game_client_logic_deb 1.3.47

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Files changed (28) hide show
  1. package/88b0986a7186d029-atomicfu-js-ir.js +202 -0
  2. package/88b0986a7186d029-atomicfu-js-ir.js.map +1 -0
  3. package/Kaverit-kaverit-js-ir.js +383 -0
  4. package/Kaverit-kaverit-js-ir.js.map +1 -0
  5. package/Kodein-kodein-di-js-ir.js +2793 -0
  6. package/Kodein-kodein-di-js-ir.js.map +1 -0
  7. package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js +167 -0
  8. package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js.map +1 -0
  9. package/Logic_Debertz-core.js +3214 -0
  10. package/Logic_Debertz-core.js.map +1 -0
  11. package/Logic_Debertz-engine.js +21765 -0
  12. package/Logic_Debertz-engine.js.map +1 -0
  13. package/Logic_Debertz-game_client_logic_deb.d.ts +592 -0
  14. package/Logic_Debertz-game_client_logic_deb.js +13899 -0
  15. package/Logic_Debertz-game_client_logic_deb.js.map +1 -0
  16. package/kotlin-kotlin-stdlib-js-ir.js +13032 -0
  17. package/kotlin-kotlin-stdlib-js-ir.js.map +1 -0
  18. package/kotlin-kotlinx-atomicfu-runtime-js-ir.js +15 -0
  19. package/kotlin-kotlinx-atomicfu-runtime-js-ir.js.map +1 -0
  20. package/kotlinx-serialization-kotlinx-serialization-core-js-ir.js +3622 -0
  21. package/kotlinx-serialization-kotlinx-serialization-core-js-ir.js.map +1 -0
  22. package/kotlinx-serialization-kotlinx-serialization-json-js-ir.js +293 -0
  23. package/kotlinx-serialization-kotlinx-serialization-json-js-ir.js.map +1 -0
  24. package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +10834 -0
  25. package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -0
  26. package/package.json +6 -0
  27. package/uuid-js-ir.js +202 -0
  28. package/uuid-js-ir.js.map +1 -0
@@ -0,0 +1,592 @@
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+ type Nullable<T> = T | null | undefined
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+ declare const __doNotImplementIt: unique symbol
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+ type __doNotImplementIt = typeof __doNotImplementIt
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+ export namespace com.logic {
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+ const GameEngineConfig: {
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+ get version(): string;
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+ };
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+ }
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+ export namespace com.logic.data.models {
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+ abstract class TerminationGameReason {
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+ protected constructor();
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+ static TerminationGameReason_init_$Create$(seen1: number, serializationConstructorMarker: any/* Nullable<kotlinx.serialization.internal.SerializationConstructorMarker> */): com.logic.data.models.TerminationGameReason;
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+ static get Companion(): {
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+ serializer(): any/* kotlinx.serialization.KSerializer<com.logic.data.models.TerminationGameReason> */;
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+ } & any/* kotlinx.serialization.internal.SerializerFactory */;
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+ }
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+ }
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+ export namespace com.logic.data.models.player {
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+ class GameUserInfo implements com.logic.data.models.player.PlayerIdContract {
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+ constructor(playerId: string, name: string, avatarUrl: string, payload?: Nullable<any>);
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+ get playerId(): string;
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+ get name(): string;
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+ get avatarUrl(): string;
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+ get payload(): Nullable<any>;
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+ component1(): string;
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+ component2(): string;
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+ component3(): string;
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+ component4(): Nullable<any>;
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+ copy(playerId?: string, name?: string, avatarUrl?: string, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.logic.data.models.player {
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+ interface PlayerIdContract {
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+ readonly playerId: string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ function getPlayer<T extends com.logic.data.models.player.PlayerIdContract>(_this_: any/* kotlin.collections.List<T> */, id: string): T;
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+ function getPlayerIndex<T extends com.logic.data.models.player.PlayerIdContract>(_this_: any/* kotlin.collections.List<T> */, playerId: string): number;
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+ }
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+ export namespace com.logic.data.models.player {
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+ abstract class PlayerConnectionState {
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+ private constructor();
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+ static get LIVE(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "LIVE";
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+ get ordinal(): 0;
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+ };
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+ static get TIMEOUT(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "TIMEOUT";
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+ get ordinal(): 1;
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+ };
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+ static get LOST_CONNECTION(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "LOST_CONNECTION";
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+ get ordinal(): 2;
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+ };
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+ static get LEFT(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "LEFT";
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+ get ordinal(): 3;
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+ };
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+ static get DISCONNECTING(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "DISCONNECTING";
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+ get ordinal(): 4;
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+ };
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+ static get DELETED(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "DELETED";
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+ get ordinal(): 5;
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+ };
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+ get isLive(): boolean;
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+ get isTimeOut(): boolean;
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+ get isLostConnection(): boolean;
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+ get isLeft(): boolean;
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+ get isDeleted(): boolean;
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+ get isDisconnecting(): boolean;
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+ get isNotAlive(): boolean;
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+ get isPossibleToBeLive(): boolean;
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+ static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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+ static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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+ get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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+ }
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+ }
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+ export namespace com.logic.data.models.rules {
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+ class Rules {
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+ constructor(needToPutHigherTrump: boolean, distributePoints: boolean, protectBella: boolean, enableFourSevensCombination: boolean, enableTrumpSevenCombination: boolean, enableTrumpSevenCombinationAfterDistribution: boolean, playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, enableFineIfNoBribes: boolean, fineIfNoBribes: number, enableFineAfterThirdByte: boolean, checkTrumpCombination: boolean, checkOnlyTrumpDebertz: boolean, tenCardsInHand: boolean);
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+ get needToPutHigherTrump(): boolean;
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+ get distributePoints(): boolean;
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+ get protectBella(): boolean;
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+ get enableFourSevensCombination(): boolean;
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+ get enableTrumpSevenCombination(): boolean;
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+ get enableTrumpSevenCombinationAfterDistribution(): boolean;
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+ get playerWhoChooseSuitGoFirst(): boolean;
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+ get winnerShuffleCards(): boolean;
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+ get playWithoutLiabilities(): boolean;
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+ get trumpCardGoToPlayerWhoShuffleCards(): boolean;
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+ get enableFineIfNoBribes(): boolean;
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+ get fineIfNoBribes(): number;
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+ get enableFineAfterThirdByte(): boolean;
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+ get checkTrumpCombination(): boolean;
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+ get checkOnlyTrumpDebertz(): boolean;
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+ get tenCardsInHand(): boolean;
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+ component1(): boolean;
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+ component2(): boolean;
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+ component3(): boolean;
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+ component4(): boolean;
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+ component5(): boolean;
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+ component6(): boolean;
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+ component7(): boolean;
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+ component8(): boolean;
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+ component9(): boolean;
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+ component10(): boolean;
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+ component11(): boolean;
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+ component12(): number;
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+ component13(): boolean;
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+ component14(): boolean;
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+ component15(): boolean;
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+ component16(): boolean;
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+ copy(needToPutHigherTrump?: boolean, distributePoints?: boolean, protectBella?: boolean, enableFourSevensCombination?: boolean, enableTrumpSevenCombination?: boolean, enableTrumpSevenCombinationAfterDistribution?: boolean, playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, enableFineIfNoBribes?: boolean, fineIfNoBribes?: number, enableFineAfterThirdByte?: boolean, checkTrumpCombination?: boolean, checkOnlyTrumpDebertz?: boolean, tenCardsInHand?: boolean): com.logic.data.models.rules.Rules;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ static get Companion(): {
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+ kharkiv(): com.logic.data.models.rules.Rules;
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+ klabor(): com.logic.data.models.rules.Rules;
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+ debertzCommon(): com.logic.data.models.rules.Rules;
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+ moscow(): com.logic.data.models.rules.Rules;
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+ belot(): com.logic.data.models.rules.Rules;
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+ custom(): com.logic.data.models.rules.Rules;
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+ };
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+ }
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+ }
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+ export namespace com.logic.data.models.rules {
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+ abstract class RulesSetType {
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+ private constructor();
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+ static get belot(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "belot";
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+ get ordinal(): 0;
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+ };
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+ static get klabor(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "klabor";
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+ get ordinal(): 1;
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+ };
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+ static get debertzCommon(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "debertzCommon";
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+ get ordinal(): 2;
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+ };
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+ static get debertzKharkiv(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "debertzKharkiv";
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+ get ordinal(): 3;
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+ };
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+ static get debertzMoscow(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "debertzMoscow";
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+ get ordinal(): 4;
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+ };
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+ static get custom(): com.logic.data.models.rules.RulesSetType & {
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+ get name(): "custom";
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+ get ordinal(): 5;
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+ };
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+ static values(): Array<com.logic.data.models.rules.RulesSetType>;
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+ static valueOf(value: string): com.logic.data.models.rules.RulesSetType;
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+ get name(): "belot" | "klabor" | "debertzCommon" | "debertzKharkiv" | "debertzMoscow" | "custom";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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+ }
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+ }
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+ export namespace com.logic.domain.engine.definitions {
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+ interface Action {
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+ readonly actionTag: string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.logic.domain.engine.definitions {
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+ interface Store<State> {
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+ readonly state: State;
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+ dispatch: (p0: com.logic.domain.engine.definitions.Action) => void;
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+ readonly observe: any/* kotlinx.coroutines.flow.Flow<State> */;
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+ readonly replaceReducer: (p0: any/* com.logic.domain.engine.definitions.Reducer<State> */) => void;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.logic.redux.actions {
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+ interface BufferedAction extends com.logic.domain.engine.definitions.Action {
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+ ignoreBuffer(): boolean;
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+ readonly actionTag: string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ interface ReleaseBufferTriggerAction extends com.logic.domain.engine.definitions.Action {
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+ readonly actionTag: string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.logic.utils.logger.game {
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+ interface LoggerPayload {
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.debertz.logic.data.models.scenes {
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+ interface ActData {
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+ readonly actId: string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.debertz.logic.data.models.scenes {
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+ interface SceneData {
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+ readonly sceneId: string;
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+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ }
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+ export namespace com.debertz.logic.data.models.table {
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+ class DebertzTable {
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+ constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: com.debertz.logic.data.models.table.config.Config, players: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, party?: any/* com.debertz.logic.data.models.table.party.Party */, previousParty?: any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */);
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+ get id(): string;
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+ get version(): string;
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+ get createdAt(): any/* kotlinx.datetime.Instant */;
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+ get config(): com.debertz.logic.data.models.table.config.Config;
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+ get players(): any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */;
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+ get party(): any/* com.debertz.logic.data.models.table.party.Party */;
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+ get previousParty(): any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */;
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+ get sceneInfo(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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+ get cardsOnTable(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */;
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+ get bribes(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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+ get cardDeck(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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+ get users(): Array<com.logic.data.models.player.GameUserInfo>;
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+ get isCardDeckExist(): boolean;
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+ get requireCardDeck(): any/* com.debertz.logic.data.models.table.cards.CardDeck */;
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+ get currentTrump(): any/* Nullable<com.logic.data.models.table.cards.Suit> */;
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+ component1(): string;
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+ component2(): string;
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+ component3(): any/* kotlinx.datetime.Instant */;
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+ component4(): com.debertz.logic.data.models.table.config.Config;
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+ component5(): any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */;
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+ component6(): any/* com.debertz.logic.data.models.table.party.Party */;
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+ component7(): any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */;
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+ component8(): any/* com.debertz.logic.data.models.table.scene.SceneInfo */;
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+ component9(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */;
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+ component10(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
238
+ component11(): any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
239
+ copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: com.debertz.logic.data.models.table.config.Config, players?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.DebertzPlayer> */, party?: any/* com.debertz.logic.data.models.table.party.Party */, previousParty?: any/* Nullable<com.debertz.logic.data.models.table.party.PreviousParty> */, sceneInfo?: any/* com.debertz.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.bribes.CardOnTheTable> */, bribes?: any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */, cardDeck?: any/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */): com.debertz.logic.data.models.table.DebertzTable;
240
+ toString(): string;
241
+ hashCode(): number;
242
+ equals(other: Nullable<any>): boolean;
243
+ }
244
+ }
245
+ export namespace com.debertz.logic.data.models.table {
246
+ class TableLoggerPayload implements com.logic.utils.logger.game.LoggerPayload {
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+ constructor(id: string, players: Array<com.debertz.logic.data.models.table.PlayerLoggerPayload>);
248
+ get id(): string;
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+ get players(): Array<com.debertz.logic.data.models.table.PlayerLoggerPayload>;
250
+ toString(): string;
251
+ equals(other: Nullable<any>): boolean;
252
+ hashCode(): number;
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+ component1(): string;
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+ component2(): Array<com.debertz.logic.data.models.table.PlayerLoggerPayload>;
255
+ copy(id?: string, players?: Array<com.debertz.logic.data.models.table.PlayerLoggerPayload>): com.debertz.logic.data.models.table.TableLoggerPayload;
256
+ readonly __doNotUseIt: __doNotImplementIt;
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+ }
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+ class PlayerLoggerPayload implements com.logic.utils.logger.game.LoggerPayload {
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+ constructor(playerId: string, connectionState: com.logic.data.models.player.PlayerConnectionState);
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+ get playerId(): string;
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+ get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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+ toString(): string;
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+ component1(): string;
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+ component2(): com.logic.data.models.player.PlayerConnectionState;
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+ copy(playerId?: string, connectionState?: com.logic.data.models.player.PlayerConnectionState): com.debertz.logic.data.models.table.PlayerLoggerPayload;
266
+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ readonly __doNotUseIt: __doNotImplementIt;
269
+ }
270
+ }
271
+ export namespace com.debertz.logic.data.models.table.config {
272
+ abstract class BotIntelligenceLevel {
273
+ private constructor();
274
+ static get SUPER_HARD(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel & {
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+ get name(): "SUPER_HARD";
276
+ get ordinal(): 0;
277
+ };
278
+ static get HARD(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel & {
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+ get name(): "HARD";
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+ get ordinal(): 1;
281
+ };
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+ static get MEDIUM(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel & {
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+ get name(): "MEDIUM";
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+ get ordinal(): 2;
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+ };
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+ static get EASY(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel & {
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+ get name(): "EASY";
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+ get ordinal(): 3;
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+ };
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+ static get SUPER_EASY(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel & {
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+ get name(): "SUPER_EASY";
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+ get ordinal(): 4;
293
+ };
294
+ static values(): Array<com.debertz.logic.data.models.table.config.BotIntelligenceLevel>;
295
+ static valueOf(value: string): com.debertz.logic.data.models.table.config.BotIntelligenceLevel;
296
+ get name(): "SUPER_HARD" | "HARD" | "MEDIUM" | "EASY" | "SUPER_EASY";
297
+ get ordinal(): 0 | 1 | 2 | 3 | 4;
298
+ }
299
+ function getLevel(_this_: com.debertz.logic.data.models.table.config.BotIntelligenceLevel): number;
300
+ }
301
+ export namespace com.debertz.logic.data.models.table.config {
302
+ class Config {
303
+ constructor(rules: com.logic.data.models.rules.Rules, rulesSetType: com.logic.data.models.rules.RulesSetType, options: com.debertz.logic.data.models.table.config.Options, playersMode: com.debertz.logic.data.models.table.config.PlayersMode, pointsMode: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number);
304
+ get rules(): com.logic.data.models.rules.Rules;
305
+ get rulesSetType(): com.logic.data.models.rules.RulesSetType;
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+ get options(): com.debertz.logic.data.models.table.config.Options;
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+ get playersMode(): com.debertz.logic.data.models.table.config.PlayersMode;
308
+ get pointsMode(): com.debertz.logic.data.models.table.config.PointsMode;
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+ get timeoutTimeMillis(): number;
310
+ component1(): com.logic.data.models.rules.Rules;
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+ component2(): com.logic.data.models.rules.RulesSetType;
312
+ component3(): com.debertz.logic.data.models.table.config.Options;
313
+ component4(): com.debertz.logic.data.models.table.config.PlayersMode;
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+ component5(): com.debertz.logic.data.models.table.config.PointsMode;
315
+ component6(): number;
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+ copy(rules?: com.logic.data.models.rules.Rules, rulesSetType?: com.logic.data.models.rules.RulesSetType, options?: com.debertz.logic.data.models.table.config.Options, playersMode?: com.debertz.logic.data.models.table.config.PlayersMode, pointsMode?: com.debertz.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number): com.debertz.logic.data.models.table.config.Config;
317
+ toString(): string;
318
+ hashCode(): number;
319
+ equals(other: Nullable<any>): boolean;
320
+ }
321
+ }
322
+ export namespace com.debertz.logic.data.models.table.config {
323
+ class Options {
324
+ constructor(isEnableChat?: boolean, botIntelligenceLevel?: com.debertz.logic.data.models.table.config.BotIntelligenceLevel, timeForCountdownMillis?: number, timeForBotMillis?: number, isEnableChoosePartnerScreen?: boolean, isEnablePreviewScreen?: boolean, botReplacesPlayerAfterTimeout?: boolean);
325
+ get isEnableChat(): boolean;
326
+ get botIntelligenceLevel(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel;
327
+ get timeForCountdownMillis(): number;
328
+ get timeForBotMillis(): number;
329
+ get isEnableChoosePartnerScreen(): boolean;
330
+ get isEnablePreviewScreen(): boolean;
331
+ get botReplacesPlayerAfterTimeout(): boolean;
332
+ component1(): boolean;
333
+ component2(): com.debertz.logic.data.models.table.config.BotIntelligenceLevel;
334
+ component3(): number;
335
+ component4(): number;
336
+ component5(): boolean;
337
+ component6(): boolean;
338
+ component7(): boolean;
339
+ copy(isEnableChat?: boolean, botIntelligenceLevel?: com.debertz.logic.data.models.table.config.BotIntelligenceLevel, timeForCountdownMillis?: number, timeForBotMillis?: number, isEnableChoosePartnerScreen?: boolean, isEnablePreviewScreen?: boolean, botReplacesPlayerAfterTimeout?: boolean): com.debertz.logic.data.models.table.config.Options;
340
+ toString(): string;
341
+ hashCode(): number;
342
+ equals(other: Nullable<any>): boolean;
343
+ }
344
+ }
345
+ export namespace com.debertz.logic.data.models.table.config {
346
+ abstract class PlayersMode {
347
+ private constructor();
348
+ get players(): number;
349
+ static get TWO_PLAYERS(): com.debertz.logic.data.models.table.config.PlayersMode & {
350
+ get name(): "TWO_PLAYERS";
351
+ get ordinal(): 0;
352
+ };
353
+ static get THREE_PLAYERS(): com.debertz.logic.data.models.table.config.PlayersMode & {
354
+ get name(): "THREE_PLAYERS";
355
+ get ordinal(): 1;
356
+ };
357
+ static get FOUR_PLAYERS(): com.debertz.logic.data.models.table.config.PlayersMode & {
358
+ get name(): "FOUR_PLAYERS";
359
+ get ordinal(): 2;
360
+ };
361
+ static get FOUR_PLAYERS_BY_TEAM(): com.debertz.logic.data.models.table.config.PlayersMode & {
362
+ get name(): "FOUR_PLAYERS_BY_TEAM";
363
+ get ordinal(): 3;
364
+ };
365
+ get isTeamGame(): boolean;
366
+ get count(): number;
367
+ static values(): Array<com.debertz.logic.data.models.table.config.PlayersMode>;
368
+ static valueOf(value: string): com.debertz.logic.data.models.table.config.PlayersMode;
369
+ get name(): "TWO_PLAYERS" | "THREE_PLAYERS" | "FOUR_PLAYERS" | "FOUR_PLAYERS_BY_TEAM";
370
+ get ordinal(): 0 | 1 | 2 | 3;
371
+ static get Companion(): {
372
+ create(points: number): com.debertz.logic.data.models.table.config.PlayersMode;
373
+ };
374
+ }
375
+ }
376
+ export namespace com.debertz.logic.data.models.table.config {
377
+ abstract class PointsMode {
378
+ private constructor();
379
+ get points(): number;
380
+ static get SMALL(): com.debertz.logic.data.models.table.config.PointsMode & {
381
+ get name(): "SMALL";
382
+ get ordinal(): 0;
383
+ };
384
+ static get MEDIUM(): com.debertz.logic.data.models.table.config.PointsMode & {
385
+ get name(): "MEDIUM";
386
+ get ordinal(): 1;
387
+ };
388
+ static get BIG(): com.debertz.logic.data.models.table.config.PointsMode & {
389
+ get name(): "BIG";
390
+ get ordinal(): 2;
391
+ };
392
+ static get TEST(): com.debertz.logic.data.models.table.config.PointsMode & {
393
+ get name(): "TEST";
394
+ get ordinal(): 3;
395
+ };
396
+ static values(): Array<com.debertz.logic.data.models.table.config.PointsMode>;
397
+ static valueOf(value: string): com.debertz.logic.data.models.table.config.PointsMode;
398
+ get name(): "SMALL" | "MEDIUM" | "BIG" | "TEST";
399
+ get ordinal(): 0 | 1 | 2 | 3;
400
+ static get Companion(): {
401
+ create(points: number): com.debertz.logic.data.models.table.config.PointsMode;
402
+ };
403
+ }
404
+ }
405
+ export namespace com.debertz.logic.redux.actions {
406
+ const ClearAction: {
407
+ toString(): string;
408
+ get actionTag(): string;
409
+ notValidateWhenFinishing(): boolean;
410
+ notValidateWhenFinished(): boolean;
411
+ } & com.logic.domain.engine.definitions.Action & com.debertz.logic.redux.middlewares.validation.NotValidateIfGameFinishing & com.debertz.logic.redux.middlewares.validation.NotValidateIfGameFinished;
412
+ }
413
+ export namespace com.debertz.logic.redux.actions.client.from {
414
+ abstract class FromClientAction implements com.logic.domain.engine.definitions.Action {
415
+ protected constructor();
416
+ abstract get playerId(): string;
417
+ get actionTag(): string;
418
+ readonly __doNotUseIt: __doNotImplementIt;
419
+ }
420
+ }
421
+ export namespace com.debertz.logic.redux.actions.client.to {
422
+ abstract class ToClientAction implements com.logic.domain.engine.definitions.Action {
423
+ protected constructor();
424
+ abstract get sendToPlayerId(): string;
425
+ abstract get roomId(): Nullable<string>;
426
+ get actionTag(): string;
427
+ readonly __doNotUseIt: __doNotImplementIt;
428
+ }
429
+ }
430
+ export namespace com.debertz.logic.redux.actions.game {
431
+ abstract class GameAction implements com.logic.domain.engine.definitions.Action {
432
+ protected constructor();
433
+ get actionTag(): string;
434
+ readonly __doNotUseIt: __doNotImplementIt;
435
+ }
436
+ class PartyStartedAction extends com.debertz.logic.redux.actions.game.GameAction {
437
+ constructor(roomId: string, players: Array<string>, isFirstParty: boolean);
438
+ get roomId(): string;
439
+ get players(): Array<string>;
440
+ get isFirstParty(): boolean;
441
+ equals(other: Nullable<any>): boolean;
442
+ hashCode(): number;
443
+ component1(): string;
444
+ component2(): Array<string>;
445
+ component3(): boolean;
446
+ copy(roomId?: string, players?: Array<string>, isFirstParty?: boolean): com.debertz.logic.redux.actions.game.PartyStartedAction;
447
+ toString(): string;
448
+ get actionTag(): string;
449
+ }
450
+ class PartyEndedAction extends com.debertz.logic.redux.actions.game.GameAction {
451
+ constructor(roomId: string, earnedBiggestPointPlayerId: string, partyLosers: Array<string>, partyWinners: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>);
452
+ get roomId(): string;
453
+ get earnedBiggestPointPlayerId(): string;
454
+ get partyLosers(): Array<string>;
455
+ get partyWinners(): Array<string>;
456
+ get gameLosers(): Nullable<Array<string>>;
457
+ get gameWinners(): Nullable<Array<string>>;
458
+ get isGameFinished(): boolean;
459
+ equals(other: Nullable<any>): boolean;
460
+ hashCode(): number;
461
+ component1(): string;
462
+ component2(): string;
463
+ component3(): Array<string>;
464
+ component4(): Array<string>;
465
+ component5(): Nullable<Array<string>>;
466
+ component6(): Nullable<Array<string>>;
467
+ copy(roomId?: string, earnedBiggestPointPlayerId?: string, partyLosers?: Array<string>, partyWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>): com.debertz.logic.redux.actions.game.PartyEndedAction;
468
+ toString(): string;
469
+ get actionTag(): string;
470
+ }
471
+ }
472
+ export namespace com.debertz.logic.redux.actions.mechanic {
473
+ abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
474
+ protected constructor();
475
+ ignoreBuffer(): boolean;
476
+ get actionTag(): string;
477
+ readonly __doNotUseIt: __doNotImplementIt;
478
+ }
479
+ class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
480
+ constructor(reason: com.logic.data.models.TerminationGameReason);
481
+ get reason(): com.logic.data.models.TerminationGameReason;
482
+ component1(): com.logic.data.models.TerminationGameReason;
483
+ copy(reason?: com.logic.data.models.TerminationGameReason): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
484
+ toString(): string;
485
+ hashCode(): number;
486
+ equals(other: Nullable<any>): boolean;
487
+ ignoreBuffer(): boolean;
488
+ get actionTag(): string;
489
+ readonly __doNotUseIt: __doNotImplementIt;
490
+ }
491
+ interface NavigationMechanicAction extends com.logic.domain.engine.definitions.Action {
492
+ readonly sceneId: string;
493
+ readonly actId: Nullable<string>;
494
+ readonly actPayload: Nullable<com.debertz.logic.data.models.scenes.ActData>;
495
+ readonly actionTag: string;
496
+ readonly __doNotUseIt: __doNotImplementIt;
497
+ }
498
+ class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.actions.ReleaseBufferTriggerAction, com.debertz.logic.redux.middlewares.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.middlewares.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
499
+ constructor(sceneId: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
500
+ get sceneId(): string;
501
+ get actId(): Nullable<string>;
502
+ get scenePayload(): Nullable<com.debertz.logic.data.models.scenes.SceneData>;
503
+ get actPayload(): Nullable<com.debertz.logic.data.models.scenes.ActData>;
504
+ notValidateWhenFinished(): boolean;
505
+ notValidateWhenFinishing(): boolean;
506
+ component1(): string;
507
+ component2(): Nullable<string>;
508
+ component3(): Nullable<com.debertz.logic.data.models.scenes.SceneData>;
509
+ component4(): Nullable<com.debertz.logic.data.models.scenes.ActData>;
510
+ copy(sceneId?: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>): com.debertz.logic.redux.actions.mechanic.SceneMechanicAction;
511
+ toString(): string;
512
+ hashCode(): number;
513
+ equals(other: Nullable<any>): boolean;
514
+ ignoreBuffer(): boolean;
515
+ get actionTag(): string;
516
+ readonly __doNotUseIt: __doNotImplementIt;
517
+ }
518
+ interface TerminatedAction extends com.logic.redux.actions.BufferedAction {
519
+ ignoreBuffer(): boolean;
520
+ readonly actionTag: string;
521
+ readonly __doNotUseIt: __doNotImplementIt;
522
+ }
523
+ class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.middlewares.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.middlewares.validation.NotValidateIfGameFinished {
524
+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers: boolean);
525
+ get playerId(): string;
526
+ get state(): com.logic.data.models.player.PlayerConnectionState;
527
+ get isNoneActivePlayers(): boolean;
528
+ get isLive(): boolean;
529
+ get isTimeOut(): boolean;
530
+ get isLostConnection(): boolean;
531
+ get isLeft(): boolean;
532
+ get isDeleted(): boolean;
533
+ get shouldNotifyPlayers(): boolean;
534
+ component1(): string;
535
+ component2(): com.logic.data.models.player.PlayerConnectionState;
536
+ component3(): boolean;
537
+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
538
+ toString(): string;
539
+ hashCode(): number;
540
+ equals(other: Nullable<any>): boolean;
541
+ ignoreBuffer(): boolean;
542
+ get actionTag(): string;
543
+ notValidateWhenFinishing(): boolean;
544
+ notValidateWhenFinished(): boolean;
545
+ readonly __doNotUseIt: __doNotImplementIt;
546
+ }
547
+ }
548
+ export namespace com.debertz.logic.redux.middlewares.validation {
549
+ interface NotValidateIfGameFinishing {
550
+ notValidateWhenFinishing(): boolean;
551
+ readonly __doNotUseIt: __doNotImplementIt;
552
+ }
553
+ interface NotValidateIfGameFinished {
554
+ notValidateWhenFinished(): boolean;
555
+ readonly __doNotUseIt: __doNotImplementIt;
556
+ }
557
+ }
558
+ export const ERROR: string;
559
+ export const DEBUG: string;
560
+ export const WARN: string;
561
+ export namespace com.debertz.logic.client.domain.mechanic.online {
562
+ interface OnlineGameMechanic /* extends com.debertz.logic.client.domain.mechanic.GameMechanic */ {
563
+ readonly currentPlayerId: string;
564
+ observeFromClientAction(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.redux.actions.client.from.FromClientAction> */;
565
+ mechanicAction(action: com.debertz.logic.redux.actions.mechanic.MechanicAction): void;
566
+ error(error: Nullable<com.debertz.logic.client.redux.state.ErrorState>): void;
567
+ readonly __doNotUseIt: __doNotImplementIt;
568
+ }
569
+ }
570
+ export namespace com.debertz.logic.client.redux.state {
571
+ class ErrorState {
572
+ constructor(message?: Nullable<string>, userInfo?: Nullable<com.logic.data.models.player.GameUserInfo>, reason: com.logic.data.models.TerminationGameReason);
573
+ get message(): Nullable<string>;
574
+ get userInfo(): Nullable<com.logic.data.models.player.GameUserInfo>;
575
+ get reason(): com.logic.data.models.TerminationGameReason;
576
+ component1(): Nullable<string>;
577
+ component2(): Nullable<com.logic.data.models.player.GameUserInfo>;
578
+ component3(): com.logic.data.models.TerminationGameReason;
579
+ copy(message?: Nullable<string>, userInfo?: Nullable<com.logic.data.models.player.GameUserInfo>, reason?: com.logic.data.models.TerminationGameReason): com.debertz.logic.client.redux.state.ErrorState;
580
+ toString(): string;
581
+ hashCode(): number;
582
+ equals(other: Nullable<any>): boolean;
583
+ }
584
+ }
585
+ export interface GameClientEngineController {
586
+ setEnableLogger(enabled: boolean): void;
587
+ createOnlineGameEngine(currentPlayerId: string): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
588
+ createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
589
+ readonly __doNotUseIt: __doNotImplementIt;
590
+ }
591
+ export function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<com.logic.utils.logger.game.LoggerPayload>) => void): GameClientEngineController;
592
+ export as namespace Logic_Debertz_game_client_logic_deb;