gaesup-world 0.2.51 → 0.3.0

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Files changed (30) hide show
  1. package/dist/gaesup/animation/actions.d.ts +5 -0
  2. package/dist/gaesup/animation/actions.js +10 -0
  3. package/dist/gaesup/camera/control/normal.js +2 -1
  4. package/dist/gaesup/camera/index.js +38 -55
  5. package/dist/gaesup/component/inner/character/index.js +1 -1
  6. package/dist/gaesup/component/passive/character/index.d.ts +1 -0
  7. package/dist/gaesup/component/passive/character/index.js +2 -13
  8. package/dist/gaesup/gaesupProps/index.js +51 -7
  9. package/dist/gaesup/hooks/useClicker/index.d.ts +4 -0
  10. package/dist/gaesup/hooks/useClicker/index.js +50 -0
  11. package/dist/gaesup/hooks/useFocus/index.d.ts +7 -0
  12. package/dist/gaesup/hooks/useFocus/index.js +32 -0
  13. package/dist/gaesup/hooks/useZoom/index.d.ts +3 -0
  14. package/dist/gaesup/hooks/useZoom/index.js +18 -0
  15. package/dist/gaesup/physics/character/direction.d.ts +5 -6
  16. package/dist/gaesup/physics/character/direction.js +14 -7
  17. package/dist/gaesup/physics/check/moving.js +7 -1
  18. package/dist/gaesup/tools/clicker/index.d.ts +5 -0
  19. package/dist/gaesup/tools/clicker/index.js +8 -0
  20. package/dist/gaesup/utils/debug.d.ts +1 -1
  21. package/dist/gaesup/utils/innerHtml.d.ts +4 -0
  22. package/dist/gaesup/utils/innerHtml.js +41 -0
  23. package/dist/gaesup/world/context/index.js +9 -0
  24. package/dist/gaesup/world/context/reducer.d.ts +1 -0
  25. package/dist/gaesup/world/context/type.d.ts +11 -1
  26. package/dist/gaesup/world/initalize/index.d.ts +1 -0
  27. package/dist/gaesup/world/initalize/index.js +1 -0
  28. package/dist/index.d.ts +3 -0
  29. package/dist/index.js +3 -0
  30. package/package.json +1 -1
@@ -42,3 +42,8 @@ export default function playActions({ type, animationResult, currentAnimation, }
42
42
  animationRef: import("react").MutableRefObject<Object3D<Object3DEventMap>>;
43
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  currentAnimation: string;
44
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  };
45
+ export declare const setAnimation: ({ currentAnimation, actions, type, }: {
46
+ currentAnimation?: string;
47
+ actions?: actionsType;
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+ type?: "character" | "vehicle" | "airplane";
49
+ }) => void;
@@ -101,3 +101,13 @@ export default function playActions(_a) {
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  currentAnimation: (_b = animationState === null || animationState === void 0 ? void 0 : animationState[type]) === null || _b === void 0 ? void 0 : _b.current,
102
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  };
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  }
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+ export var setAnimation = function (_a) {
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+ var currentAnimation = _a.currentAnimation, actions = _a.actions, type = _a.type;
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+ useEffect(function () {
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+ var _a;
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+ var action = (_a = actions[currentAnimation]) === null || _a === void 0 ? void 0 : _a.reset().fadeIn(0.2).play();
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+ return function () {
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+ action === null || action === void 0 ? void 0 : action.fadeOut(0.2);
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+ };
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+ }, [currentAnimation, type]);
113
+ };
@@ -14,5 +14,6 @@ export default function normal(prop) {
14
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  .clone()
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  .add(V3(0, cameraOption.YDistance, cameraOption.ZDistance));
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  state.camera.position.lerp(cameraPosition, 1);
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- state.camera.lookAt(activeState.position.clone());
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+ if (!cameraOption.target)
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+ state.camera.lookAt(activeState.position.clone());
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  }
@@ -19,31 +19,32 @@ import { GaesupControllerContext } from "../controller/context";
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  import { GaesupWorldContext } from "../world/context";
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  import normal from "./control/normal";
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  import orbit from "./control/orbit";
22
- import detector from "./detector";
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  export default function Camera(_a) {
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  var refs = _a.refs, prop = _a.prop, control = _a.control;
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  var worldContext = useContext(GaesupWorldContext);
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  var controllerContext = useContext(GaesupControllerContext);
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- var mode = worldContext.mode, cameraOption = worldContext.cameraOption;
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+ var mode = worldContext.mode, cameraOption = worldContext.cameraOption, activeState = worldContext.activeState;
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  var rigidBodyRef = refs.rigidBodyRef, outerGroupRef = refs.outerGroupRef;
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- var _b = useThree(), scene = _b.scene, camera = _b.camera;
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+ var camera = useThree().camera;
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  var cameraRef = useRef();
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  var intersectObjectMap = useMemo(function () { return ({}); }, []);
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  var cameraProp = __assign(__assign({}, prop), { control: control, controllerContext: controllerContext, worldContext: worldContext, intersectObjectMap: intersectObjectMap });
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- var getMeshs = function (object) {
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- if (object.userData && object.userData.intangible)
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- return;
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- if (object instanceof THREE.Mesh &&
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- object.geometry.type !== "InstancedBufferGeometry") {
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- intersectObjectMap[object.uuid] = object;
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- }
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- object.children.forEach(function (child) {
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- getMeshs(child);
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- });
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- };
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- useEffect(function () {
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- scene.children.forEach(function (child) { return getMeshs(child); });
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- }, []);
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+ // const getMeshs = (object: THREE.Object3D) => {
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+ // if (object.userData && object.userData.intangible) return;
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+ // if (
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+ // object instanceof THREE.Mesh &&
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+ // object.geometry.type !== "InstancedBufferGeometry"
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+ // ) {
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+ // intersectObjectMap[object.uuid] = object;
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+ // }
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+ // object.children.forEach((child) => {
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+ // getMeshs(child);
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+ // });
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+ // };
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+ //
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+ // useEffect(() => {
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+ // scene.children.forEach((child) => getMeshs(child));
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+ // }, []);
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  var position = useMemo(function () { return camera.position; }, []);
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  var dir = useMemo(function () { return vec3(); }, []);
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  cameraProp.cameraRay.rayCast = new THREE.Raycaster(cameraProp.cameraRay.origin, cameraProp.cameraRay.dir, 0, -cameraOption.maxDistance);
@@ -66,45 +67,27 @@ export default function Camera(_a) {
66
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  else if (mode.control === "normal") {
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  normal(cameraProp);
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  }
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- detector(cameraProp);
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+ // detector(cameraProp);
70
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  }
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  });
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- // // moveTo 함수 정의
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- // worldContext.moveTo = async (
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- // position: THREE.Vector3,
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- // target: THREE.Vector3
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- // ) => {
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- // camera.position.copy(position);
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- // if (mode.control === "orbit") {
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- // await Promise.all([
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- // cameraRef.current.setPosition(position.x, position.y, position.z, true),
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- //
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- // camera.rotation.copy(worldContext.activeState.euler),
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- // cameraRef.current.setLookAt(
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- // position.x,
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- // position.y,
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- // position.z,
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- // target.x,
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- // target.y,
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- // target.z,
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- // true
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- // ),
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- // ]);
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- // } else if (mode.control === "normal") {
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- // await Promise.all([
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- // cameraRef.current.setPosition(0, position.y, position.z, true),
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- // camera.rotation.copy(worldContext.activeState.euler),
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- // cameraRef.current.setLookAt(
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- // 0,
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- // position.y,
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- // position.z,
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- // target.x,
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- // target.y,
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- // target.z,
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- // true
105
- // ),
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- // ]);
107
- // }
108
- // };
73
+ // zoom
74
+ useEffect(function () {
75
+ if (cameraRef.current) {
76
+ cameraRef.current.zoomTo(worldContext.cameraOption.zoom, true);
77
+ }
78
+ }, [worldContext.cameraOption.zoom]);
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+ // lookat
80
+ useEffect(function () {
81
+ if (cameraRef.current) {
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+ var currentCamera = camera.position.clone();
83
+ if (cameraOption.focus) {
84
+ cameraRef.current.setLookAt(currentCamera.x, currentCamera.y, currentCamera.z, cameraOption.target.x, cameraOption.target.y, cameraOption.target.z, true);
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+ // 포커스 품
86
+ }
87
+ else if (!cameraOption.focus) {
88
+ cameraRef.current.setLookAt(currentCamera.x, currentCamera.y, currentCamera.z, activeState.position.x, activeState.position.y, activeState.position.z, true);
89
+ }
90
+ }
91
+ }, [cameraOption.focus]);
109
92
  return _jsx(CameraControls, { ref: cameraRef });
110
93
  }
@@ -24,5 +24,5 @@ export function CharacterInnerRef(_a) {
24
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  var outerGroupRef = refs.outerGroupRef, rigidBodyRef = refs.rigidBodyRef, colliderRef = refs.colliderRef, innerGroupRef = refs.innerGroupRef;
25
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  var size = useGltfAndSize({ url: urls.characterUrl }).size;
26
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  var collider = calcCharacterColliderProps(size);
27
- return (_jsx(_Fragment, { children: collider && (_jsxs(OuterGroupRef, { ref: outerGroupRef, children: [children, _jsxs(RigidBodyRef, { ref: rigidBodyRef, name: "character", position: position, rotation: euler, children: [_jsx(CapsuleCollider, { ref: colliderRef, args: [collider.height, collider.radius], position: [0, collider.height + collider.radius, 0] }), _jsx(InnerGroupRef, { type: "character", ref: innerGroupRef, url: urls.characterUrl, currentAnimation: currentAnimation })] })] })) }));
27
+ return (_jsx(_Fragment, { children: collider && (_jsx(OuterGroupRef, { ref: outerGroupRef, children: _jsxs(RigidBodyRef, { ref: rigidBodyRef, name: "character", position: position, rotation: euler, children: [_jsx(CapsuleCollider, { ref: colliderRef, args: [collider.height, collider.radius], position: [0, collider.height + collider.radius, 0] }), _jsx(InnerGroupRef, { type: "character", ref: innerGroupRef, url: urls.characterUrl, currentAnimation: currentAnimation, children: children })] }) })) }));
28
28
  }
@@ -5,6 +5,7 @@ export type passiveCharacterPropsType = {
5
5
  euler: THREE.Euler;
6
6
  urls: urlsType;
7
7
  currentAnimation: string;
8
+ gravityScale?: number;
8
9
  children?: React.ReactNode;
9
10
  };
10
11
  export declare function PassiveCharacter(props: passiveCharacterPropsType): import("react/jsx-runtime").JSX.Element;
@@ -1,10 +1,7 @@
1
1
  import { jsx as _jsx } from "react/jsx-runtime";
2
- import { useAnimations } from "@react-three/drei";
3
2
  import { useFrame } from "@react-three/fiber";
4
3
  import { quat } from "@react-three/rapier";
5
4
  import { useEffect, useMemo, useRef } from "react";
6
- import playActions from "../../../animation/actions";
7
- import { useGltfAndSize } from "../../../hooks/useGaesupGltf";
8
5
  import { CharacterInnerRef } from "../../inner/character";
9
6
  export function PassiveCharacter(props) {
10
7
  var rigidBodyRef = useRef(null);
@@ -21,10 +18,9 @@ export function PassiveCharacter(props) {
21
18
  return {
22
19
  position: props.position,
23
20
  euler: props.euler,
24
- currentAnimation: props.currentAnimation,
25
21
  characterUrl: props.urls.characterUrl,
26
22
  };
27
- }, [props]), position = _a.position, euler = _a.euler, currentAnimation = _a.currentAnimation;
23
+ }, [props]), position = _a.position, euler = _a.euler;
28
24
  useEffect(function () {
29
25
  if (rigidBodyRef || rigidBodyRef.current) {
30
26
  rigidBodyRef.current.setEnabledRotations(false, false, false, false);
@@ -35,12 +31,5 @@ export function PassiveCharacter(props) {
35
31
  innerGroupRef.current.quaternion.rotateTowards(quat().setFromEuler(euler), 10 * delta);
36
32
  }
37
33
  });
38
- var gltf = useGltfAndSize({ url: props.urls.characterUrl }).gltf;
39
- var animationResult = useAnimations(gltf.animations);
40
- var animationRef = playActions({
41
- type: "character",
42
- animationResult: animationResult,
43
- currentAnimation: currentAnimation,
44
- }).animationRef;
45
- return (_jsx(CharacterInnerRef, { animationRef: animationRef, position: position, refs: refs, urls: props.urls, children: props.children }));
34
+ return (_jsx(CharacterInnerRef, { position: position, refs: refs, urls: props.urls, currentAnimation: props.currentAnimation, children: props.children }));
46
35
  }
@@ -11,17 +11,59 @@ var __assign = (this && this.__assign) || function () {
11
11
  };
12
12
  import { jsx as _jsx } from "react/jsx-runtime";
13
13
  import { vec3 } from "@react-three/rapier";
14
- import { Suspense, useContext, useEffect, useMemo, useRef } from "react";
14
+ import { Suspense, useContext, useEffect, useRef } from "react";
15
15
  import * as THREE from "three";
16
- import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../world/context/index.js";
16
+ import useClicker from "../hooks/useClicker";
17
+ import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../world/context";
17
18
  export function GaeSupProps(_a) {
18
19
  var _b = _a.type, type = _b === void 0 ? "normal" : _b, text = _a.text, position = _a.position, children = _a.children;
19
20
  var groupRef = useRef(null);
20
- var minimap = useContext(GaesupWorldContext).minimap;
21
+ var _c = useContext(GaesupWorldContext), minimap = _c.minimap, activeState = _c.activeState, clicker = _c.clicker;
21
22
  var dispatch = useContext(GaesupWorldDispatchContext);
22
- var groupComponent = useMemo(function () {
23
- return (_jsx("group", { ref: groupRef, position: position, children: children }));
24
- }, []);
23
+ // clicker
24
+ var moveClicker = useClicker().moveClicker;
25
+ // const moveClicker = (e: ThreeEvent<MouseEvent>) => {
26
+ // const originPoint = activeState.position;
27
+ // const newPosition = e.point;
28
+ // const newAngle = Math.atan2(
29
+ // newPosition.z - originPoint.z,
30
+ // newPosition.x - originPoint.x
31
+ // );
32
+ // const norm = Math.sqrt(
33
+ // Math.pow(newPosition.z - originPoint.z, 2) +
34
+ // Math.pow(newPosition.x - originPoint.x, 2)
35
+ // );
36
+ // if (norm < 1) return;
37
+ // dispatch({
38
+ // type: "update",
39
+ // payload: {
40
+ // clicker: {
41
+ // point: V3(e.point.x, e.point.y, e.point.z),
42
+ // angle: newAngle,
43
+ // isOn: true,
44
+ // },
45
+ // },
46
+ // });
47
+ // };
48
+ //
49
+ // // 거리 계산
50
+ // useEffect(() => {
51
+ // const originPoint = activeState.position;
52
+ // const newPosition = clicker.point;
53
+ // const norm = Math.sqrt(
54
+ // Math.pow(newPosition.z - originPoint.z, 2) +
55
+ // Math.pow(newPosition.x - originPoint.x, 2)
56
+ // );
57
+ // if (norm < 1) {
58
+ // clicker.isOn = false;
59
+ // dispatch({
60
+ // type: "update",
61
+ // payload: {
62
+ // clicker: clicker,
63
+ // },
64
+ // });
65
+ // }
66
+ // }, [activeState.position, clicker.point]);
25
67
  useEffect(function () {
26
68
  if (groupRef.current) {
27
69
  var box = new THREE.Box3().setFromObject(groupRef.current);
@@ -42,5 +84,7 @@ export function GaeSupProps(_a) {
42
84
  });
43
85
  }
44
86
  }, []);
45
- return _jsx(Suspense, { fallback: null, children: groupComponent });
87
+ return (_jsx(Suspense, { fallback: null, children: _jsx("group", { ref: groupRef, position: position,
88
+ // onClick={(e) => clickerPoint(e, activeState.position.clone())}
89
+ onPointerDown: function (e) { return moveClicker(e, false); }, onDoubleClick: function (e) { return moveClicker(e, true); }, children: children }) }));
46
90
  }
@@ -0,0 +1,4 @@
1
+ import { ThreeEvent } from "@react-three/fiber";
2
+ export default function useClicker(): {
3
+ moveClicker: (e: ThreeEvent<MouseEvent>, isRun: boolean) => void;
4
+ };
@@ -0,0 +1,50 @@
1
+ import { useContext, useEffect } from "react";
2
+ import { V3 } from "../../utils";
3
+ import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../../world/context";
4
+ export default function useClicker() {
5
+ var _a = useContext(GaesupWorldContext), activeState = _a.activeState, clicker = _a.clicker, mode = _a.mode;
6
+ var dispatch = useContext(GaesupWorldDispatchContext);
7
+ var moveClicker = function (e, isRun) {
8
+ if (mode.controller !== "clicker")
9
+ return;
10
+ var originPoint = activeState.position;
11
+ var newPosition = e.point;
12
+ var newAngle = Math.atan2(newPosition.z - originPoint.z, newPosition.x - originPoint.x);
13
+ var norm = Math.sqrt(Math.pow(newPosition.z - originPoint.z, 2) +
14
+ Math.pow(newPosition.x - originPoint.x, 2));
15
+ if (norm < 1)
16
+ return;
17
+ dispatch({
18
+ type: "update",
19
+ payload: {
20
+ clicker: {
21
+ point: V3(e.point.x, e.point.y, e.point.z),
22
+ angle: newAngle,
23
+ isOn: true,
24
+ isRun: isRun,
25
+ },
26
+ },
27
+ });
28
+ };
29
+ // 거리 계산
30
+ useEffect(function () {
31
+ if (mode.controller !== "clicker")
32
+ return;
33
+ var originPoint = activeState.position;
34
+ var newPosition = clicker.point;
35
+ var norm = Math.sqrt(Math.pow(newPosition.z - originPoint.z, 2) +
36
+ Math.pow(newPosition.x - originPoint.x, 2));
37
+ if (norm < 1) {
38
+ clicker.isOn = false;
39
+ dispatch({
40
+ type: "update",
41
+ payload: {
42
+ clicker: clicker,
43
+ },
44
+ });
45
+ }
46
+ }, [activeState.position, clicker.point]);
47
+ return {
48
+ moveClicker: moveClicker,
49
+ };
50
+ }
@@ -0,0 +1,7 @@
1
+ export declare function useFocus(): {
2
+ open: ({ zoom, target }: {
3
+ zoom?: number;
4
+ target: THREE.Vector3;
5
+ }) => void;
6
+ close: () => void;
7
+ };
@@ -0,0 +1,32 @@
1
+ import { useContext } from "react";
2
+ import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../../world/context";
3
+ export function useFocus() {
4
+ var cameraOption = useContext(GaesupWorldContext).cameraOption;
5
+ var dispatch = useContext(GaesupWorldDispatchContext);
6
+ var open = function (_a) {
7
+ var zoom = _a.zoom, target = _a.target;
8
+ if (zoom)
9
+ cameraOption.zoom = zoom;
10
+ cameraOption.target = target;
11
+ cameraOption.focus = true;
12
+ dispatch({
13
+ type: "update",
14
+ payload: {
15
+ cameraOption: cameraOption,
16
+ },
17
+ });
18
+ };
19
+ var close = function () {
20
+ cameraOption.focus = false;
21
+ dispatch({
22
+ type: "update",
23
+ payload: {
24
+ cameraOption: cameraOption,
25
+ },
26
+ });
27
+ };
28
+ return {
29
+ open: open,
30
+ close: close,
31
+ };
32
+ }
@@ -0,0 +1,3 @@
1
+ export declare function useZoom(): {
2
+ zoom: (zoom: number) => void;
3
+ };
@@ -0,0 +1,18 @@
1
+ import { useContext } from "react";
2
+ import { GaesupWorldContext, GaesupWorldDispatchContext, } from "../../world/context";
3
+ export function useZoom() {
4
+ var cameraOption = useContext(GaesupWorldContext).cameraOption;
5
+ var dispatch = useContext(GaesupWorldDispatchContext);
6
+ var zoom = function (zoom) {
7
+ cameraOption.zoom = zoom;
8
+ dispatch({
9
+ type: "update",
10
+ payload: {
11
+ cameraOption: cameraOption,
12
+ },
13
+ });
14
+ };
15
+ return {
16
+ zoom: zoom,
17
+ };
18
+ }
@@ -1,21 +1,20 @@
1
- import { RootState } from "@react-three/fiber";
2
1
  import { joyStickInnerType } from "../../tools/joyStick/type";
3
- import { activeStateType, modeType } from "../../world/context/type";
2
+ import { activeStateType, clickerType, modeType } from "../../world/context/type";
4
3
  import { calcPropType } from "../type";
5
- export declare function orbitDirection({ activeState, control, mode, joystick, state, }: {
6
- state: RootState;
4
+ export declare function orbitDirection({ activeState, control, mode, joystick, clicker, }: {
7
5
  activeState: activeStateType;
8
6
  mode: modeType;
9
7
  joystick: joyStickInnerType;
8
+ clicker: clickerType;
10
9
  control: {
11
10
  [key: string]: boolean;
12
11
  };
13
12
  }): void;
14
- export declare function normalDirection({ activeState, control, mode, joystick, state, }: {
15
- state: RootState;
13
+ export declare function normalDirection({ activeState, control, mode, joystick, clicker, }: {
16
14
  activeState: activeStateType;
17
15
  mode: modeType;
18
16
  joystick: joyStickInnerType;
17
+ clicker: clickerType;
19
18
  control: {
20
19
  [key: string]: boolean;
21
20
  };
@@ -1,6 +1,6 @@
1
1
  import { V3, calcAngleByVector } from "../../utils/vector";
2
2
  export function orbitDirection(_a) {
3
- var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, state = _a.state;
3
+ var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, clicker = _a.clicker;
4
4
  var forward = control.forward, backward = control.backward, leftward = control.leftward, rightward = control.rightward;
5
5
  var dirX = Number(leftward) - Number(rightward);
6
6
  var dirZ = Number(forward) - Number(backward);
@@ -11,6 +11,10 @@ export function orbitDirection(_a) {
11
11
  activeState.euler.y = Math.PI / 2 - joystick.joyStickOrigin.angle;
12
12
  start = 1;
13
13
  }
14
+ else if (mode.controller === "clicker") {
15
+ activeState.euler.y = Math.PI / 2 - clicker.angle;
16
+ start = 1;
17
+ }
14
18
  else {
15
19
  if (dirX === 0 && dirZ === 0)
16
20
  return;
@@ -22,14 +26,17 @@ export function orbitDirection(_a) {
22
26
  activeState.dir = activeState.direction.normalize();
23
27
  }
24
28
  export function normalDirection(_a) {
25
- var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, state = _a.state;
29
+ var activeState = _a.activeState, control = _a.control, mode = _a.mode, joystick = _a.joystick, clicker = _a.clicker;
26
30
  var forward = control.forward, backward = control.backward, leftward = control.leftward, rightward = control.rightward;
27
- var start = 0;
28
31
  if (mode.controller === "joystick") {
29
32
  if (joystick.joyStickOrigin.isCenter)
30
33
  return;
31
34
  activeState.euler.y = Math.PI / 2 - joystick.joyStickOrigin.angle;
32
- start = 1;
35
+ activeState.dir.set(-Math.sin(activeState.euler.y), 0, -Math.cos(activeState.euler.y));
36
+ }
37
+ else if (mode.controller === "clicker") {
38
+ activeState.euler.y = Math.PI / 2 - clicker.angle;
39
+ activeState.dir.set(-Math.sin(activeState.euler.y), 0, -Math.cos(activeState.euler.y));
33
40
  }
34
41
  else {
35
42
  // 일반 컨트롤
@@ -45,11 +52,11 @@ export function normalDirection(_a) {
45
52
  }
46
53
  }
47
54
  export default function direction(prop) {
48
- var state = prop.state, _a = prop.worldContext, joystick = _a.joystick, mode = _a.mode, activeState = _a.activeState, control = _a.control;
55
+ var state = prop.state, _a = prop.worldContext, joystick = _a.joystick, mode = _a.mode, activeState = _a.activeState, control = _a.control, clicker = _a.clicker;
49
56
  if (mode.control === "normal") {
50
- normalDirection({ activeState: activeState, control: control, mode: mode, joystick: joystick, state: state });
57
+ normalDirection({ activeState: activeState, control: control, mode: mode, joystick: joystick, clicker: clicker });
51
58
  }
52
59
  else if (mode.control === "orbit") {
53
- orbitDirection({ activeState: activeState, control: control, mode: mode, joystick: joystick, state: state });
60
+ orbitDirection({ activeState: activeState, control: control, mode: mode, joystick: joystick, clicker: clicker });
54
61
  }
55
62
  }
@@ -1,5 +1,5 @@
1
1
  export default function moving(prop) {
2
- var _a = prop.worldContext, states = _a.states, joystick = _a.joystick, mode = _a.mode, control = _a.control;
2
+ var _a = prop.worldContext, states = _a.states, joystick = _a.joystick, mode = _a.mode, control = _a.control, clicker = _a.clicker;
3
3
  var forward = control.forward, backward = control.backward, leftward = control.leftward, rightward = control.rightward, shift = control.shift, space = control.space;
4
4
  if (mode.controller === "gameboy" || mode.controller === "keyboard") {
5
5
  states.isMoving = forward || backward || leftward || rightward;
@@ -13,4 +13,10 @@ export default function moving(prop) {
13
13
  states.isRunning = shift && states.isMoving;
14
14
  states.isJumping = space;
15
15
  }
16
+ else if (mode.controller === "clicker") {
17
+ states.isMoving = clicker.isOn;
18
+ states.isNotMoving = !clicker.isOn;
19
+ states.isRunning = (shift || clicker.isRun) && states.isMoving;
20
+ states.isJumping = space;
21
+ }
16
22
  }
@@ -0,0 +1,5 @@
1
+ import { ReactNode } from "react";
2
+ export declare function Clicker({ onMarker, runMarker, }: {
3
+ onMarker: ReactNode;
4
+ runMarker: ReactNode;
5
+ }): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,8 @@
1
+ import { jsxs as _jsxs, Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
2
+ import { useContext } from "react";
3
+ import { GaesupWorldContext } from "../../world/context";
4
+ export function Clicker(_a) {
5
+ var onMarker = _a.onMarker, runMarker = _a.runMarker;
6
+ var _b = useContext(GaesupWorldContext), clicker = _b.clicker, mode = _b.mode;
7
+ return (_jsx(_Fragment, { children: mode.controller === "clicker" && (_jsxs("group", { position: clicker.point, children: [clicker.isOn && onMarker, clicker.isOn && clicker.isRun && runMarker] })) }));
8
+ }
@@ -1,4 +1,4 @@
1
- type valueType = string | number | THREE.Vector3 | THREE.Quaternion | THREE.Euler;
1
+ type valueType = string | boolean | number | THREE.Vector3 | THREE.Quaternion | THREE.Euler;
2
2
  type constantType = {
3
3
  [key: string]: valueType;
4
4
  };
@@ -0,0 +1,4 @@
1
+ export declare function InnerHtml({ children, ...props }: {
2
+ [x: string]: any;
3
+ children: any;
4
+ }): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,41 @@
1
+ var __assign = (this && this.__assign) || function () {
2
+ __assign = Object.assign || function(t) {
3
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
4
+ s = arguments[i];
5
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
6
+ t[p] = s[p];
7
+ }
8
+ return t;
9
+ };
10
+ return __assign.apply(this, arguments);
11
+ };
12
+ var __rest = (this && this.__rest) || function (s, e) {
13
+ var t = {};
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
15
+ t[p] = s[p];
16
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
17
+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
18
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
19
+ t[p[i]] = s[p[i]];
20
+ }
21
+ return t;
22
+ };
23
+ import { jsx as _jsx } from "react/jsx-runtime";
24
+ import { Html } from "@react-three/drei";
25
+ import { useFrame } from "@react-three/fiber";
26
+ import { useRef, useState } from "react";
27
+ import * as THREE from "three";
28
+ export function InnerHtml(_a) {
29
+ var children = _a.children, props = __rest(_a, ["children"]);
30
+ var ref = useRef();
31
+ var _b = useState(), isOccluded = _b[0], setOccluded = _b[1];
32
+ var _c = useState(), isInRange = _c[0], setInRange = _c[1];
33
+ var isVisible = isInRange && !isOccluded;
34
+ var vec = new THREE.Vector3();
35
+ useFrame(function (state) {
36
+ var range = state.camera.position.distanceTo(ref.current.getWorldPosition(vec)) <= 10;
37
+ if (range !== isInRange)
38
+ setInRange(range);
39
+ });
40
+ return (_jsx("group", { ref: ref, children: _jsx(Html, __assign({ transform: true, occlude: true }, props, { children: children })) }));
41
+ }
@@ -43,6 +43,12 @@ export var gaesupWorldDefault = {
43
43
  minimap: {
44
44
  props: {},
45
45
  },
46
+ clicker: {
47
+ point: V3(0, 0, 0),
48
+ angle: Math.PI / 2,
49
+ isOn: false,
50
+ isRun: false,
51
+ },
46
52
  joystick: {
47
53
  joyStickOrigin: {
48
54
  x: 0,
@@ -100,6 +106,9 @@ export var gaesupWorldDefault = {
100
106
  XDistance: 20,
101
107
  YDistance: 10,
102
108
  ZDistance: 20,
109
+ zoom: 1,
110
+ target: null,
111
+ focus: false,
103
112
  },
104
113
  moveTo: null,
105
114
  rideable: {},
@@ -17,6 +17,7 @@ export declare function gaesupWorldReducer(props: gaesupWorldContextType, action
17
17
  animationState: import("./type").animationStateType;
18
18
  keyBoardMap: import("../../tools/keyBoardToolTip/type").keyboardMapType;
19
19
  cameraOption: import("./type").cameraOptionType;
20
+ clicker: import("./type").clickerType;
20
21
  moveTo: (position: import("three").Vector3, target: import("three").Vector3) => Promise<void>;
21
22
  rideable: {
22
23
  [key: string]: import("./type").rideableType;
@@ -10,6 +10,9 @@ export type gaesupCameraOptionDebugType = {
10
10
  XDistance?: number;
11
11
  YDistance?: number;
12
12
  ZDistance?: number;
13
+ zoom?: number;
14
+ target?: THREE.Vector3;
15
+ focus?: boolean;
13
16
  };
14
17
  export type cameraOptionType = {
15
18
  offset?: THREE.Vector3;
@@ -77,7 +80,7 @@ export type animationStatePropType = {
77
80
  };
78
81
  export type modeType = {
79
82
  type?: "character" | "vehicle" | "airplane";
80
- controller?: "gameboy" | "keyboard" | "joystick";
83
+ controller?: "gameboy" | "keyboard" | "joystick" | "clicker";
81
84
  control?: "normal" | "orbit";
82
85
  };
83
86
  export type activeStateType = {
@@ -91,6 +94,12 @@ export type activeStateType = {
91
94
  direction: THREE.Vector3;
92
95
  dir: THREE.Vector3;
93
96
  };
97
+ export type clickerType = {
98
+ point: THREE.Vector3;
99
+ angle: number;
100
+ isOn: boolean;
101
+ isRun: boolean;
102
+ };
94
103
  export type wheelStateType = {
95
104
  position: THREE.Vector3;
96
105
  rotation: THREE.Euler;
@@ -155,6 +164,7 @@ export type gaesupWorldContextType = {
155
164
  animationState: animationStateType;
156
165
  keyBoardMap: keyboardMapType;
157
166
  cameraOption: cameraOptionType;
167
+ clicker: clickerType;
158
168
  moveTo: (position: THREE.Vector3, target: THREE.Vector3) => Promise<void>;
159
169
  rideable: {
160
170
  [key: string]: rideableType;
@@ -17,6 +17,7 @@ export default function initGaesupWorld(props: gaesupWorldPropsType): {
17
17
  animationState: import("../context/type").animationStateType;
18
18
  keyBoardMap: import("../../tools/keyBoardToolTip/type").keyboardMapType;
19
19
  cameraOption: import("../context/type").cameraOptionType;
20
+ clicker: import("../context/type").clickerType;
20
21
  moveTo: (position: import("three").Vector3, target: import("three").Vector3) => Promise<void>;
21
22
  rideable: {
22
23
  [key: string]: import("../context/type").rideableType;
@@ -26,6 +26,7 @@ export default function initGaesupWorld(props) {
26
26
  minimap: gaesupWorldDefault.minimap,
27
27
  joystick: gaesupWorldDefault.joystick,
28
28
  control: gaesupWorldDefault.control,
29
+ clicker: gaesupWorldDefault.clicker,
29
30
  animationState: gaesupWorldDefault.animationState,
30
31
  keyBoardMap: Object.assign(gaesupWorldDefault.keyBoardMap, props.keyBoardMap || {}),
31
32
  moveTo: null,
package/dist/index.d.ts CHANGED
@@ -5,6 +5,7 @@ export { PassiveCharacter } from "./gaesup/component/passive/character";
5
5
  export { PassiveVehicle } from "./gaesup/component/passive/vehicle";
6
6
  export { GaesupController } from "./gaesup/controller";
7
7
  export { GaeSupProps } from "./gaesup/gaesupProps";
8
+ export { Clicker } from "./gaesup/tools/clicker";
8
9
  export { GameBoy } from "./gaesup/tools/gameBoy";
9
10
  export { GamePad } from "./gaesup/tools/gamePad";
10
11
  export { JoyStick } from "./gaesup/tools/joyStick";
@@ -15,9 +16,11 @@ export { Rideable } from "./gaesup/tools/rideable";
15
16
  export { ZoomButton } from "./gaesup/tools/zoomButton";
16
17
  export { Elr, Qt, V3, V30, V31 } from "./gaesup/utils/vector";
17
18
  export { GaesupWorld } from "./gaesup/world";
19
+ export { useFocus } from "./gaesup/hooks/useFocus";
18
20
  export { useGaesupAnimation } from "./gaesup/hooks/useGaesupAnimation";
19
21
  export { useGaesupController } from "./gaesup/hooks/useGaesupController";
20
22
  export * as useJoyStick from "./gaesup/hooks/useJoyStick";
21
23
  export { usePushKey } from "./gaesup/hooks/usePushKey";
22
24
  export { useRideable } from "./gaesup/hooks/useRideable";
23
25
  export { useTeleport } from "./gaesup/hooks/useTeleport";
26
+ export { useZoom } from "./gaesup/hooks/useZoom";
package/dist/index.js CHANGED
@@ -5,6 +5,7 @@ export { PassiveCharacter } from "./gaesup/component/passive/character";
5
5
  export { PassiveVehicle } from "./gaesup/component/passive/vehicle";
6
6
  export { GaesupController } from "./gaesup/controller";
7
7
  export { GaeSupProps } from "./gaesup/gaesupProps";
8
+ export { Clicker } from "./gaesup/tools/clicker";
8
9
  export { GameBoy } from "./gaesup/tools/gameBoy";
9
10
  export { GamePad } from "./gaesup/tools/gamePad";
10
11
  export { JoyStick } from "./gaesup/tools/joyStick";
@@ -15,9 +16,11 @@ export { Rideable } from "./gaesup/tools/rideable";
15
16
  export { ZoomButton } from "./gaesup/tools/zoomButton";
16
17
  export { Elr, Qt, V3, V30, V31 } from "./gaesup/utils/vector";
17
18
  export { GaesupWorld } from "./gaesup/world";
19
+ export { useFocus } from "./gaesup/hooks/useFocus";
18
20
  export { useGaesupAnimation } from "./gaesup/hooks/useGaesupAnimation";
19
21
  export { useGaesupController } from "./gaesup/hooks/useGaesupController";
20
22
  export * as useJoyStick from "./gaesup/hooks/useJoyStick";
21
23
  export { usePushKey } from "./gaesup/hooks/usePushKey";
22
24
  export { useRideable } from "./gaesup/hooks/useRideable";
23
25
  export { useTeleport } from "./gaesup/hooks/useTeleport";
26
+ export { useZoom } from "./gaesup/hooks/useZoom";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gaesup-world",
3
- "version": "0.2.51",
3
+ "version": "0.3.0",
4
4
  "type": "module",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",