gaesup-world 1.3.0 → 1.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -12,7 +12,7 @@ import { n as Ze, t as Qe } from "./WorldPhysics-oZdWret8.js";
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  import { $ as $e, $t as et, A as tt, An as nt, At as rt, B as it, Bn as at, C as ot, Cn as st, Ct as ct, D as lt, Dn as ut, Dt as dt, E as ft, En as pt, Et as mt, F as ht, Fn as gt, Ft as _t, G as vt, Gn as yt, H as bt, Hn as xt, Ht as St, I as Ct, In as wt, It as Tt, Jn as Et, K as Dt, Kn as Ot, L as kt, Ln as At, Lt as jt, Mn as Mt, Mt as Nt, N as Pt, Nn as Ft, Nt as It, O as Lt, On as Rt, Ot as zt, P as Bt, Pn as Vt, Pt as Ht, Q as Ut, Qn as Wt, Qt as Gt, Rn as Kt, Rt as qt, S as Jt, Sn as Yt, St as Xt, T as Zt, Tn as Qt, Tt as $t, U as en, Un as tn, Ut as nn, V as rn, Vn as an, Vt as on, W as sn, Wn as cn, Wt as ln, X as un, Xn as dn, Xt as fn, Y as pn, Yn as mn, Yt as hn, Z as gn, Zn as _n, Zt as vn, _ as yn, _n as bn, _r as xn, _t as Sn, a as Cn, an as wn, at as Tn, b as En, bn as Dn, br as On, bt as kn, c as An, cn as jn, ct as Mn, d as Nn, dn as Pn, dr as Fn, dt as In, en as Ln, et as Rn, f as zn, fn as Bn, fr as Vn, ft as Hn, g as Un, gn as Wn, gr as Gn, gt as Kn, h as qn, hn as Jn, hr as Yn, ht as Xn, i as Zn, in as Qn, it as $n, j as er, jn as tr, jt as nr, k as rr, kn as ir, kt as ar, l as or, ln as sr, lt as cr, m as lr, mn as ur, mr as dr, mt as fr, n as pr, nn as mr, nt as hr, o as gr, on as _r, ot as vr, p as yr, pn as br, pr as xr, pt as Sr, q as Cr, qn as wr, qt as Tr, r as Er, rn as Dr, rt as Or, sn as kr, st as Ar, t as jr, tn as Mr, tt as Nr, u as Pr, un as Fr, ur as Ir, ut as Lr, v as Rr, vn as zr, vr as Br, vt as Vr, w as Hr, wn as Ur, wt as Wr, x as Gr, xn as Kr, xt as qr, y as Jr, yn as Yr, yr as Xr, yt as Zr, z as Qr, zn as $r, zt as ei } from "./useClicker-DZrb1I0b.js";
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  import { S as ti, _ as ni, a as ri, b as ii, c as ai, d as oi, f as si, g as ci, h as li, i as ui, l as di, m as fi, n as pi, o as R, p as mi, r as hi, s as gi, t as _i, u as vi, v as yi, x as bi, y as xi } from "./CoreBridge-DdJBUxmY.js";
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  import { t as Si } from "./id-_cdNn144.js";
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- import { $ as Ci, $t as wi, A as Ti, An as Ei, At as Di, B as Oi, Bn as ki, Bt as Ai, C as ji, Cn as Mi, Ct as Ni, D as Pi, Dn as Fi, Dt as Ii, E as Li, En as Ri, Et as zi, F as Bi, Fn as Vi, Ft as Hi, G as Ui, Gt as Wi, H as Gi, Hn as Ki, Ht as qi, I as Ji, In as Yi, It as Xi, J as Zi, Jt as Qi, K as $i, Kt as ea, L as ta, Ln as na, Lt as ra, M as ia, Mn as aa, Mt as oa, N as sa, Nn as ca, Nt as la, O as ua, On as da, Ot as fa, P as pa, Pn as ma, Pt as ha, Q as ga, Qt as _a, R as va, Rn as ya, Rt as ba, S as xa, Sn as Sa, St as Ca, T as wa, Tn as Ta, Tt as Ea, U as Da, Un as Oa, Ut as ka, V as z, Vn as Aa, Vt as ja, W as Ma, Wn as Na, Wt as Pa, X as Fa, Xt as Ia, Y as La, Yt as Ra, Z as za, Zt as Ba, _ as Va, _n as Ha, _t as Ua, a as Wa, an as Ga, at as Ka, b as qa, bn as Ja, bt as Ya, c as Xa, cn as Za, ct as Qa, d as $a, dn as eo, dt as to, en as no, et as ro, f as io, fn as ao, ft as oo, g as so, gn as co, gt as lo, h as uo, hn as fo, ht as po, i as mo, in as ho, it as go, j as _o, jn as vo, jt as yo, k as bo, kn as xo, kt as So, l as Co, ln as wo, lt as To, m as Eo, mn as Do, mt as Oo, n as ko, nn as Ao, nt as jo, o as Mo, on as No, ot as Po, p as Fo, pn as Io, pt as Lo, q as Ro, qt as zo, r as Bo, rn as Vo, rt as Ho, s as Uo, sn as Wo, st as Go, t as Ko, tn as qo, tt as Jo, u as Yo, un as Xo, ut as Zo, v as Qo, vn as $o, vt as es, w as ts, wn as ns, wt as rs, x as is, xn as as, xt as os, y as ss, yn as cs, yt as ls, z as us, zn as ds, zt as fs } from "./shell-CdnYaUXk.js";
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+ import { $ as Ci, $t as wi, An as Ti, At as Ei, B as Di, Bn as Oi, Bt as ki, C as Ai, Cn as ji, Ct as Mi, D as Ni, Dn as Pi, Dt as Fi, E as Ii, En as Li, Et as Ri, F as zi, Fn as Bi, Ft as Vi, G as Hi, Gn as Ui, Gt as Wi, H as Gi, Hn as Ki, Ht as qi, I as Ji, In as Yi, It as Xi, J as Zi, Jt as Qi, K as $i, Kn as ea, Kt as ta, L as na, Ln as ra, Lt as ia, M as aa, Mn as oa, Mt as sa, N as ca, Nn as la, Nt as ua, O as da, On as fa, Ot as pa, P as ma, Pn as ha, Pt as ga, Q as _a, Qt as va, R as ya, Rn as ba, Rt as xa, S as Sa, Sn as Ca, St as wa, T as Ta, Tn as Ea, Tt as Da, U as z, Un as Oa, Ut as ka, V as Aa, Vn as ja, Vt as Ma, W as Na, Wn as Pa, Wt as Fa, X as Ia, Xt as La, Y as Ra, Yt as za, Z as Ba, Zt as Va, _ as Ha, _n as Ua, _t as Wa, a as Ga, an as Ka, at as qa, b as Ja, bn as Ya, bt as Xa, c as Za, cn as Qa, ct as $a, d as eo, dn as to, dt as no, en as ro, et as io, f as ao, fn as oo, ft as so, g as co, gn as lo, gt as uo, h as fo, hn as po, ht as mo, i as ho, in as go, it as _o, j as vo, jn as yo, jt as bo, kn as xo, kt as So, l as Co, ln as wo, lt as To, m as Eo, mn as Do, mt as Oo, n as ko, nn as Ao, nt as jo, o as Mo, on as No, ot as Po, p as Fo, pn as Io, pt as Lo, q as Ro, qt as zo, r as Bo, rn as Vo, rt as Ho, s as Uo, sn as Wo, st as Go, t as Ko, tn as qo, tt as Jo, u as Yo, un as Xo, ut as Zo, v as Qo, vn as $o, vt as es, w as ts, wn as ns, wt as rs, x as is, xn as as, xt as os, y as ss, yn as cs, yt as ls, z as us, zn as ds, zt as fs } from "./shell-aiiC8SLL.js";
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  import { a as ps, i as ms, n as hs, r as gs, t as _s } from "./defaults-jVT3EUVe.js";
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  import { n as vs, t as ys } from "./serviceKey-DSiyXcgA.js";
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  import { i as bs, n as xs, r as Ss, t as Cs } from "./weatherStore-BPDadgEH.js";
@@ -198,7 +198,7 @@ function Mm(e) {
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  e[13],
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  e[14]
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  ],
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- rotation: m.map(ls),
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+ rotation: m.map(os),
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  scale: [
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  t,
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  n,
@@ -210,7 +210,7 @@ function Mm(e) {
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  //#region src/core/scene-object/runtime.ts
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  var Nm = Symbol("scene-root-parent");
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  function Pm(e) {
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- let t = os(e);
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+ let t = Mi(e);
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  if (!t.ok || !t.document) return {
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  ok: !1,
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  issues: t.issues
@@ -264,15 +264,15 @@ function Im(e, t) {
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  var Lm = ([e, t, n]) => [
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  e,
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  t,
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- ls(-n)
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+ os(-n)
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  ], Rm = ([e, t, n, r]) => [
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- ls(-e),
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- ls(-t),
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+ os(-e),
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+ os(-t),
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  n,
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  r
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  ];
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  function zm(e) {
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- let t = os(e);
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+ let t = Mi(e);
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  if (!t.ok || !t.document) throw TypeError("Invalid scene document.");
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  return {
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  format: "gaesup-unity-scene",
@@ -314,21 +314,21 @@ function Vm(e) {
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  ...e.parentId ? { parentId: e.parentId } : {},
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  transform: {
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  position: Lm(e.position),
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- rotation: km(Rm(e.rotation)).map(ls),
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- scale: e.scale.map(ls)
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+ rotation: km(Rm(e.rotation)).map(os),
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+ scale: e.scale.map(os)
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  },
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  components: t,
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  tags: e.tags,
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  ...e.layer ? { layer: e.layer } : {}
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  };
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- }), r = os({
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+ }), r = Mi({
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  version: 1,
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  id: t.id,
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  ...t.name ? { name: t.name } : {},
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  objects: n
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  });
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  if (!r.ok || !r.document) throw TypeError(r.issues.map((e) => e.message).join(" "));
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- return Xi(r.document);
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+ return xa(r.document);
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  }
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  //#endregion
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  //#region src/core/scene-object/query.ts
@@ -399,7 +399,7 @@ function Qm(e, t = [], n = 1) {
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  return nh(e instanceof Error ? e.message : "Scene migration failed.", s, o, "scene-migration-failed");
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  }
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  }
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- let u = os(a);
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+ let u = Mi(a);
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  return {
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  ok: u.ok,
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  ...u.document ? { document: u.document } : {},
@@ -602,9 +602,9 @@ function Sh(e, t) {
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  //#endregion
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  //#region src/core/scene-object/controller.ts
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  function Ch(e) {
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- let t = os(e);
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+ let t = Mi(e);
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  if (!t.ok || !t.document) throw TypeError(Th(t.issues));
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- let n = po(lo(t.document)), r = 0, i = /* @__PURE__ */ new Map(), a = [], o = !1, s = (e) => {
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+ let n = Wa(es(t.document)), r = 0, i = /* @__PURE__ */ new Map(), a = [], o = !1, s = (e) => {
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  if (a.push(e), !o) {
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  o = !0;
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  try {
@@ -641,7 +641,7 @@ function Ch(e) {
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  message: `Expected revision ${t.expectedRevision}, current revision is ${r}.`
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  }]
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  };
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- let i = to(n, e);
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+ let i = Lo(n, e);
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  return i.accepted ? (n = i.document, r++, s({
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  snapshot: i.document,
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  event: i.event,
@@ -712,7 +712,7 @@ function Nh(e, t = []) {
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  if (t == null) return () => {};
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  let r = Qm(t, n);
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  if (!r.ok || !r.document) throw TypeError(Ph(r.issues));
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- let i = po(lo(r.document));
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+ let i = Wa(es(r.document));
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  return () => {
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  let t = e.dispatch({
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  type: "scene-document.replace",
@@ -725,12 +725,12 @@ function Nh(e, t = []) {
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  key: Mh,
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  serialize: () => {
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  let t = e.getSnapshot();
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- return Oo(t) ? Tr(t) : Ya(t);
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+ return uo(t) ? Tr(t) : wa(t);
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  },
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  owned: !0,
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  revision: T(() => {
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  let t = e.getSnapshot();
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- return [Oo(t) ? t : {}];
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+ return [uo(t) ? t : {}];
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  }),
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  prepareHydrate: r,
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  hydrate: (e) => r(e)()
@@ -796,7 +796,7 @@ var Ih = class {
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  }), !1;
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  }
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  if (!r && i !== this.generation) return !1;
799
- let o = os(a);
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+ let o = Mi(a);
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  return !o.ok || !o.document ? (this.emit({
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  type: "failed",
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  sceneId: e,
@@ -883,9 +883,9 @@ function Wh({ other: e }) {
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  return typeof n == "string" ? n : t?.name ?? "";
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  }
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  function Gh({ object: e, collisionGroups: t, onPhysicsEvent: n, children: r }) {
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- let i = Uh(e, rs.collider);
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+ let i = Uh(e, Ri.collider);
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  if (!i) return /* @__PURE__ */ Y(J, { children: r });
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- let a = Uh(e, rs.rigidBody), o = e.layer ? t?.get(e.layer) : void 0, s = {
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+ let a = Uh(e, Ri.rigidBody), o = e.layer ? t?.get(e.layer) : void 0, s = {
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  sensor: i.trigger === !0,
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  ...o === void 0 ? {} : { collisionGroups: o },
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  ...a?.mass === void 0 ? {} : { mass: a.mass }
@@ -932,7 +932,7 @@ function Kh(e) {
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  return JSON.stringify(e);
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  }
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  function qh(e) {
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- return Jh(Kh(e)).prefab ?? Go({
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+ return Jh(Kh(e)).prefab ?? To({
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  id: e.id,
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  name: e.name
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  });
@@ -944,13 +944,13 @@ function Jh(e) {
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  if (n.version !== 1) return Zh("Prefab document version must be 1.");
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  if (typeof n.id != "string" || !n.id.trim()) return Zh("Prefab document id must be a non-empty string.");
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  if (!Array.isArray(n.objects)) return Zh("Prefab document objects must be an array.");
947
- let r = Go({
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+ let r = To({
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  id: n.id,
949
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  ...typeof n.name == "string" ? { name: n.name } : {},
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  objects: n.objects,
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  ...Array.isArray(n.rootObjectIds) ? { rootObjectIds: n.rootObjectIds.filter((e) => typeof e == "string") } : {},
952
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  ...n.metadata && typeof n.metadata == "object" ? { metadata: Qh(n.metadata) } : {}
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- }), i = Zo(r);
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+ }), i = so(r);
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  return {
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  ok: i.valid,
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  prefab: r,
@@ -2064,12 +2064,12 @@ function Jg(e, t) {
2064
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  //#endregion
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  //#region src/core/motions/ui/MotionUI/index.tsx
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  function Yg({ showController: e = !0, showDebugPanel: t = !0, controllerProps: n = {}, debugPanelProps: r = {} }) {
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- return /* @__PURE__ */ X(J, { children: [e && /* @__PURE__ */ Y(Ba, {
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+ return /* @__PURE__ */ X(J, { children: [e && /* @__PURE__ */ Y(wi, {
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  position: "bottom-left",
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  showLabels: !0,
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  compact: !1,
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  ...n
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- }), t && /* @__PURE__ */ Y(Ia, {
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+ }), t && /* @__PURE__ */ Y(va, {
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  position: "top-right",
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  updateInterval: 100,
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  precision: 2,
@@ -7157,7 +7157,7 @@ var sS = class {
7157
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  for (let r of e.objects) {
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  n.add(r.id), this.syncHandle(r);
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  for (let e of r.components) {
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- if (e.type !== rs.script) continue;
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+ if (e.type !== Ri.script) continue;
7161
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  let n = `${r.id}/${e.id}`;
7162
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  t.add(n), this.syncInstance(n, r, e);
7163
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  }
@@ -7207,7 +7207,7 @@ var sS = class {
7207
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  }, this.handles.set(e.id, n);
7208
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  }
7209
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  syncInstance(e, t, n) {
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- let r = n.data.scriptId, i = typeof r == "string" ? ta(r) : void 0, a = this.instances.get(e);
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+ let r = n.data.scriptId, i = typeof r == "string" ? us(r) : void 0, a = this.instances.get(e);
7211
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  if (a && (a.definition !== i || a.data !== n.data)) this.destroyInstance(a), this.instances.delete(e);
7212
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  else if (a) {
7213
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  this.setEnabled(a, n.enabled);
@@ -7221,7 +7221,7 @@ var sS = class {
7221
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  o && this.instances.set(e, o);
7222
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  }
7223
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  createInstance(e, t, n, r) {
7224
- let i = n.data.props, a = i && typeof i == "object" && !Array.isArray(i) ? i : void 0, { props: o, issues: s } = Oi(r.props, a);
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+ let i = n.data.props, a = i && typeof i == "object" && !Array.isArray(i) ? i : void 0, { props: o, issues: s } = Gi(r.props, a);
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  s.forEach((e) => _.warn(`[ScriptRuntime] ${r.id}.${e.prop}: ${e.message}`));
7226
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  let c = {
7227
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  key: e,
@@ -7354,14 +7354,14 @@ var mS = Math.PI / 180, hS = {
7354
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  function gS(e, t, n) {
7355
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  return Math.abs(t - e) <= n ? t : e + Math.sign(t - e) * n;
7356
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  }
7357
- var _S = Ji({
7357
+ var _S = ya({
7358
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  id: hS.rotator,
7359
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  name: "회전체",
7360
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  props: { degreesPerSecond: z.number({ default: 45 }) },
7361
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  create: (e, t) => ({ onUpdate: (n) => {
7362
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  e.object.rotation.y += t.degreesPerSecond * mS * n;
7363
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  } })
7364
- }), vS = Ji({
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+ }), vS = ya({
7365
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  id: hS.door,
7366
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  name: "문",
7367
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  props: {
@@ -7396,7 +7396,7 @@ var _S = Ji({
7396
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  }
7397
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  };
7398
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  }
7399
- }), yS = Ji({
7399
+ }), yS = ya({
7400
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  id: hS.triggerZone,
7401
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  name: "트리거 존",
7402
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  props: {
@@ -7424,7 +7424,7 @@ var _S = Ji({
7424
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  }
7425
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  };
7426
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  }
7427
- }), bS = Ji({
7427
+ }), bS = ya({
7428
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  id: hS.collectible,
7429
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  name: "수집 아이템",
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  props: {
@@ -7456,7 +7456,7 @@ var _S = Ji({
7456
7456
  });
7457
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  } };
7458
7458
  }
7459
- }), xS = Ji({
7459
+ }), xS = ya({
7460
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  id: hS.dialogTrigger,
7461
7461
  name: "대화 트리거",
7462
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  props: {
@@ -7478,11 +7478,11 @@ var _S = Ji({
7478
7478
  });
7479
7479
  function SS() {
7480
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  let e = [
7481
- us(_S),
7482
- us(vS),
7483
- us(yS),
7484
- us(bS),
7485
- us(xS)
7481
+ Aa(_S),
7482
+ Aa(vS),
7483
+ Aa(yS),
7484
+ Aa(bS),
7485
+ Aa(xS)
7486
7486
  ];
7487
7487
  return () => e.forEach((e) => e());
7488
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  }
@@ -7951,4 +7951,4 @@ function tC(e = 300) {
7951
7951
  }, [e]), t;
7952
7952
  }
7953
7953
  //#endregion
7954
- export { Xy as ACTION_EQUIPMENT_PANEL_DEFAULT_CLASSES, Yy as ACTION_EQUIPMENT_PANEL_DEFAULT_FACE_LABELS, Gy as ACTION_EQUIPMENT_PANEL_DEFAULT_FACE_SEQUENCE, qy as ACTION_EQUIPMENT_PANEL_DEFAULT_FEATURES, Jy as ACTION_EQUIPMENT_PANEL_DEFAULT_LABELS, Ky as ACTION_EQUIPMENT_PANEL_DEFAULT_SLOT_COUNT, i as AFTER_MOTION_FRAME_ORDER, _a as ANIMATION_PANEL_DEFAULT_CLASSES, wi as ANIMATION_PANEL_DEFAULT_LABELS, no as ANIMATION_PANEL_DEFAULT_TABS, d as ANIMATOR_ANY_STATE, h as ANIMATOR_DEFAULT_TRANSITION_DURATION, fb as ActionEquipmentPanel, Ue as ActiveObjects, Ge as Airplane, xr as AnimationBridge, Rn as AnimationClockLoop, ho as AnimationController, Vo as AnimationDebugPanel, qo as AnimationPanel, Ao as AnimationPlayer, g as AnimationSystem, f as AnimatorRuntime, dd as AssetPreviewCanvas, fv as AudioControls, oi as AutomationSystem, Gr as BODY_REGIONS, hn as BUILDING_BASIC_OBJECT_OPTIONS, fn as BUILDING_FLAG_STYLE_OPTIONS, vn as BUILDING_PLACED_OBJECT_OPTIONS, on as BUILDING_STORE_SERVICE, Gt as BUILDING_TILE_GROUP_DRAG_TYPE, et as BUILDING_TILE_OBJECT_OPTIONS, Ln as BUILDING_TILE_PRESETS, Mr as BUILDING_TILE_PRESET_DRAG_TYPE, mr as BUILDING_TILE_SHAPE_OPTIONS, Dr as BUILDING_TREE_COLOR_PRESETS, Qn as BUILDING_TREE_OPTIONS, wn as BUILDING_WALL_KIND_OPTIONS, _r as BUILDING_WALL_PRESETS, kr as BUILDING_WEATHER_EFFECT_OPTIONS, jn as BUILDING_WORLD_SURFACE_OPTIONS, hS as BUILTIN_SCRIPT_IDS, Il as BaseCameraSystem, Yl as BaseController, Ad as Billboard, Sd as BlockSystem, be as BrowserGamepadHub, Jd as BuildingController, Gd as BuildingGpuCullingDriver, ef as BuildingGpuMirrorDriver, of as BuildingGpuUploadDriver, hf as BuildingIndirectArgsUploadDriver, Hd as BuildingIndirectDrawDriver, mf as BuildingNavigationObstacleDriver, ua as BuildingPanel, Id as BuildingRenderStateDriver, yf as BuildingSystem, df as BuildingUI, qd as BuildingVisibilityDriver, Em as BuoyancyComponent, Hl as CAMERA_COLLIDER_LAYER, _s as CAMERA_CONTROLLER_DEFAULT_CLASSES, hs as CAMERA_CONTROLLER_DEFAULT_LABELS, gs as CAMERA_CONTROLLER_DEFAULT_MODES, ms as CAMERA_CONTROLLER_MODE_OPTIONS, fo as CAMERA_DEBUG_PANEL_DEFAULT_CLASSES, co as CAMERA_DEBUG_PANEL_DEFAULT_FIELDS, Ha as CAMERA_DEBUG_PANEL_DEFAULT_INTERVAL, $o as CAMERA_DEBUG_PANEL_DEFAULT_LABELS, cs as CAMERA_DEBUG_PANEL_DEFAULT_PRECISION, Ga as CAMERA_PANEL_DEFAULT_CLASSES, No as CAMERA_PANEL_DEFAULT_LABELS, Wo as CAMERA_PANEL_DEFAULT_TABS, Xo as CAMERA_PRESETS_DEFAULT_CLASSES, eo as CAMERA_PRESETS_DEFAULT_LABELS, ao as CAMERA_PRESETS_DEFAULT_PRESETS, Io as CAMERA_PRESETS_DEFAULT_SMOOTHING, Mi as CAMERA_SETTINGS_DEFAULT_CLASSES, ns as CAMERA_SETTINGS_DEFAULT_LABELS, Ta as CAMERA_SETTINGS_DEFAULT_SECTIONS, ht as CHARACTER_ANIMATOR_FRAME_PRIORITY, Qr as CHARACTER_ANIMATOR_PARAMETERS, it as CHARACTER_LOCOMOTION, Dv as CHARACTER_MENU_DEFAULT_FEATURES, Tv as CHARACTER_MENU_DEFAULT_SECTIONS, Ev as CHARACTER_MENU_DEFAULT_SLOTS, yn as CHARACTER_SKIN_NODE_NAMES, Dp as CONTENT_SCHEMA_VERSION, ql as Camera, as as CameraController, Do as CameraDebugPanel, og as CameraDebugger, Za as CameraPanel, wo as CameraPresets, Sa as CameraSettingsTab, Ll as CameraSystem, JS as CascadedSun, Ie as Character, My as CharacterCreator, ky as CharacterMenu, $l as ChaseController, Li as CinematicPanel, hu as CircularPluginDependencyError, wf as Clicker, em as ColorGrade, Ri as CommandPalette, Up as ConnectionForm, lr as ContactShadows, Af as ControllerWrapper, Af as GaesupController, ml as DEFAULT_APPEARANCE, $u as DEFAULT_ASSET_IMPORT_LIMITS, pf as DEFAULT_BUILDING_GRID_EXTENSION_ID, uf as DEFAULT_BUILDING_OBJECT_CATALOG, tf as DEFAULT_BUILDING_PLACEMENT_EXTENSION_ID, lf as DEFAULT_BUILDING_SAVE_EXTENSION_ID, Yd as DEFAULT_BUILDING_STORE_SERVICE_ID, lg as DEFAULT_CAMERA_SAVE_EXTENSION_ID, ug as DEFAULT_CAMERA_STORE_SERVICE_ID, cg as DEFAULT_CAMERA_SYSTEM_EXTENSION_ID, rn as DEFAULT_CHARACTER_ANIMATOR_ID, Ny as DEFAULT_CHARACTER_ATTACHMENT_SOCKETS, tl as DEFAULT_CHARACTER_EQUIPMENT_PRESETS, gl as DEFAULT_CHARACTER_ID, da as DEFAULT_EDITOR_SHORTCUTS, td as DEFAULT_FIGURE_LIMITS, Df as DEFAULT_INPUT_ACTIONS, si as DEFAULT_INTERACTION_INPUT_EXTENSION_ID, $d as DEFAULT_INTERACTION_KEY, gf as DEFAULT_INTERACTION_RANGE, Nr as DEFAULT_MOTIONS_INPUT_EXTENSION_ID, hr as DEFAULT_MOTIONS_PHYSICS_EXTENSION_ID, Or as DEFAULT_MOTIONS_RUNTIME_SERVICE_ID, zp as DEFAULT_NETWORK_CONFIG, jc as DEFAULT_NPC_SCALE, go as DEFAULT_PREFAB_METADATA, Q as DEFAULT_PROJECT_SETTINGS, Ce as DEFAULT_RUNTIME_SAVE_DIAGNOSTICS_SERVICE_ID, al as DEFAULT_SCENE_ID, rh as DEFAULT_SCENE_LAYERS, ah as DEFAULT_SCENE_LAYER_TAG_REGISTRY, ih as DEFAULT_SCENE_TAGS, la as DEFAULT_SCENE_TRANSFORM, Cp as DEFAULT_SERVER_COMMAND_AUTHORITY_SERVICE_ID, _n as DEFAULT_SQUARE_GRID_SPEC, Np as DEFAULT_VISIT_DOMAINS, Be as DEFAULT_WORLD_SAVE_ENVIRONMENT, Ac as DRAW_CLUSTER_BILLBOARD, gc as DRAW_CLUSTER_BLOCK, rc as DRAW_CLUSTER_COUNT, $s as DRAW_CLUSTER_DESCRIPTORS, Tc as DRAW_CLUSTER_FIRE, Mc as DRAW_CLUSTER_FLAG, ac as DRAW_CLUSTER_GRASS, yc as DRAW_CLUSTER_MODEL, Ic as DRAW_CLUSTER_SAKURA, sc as DRAW_CLUSTER_SAND, uc as DRAW_CLUSTER_SNOWFIELD, Dc as DRAW_CLUSTER_TILE, xc as DRAW_CLUSTER_WALL, mc as DRAW_CLUSTER_WATER, R_ as DialogBox, xl as DialogRunner, fr as DirectionComponent, cu as DuplicateExtensionError, lu as DuplicatePluginError, dl as DuplicateSaveDomainBindingError, Nd as DynamicFog, RS as DynamicSky, Ki as EDITOR_PANEL_COMPONENT_KIND, Yo as EMPTY_EDITOR_SELECTION, Zc as EMPTY_OUTFITS, ji as Editor, ts as EditorLayout, Kn as Elr, Ef as EntityController, Sr as EntityStateManager, Jc as FACE_STYLE_LABEL, sr as FLAG_STYLE_META, r as FRAME_PHASES, l as FRAME_PRE_PHYSICS_PRIORITY, e as FRAME_SCHEDULER_PRIORITY, yd as Fire, Bl as FirstPersonController, Jl as FixedController, Ut as FixedStepClock, Ug as FocusableObject, yb as Footprints, gv as Footsteps, n as FrameScheduler, Ze as FrameSchedulerHost, wm as FreePlacementAdapter, Jt as GAESUP_SKELETON_ID, ip as GAMEPLAY_EVENT_ACTION_TYPES, ep as GAMEPLAY_EVENT_CONDITION_TYPES, np as GAMEPLAY_EVENT_TRIGGER_TYPES, C as GLTFAssetCache, b as GLTF_CONCURRENCY, S as GLTF_RETAINED, y as GLTF_RETRY_MS, Ls as GPU_META_STRIDE, Oc as GPU_SPATIAL_STRIDE, Nc as GaeSupProps, Nc as WorldProps, Mp as GaesupErrorBoundary, Tu as GaesupRuntimeProvider, hi as GaesupStoreProvider, Eu as GaesupWorld, Eu as World, Eu as WorldConfigProvider, ku as GaesupWorldContent, Zp as GamePad, Zp as Gamepad, Bg as GameplayArea, kl as GameplayEventEngine, Pi as GameplayEventPanel, Pl as GameplayEventRegistry, xd as GpuBatchBridge, Td as Grass, xf as GrassDriver, md as GrassManagerProvider, ei as GravityComponent, Md as GridHelper, Of as GroundClicker, Kc as HAIR_STYLE_LABEL, Pa as HierarchyPanel, Xx as HouseDoor, id as HttpAssetSource, kp as HttpContentBundleSource, Us as INDIRECT_DRAW_STRIDE, lx as IdleFrameRate, Hn as ImpulseComponent, yu as InMemoryEventBus, mu as InMemoryExtensionRegistry, ul as IndexedDBAdapter, Rr as InnerGroupRef, Qb as InputActionMap, $b as InputRecorder, ex as InputReplay, Bi as InspectorPanel, Ud as Interactable, vi as InteractionBridge, Wg as InteractionPrompt, xi as InteractionSystem, ig as InteractionTracker, zl as IsometricController, Tb as LOCALE_LABEL, Qp as LegacyGrid, eC as LightingZone, sl as LocalStorageAdapter, om as LutOverlay, Yf as MAX_QUALITY_PIXEL_RATIO, Pv as MENU_PRESETS, $n as MOTIONS_TELEPORT_EVENT, ea as MOTION_PANEL_DEFAULT_CLASSES, zo as MOTION_PANEL_DEFAULT_LABELS, Qi as MOTION_PANEL_DEFAULT_TABS, $h as ManagedMotionEntity, cf as MaterialManager, S_ as MathUtils, nr as MemoizationManager, s_ as MiniMap, u_ as MinimapObject, l_ as MinimapPlatform, Sc as MinimapSystem, du as MissingExtensionError, cn as MissingPlacementEntryError, au as MissingPluginDependencyError, cp as MockNetworkAdapter, Jr as ModelRenderer, Vg as MotionAnimationController, Ir as MotionBridge, Ba as MotionController, Ia as MotionDebugPanel, Ra as MotionPanel, Vn as MotionService, Fn as MotionSystem, Yg as MotionUI, Pp as MultiplayerCanvas, Eg as NPCEventEditor, Rd as NPCInstance, oc as NPCPerceptionIndex, fd as NPCPreview, vc as NPCSimulation, Wd as NPCSystem, kc as NPC_STORE_SERVICE, Lf as Nameplates, Xc as NamespacedSaveAdapter, ru as NavigationSystem, Gc as OUTFIT_SLOT_LABEL, Uy as OutfitAvatar, tm as Outlined, o as PHYSICS_STEP_PRIORITY, xp as PLAYER_PROGRESS_DOMAINS, Ka as PREFAB_DOCUMENT_VERSION, _o as PROJECT_ASSETS_PANEL_DEFAULT_CLASSES, ia as PROJECT_ASSETS_PANEL_DEFAULT_KIND_OPTIONS, sa as PROJECT_ASSETS_PANEL_DEFAULT_LABELS, pa as PROJECT_ASSETS_PANEL_DEFAULT_TABS, Fx as PROJECT_FILE_VERSION, px as PROJECT_SETTINGS_VERSION, En as PartsGroupRef, Ee as PassiveAirplane, Pe as PassiveCharacter, He as PassiveObjects, ze as PassiveVehicle, Wi as PerformancePanel, Lr as PhysicsBridge, pr as PhysicsEntity, In as PhysicsSystem, yt as PlacementEngine, Ot as PlacementRejectedError, Fp as PlayerInfoOverlay, Yp as PlayerNetworkManager, Jp as PlayerPositionTracker, pu as PluginManifestValidationError, gu as PluginRegistry, Cu as PluginValidationAssertionError, ou as PluginVersionMismatchError, Ti as ProjectAssetsPanel, Sn as Qt, Gf as QualityProfileProvider, Hu as RENDERER_LOST_EVENT, ui as RUNTIME_GAESUP_STORE_SERVICE_ID, Tn as RUNTIME_OWNED_MOTIONS_SERVICE_ID, Se as RUNTIME_SAVE_BINDING_REJECTED_EVENT, we as RUNTIME_SAVE_DIAGNOSTIC_EVENT, un as RUNTIME_TIME_STORE_SERVICE_ID, Lp as RemotePlayer, Bp as RemotePlayers, xa as ResizablePanel, We as Rideable, Re as RideableUI, Qx as RoomPortal, Zx as RoomRoot, nS as RoomVisibilityDriver, m_ as RuntimeSaveDiagnosticsToaster, rs as SCENE_COMPONENT_TYPES, Mh as SCENE_DOCUMENT_SAVE_KEY, ha as SCENE_DOCUMENT_VERSION, Lh as SCENE_OBJECT_BODY_ID_KEY, j as SEED_ASSETS, $f as SEED_GAMEPLAY_EVENTS, $e as SIMULATION_PHASES, ge as STANDARD_GAMEPAD_BUTTONS, Cd as Sakura, Dd as SakuraBatch, _d as Sand, gd as SandBatch, De as SaveLoadManager, ol as SaveSystem, Ih as SceneDocumentManager, qx as SceneFader, Gh as SceneObjectBody, Qo as SceneObjectTransformGizmo, Jx as SceneRoot, sS as ScriptRuntime, dS as ScriptRuntimeHost, Zl as SideScrollController, QS as SkyEnvironment, bd as Snow, vf as Snowfield, kd as SnowfieldBatch, Ff as SpeechBalloon, Wt as SquareGridAdapter, wa as StudioPanel, Au as TIME_CONSTANTS, Xg as Teleport, wb as TeleportDropEffect, $g as TeleportMarker, Qg as TeleportOnClick, Vl as ThirdPersonController, p as ThreeAnimatorBinding, y_ as ThreeObjectPool, hd as TileSystem, L_ as TimeHUD, Ru as TimeStoreProvider, f_ as ToastHost, $p as ToonOutlines, Gl as TopDownController, Ub as TouchControls, g_ as UIBridge, e_ as UISystem, Vr as V3, Zr as V30, kn as V31, x_ as ValidationUtils, Oe as Vehicle, bo as VehiclePanel, _p as WORLD_SNAPSHOT_DOMAINS, Od as WallSystem, pd as Water, Ed as WeatherEffect, q_ as WeatherHUD, Dm as WindComponent, Vu as WorldBridge, Xe as WorldGamepadInput, Rl as WorldInputActions, Yn as WorldInputScope, ps as WorldInputSurface, Qe as WorldPhysics, Bu as WorldSystem, Fe as WorldViews, Gi as addPrefabInstance, Bc as applyAgentBehaviorBlueprint, nf as applyBuildingNavigationObstacles, el as applyCharacterEquipmentPreset, P as applyGamepadDeadzone, La as applyInstanceToPrefab, Gs as applyNPCBehaviorBlueprint, Fa as applyPrefabOverrides, oo as applySceneComponentUpdate, Lo as applySceneDocumentBatch, to as applySceneDocumentCommand, ss as applySceneTransform, An as applyToonToScene, Rp as applyVisitSnapshot, xu as assertValidGaesupPlugin, ld as assetToMeshConfig, ec as attachReinforcementAdapter, rv as audioPlugin, Kf as autoDetectProfile, Fr as blockToPlacementEntry, nd as buildAssetDependencyGraph, Is as buildBuildingGpuMirror, ws as buildBuildingIndirectDrawMirror, Pn as buildingCellToWorld, Bn as buildingGridAdapter, br as buildingGroupsToPlacementEntries, ur as buildingPlacementAdapter, Ld as buildingPlugin, __ as cache, qr as calcAngleByVector, Xt as calcNorm, Cg as cameraPlugin, Kl as cameraUtils, fh as canSceneLayersCollide, jp as captureVisitRestorePoint, Jn as cellToTilePosition, Cv as characterPlugin, Jf as classifyTier, $a as clearEditorSelection, Nt as clearTrigCache, eu as cloneCameraSystemConfig, qh as clonePrefabDocument, xx as cloneProjectSettings, Ya as cloneSceneDocument, Xu as collectAssetReferences, Po as collectPrefabSubtreeIds, yp as collectSaveDomains, bS as collectibleScript, Fl as commitGameplayEffect, ot as compareSkeletons, Es as compileNPCBrainBlueprint, Im as composeSceneTransforms, Fu as computeGameTime, za as computePrefabOverrides, Lc as configureReinforcementAdapter, ct as convertElr, Wr as convertN3, $t as convertV3, Rc as createAgentBehaviorBlueprintFromNPCBehaviorBlueprint, Lt as createAnimationController, bi as createAnimationSlice, Ea as createAnimatorComponent, te as createAssetStore, Ve as createAudioEngine, nv as createAudioPlugin, xe as createAudioStore, Wn as createBlockFootprint, tx as createBrowserInputDevices, Ds as createBuildingCullingStore, Qs as createBuildingGpuUploadPlan, cc as createBuildingIndirectDrawUploadPlan, zi as createBuildingPieceComponent, bn as createBuildingPlacementEngine, rf as createBuildingPlugin, Ws as createBuildingRenderStore, Qd as createBuildingScopeId, St as createBuildingStore, Ms as createBuildingVisibilityStore, Qc as createCameraCinematicPlayer, qc as createCameraCloseUpPreset, ti as createCameraOptionSlice, Sg as createCameraPlugin, Le as createCameraSaveDataFromDomain, Sv as createCharacterPlugin, hl as createCharacterStore, wl as createClientGameplayEventServices, Ii as createColliderComponent, lp as createCommandAcceptedResult, dp as createCommandAuthorityRouter, sp as createCommandRejectedResult, wp as createContentBundleFromSaveSystem, Bd as createCustomMeshId, bt as createDefaultCharacterAnimator, Dl as createDefaultGameplayEventRegistry, kf as createDefaultInputActions, mi as createDefaultInteractionInputBackend, ll as createDefaultSaveSystem, Cl as createDialogRegistry, Al as createDialogStore, Ko as createEditorCommandStack, Wa as createEditorPlayModeController, ma as createEditorSaveStatus, io as createEditorSelectionState, ko as createEditorShell, xo as createEditorShortcutRegistry, Xa as createEditorSlice, Bo as createEditorTransaction, Ys as createEmptyBuildingGpuUploadResources, Pc as createEmptyBuildingIndirectDrawMirror, Zs as createEmptyGpuMirror, Ae as createFrameDriver, re as createGaesupRuntime, ri as createGaesupStore, ap as createGameCommand, Ml as createGameplayAreas, Qf as createGameplayEventActionTemplate, Xf as createGameplayEventConditionTemplate, tp as createGameplayEventTriggerTemplate, js as createGrassManager, Ib as createI18nPlugin, cx as createIdleFrameGate, Ja as createInitialCameraMetrics, qb as createInputDeviceState, fa as createInteractableComponent, zs as createInteractablesStore, fi as createInteractionInputAdapter, ai as createInteractionSlice, di as createInteractionSliceWithServices, li as createInteractionSystemInputBackend, Uu as createLegacyRenderer, Vp as createLocalVisitChannel, im as createLutTexture, rp as createManualToastEventBlueprint, ii as createMemoryInputBackend, So as createMeshRendererComponent, vr as createMotionsPlugin, Ar as createMotionsRuntime, Ks as createNPCBehaviorBlueprintFromAgentBehaviorBlueprint, As as createNPCBehaviorBlueprintFromInstance, lc as createNPCBrainAdapterRegistry, Ec as createNPCObservation, Pg as createNPCPlugin, F as createNPCScheduler, hc as createNPCStore, pp as createNetworkEnvelope, Et as createNoOverlapRule, Di as createNpcComponent, Zf as createNpcTalkEventBlueprint, ke as createPersistenceSlice, je as createPersistenceSliceWithOptions, wr as createPlacementEngine, gp as createPlayerProgress, mp as createPlayerProgressFromSaveSystem, vu as createPluginContext, su as createPluginLogger, uu as createPluginRegistry, Go as createPrefabDocument, Qa as createPrefabFromSceneObjects, ga as createPrefabInstance, Ci as createPrefabVariant, Ix as createProjectFile, bx as createProjectSettings, Vc as createReinforcementAdapter, Ju as createRenderer, yo as createRigidBodyComponent, ne as createRoomVisibilityStore, he as createRuntimeSaveDiagnostics, Ne as createSaveDataFromSaveSystem, Sh as createSceneCollisionGroups, Hi as createSceneComponent, Xi as createSceneDocument, Ch as createSceneDocumentController, Nh as createSceneDocumentSaveBinding, oh as createSceneLayerDefinition, ch as createSceneLayerTagRegistry, Zm as createSceneMigrationRegistry, ra as createSceneObject, mo as createSceneObjectEditorCommands, Gx as createScenePlugin, $c as createSceneStore, sh as createSceneTagDefinition, ud as createScopedAssetMeshConfig, cd as createScopedBuildingMeshId, oa as createScriptComponent, up as createServerEvent, Sp as createServerPluginHost, wd as createShoreField, ZS as createSkyEnvironmentTexture, fp as createSnapshotAck, op as createStateDelta, w as createStoreDomainPlugin, Kg as createTeleportDestination, _f as createTerrainBlockMaterial, zr as createTileFootprint, Fd as createTileSampler, O_ as createTimePlugin, Pu as createTimeStore, or as createToonMaterial, It as createVectorCache, W_ as createWeatherPlugin, xs as createWeatherStore, Wp as createWebSocketVisitChannel, Me as createWorldDataFromSaveDomains, Gn as createWorldInputScope, qe as createWorldObjectStore, ie as createWorldSlice, pe as createWorldSliceForBridge, vp as createWorldSnapshot, bp as createWorldSnapshotFromSaveSystem, Lu as dayOfTotalMinutes, en as defaultCharacterAnimator, qp as defaultMultiplayerConfig, bu as defineGaesupPlugin, Ji as defineScript, ys as defineService, Ps as destroyBuildingGpuUploadResources, Hf as detectCapabilities, xS as dialogTriggerScript, v as disposeGLTFAsset, Pr as disposeToonGradients, vS as doorScript, Yr as edgeKey, Dn as edgeSideToWallRotation, Kr as edgeToWallTransform, Co as editorSlice, zm as exportUnityScene, _u as filterPluginsForRuntime, Qu as findMissingAssetReferences, Da as findPrefabInstanceLink, Um as findSceneObject, Hm as findSceneObjects, Gm as findSceneObjectsByLayer, Wm as findSceneObjectsByTag, Km as findSceneObjectsWithComponent, Jg as findTeleportDestination, bf as findTerrainBlockMaterial, Ei as formatEditorShortcut, N as formatRuntimeSaveDiagnostic, p_ as formatRuntimeSaveDiagnosticToastMessage, s as frameScheduler, Xp as gamepadDefault, Fo as getActiveSceneObject, ja as getAnimatorController, ce as getAudioEngine, Hr as getBindPoseHash, Yt as getBlockSupportHeight, oe as getBrowserGamepadHub, st as getBuildingSupportHeight, Ht as getCachedTrig, Xd as getDefaultBuildingObject, ci as getDefaultInteractionInputBackend, Nn as getDefaultToonMode, xn as getDefaultWorldInputScope, Sl as getDialogRegistry, fc as getDrawClusterForSnapshotEntry, Vi as getEditorSaveStatusLabel, _l as getGameplayEventRegistry, sn as getGlobalAnimationBridge, Cr as getGlobalStateManager, ks as getGrassManager, Cc as getIndirectInstanceCount, Os as getNPCBrainBlueprint, se as getNPCScheduler, Yi as getNextAutosaveAt, mt as getPooledVector, Ma as getPrefabInstanceObjects, To as getPrefabRootObjectIds, ic as getReinforcementAdapterConfig, nl as getSaveSystem, ba as getSceneChildren, hh as getSceneLayersByPurpose, qm as getSceneObjectComponent, Jm as getSceneObjectComponents, ta as getScript, Xr as getSharedFrameEntryCount, Zt as getSkeletonBoneNames, Ur as getTileSupportHeight, gn as getTimeClock, zn as getToonGradient, _t as getTrigCacheStats, vd as getWallMaterialKey, Js as getWebGPUDeviceFromRenderer, x as gltfAssetCache, Ym as hasSceneObjectComponent, Qt as hasTileCollision, pt as hasWallCollision, Kd as holdUnkeyedTracks, tv as hydrateAudioState, xv as hydrateCharacterState, Fb as hydrateI18nState, Ng as hydrateNPCState, Wx as hydrateSceneState, D_ as hydrateTimeState, U_ as hydrateWeatherState, Lb as i18nPlugin, Vm as importUnityScene, ut as indexAabb, Cf as inputActionsFromProjectSettings, Zu as inspectFigure, Yu as inspectModel, Tl as installClientGameplayEventServices, Ho as instantiatePrefabObjects, Ul as invalidateCollisionCache, wu as isAutoSaveSuspended, fs as isCanonicalSceneJsonObject, Br as isEditableInputEvent, vo as isEditableShortcutTarget, Oa as isEditorPanelComponentExtension, ju as isNewDay, Nu as isNewHour, mh as isSceneLayerSelectable, ph as isSceneLayerVisible, Eo as isSceneObjectSelected, dt as isValidOrOne, zt as isValidOrZero, ar as isVectorNonZero, Ku as isWebGPUAvailable, qi as listAnimatorControllers, va as listScripts, Ep as loadContentBundleFromManifest, iu as loadCoreWasm, am as loadCubeLut, rm as loadCubeLutTexture, Pm as loadSceneRuntime, _ as logger, sf as makeClipInPlace, na as markEditorDirty, ya as markEditorSaveError, ds as markEditorSaved, ki as markEditorSaving, aa as matchesEditorShortcut, Xm as matchesSceneObjectQuery, Qm as migrateSceneDocument, Mn as motionsPlugin, jm as multiplySceneMatrices, Tt as normalizeAngle, od as normalizeImportedMaterials, Rt as normalizeQuarterTurnRotation, Te as normalizeSaveMetadata, Ol as notify, Fg as npcPlugin, qa as object3DToSceneTransform, ir as pair, tc as parseBuildingGpuVisibilityFlags, nm as parseCubeLut, Jh as parsePrefabDocument, zx as parseProjectFile, Cx as parseProjectSettings, os as parseSceneDocument, Ke as parseWorldSaveId, Ye as parseWorldSaveTimestamp, hp as pickDomains, If as placeNameplates, mn as placementOk, dn as placementRejected, il as playCameraCinematic, Wf as profileForTier, ro as propagatePrefabChanges, Ui as propagatePrefabToDocument, nt as queryAabbIds, Jo as readPrefabInstanceLink, Ou as readRendererStats, zu as realMsToGameMinutes, ka as registerAnimatorController, SS as registerBuiltinScripts, bc as registerDefaultReinforcementAdapter, pc as registerNPCBrainAdapter, Vs as registerNPCBrainBlueprint, Ua as registerSceneComponentSchema, us as registerScript, rt as releaseVector, ft as remapSkinnedGeometryJoints, $i as replaceWithPrefabInstance, rl as requestCameraCloseUp, cr as requestMotionsTeleport, zy as resolveCharacterAttachment, vb as resolveCharacterBaseNodeExclusions, gb as resolveCharacterParts, ni as resolveDefaultInteractionSystem, Na as resolveEditorPanelComponentExtensions, By as resolveEquippedCharacterAttachments, dc as resolveNPCBrainDecision, qf as resolveQualityDpr, Er as resolveRuntimeInputBackend, ue as resolveSchedule, Oi as resolveScriptProps, lt as resolveSharedSkeletonBinding, Uc as restoreCameraCloseUp, Ro as revertPrefabInstance, Zi as revertPrefabInstanceOverride, jo as revertPrefabOverride, Je as rideableDefault, _S as rotatorScript, vs as runtimeStoreServiceKey, Om as sceneEulerToQuaternion, Mm as sceneMatrixToTransform, Kx as scenePlugin, km as sceneQuaternionToEuler, Am as sceneTransformToMatrix, z as scriptProp, A as selectAssetsByKind, M as selectAssetsBySlot, uo as selectSceneObject, so as selectSceneObjectRange, ev as serializeAudioState, bv as serializeCharacterState, Pb as serializeI18nState, Ag as serializeNPCState, Kh as serializePrefabDocument, Sx as serializeProjectSettings, Ca as serializeSceneDocument, Ux as serializeSceneState, E_ as serializeTimeState, Hp as serializeVisit, H_ as serializeWeatherState, Nl as setDefaultGameplayEventServices, yi as setDefaultInteractionSystemResolver, yr as setDefaultToonMode, Va as setSceneObjectHover, Aa as shouldRunEditorAutosave, fu as shouldSetupPluginForRuntime, jt as shouldUpdate, qt as shouldUpdateVector3, rd as smoothSeamNormals, tr as snapBuildingPosition, is as snapSceneTransform, Xn as steeringTickScale, jh as subscribeSceneObjectDelta, ix as summarizeFrameTimes, Pd as supportsGpuInstanceBatches, Du as suspendAutoSave, Xs as syncBuildingGpuBuffers, Ns as syncBuildingIndirectArgsBuffer, Ab as t, qg as teleportDestinationToVector3, b_ as threeObjectPool, Mt as tileFootprintKeys, Ft as tileGroupToPlacementEntries, Vt as tileHalfSize, gt as tileOverlaps, wt as tilePositionToCell, At as tileToPlacementEntry, k_ as timePlugin, Ah as toSceneObjectDelta, Yc as toggleCharacterWeapon, yS as triggerZoneScript, Hg as unfocusCamera, Kt as unindexId, _c as unregisterNPCBrainBlueprint, er as updateInputState, dv as useAmbientBgm, vt as useAnimationBridge, rr as useAnimationPlayer, Lg as useAnimatorEvent, ee as useAssetStore, k as useAssetStoreApi, I as useAudioStore, le as useAudioStoreApi, fe as useAutoSave, tg as useBlueprintEntity, zd as useBuildingEditor, zc as useBuildingGpuCullingStore, qs as useBuildingGpuCullingStoreApi, Hc as useBuildingRenderStateStore, Ts as useBuildingRenderStateStoreApi, nn as useBuildingStore, ln as useBuildingStoreApi, Fs as useBuildingVisibilityStore, Rs as useBuildingVisibilityStoreApi, Xl as useCamera, Wl as useCameraBridge, a as useCanvasFrameScheduler, Ct as useCharacterAnimator, Sy as useCharacterMenuController, B as useCharacterStore, Wc as useCharacterStoreApi, jr as useClicker, Vd as useClipTransition, qn as useContactShadow, ng as useCurrentInteraction, N_ as useDayChange, yl as useDialogRegistry, bl as useDialogStore, El as useDialogStoreApi, Mo as useEditor, ca as useEditorAutosave, Fi as useEditorShortcuts, Uo as useEditorStore, u as useEngineFrame, c as useFrameDriverItem, ad as useGLTFAsset, Rg as useGaesupController, Cn as useGaesupGltf, E as useGaesupRuntime, D as useGaesupRuntimeRevision, R as useGaesupStore, gi as useGaesupStoreApi, M_ as useGameClock, A_ as useGameTime, Ql as useGenericRefs, gr as useGltfAndSize, jd as useGrassManager, P_ as useHourChange, kb as useI18nStore, sd as useImportedMaterials, nx as useInputActions, Zn as useInputBackend, Bs as useInteractablesStore, Hs as useInteractablesStoreApi, rg as useInteractionKey, ag as useInteractionSystem, Sf as useKeyboard, me as useLoadOnMount, zb as useLocale, a_ as useMinimap, eg as useMotion, Ip as useMultiplayer, nc as useNPCStore, wc as useNPCStoreApi, zf as useNameplate, Ig as useNpcSchedule, Vf as usePerfStore, ox as usePerformanceReport, tt as usePhysicsBridge, Ap as usePlayerNetwork, Tf as usePlayerPosition, jf as usePlayerWorldPosition, Uf as useQualityProfile, tC as useRendererRecovery, _e as useRideable, L as useRoomVisibilityStore, de as useRoomVisibilityStoreApi, V as useSceneStore, cl as useSceneStoreApi, pS as useScriptObjectTransform, uS as useScriptRuntime, On as useSharedFrame, Zd as useShoreField, Bf as useSpeechBalloonPosition, pn as useStateSystem, zg as useTeleport, j_ as useTimeOfDay, Iu as useTimeStore, Mu as useTimeStoreApi, vl as useToastStore, Rb as useTranslate, Rf as useUIConfigStore, Kp as useVisitRoom, Ss as useWeatherStore, bs as useWeatherStoreApi, X_ as useWeatherTicker, nu as useWorldInputActions, dr as useWorldInputScope, fx as useWorldLoadProgress, ve as useWorldObjectStore, ae as useWorldObjectStoreApi, Pt as useWorldPhysicsInterpolation, Bt as useWorldPhysicsStep, m as validateAnimatorController, Op as validateContentBundle, Tp as validateContentBundleManifest, Su as validateGaesupPlugin, ed as validateModelStats, Zo as validatePrefabDocument, dh as validateProjectCollisionLayers, Rx as validateProjectFile, wx as validateProjectSettings, es as validateSceneComponentData, Ai as validateSceneDocument, lh as validateSceneLayerTagRegistry, uh as validateSceneObjectLayersAndTags, Yh as validateSerializedPrefabDocument, Ni as validateSerializedSceneDocument, Gp as visitProviderFromSaveSystem, $r as wallGroupToPlacementEntries, at as wallToPlacementEntry, an as wallTransformToEdge, G_ as weatherPlugin, xt as worldToBuildingCell, tn as zigZag };
7954
+ export { Xy as ACTION_EQUIPMENT_PANEL_DEFAULT_CLASSES, Yy as ACTION_EQUIPMENT_PANEL_DEFAULT_FACE_LABELS, Gy as ACTION_EQUIPMENT_PANEL_DEFAULT_FACE_SEQUENCE, qy as ACTION_EQUIPMENT_PANEL_DEFAULT_FEATURES, Jy as ACTION_EQUIPMENT_PANEL_DEFAULT_LABELS, Ky as ACTION_EQUIPMENT_PANEL_DEFAULT_SLOT_COUNT, i as AFTER_MOTION_FRAME_ORDER, ro as ANIMATION_PANEL_DEFAULT_CLASSES, qo as ANIMATION_PANEL_DEFAULT_LABELS, Ao as ANIMATION_PANEL_DEFAULT_TABS, d as ANIMATOR_ANY_STATE, h as ANIMATOR_DEFAULT_TRANSITION_DURATION, fb as ActionEquipmentPanel, Ue as ActiveObjects, Ge as Airplane, xr as AnimationBridge, Rn as AnimationClockLoop, No as AnimationController, Ka as AnimationDebugPanel, Vo as AnimationPanel, go as AnimationPlayer, g as AnimationSystem, f as AnimatorRuntime, dd as AssetPreviewCanvas, fv as AudioControls, oi as AutomationSystem, Gr as BODY_REGIONS, hn as BUILDING_BASIC_OBJECT_OPTIONS, fn as BUILDING_FLAG_STYLE_OPTIONS, vn as BUILDING_PLACED_OBJECT_OPTIONS, on as BUILDING_STORE_SERVICE, Gt as BUILDING_TILE_GROUP_DRAG_TYPE, et as BUILDING_TILE_OBJECT_OPTIONS, Ln as BUILDING_TILE_PRESETS, Mr as BUILDING_TILE_PRESET_DRAG_TYPE, mr as BUILDING_TILE_SHAPE_OPTIONS, Dr as BUILDING_TREE_COLOR_PRESETS, Qn as BUILDING_TREE_OPTIONS, wn as BUILDING_WALL_KIND_OPTIONS, _r as BUILDING_WALL_PRESETS, kr as BUILDING_WEATHER_EFFECT_OPTIONS, jn as BUILDING_WORLD_SURFACE_OPTIONS, hS as BUILTIN_SCRIPT_IDS, Il as BaseCameraSystem, Yl as BaseController, Ad as Billboard, Sd as BlockSystem, be as BrowserGamepadHub, Jd as BuildingController, Gd as BuildingGpuCullingDriver, ef as BuildingGpuMirrorDriver, of as BuildingGpuUploadDriver, hf as BuildingIndirectArgsUploadDriver, Hd as BuildingIndirectDrawDriver, mf as BuildingNavigationObstacleDriver, da as BuildingPanel, Id as BuildingRenderStateDriver, yf as BuildingSystem, df as BuildingUI, qd as BuildingVisibilityDriver, Em as BuoyancyComponent, Hl as CAMERA_COLLIDER_LAYER, _s as CAMERA_CONTROLLER_DEFAULT_CLASSES, hs as CAMERA_CONTROLLER_DEFAULT_LABELS, gs as CAMERA_CONTROLLER_DEFAULT_MODES, ms as CAMERA_CONTROLLER_MODE_OPTIONS, Ua as CAMERA_DEBUG_PANEL_DEFAULT_CLASSES, $o as CAMERA_DEBUG_PANEL_DEFAULT_FIELDS, cs as CAMERA_DEBUG_PANEL_DEFAULT_INTERVAL, Ya as CAMERA_DEBUG_PANEL_DEFAULT_LABELS, as as CAMERA_DEBUG_PANEL_DEFAULT_PRECISION, Wo as CAMERA_PANEL_DEFAULT_CLASSES, Qa as CAMERA_PANEL_DEFAULT_LABELS, wo as CAMERA_PANEL_DEFAULT_TABS, oo as CAMERA_PRESETS_DEFAULT_CLASSES, Io as CAMERA_PRESETS_DEFAULT_LABELS, Do as CAMERA_PRESETS_DEFAULT_PRESETS, po as CAMERA_PRESETS_DEFAULT_SMOOTHING, Ea as CAMERA_SETTINGS_DEFAULT_CLASSES, Li as CAMERA_SETTINGS_DEFAULT_LABELS, Pi as CAMERA_SETTINGS_DEFAULT_SECTIONS, ht as CHARACTER_ANIMATOR_FRAME_PRIORITY, Qr as CHARACTER_ANIMATOR_PARAMETERS, it as CHARACTER_LOCOMOTION, Dv as CHARACTER_MENU_DEFAULT_FEATURES, Tv as CHARACTER_MENU_DEFAULT_SECTIONS, Ev as CHARACTER_MENU_DEFAULT_SLOTS, yn as CHARACTER_SKIN_NODE_NAMES, Dp as CONTENT_SCHEMA_VERSION, ql as Camera, ji as CameraController, lo as CameraDebugPanel, og as CameraDebugger, Xo as CameraPanel, to as CameraPresets, ns as CameraSettingsTab, Ll as CameraSystem, JS as CascadedSun, Ie as Character, My as CharacterCreator, ky as CharacterMenu, $l as ChaseController, Ii as CinematicPanel, hu as CircularPluginDependencyError, wf as Clicker, em as ColorGrade, fa as CommandPalette, Up as ConnectionForm, lr as ContactShadows, Af as ControllerWrapper, Af as GaesupController, ml as DEFAULT_APPEARANCE, $u as DEFAULT_ASSET_IMPORT_LIMITS, pf as DEFAULT_BUILDING_GRID_EXTENSION_ID, uf as DEFAULT_BUILDING_OBJECT_CATALOG, tf as DEFAULT_BUILDING_PLACEMENT_EXTENSION_ID, lf as DEFAULT_BUILDING_SAVE_EXTENSION_ID, Yd as DEFAULT_BUILDING_STORE_SERVICE_ID, lg as DEFAULT_CAMERA_SAVE_EXTENSION_ID, ug as DEFAULT_CAMERA_STORE_SERVICE_ID, cg as DEFAULT_CAMERA_SYSTEM_EXTENSION_ID, rn as DEFAULT_CHARACTER_ANIMATOR_ID, Ny as DEFAULT_CHARACTER_ATTACHMENT_SOCKETS, tl as DEFAULT_CHARACTER_EQUIPMENT_PRESETS, gl as DEFAULT_CHARACTER_ID, Ti as DEFAULT_EDITOR_SHORTCUTS, td as DEFAULT_FIGURE_LIMITS, Df as DEFAULT_INPUT_ACTIONS, si as DEFAULT_INTERACTION_INPUT_EXTENSION_ID, $d as DEFAULT_INTERACTION_KEY, gf as DEFAULT_INTERACTION_RANGE, Nr as DEFAULT_MOTIONS_INPUT_EXTENSION_ID, hr as DEFAULT_MOTIONS_PHYSICS_EXTENSION_ID, Or as DEFAULT_MOTIONS_RUNTIME_SERVICE_ID, zp as DEFAULT_NETWORK_CONFIG, jc as DEFAULT_NPC_SCALE, Po as DEFAULT_PREFAB_METADATA, Q as DEFAULT_PROJECT_SETTINGS, Ce as DEFAULT_RUNTIME_SAVE_DIAGNOSTICS_SERVICE_ID, al as DEFAULT_SCENE_ID, rh as DEFAULT_SCENE_LAYERS, ah as DEFAULT_SCENE_LAYER_TAG_REGISTRY, ih as DEFAULT_SCENE_TAGS, Vi as DEFAULT_SCENE_TRANSFORM, Cp as DEFAULT_SERVER_COMMAND_AUTHORITY_SERVICE_ID, _n as DEFAULT_SQUARE_GRID_SPEC, Np as DEFAULT_VISIT_DOMAINS, Be as DEFAULT_WORLD_SAVE_ENVIRONMENT, Ac as DRAW_CLUSTER_BILLBOARD, gc as DRAW_CLUSTER_BLOCK, rc as DRAW_CLUSTER_COUNT, $s as DRAW_CLUSTER_DESCRIPTORS, Tc as DRAW_CLUSTER_FIRE, Mc as DRAW_CLUSTER_FLAG, ac as DRAW_CLUSTER_GRASS, yc as DRAW_CLUSTER_MODEL, Ic as DRAW_CLUSTER_SAKURA, sc as DRAW_CLUSTER_SAND, uc as DRAW_CLUSTER_SNOWFIELD, Dc as DRAW_CLUSTER_TILE, xc as DRAW_CLUSTER_WALL, mc as DRAW_CLUSTER_WATER, R_ as DialogBox, xl as DialogRunner, fr as DirectionComponent, cu as DuplicateExtensionError, lu as DuplicatePluginError, dl as DuplicateSaveDomainBindingError, Nd as DynamicFog, RS as DynamicSky, Pa as EDITOR_PANEL_COMPONENT_KIND, Yo as EMPTY_EDITOR_SELECTION, Zc as EMPTY_OUTFITS, Ai as Editor, ts as EditorLayout, Kn as Elr, Ef as EntityController, Sr as EntityStateManager, Jc as FACE_STYLE_LABEL, sr as FLAG_STYLE_META, r as FRAME_PHASES, l as FRAME_PRE_PHYSICS_PRIORITY, e as FRAME_SCHEDULER_PRIORITY, yd as Fire, Bl as FirstPersonController, Jl as FixedController, Ut as FixedStepClock, Ug as FocusableObject, yb as Footprints, gv as Footsteps, n as FrameScheduler, Ze as FrameSchedulerHost, wm as FreePlacementAdapter, Jt as GAESUP_SKELETON_ID, ip as GAMEPLAY_EVENT_ACTION_TYPES, ep as GAMEPLAY_EVENT_CONDITION_TYPES, np as GAMEPLAY_EVENT_TRIGGER_TYPES, C as GLTFAssetCache, b as GLTF_CONCURRENCY, S as GLTF_RETAINED, y as GLTF_RETRY_MS, Ls as GPU_META_STRIDE, Oc as GPU_SPATIAL_STRIDE, Nc as GaeSupProps, Nc as WorldProps, Mp as GaesupErrorBoundary, Tu as GaesupRuntimeProvider, hi as GaesupStoreProvider, Eu as GaesupWorld, Eu as World, Eu as WorldConfigProvider, ku as GaesupWorldContent, Zp as GamePad, Zp as Gamepad, Bg as GameplayArea, kl as GameplayEventEngine, Ni as GameplayEventPanel, Pl as GameplayEventRegistry, xd as GpuBatchBridge, Td as Grass, xf as GrassDriver, md as GrassManagerProvider, ei as GravityComponent, Md as GridHelper, Of as GroundClicker, Kc as HAIR_STYLE_LABEL, ta as HierarchyPanel, Xx as HouseDoor, id as HttpAssetSource, kp as HttpContentBundleSource, Us as INDIRECT_DRAW_STRIDE, lx as IdleFrameRate, Hn as ImpulseComponent, yu as InMemoryEventBus, mu as InMemoryExtensionRegistry, ul as IndexedDBAdapter, Rr as InnerGroupRef, Qb as InputActionMap, $b as InputRecorder, ex as InputReplay, na as InspectorPanel, Ud as Interactable, vi as InteractionBridge, Wg as InteractionPrompt, xi as InteractionSystem, ig as InteractionTracker, zl as IsometricController, Tb as LOCALE_LABEL, Qp as LegacyGrid, eC as LightingZone, sl as LocalStorageAdapter, om as LutOverlay, Yf as MAX_QUALITY_PIXEL_RATIO, Pv as MENU_PRESETS, $n as MOTIONS_TELEPORT_EVENT, Qi as MOTION_PANEL_DEFAULT_CLASSES, za as MOTION_PANEL_DEFAULT_LABELS, La as MOTION_PANEL_DEFAULT_TABS, $h as ManagedMotionEntity, cf as MaterialManager, S_ as MathUtils, nr as MemoizationManager, s_ as MiniMap, u_ as MinimapObject, l_ as MinimapPlatform, Sc as MinimapSystem, du as MissingExtensionError, cn as MissingPlacementEntryError, au as MissingPluginDependencyError, cp as MockNetworkAdapter, Jr as ModelRenderer, Vg as MotionAnimationController, Ir as MotionBridge, wi as MotionController, va as MotionDebugPanel, Va as MotionPanel, Vn as MotionService, Fn as MotionSystem, Yg as MotionUI, Pp as MultiplayerCanvas, Eg as NPCEventEditor, Rd as NPCInstance, oc as NPCPerceptionIndex, fd as NPCPreview, vc as NPCSimulation, Wd as NPCSystem, kc as NPC_STORE_SERVICE, Lf as Nameplates, Xc as NamespacedSaveAdapter, ru as NavigationSystem, Gc as OUTFIT_SLOT_LABEL, Uy as OutfitAvatar, tm as Outlined, o as PHYSICS_STEP_PRIORITY, xp as PLAYER_PROGRESS_DOMAINS, Go as PREFAB_DOCUMENT_VERSION, ca as PROJECT_ASSETS_PANEL_DEFAULT_CLASSES, ma as PROJECT_ASSETS_PANEL_DEFAULT_KIND_OPTIONS, zi as PROJECT_ASSETS_PANEL_DEFAULT_LABELS, Ji as PROJECT_ASSETS_PANEL_DEFAULT_TABS, Fx as PROJECT_FILE_VERSION, px as PROJECT_SETTINGS_VERSION, En as PartsGroupRef, Ee as PassiveAirplane, Pe as PassiveCharacter, He as PassiveObjects, ze as PassiveVehicle, zo as PerformancePanel, Lr as PhysicsBridge, pr as PhysicsEntity, In as PhysicsSystem, yt as PlacementEngine, Ot as PlacementRejectedError, Fp as PlayerInfoOverlay, Yp as PlayerNetworkManager, Jp as PlayerPositionTracker, pu as PluginManifestValidationError, gu as PluginRegistry, Cu as PluginValidationAssertionError, ou as PluginVersionMismatchError, aa as ProjectAssetsPanel, Sn as Qt, Gf as QualityProfileProvider, Hu as RENDERER_LOST_EVENT, ui as RUNTIME_GAESUP_STORE_SERVICE_ID, Tn as RUNTIME_OWNED_MOTIONS_SERVICE_ID, Se as RUNTIME_SAVE_BINDING_REJECTED_EVENT, we as RUNTIME_SAVE_DIAGNOSTIC_EVENT, un as RUNTIME_TIME_STORE_SERVICE_ID, Lp as RemotePlayer, Bp as RemotePlayers, Sa as ResizablePanel, We as Rideable, Re as RideableUI, Qx as RoomPortal, Zx as RoomRoot, nS as RoomVisibilityDriver, m_ as RuntimeSaveDiagnosticsToaster, Ri as SCENE_COMPONENT_TYPES, Mh as SCENE_DOCUMENT_SAVE_KEY, Xi as SCENE_DOCUMENT_VERSION, Lh as SCENE_OBJECT_BODY_ID_KEY, j as SEED_ASSETS, $f as SEED_GAMEPLAY_EVENTS, $e as SIMULATION_PHASES, ge as STANDARD_GAMEPAD_BUTTONS, Cd as Sakura, Dd as SakuraBatch, _d as Sand, gd as SandBatch, De as SaveLoadManager, ol as SaveSystem, Ih as SceneDocumentManager, qx as SceneFader, Gh as SceneObjectBody, Qo as SceneObjectTransformGizmo, Jx as SceneRoot, sS as ScriptRuntime, dS as ScriptRuntimeHost, Zl as SideScrollController, QS as SkyEnvironment, bd as Snow, vf as Snowfield, kd as SnowfieldBatch, Ff as SpeechBalloon, Wt as SquareGridAdapter, Ta as StudioPanel, Au as TIME_CONSTANTS, Xg as Teleport, wb as TeleportDropEffect, $g as TeleportMarker, Qg as TeleportOnClick, Vl as ThirdPersonController, p as ThreeAnimatorBinding, y_ as ThreeObjectPool, hd as TileSystem, L_ as TimeHUD, Ru as TimeStoreProvider, f_ as ToastHost, $p as ToonOutlines, Gl as TopDownController, Ub as TouchControls, g_ as UIBridge, e_ as UISystem, Vr as V3, Zr as V30, kn as V31, x_ as ValidationUtils, Oe as Vehicle, vo as VehiclePanel, _p as WORLD_SNAPSHOT_DOMAINS, Od as WallSystem, pd as Water, Ed as WeatherEffect, q_ as WeatherHUD, Dm as WindComponent, Vu as WorldBridge, Xe as WorldGamepadInput, Rl as WorldInputActions, Yn as WorldInputScope, ps as WorldInputSurface, Qe as WorldPhysics, Bu as WorldSystem, Fe as WorldViews, Na as addPrefabInstance, Bc as applyAgentBehaviorBlueprint, nf as applyBuildingNavigationObstacles, el as applyCharacterEquipmentPreset, P as applyGamepadDeadzone, Ba as applyInstanceToPrefab, Gs as applyNPCBehaviorBlueprint, _a as applyPrefabOverrides, Oo as applySceneComponentUpdate, mo as applySceneDocumentBatch, Lo as applySceneDocumentCommand, ss as applySceneTransform, An as applyToonToScene, Rp as applyVisitSnapshot, xu as assertValidGaesupPlugin, ld as assetToMeshConfig, ec as attachReinforcementAdapter, rv as audioPlugin, Kf as autoDetectProfile, Fr as blockToPlacementEntry, nd as buildAssetDependencyGraph, Is as buildBuildingGpuMirror, ws as buildBuildingIndirectDrawMirror, Pn as buildingCellToWorld, Bn as buildingGridAdapter, br as buildingGroupsToPlacementEntries, ur as buildingPlacementAdapter, Ld as buildingPlugin, __ as cache, qr as calcAngleByVector, Xt as calcNorm, Cg as cameraPlugin, Kl as cameraUtils, fh as canSceneLayersCollide, jp as captureVisitRestorePoint, Jn as cellToTilePosition, Cv as characterPlugin, Jf as classifyTier, eo as clearEditorSelection, Nt as clearTrigCache, eu as cloneCameraSystemConfig, qh as clonePrefabDocument, xx as cloneProjectSettings, wa as cloneSceneDocument, Xu as collectAssetReferences, $a as collectPrefabSubtreeIds, yp as collectSaveDomains, bS as collectibleScript, Fl as commitGameplayEffect, ot as compareSkeletons, Es as compileNPCBrainBlueprint, Im as composeSceneTransforms, Fu as computeGameTime, Ci as computePrefabOverrides, Lc as configureReinforcementAdapter, ct as convertElr, Wr as convertN3, $t as convertV3, Rc as createAgentBehaviorBlueprintFromNPCBehaviorBlueprint, Lt as createAnimationController, bi as createAnimationSlice, Fi as createAnimatorComponent, te as createAssetStore, Ve as createAudioEngine, nv as createAudioPlugin, xe as createAudioStore, Wn as createBlockFootprint, tx as createBrowserInputDevices, Ds as createBuildingCullingStore, Qs as createBuildingGpuUploadPlan, cc as createBuildingIndirectDrawUploadPlan, pa as createBuildingPieceComponent, bn as createBuildingPlacementEngine, rf as createBuildingPlugin, Ws as createBuildingRenderStore, Qd as createBuildingScopeId, St as createBuildingStore, Ms as createBuildingVisibilityStore, Qc as createCameraCinematicPlayer, qc as createCameraCloseUpPreset, ti as createCameraOptionSlice, Sg as createCameraPlugin, Le as createCameraSaveDataFromDomain, Sv as createCharacterPlugin, hl as createCharacterStore, wl as createClientGameplayEventServices, So as createColliderComponent, lp as createCommandAcceptedResult, dp as createCommandAuthorityRouter, sp as createCommandRejectedResult, wp as createContentBundleFromSaveSystem, Bd as createCustomMeshId, bt as createDefaultCharacterAnimator, Dl as createDefaultGameplayEventRegistry, kf as createDefaultInputActions, mi as createDefaultInteractionInputBackend, ll as createDefaultSaveSystem, Cl as createDialogRegistry, Al as createDialogStore, Ko as createEditorCommandStack, Ga as createEditorPlayModeController, Yi as createEditorSaveStatus, ao as createEditorSelectionState, ko as createEditorShell, yo as createEditorShortcutRegistry, Za as createEditorSlice, Bo as createEditorTransaction, Ys as createEmptyBuildingGpuUploadResources, Pc as createEmptyBuildingIndirectDrawMirror, Zs as createEmptyGpuMirror, Ae as createFrameDriver, re as createGaesupRuntime, ri as createGaesupStore, ap as createGameCommand, Ml as createGameplayAreas, Qf as createGameplayEventActionTemplate, Xf as createGameplayEventConditionTemplate, tp as createGameplayEventTriggerTemplate, js as createGrassManager, Ib as createI18nPlugin, cx as createIdleFrameGate, Ca as createInitialCameraMetrics, qb as createInputDeviceState, Ei as createInteractableComponent, zs as createInteractablesStore, fi as createInteractionInputAdapter, ai as createInteractionSlice, di as createInteractionSliceWithServices, li as createInteractionSystemInputBackend, Uu as createLegacyRenderer, Vp as createLocalVisitChannel, im as createLutTexture, rp as createManualToastEventBlueprint, ii as createMemoryInputBackend, bo as createMeshRendererComponent, vr as createMotionsPlugin, Ar as createMotionsRuntime, Ks as createNPCBehaviorBlueprintFromAgentBehaviorBlueprint, As as createNPCBehaviorBlueprintFromInstance, lc as createNPCBrainAdapterRegistry, Ec as createNPCObservation, Pg as createNPCPlugin, F as createNPCScheduler, hc as createNPCStore, pp as createNetworkEnvelope, Et as createNoOverlapRule, sa as createNpcComponent, Zf as createNpcTalkEventBlueprint, ke as createPersistenceSlice, je as createPersistenceSliceWithOptions, wr as createPlacementEngine, gp as createPlayerProgress, mp as createPlayerProgressFromSaveSystem, vu as createPluginContext, su as createPluginLogger, uu as createPluginRegistry, To as createPrefabDocument, Zo as createPrefabFromSceneObjects, io as createPrefabInstance, Jo as createPrefabVariant, Ix as createProjectFile, bx as createProjectSettings, Vc as createReinforcementAdapter, Ju as createRenderer, ua as createRigidBodyComponent, ne as createRoomVisibilityStore, he as createRuntimeSaveDiagnostics, Ne as createSaveDataFromSaveSystem, Sh as createSceneCollisionGroups, ia as createSceneComponent, xa as createSceneDocument, Ch as createSceneDocumentController, Nh as createSceneDocumentSaveBinding, oh as createSceneLayerDefinition, ch as createSceneLayerTagRegistry, Zm as createSceneMigrationRegistry, fs as createSceneObject, ho as createSceneObjectEditorCommands, Gx as createScenePlugin, $c as createSceneStore, sh as createSceneTagDefinition, ud as createScopedAssetMeshConfig, cd as createScopedBuildingMeshId, ga as createScriptComponent, up as createServerEvent, Sp as createServerPluginHost, wd as createShoreField, ZS as createSkyEnvironmentTexture, fp as createSnapshotAck, op as createStateDelta, w as createStoreDomainPlugin, Kg as createTeleportDestination, _f as createTerrainBlockMaterial, zr as createTileFootprint, Fd as createTileSampler, O_ as createTimePlugin, Pu as createTimeStore, or as createToonMaterial, It as createVectorCache, W_ as createWeatherPlugin, xs as createWeatherStore, Wp as createWebSocketVisitChannel, Me as createWorldDataFromSaveDomains, Gn as createWorldInputScope, qe as createWorldObjectStore, ie as createWorldSlice, pe as createWorldSliceForBridge, vp as createWorldSnapshot, bp as createWorldSnapshotFromSaveSystem, Lu as dayOfTotalMinutes, en as defaultCharacterAnimator, qp as defaultMultiplayerConfig, bu as defineGaesupPlugin, ya as defineScript, ys as defineService, Ps as destroyBuildingGpuUploadResources, Hf as detectCapabilities, xS as dialogTriggerScript, v as disposeGLTFAsset, Pr as disposeToonGradients, vS as doorScript, Yr as edgeKey, Dn as edgeSideToWallRotation, Kr as edgeToWallTransform, Co as editorSlice, zm as exportUnityScene, _u as filterPluginsForRuntime, Qu as findMissingAssetReferences, Hi as findPrefabInstanceLink, Um as findSceneObject, Hm as findSceneObjects, Gm as findSceneObjectsByLayer, Wm as findSceneObjectsByTag, Km as findSceneObjectsWithComponent, Jg as findTeleportDestination, bf as findTerrainBlockMaterial, oa as formatEditorShortcut, N as formatRuntimeSaveDiagnostic, p_ as formatRuntimeSaveDiagnosticToastMessage, s as frameScheduler, Xp as gamepadDefault, Fo as getActiveSceneObject, ka as getAnimatorController, ce as getAudioEngine, Hr as getBindPoseHash, Yt as getBlockSupportHeight, oe as getBrowserGamepadHub, st as getBuildingSupportHeight, Ht as getCachedTrig, Xd as getDefaultBuildingObject, ci as getDefaultInteractionInputBackend, Nn as getDefaultToonMode, xn as getDefaultWorldInputScope, Sl as getDialogRegistry, fc as getDrawClusterForSnapshotEntry, ra as getEditorSaveStatusLabel, _l as getGameplayEventRegistry, sn as getGlobalAnimationBridge, Cr as getGlobalStateManager, ks as getGrassManager, Cc as getIndirectInstanceCount, Os as getNPCBrainBlueprint, se as getNPCScheduler, ba as getNextAutosaveAt, mt as getPooledVector, $i as getPrefabInstanceObjects, no as getPrefabRootObjectIds, ic as getReinforcementAdapterConfig, nl as getSaveSystem, ki as getSceneChildren, hh as getSceneLayersByPurpose, qm as getSceneObjectComponent, Jm as getSceneObjectComponents, us as getScript, Xr as getSharedFrameEntryCount, Zt as getSkeletonBoneNames, Ur as getTileSupportHeight, gn as getTimeClock, zn as getToonGradient, _t as getTrigCacheStats, vd as getWallMaterialKey, Js as getWebGPUDeviceFromRenderer, x as gltfAssetCache, Ym as hasSceneObjectComponent, Qt as hasTileCollision, pt as hasWallCollision, Kd as holdUnkeyedTracks, tv as hydrateAudioState, xv as hydrateCharacterState, Fb as hydrateI18nState, Ng as hydrateNPCState, Wx as hydrateSceneState, D_ as hydrateTimeState, U_ as hydrateWeatherState, Lb as i18nPlugin, Vm as importUnityScene, ut as indexAabb, Cf as inputActionsFromProjectSettings, Zu as inspectFigure, Yu as inspectModel, Tl as installClientGameplayEventServices, qa as instantiatePrefabObjects, Ul as invalidateCollisionCache, wu as isAutoSaveSuspended, Ma as isCanonicalSceneJsonObject, Br as isEditableInputEvent, la as isEditableShortcutTarget, Ui as isEditorPanelComponentExtension, ju as isNewDay, Nu as isNewHour, mh as isSceneLayerSelectable, ph as isSceneLayerVisible, Eo as isSceneObjectSelected, dt as isValidOrOne, zt as isValidOrZero, ar as isVectorNonZero, Ku as isWebGPUAvailable, Fa as listAnimatorControllers, Di as listScripts, Ep as loadContentBundleFromManifest, iu as loadCoreWasm, am as loadCubeLut, rm as loadCubeLutTexture, Pm as loadSceneRuntime, _ as logger, sf as makeClipInPlace, ds as markEditorDirty, Oi as markEditorSaveError, ja as markEditorSaved, Ki as markEditorSaving, ha as matchesEditorShortcut, Xm as matchesSceneObjectQuery, Qm as migrateSceneDocument, Mn as motionsPlugin, jm as multiplySceneMatrices, Tt as normalizeAngle, od as normalizeImportedMaterials, Rt as normalizeQuarterTurnRotation, Te as normalizeSaveMetadata, Ol as notify, Fg as npcPlugin, Ja as object3DToSceneTransform, ir as pair, tc as parseBuildingGpuVisibilityFlags, nm as parseCubeLut, Jh as parsePrefabDocument, zx as parseProjectFile, Cx as parseProjectSettings, Mi as parseSceneDocument, Ke as parseWorldSaveId, Ye as parseWorldSaveTimestamp, hp as pickDomains, If as placeNameplates, mn as placementOk, dn as placementRejected, il as playCameraCinematic, Wf as profileForTier, jo as propagatePrefabChanges, Ro as propagatePrefabToDocument, nt as queryAabbIds, Ho as readPrefabInstanceLink, Ou as readRendererStats, zu as realMsToGameMinutes, Wi as registerAnimatorController, SS as registerBuiltinScripts, bc as registerDefaultReinforcementAdapter, pc as registerNPCBrainAdapter, Vs as registerNPCBrainBlueprint, ls as registerSceneComponentSchema, Aa as registerScript, rt as releaseVector, ft as remapSkinnedGeometryJoints, Zi as replaceWithPrefabInstance, rl as requestCameraCloseUp, cr as requestMotionsTeleport, zy as resolveCharacterAttachment, vb as resolveCharacterBaseNodeExclusions, gb as resolveCharacterParts, ni as resolveDefaultInteractionSystem, ea as resolveEditorPanelComponentExtensions, By as resolveEquippedCharacterAttachments, dc as resolveNPCBrainDecision, qf as resolveQualityDpr, Er as resolveRuntimeInputBackend, ue as resolveSchedule, Gi as resolveScriptProps, lt as resolveSharedSkeletonBinding, Uc as restoreCameraCloseUp, Ra as revertPrefabInstance, Ia as revertPrefabInstanceOverride, _o as revertPrefabOverride, Je as rideableDefault, _S as rotatorScript, vs as runtimeStoreServiceKey, Om as sceneEulerToQuaternion, Mm as sceneMatrixToTransform, Kx as scenePlugin, km as sceneQuaternionToEuler, Am as sceneTransformToMatrix, z as scriptProp, A as selectAssetsByKind, M as selectAssetsBySlot, fo as selectSceneObject, co as selectSceneObjectRange, ev as serializeAudioState, bv as serializeCharacterState, Pb as serializeI18nState, Ag as serializeNPCState, Kh as serializePrefabDocument, Sx as serializeProjectSettings, rs as serializeSceneDocument, Ux as serializeSceneState, E_ as serializeTimeState, Hp as serializeVisit, H_ as serializeWeatherState, Nl as setDefaultGameplayEventServices, yi as setDefaultInteractionSystemResolver, yr as setDefaultToonMode, Ha as setSceneObjectHover, Oa as shouldRunEditorAutosave, fu as shouldSetupPluginForRuntime, jt as shouldUpdate, qt as shouldUpdateVector3, rd as smoothSeamNormals, tr as snapBuildingPosition, is as snapSceneTransform, Xn as steeringTickScale, jh as subscribeSceneObjectDelta, ix as summarizeFrameTimes, Pd as supportsGpuInstanceBatches, Du as suspendAutoSave, Xs as syncBuildingGpuBuffers, Ns as syncBuildingIndirectArgsBuffer, Ab as t, qg as teleportDestinationToVector3, b_ as threeObjectPool, Mt as tileFootprintKeys, Ft as tileGroupToPlacementEntries, Vt as tileHalfSize, gt as tileOverlaps, wt as tilePositionToCell, At as tileToPlacementEntry, k_ as timePlugin, Ah as toSceneObjectDelta, Yc as toggleCharacterWeapon, yS as triggerZoneScript, Hg as unfocusCamera, Kt as unindexId, _c as unregisterNPCBrainBlueprint, er as updateInputState, dv as useAmbientBgm, vt as useAnimationBridge, rr as useAnimationPlayer, Lg as useAnimatorEvent, ee as useAssetStore, k as useAssetStoreApi, I as useAudioStore, le as useAudioStoreApi, fe as useAutoSave, tg as useBlueprintEntity, zd as useBuildingEditor, zc as useBuildingGpuCullingStore, qs as useBuildingGpuCullingStoreApi, Hc as useBuildingRenderStateStore, Ts as useBuildingRenderStateStoreApi, nn as useBuildingStore, ln as useBuildingStoreApi, Fs as useBuildingVisibilityStore, Rs as useBuildingVisibilityStoreApi, Xl as useCamera, Wl as useCameraBridge, a as useCanvasFrameScheduler, Ct as useCharacterAnimator, Sy as useCharacterMenuController, B as useCharacterStore, Wc as useCharacterStoreApi, jr as useClicker, Vd as useClipTransition, qn as useContactShadow, ng as useCurrentInteraction, N_ as useDayChange, yl as useDialogRegistry, bl as useDialogStore, El as useDialogStoreApi, Mo as useEditor, Bi as useEditorAutosave, xo as useEditorShortcuts, Uo as useEditorStore, u as useEngineFrame, c as useFrameDriverItem, ad as useGLTFAsset, Rg as useGaesupController, Cn as useGaesupGltf, E as useGaesupRuntime, D as useGaesupRuntimeRevision, R as useGaesupStore, gi as useGaesupStoreApi, M_ as useGameClock, A_ as useGameTime, Ql as useGenericRefs, gr as useGltfAndSize, jd as useGrassManager, P_ as useHourChange, kb as useI18nStore, sd as useImportedMaterials, nx as useInputActions, Zn as useInputBackend, Bs as useInteractablesStore, Hs as useInteractablesStoreApi, rg as useInteractionKey, ag as useInteractionSystem, Sf as useKeyboard, me as useLoadOnMount, zb as useLocale, a_ as useMinimap, eg as useMotion, Ip as useMultiplayer, nc as useNPCStore, wc as useNPCStoreApi, zf as useNameplate, Ig as useNpcSchedule, Vf as usePerfStore, ox as usePerformanceReport, tt as usePhysicsBridge, Ap as usePlayerNetwork, Tf as usePlayerPosition, jf as usePlayerWorldPosition, Uf as useQualityProfile, tC as useRendererRecovery, _e as useRideable, L as useRoomVisibilityStore, de as useRoomVisibilityStoreApi, V as useSceneStore, cl as useSceneStoreApi, pS as useScriptObjectTransform, uS as useScriptRuntime, On as useSharedFrame, Zd as useShoreField, Bf as useSpeechBalloonPosition, pn as useStateSystem, zg as useTeleport, j_ as useTimeOfDay, Iu as useTimeStore, Mu as useTimeStoreApi, vl as useToastStore, Rb as useTranslate, Rf as useUIConfigStore, Kp as useVisitRoom, Ss as useWeatherStore, bs as useWeatherStoreApi, X_ as useWeatherTicker, nu as useWorldInputActions, dr as useWorldInputScope, fx as useWorldLoadProgress, ve as useWorldObjectStore, ae as useWorldObjectStoreApi, Pt as useWorldPhysicsInterpolation, Bt as useWorldPhysicsStep, m as validateAnimatorController, Op as validateContentBundle, Tp as validateContentBundleManifest, Su as validateGaesupPlugin, ed as validateModelStats, so as validatePrefabDocument, dh as validateProjectCollisionLayers, Rx as validateProjectFile, wx as validateProjectSettings, Xa as validateSceneComponentData, qi as validateSceneDocument, lh as validateSceneLayerTagRegistry, uh as validateSceneObjectLayersAndTags, Yh as validateSerializedPrefabDocument, Da as validateSerializedSceneDocument, Gp as visitProviderFromSaveSystem, $r as wallGroupToPlacementEntries, at as wallToPlacementEntry, an as wallTransformToEdge, G_ as weatherPlugin, xt as worldToBuildingCell, tn as zigZag };