game_client_logic_deb 1.3.66 → 1.3.67

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@@ -210,6 +210,23 @@ export namespace com.logic.utils.logger.game {
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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  }
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+ export namespace com.debertz.logic.data.models {
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+ class BotReduxConfig {
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+ constructor(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean);
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+ get botExitsWhenNGameNumberIsFinished(): Nullable<number>;
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+ get autoStepLastCard(): boolean;
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+ get simulateBotThinkingDelay(): boolean;
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+ get isDelayForBot(): boolean;
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+ component1(): Nullable<number>;
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+ component2(): boolean;
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+ component3(): boolean;
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+ component4(): boolean;
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+ copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.BotReduxConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -507,6 +524,19 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  get actionTag(): string;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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+ class FinishGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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+ constructor(reason: com.logic.data.models.TerminationGameReason);
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+ get reason(): com.logic.data.models.TerminationGameReason;
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+ component1(): com.logic.data.models.TerminationGameReason;
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+ copy(reason?: com.logic.data.models.TerminationGameReason): com.debertz.logic.redux.actions.mechanic.FinishGameMechanicAction;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ ignoreBuffer(): boolean;
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+ get actionTag(): string;
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+ notValidateWhenFinishing(): boolean;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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  interface NavigationMechanicAction extends com.logic.domain.engine.definitions.Action {
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  readonly sceneId: string;
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  readonly actId: Nullable<string>;