funplay-godot-mcp 0.9.0 → 0.9.2

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package/README.md CHANGED
@@ -15,13 +15,13 @@ npm link
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  Then run:
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  ```bash
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- funplay-godot-mcp --url http://127.0.0.1:8765/
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+ funplay-godot-mcp --url http://127.0.0.1:8765/ --token <token>
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  ```
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- You can also configure the endpoint through an environment variable:
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+ You can also configure the endpoint and local auth token through environment variables:
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  ```bash
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- FUNPLAY_GODOT_MCP_URL=http://127.0.0.1:8765/ funplay-godot-mcp
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+ FUNPLAY_GODOT_MCP_URL=http://127.0.0.1:8765/ FUNPLAY_GODOT_MCP_TOKEN=<token> funplay-godot-mcp
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  ```
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  ## MCP client config
@@ -32,7 +32,8 @@ FUNPLAY_GODOT_MCP_URL=http://127.0.0.1:8765/ funplay-godot-mcp
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  "funplay": {
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  "command": "funplay-godot-mcp",
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  "env": {
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- "FUNPLAY_GODOT_MCP_URL": "http://127.0.0.1:8765/"
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+ "FUNPLAY_GODOT_MCP_URL": "http://127.0.0.1:8765/",
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+ "FUNPLAY_GODOT_MCP_TOKEN": "<token from Funplay MCP dock>"
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  }
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  }
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  }
@@ -2,7 +2,7 @@
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  import { argv, env, exit, stderr, stdin, stdout } from "node:process";
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- const VERSION = "0.9.0";
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+ const VERSION = "0.9.2";
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  const DEFAULT_URL = "http://127.0.0.1:8765/";
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  const options = parseArgs(argv.slice(2));
@@ -18,6 +18,9 @@ if (options.version) {
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  const endpoint = normalizeEndpoint(
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  options.url || env.FUNPLAY_GODOT_MCP_URL || env.GODOT_MCP_URL || DEFAULT_URL,
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  );
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+ const authToken = String(
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+ options.token || env.FUNPLAY_GODOT_MCP_TOKEN || env.GODOT_MCP_TOKEN || "",
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+ ).trim();
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  let buffer = "";
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  let queue = Promise.resolve();
@@ -104,12 +107,17 @@ async function handleLine(line) {
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  async function forwardMessage(message) {
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  try {
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+ const headers = {
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+ "accept": "application/json",
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+ "content-type": "application/json",
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+ };
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+ if (authToken !== "") {
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+ headers["x-funplay-mcp-token"] = authToken;
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+ }
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+
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  const response = await fetch(endpoint, {
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  method: "POST",
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- headers: {
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- "accept": "application/json",
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- "content-type": "application/json",
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- },
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+ headers,
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  body: JSON.stringify(message),
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  });
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@@ -173,6 +181,7 @@ function parseArgs(args) {
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  help: false,
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  version: false,
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  url: "",
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+ token: "",
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  };
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  for (let i = 0; i < args.length; i += 1) {
@@ -186,6 +195,11 @@ function parseArgs(args) {
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  i += 1;
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  } else if (arg.startsWith("--url=")) {
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  parsed.url = arg.slice("--url=".length);
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+ } else if (arg === "--token") {
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+ parsed.token = args[i + 1] || "";
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+ i += 1;
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+ } else if (arg.startsWith("--token=")) {
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+ parsed.token = arg.slice("--token=".length);
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  } else {
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  stderr.write(`[funplay-godot-mcp] Unknown argument ignored: ${arg}\n`);
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  }
@@ -198,11 +212,13 @@ function buildHelp() {
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  return `Funplay MCP for Godot stdio bridge ${VERSION}
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  Usage:
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- funplay-godot-mcp [--url http://127.0.0.1:8765/]
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+ funplay-godot-mcp [--url http://127.0.0.1:8765/] [--token TOKEN]
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  Environment:
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  FUNPLAY_GODOT_MCP_URL Godot MCP HTTP endpoint
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  GODOT_MCP_URL Compatibility endpoint fallback
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+ FUNPLAY_GODOT_MCP_TOKEN Godot MCP local auth token
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+ GODOT_MCP_TOKEN Compatibility token fallback
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  The Godot editor addon must be enabled and its MCP server must be running.
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  `;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "funplay-godot-mcp",
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- "version": "0.9.0",
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+ "version": "0.9.2",
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  "description": "stdio bridge for the local Funplay MCP for Godot editor addon.",
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  "license": "MIT",
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  "type": "module",