funky-shadow 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 iamnoman
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ import * as react_jsx_runtime from 'react/jsx-runtime';
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+ import { CSSProperties, ReactNode } from 'react';
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+
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+ type ColorStops = [number, number, number][];
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+ interface Preset {
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+ id: string;
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+ label: string;
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+ stops: ColorStops;
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+ }
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+ declare const PRESETS: Preset[];
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+ declare function getPreset(id: string): Preset | undefined;
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+ declare function getPresetByIndex(index: number): Preset;
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+
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+ type GradientShape = 'line' | 'radial';
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+ type DitherMode = '8x8' | '4x4' | '2x2' | 'off';
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+ interface ShadowConfig {
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+ /** Shadow X offset in pixels */
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+ offsetX: number;
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+ /** Shadow Y offset in pixels */
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+ offsetY: number;
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+ /** Shadow blur radius in pixels */
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+ blur: number;
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+ /** Shadow opacity 0-1 */
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+ opacity: number;
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+ /** Gradient preset name or index */
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+ preset: string | number;
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+ /** Custom color stops (overrides preset) */
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+ colors?: ColorStops;
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+ /** Gradient shape */
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+ shape: GradientShape;
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+ /** Gradient angle in degrees */
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+ angle: number;
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+ /** Gradient spread 0-200 */
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+ spread: number;
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+ /** Pixel scale (dot size) */
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+ pixelScale: number;
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+ /** Dither matrix size */
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+ dither: DitherMode;
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+ /** Color quantization levels 2-7 */
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+ quantLevels: number;
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+ /** Use Oklab color space for interpolation */
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+ oklab: boolean;
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+ /** Contrast adjustment 50-200 */
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+ contrast: number;
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+ /** Brightness adjustment -50 to 50 */
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+ brightness: number;
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+ }
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+ declare const DEFAULT_CONFIG: ShadowConfig;
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+
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+ interface FunkyShadowProps extends Partial<ShadowConfig> {
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+ /** Width of the element. Required. */
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+ width: number;
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+ /** Height of the element. Required. */
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+ height: number;
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+ /** Border radius of the element */
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+ radius?: number;
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+ /** Additional class name on the wrapper */
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+ className?: string;
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+ /** Additional styles on the wrapper */
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+ style?: CSSProperties;
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+ children?: ReactNode;
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+ }
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+ declare function FunkyShadow({ width, height, radius, className, style, children, offsetX, offsetY, blur, opacity: opacityProp, preset, colors, shape, angle, spread, pixelScale, dither, quantLevels, oklab, contrast, brightness, }: FunkyShadowProps): react_jsx_runtime.JSX.Element;
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+
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+ /**
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+ * Core rendering engine for dithered gradient shadows.
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+ * Pure canvas — no React or DOM dependencies beyond CanvasRenderingContext2D.
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+ */
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+
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+ /**
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+ * Render a dithered gradient shadow to a canvas.
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+ * This is the low-level API — use `<FunkyShadow>` for React.
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+ *
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+ * @param canvas - Target canvas element
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+ * @param elementWidth - Width of the element casting the shadow
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+ * @param elementHeight - Height of the element casting the shadow
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+ * @param elementRadius - Border radius of the element
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+ * @param config - Shadow configuration (partial, merged with defaults)
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+ */
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+ declare function renderShadow(canvas: HTMLCanvasElement, elementWidth: number, elementHeight: number, elementRadius: number, config?: Partial<ShadowConfig>): void;
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+
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+ export { type ColorStops, DEFAULT_CONFIG, type DitherMode, FunkyShadow, type FunkyShadowProps, type GradientShape, PRESETS, type Preset, type ShadowConfig, getPreset, getPresetByIndex, renderShadow };
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+ import * as react_jsx_runtime from 'react/jsx-runtime';
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+ import { CSSProperties, ReactNode } from 'react';
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+
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+ type ColorStops = [number, number, number][];
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+ interface Preset {
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+ id: string;
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+ label: string;
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+ stops: ColorStops;
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+ }
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+ declare const PRESETS: Preset[];
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+ declare function getPreset(id: string): Preset | undefined;
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+ declare function getPresetByIndex(index: number): Preset;
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+
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+ type GradientShape = 'line' | 'radial';
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+ type DitherMode = '8x8' | '4x4' | '2x2' | 'off';
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+ interface ShadowConfig {
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+ /** Shadow X offset in pixels */
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+ offsetX: number;
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+ /** Shadow Y offset in pixels */
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+ offsetY: number;
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+ /** Shadow blur radius in pixels */
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+ blur: number;
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+ /** Shadow opacity 0-1 */
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+ opacity: number;
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+ /** Gradient preset name or index */
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+ preset: string | number;
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+ /** Custom color stops (overrides preset) */
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+ colors?: ColorStops;
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+ /** Gradient shape */
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+ shape: GradientShape;
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+ /** Gradient angle in degrees */
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+ angle: number;
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+ /** Gradient spread 0-200 */
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+ spread: number;
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+ /** Pixel scale (dot size) */
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+ pixelScale: number;
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+ /** Dither matrix size */
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+ dither: DitherMode;
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+ /** Color quantization levels 2-7 */
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+ quantLevels: number;
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+ /** Use Oklab color space for interpolation */
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+ oklab: boolean;
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+ /** Contrast adjustment 50-200 */
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+ contrast: number;
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+ /** Brightness adjustment -50 to 50 */
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+ brightness: number;
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+ }
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+ declare const DEFAULT_CONFIG: ShadowConfig;
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+
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+ interface FunkyShadowProps extends Partial<ShadowConfig> {
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+ /** Width of the element. Required. */
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+ width: number;
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+ /** Height of the element. Required. */
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+ height: number;
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+ /** Border radius of the element */
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+ radius?: number;
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+ /** Additional class name on the wrapper */
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+ className?: string;
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+ /** Additional styles on the wrapper */
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+ style?: CSSProperties;
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+ children?: ReactNode;
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+ }
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+ declare function FunkyShadow({ width, height, radius, className, style, children, offsetX, offsetY, blur, opacity: opacityProp, preset, colors, shape, angle, spread, pixelScale, dither, quantLevels, oklab, contrast, brightness, }: FunkyShadowProps): react_jsx_runtime.JSX.Element;
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+
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+ /**
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+ * Core rendering engine for dithered gradient shadows.
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+ * Pure canvas — no React or DOM dependencies beyond CanvasRenderingContext2D.
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+ */
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+
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+ /**
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+ * Render a dithered gradient shadow to a canvas.
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+ * This is the low-level API — use `<FunkyShadow>` for React.
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+ *
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+ * @param canvas - Target canvas element
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+ * @param elementWidth - Width of the element casting the shadow
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+ * @param elementHeight - Height of the element casting the shadow
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+ * @param elementRadius - Border radius of the element
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+ * @param config - Shadow configuration (partial, merged with defaults)
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+ */
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+ declare function renderShadow(canvas: HTMLCanvasElement, elementWidth: number, elementHeight: number, elementRadius: number, config?: Partial<ShadowConfig>): void;
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+
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+ export { type ColorStops, DEFAULT_CONFIG, type DitherMode, FunkyShadow, type FunkyShadowProps, type GradientShape, PRESETS, type Preset, type ShadowConfig, getPreset, getPresetByIndex, renderShadow };
package/dist/index.js ADDED
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+ 'use strict';
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+
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+ var react = require('react');
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+ var jsxRuntime = require('react/jsx-runtime');
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+
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+ // src/FunkyShadow.tsx
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+
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+ // src/presets.ts
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+ var PRESETS = [
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+ { id: "crt-night", label: "CRT Night", stops: [[0, 0, 170], [85, 0, 255], [170, 0, 255], [255, 85, 255], [255, 215, 255], [255, 255, 255]] },
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+ { id: "thermal", label: "Thermal", stops: [[0, 0, 0], [0, 0, 135], [135, 0, 135], [255, 0, 0], [255, 175, 0], [255, 255, 85], [255, 255, 255]] },
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+ { id: "plasma", label: "Plasma", stops: [[0, 0, 135], [135, 0, 175], [255, 0, 85], [255, 175, 0], [255, 255, 85], [85, 255, 85], [0, 175, 175]] },
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+ { id: "deep-scan", label: "Deep Scan", stops: [[0, 0, 0], [0, 0, 95], [0, 0, 175], [0, 95, 255], [85, 175, 255], [175, 215, 255], [235, 245, 255]] },
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+ { id: "sunset-strip", label: "Sunset Strip", stops: [[0, 0, 55], [55, 0, 95], [175, 0, 95], [255, 55, 55], [255, 135, 55], [255, 215, 55], [255, 255, 175]] },
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+ { id: "vaporwave", label: "Vaporwave", stops: [[15, 0, 40], [55, 0, 135], [175, 0, 255], [255, 85, 215], [85, 255, 255], [255, 255, 255]] },
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+ { id: "galaxy", label: "Galaxy", stops: [[0, 0, 0], [15, 0, 55], [55, 0, 175], [135, 55, 255], [255, 135, 215], [255, 215, 255], [255, 255, 255]] },
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+ { id: "magma", label: "Magma", stops: [[0, 0, 0], [35, 0, 55], [135, 0, 95], [215, 55, 0], [255, 175, 0], [255, 255, 175]] },
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+ { id: "ocean", label: "Ocean", stops: [[0, 0, 0], [0, 0, 55], [0, 55, 135], [0, 135, 175], [85, 215, 215], [175, 255, 255]] },
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+ { id: "synthwave", label: "Synthwave", stops: [[0, 0, 35], [35, 0, 95], [135, 0, 175], [255, 0, 135], [255, 95, 55], [255, 215, 0]] },
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+ { id: "forest", label: "Forest", stops: [[0, 0, 0], [0, 35, 15], [0, 95, 35], [35, 135, 55], [95, 195, 95], [175, 235, 135]] },
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+ { id: "noir", label: "Noir", stops: [[0, 0, 0], [15, 15, 25], [55, 55, 75], [135, 135, 155], [215, 215, 235], [255, 255, 255]] }
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+ ];
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+ function getPreset(id) {
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+ return PRESETS.find((p) => p.id === id);
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+ }
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+ function getPresetByIndex(index) {
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+ return PRESETS[index % PRESETS.length];
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+ }
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+
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+ // src/types.ts
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+ var DEFAULT_CONFIG = {
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+ offsetX: -15,
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+ offsetY: 20,
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+ blur: 30,
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+ opacity: 0.7,
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+ preset: "galaxy",
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+ shape: "radial",
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+ angle: 45,
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+ spread: 120,
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+ pixelScale: 3,
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+ dither: "4x4",
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+ quantLevels: 4,
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+ oklab: true,
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+ contrast: 130,
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+ brightness: 0
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+ };
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+
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+ // src/render.ts
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+ var BAYER2 = [[0, 2], [3, 1]];
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+ var BAYER4 = [
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+ [0, 8, 2, 10],
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+ [12, 4, 14, 6],
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+ [3, 11, 1, 9],
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+ [15, 7, 13, 5]
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+ ];
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+ var BAYER8 = [
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+ [0, 32, 8, 40, 2, 34, 10, 42],
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+ [48, 16, 56, 24, 50, 18, 58, 26],
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+ [12, 44, 4, 36, 14, 46, 6, 38],
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+ [60, 28, 52, 20, 62, 30, 54, 22],
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+ [3, 35, 11, 43, 1, 33, 9, 41],
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+ [51, 19, 59, 27, 49, 17, 57, 25],
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+ [15, 47, 7, 39, 13, 45, 5, 37],
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+ [63, 31, 55, 23, 61, 29, 53, 21]
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+ ];
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+ function bayerThreshold(x, y, mode) {
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+ if (mode === "off") return 0.5;
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+ if (mode === "2x2") return (BAYER2[y % 2][x % 2] + 0.5) / 4;
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+ if (mode === "4x4") return (BAYER4[y % 4][x % 4] + 0.5) / 16;
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+ return (BAYER8[y % 8][x % 8] + 0.5) / 64;
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+ }
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+ function buildLevels(count) {
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+ if (count <= 1) return [0, 255];
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+ return Array.from({ length: count }, (_, i) => Math.round(i / (count - 1) * 255));
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+ }
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+ function ditherChannel(value, threshold, levels) {
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+ if (value <= levels[0]) return levels[0];
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+ if (value >= levels[levels.length - 1]) return levels[levels.length - 1];
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+ for (let i = 0; i < levels.length - 1; i++) {
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+ if (value >= levels[i] && value <= levels[i + 1]) {
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+ const lo = levels[i];
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+ const hi = levels[i + 1];
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+ return (value - lo) / (hi - lo) > threshold ? hi : lo;
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+ }
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+ }
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+ return value;
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+ }
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+ function lerpStops(stops, t) {
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+ if (t <= 0) return stops[0];
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+ if (t >= 1) return stops[stops.length - 1];
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+ const seg = t * (stops.length - 1);
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+ const i = Math.floor(seg);
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+ const f = seg - i;
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+ const a = stops[Math.min(i, stops.length - 1)];
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+ const b = stops[Math.min(i + 1, stops.length - 1)];
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+ return [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f];
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+ }
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+ function srgbToLinear(c) {
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+ const v = c / 255;
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+ return v <= 0.04045 ? v / 12.92 : Math.pow((v + 0.055) / 1.055, 2.4);
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+ }
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+ function linearToSrgb(c) {
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+ const v = c <= 31308e-7 ? c * 12.92 : 1.055 * Math.pow(c, 1 / 2.4) - 0.055;
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+ return Math.max(0, Math.min(255, v * 255));
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+ }
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+ function rgbToOklab(r, g, b) {
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+ const lr = srgbToLinear(r), lg = srgbToLinear(g), lb = srgbToLinear(b);
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+ const l = Math.cbrt(0.4122214708 * lr + 0.5363325363 * lg + 0.0514459929 * lb);
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+ const m = Math.cbrt(0.2119034982 * lr + 0.6806995451 * lg + 0.1073969566 * lb);
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+ const s = Math.cbrt(0.0883024619 * lr + 0.2817188376 * lg + 0.6299787005 * lb);
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+ return [
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+ 0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s,
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+ 1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s,
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+ 0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s
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+ ];
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+ }
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+ function oklabToRgb(l, a, b) {
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+ const l1 = l + 0.3963377774 * a + 0.2158037573 * b;
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+ const m1 = l - 0.1055613458 * a - 0.0638541728 * b;
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+ const s1 = l - 0.0894841775 * a - 1.291485548 * b;
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+ return [
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+ linearToSrgb(l1 * l1 * l1 * 4.0767416621 + m1 * m1 * m1 * -3.3077115913 + s1 * s1 * s1 * 0.2309699292),
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+ linearToSrgb(l1 * l1 * l1 * -1.2684380046 + m1 * m1 * m1 * 2.6097574011 + s1 * s1 * s1 * -0.3413193965),
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+ linearToSrgb(l1 * l1 * l1 * -0.0041960863 + m1 * m1 * m1 * -0.7034186147 + s1 * s1 * s1 * 1.707614701)
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+ ];
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+ }
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+ function lerpStopsOklab(stops, t) {
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+ if (t <= 0) return oklabToRgb(stops[0][0], stops[0][1], stops[0][2]);
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+ if (t >= 1) {
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+ const last = stops[stops.length - 1];
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+ return oklabToRgb(last[0], last[1], last[2]);
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+ }
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+ const seg = t * (stops.length - 1);
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+ const i = Math.floor(seg);
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+ const f = seg - i;
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+ const a = stops[i], b = stops[i + 1];
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+ return oklabToRgb(a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f);
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+ }
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+ function gradientValue(x, y, w, h, shape, angle, spread) {
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+ const cx = w / 2, cy = h / 2;
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+ let t = 0;
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+ if (shape === "line") {
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+ const rad = angle * Math.PI / 180;
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+ const proj = (x - cx) * Math.cos(rad) + (y - cy) * Math.sin(rad);
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+ const maxProj = Math.abs(w / 2 * Math.cos(rad)) + Math.abs(h / 2 * Math.sin(rad));
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+ t = maxProj > 0 ? (proj + maxProj) / (2 * maxProj) : 0.5;
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+ } else {
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+ t = Math.sqrt(((x - cx) / (w / 2)) ** 2 + ((y - cy) / (h / 2)) ** 2) / Math.SQRT2;
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+ }
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+ t = 0.5 + (t - 0.5) * (spread / 100);
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+ return Math.max(0, Math.min(1, t));
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+ }
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+ function renderGradient(ctx, stops, rw, rh, shape, angle, spread, dither, quantLevels, oklab, contrast, brightness) {
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+ const levels = buildLevels(quantLevels);
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+ const contrastF = contrast / 100;
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+ const brightnessF = brightness * 2.55;
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+ const oklabStops = oklab ? stops.map(([r, g, b]) => rgbToOklab(r, g, b)) : null;
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+ const imgData = ctx.createImageData(rw, rh);
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+ const buf = imgData.data;
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+ for (let py = 0; py < rh; py++) {
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+ for (let px = 0; px < rw; px++) {
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+ const t = gradientValue(px, py, rw, rh, shape, angle, spread);
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+ let [r, g, b] = oklabStops ? lerpStopsOklab(oklabStops, t) : lerpStops(stops, t);
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+ r = Math.max(0, Math.min(255, (r - 128) * contrastF + 128 + brightnessF));
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+ g = Math.max(0, Math.min(255, (g - 128) * contrastF + 128 + brightnessF));
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+ b = Math.max(0, Math.min(255, (b - 128) * contrastF + 128 + brightnessF));
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+ const th = bayerThreshold(px, py, dither);
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+ const off = (py * rw + px) * 4;
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+ buf[off] = ditherChannel(r, th, levels);
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+ buf[off + 1] = ditherChannel(g, th, levels);
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+ buf[off + 2] = ditherChannel(b, th, levels);
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+ buf[off + 3] = 255;
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+ }
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+ }
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+ ctx.putImageData(imgData, 0, 0);
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+ }
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+ var BAYER8_MASK = [
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+ [0, 32, 8, 40, 2, 34, 10, 42],
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+ [48, 16, 56, 24, 50, 18, 58, 26],
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+ [12, 44, 4, 36, 14, 46, 6, 38],
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+ [60, 28, 52, 20, 62, 30, 54, 22],
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+ [3, 35, 11, 43, 1, 33, 9, 41],
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+ [51, 19, 59, 27, 49, 17, 57, 25],
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+ [15, 47, 7, 39, 13, 45, 5, 37],
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+ [63, 31, 55, 23, 61, 29, 53, 21]
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+ ];
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+ function resolveStops(config) {
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+ if (config.colors) return config.colors;
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+ if (typeof config.preset === "string") {
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+ const found = getPreset(config.preset);
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+ return found ? found.stops : PRESETS[0].stops;
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+ }
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+ return getPresetByIndex(config.preset).stops;
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+ }
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+ function renderShadow(canvas, elementWidth, elementHeight, elementRadius, config = {}) {
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+ const cfg = { ...DEFAULT_CONFIG, ...config };
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+ const stops = resolveStops(cfg);
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+ const ctx = canvas.getContext("2d");
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+ if (!ctx) return;
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+ const ps = cfg.pixelScale;
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+ const blur = cfg.blur;
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+ const offX = cfg.offsetX;
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+ const offY = cfg.offsetY;
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+ const absOffX = Math.abs(offX);
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+ const absOffY = Math.abs(offY);
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+ const pad = blur * 2 + Math.max(absOffX, absOffY) + 20;
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+ const canvasW = elementWidth + pad * 2;
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+ const canvasH = elementHeight + pad * 2;
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+ const rw = Math.ceil(canvasW / ps);
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+ const rh = Math.ceil(canvasH / ps);
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+ canvas.width = rw;
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+ canvas.height = rh;
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+ const elW = elementWidth / ps;
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+ const elH = elementHeight / ps;
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+ const elR = elementRadius / ps;
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+ const elX = (rw - elW) / 2;
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+ const elY = (rh - elH) / 2;
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+ const sBlur = blur / ps;
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+ const sOffX = offX / ps;
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+ const sOffY = offY / ps;
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+ const mc = document.createElement("canvas");
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+ mc.width = rw;
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+ mc.height = rh;
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+ const mctx = mc.getContext("2d");
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+ const bigOff = rw + rh + sBlur * 4;
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+ mctx.shadowColor = "rgba(0,0,0,1)";
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+ mctx.shadowBlur = sBlur;
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+ mctx.shadowOffsetX = bigOff + sOffX;
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+ mctx.shadowOffsetY = sOffY;
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+ mctx.fillStyle = "rgba(0,0,0,1)";
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+ mctx.beginPath();
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+ mctx.roundRect(elX - bigOff, elY, elW, elH, elR);
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+ mctx.fill();
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+ const maskData = mctx.getImageData(0, 0, rw, rh).data;
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+ renderGradient(ctx, stops, rw, rh, cfg.shape, cfg.angle, cfg.spread, cfg.dither, cfg.quantLevels, cfg.oklab, cfg.contrast, cfg.brightness + Math.round((cfg.opacity * 100 - 50) * 0.5));
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+ const imageData = ctx.getImageData(0, 0, rw, rh);
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+ const data = imageData.data;
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+ for (let y = 0; y < rh; y++) {
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+ for (let x = 0; x < rw; x++) {
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+ const i = (y * rw + x) * 4;
241
+ const ma = maskData[i + 3] / 255;
242
+ if (ma === 0) {
243
+ data[i + 3] = 0;
244
+ continue;
245
+ }
246
+ const th = BAYER8_MASK[y % 8][x % 8] / 64;
247
+ if (ma < th) {
248
+ data[i] = 0;
249
+ data[i + 1] = 0;
250
+ data[i + 2] = 0;
251
+ data[i + 3] = 0;
252
+ } else {
253
+ const l = (1 - ma) * 0.5;
254
+ data[i] = Math.round(data[i] + (255 - data[i]) * l);
255
+ data[i + 1] = Math.round(data[i + 1] + (255 - data[i + 1]) * l);
256
+ data[i + 2] = Math.round(data[i + 2] + (255 - data[i + 2]) * l);
257
+ data[i + 3] = 255;
258
+ }
259
+ }
260
+ }
261
+ ctx.putImageData(imageData, 0, 0);
262
+ }
263
+ function FunkyShadow({
264
+ width,
265
+ height,
266
+ radius = 0,
267
+ className,
268
+ style,
269
+ children,
270
+ offsetX,
271
+ offsetY,
272
+ blur,
273
+ opacity: opacityProp,
274
+ preset,
275
+ colors,
276
+ shape,
277
+ angle,
278
+ spread,
279
+ pixelScale,
280
+ dither,
281
+ quantLevels,
282
+ oklab,
283
+ contrast,
284
+ brightness
285
+ }) {
286
+ const canvasRef = react.useRef(null);
287
+ const colorsKey = colors ? JSON.stringify(colors) : "";
288
+ const config = react.useMemo(() => {
289
+ const c = {};
290
+ if (offsetX !== void 0) c.offsetX = offsetX;
291
+ if (offsetY !== void 0) c.offsetY = offsetY;
292
+ if (blur !== void 0) c.blur = blur;
293
+ if (opacityProp !== void 0) c.opacity = opacityProp;
294
+ if (preset !== void 0) c.preset = preset;
295
+ if (colors !== void 0) c.colors = colors;
296
+ if (shape !== void 0) c.shape = shape;
297
+ if (angle !== void 0) c.angle = angle;
298
+ if (spread !== void 0) c.spread = spread;
299
+ if (pixelScale !== void 0) c.pixelScale = pixelScale;
300
+ if (dither !== void 0) c.dither = dither;
301
+ if (quantLevels !== void 0) c.quantLevels = quantLevels;
302
+ if (oklab !== void 0) c.oklab = oklab;
303
+ if (contrast !== void 0) c.contrast = contrast;
304
+ if (brightness !== void 0) c.brightness = brightness;
305
+ return c;
306
+ }, [offsetX, offsetY, blur, opacityProp, preset, colorsKey, shape, angle, spread, pixelScale, dither, quantLevels, oklab, contrast, brightness]);
307
+ react.useEffect(() => {
308
+ const canvas = canvasRef.current;
309
+ if (!canvas) return;
310
+ renderShadow(canvas, width, height, radius, config);
311
+ }, [width, height, radius, config]);
312
+ const resolvedOpacity = opacityProp ?? DEFAULT_CONFIG.opacity;
313
+ const cfg = { ...DEFAULT_CONFIG, ...config };
314
+ const pad = cfg.blur * 2 + Math.max(Math.abs(cfg.offsetX), Math.abs(cfg.offsetY)) + 20;
315
+ const canvasW = width + pad * 2;
316
+ const canvasH = height + pad * 2;
317
+ return /* @__PURE__ */ jsxRuntime.jsxs(
318
+ "div",
319
+ {
320
+ className,
321
+ style: {
322
+ position: "relative",
323
+ width,
324
+ height,
325
+ ...style
326
+ },
327
+ children: [
328
+ /* @__PURE__ */ jsxRuntime.jsx(
329
+ "canvas",
330
+ {
331
+ ref: canvasRef,
332
+ style: {
333
+ position: "absolute",
334
+ width: canvasW,
335
+ height: canvasH,
336
+ left: `calc(50% - ${canvasW / 2}px)`,
337
+ top: `calc(50% - ${canvasH / 2}px)`,
338
+ pointerEvents: "none",
339
+ imageRendering: "pixelated",
340
+ opacity: resolvedOpacity
341
+ }
342
+ }
343
+ ),
344
+ /* @__PURE__ */ jsxRuntime.jsx("div", { style: { position: "relative", zIndex: 1, width: "100%", height: "100%" }, children })
345
+ ]
346
+ }
347
+ );
348
+ }
349
+
350
+ exports.DEFAULT_CONFIG = DEFAULT_CONFIG;
351
+ exports.FunkyShadow = FunkyShadow;
352
+ exports.PRESETS = PRESETS;
353
+ exports.getPreset = getPreset;
354
+ exports.getPresetByIndex = getPresetByIndex;
355
+ exports.renderShadow = renderShadow;
356
+ //# sourceMappingURL=index.js.map
357
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
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type ColorStops = [number, number, number][]\n\nexport interface Preset {\n id: string\n label: string\n stops: ColorStops\n}\n\nexport const PRESETS: Preset[] = [\n { id: 'crt-night', label: 'CRT Night', stops: [[0, 0, 170], [85, 0, 255], [170, 0, 255], [255, 85, 255], [255, 215, 255], [255, 255, 255]] },\n { id: 'thermal', label: 'Thermal', stops: [[0, 0, 0], [0, 0, 135], [135, 0, 135], [255, 0, 0], [255, 175, 0], [255, 255, 85], [255, 255, 255]] },\n { id: 'plasma', label: 'Plasma', stops: [[0, 0, 135], [135, 0, 175], [255, 0, 85], [255, 175, 0], [255, 255, 85], [85, 255, 85], [0, 175, 175]] },\n { id: 'deep-scan', label: 'Deep Scan', stops: [[0, 0, 0], [0, 0, 95], [0, 0, 175], [0, 95, 255], [85, 175, 255], [175, 215, 255], [235, 245, 255]] },\n { id: 'sunset-strip', label: 'Sunset Strip', stops: [[0, 0, 55], [55, 0, 95], [175, 0, 95], [255, 55, 55], [255, 135, 55], [255, 215, 55], [255, 255, 175]] },\n { id: 'vaporwave', label: 'Vaporwave', stops: [[15, 0, 40], [55, 0, 135], [175, 0, 255], [255, 85, 215], [85, 255, 255], [255, 255, 255]] },\n { id: 'galaxy', label: 'Galaxy', stops: [[0, 0, 0], [15, 0, 55], [55, 0, 175], [135, 55, 255], [255, 135, 215], [255, 215, 255], [255, 255, 255]] },\n { id: 'magma', label: 'Magma', stops: [[0, 0, 0], [35, 0, 55], [135, 0, 95], [215, 55, 0], [255, 175, 0], [255, 255, 175]] },\n { id: 'ocean', label: 'Ocean', stops: [[0, 0, 0], [0, 0, 55], [0, 55, 135], [0, 135, 175], [85, 215, 215], [175, 255, 255]] },\n { id: 'synthwave', label: 'Synthwave', stops: [[0, 0, 35], [35, 0, 95], [135, 0, 175], [255, 0, 135], [255, 95, 55], [255, 215, 0]] },\n { id: 'forest', label: 'Forest', stops: [[0, 0, 0], [0, 35, 15], [0, 95, 35], [35, 135, 55], [95, 195, 95], [175, 235, 135]] },\n { id: 'noir', label: 'Noir', stops: [[0, 0, 0], [15, 15, 25], [55, 55, 75], [135, 135, 155], [215, 215, 235], [255, 255, 255]] },\n]\n\nexport function getPreset(id: string): Preset | undefined {\n return PRESETS.find(p => p.id === id)\n}\n\nexport function getPresetByIndex(index: number): Preset {\n return PRESETS[index % PRESETS.length]\n}\n","import type { ColorStops } from './presets'\n\nexport type GradientShape = 'line' | 'radial'\nexport type DitherMode = '8x8' | '4x4' | '2x2' | 'off'\n\nexport interface ShadowConfig {\n /** Shadow X offset in pixels */\n offsetX: number\n /** Shadow Y offset in pixels */\n offsetY: number\n /** Shadow blur radius in pixels */\n blur: number\n /** Shadow opacity 0-1 */\n opacity: number\n /** Gradient preset name or index */\n preset: string | number\n /** Custom color stops (overrides preset) */\n colors?: ColorStops\n /** Gradient shape */\n shape: GradientShape\n /** Gradient angle in degrees */\n angle: number\n /** Gradient spread 0-200 */\n spread: number\n /** Pixel scale (dot size) */\n pixelScale: number\n /** Dither matrix size */\n dither: DitherMode\n /** Color quantization levels 2-7 */\n quantLevels: number\n /** Use Oklab color space for interpolation */\n oklab: boolean\n /** Contrast adjustment 50-200 */\n contrast: number\n /** Brightness adjustment -50 to 50 */\n brightness: number\n}\n\nexport const DEFAULT_CONFIG: ShadowConfig = {\n offsetX: -15,\n offsetY: 20,\n blur: 30,\n opacity: 0.7,\n preset: 'galaxy',\n shape: 'radial',\n angle: 45,\n spread: 120,\n pixelScale: 3,\n dither: '4x4',\n quantLevels: 4,\n oklab: true,\n contrast: 130,\n brightness: 0,\n}\n","/**\n * Core rendering engine for dithered gradient shadows.\n * Pure canvas — no React or DOM dependencies beyond CanvasRenderingContext2D.\n */\n\nimport type { ColorStops } from './presets'\nimport { getPreset, getPresetByIndex, PRESETS } from './presets'\nimport type { ShadowConfig, GradientShape, DitherMode } from './types'\nimport { DEFAULT_CONFIG } from './types'\n\n// ─── Bayer dithering matrices ───────────────────────────────────\n\nconst BAYER2 = [[0, 2], [3, 1]]\nconst BAYER4 = [\n [0, 8, 2, 10], [12, 4, 14, 6],\n [3, 11, 1, 9], [15, 7, 13, 5],\n]\nconst BAYER8 = [\n [0, 32, 8, 40, 2, 34, 10, 42],\n [48, 16, 56, 24, 50, 18, 58, 26],\n [12, 44, 4, 36, 14, 46, 6, 38],\n [60, 28, 52, 20, 62, 30, 54, 22],\n [3, 35, 11, 43, 1, 33, 9, 41],\n [51, 19, 59, 27, 49, 17, 57, 25],\n [15, 47, 7, 39, 13, 45, 5, 37],\n [63, 31, 55, 23, 61, 29, 53, 21],\n]\n\nfunction bayerThreshold(x: number, y: number, mode: DitherMode): number {\n if (mode === 'off') return 0.5\n if (mode === '2x2') return (BAYER2[y % 2][x % 2] + 0.5) / 4\n if (mode === '4x4') return (BAYER4[y % 4][x % 4] + 0.5) / 16\n return (BAYER8[y % 8][x % 8] + 0.5) / 64\n}\n\nfunction buildLevels(count: number): number[] {\n if (count <= 1) return [0, 255]\n return Array.from({ length: count }, (_, i) => Math.round((i / (count - 1)) * 255))\n}\n\nfunction ditherChannel(value: number, threshold: number, levels: number[]): number {\n if (value <= levels[0]) return levels[0]\n if (value >= levels[levels.length - 1]) return levels[levels.length - 1]\n for (let i = 0; i < levels.length - 1; i++) {\n if (value >= levels[i] && value <= levels[i + 1]) {\n const lo = levels[i]\n const hi = levels[i + 1]\n return (value - lo) / (hi - lo) > threshold ? hi : lo\n }\n }\n return value\n}\n\n// ─── Color interpolation ────────────────────────────────────────\n\ntype RGB = [number, number, number]\n\nfunction lerpStops(stops: RGB[], t: number): RGB {\n if (t <= 0) return stops[0]\n if (t >= 1) return stops[stops.length - 1]\n const seg = t * (stops.length - 1)\n const i = Math.floor(seg)\n const f = seg - i\n const a = stops[Math.min(i, stops.length - 1)]\n const b = stops[Math.min(i + 1, stops.length - 1)]\n return [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f]\n}\n\nfunction srgbToLinear(c: number): number {\n const v = c / 255\n return v <= 0.04045 ? v / 12.92 : Math.pow((v + 0.055) / 1.055, 2.4)\n}\n\nfunction linearToSrgb(c: number): number {\n const v = c <= 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 1 / 2.4) - 0.055\n return Math.max(0, Math.min(255, v * 255))\n}\n\nfunction rgbToOklab(r: number, g: number, b: number): RGB {\n const lr = srgbToLinear(r), lg = srgbToLinear(g), lb = srgbToLinear(b)\n const l = Math.cbrt(0.4122214708 * lr + 0.5363325363 * lg + 0.0514459929 * lb)\n const m = Math.cbrt(0.2119034982 * lr + 0.6806995451 * lg + 0.1073969566 * lb)\n const s = Math.cbrt(0.0883024619 * lr + 0.2817188376 * lg + 0.6299787005 * lb)\n return [\n 0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s,\n 1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s,\n 0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s,\n ]\n}\n\nfunction oklabToRgb(l: number, a: number, b: number): RGB {\n const l1 = l + 0.3963377774 * a + 0.2158037573 * b\n const m1 = l - 0.1055613458 * a - 0.0638541728 * b\n const s1 = l - 0.0894841775 * a - 1.291485548 * b\n return [\n linearToSrgb(l1 * l1 * l1 * 4.0767416621 + m1 * m1 * m1 * -3.3077115913 + s1 * s1 * s1 * 0.2309699292),\n linearToSrgb(l1 * l1 * l1 * -1.2684380046 + m1 * m1 * m1 * 2.6097574011 + s1 * s1 * s1 * -0.3413193965),\n linearToSrgb(l1 * l1 * l1 * -0.0041960863 + m1 * m1 * m1 * -0.7034186147 + s1 * s1 * s1 * 1.707614701),\n ]\n}\n\nfunction lerpStopsOklab(stops: RGB[], t: number): RGB {\n if (t <= 0) return oklabToRgb(stops[0][0], stops[0][1], stops[0][2])\n if (t >= 1) { const last = stops[stops.length - 1]; return oklabToRgb(last[0], last[1], last[2]) }\n const seg = t * (stops.length - 1)\n const i = Math.floor(seg)\n const f = seg - i\n const a = stops[i], b = stops[i + 1]\n return oklabToRgb(a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f)\n}\n\n// ─── Gradient value ─────────────────────────────────────────────\n\nfunction gradientValue(x: number, y: number, w: number, h: number, shape: GradientShape, angle: number, spread: number): number {\n const cx = w / 2, cy = h / 2\n let t = 0\n\n if (shape === 'line') {\n const rad = (angle * Math.PI) / 180\n const proj = (x - cx) * Math.cos(rad) + (y - cy) * Math.sin(rad)\n const maxProj = Math.abs((w / 2) * Math.cos(rad)) + Math.abs((h / 2) * Math.sin(rad))\n t = maxProj > 0 ? (proj + maxProj) / (2 * maxProj) : 0.5\n } else {\n t = Math.sqrt(((x - cx) / (w / 2)) ** 2 + ((y - cy) / (h / 2)) ** 2) / Math.SQRT2\n }\n\n t = 0.5 + (t - 0.5) * (spread / 100)\n return Math.max(0, Math.min(1, t))\n}\n\n// ─── Core gradient renderer ─────────────────────────────────────\n\nfunction renderGradient(\n ctx: CanvasRenderingContext2D,\n stops: ColorStops,\n rw: number,\n rh: number,\n shape: GradientShape,\n angle: number,\n spread: number,\n dither: DitherMode,\n quantLevels: number,\n oklab: boolean,\n contrast: number,\n brightness: number,\n) {\n const levels = buildLevels(quantLevels)\n const contrastF = contrast / 100\n const brightnessF = brightness * 2.55\n const oklabStops = oklab ? stops.map(([r, g, b]) => rgbToOklab(r, g, b)) : null\n\n const imgData = ctx.createImageData(rw, rh)\n const buf = imgData.data\n\n for (let py = 0; py < rh; py++) {\n for (let px = 0; px < rw; px++) {\n const t = gradientValue(px, py, rw, rh, shape, angle, spread)\n let [r, g, b] = oklabStops ? lerpStopsOklab(oklabStops, t) : lerpStops(stops, t)\n\n r = Math.max(0, Math.min(255, (r - 128) * contrastF + 128 + brightnessF))\n g = Math.max(0, Math.min(255, (g - 128) * contrastF + 128 + brightnessF))\n b = Math.max(0, Math.min(255, (b - 128) * contrastF + 128 + brightnessF))\n\n const th = bayerThreshold(px, py, dither)\n const off = (py * rw + px) * 4\n buf[off] = ditherChannel(r, th, levels)\n buf[off + 1] = ditherChannel(g, th, levels)\n buf[off + 2] = ditherChannel(b, th, levels)\n buf[off + 3] = 255\n }\n }\n\n ctx.putImageData(imgData, 0, 0)\n}\n\n// ─── Shadow mask with Bayer dithered transparency ───────────────\n\nconst BAYER8_MASK = [\n [0, 32, 8, 40, 2, 34, 10, 42],\n [48, 16, 56, 24, 50, 18, 58, 26],\n [12, 44, 4, 36, 14, 46, 6, 38],\n [60, 28, 52, 20, 62, 30, 54, 22],\n [3, 35, 11, 43, 1, 33, 9, 41],\n [51, 19, 59, 27, 49, 17, 57, 25],\n [15, 47, 7, 39, 13, 45, 5, 37],\n [63, 31, 55, 23, 61, 29, 53, 21],\n]\n\n// ─── Public API ─────────────────────────────────────────────────\n\nfunction resolveStops(config: ShadowConfig): ColorStops {\n if (config.colors) return config.colors\n if (typeof config.preset === 'string') {\n const found = getPreset(config.preset)\n return found ? found.stops : PRESETS[0].stops\n }\n return getPresetByIndex(config.preset).stops\n}\n\n/**\n * Render a dithered gradient shadow to a canvas.\n * This is the low-level API — use `<FunkyShadow>` for React.\n *\n * @param canvas - Target canvas element\n * @param elementWidth - Width of the element casting the shadow\n * @param elementHeight - Height of the element casting the shadow\n * @param elementRadius - Border radius of the element\n * @param config - Shadow configuration (partial, merged with defaults)\n */\nexport function renderShadow(\n canvas: HTMLCanvasElement,\n elementWidth: number,\n elementHeight: number,\n elementRadius: number,\n config: Partial<ShadowConfig> = {},\n): void {\n const cfg = { ...DEFAULT_CONFIG, ...config }\n const stops = resolveStops(cfg)\n const ctx = canvas.getContext('2d')\n if (!ctx) return\n\n const ps = cfg.pixelScale\n const blur = cfg.blur\n const offX = cfg.offsetX\n const offY = cfg.offsetY\n\n const absOffX = Math.abs(offX)\n const absOffY = Math.abs(offY)\n const pad = blur * 2 + Math.max(absOffX, absOffY) + 20\n const canvasW = elementWidth + pad * 2\n const canvasH = elementHeight + pad * 2\n\n const rw = Math.ceil(canvasW / ps)\n const rh = Math.ceil(canvasH / ps)\n canvas.width = rw\n canvas.height = rh\n\n const elW = elementWidth / ps\n const elH = elementHeight / ps\n const elR = elementRadius / ps\n const elX = (rw - elW) / 2\n const elY = (rh - elH) / 2\n const sBlur = blur / ps\n const sOffX = offX / ps\n const sOffY = offY / ps\n\n // Shadow mask\n const mc = document.createElement('canvas')\n mc.width = rw\n mc.height = rh\n const mctx = mc.getContext('2d')!\n const bigOff = rw + rh + sBlur * 4\n\n mctx.shadowColor = 'rgba(0,0,0,1)'\n mctx.shadowBlur = sBlur\n mctx.shadowOffsetX = bigOff + sOffX\n mctx.shadowOffsetY = sOffY\n mctx.fillStyle = 'rgba(0,0,0,1)'\n mctx.beginPath()\n mctx.roundRect(elX - bigOff, elY, elW, elH, elR)\n mctx.fill()\n\n const maskData = mctx.getImageData(0, 0, rw, rh).data\n\n // Render gradient\n renderGradient(ctx, stops, rw, rh, cfg.shape, cfg.angle, cfg.spread, cfg.dither, cfg.quantLevels, cfg.oklab, cfg.contrast, cfg.brightness + Math.round((cfg.opacity * 100 - 50) * 0.5))\n\n // Dither-survival: apply shadow mask to gradient with Bayer thresholding\n const imageData = ctx.getImageData(0, 0, rw, rh)\n const data = imageData.data\n\n for (let y = 0; y < rh; y++) {\n for (let x = 0; x < rw; x++) {\n const i = (y * rw + x) * 4\n const ma = maskData[i + 3] / 255\n if (ma === 0) { data[i + 3] = 0; continue }\n\n const th = BAYER8_MASK[y % 8][x % 8] / 64\n if (ma < th) {\n data[i] = 0; data[i + 1] = 0; data[i + 2] = 0; data[i + 3] = 0\n } else {\n const l = (1 - ma) * 0.5\n data[i] = Math.round(data[i] + (255 - data[i]) * l)\n data[i + 1] = Math.round(data[i + 1] + (255 - data[i + 1]) * l)\n data[i + 2] = Math.round(data[i + 2] + (255 - data[i + 2]) * l)\n data[i + 3] = 255\n }\n }\n }\n ctx.putImageData(imageData, 0, 0)\n}\n\n","'use client'\n\nimport { useEffect, useRef, useMemo, type CSSProperties, type ReactNode } from 'react'\nimport { renderShadow } from './render'\nimport type { ShadowConfig } from './types'\nimport { DEFAULT_CONFIG } from './types'\n\nexport interface FunkyShadowProps extends Partial<ShadowConfig> {\n /** Width of the element. Required. */\n width: number\n /** Height of the element. Required. */\n height: number\n /** Border radius of the element */\n radius?: number\n /** Additional class name on the wrapper */\n className?: string\n /** Additional styles on the wrapper */\n style?: CSSProperties\n children?: ReactNode\n}\n\nexport function FunkyShadow({\n width,\n height,\n radius = 0,\n className,\n style,\n children,\n offsetX,\n offsetY,\n blur,\n opacity: opacityProp,\n preset,\n colors,\n shape,\n angle,\n spread,\n pixelScale,\n dither,\n quantLevels,\n oklab,\n contrast,\n brightness,\n}: FunkyShadowProps) {\n const canvasRef = useRef<HTMLCanvasElement>(null)\n\n // Stable serialization key for colors array\n const colorsKey = colors ? JSON.stringify(colors) : ''\n\n const config = useMemo<Partial<ShadowConfig>>(() => {\n const c: Partial<ShadowConfig> = {}\n if (offsetX !== undefined) c.offsetX = offsetX\n if (offsetY !== undefined) c.offsetY = offsetY\n if (blur !== undefined) c.blur = blur\n if (opacityProp !== undefined) c.opacity = opacityProp\n if (preset !== undefined) c.preset = preset\n if (colors !== undefined) c.colors = colors\n if (shape !== undefined) c.shape = shape\n if (angle !== undefined) c.angle = angle\n if (spread !== undefined) c.spread = spread\n if (pixelScale !== undefined) c.pixelScale = pixelScale\n if (dither !== undefined) c.dither = dither\n if (quantLevels !== undefined) c.quantLevels = quantLevels\n if (oklab !== undefined) c.oklab = oklab\n if (contrast !== undefined) c.contrast = contrast\n if (brightness !== undefined) c.brightness = brightness\n return c\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [offsetX, offsetY, blur, opacityProp, preset, colorsKey, shape, angle, spread, pixelScale, dither, quantLevels, oklab, contrast, brightness])\n\n useEffect(() => {\n const canvas = canvasRef.current\n if (!canvas) return\n renderShadow(canvas, width, height, radius, config)\n }, [width, height, radius, config])\n\n const resolvedOpacity = opacityProp ?? DEFAULT_CONFIG.opacity\n const cfg = { ...DEFAULT_CONFIG, ...config }\n const pad = cfg.blur * 2 + Math.max(Math.abs(cfg.offsetX), Math.abs(cfg.offsetY)) + 20\n const canvasW = width + pad * 2\n const canvasH = height + pad * 2\n\n return (\n <div\n className={className}\n style={{\n position: 'relative',\n width,\n height,\n ...style,\n }}\n >\n <canvas\n ref={canvasRef}\n style={{\n position: 'absolute',\n width: canvasW,\n height: canvasH,\n left: `calc(50% - ${canvasW / 2}px)`,\n top: `calc(50% - ${canvasH / 2}px)`,\n pointerEvents: 'none',\n imageRendering: 'pixelated',\n opacity: resolvedOpacity,\n }}\n />\n <div style={{ position: 'relative', zIndex: 1, width: '100%', height: '100%' }}>\n {children}\n </div>\n </div>\n )\n}\n"]}
package/dist/index.mjs ADDED
@@ -0,0 +1,350 @@
1
+ import { useRef, useMemo, useEffect } from 'react';
2
+ import { jsxs, jsx } from 'react/jsx-runtime';
3
+
4
+ // src/FunkyShadow.tsx
5
+
6
+ // src/presets.ts
7
+ var PRESETS = [
8
+ { id: "crt-night", label: "CRT Night", stops: [[0, 0, 170], [85, 0, 255], [170, 0, 255], [255, 85, 255], [255, 215, 255], [255, 255, 255]] },
9
+ { id: "thermal", label: "Thermal", stops: [[0, 0, 0], [0, 0, 135], [135, 0, 135], [255, 0, 0], [255, 175, 0], [255, 255, 85], [255, 255, 255]] },
10
+ { id: "plasma", label: "Plasma", stops: [[0, 0, 135], [135, 0, 175], [255, 0, 85], [255, 175, 0], [255, 255, 85], [85, 255, 85], [0, 175, 175]] },
11
+ { id: "deep-scan", label: "Deep Scan", stops: [[0, 0, 0], [0, 0, 95], [0, 0, 175], [0, 95, 255], [85, 175, 255], [175, 215, 255], [235, 245, 255]] },
12
+ { id: "sunset-strip", label: "Sunset Strip", stops: [[0, 0, 55], [55, 0, 95], [175, 0, 95], [255, 55, 55], [255, 135, 55], [255, 215, 55], [255, 255, 175]] },
13
+ { id: "vaporwave", label: "Vaporwave", stops: [[15, 0, 40], [55, 0, 135], [175, 0, 255], [255, 85, 215], [85, 255, 255], [255, 255, 255]] },
14
+ { id: "galaxy", label: "Galaxy", stops: [[0, 0, 0], [15, 0, 55], [55, 0, 175], [135, 55, 255], [255, 135, 215], [255, 215, 255], [255, 255, 255]] },
15
+ { id: "magma", label: "Magma", stops: [[0, 0, 0], [35, 0, 55], [135, 0, 95], [215, 55, 0], [255, 175, 0], [255, 255, 175]] },
16
+ { id: "ocean", label: "Ocean", stops: [[0, 0, 0], [0, 0, 55], [0, 55, 135], [0, 135, 175], [85, 215, 215], [175, 255, 255]] },
17
+ { id: "synthwave", label: "Synthwave", stops: [[0, 0, 35], [35, 0, 95], [135, 0, 175], [255, 0, 135], [255, 95, 55], [255, 215, 0]] },
18
+ { id: "forest", label: "Forest", stops: [[0, 0, 0], [0, 35, 15], [0, 95, 35], [35, 135, 55], [95, 195, 95], [175, 235, 135]] },
19
+ { id: "noir", label: "Noir", stops: [[0, 0, 0], [15, 15, 25], [55, 55, 75], [135, 135, 155], [215, 215, 235], [255, 255, 255]] }
20
+ ];
21
+ function getPreset(id) {
22
+ return PRESETS.find((p) => p.id === id);
23
+ }
24
+ function getPresetByIndex(index) {
25
+ return PRESETS[index % PRESETS.length];
26
+ }
27
+
28
+ // src/types.ts
29
+ var DEFAULT_CONFIG = {
30
+ offsetX: -15,
31
+ offsetY: 20,
32
+ blur: 30,
33
+ opacity: 0.7,
34
+ preset: "galaxy",
35
+ shape: "radial",
36
+ angle: 45,
37
+ spread: 120,
38
+ pixelScale: 3,
39
+ dither: "4x4",
40
+ quantLevels: 4,
41
+ oklab: true,
42
+ contrast: 130,
43
+ brightness: 0
44
+ };
45
+
46
+ // src/render.ts
47
+ var BAYER2 = [[0, 2], [3, 1]];
48
+ var BAYER4 = [
49
+ [0, 8, 2, 10],
50
+ [12, 4, 14, 6],
51
+ [3, 11, 1, 9],
52
+ [15, 7, 13, 5]
53
+ ];
54
+ var BAYER8 = [
55
+ [0, 32, 8, 40, 2, 34, 10, 42],
56
+ [48, 16, 56, 24, 50, 18, 58, 26],
57
+ [12, 44, 4, 36, 14, 46, 6, 38],
58
+ [60, 28, 52, 20, 62, 30, 54, 22],
59
+ [3, 35, 11, 43, 1, 33, 9, 41],
60
+ [51, 19, 59, 27, 49, 17, 57, 25],
61
+ [15, 47, 7, 39, 13, 45, 5, 37],
62
+ [63, 31, 55, 23, 61, 29, 53, 21]
63
+ ];
64
+ function bayerThreshold(x, y, mode) {
65
+ if (mode === "off") return 0.5;
66
+ if (mode === "2x2") return (BAYER2[y % 2][x % 2] + 0.5) / 4;
67
+ if (mode === "4x4") return (BAYER4[y % 4][x % 4] + 0.5) / 16;
68
+ return (BAYER8[y % 8][x % 8] + 0.5) / 64;
69
+ }
70
+ function buildLevels(count) {
71
+ if (count <= 1) return [0, 255];
72
+ return Array.from({ length: count }, (_, i) => Math.round(i / (count - 1) * 255));
73
+ }
74
+ function ditherChannel(value, threshold, levels) {
75
+ if (value <= levels[0]) return levels[0];
76
+ if (value >= levels[levels.length - 1]) return levels[levels.length - 1];
77
+ for (let i = 0; i < levels.length - 1; i++) {
78
+ if (value >= levels[i] && value <= levels[i + 1]) {
79
+ const lo = levels[i];
80
+ const hi = levels[i + 1];
81
+ return (value - lo) / (hi - lo) > threshold ? hi : lo;
82
+ }
83
+ }
84
+ return value;
85
+ }
86
+ function lerpStops(stops, t) {
87
+ if (t <= 0) return stops[0];
88
+ if (t >= 1) return stops[stops.length - 1];
89
+ const seg = t * (stops.length - 1);
90
+ const i = Math.floor(seg);
91
+ const f = seg - i;
92
+ const a = stops[Math.min(i, stops.length - 1)];
93
+ const b = stops[Math.min(i + 1, stops.length - 1)];
94
+ return [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f];
95
+ }
96
+ function srgbToLinear(c) {
97
+ const v = c / 255;
98
+ return v <= 0.04045 ? v / 12.92 : Math.pow((v + 0.055) / 1.055, 2.4);
99
+ }
100
+ function linearToSrgb(c) {
101
+ const v = c <= 31308e-7 ? c * 12.92 : 1.055 * Math.pow(c, 1 / 2.4) - 0.055;
102
+ return Math.max(0, Math.min(255, v * 255));
103
+ }
104
+ function rgbToOklab(r, g, b) {
105
+ const lr = srgbToLinear(r), lg = srgbToLinear(g), lb = srgbToLinear(b);
106
+ const l = Math.cbrt(0.4122214708 * lr + 0.5363325363 * lg + 0.0514459929 * lb);
107
+ const m = Math.cbrt(0.2119034982 * lr + 0.6806995451 * lg + 0.1073969566 * lb);
108
+ const s = Math.cbrt(0.0883024619 * lr + 0.2817188376 * lg + 0.6299787005 * lb);
109
+ return [
110
+ 0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s,
111
+ 1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s,
112
+ 0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s
113
+ ];
114
+ }
115
+ function oklabToRgb(l, a, b) {
116
+ const l1 = l + 0.3963377774 * a + 0.2158037573 * b;
117
+ const m1 = l - 0.1055613458 * a - 0.0638541728 * b;
118
+ const s1 = l - 0.0894841775 * a - 1.291485548 * b;
119
+ return [
120
+ linearToSrgb(l1 * l1 * l1 * 4.0767416621 + m1 * m1 * m1 * -3.3077115913 + s1 * s1 * s1 * 0.2309699292),
121
+ linearToSrgb(l1 * l1 * l1 * -1.2684380046 + m1 * m1 * m1 * 2.6097574011 + s1 * s1 * s1 * -0.3413193965),
122
+ linearToSrgb(l1 * l1 * l1 * -0.0041960863 + m1 * m1 * m1 * -0.7034186147 + s1 * s1 * s1 * 1.707614701)
123
+ ];
124
+ }
125
+ function lerpStopsOklab(stops, t) {
126
+ if (t <= 0) return oklabToRgb(stops[0][0], stops[0][1], stops[0][2]);
127
+ if (t >= 1) {
128
+ const last = stops[stops.length - 1];
129
+ return oklabToRgb(last[0], last[1], last[2]);
130
+ }
131
+ const seg = t * (stops.length - 1);
132
+ const i = Math.floor(seg);
133
+ const f = seg - i;
134
+ const a = stops[i], b = stops[i + 1];
135
+ return oklabToRgb(a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f);
136
+ }
137
+ function gradientValue(x, y, w, h, shape, angle, spread) {
138
+ const cx = w / 2, cy = h / 2;
139
+ let t = 0;
140
+ if (shape === "line") {
141
+ const rad = angle * Math.PI / 180;
142
+ const proj = (x - cx) * Math.cos(rad) + (y - cy) * Math.sin(rad);
143
+ const maxProj = Math.abs(w / 2 * Math.cos(rad)) + Math.abs(h / 2 * Math.sin(rad));
144
+ t = maxProj > 0 ? (proj + maxProj) / (2 * maxProj) : 0.5;
145
+ } else {
146
+ t = Math.sqrt(((x - cx) / (w / 2)) ** 2 + ((y - cy) / (h / 2)) ** 2) / Math.SQRT2;
147
+ }
148
+ t = 0.5 + (t - 0.5) * (spread / 100);
149
+ return Math.max(0, Math.min(1, t));
150
+ }
151
+ function renderGradient(ctx, stops, rw, rh, shape, angle, spread, dither, quantLevels, oklab, contrast, brightness) {
152
+ const levels = buildLevels(quantLevels);
153
+ const contrastF = contrast / 100;
154
+ const brightnessF = brightness * 2.55;
155
+ const oklabStops = oklab ? stops.map(([r, g, b]) => rgbToOklab(r, g, b)) : null;
156
+ const imgData = ctx.createImageData(rw, rh);
157
+ const buf = imgData.data;
158
+ for (let py = 0; py < rh; py++) {
159
+ for (let px = 0; px < rw; px++) {
160
+ const t = gradientValue(px, py, rw, rh, shape, angle, spread);
161
+ let [r, g, b] = oklabStops ? lerpStopsOklab(oklabStops, t) : lerpStops(stops, t);
162
+ r = Math.max(0, Math.min(255, (r - 128) * contrastF + 128 + brightnessF));
163
+ g = Math.max(0, Math.min(255, (g - 128) * contrastF + 128 + brightnessF));
164
+ b = Math.max(0, Math.min(255, (b - 128) * contrastF + 128 + brightnessF));
165
+ const th = bayerThreshold(px, py, dither);
166
+ const off = (py * rw + px) * 4;
167
+ buf[off] = ditherChannel(r, th, levels);
168
+ buf[off + 1] = ditherChannel(g, th, levels);
169
+ buf[off + 2] = ditherChannel(b, th, levels);
170
+ buf[off + 3] = 255;
171
+ }
172
+ }
173
+ ctx.putImageData(imgData, 0, 0);
174
+ }
175
+ var BAYER8_MASK = [
176
+ [0, 32, 8, 40, 2, 34, 10, 42],
177
+ [48, 16, 56, 24, 50, 18, 58, 26],
178
+ [12, 44, 4, 36, 14, 46, 6, 38],
179
+ [60, 28, 52, 20, 62, 30, 54, 22],
180
+ [3, 35, 11, 43, 1, 33, 9, 41],
181
+ [51, 19, 59, 27, 49, 17, 57, 25],
182
+ [15, 47, 7, 39, 13, 45, 5, 37],
183
+ [63, 31, 55, 23, 61, 29, 53, 21]
184
+ ];
185
+ function resolveStops(config) {
186
+ if (config.colors) return config.colors;
187
+ if (typeof config.preset === "string") {
188
+ const found = getPreset(config.preset);
189
+ return found ? found.stops : PRESETS[0].stops;
190
+ }
191
+ return getPresetByIndex(config.preset).stops;
192
+ }
193
+ function renderShadow(canvas, elementWidth, elementHeight, elementRadius, config = {}) {
194
+ const cfg = { ...DEFAULT_CONFIG, ...config };
195
+ const stops = resolveStops(cfg);
196
+ const ctx = canvas.getContext("2d");
197
+ if (!ctx) return;
198
+ const ps = cfg.pixelScale;
199
+ const blur = cfg.blur;
200
+ const offX = cfg.offsetX;
201
+ const offY = cfg.offsetY;
202
+ const absOffX = Math.abs(offX);
203
+ const absOffY = Math.abs(offY);
204
+ const pad = blur * 2 + Math.max(absOffX, absOffY) + 20;
205
+ const canvasW = elementWidth + pad * 2;
206
+ const canvasH = elementHeight + pad * 2;
207
+ const rw = Math.ceil(canvasW / ps);
208
+ const rh = Math.ceil(canvasH / ps);
209
+ canvas.width = rw;
210
+ canvas.height = rh;
211
+ const elW = elementWidth / ps;
212
+ const elH = elementHeight / ps;
213
+ const elR = elementRadius / ps;
214
+ const elX = (rw - elW) / 2;
215
+ const elY = (rh - elH) / 2;
216
+ const sBlur = blur / ps;
217
+ const sOffX = offX / ps;
218
+ const sOffY = offY / ps;
219
+ const mc = document.createElement("canvas");
220
+ mc.width = rw;
221
+ mc.height = rh;
222
+ const mctx = mc.getContext("2d");
223
+ const bigOff = rw + rh + sBlur * 4;
224
+ mctx.shadowColor = "rgba(0,0,0,1)";
225
+ mctx.shadowBlur = sBlur;
226
+ mctx.shadowOffsetX = bigOff + sOffX;
227
+ mctx.shadowOffsetY = sOffY;
228
+ mctx.fillStyle = "rgba(0,0,0,1)";
229
+ mctx.beginPath();
230
+ mctx.roundRect(elX - bigOff, elY, elW, elH, elR);
231
+ mctx.fill();
232
+ const maskData = mctx.getImageData(0, 0, rw, rh).data;
233
+ renderGradient(ctx, stops, rw, rh, cfg.shape, cfg.angle, cfg.spread, cfg.dither, cfg.quantLevels, cfg.oklab, cfg.contrast, cfg.brightness + Math.round((cfg.opacity * 100 - 50) * 0.5));
234
+ const imageData = ctx.getImageData(0, 0, rw, rh);
235
+ const data = imageData.data;
236
+ for (let y = 0; y < rh; y++) {
237
+ for (let x = 0; x < rw; x++) {
238
+ const i = (y * rw + x) * 4;
239
+ const ma = maskData[i + 3] / 255;
240
+ if (ma === 0) {
241
+ data[i + 3] = 0;
242
+ continue;
243
+ }
244
+ const th = BAYER8_MASK[y % 8][x % 8] / 64;
245
+ if (ma < th) {
246
+ data[i] = 0;
247
+ data[i + 1] = 0;
248
+ data[i + 2] = 0;
249
+ data[i + 3] = 0;
250
+ } else {
251
+ const l = (1 - ma) * 0.5;
252
+ data[i] = Math.round(data[i] + (255 - data[i]) * l);
253
+ data[i + 1] = Math.round(data[i + 1] + (255 - data[i + 1]) * l);
254
+ data[i + 2] = Math.round(data[i + 2] + (255 - data[i + 2]) * l);
255
+ data[i + 3] = 255;
256
+ }
257
+ }
258
+ }
259
+ ctx.putImageData(imageData, 0, 0);
260
+ }
261
+ function FunkyShadow({
262
+ width,
263
+ height,
264
+ radius = 0,
265
+ className,
266
+ style,
267
+ children,
268
+ offsetX,
269
+ offsetY,
270
+ blur,
271
+ opacity: opacityProp,
272
+ preset,
273
+ colors,
274
+ shape,
275
+ angle,
276
+ spread,
277
+ pixelScale,
278
+ dither,
279
+ quantLevels,
280
+ oklab,
281
+ contrast,
282
+ brightness
283
+ }) {
284
+ const canvasRef = useRef(null);
285
+ const colorsKey = colors ? JSON.stringify(colors) : "";
286
+ const config = useMemo(() => {
287
+ const c = {};
288
+ if (offsetX !== void 0) c.offsetX = offsetX;
289
+ if (offsetY !== void 0) c.offsetY = offsetY;
290
+ if (blur !== void 0) c.blur = blur;
291
+ if (opacityProp !== void 0) c.opacity = opacityProp;
292
+ if (preset !== void 0) c.preset = preset;
293
+ if (colors !== void 0) c.colors = colors;
294
+ if (shape !== void 0) c.shape = shape;
295
+ if (angle !== void 0) c.angle = angle;
296
+ if (spread !== void 0) c.spread = spread;
297
+ if (pixelScale !== void 0) c.pixelScale = pixelScale;
298
+ if (dither !== void 0) c.dither = dither;
299
+ if (quantLevels !== void 0) c.quantLevels = quantLevels;
300
+ if (oklab !== void 0) c.oklab = oklab;
301
+ if (contrast !== void 0) c.contrast = contrast;
302
+ if (brightness !== void 0) c.brightness = brightness;
303
+ return c;
304
+ }, [offsetX, offsetY, blur, opacityProp, preset, colorsKey, shape, angle, spread, pixelScale, dither, quantLevels, oklab, contrast, brightness]);
305
+ useEffect(() => {
306
+ const canvas = canvasRef.current;
307
+ if (!canvas) return;
308
+ renderShadow(canvas, width, height, radius, config);
309
+ }, [width, height, radius, config]);
310
+ const resolvedOpacity = opacityProp ?? DEFAULT_CONFIG.opacity;
311
+ const cfg = { ...DEFAULT_CONFIG, ...config };
312
+ const pad = cfg.blur * 2 + Math.max(Math.abs(cfg.offsetX), Math.abs(cfg.offsetY)) + 20;
313
+ const canvasW = width + pad * 2;
314
+ const canvasH = height + pad * 2;
315
+ return /* @__PURE__ */ jsxs(
316
+ "div",
317
+ {
318
+ className,
319
+ style: {
320
+ position: "relative",
321
+ width,
322
+ height,
323
+ ...style
324
+ },
325
+ children: [
326
+ /* @__PURE__ */ jsx(
327
+ "canvas",
328
+ {
329
+ ref: canvasRef,
330
+ style: {
331
+ position: "absolute",
332
+ width: canvasW,
333
+ height: canvasH,
334
+ left: `calc(50% - ${canvasW / 2}px)`,
335
+ top: `calc(50% - ${canvasH / 2}px)`,
336
+ pointerEvents: "none",
337
+ imageRendering: "pixelated",
338
+ opacity: resolvedOpacity
339
+ }
340
+ }
341
+ ),
342
+ /* @__PURE__ */ jsx("div", { style: { position: "relative", zIndex: 1, width: "100%", height: "100%" }, children })
343
+ ]
344
+ }
345
+ );
346
+ }
347
+
348
+ export { DEFAULT_CONFIG, FunkyShadow, PRESETS, getPreset, getPresetByIndex, renderShadow };
349
+ //# sourceMappingURL=index.mjs.map
350
+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1 @@
1
+ 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type ColorStops = [number, number, number][]\n\nexport interface Preset {\n id: string\n label: string\n stops: ColorStops\n}\n\nexport const PRESETS: Preset[] = [\n { id: 'crt-night', label: 'CRT Night', stops: [[0, 0, 170], [85, 0, 255], [170, 0, 255], [255, 85, 255], [255, 215, 255], [255, 255, 255]] },\n { id: 'thermal', label: 'Thermal', stops: [[0, 0, 0], [0, 0, 135], [135, 0, 135], [255, 0, 0], [255, 175, 0], [255, 255, 85], [255, 255, 255]] },\n { id: 'plasma', label: 'Plasma', stops: [[0, 0, 135], [135, 0, 175], [255, 0, 85], [255, 175, 0], [255, 255, 85], [85, 255, 85], [0, 175, 175]] },\n { id: 'deep-scan', label: 'Deep Scan', stops: [[0, 0, 0], [0, 0, 95], [0, 0, 175], [0, 95, 255], [85, 175, 255], [175, 215, 255], [235, 245, 255]] },\n { id: 'sunset-strip', label: 'Sunset Strip', stops: [[0, 0, 55], [55, 0, 95], [175, 0, 95], [255, 55, 55], [255, 135, 55], [255, 215, 55], [255, 255, 175]] },\n { id: 'vaporwave', label: 'Vaporwave', stops: [[15, 0, 40], [55, 0, 135], [175, 0, 255], [255, 85, 215], [85, 255, 255], [255, 255, 255]] },\n { id: 'galaxy', label: 'Galaxy', stops: [[0, 0, 0], [15, 0, 55], [55, 0, 175], [135, 55, 255], [255, 135, 215], [255, 215, 255], [255, 255, 255]] },\n { id: 'magma', label: 'Magma', stops: [[0, 0, 0], [35, 0, 55], [135, 0, 95], [215, 55, 0], [255, 175, 0], [255, 255, 175]] },\n { id: 'ocean', label: 'Ocean', stops: [[0, 0, 0], [0, 0, 55], [0, 55, 135], [0, 135, 175], [85, 215, 215], [175, 255, 255]] },\n { id: 'synthwave', label: 'Synthwave', stops: [[0, 0, 35], [35, 0, 95], [135, 0, 175], [255, 0, 135], [255, 95, 55], [255, 215, 0]] },\n { id: 'forest', label: 'Forest', stops: [[0, 0, 0], [0, 35, 15], [0, 95, 35], [35, 135, 55], [95, 195, 95], [175, 235, 135]] },\n { id: 'noir', label: 'Noir', stops: [[0, 0, 0], [15, 15, 25], [55, 55, 75], [135, 135, 155], [215, 215, 235], [255, 255, 255]] },\n]\n\nexport function getPreset(id: string): Preset | undefined {\n return PRESETS.find(p => p.id === id)\n}\n\nexport function getPresetByIndex(index: number): Preset {\n return PRESETS[index % PRESETS.length]\n}\n","import type { ColorStops } from './presets'\n\nexport type GradientShape = 'line' | 'radial'\nexport type DitherMode = '8x8' | '4x4' | '2x2' | 'off'\n\nexport interface ShadowConfig {\n /** Shadow X offset in pixels */\n offsetX: number\n /** Shadow Y offset in pixels */\n offsetY: number\n /** Shadow blur radius in pixels */\n blur: number\n /** Shadow opacity 0-1 */\n opacity: number\n /** Gradient preset name or index */\n preset: string | number\n /** Custom color stops (overrides preset) */\n colors?: ColorStops\n /** Gradient shape */\n shape: GradientShape\n /** Gradient angle in degrees */\n angle: number\n /** Gradient spread 0-200 */\n spread: number\n /** Pixel scale (dot size) */\n pixelScale: number\n /** Dither matrix size */\n dither: DitherMode\n /** Color quantization levels 2-7 */\n quantLevels: number\n /** Use Oklab color space for interpolation */\n oklab: boolean\n /** Contrast adjustment 50-200 */\n contrast: number\n /** Brightness adjustment -50 to 50 */\n brightness: number\n}\n\nexport const DEFAULT_CONFIG: ShadowConfig = {\n offsetX: -15,\n offsetY: 20,\n blur: 30,\n opacity: 0.7,\n preset: 'galaxy',\n shape: 'radial',\n angle: 45,\n spread: 120,\n pixelScale: 3,\n dither: '4x4',\n quantLevels: 4,\n oklab: true,\n contrast: 130,\n brightness: 0,\n}\n","/**\n * Core rendering engine for dithered gradient shadows.\n * Pure canvas — no React or DOM dependencies beyond CanvasRenderingContext2D.\n */\n\nimport type { ColorStops } from './presets'\nimport { getPreset, getPresetByIndex, PRESETS } from './presets'\nimport type { ShadowConfig, GradientShape, DitherMode } from './types'\nimport { DEFAULT_CONFIG } from './types'\n\n// ─── Bayer dithering matrices ───────────────────────────────────\n\nconst BAYER2 = [[0, 2], [3, 1]]\nconst BAYER4 = [\n [0, 8, 2, 10], [12, 4, 14, 6],\n [3, 11, 1, 9], [15, 7, 13, 5],\n]\nconst BAYER8 = [\n [0, 32, 8, 40, 2, 34, 10, 42],\n [48, 16, 56, 24, 50, 18, 58, 26],\n [12, 44, 4, 36, 14, 46, 6, 38],\n [60, 28, 52, 20, 62, 30, 54, 22],\n [3, 35, 11, 43, 1, 33, 9, 41],\n [51, 19, 59, 27, 49, 17, 57, 25],\n [15, 47, 7, 39, 13, 45, 5, 37],\n [63, 31, 55, 23, 61, 29, 53, 21],\n]\n\nfunction bayerThreshold(x: number, y: number, mode: DitherMode): number {\n if (mode === 'off') return 0.5\n if (mode === '2x2') return (BAYER2[y % 2][x % 2] + 0.5) / 4\n if (mode === '4x4') return (BAYER4[y % 4][x % 4] + 0.5) / 16\n return (BAYER8[y % 8][x % 8] + 0.5) / 64\n}\n\nfunction buildLevels(count: number): number[] {\n if (count <= 1) return [0, 255]\n return Array.from({ length: count }, (_, i) => Math.round((i / (count - 1)) * 255))\n}\n\nfunction ditherChannel(value: number, threshold: number, levels: number[]): number {\n if (value <= levels[0]) return levels[0]\n if (value >= levels[levels.length - 1]) return levels[levels.length - 1]\n for (let i = 0; i < levels.length - 1; i++) {\n if (value >= levels[i] && value <= levels[i + 1]) {\n const lo = levels[i]\n const hi = levels[i + 1]\n return (value - lo) / (hi - lo) > threshold ? hi : lo\n }\n }\n return value\n}\n\n// ─── Color interpolation ────────────────────────────────────────\n\ntype RGB = [number, number, number]\n\nfunction lerpStops(stops: RGB[], t: number): RGB {\n if (t <= 0) return stops[0]\n if (t >= 1) return stops[stops.length - 1]\n const seg = t * (stops.length - 1)\n const i = Math.floor(seg)\n const f = seg - i\n const a = stops[Math.min(i, stops.length - 1)]\n const b = stops[Math.min(i + 1, stops.length - 1)]\n return [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f]\n}\n\nfunction srgbToLinear(c: number): number {\n const v = c / 255\n return v <= 0.04045 ? v / 12.92 : Math.pow((v + 0.055) / 1.055, 2.4)\n}\n\nfunction linearToSrgb(c: number): number {\n const v = c <= 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 1 / 2.4) - 0.055\n return Math.max(0, Math.min(255, v * 255))\n}\n\nfunction rgbToOklab(r: number, g: number, b: number): RGB {\n const lr = srgbToLinear(r), lg = srgbToLinear(g), lb = srgbToLinear(b)\n const l = Math.cbrt(0.4122214708 * lr + 0.5363325363 * lg + 0.0514459929 * lb)\n const m = Math.cbrt(0.2119034982 * lr + 0.6806995451 * lg + 0.1073969566 * lb)\n const s = Math.cbrt(0.0883024619 * lr + 0.2817188376 * lg + 0.6299787005 * lb)\n return [\n 0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s,\n 1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s,\n 0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s,\n ]\n}\n\nfunction oklabToRgb(l: number, a: number, b: number): RGB {\n const l1 = l + 0.3963377774 * a + 0.2158037573 * b\n const m1 = l - 0.1055613458 * a - 0.0638541728 * b\n const s1 = l - 0.0894841775 * a - 1.291485548 * b\n return [\n linearToSrgb(l1 * l1 * l1 * 4.0767416621 + m1 * m1 * m1 * -3.3077115913 + s1 * s1 * s1 * 0.2309699292),\n linearToSrgb(l1 * l1 * l1 * -1.2684380046 + m1 * m1 * m1 * 2.6097574011 + s1 * s1 * s1 * -0.3413193965),\n linearToSrgb(l1 * l1 * l1 * -0.0041960863 + m1 * m1 * m1 * -0.7034186147 + s1 * s1 * s1 * 1.707614701),\n ]\n}\n\nfunction lerpStopsOklab(stops: RGB[], t: number): RGB {\n if (t <= 0) return oklabToRgb(stops[0][0], stops[0][1], stops[0][2])\n if (t >= 1) { const last = stops[stops.length - 1]; return oklabToRgb(last[0], last[1], last[2]) }\n const seg = t * (stops.length - 1)\n const i = Math.floor(seg)\n const f = seg - i\n const a = stops[i], b = stops[i + 1]\n return oklabToRgb(a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f)\n}\n\n// ─── Gradient value ─────────────────────────────────────────────\n\nfunction gradientValue(x: number, y: number, w: number, h: number, shape: GradientShape, angle: number, spread: number): number {\n const cx = w / 2, cy = h / 2\n let t = 0\n\n if (shape === 'line') {\n const rad = (angle * Math.PI) / 180\n const proj = (x - cx) * Math.cos(rad) + (y - cy) * Math.sin(rad)\n const maxProj = Math.abs((w / 2) * Math.cos(rad)) + Math.abs((h / 2) * Math.sin(rad))\n t = maxProj > 0 ? (proj + maxProj) / (2 * maxProj) : 0.5\n } else {\n t = Math.sqrt(((x - cx) / (w / 2)) ** 2 + ((y - cy) / (h / 2)) ** 2) / Math.SQRT2\n }\n\n t = 0.5 + (t - 0.5) * (spread / 100)\n return Math.max(0, Math.min(1, t))\n}\n\n// ─── Core gradient renderer ─────────────────────────────────────\n\nfunction renderGradient(\n ctx: CanvasRenderingContext2D,\n stops: ColorStops,\n rw: number,\n rh: number,\n shape: GradientShape,\n angle: number,\n spread: number,\n dither: DitherMode,\n quantLevels: number,\n oklab: boolean,\n contrast: number,\n brightness: number,\n) {\n const levels = buildLevels(quantLevels)\n const contrastF = contrast / 100\n const brightnessF = brightness * 2.55\n const oklabStops = oklab ? stops.map(([r, g, b]) => rgbToOklab(r, g, b)) : null\n\n const imgData = ctx.createImageData(rw, rh)\n const buf = imgData.data\n\n for (let py = 0; py < rh; py++) {\n for (let px = 0; px < rw; px++) {\n const t = gradientValue(px, py, rw, rh, shape, angle, spread)\n let [r, g, b] = oklabStops ? lerpStopsOklab(oklabStops, t) : lerpStops(stops, t)\n\n r = Math.max(0, Math.min(255, (r - 128) * contrastF + 128 + brightnessF))\n g = Math.max(0, Math.min(255, (g - 128) * contrastF + 128 + brightnessF))\n b = Math.max(0, Math.min(255, (b - 128) * contrastF + 128 + brightnessF))\n\n const th = bayerThreshold(px, py, dither)\n const off = (py * rw + px) * 4\n buf[off] = ditherChannel(r, th, levels)\n buf[off + 1] = ditherChannel(g, th, levels)\n buf[off + 2] = ditherChannel(b, th, levels)\n buf[off + 3] = 255\n }\n }\n\n ctx.putImageData(imgData, 0, 0)\n}\n\n// ─── Shadow mask with Bayer dithered transparency ───────────────\n\nconst BAYER8_MASK = [\n [0, 32, 8, 40, 2, 34, 10, 42],\n [48, 16, 56, 24, 50, 18, 58, 26],\n [12, 44, 4, 36, 14, 46, 6, 38],\n [60, 28, 52, 20, 62, 30, 54, 22],\n [3, 35, 11, 43, 1, 33, 9, 41],\n [51, 19, 59, 27, 49, 17, 57, 25],\n [15, 47, 7, 39, 13, 45, 5, 37],\n [63, 31, 55, 23, 61, 29, 53, 21],\n]\n\n// ─── Public API ─────────────────────────────────────────────────\n\nfunction resolveStops(config: ShadowConfig): ColorStops {\n if (config.colors) return config.colors\n if (typeof config.preset === 'string') {\n const found = getPreset(config.preset)\n return found ? found.stops : PRESETS[0].stops\n }\n return getPresetByIndex(config.preset).stops\n}\n\n/**\n * Render a dithered gradient shadow to a canvas.\n * This is the low-level API — use `<FunkyShadow>` for React.\n *\n * @param canvas - Target canvas element\n * @param elementWidth - Width of the element casting the shadow\n * @param elementHeight - Height of the element casting the shadow\n * @param elementRadius - Border radius of the element\n * @param config - Shadow configuration (partial, merged with defaults)\n */\nexport function renderShadow(\n canvas: HTMLCanvasElement,\n elementWidth: number,\n elementHeight: number,\n elementRadius: number,\n config: Partial<ShadowConfig> = {},\n): void {\n const cfg = { ...DEFAULT_CONFIG, ...config }\n const stops = resolveStops(cfg)\n const ctx = canvas.getContext('2d')\n if (!ctx) return\n\n const ps = cfg.pixelScale\n const blur = cfg.blur\n const offX = cfg.offsetX\n const offY = cfg.offsetY\n\n const absOffX = Math.abs(offX)\n const absOffY = Math.abs(offY)\n const pad = blur * 2 + Math.max(absOffX, absOffY) + 20\n const canvasW = elementWidth + pad * 2\n const canvasH = elementHeight + pad * 2\n\n const rw = Math.ceil(canvasW / ps)\n const rh = Math.ceil(canvasH / ps)\n canvas.width = rw\n canvas.height = rh\n\n const elW = elementWidth / ps\n const elH = elementHeight / ps\n const elR = elementRadius / ps\n const elX = (rw - elW) / 2\n const elY = (rh - elH) / 2\n const sBlur = blur / ps\n const sOffX = offX / ps\n const sOffY = offY / ps\n\n // Shadow mask\n const mc = document.createElement('canvas')\n mc.width = rw\n mc.height = rh\n const mctx = mc.getContext('2d')!\n const bigOff = rw + rh + sBlur * 4\n\n mctx.shadowColor = 'rgba(0,0,0,1)'\n mctx.shadowBlur = sBlur\n mctx.shadowOffsetX = bigOff + sOffX\n mctx.shadowOffsetY = sOffY\n mctx.fillStyle = 'rgba(0,0,0,1)'\n mctx.beginPath()\n mctx.roundRect(elX - bigOff, elY, elW, elH, elR)\n mctx.fill()\n\n const maskData = mctx.getImageData(0, 0, rw, rh).data\n\n // Render gradient\n renderGradient(ctx, stops, rw, rh, cfg.shape, cfg.angle, cfg.spread, cfg.dither, cfg.quantLevels, cfg.oklab, cfg.contrast, cfg.brightness + Math.round((cfg.opacity * 100 - 50) * 0.5))\n\n // Dither-survival: apply shadow mask to gradient with Bayer thresholding\n const imageData = ctx.getImageData(0, 0, rw, rh)\n const data = imageData.data\n\n for (let y = 0; y < rh; y++) {\n for (let x = 0; x < rw; x++) {\n const i = (y * rw + x) * 4\n const ma = maskData[i + 3] / 255\n if (ma === 0) { data[i + 3] = 0; continue }\n\n const th = BAYER8_MASK[y % 8][x % 8] / 64\n if (ma < th) {\n data[i] = 0; data[i + 1] = 0; data[i + 2] = 0; data[i + 3] = 0\n } else {\n const l = (1 - ma) * 0.5\n data[i] = Math.round(data[i] + (255 - data[i]) * l)\n data[i + 1] = Math.round(data[i + 1] + (255 - data[i + 1]) * l)\n data[i + 2] = Math.round(data[i + 2] + (255 - data[i + 2]) * l)\n data[i + 3] = 255\n }\n }\n }\n ctx.putImageData(imageData, 0, 0)\n}\n\n","'use client'\n\nimport { useEffect, useRef, useMemo, type CSSProperties, type ReactNode } from 'react'\nimport { renderShadow } from './render'\nimport type { ShadowConfig } from './types'\nimport { DEFAULT_CONFIG } from './types'\n\nexport interface FunkyShadowProps extends Partial<ShadowConfig> {\n /** Width of the element. Required. */\n width: number\n /** Height of the element. Required. */\n height: number\n /** Border radius of the element */\n radius?: number\n /** Additional class name on the wrapper */\n className?: string\n /** Additional styles on the wrapper */\n style?: CSSProperties\n children?: ReactNode\n}\n\nexport function FunkyShadow({\n width,\n height,\n radius = 0,\n className,\n style,\n children,\n offsetX,\n offsetY,\n blur,\n opacity: opacityProp,\n preset,\n colors,\n shape,\n angle,\n spread,\n pixelScale,\n dither,\n quantLevels,\n oklab,\n contrast,\n brightness,\n}: FunkyShadowProps) {\n const canvasRef = useRef<HTMLCanvasElement>(null)\n\n // Stable serialization key for colors array\n const colorsKey = colors ? JSON.stringify(colors) : ''\n\n const config = useMemo<Partial<ShadowConfig>>(() => {\n const c: Partial<ShadowConfig> = {}\n if (offsetX !== undefined) c.offsetX = offsetX\n if (offsetY !== undefined) c.offsetY = offsetY\n if (blur !== undefined) c.blur = blur\n if (opacityProp !== undefined) c.opacity = opacityProp\n if (preset !== undefined) c.preset = preset\n if (colors !== undefined) c.colors = colors\n if (shape !== undefined) c.shape = shape\n if (angle !== undefined) c.angle = angle\n if (spread !== undefined) c.spread = spread\n if (pixelScale !== undefined) c.pixelScale = pixelScale\n if (dither !== undefined) c.dither = dither\n if (quantLevels !== undefined) c.quantLevels = quantLevels\n if (oklab !== undefined) c.oklab = oklab\n if (contrast !== undefined) c.contrast = contrast\n if (brightness !== undefined) c.brightness = brightness\n return c\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [offsetX, offsetY, blur, opacityProp, preset, colorsKey, shape, angle, spread, pixelScale, dither, quantLevels, oklab, contrast, brightness])\n\n useEffect(() => {\n const canvas = canvasRef.current\n if (!canvas) return\n renderShadow(canvas, width, height, radius, config)\n }, [width, height, radius, config])\n\n const resolvedOpacity = opacityProp ?? DEFAULT_CONFIG.opacity\n const cfg = { ...DEFAULT_CONFIG, ...config }\n const pad = cfg.blur * 2 + Math.max(Math.abs(cfg.offsetX), Math.abs(cfg.offsetY)) + 20\n const canvasW = width + pad * 2\n const canvasH = height + pad * 2\n\n return (\n <div\n className={className}\n style={{\n position: 'relative',\n width,\n height,\n ...style,\n }}\n >\n <canvas\n ref={canvasRef}\n style={{\n position: 'absolute',\n width: canvasW,\n height: canvasH,\n left: `calc(50% - ${canvasW / 2}px)`,\n top: `calc(50% - ${canvasH / 2}px)`,\n pointerEvents: 'none',\n imageRendering: 'pixelated',\n opacity: resolvedOpacity,\n }}\n />\n <div style={{ position: 'relative', zIndex: 1, width: '100%', height: '100%' }}>\n {children}\n </div>\n </div>\n )\n}\n"]}
package/package.json ADDED
@@ -0,0 +1,53 @@
1
+ {
2
+ "name": "funky-shadow",
3
+ "version": "0.1.0",
4
+ "description": "Dithered gradient shadows for any element. Canvas-rendered with Bayer matrix thresholding and Oklab color interpolation.",
5
+ "main": "./dist/index.js",
6
+ "module": "./dist/index.mjs",
7
+ "types": "./dist/index.d.ts",
8
+ "exports": {
9
+ ".": {
10
+ "types": "./dist/index.d.ts",
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+ "import": "./dist/index.mjs",
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+ "require": "./dist/index.js"
13
+ }
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+ },
15
+ "files": [
16
+ "dist",
17
+ "README.md"
18
+ ],
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+ "sideEffects": false,
20
+ "license": "MIT",
21
+ "author": "iamnoman",
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/iamnoman/funky-shadow"
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+ },
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+ "keywords": [
27
+ "shadow",
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+ "dithered",
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+ "gradient",
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+ "pixel",
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+ "bayer",
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+ "react",
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+ "css",
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+ "canvas"
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+ ],
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+ "peerDependencies": {
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+ "react": ">=18.0.0",
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+ "react-dom": ">=18.0.0"
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+ },
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+ "peerDependenciesMeta": {
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+ "react": { "optional": true },
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+ "react-dom": { "optional": true }
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+ },
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+ "devDependencies": {
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+ "tsup": "^8.0.0",
46
+ "typescript": "^5.0.0",
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+ "@types/react": "^18.0.0"
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+ },
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+ "scripts": {
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+ "build": "tsup",
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+ "prepublishOnly": "npm run build"
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+ }
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+ }