game_client_logic_deb 1.3.49 → 1.3.65
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js +32 -32
- package/Logic_Debertz-core.js +1682 -920
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +8226 -8691
- package/Logic_Debertz-engine.js.map +1 -1
- package/{Logic_Debertz-game_client_logic_deb.d.ts → Logic_Debertz-game_client.d.ts} +28 -20
- package/{Logic_Debertz-game_client_logic_deb.js → Logic_Debertz-game_client.js} +2722 -2566
- package/Logic_Debertz-game_client.js.map +1 -0
- package/kotlin-kotlin-stdlib-js-ir.js +81 -81
- package/kotlin-kotlin-stdlib-js-ir.js.map +1 -1
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +79 -79
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -1
- package/package.json +3 -3
- package/uuid-js-ir.js +13 -13
- package/Logic_Debertz-game_client_logic_deb.js.map +0 -1
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@@ -80,6 +80,9 @@ export namespace com.logic.data.models.player {
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static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
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get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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static get Companion(): {
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serializer(): any/* kotlinx.serialization.KSerializer<com.logic.data.models.player.PlayerConnectionState> */;
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export namespace com.logic.data.models.rules {
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@@ -190,6 +193,18 @@ export namespace com.logic.redux.actions {
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readonly __doNotUseIt: __doNotImplementIt;
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}
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}
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export namespace com.logic.redux.actions.validation {
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interface NotValidateIfGameFinished {
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notValidateWhenFinished(): boolean;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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}
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export namespace com.logic.redux.actions.validation {
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interface NotValidateIfGameFinishing {
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notValidateWhenFinishing(): boolean;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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}
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export namespace com.logic.utils.logger.game {
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interface LoggerPayload {
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readonly __doNotUseIt: __doNotImplementIt;
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@@ -295,6 +310,9 @@ export namespace com.debertz.logic.data.models.table.config {
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static valueOf(value: string): com.debertz.logic.data.models.table.config.BotIntelligenceLevel;
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get name(): "SUPER_HARD" | "HARD" | "MEDIUM" | "EASY" | "SUPER_EASY";
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get ordinal(): 0 | 1 | 2 | 3 | 4;
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static get Companion(): {
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serializer(): any/* kotlinx.serialization.KSerializer<com.debertz.logic.data.models.table.config.BotIntelligenceLevel> */;
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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function getLevel(_this_: com.debertz.logic.data.models.table.config.BotIntelligenceLevel): number;
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}
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@@ -321,22 +339,20 @@ export namespace com.debertz.logic.data.models.table.config {
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}
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export namespace com.debertz.logic.data.models.table.config {
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class Options {
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constructor(isEnableChat?: boolean, botIntelligenceLevel?: com.debertz.logic.data.models.table.config.BotIntelligenceLevel, timeForCountdownMillis?: number, timeForBotMillis?: number, isEnableChoosePartnerScreen?: boolean, isEnablePreviewScreen?: boolean
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constructor(isEnableChat?: boolean, botIntelligenceLevel?: com.debertz.logic.data.models.table.config.BotIntelligenceLevel, timeForCountdownMillis?: number, timeForBotMillis?: number, isEnableChoosePartnerScreen?: boolean, isEnablePreviewScreen?: boolean);
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get isEnableChat(): boolean;
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get botIntelligenceLevel(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel;
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get timeForCountdownMillis(): number;
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get timeForBotMillis(): number;
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get isEnableChoosePartnerScreen(): boolean;
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get isEnablePreviewScreen(): boolean;
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get botReplacesPlayerAfterTimeout(): boolean;
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component1(): boolean;
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component2(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel;
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component3(): number;
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component4(): number;
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component5(): boolean;
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component6(): boolean;
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-
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copy(isEnableChat?: boolean, botIntelligenceLevel?: com.debertz.logic.data.models.table.config.BotIntelligenceLevel, timeForCountdownMillis?: number, timeForBotMillis?: number, isEnableChoosePartnerScreen?: boolean, isEnablePreviewScreen?: boolean, botReplacesPlayerAfterTimeout?: boolean): com.debertz.logic.data.models.table.config.Options;
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copy(isEnableChat?: boolean, botIntelligenceLevel?: com.debertz.logic.data.models.table.config.BotIntelligenceLevel, timeForCountdownMillis?: number, timeForBotMillis?: number, isEnableChoosePartnerScreen?: boolean, isEnablePreviewScreen?: boolean): com.debertz.logic.data.models.table.config.Options;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -370,7 +386,8 @@ export namespace com.debertz.logic.data.models.table.config {
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get ordinal(): 0 | 1 | 2 | 3;
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static get Companion(): {
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create(points: number): com.debertz.logic.data.models.table.config.PlayersMode;
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serializer(): any/* kotlinx.serialization.KSerializer<com.debertz.logic.data.models.table.config.PlayersMode> */;
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export namespace com.debertz.logic.data.models.table.config {
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@@ -399,7 +416,8 @@ export namespace com.debertz.logic.data.models.table.config {
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get ordinal(): 0 | 1 | 2 | 3;
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static get Companion(): {
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create(points: number): com.debertz.logic.data.models.table.config.PointsMode;
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serializer(): any/* kotlinx.serialization.KSerializer<com.debertz.logic.data.models.table.config.PointsMode> */;
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export namespace com.debertz.logic.redux.actions {
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@@ -408,7 +426,7 @@ export namespace com.debertz.logic.redux.actions {
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get actionTag(): string;
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notValidateWhenFinishing(): boolean;
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notValidateWhenFinished(): boolean;
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} & com.logic.domain.engine.definitions.Action & com.
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} & com.logic.domain.engine.definitions.Action & com.logic.redux.actions.validation.NotValidateIfGameFinishing & com.logic.redux.actions.validation.NotValidateIfGameFinished;
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}
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export namespace com.debertz.logic.redux.actions.client.from {
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abstract class FromClientAction implements com.logic.domain.engine.definitions.Action {
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@@ -495,7 +513,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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readonly actionTag: string;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.actions.ReleaseBufferTriggerAction, com.
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class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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constructor(sceneId: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
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get sceneId(): string;
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get actId(): Nullable<string>;
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@@ -520,7 +538,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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readonly actionTag: string;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.
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class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean);
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get playerId(): string;
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get state(): com.logic.data.models.player.PlayerConnectionState;
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@@ -545,16 +563,6 @@ export namespace com.debertz.logic.redux.actions.mechanic {
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}
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}
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export namespace com.debertz.logic.redux.middlewares.validation {
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interface NotValidateIfGameFinishing {
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notValidateWhenFinishing(): boolean;
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readonly __doNotUseIt: __doNotImplementIt;
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}
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interface NotValidateIfGameFinished {
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notValidateWhenFinished(): boolean;
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}
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}
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export const ERROR: string;
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export const DEBUG: string;
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export const WARN: string;
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@@ -657,4 +665,4 @@ export interface GameClientEngineController {
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}
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export function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<com.logic.utils.logger.game.LoggerPayload>) => void): GameClientEngineController;
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export as namespace
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export as namespace Logic_Debertz_game_client;
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