game_client_logic_deb 1.3.65 → 1.3.67

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@@ -210,6 +210,23 @@ export namespace com.logic.utils.logger.game {
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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  }
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+ export namespace com.debertz.logic.data.models {
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+ class BotReduxConfig {
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+ constructor(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean);
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+ get botExitsWhenNGameNumberIsFinished(): Nullable<number>;
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+ get autoStepLastCard(): boolean;
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+ get simulateBotThinkingDelay(): boolean;
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+ get isDelayForBot(): boolean;
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+ component1(): Nullable<number>;
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+ component2(): boolean;
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+ component3(): boolean;
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+ component4(): boolean;
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+ copy(botExitsWhenNGameNumberIsFinished?: Nullable<number>, autoStepLastCard?: boolean, simulateBotThinkingDelay?: boolean, isDelayForBot?: boolean): com.debertz.logic.data.models.BotReduxConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -224,18 +241,17 @@ export namespace com.debertz.logic.data.models.scenes {
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  }
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  export namespace com.debertz.logic.data.models.table {
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  class DebertzTable {
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- constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: com.debertz.logic.data.models.table.config.Config, players: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, party?: any/* com.debertz.logic.data.models.table.party.Party */, previousParty?: any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */);
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+ constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: com.debertz.logic.data.models.table.config.Config, players: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */, bribes: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo: any/* com.debertz.logic.data.models.table.GameInfo */);
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  get id(): string;
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  get version(): string;
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  get createdAt(): any/* kotlinx.datetime.Instant */;
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  get config(): com.debertz.logic.data.models.table.config.Config;
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  get players(): any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */;
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- get party(): any/* com.debertz.logic.data.models.table.party.Party */;
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- get previousParty(): any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */;
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  get sceneInfo(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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  get cardsOnTable(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */;
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  get bribes(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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  get cardDeck(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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+ get gameInfo(): any/* com.debertz.logic.data.models.table.GameInfo */;
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  get users(): Array<com.logic.data.models.player.GameUserInfo>;
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  get isCardDeckExist(): boolean;
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  get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
@@ -245,16 +261,18 @@ export namespace com.debertz.logic.data.models.table {
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  component3(): any/* kotlinx.datetime.Instant */;
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  component4(): com.debertz.logic.data.models.table.config.Config;
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  component5(): any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */;
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- component6(): any/* com.debertz.logic.data.models.table.party.Party */;
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- component7(): any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */;
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- component8(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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- component9(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */;
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- component10(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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- component11(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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- copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, party?: any/* com.debertz.logic.data.models.table.party.Party */, previousParty?: any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */): com.debertz.logic.data.models.table.DebertzTable;
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+ component6(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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+ component7(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */;
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+ component8(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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+ component9(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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+ component10(): any/* com.debertz.logic.data.models.table.GameInfo */;
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+ copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* com.debertz.logic.data.models.table.GameInfo */): com.debertz.logic.data.models.table.DebertzTable;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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+ static get Companion(): {
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+ initial(id: string, version: string, config: com.debertz.logic.data.models.table.config.Config, players: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */): com.debertz.logic.data.models.table.DebertzTable;
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+ };
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  }
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  }
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  export namespace com.debertz.logic.data.models.table {
@@ -506,6 +524,19 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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  get actionTag(): string;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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+ class FinishGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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+ constructor(reason: com.logic.data.models.TerminationGameReason);
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+ get reason(): com.logic.data.models.TerminationGameReason;
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+ component1(): com.logic.data.models.TerminationGameReason;
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+ copy(reason?: com.logic.data.models.TerminationGameReason): com.debertz.logic.redux.actions.mechanic.FinishGameMechanicAction;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ ignoreBuffer(): boolean;
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+ get actionTag(): string;
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+ notValidateWhenFinishing(): boolean;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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  interface NavigationMechanicAction extends com.logic.domain.engine.definitions.Action {
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  readonly sceneId: string;
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  readonly actId: Nullable<string>;
@@ -661,7 +692,7 @@ export interface GameClientEngineController {
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  readonly parser: ParserHelper;
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  setEnableLogger(enabled: boolean): void;
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  createOnlineGameEngine(currentPlayerId: string): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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- createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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+ createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean, botExitsWhenNGameNumberIsFinished?: Nullable<number>): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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  readonly __doNotUseIt: __doNotImplementIt;
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  }
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  export function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<com.logic.utils.logger.game.LoggerPayload>) => void): GameClientEngineController;