game_client_logic_deb 1.3.47 → 1.3.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -558,12 +558,79 @@ export namespace com.debertz.logic.redux.middlewares.validation {
558
558
  export const ERROR: string;
559
559
  export const DEBUG: string;
560
560
  export const WARN: string;
561
+ export interface ParserHelper {
562
+ encodeFromClientEvent(action: com.debertz.logic.redux.actions.client.from.FromClientAction): string;
563
+ decodeFromClientEvent(fromPlayerId: string, json: string): com.debertz.logic.redux.actions.client.from.FromClientAction;
564
+ encodeToClientEvent(action: com.debertz.logic.redux.actions.client.to.ToClientAction): string;
565
+ decodeToClientEvent(playerId: string, table: com.debertz.logic.data.models.table.DebertzTable, json: string): com.debertz.logic.redux.actions.client.to.ToClientAction;
566
+ decodeToClientEventToMechanicAction(playerId: string, json: string): com.debertz.logic.redux.actions.mechanic.MechanicAction;
567
+ readonly __doNotUseIt: __doNotImplementIt;
568
+ }
569
+ export namespace com.debertz.logic.client.domain.mechanic {
570
+ interface GameMechanic /* extends com.debertz.logic.client.domain.scenes.PlayersSceneContract */ {
571
+ onCreate(): void;
572
+ onDestroy(): void;
573
+ getConfig(): com.debertz.logic.data.models.table.config.Config;
574
+ getClientConfig(): any/* com.debertz.logic.client.data.models.config.ClientConfig */;
575
+ observeConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.data.models.table.config.Config> */;
576
+ observeUsers(): any/* kotlinx.coroutines.flow.Flow<kotlin.collections.List<com.logic.data.models.player.GameUserInfo>> */;
577
+ observeClientConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.config.ClientConfig> */;
578
+ observeGameLifecycle(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.GameLifecycleViewModel> */;
579
+ observeRestartGameExpectant(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.expectants.RestartGameExpectant>> */;
580
+ observeScene(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.SceneViewModel> */;
581
+ observeSceneId(): any/* kotlinx.coroutines.flow.Flow<string> */;
582
+ observeError(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.redux.state.ErrorState>> */;
583
+ observeInfoMessage(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.data.models.messages.Message>> */;
584
+ observeGameType(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.config.GameType> */;
585
+ observeChatOpened(): any/* kotlinx.coroutines.flow.Flow<boolean> */;
586
+ observeLastBribe(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.LastBribeViewModel>> */;
587
+ observeGameInfo(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.GameInfoViewModel>> */;
588
+ observeSettingsOpened(): any/* kotlinx.coroutines.flow.Flow<boolean> */;
589
+ switchLastBribe(open: boolean): void;
590
+ switchGameInfo(open: boolean): void;
591
+ switchSettings(open: boolean): void;
592
+ switchChat(open: boolean): void;
593
+ foreground(foreground: boolean): void;
594
+ updateConfig(updateConfig: any/* com.debertz.logic.client.data.models.config.UpdateConfigModel */): void;
595
+ observeShowTutorial(): any/* kotlinx.coroutines.flow.Flow<boolean> */;
596
+ tutorialPassed(skipped: boolean): void;
597
+ playerExit(): void;
598
+ readonly __doNotUseIt: __doNotImplementIt;
599
+ }
600
+ }
561
601
  export namespace com.debertz.logic.client.domain.mechanic.online {
562
- interface OnlineGameMechanic /* extends com.debertz.logic.client.domain.mechanic.GameMechanic */ {
602
+ interface OnlineGameMechanic extends com.debertz.logic.client.domain.mechanic.GameMechanic {
563
603
  readonly currentPlayerId: string;
564
604
  observeFromClientAction(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.redux.actions.client.from.FromClientAction> */;
565
605
  mechanicAction(action: com.debertz.logic.redux.actions.mechanic.MechanicAction): void;
566
606
  error(error: Nullable<com.debertz.logic.client.redux.state.ErrorState>): void;
607
+ onCreate(): void;
608
+ onDestroy(): void;
609
+ getConfig(): com.debertz.logic.data.models.table.config.Config;
610
+ getClientConfig(): any/* com.debertz.logic.client.data.models.config.ClientConfig */;
611
+ observeConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.data.models.table.config.Config> */;
612
+ observeUsers(): any/* kotlinx.coroutines.flow.Flow<kotlin.collections.List<com.logic.data.models.player.GameUserInfo>> */;
613
+ observeClientConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.config.ClientConfig> */;
614
+ observeGameLifecycle(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.GameLifecycleViewModel> */;
615
+ observeRestartGameExpectant(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.expectants.RestartGameExpectant>> */;
616
+ observeScene(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.SceneViewModel> */;
617
+ observeSceneId(): any/* kotlinx.coroutines.flow.Flow<string> */;
618
+ observeError(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.redux.state.ErrorState>> */;
619
+ observeInfoMessage(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.data.models.messages.Message>> */;
620
+ observeGameType(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.config.GameType> */;
621
+ observeChatOpened(): any/* kotlinx.coroutines.flow.Flow<boolean> */;
622
+ observeLastBribe(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.LastBribeViewModel>> */;
623
+ observeGameInfo(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.GameInfoViewModel>> */;
624
+ observeSettingsOpened(): any/* kotlinx.coroutines.flow.Flow<boolean> */;
625
+ switchLastBribe(open: boolean): void;
626
+ switchGameInfo(open: boolean): void;
627
+ switchSettings(open: boolean): void;
628
+ switchChat(open: boolean): void;
629
+ foreground(foreground: boolean): void;
630
+ updateConfig(updateConfig: any/* com.debertz.logic.client.data.models.config.UpdateConfigModel */): void;
631
+ observeShowTutorial(): any/* kotlinx.coroutines.flow.Flow<boolean> */;
632
+ tutorialPassed(skipped: boolean): void;
633
+ playerExit(): void;
567
634
  readonly __doNotUseIt: __doNotImplementIt;
568
635
  }
569
636
  }
@@ -583,6 +650,7 @@ export namespace com.debertz.logic.client.redux.state {
583
650
  }
584
651
  }
585
652
  export interface GameClientEngineController {
653
+ readonly parser: ParserHelper;
586
654
  setEnableLogger(enabled: boolean): void;
587
655
  createOnlineGameEngine(currentPlayerId: string): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
588
656
  createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;