gaesup-world 0.8.3 → 0.8.5

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Files changed (34) hide show
  1. package/dist/gaesup/camera/control/normal.js +2 -2
  2. package/dist/gaesup/component/active/character/index.js +1 -1
  3. package/dist/gaesup/component/inner/character/type.d.ts +2 -1
  4. package/dist/gaesup/component/inner/common/InnerGroupRef.d.ts +1 -0
  5. package/dist/gaesup/component/inner/common/RigidbodyRef.d.ts +3 -2
  6. package/dist/gaesup/component/inner/common/RigidbodyRef.js +5 -1
  7. package/dist/gaesup/component/inner/common/partsGroupRef.d.ts +7 -0
  8. package/dist/gaesup/component/inner/common/partsGroupRef.js +31 -0
  9. package/dist/gaesup/component/inner/common/type.d.ts +5 -3
  10. package/dist/gaesup/component/passive/type.d.ts +2 -2
  11. package/dist/gaesup/controller/index.js +1 -1
  12. package/dist/gaesup/controller/type.d.ts +3 -0
  13. package/dist/gaesup/gaesupProps/index.js +4 -12
  14. package/dist/gaesup/hooks/useClicker/index.d.ts +0 -1
  15. package/dist/gaesup/hooks/useClicker/index.js +3 -31
  16. package/dist/gaesup/hooks/useMovePoint/index.js +5 -23
  17. package/dist/gaesup/hooks/useTeleport/index.js +7 -4
  18. package/dist/gaesup/physics/character/direction.d.ts +3 -20
  19. package/dist/gaesup/physics/character/direction.js +7 -7
  20. package/dist/gaesup/physics/character/impulse.js +1 -18
  21. package/dist/gaesup/physics/character/index.js +2 -0
  22. package/dist/gaesup/physics/character/queue.d.ts +2 -0
  23. package/dist/gaesup/physics/character/queue.js +48 -0
  24. package/dist/gaesup/physics/character/stop.js +1 -11
  25. package/dist/gaesup/tools/clicker/index.js +17 -2
  26. package/dist/gaesup/tools/gamepad/style.css +0 -1
  27. package/dist/gaesup/tools/rideable/index.js +0 -1
  28. package/dist/gaesup/tools/rideable/type.d.ts +2 -2
  29. package/dist/gaesup/world/context/index.js +5 -0
  30. package/dist/gaesup/world/context/type.d.ts +17 -2
  31. package/dist/index.js +0 -1
  32. package/package.json +1 -1
  33. package/dist/gaesup/camera/detector/index.d.ts +0 -2
  34. package/dist/gaesup/camera/detector/index.js +0 -28
@@ -1,9 +1,9 @@
1
1
  import { V3 } from "../../utils/vector";
2
2
  export var makeNormalCameraPosition = function (activeState, cameraOption) {
3
- var YDistance = cameraOption.YDistance, ZDistance = cameraOption.ZDistance;
3
+ var XDistance = cameraOption.XDistance, YDistance = cameraOption.YDistance, ZDistance = cameraOption.ZDistance;
4
4
  var cameraPosition = activeState.position
5
5
  .clone()
6
- .add(V3(0, YDistance, ZDistance));
6
+ .add(V3(XDistance, YDistance, ZDistance));
7
7
  return cameraPosition;
8
8
  };
9
9
  export default function normal(prop) {
@@ -13,5 +13,5 @@ import { jsx as _jsx } from "react/jsx-runtime";
13
13
  import { CharacterInnerRef } from "../../inner/character";
14
14
  export function CharacterRef(_a) {
15
15
  var children = _a.children, props = _a.props, refs = _a.refs, urls = _a.urls;
16
- return (_jsx(CharacterInnerRef, __assign({ url: urls.characterUrl, isActive: true, componentType: "character", rigidbodyType: "dynamic", controllerOptions: props.controllerOptions, groundRay: props.groundRay, onAnimate: props.onAnimate, onFrame: props.onFrame, onReady: props.onReady, onDestory: props.onDestory }, refs, { children: children })));
16
+ return (_jsx(CharacterInnerRef, __assign({ url: urls.characterUrl, isActive: true, componentType: "character", rigidbodyType: "dynamic", controllerOptions: props.controllerOptions, groundRay: props.groundRay, onAnimate: props.onAnimate, onFrame: props.onFrame, onReady: props.onReady, onDestory: props.onDestory, rigidBodyProps: props.rigidBodyProps, parts: props.parts }, refs, { children: children })));
17
17
  }
@@ -1,9 +1,10 @@
1
1
  import { callbackType } from "../../../controller/initialize/callback/type";
2
- import { groundRayType } from "../../../controller/type";
2
+ import { groundRayType, partsType } from "../../../controller/type";
3
3
  import { passiveCharacterPropsType } from "../../passive/character/type";
4
4
  import { componentTypeString, innerRefType } from "../../passive/type";
5
5
  export type characterInnerType = {
6
6
  componentType: componentTypeString;
7
7
  isActive?: boolean;
8
8
  groundRay: groundRayType;
9
+ parts?: partsType;
9
10
  } & passiveCharacterPropsType & innerRefType & callbackType;
@@ -10,4 +10,5 @@ export declare const InnerGroupRef: import("react").ForwardRefExoticComponent<{
10
10
  isActive?: boolean;
11
11
  ridingUrl?: string;
12
12
  offset?: THREE.Vector3;
13
+ parts?: import("../../../controller/type").partsType;
13
14
  } & import("./type").ridingType & import("react").RefAttributes<THREE.Group<THREE.Object3DEventMap>>>;
@@ -9,7 +9,8 @@ export declare const RigidBodyRef: import("react").ForwardRefExoticComponent<{
9
9
  isActive?: boolean;
10
10
  ridingUrl?: string;
11
11
  groundRay?: import("../../../controller/type").groundRayType;
12
- rigidBodyProps?: RapierRigidBody;
12
+ rigidBodyProps?: import("@react-three/rapier").RigidBodyProps;
13
+ parts?: import("../../../controller/type").partsType;
13
14
  } & {
14
15
  children?: import("react").ReactNode;
15
16
  groundRay?: import("../../../controller/type").groundRayType;
@@ -29,7 +30,7 @@ export declare const RigidBodyRef: import("react").ForwardRefExoticComponent<{
29
30
  userData?: {
30
31
  intangible: boolean;
31
32
  };
32
- rigidBodyProps?: RapierRigidBody;
33
+ rigidBodyProps?: import("@react-three/rapier").RigidBodyProps;
33
34
  outerGroupProps?: THREE.Group<THREE.Object3DEventMap>;
34
35
  innerGroupProps?: THREE.Group<THREE.Object3DEventMap>;
35
36
  } & import("./type").ridingType & import("../../passive/type").innerRefType & import("../../../controller/initialize/callback/type").callbackType & import("react").RefAttributes<RapierRigidBody>>;
@@ -25,6 +25,7 @@ import calculation from "../../../physics";
25
25
  import { V3 } from "../../../utils";
26
26
  import { GaesupWorldContext } from "../../../world/context";
27
27
  import { InnerGroupRef } from "./InnerGroupRef";
28
+ import { PartsGroupRef } from "./partsGroupRef";
28
29
  import { setGroundRay } from "./setGroundRay";
29
30
  export var RigidBodyRef = forwardRef(function (props, ref) {
30
31
  var _a;
@@ -85,5 +86,8 @@ export var RigidBodyRef = forwardRef(function (props, ref) {
85
86
  });
86
87
  return (_jsxs(RigidBody, __assign({ colliders: false, ref: ref, name: props.name, rotation: euler()
87
88
  .set(0, ((_a = props.rotation) === null || _a === void 0 ? void 0 : _a.clone().y) || 0, 0)
88
- .clone(), userData: props.userData, type: props.rigidbodyType || (props.isActive ? "dynamic" : "fixed"), sensor: props.sensor, onIntersectionEnter: props.onIntersectionEnter, onCollisionEnter: props.onCollisionEnter }, props.rigidBodyProps, { children: [_jsx(CapsuleCollider, { ref: props.colliderRef, args: [(size.y / 2 - size.x) * 1.2, size.x * 1.2], position: [0, (size.y / 2 + size.x / 2) * 1.2, 0] }), props.children, _jsx(InnerGroupRef, { objectNode: objectNode, animationRef: animationRef, nodes: nodes, ref: props.innerGroupRef, isActive: props.isActive, isRiderOn: props.isRiderOn, enableRiding: props.enableRiding, ridingUrl: props.ridingUrl, offset: props.offset, children: props.children })] })));
89
+ .clone(), userData: props.userData, type: props.rigidbodyType || (props.isActive ? "dynamic" : "fixed"), sensor: props.sensor, onIntersectionEnter: props.onIntersectionEnter, onCollisionEnter: props.onCollisionEnter }, props.rigidBodyProps, { children: [_jsx(CapsuleCollider, { ref: props.colliderRef, args: [(size.y / 2 - size.x) * 1.2, size.x * 1.2], position: [0, (size.y / 2 + size.x / 2) * 1.2, 0] }), _jsxs(InnerGroupRef, { objectNode: objectNode, animationRef: animationRef, nodes: nodes, ref: props.innerGroupRef, isActive: props.isActive, isRiderOn: props.isRiderOn, enableRiding: props.enableRiding, ridingUrl: props.ridingUrl, offset: props.offset, parts: props.parts, children: [props.children, props.parts &&
90
+ props.parts.map(function (url, key) {
91
+ return (_jsx(PartsGroupRef, { url: url, isActive: props.isActive, componentType: props.componentType, currentAnimation: props.currentAnimation }, key + url));
92
+ })] })] })));
89
93
  });
@@ -0,0 +1,7 @@
1
+ import { componentTypeString } from "../../passive/type";
2
+ export declare const PartsGroupRef: ({ url, isActive, componentType, currentAnimation, }: {
3
+ url: string;
4
+ isActive: boolean;
5
+ componentType: componentTypeString;
6
+ currentAnimation: string;
7
+ }) => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,31 @@
1
+ import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useAnimations, useGLTF } from "@react-three/drei";
3
+ import { useGraph } from "@react-three/fiber";
4
+ import { useMemo } from "react";
5
+ import * as THREE from "three";
6
+ import { SkeletonUtils } from "three-stdlib";
7
+ import playActions from "../../../animation/actions";
8
+ export var PartsGroupRef = function (_a) {
9
+ var url = _a.url, isActive = _a.isActive, componentType = _a.componentType, currentAnimation = _a.currentAnimation;
10
+ var _b = useGLTF(url), scene = _b.scene, animations = _b.animations;
11
+ var clone = useMemo(function () { return SkeletonUtils.clone(scene); }, [scene]);
12
+ var _c = useAnimations(animations), actions = _c.actions, ref = _c.ref;
13
+ var nodes = useGraph(clone).nodes;
14
+ var objectNode = Object.values(nodes).find(function (node) { return node.type === "Object3D"; });
15
+ playActions({
16
+ type: componentType,
17
+ actions: actions,
18
+ animationRef: ref,
19
+ currentAnimation: isActive ? undefined : currentAnimation,
20
+ isActive: isActive,
21
+ });
22
+ return (_jsxs(_Fragment, { children: [_jsx("primitive", { object: objectNode, visible: false, receiveShadow: true, castShadow: true, ref: ref }), Object.keys(nodes).map(function (name, key) {
23
+ var node = nodes[name];
24
+ if (node instanceof THREE.SkinnedMesh) {
25
+ return (_jsx("skinnedMesh", { castShadow: true, receiveShadow: true, material: node.material, geometry: node.geometry, skeleton: node.skeleton }, key));
26
+ }
27
+ else if (node instanceof THREE.Mesh) {
28
+ return (_jsx("mesh", { castShadow: true, receiveShadow: true, material: node.material, geometry: node.geometry }, key));
29
+ }
30
+ })] }));
31
+ };
@@ -1,9 +1,9 @@
1
1
  import { Collider } from "@dimforge/rapier3d-compat";
2
- import { RapierRigidBody, RigidBodyTypeString } from "@react-three/rapier";
2
+ import { RigidBodyProps, RigidBodyTypeString } from "@react-three/rapier";
3
3
  import { MutableRefObject, RefObject } from "react";
4
4
  import * as THREE from "three";
5
5
  import { callbackType } from "../../../controller/initialize/callback/type";
6
- import { groundRayType } from "../../../controller/type";
6
+ import { groundRayType, partsType } from "../../../controller/type";
7
7
  import { urlsType } from "../../../world/context/type";
8
8
  import { innerRefType, passivePropsType } from "../../passive/type";
9
9
  export type characterColliderType = {
@@ -22,6 +22,7 @@ export type InnerGroupRefType = {
22
22
  isActive?: boolean;
23
23
  ridingUrl?: string;
24
24
  offset?: THREE.Vector3;
25
+ parts?: partsType;
25
26
  } & ridingType;
26
27
  export type ridingType = {
27
28
  isRiderOn?: boolean;
@@ -55,5 +56,6 @@ export type rigidBodyRefType = {
55
56
  isActive?: boolean;
56
57
  ridingUrl?: string;
57
58
  groundRay?: groundRayType;
58
- rigidBodyProps?: RapierRigidBody;
59
+ rigidBodyProps?: RigidBodyProps;
60
+ parts?: partsType;
59
61
  } & passivePropsType & innerRefType & callbackType;
@@ -1,5 +1,5 @@
1
1
  import { Collider } from "@dimforge/rapier3d-compat";
2
- import { CollisionEnterPayload, RapierRigidBody, RigidBodyTypeString } from "@react-three/rapier";
2
+ import { CollisionEnterPayload, RapierRigidBody, RigidBodyProps, RigidBodyTypeString } from "@react-three/rapier";
3
3
  import { MutableRefObject } from "react";
4
4
  import * as THREE from "three";
5
5
  import { controllerOptionsType, groundRayType } from "../../controller/type";
@@ -30,7 +30,7 @@ export type passivePropsType = {
30
30
  userData?: {
31
31
  intangible: boolean;
32
32
  };
33
- rigidBodyProps?: RapierRigidBody;
33
+ rigidBodyProps?: RigidBodyProps;
34
34
  outerGroupProps?: THREE.Group;
35
35
  innerGroupProps?: THREE.Group;
36
36
  } & ridingType;
@@ -65,7 +65,7 @@ export function GaesupControllerInner(props) {
65
65
  }, []);
66
66
  var prop = __assign(__assign(__assign(__assign({}, initControllerProps({
67
67
  refs: refs,
68
- })), { children: props.children, groupProps: props.groupProps, controllerOptions: gaesupControl.value.controllerOptions }), gaesupControl.value.callbacks), refs);
68
+ })), { children: props.children, groupProps: props.groupProps, rigidBodyProps: props.rigidBodyProps, controllerOptions: gaesupControl.value.controllerOptions, parts: props.parts }), gaesupControl.value.callbacks), refs);
69
69
  initDebug({
70
70
  controllerContext: gaesupControl.value,
71
71
  controllerDispatch: gaesupControl.dispatch,
@@ -54,6 +54,7 @@ export type controllerInnerType = {
54
54
  cameraRay: cameraRayType;
55
55
  keyControl: keyControlType;
56
56
  controllerOptions: controllerOptionsType;
57
+ parts?: partsType;
57
58
  } & controllerOtherPropType & refsType & callbackType;
58
59
  export type animationTagType = {
59
60
  idle: string;
@@ -89,6 +90,8 @@ export interface controllerOtherPropType extends RigidBodyProps {
89
90
  rigidBodyProps?: RigidBodyProps;
90
91
  debug?: boolean;
91
92
  }
93
+ export type partsType = string[];
92
94
  export type controllerType = controllerOtherPropType & urlsType & Partial<gaesupControllerContextPropType> & callbackType & {
93
95
  controllerOptions?: controllerOptionsType;
96
+ parts?: partsType;
94
97
  };
@@ -18,10 +18,10 @@ import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../world/contex
18
18
  export function GaeSupProps(_a) {
19
19
  var _b = _a.type, type = _b === void 0 ? "normal" : _b, text = _a.text, position = _a.position, children = _a.children;
20
20
  var groupRef = useRef(null);
21
- var _c = useContext(GaesupWorldContext), minimap = _c.minimap, clickerOption = _c.clickerOption;
21
+ var _c = useContext(GaesupWorldContext), minimap = _c.minimap, activeState = _c.activeState, clickerOption = _c.clickerOption;
22
22
  var dispatch = useContext(GaesupWorldDispatchContext);
23
23
  // clicker
24
- var _d = useClicker(), moveClicker = _d.moveClicker, moveDoubleClicker = _d.moveDoubleClicker;
24
+ var moveClicker = useClicker().moveClicker;
25
25
  useEffect(function () {
26
26
  if (groupRef.current) {
27
27
  var box = new THREE.Box3().setFromObject(groupRef.current);
@@ -43,16 +43,8 @@ export function GaeSupProps(_a) {
43
43
  }
44
44
  }, []);
45
45
  return (_jsx("group", { ref: groupRef, position: position, onPointerDown: function (e) {
46
- // Only the mesh closest to the camera will be processed
47
- e.stopPropagation();
48
- // You may optionally capture the target
49
- e.target.setPointerCapture(e.pointerId);
46
+ if (e.srcElement instanceof HTMLDivElement)
47
+ return;
50
48
  moveClicker(e, false, type);
51
- }, onPointerUp: function (e) {
52
- e.stopPropagation();
53
- // Optionally release capture
54
- e.target.releasePointerCapture(e.pointerId);
55
- }, onDoubleClick: function (e) {
56
- moveDoubleClicker(e, true, type);
57
49
  }, children: children }));
58
50
  }
@@ -1,5 +1,4 @@
1
1
  import { ThreeEvent } from "@react-three/fiber";
2
2
  export declare function useClicker(): {
3
3
  moveClicker: (e: ThreeEvent<MouseEvent>, isRun: boolean, type: "normal" | "ground") => void;
4
- moveDoubleClicker: (e: ThreeEvent<MouseEvent>, isRun: boolean, type: "normal" | "ground") => void;
5
4
  };
@@ -1,37 +1,20 @@
1
- var __assign = (this && this.__assign) || function () {
2
- __assign = Object.assign || function(t) {
3
- for (var s, i = 1, n = arguments.length; i < n; i++) {
4
- s = arguments[i];
5
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
6
- t[p] = s[p];
7
- }
8
- return t;
9
- };
10
- return __assign.apply(this, arguments);
11
- };
12
1
  import { useContext } from "react";
13
- import { V3, calcNorm } from "../../utils";
2
+ import { V3 } from "../../utils";
14
3
  import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../../world/context";
15
4
  export function useClicker() {
16
- var _a = useContext(GaesupWorldContext), activeState = _a.activeState, mode = _a.mode, clicker = _a.clicker, clickerOption = _a.clickerOption;
5
+ var _a = useContext(GaesupWorldContext), activeState = _a.activeState, mode = _a.mode;
17
6
  var dispatch = useContext(GaesupWorldDispatchContext);
18
7
  var moveClicker = function (e, isRun, type) {
19
8
  if (mode.controller !== "clicker" || type !== "ground")
20
9
  return;
21
10
  var u = activeState.position;
22
11
  var v = V3(e.point.x, e.point.y, e.point.z);
23
- var norm = calcNorm(u, v, false);
24
- if (norm < 2)
25
- return;
26
- var gap = calcNorm(v, clicker.point, true);
27
- if (gap < 1)
28
- return;
29
12
  var newAngle = Math.atan2(v.z - u.z, v.x - u.x);
30
13
  dispatch({
31
14
  type: "update",
32
15
  payload: {
33
16
  clicker: {
34
- point: v,
17
+ point: V3(v.x, 0, v.z),
35
18
  angle: newAngle,
36
19
  isOn: true,
37
20
  isRun: isRun,
@@ -39,18 +22,7 @@ export function useClicker() {
39
22
  },
40
23
  });
41
24
  };
42
- var moveDoubleClicker = function (e, isRun, type) {
43
- if (!clicker.isOn || !clickerOption.isRun)
44
- return;
45
- dispatch({
46
- type: "update",
47
- payload: {
48
- clicker: __assign(__assign({}, clicker), { isRun: isRun }),
49
- },
50
- });
51
- };
52
25
  return {
53
26
  moveClicker: moveClicker,
54
- moveDoubleClicker: moveDoubleClicker,
55
27
  };
56
28
  }
@@ -1,16 +1,14 @@
1
- import { useContext, useEffect } from "react";
1
+ import { vec3 } from "@react-three/rapier";
2
+ import { useContext } from "react";
2
3
  import { V3 } from "../../utils";
3
4
  import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../../world/context";
4
5
  export function useMovePoint() {
5
6
  var _a = useContext(GaesupWorldContext), activeState = _a.activeState, clicker = _a.clicker;
6
7
  var dispatch = useContext(GaesupWorldDispatchContext);
7
8
  var move = function (position, isRun) {
8
- var originPoint = activeState.position;
9
- var newAngle = Math.atan2(position.z - originPoint.z, position.x - originPoint.x);
10
- var norm = Math.sqrt(Math.pow(position.z - originPoint.z, 2) +
11
- Math.pow(position.x - originPoint.x, 2));
12
- if (norm < 2)
13
- return;
9
+ var u = activeState.position;
10
+ var v = vec3(position);
11
+ var newAngle = Math.atan2(v.z - u.z, v.x - u.x);
14
12
  dispatch({
15
13
  type: "update",
16
14
  payload: {
@@ -23,22 +21,6 @@ export function useMovePoint() {
23
21
  },
24
22
  });
25
23
  };
26
- // 거리 계산
27
- useEffect(function () {
28
- var originPoint = activeState.position;
29
- var newPosition = clicker.point;
30
- var norm = Math.sqrt(Math.pow(newPosition.z - originPoint.z, 2) +
31
- Math.pow(newPosition.x - originPoint.x, 2));
32
- if (norm < 1) {
33
- clicker.isOn = false;
34
- dispatch({
35
- type: "update",
36
- payload: {
37
- clicker: clicker,
38
- },
39
- });
40
- }
41
- }, [activeState.position, clicker.point]);
42
24
  return {
43
25
  move: move,
44
26
  };
@@ -1,11 +1,14 @@
1
1
  import { useContext } from "react";
2
2
  import { GaesupWorldContext } from "../../world/context";
3
3
  export function useTeleport() {
4
- var refs = useContext(GaesupWorldContext).refs;
4
+ var worldContext = useContext(GaesupWorldContext);
5
5
  var Teleport = function (position) {
6
- var _a, _b;
7
- if (refs && refs.rigidBodyRef && refs.rigidBodyRef.current)
8
- (_b = (_a = refs.rigidBodyRef) === null || _a === void 0 ? void 0 : _a.current) === null || _b === void 0 ? void 0 : _b.setTranslation(position, true);
6
+ var _a, _b, _c;
7
+ if (worldContext &&
8
+ (worldContext === null || worldContext === void 0 ? void 0 : worldContext.refs) &&
9
+ ((_a = worldContext === null || worldContext === void 0 ? void 0 : worldContext.refs) === null || _a === void 0 ? void 0 : _a.rigidBodyRef) &&
10
+ ((_c = (_b = worldContext === null || worldContext === void 0 ? void 0 : worldContext.refs) === null || _b === void 0 ? void 0 : _b.rigidBodyRef) === null || _c === void 0 ? void 0 : _c.current))
11
+ worldContext.refs.rigidBodyRef.current.setTranslation(position, true);
9
12
  };
10
13
  return {
11
14
  Teleport: Teleport,
@@ -1,22 +1,5 @@
1
- import { joyStickInnerType } from "../../tools/joystick/type";
2
- import { activeStateType, clickerType, modeType } from "../../world/context/type";
1
+ import { gaesupWorldContextType } from "../../world/context/type";
3
2
  import { calcType } from "../type";
4
- export declare function orbitDirection({ activeState, control, mode, joystick, clicker, }: {
5
- activeState: activeStateType;
6
- mode: modeType;
7
- joystick: joyStickInnerType;
8
- clicker: clickerType;
9
- control: {
10
- [key: string]: boolean;
11
- };
12
- }): void;
13
- export declare function normalDirection({ activeState, control, mode, joystick, clicker, }: {
14
- activeState: activeStateType;
15
- mode: modeType;
16
- joystick: joyStickInnerType;
17
- clicker: clickerType;
18
- control: {
19
- [key: string]: boolean;
20
- };
21
- }): void;
3
+ export declare function orbitDirection({ activeState, control, mode, joystick, clicker, clickerOption, }: Partial<gaesupWorldContextType>): void;
4
+ export declare function normalDirection({ activeState, control, mode, joystick, clicker, clickerOption, }: Partial<gaesupWorldContextType>): void;
22
5
  export default function direction(prop: calcType): void;
@@ -1,6 +1,6 @@
1
1
  import { V3, calcAngleByVector } from "../../utils/vector";
2
2
  export function orbitDirection(_a) {
3
- var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, clicker = _a.clicker;
3
+ var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, clicker = _a.clicker, clickerOption = _a.clickerOption;
4
4
  var forward = control.forward, backward = control.backward, leftward = control.leftward, rightward = control.rightward;
5
5
  var dirX = Number(leftward) - Number(rightward);
6
6
  var dirZ = Number(forward) - Number(backward);
@@ -26,7 +26,7 @@ export function orbitDirection(_a) {
26
26
  activeState.dir = activeState.direction.normalize();
27
27
  }
28
28
  export function normalDirection(_a) {
29
- var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, clicker = _a.clicker;
29
+ var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, clicker = _a.clicker, clickerOption = _a.clickerOption;
30
30
  var forward = control.forward, backward = control.backward, leftward = control.leftward, rightward = control.rightward;
31
31
  if (mode.controller === "joystick") {
32
32
  if (joystick.joyStickOrigin.isCenter)
@@ -52,11 +52,11 @@ export function normalDirection(_a) {
52
52
  }
53
53
  }
54
54
  export default function direction(prop) {
55
- var _a = prop.worldContext, joystick = _a.joystick, mode = _a.mode, activeState = _a.activeState, control = _a.control, clicker = _a.clicker;
56
- if (mode.control === "normal") {
57
- normalDirection({ activeState: activeState, control: control, mode: mode, joystick: joystick, clicker: clicker });
55
+ var worldContext = prop.worldContext;
56
+ if (worldContext.mode.control === "normal") {
57
+ normalDirection(worldContext);
58
58
  }
59
- else if (mode.control === "orbit") {
60
- orbitDirection({ activeState: activeState, control: control, mode: mode, joystick: joystick, clicker: clicker });
59
+ else if (worldContext.mode.control === "orbit") {
60
+ orbitDirection(worldContext);
61
61
  }
62
62
  }
@@ -1,17 +1,6 @@
1
- var __assign = (this && this.__assign) || function () {
2
- __assign = Object.assign || function(t) {
3
- for (var s, i = 1, n = arguments.length; i < n; i++) {
4
- s = arguments[i];
5
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
6
- t[p] = s[p];
7
- }
8
- return t;
9
- };
10
- return __assign.apply(this, arguments);
11
- };
12
1
  import { vec3 } from "@react-three/rapier";
13
2
  export default function impulse(prop) {
14
- var rigidBodyRef = prop.rigidBodyRef, _a = prop.worldContext, states = _a.states, activeState = _a.activeState, dispatch = prop.dispatch;
3
+ var rigidBodyRef = prop.rigidBodyRef, _a = prop.worldContext, states = _a.states, activeState = _a.activeState;
15
4
  var isMoving = states.isMoving, isRunning = states.isRunning;
16
5
  var _b = prop.controllerContext.character, walkSpeed = _b.walkSpeed, runSpeed = _b.runSpeed, jumpSpeed = _b.jumpSpeed;
17
6
  var isOnTheGround = states.isOnTheGround, isJumping = states.isJumping;
@@ -34,10 +23,4 @@ export default function impulse(prop) {
34
23
  rigidBodyRef.current.applyImpulse(impulse, true);
35
24
  activeState.position = vec3(rigidBodyRef.current.translation());
36
25
  activeState.velocity = vec3(rigidBodyRef.current.linvel());
37
- dispatch({
38
- type: "update",
39
- payload: {
40
- activeState: __assign({}, activeState),
41
- },
42
- });
43
26
  }
@@ -1,10 +1,12 @@
1
1
  import direction from "./direction";
2
2
  import impulse from "./impulse";
3
3
  import innerCalc from "./innerCalc";
4
+ import queue from "./queue";
4
5
  import stop from "./stop";
5
6
  export default function characterCalculation(calcProp) {
6
7
  direction(calcProp);
7
8
  impulse(calcProp);
8
9
  innerCalc(calcProp);
9
10
  stop(calcProp);
11
+ queue(calcProp);
10
12
  }
@@ -0,0 +1,2 @@
1
+ import { calcType } from "../type";
2
+ export default function queue(prop: calcType): void;
@@ -0,0 +1,48 @@
1
+ import { vec3 } from "@react-three/rapier";
2
+ import * as THREE from "three";
3
+ import { calcNorm } from "../../utils";
4
+ export default function queue(prop) {
5
+ var _a;
6
+ var rigidBodyRef = prop.rigidBodyRef, state = prop.state, _b = prop.worldContext, clicker = _b.clicker, mode = _b.mode, clickerOption = _b.clickerOption, block = _b.block;
7
+ var u = vec3((_a = rigidBodyRef.current) === null || _a === void 0 ? void 0 : _a.translation());
8
+ var norm = calcNorm(u, clicker.point, false);
9
+ if (clickerOption.autoStart) {
10
+ if (clickerOption.queue[0] instanceof THREE.Vector3) {
11
+ clicker.isOn = true;
12
+ norm = calcNorm(u, clickerOption.queue[0], false);
13
+ var v = vec3(clickerOption.queue[0]);
14
+ var newAngle = Math.atan2(v.z - u.z, v.x - u.x);
15
+ clicker.angle = newAngle;
16
+ }
17
+ }
18
+ if (norm < 1 && mode.controller === "clicker") {
19
+ if (clickerOption.track && clickerOption.queue.length !== 0) {
20
+ var Q = clickerOption.queue.shift();
21
+ if (Q instanceof THREE.Vector3) {
22
+ clicker.point = Q;
23
+ var v = vec3(clicker.point);
24
+ var newAngle = Math.atan2(v.z - u.z, v.x - u.x);
25
+ clicker.angle = newAngle;
26
+ }
27
+ else {
28
+ var action = Q.action, beforeCB = Q.beforeCB, afterCB_1 = Q.afterCB, time = Q.time;
29
+ if (action === "stop") {
30
+ state.clock.stop();
31
+ beforeCB(state);
32
+ console.log();
33
+ setTimeout(function () {
34
+ state.clock.start();
35
+ afterCB_1(state);
36
+ }, time);
37
+ }
38
+ }
39
+ if (clickerOption.loop) {
40
+ clickerOption.queue.push(Q);
41
+ }
42
+ }
43
+ else {
44
+ clicker.isOn = false;
45
+ clicker.isRun = false;
46
+ }
47
+ }
48
+ }
@@ -1,18 +1,8 @@
1
- import { vec3 } from "@react-three/rapier";
2
- import { calcNorm } from "../../utils";
3
1
  export default function stop(prop) {
4
- var _a;
5
- var rigidBodyRef = prop.rigidBodyRef, _b = prop.worldContext, control = _b.control, clicker = _b.clicker, mode = _b.mode;
2
+ var _a = prop.worldContext, control = _a.control, clicker = _a.clicker, mode = _a.mode;
6
3
  var keyS = control.keyS;
7
4
  if (keyS && mode.controller === "clicker") {
8
5
  clicker.isOn = false;
9
6
  clicker.isRun = false;
10
7
  }
11
- // 목적지 도착
12
- var u = vec3((_a = rigidBodyRef.current) === null || _a === void 0 ? void 0 : _a.translation());
13
- var norm = calcNorm(u, clicker.point, false);
14
- if (norm < 1 && mode.controller === "clicker") {
15
- clicker.isOn = false;
16
- clicker.isRun = false;
17
- }
18
8
  }
@@ -1,8 +1,23 @@
1
- import { jsxs as _jsxs, Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
1
+ import { jsxs as _jsxs, jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
2
+ import { Line } from "@react-three/drei";
2
3
  import { useContext } from "react";
4
+ import * as THREE from "three";
3
5
  import { GaesupWorldContext } from "../../world/context";
4
6
  export function Clicker(_a) {
5
7
  var onMarker = _a.onMarker, runMarker = _a.runMarker;
6
8
  var _b = useContext(GaesupWorldContext), clicker = _b.clicker, mode = _b.mode, clickerOption = _b.clickerOption;
7
- return (_jsx(_Fragment, { children: mode.controller === "clicker" && (_jsxs("group", { position: clicker.point, children: [clicker.isOn && onMarker, clicker.isOn && clickerOption.isRun && clicker.isRun && runMarker] })) }));
9
+ var pointQ = [];
10
+ for (var i = 0; i < clickerOption.queue.length; i++) {
11
+ if (clickerOption.queue[i] instanceof THREE.Vector3) {
12
+ pointQ.push(clickerOption.queue[i]);
13
+ }
14
+ }
15
+ return (_jsxs(_Fragment, { children: [mode.controller === "clicker" && (_jsxs("group", { position: clicker.point, children: [clicker.isOn && onMarker, clicker.isOn && clickerOption.isRun && clicker.isRun && runMarker] })), clickerOption.line &&
16
+ pointQ.map(function (queueItem, key) {
17
+ if (queueItem instanceof THREE.Vector3) {
18
+ var current = key;
19
+ var before = key === 0 ? pointQ.length - 1 : key - 1;
20
+ return (_jsxs("group", { position: [0, 1, 0], children: [_jsx(Line, { worldUnits: true, points: [pointQ[before], pointQ[current]], color: "turquoise", transparent: true, opacity: 0.5, lineWidth: 0.4 }), _jsxs("mesh", { position: queueItem, children: [_jsx("sphereGeometry", { args: [0.6, 30, 0.6] }), _jsx("meshStandardMaterial", { color: "turquoise", transparent: true, opacity: 0.8 })] }, key)] }, key));
21
+ }
22
+ })] }));
8
23
  }
@@ -37,7 +37,6 @@
37
37
  z-index: 100000;
38
38
  }
39
39
 
40
- /* padButton isClicked variant */
41
40
  .padButton.isClicked {
42
41
  background: radial-gradient(
43
42
  circle at center,
@@ -48,7 +48,6 @@ export function Rideable(props) {
48
48
  var _a;
49
49
  var _b = useContext(GaesupWorldContext), states = _b.states, rideable = _b.rideable;
50
50
  var _c = useRideable(), initRideable = _c.initRideable, ride = _c.ride, landing = _c.landing;
51
- // const current = getRideable(props.objectkey);
52
51
  var _rideable = useState({
53
52
  position: props.position || V3(0, 0, 0),
54
53
  rotation: props.rotation || euler(),
@@ -1,4 +1,4 @@
1
- import { RapierRigidBody } from "@react-three/rapier";
1
+ import { RigidBodyProps } from "@react-three/rapier";
2
2
  import * as THREE from "three";
3
3
  import { controllerOptionsType } from "../../controller/type";
4
4
  export type rideablePropType = {
@@ -19,7 +19,7 @@ export type rideablePropType = {
19
19
  vehicleSize?: THREE.Vector3;
20
20
  wheelSize?: THREE.Vector3;
21
21
  airplaneSize?: THREE.Vector3;
22
- rigidBodyProps?: RapierRigidBody;
22
+ rigidBodyProps?: RigidBodyProps;
23
23
  outerGroupProps?: THREE.Group;
24
24
  innerGroupProps?: THREE.Group;
25
25
  };
@@ -125,6 +125,11 @@ export var gaesupWorldDefault = {
125
125
  clickerOption: {
126
126
  isRun: true,
127
127
  throttle: 100,
128
+ autoStart: false,
129
+ track: false,
130
+ loop: false,
131
+ queue: [],
132
+ line: false,
128
133
  },
129
134
  };
130
135
  export var GaesupWorldContext = createContext(null);
@@ -1,5 +1,6 @@
1
1
  import { CSSProperties } from "react";
2
2
  import { actionsType, refsType } from "../../controller/type";
3
+ import { RootState } from "@react-three/fiber";
3
4
  import * as THREE from "three";
4
5
  import { rideableType } from "../../hooks/useRideable/type";
5
6
  import { joyStickInnerType } from "../../tools/joystick/type";
@@ -107,9 +108,23 @@ export type clickerType = {
107
108
  isOn: boolean;
108
109
  isRun: boolean;
109
110
  };
111
+ export type queueActionType = "stop";
112
+ export type queueFunctionType = {
113
+ action: queueActionType;
114
+ beforeCB: (state: RootState) => void;
115
+ afterCB: (state: RootState) => void;
116
+ time: number;
117
+ };
118
+ export type queueItemtype = THREE.Vector3 | queueFunctionType;
119
+ export type queueType = queueItemtype[];
110
120
  export type clickerOptionType = {
111
- isRun: boolean;
112
- throttle: number;
121
+ autoStart?: boolean;
122
+ isRun?: boolean;
123
+ throttle?: number;
124
+ track?: boolean;
125
+ loop?: boolean;
126
+ queue?: queueType;
127
+ line?: boolean;
113
128
  };
114
129
  export type wheelStateType = {
115
130
  position: THREE.Vector3;
package/dist/index.js CHANGED
@@ -12,7 +12,6 @@ export { JumpPortal } from "./gaesup/tools/jumpPortal";
12
12
  export { KeyBoardToolTip } from "./gaesup/tools/keyBoardToolTip";
13
13
  export { MiniMap } from "./gaesup/tools/miniMap";
14
14
  export { Rideable } from "./gaesup/tools/rideable";
15
- // export { ZoomButton } from "./gaesup/tools/zoomButton";
16
15
  export { InnerHtml } from "./gaesup/utils/innerHtml";
17
16
  export { Elr, Qt, V3, V30, V31 } from "./gaesup/utils/vector";
18
17
  export { GaesupWorld } from "./gaesup/world";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gaesup-world",
3
- "version": "0.8.3",
3
+ "version": "0.8.5",
4
4
  "type": "module",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -1,2 +0,0 @@
1
- import { cameraPropType } from "../../physics/type";
2
- export default function detector(cameraProp: cameraPropType): void;
@@ -1,28 +0,0 @@
1
- export default function detector(cameraProp) {
2
- // const { cameraRay, intersectObjectMap } = cameraProp;
3
- //
4
- // const intersects = cameraRay.rayCast.intersectObjects(
5
- // Object.values(intersectObjectMap)
6
- // );
7
- //
8
- // const intersectId = {};
9
- //
10
- // intersects.map(({ object }) => {
11
- // if (object instanceof THREE.Mesh) {
12
- // intersectId[object.uuid] = true;
13
- // }
14
- // });
15
- //
16
- // Object.values(intersectObjectMap).map((mesh) => {
17
- // if (mesh instanceof THREE.Mesh && mesh.material instanceof THREE.Material) {
18
- // const material = mesh.material;
19
- // if (intersectId[mesh.uuid]) {
20
- // material.opacity = 0.2;
21
- // material.transparent = true;
22
- // } else {
23
- // material.opacity = 1;
24
- // material.transparent = false;
25
- // }
26
- // }
27
- // });
28
- }