertz-game_client.js +2170 -2160
- package/Logic_Debertz-game_client.js.map +1 -1
- package/package.json +1 -1
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@@ -210,6 +210,23 @@ export namespace com.logic.utils.logger.game {
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readonly __doNotUseIt: __doNotImplementIt;
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}
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}
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export namespace com.debertz.logic.data.models {
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class BotReduxConfig {
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constructor(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean);
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get botExitsWhenNGameNumberIsFinished(): Nullable<number>;
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get autoStepLastCard(): boolean;
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get simulateBotThinkingDelay(): boolean;
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get isDelayForBot(): boolean;
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component1(): Nullable<number>;
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component2(): boolean;
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component3(): boolean;
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component4(): boolean;
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copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.BotReduxConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export namespace com.debertz.logic.data.models.scenes {
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interface ActData {
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readonly actId: string;
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@@ -507,6 +524,19 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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get actionTag(): string;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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class FinishGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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constructor(reason: com.logic.data.models.TerminationGameReason);
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get reason(): com.logic.data.models.TerminationGameReason;
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component1(): com.logic.data.models.TerminationGameReason;
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copy(reason?: com.logic.data.models.TerminationGameReason): com.debertz.logic.redux.actions.mechanic.FinishGameMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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ignoreBuffer(): boolean;
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get actionTag(): string;
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notValidateWhenFinishing(): boolean;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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interface NavigationMechanicAction extends com.logic.domain.engine.definitions.Action {
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readonly sceneId: string;
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readonly actId: Nullable<string>;
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