fsevents 0.3.8 → 1.0.0

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  1. package/.npmignore +1 -0
  2. package/.travis.yml +81 -6
  3. package/Readme.md +1 -1
  4. package/binding.gyp +9 -1
  5. package/fsevents.js +4 -1
  6. package/node_modules/node-pre-gyp/CHANGELOG.md +234 -0
  7. package/node_modules/node-pre-gyp/LICENSE +27 -0
  8. package/node_modules/node-pre-gyp/README.md +581 -0
  9. package/node_modules/node-pre-gyp/appveyor.yml +30 -0
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@@ -0,0 +1,1485 @@
1
+ /*
2
+ * rm - Feb 2011
3
+ * ctio.js:
4
+ *
5
+ * A simple way to read and write simple ctypes. Of course, as you'll find the
6
+ * code isn't as simple as it might appear. The following types are currently
7
+ * supported in big and little endian formats:
8
+ *
9
+ * uint8_t int8_t
10
+ * uint16_t int16_t
11
+ * uint32_t int32_t
12
+ * float (single precision IEEE 754)
13
+ * double (double precision IEEE 754)
14
+ *
15
+ * This is designed to work in Node and v8. It may in fact work in other
16
+ * Javascript interpreters (that'd be pretty neat), but it hasn't been tested.
17
+ * If you find that it does in fact work, that's pretty cool. Try and pass word
18
+ * back to the original author.
19
+ *
20
+ * Note to the reader: If you're tabstop isn't set to 8, parts of this may look
21
+ * weird.
22
+ */
23
+
24
+ /*
25
+ * Numbers in Javascript have a secret: all numbers must be represented with an
26
+ * IEEE-754 double. The double has a mantissa with a length of 52 bits with an
27
+ * implicit one. Thus the range of integers that can be represented is limited
28
+ * to the size of the mantissa, this makes reading and writing 64-bit integers
29
+ * difficult, but far from impossible.
30
+ *
31
+ * Another side effect of this representation is what happens when you use the
32
+ * bitwise operators, i.e. shift left, shift right, and, or, etc. In Javascript,
33
+ * each operand and the result is cast to a signed 32-bit number. However, in
34
+ * the case of >>> the values are cast to an unsigned number.
35
+ */
36
+
37
+ /*
38
+ * A reminder on endian related issues:
39
+ *
40
+ * Big Endian: MSB -> First byte
41
+ * Little Endian: MSB->Last byte
42
+ */
43
+ var mod_assert = require('assert');
44
+
45
+ /*
46
+ * An 8 bit unsigned integer involves doing no significant work.
47
+ */
48
+ function ruint8(buffer, endian, offset)
49
+ {
50
+ if (endian === undefined)
51
+ throw (new Error('missing endian'));
52
+
53
+ if (buffer === undefined)
54
+ throw (new Error('missing buffer'));
55
+
56
+ if (offset === undefined)
57
+ throw (new Error('missing offset'));
58
+
59
+ if (offset >= buffer.length)
60
+ throw (new Error('Trying to read beyond buffer length'));
61
+
62
+ return (buffer[offset]);
63
+ }
64
+
65
+ /*
66
+ * For 16 bit unsigned numbers we can do all the casting that we want to do.
67
+ */
68
+ function rgint16(buffer, endian, offset)
69
+ {
70
+ var val = 0;
71
+
72
+ if (endian == 'big') {
73
+ val = buffer[offset] << 8;
74
+ val |= buffer[offset+1];
75
+ } else {
76
+ val = buffer[offset];
77
+ val |= buffer[offset+1] << 8;
78
+ }
79
+
80
+ return (val);
81
+
82
+ }
83
+
84
+ function ruint16(buffer, endian, offset)
85
+ {
86
+ if (endian === undefined)
87
+ throw (new Error('missing endian'));
88
+
89
+ if (buffer === undefined)
90
+ throw (new Error('missing buffer'));
91
+
92
+ if (offset === undefined)
93
+ throw (new Error('missing offset'));
94
+
95
+ if (offset + 1 >= buffer.length)
96
+ throw (new Error('Trying to read beyond buffer length'));
97
+
98
+ return (rgint16(buffer, endian, offset));
99
+ }
100
+
101
+ /*
102
+ * Because most bitshifting is done using signed numbers, if we would go into
103
+ * the realm where we use that 32nd bit, we'll end up going into the negative
104
+ * range. i.e.:
105
+ * > 200 << 24
106
+ * -939524096
107
+ *
108
+ * Not the value you'd expect. To work around this, we end up having to do some
109
+ * abuse of the JavaScript standard. in this case, we know that a >>> shift is
110
+ * defined to cast our value to an *unsigned* 32-bit number. Because of that, we
111
+ * use that instead to save us some additional math, though it does feel a
112
+ * little weird and it isn't obvious as to why you woul dwant to do this at
113
+ * first.
114
+ */
115
+ function rgint32(buffer, endian, offset)
116
+ {
117
+ var val = 0;
118
+
119
+ if (endian == 'big') {
120
+ val = buffer[offset+1] << 16;
121
+ val |= buffer[offset+2] << 8;
122
+ val |= buffer[offset+3];
123
+ val = val + (buffer[offset] << 24 >>> 0);
124
+ } else {
125
+ val = buffer[offset+2] << 16;
126
+ val |= buffer[offset+1] << 8;
127
+ val |= buffer[offset];
128
+ val = val + (buffer[offset + 3] << 24 >>> 0);
129
+ }
130
+
131
+ return (val);
132
+ }
133
+
134
+ function ruint32(buffer, endian, offset)
135
+ {
136
+ if (endian === undefined)
137
+ throw (new Error('missing endian'));
138
+
139
+ if (buffer === undefined)
140
+ throw (new Error('missing buffer'));
141
+
142
+ if (offset === undefined)
143
+ throw (new Error('missing offset'));
144
+
145
+ if (offset + 3 >= buffer.length)
146
+ throw (new Error('Trying to read beyond buffer length'));
147
+
148
+ return (rgint32(buffer, endian, offset));
149
+ }
150
+
151
+ /*
152
+ * Reads a 64-bit unsigned number. The astue observer will note that this
153
+ * doesn't quite work. Javascript has chosen to only have numbers that can be
154
+ * represented by a double. A double only has 52 bits of mantissa with an
155
+ * implicit 1, thus we have up to 53 bits to represent an integer. However, 2^53
156
+ * doesn't quite give us what we want. Isn't 53 bits enough for anyone? What
157
+ * could you have possibly wanted to represent that was larger than that? Oh,
158
+ * maybe a size? You mean we bypassed the 4 GB limit on file sizes, when did
159
+ * that happen?
160
+ *
161
+ * To get around this egregious language issue, we're going to instead construct
162
+ * an array of two 32 bit unsigned integers. Where arr[0] << 32 + arr[1] would
163
+ * give the actual number. However, note that the above code probably won't
164
+ * produce the desired results because of the way Javascript numbers are
165
+ * doubles.
166
+ */
167
+ function rgint64(buffer, endian, offset)
168
+ {
169
+ var val = new Array(2);
170
+
171
+ if (endian == 'big') {
172
+ val[0] = ruint32(buffer, endian, offset);
173
+ val[1] = ruint32(buffer, endian, offset+4);
174
+ } else {
175
+ val[0] = ruint32(buffer, endian, offset+4);
176
+ val[1] = ruint32(buffer, endian, offset);
177
+ }
178
+
179
+ return (val);
180
+ }
181
+
182
+ function ruint64(buffer, endian, offset)
183
+ {
184
+ if (endian === undefined)
185
+ throw (new Error('missing endian'));
186
+
187
+ if (buffer === undefined)
188
+ throw (new Error('missing buffer'));
189
+
190
+ if (offset === undefined)
191
+ throw (new Error('missing offset'));
192
+
193
+ if (offset + 7 >= buffer.length)
194
+ throw (new Error('Trying to read beyond buffer length'));
195
+
196
+ return (rgint64(buffer, endian, offset));
197
+ }
198
+
199
+
200
+ /*
201
+ * Signed integer types, yay team! A reminder on how two's complement actually
202
+ * works. The first bit is the signed bit, i.e. tells us whether or not the
203
+ * number should be positive or negative. If the two's complement value is
204
+ * positive, then we're done, as it's equivalent to the unsigned representation.
205
+ *
206
+ * Now if the number is positive, you're pretty much done, you can just leverage
207
+ * the unsigned translations and return those. Unfortunately, negative numbers
208
+ * aren't quite that straightforward.
209
+ *
210
+ * At first glance, one might be inclined to use the traditional formula to
211
+ * translate binary numbers between the positive and negative values in two's
212
+ * complement. (Though it doesn't quite work for the most negative value)
213
+ * Mainly:
214
+ * - invert all the bits
215
+ * - add one to the result
216
+ *
217
+ * Of course, this doesn't quite work in Javascript. Take for example the value
218
+ * of -128. This could be represented in 16 bits (big-endian) as 0xff80. But of
219
+ * course, Javascript will do the following:
220
+ *
221
+ * > ~0xff80
222
+ * -65409
223
+ *
224
+ * Whoh there, Javascript, that's not quite right. But wait, according to
225
+ * Javascript that's perfectly correct. When Javascript ends up seeing the
226
+ * constant 0xff80, it has no notion that it is actually a signed number. It
227
+ * assumes that we've input the unsigned value 0xff80. Thus, when it does the
228
+ * binary negation, it casts it into a signed value, (positive 0xff80). Then
229
+ * when you perform binary negation on that, it turns it into a negative number.
230
+ *
231
+ * Instead, we're going to have to use the following general formula, that works
232
+ * in a rather Javascript friendly way. I'm glad we don't support this kind of
233
+ * weird numbering scheme in the kernel.
234
+ *
235
+ * (BIT-MAX - (unsigned)val + 1) * -1
236
+ *
237
+ * The astute observer, may think that this doesn't make sense for 8-bit numbers
238
+ * (really it isn't necessary for them). However, when you get 16-bit numbers,
239
+ * you do. Let's go back to our prior example and see how this will look:
240
+ *
241
+ * (0xffff - 0xff80 + 1) * -1
242
+ * (0x007f + 1) * -1
243
+ * (0x0080) * -1
244
+ *
245
+ * Doing it this way ends up allowing us to treat it appropriately in
246
+ * Javascript. Sigh, that's really quite ugly for what should just be a few bit
247
+ * shifts, ~ and &.
248
+ */
249
+
250
+ /*
251
+ * Endianness doesn't matter for 8-bit signed values. We could in fact optimize
252
+ * this case because the more traditional methods work, but for consistency,
253
+ * we'll keep doing this the same way.
254
+ */
255
+ function rsint8(buffer, endian, offset)
256
+ {
257
+ var neg;
258
+
259
+ if (endian === undefined)
260
+ throw (new Error('missing endian'));
261
+
262
+ if (buffer === undefined)
263
+ throw (new Error('missing buffer'));
264
+
265
+ if (offset === undefined)
266
+ throw (new Error('missing offset'));
267
+
268
+ if (offset >= buffer.length)
269
+ throw (new Error('Trying to read beyond buffer length'));
270
+
271
+ neg = buffer[offset] & 0x80;
272
+ if (!neg)
273
+ return (buffer[offset]);
274
+
275
+ return ((0xff - buffer[offset] + 1) * -1);
276
+ }
277
+
278
+ /*
279
+ * The 16-bit version requires a bit more effort. In this case, we can leverage
280
+ * our unsigned code to generate the value we want to return.
281
+ */
282
+ function rsint16(buffer, endian, offset)
283
+ {
284
+ var neg, val;
285
+
286
+ if (endian === undefined)
287
+ throw (new Error('missing endian'));
288
+
289
+ if (buffer === undefined)
290
+ throw (new Error('missing buffer'));
291
+
292
+ if (offset === undefined)
293
+ throw (new Error('missing offset'));
294
+
295
+ if (offset + 1 >= buffer.length)
296
+ throw (new Error('Trying to read beyond buffer length'));
297
+
298
+ val = rgint16(buffer, endian, offset);
299
+ neg = val & 0x8000;
300
+ if (!neg)
301
+ return (val);
302
+
303
+ return ((0xffff - val + 1) * -1);
304
+ }
305
+
306
+ /*
307
+ * We really shouldn't leverage our 32-bit code here and instead utilize the
308
+ * fact that we know that since these are signed numbers, we can do all the
309
+ * shifting and binary anding to generate the 32-bit number. But, for
310
+ * consistency we'll do the same. If we want to do otherwise, we should instead
311
+ * make the 32 bit unsigned code do the optimization. But as long as there
312
+ * aren't floats secretly under the hood for that, we /should/ be okay.
313
+ */
314
+ function rsint32(buffer, endian, offset)
315
+ {
316
+ var neg, val;
317
+
318
+ if (endian === undefined)
319
+ throw (new Error('missing endian'));
320
+
321
+ if (buffer === undefined)
322
+ throw (new Error('missing buffer'));
323
+
324
+ if (offset === undefined)
325
+ throw (new Error('missing offset'));
326
+
327
+ if (offset + 3 >= buffer.length)
328
+ throw (new Error('Trying to read beyond buffer length'));
329
+
330
+ val = rgint32(buffer, endian, offset);
331
+ neg = val & 0x80000000;
332
+ if (!neg)
333
+ return (val);
334
+
335
+ return ((0xffffffff - val + 1) * -1);
336
+ }
337
+
338
+ /*
339
+ * The signed version of this code suffers from all of the same problems of the
340
+ * other 64 bit version.
341
+ */
342
+ function rsint64(buffer, endian, offset)
343
+ {
344
+ var neg, val;
345
+
346
+ if (endian === undefined)
347
+ throw (new Error('missing endian'));
348
+
349
+ if (buffer === undefined)
350
+ throw (new Error('missing buffer'));
351
+
352
+ if (offset === undefined)
353
+ throw (new Error('missing offset'));
354
+
355
+ if (offset + 3 >= buffer.length)
356
+ throw (new Error('Trying to read beyond buffer length'));
357
+
358
+ val = rgint64(buffer, endian, offset);
359
+ neg = val[0] & 0x80000000;
360
+
361
+ if (!neg)
362
+ return (val);
363
+
364
+ val[0] = (0xffffffff - val[0]) * -1;
365
+ val[1] = (0xffffffff - val[1] + 1) * -1;
366
+
367
+ /*
368
+ * If we had the key 0x8000000000000000, that would leave the lower 32
369
+ * bits as 0xffffffff, however, since we're goint to add one, that would
370
+ * actually leave the lower 32-bits as 0x100000000, which would break
371
+ * our ability to write back a value that we received. To work around
372
+ * this, if we actually get that value, we're going to bump the upper
373
+ * portion by 1 and set this to zero.
374
+ */
375
+ mod_assert.ok(val[1] <= 0x100000000);
376
+ if (val[1] == -0x100000000) {
377
+ val[1] = 0;
378
+ val[0]--;
379
+ }
380
+
381
+ return (val);
382
+ }
383
+
384
+ /*
385
+ * We now move onto IEEE 754: The traditional form for floating point numbers
386
+ * and what is secretly hiding at the heart of everything in this. I really hope
387
+ * that someone is actually using this, as otherwise, this effort is probably
388
+ * going to be more wasted.
389
+ *
390
+ * One might be tempted to use parseFloat here, but that wouldn't work at all
391
+ * for several reasons. Mostly due to the way floats actually work, and
392
+ * parseFloat only actually works in base 10. I don't see base 10 anywhere near
393
+ * this file.
394
+ *
395
+ * In this case we'll implement the single and double precision versions. The
396
+ * quadruple precision, while probably useful, wouldn't really be accepted by
397
+ * Javascript, so let's not even waste our time.
398
+ *
399
+ * So let's review how this format looks like. A single precision value is 32
400
+ * bits and has three parts:
401
+ * - Sign bit
402
+ * - Exponent (Using bias notation)
403
+ * - Mantissa
404
+ *
405
+ * |s|eeeeeeee|mmmmmmmmmmmmmmmmmmmmmmmmm|
406
+ * 31| 30-23 | 22 - 0 |
407
+ *
408
+ * The exponent is stored in a biased input. The bias in this case 127.
409
+ * Therefore, our exponent is equal to the 8-bit value - 127.
410
+ *
411
+ * By default, a number is normalized in IEEE, that means that the mantissa has
412
+ * an implicit one that we don't see. So really the value stored is 1.m.
413
+ * However, if the exponent is all zeros, then instead we have to shift
414
+ * everything to the right one and there is no more implicit one.
415
+ *
416
+ * Special values:
417
+ * - Positive Infinity:
418
+ * Sign: 0
419
+ * Exponent: All 1s
420
+ * Mantissa: 0
421
+ * - Negative Infinity:
422
+ * Sign: 1
423
+ * Exponent: All 1s
424
+ * Mantissa: 0
425
+ * - NaN:
426
+ * Sign: *
427
+ * Exponent: All 1s
428
+ * Mantissa: non-zero
429
+ * - Zero:
430
+ * Sign: *
431
+ * Exponent: All 0s
432
+ * Mantissa: 0
433
+ *
434
+ * In the case of zero, the sign bit determines whether we get a positive or
435
+ * negative zero. However, since Javascript cannot determine the difference
436
+ * between the two: i.e. -0 == 0, we just always return 0.
437
+ *
438
+ */
439
+ function rfloat(buffer, endian, offset)
440
+ {
441
+ var bytes = [];
442
+ var sign, exponent, mantissa, val;
443
+ var bias = 127;
444
+ var maxexp = 0xff;
445
+
446
+ if (endian === undefined)
447
+ throw (new Error('missing endian'));
448
+
449
+ if (buffer === undefined)
450
+ throw (new Error('missing buffer'));
451
+
452
+ if (offset === undefined)
453
+ throw (new Error('missing offset'));
454
+
455
+ if (offset + 3 >= buffer.length)
456
+ throw (new Error('Trying to read beyond buffer length'));
457
+
458
+ /* Normalize the bytes to be in endian order */
459
+ if (endian == 'big') {
460
+ bytes[0] = buffer[offset];
461
+ bytes[1] = buffer[offset+1];
462
+ bytes[2] = buffer[offset+2];
463
+ bytes[3] = buffer[offset+3];
464
+ } else {
465
+ bytes[3] = buffer[offset];
466
+ bytes[2] = buffer[offset+1];
467
+ bytes[1] = buffer[offset+2];
468
+ bytes[0] = buffer[offset+3];
469
+ }
470
+
471
+ sign = bytes[0] & 0x80;
472
+ exponent = (bytes[0] & 0x7f) << 1;
473
+ exponent |= (bytes[1] & 0x80) >>> 7;
474
+ mantissa = (bytes[1] & 0x7f) << 16;
475
+ mantissa |= bytes[2] << 8;
476
+ mantissa |= bytes[3];
477
+
478
+ /* Check for special cases before we do general parsing */
479
+ if (!sign && exponent == maxexp && mantissa === 0)
480
+ return (Number.POSITIVE_INFINITY);
481
+
482
+ if (sign && exponent == maxexp && mantissa === 0)
483
+ return (Number.NEGATIVE_INFINITY);
484
+
485
+ if (exponent == maxexp && mantissa !== 0)
486
+ return (Number.NaN);
487
+
488
+ /*
489
+ * Javascript really doesn't have support for positive or negative zero.
490
+ * So we're not going to try and give it to you. That would be just
491
+ * plain weird. Besides -0 == 0.
492
+ */
493
+ if (exponent === 0 && mantissa === 0)
494
+ return (0);
495
+
496
+ /*
497
+ * Now we can deal with the bias and the determine whether the mantissa
498
+ * has the implicit one or not.
499
+ */
500
+ exponent -= bias;
501
+ if (exponent == -bias) {
502
+ exponent++;
503
+ val = 0;
504
+ } else {
505
+ val = 1;
506
+ }
507
+
508
+ val = (val + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
509
+
510
+ if (sign)
511
+ val *= -1;
512
+
513
+ return (val);
514
+ }
515
+
516
+ /*
517
+ * Doubles in IEEE 754 are like their brothers except for a few changes and
518
+ * increases in size:
519
+ * - The exponent is now 11 bits
520
+ * - The mantissa is now 52 bits
521
+ * - The bias is now 1023
522
+ *
523
+ * |s|eeeeeeeeeee|mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm|
524
+ * 63| 62 - 52 | 51 - 0 |
525
+ * 63| 62 - 52 | 51 - 0 |
526
+ *
527
+ * While the size has increased a fair amount, we're going to end up keeping the
528
+ * same general formula for calculating the final value. As a reminder, this
529
+ * formula is:
530
+ *
531
+ * (-1)^s * (n + m) * 2^(e-b)
532
+ *
533
+ * Where:
534
+ * s is the sign bit
535
+ * n is (exponent > 0) ? 1 : 0 -- Determines whether we're normalized
536
+ * or not
537
+ * m is the mantissa
538
+ * e is the exponent specified
539
+ * b is the bias for the exponent
540
+ *
541
+ */
542
+ function rdouble(buffer, endian, offset)
543
+ {
544
+ var bytes = [];
545
+ var sign, exponent, mantissa, val, lowmant;
546
+ var bias = 1023;
547
+ var maxexp = 0x7ff;
548
+
549
+ if (endian === undefined)
550
+ throw (new Error('missing endian'));
551
+
552
+ if (buffer === undefined)
553
+ throw (new Error('missing buffer'));
554
+
555
+ if (offset === undefined)
556
+ throw (new Error('missing offset'));
557
+
558
+ if (offset + 7 >= buffer.length)
559
+ throw (new Error('Trying to read beyond buffer length'));
560
+
561
+ /* Normalize the bytes to be in endian order */
562
+ if (endian == 'big') {
563
+ bytes[0] = buffer[offset];
564
+ bytes[1] = buffer[offset+1];
565
+ bytes[2] = buffer[offset+2];
566
+ bytes[3] = buffer[offset+3];
567
+ bytes[4] = buffer[offset+4];
568
+ bytes[5] = buffer[offset+5];
569
+ bytes[6] = buffer[offset+6];
570
+ bytes[7] = buffer[offset+7];
571
+ } else {
572
+ bytes[7] = buffer[offset];
573
+ bytes[6] = buffer[offset+1];
574
+ bytes[5] = buffer[offset+2];
575
+ bytes[4] = buffer[offset+3];
576
+ bytes[3] = buffer[offset+4];
577
+ bytes[2] = buffer[offset+5];
578
+ bytes[1] = buffer[offset+6];
579
+ bytes[0] = buffer[offset+7];
580
+ }
581
+
582
+ /*
583
+ * We can construct the exponent and mantissa the same way as we did in
584
+ * the case of a float, just increase the range of the exponent.
585
+ */
586
+ sign = bytes[0] & 0x80;
587
+ exponent = (bytes[0] & 0x7f) << 4;
588
+ exponent |= (bytes[1] & 0xf0) >>> 4;
589
+
590
+ /*
591
+ * This is going to be ugly but then again, we're dealing with IEEE 754.
592
+ * This could probably be done as a node add on in a few lines of C++,
593
+ * but oh we'll, we've made it this far so let's be native the rest of
594
+ * the way...
595
+ *
596
+ * What we're going to do is break the mantissa into two parts, the
597
+ * lower 24 bits and the upper 28 bits. We'll multiply the upper 28 bits
598
+ * by the appropriate power and then add in the lower 24-bits. Not
599
+ * really that great. It's pretty much a giant kludge to deal with
600
+ * Javascript eccentricities around numbers.
601
+ */
602
+ lowmant = bytes[7];
603
+ lowmant |= bytes[6] << 8;
604
+ lowmant |= bytes[5] << 16;
605
+ mantissa = bytes[4];
606
+ mantissa |= bytes[3] << 8;
607
+ mantissa |= bytes[2] << 16;
608
+ mantissa |= (bytes[1] & 0x0f) << 24;
609
+ mantissa *= Math.pow(2, 24); /* Equivalent to << 24, but JS compat */
610
+ mantissa += lowmant;
611
+
612
+ /* Check for special cases before we do general parsing */
613
+ if (!sign && exponent == maxexp && mantissa === 0)
614
+ return (Number.POSITIVE_INFINITY);
615
+
616
+ if (sign && exponent == maxexp && mantissa === 0)
617
+ return (Number.NEGATIVE_INFINITY);
618
+
619
+ if (exponent == maxexp && mantissa !== 0)
620
+ return (Number.NaN);
621
+
622
+ /*
623
+ * Javascript really doesn't have support for positive or negative zero.
624
+ * So we're not going to try and give it to you. That would be just
625
+ * plain weird. Besides -0 == 0.
626
+ */
627
+ if (exponent === 0 && mantissa === 0)
628
+ return (0);
629
+
630
+ /*
631
+ * Now we can deal with the bias and the determine whether the mantissa
632
+ * has the implicit one or not.
633
+ */
634
+ exponent -= bias;
635
+ if (exponent == -bias) {
636
+ exponent++;
637
+ val = 0;
638
+ } else {
639
+ val = 1;
640
+ }
641
+
642
+ val = (val + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
643
+
644
+ if (sign)
645
+ val *= -1;
646
+
647
+ return (val);
648
+ }
649
+
650
+ /*
651
+ * Now that we have gone through the pain of reading the individual types, we're
652
+ * probably going to want some way to write these back. None of this is going to
653
+ * be good. But since we have Javascript numbers this should certainly be more
654
+ * interesting. Though we can constrain this end a little bit more in what is
655
+ * valid. For now, let's go back to our friends the unsigned value.
656
+ */
657
+
658
+ /*
659
+ * Unsigned numbers seem deceptively easy. Here are the general steps and rules
660
+ * that we are going to take:
661
+ * - If the number is negative, throw an Error
662
+ * - Truncate any floating point portion
663
+ * - Take the modulus of the number in our base
664
+ * - Write it out to the buffer in the endian format requested at the offset
665
+ */
666
+
667
+ /*
668
+ * We have to make sure that the value is a valid integer. This means that it is
669
+ * non-negative. It has no fractional component and that it does not exceed the
670
+ * maximum allowed value.
671
+ *
672
+ * value The number to check for validity
673
+ *
674
+ * max The maximum value
675
+ */
676
+ function prepuint(value, max)
677
+ {
678
+ if (typeof (value) != 'number')
679
+ throw (new (Error('cannot write a non-number as a number')));
680
+
681
+ if (value < 0)
682
+ throw (new Error('specified a negative value for writing an ' +
683
+ 'unsigned value'));
684
+
685
+ if (value > max)
686
+ throw (new Error('value is larger than maximum value for ' +
687
+ 'type'));
688
+
689
+ if (Math.floor(value) !== value)
690
+ throw (new Error('value has a fractional component'));
691
+
692
+ return (value);
693
+ }
694
+
695
+ /*
696
+ * 8-bit version, classy. We can ignore endianness which is good.
697
+ */
698
+ function wuint8(value, endian, buffer, offset)
699
+ {
700
+ var val;
701
+
702
+ if (value === undefined)
703
+ throw (new Error('missing value'));
704
+
705
+ if (endian === undefined)
706
+ throw (new Error('missing endian'));
707
+
708
+ if (buffer === undefined)
709
+ throw (new Error('missing buffer'));
710
+
711
+ if (offset === undefined)
712
+ throw (new Error('missing offset'));
713
+
714
+ if (offset >= buffer.length)
715
+ throw (new Error('Trying to read beyond buffer length'));
716
+
717
+ val = prepuint(value, 0xff);
718
+ buffer[offset] = val;
719
+ }
720
+
721
+ /*
722
+ * Pretty much the same as the 8-bit version, just this time we need to worry
723
+ * about endian related issues.
724
+ */
725
+ function wgint16(val, endian, buffer, offset)
726
+ {
727
+ if (endian == 'big') {
728
+ buffer[offset] = (val & 0xff00) >>> 8;
729
+ buffer[offset+1] = val & 0x00ff;
730
+ } else {
731
+ buffer[offset+1] = (val & 0xff00) >>> 8;
732
+ buffer[offset] = val & 0x00ff;
733
+ }
734
+ }
735
+
736
+ function wuint16(value, endian, buffer, offset)
737
+ {
738
+ var val;
739
+
740
+ if (value === undefined)
741
+ throw (new Error('missing value'));
742
+
743
+ if (endian === undefined)
744
+ throw (new Error('missing endian'));
745
+
746
+ if (buffer === undefined)
747
+ throw (new Error('missing buffer'));
748
+
749
+ if (offset === undefined)
750
+ throw (new Error('missing offset'));
751
+
752
+ if (offset + 1 >= buffer.length)
753
+ throw (new Error('Trying to read beyond buffer length'));
754
+
755
+ val = prepuint(value, 0xffff);
756
+ wgint16(val, endian, buffer, offset);
757
+ }
758
+
759
+ /*
760
+ * The 32-bit version is going to have to be a little different unfortunately.
761
+ * We can't quite bitshift to get the largest byte, because that would end up
762
+ * getting us caught by the signed values.
763
+ *
764
+ * And yes, we do want to subtract out the lower part by default. This means
765
+ * that when we do the division, it will be treated as a bit shift and we won't
766
+ * end up generating a floating point value. If we did generate a floating point
767
+ * value we'd have to truncate it intelligently, this saves us that problem and
768
+ * may even be somewhat faster under the hood.
769
+ */
770
+ function wgint32(val, endian, buffer, offset)
771
+ {
772
+ if (endian == 'big') {
773
+ buffer[offset] = (val - (val & 0x00ffffff)) / Math.pow(2, 24);
774
+ buffer[offset+1] = (val >>> 16) & 0xff;
775
+ buffer[offset+2] = (val >>> 8) & 0xff;
776
+ buffer[offset+3] = val & 0xff;
777
+ } else {
778
+ buffer[offset+3] = (val - (val & 0x00ffffff)) /
779
+ Math.pow(2, 24);
780
+ buffer[offset+2] = (val >>> 16) & 0xff;
781
+ buffer[offset+1] = (val >>> 8) & 0xff;
782
+ buffer[offset] = val & 0xff;
783
+ }
784
+ }
785
+
786
+ function wuint32(value, endian, buffer, offset)
787
+ {
788
+ var val;
789
+
790
+ if (value === undefined)
791
+ throw (new Error('missing value'));
792
+
793
+ if (endian === undefined)
794
+ throw (new Error('missing endian'));
795
+
796
+ if (buffer === undefined)
797
+ throw (new Error('missing buffer'));
798
+
799
+ if (offset === undefined)
800
+ throw (new Error('missing offset'));
801
+
802
+ if (offset + 3 >= buffer.length)
803
+ throw (new Error('Trying to read beyond buffer length'));
804
+
805
+ val = prepuint(value, 0xffffffff);
806
+ wgint32(val, endian, buffer, offset);
807
+ }
808
+
809
+ /*
810
+ * Unlike the other versions, we expect the value to be in the form of two
811
+ * arrays where value[0] << 32 + value[1] would result in the value that we
812
+ * want.
813
+ */
814
+ function wgint64(value, endian, buffer, offset)
815
+ {
816
+ if (endian == 'big') {
817
+ wgint32(value[0], endian, buffer, offset);
818
+ wgint32(value[1], endian, buffer, offset+4);
819
+ } else {
820
+ wgint32(value[0], endian, buffer, offset+4);
821
+ wgint32(value[1], endian, buffer, offset);
822
+ }
823
+ }
824
+
825
+ function wuint64(value, endian, buffer, offset)
826
+ {
827
+ if (value === undefined)
828
+ throw (new Error('missing value'));
829
+
830
+ if (!(value instanceof Array))
831
+ throw (new Error('value must be an array'));
832
+
833
+ if (value.length != 2)
834
+ throw (new Error('value must be an array of length 2'));
835
+
836
+ if (endian === undefined)
837
+ throw (new Error('missing endian'));
838
+
839
+ if (buffer === undefined)
840
+ throw (new Error('missing buffer'));
841
+
842
+ if (offset === undefined)
843
+ throw (new Error('missing offset'));
844
+
845
+ if (offset + 7 >= buffer.length)
846
+ throw (new Error('Trying to read beyond buffer length'));
847
+
848
+ prepuint(value[0], 0xffffffff);
849
+ prepuint(value[1], 0xffffffff);
850
+ wgint64(value, endian, buffer, offset);
851
+ }
852
+
853
+ /*
854
+ * We now move onto our friends in the signed number category. Unlike unsigned
855
+ * numbers, we're going to have to worry a bit more about how we put values into
856
+ * arrays. Since we are only worrying about signed 32-bit values, we're in
857
+ * slightly better shape. Unfortunately, we really can't do our favorite binary
858
+ * & in this system. It really seems to do the wrong thing. For example:
859
+ *
860
+ * > -32 & 0xff
861
+ * 224
862
+ *
863
+ * What's happening above is really: 0xe0 & 0xff = 0xe0. However, the results of
864
+ * this aren't treated as a signed number. Ultimately a bad thing.
865
+ *
866
+ * What we're going to want to do is basically create the unsigned equivalent of
867
+ * our representation and pass that off to the wuint* functions. To do that
868
+ * we're going to do the following:
869
+ *
870
+ * - if the value is positive
871
+ * we can pass it directly off to the equivalent wuint
872
+ * - if the value is negative
873
+ * we do the following computation:
874
+ * mb + val + 1, where
875
+ * mb is the maximum unsigned value in that byte size
876
+ * val is the Javascript negative integer
877
+ *
878
+ *
879
+ * As a concrete value, take -128. In signed 16 bits this would be 0xff80. If
880
+ * you do out the computations:
881
+ *
882
+ * 0xffff - 128 + 1
883
+ * 0xffff - 127
884
+ * 0xff80
885
+ *
886
+ * You can then encode this value as the signed version. This is really rather
887
+ * hacky, but it should work and get the job done which is our goal here.
888
+ *
889
+ * Thus the overall flow is:
890
+ * - Truncate the floating point part of the number
891
+ * - We don't have to take the modulus, because the unsigned versions will
892
+ * take care of that for us. And we don't have to worry about that
893
+ * potentially causing bad things to happen because of sign extension
894
+ * - Pass it off to the appropriate unsigned version, potentially modifying
895
+ * the negative portions as necessary.
896
+ */
897
+
898
+ /*
899
+ * A series of checks to make sure we actually have a signed 32-bit number
900
+ */
901
+ function prepsint(value, max, min)
902
+ {
903
+ if (typeof (value) != 'number')
904
+ throw (new (Error('cannot write a non-number as a number')));
905
+
906
+ if (value > max)
907
+ throw (new Error('value larger than maximum allowed value'));
908
+
909
+ if (value < min)
910
+ throw (new Error('value smaller than minimum allowed value'));
911
+
912
+ if (Math.floor(value) !== value)
913
+ throw (new Error('value has a fractional component'));
914
+
915
+ return (value);
916
+ }
917
+
918
+ /*
919
+ * The 8-bit version of the signed value. Overall, fairly straightforward.
920
+ */
921
+ function wsint8(value, endian, buffer, offset)
922
+ {
923
+ var val;
924
+
925
+ if (value === undefined)
926
+ throw (new Error('missing value'));
927
+
928
+ if (endian === undefined)
929
+ throw (new Error('missing endian'));
930
+
931
+ if (buffer === undefined)
932
+ throw (new Error('missing buffer'));
933
+
934
+ if (offset === undefined)
935
+ throw (new Error('missing offset'));
936
+
937
+ if (offset >= buffer.length)
938
+ throw (new Error('Trying to read beyond buffer length'));
939
+
940
+ val = prepsint(value, 0x7f, -0x80);
941
+ if (val >= 0)
942
+ wuint8(val, endian, buffer, offset);
943
+ else
944
+ wuint8(0xff + val + 1, endian, buffer, offset);
945
+ }
946
+
947
+ /*
948
+ * The 16-bit version of the signed value. Also, fairly straightforward.
949
+ */
950
+ function wsint16(value, endian, buffer, offset)
951
+ {
952
+ var val;
953
+
954
+ if (value === undefined)
955
+ throw (new Error('missing value'));
956
+
957
+ if (endian === undefined)
958
+ throw (new Error('missing endian'));
959
+
960
+ if (buffer === undefined)
961
+ throw (new Error('missing buffer'));
962
+
963
+ if (offset === undefined)
964
+ throw (new Error('missing offset'));
965
+
966
+ if (offset + 1 >= buffer.length)
967
+ throw (new Error('Trying to read beyond buffer length'));
968
+
969
+ val = prepsint(value, 0x7fff, -0x8000);
970
+ if (val >= 0)
971
+ wgint16(val, endian, buffer, offset);
972
+ else
973
+ wgint16(0xffff + val + 1, endian, buffer, offset);
974
+
975
+ }
976
+
977
+ /*
978
+ * We can do this relatively easily by leveraging the code used for 32-bit
979
+ * unsigned code.
980
+ */
981
+ function wsint32(value, endian, buffer, offset)
982
+ {
983
+ var val;
984
+
985
+ if (value === undefined)
986
+ throw (new Error('missing value'));
987
+
988
+ if (endian === undefined)
989
+ throw (new Error('missing endian'));
990
+
991
+ if (buffer === undefined)
992
+ throw (new Error('missing buffer'));
993
+
994
+ if (offset === undefined)
995
+ throw (new Error('missing offset'));
996
+
997
+ if (offset + 3 >= buffer.length)
998
+ throw (new Error('Trying to read beyond buffer length'));
999
+
1000
+ val = prepsint(value, 0x7fffffff, -0x80000000);
1001
+ if (val >= 0)
1002
+ wgint32(val, endian, buffer, offset);
1003
+ else
1004
+ wgint32(0xffffffff + val + 1, endian, buffer, offset);
1005
+ }
1006
+
1007
+ /*
1008
+ * The signed 64 bit integer should by in the same format as when received.
1009
+ * Mainly it should ensure that the value is an array of two integers where
1010
+ * value[0] << 32 + value[1] is the desired number. Furthermore, the two values
1011
+ * need to be equal.
1012
+ */
1013
+ function wsint64(value, endian, buffer, offset)
1014
+ {
1015
+ var vzpos, vopos;
1016
+ var vals = new Array(2);
1017
+
1018
+ if (value === undefined)
1019
+ throw (new Error('missing value'));
1020
+
1021
+ if (!(value instanceof Array))
1022
+ throw (new Error('value must be an array'));
1023
+
1024
+ if (value.length != 2)
1025
+ throw (new Error('value must be an array of length 2'));
1026
+
1027
+ if (endian === undefined)
1028
+ throw (new Error('missing endian'));
1029
+
1030
+ if (buffer === undefined)
1031
+ throw (new Error('missing buffer'));
1032
+
1033
+ if (offset === undefined)
1034
+ throw (new Error('missing offset'));
1035
+
1036
+ if (offset + 7 >= buffer.length)
1037
+ throw (new Error('Trying to read beyond buffer length'));
1038
+
1039
+ /*
1040
+ * We need to make sure that we have the same sign on both values. The
1041
+ * hokiest way to to do this is to multiply the number by +inf. If we do
1042
+ * this, we'll get either +/-inf depending on the sign of the value.
1043
+ * Once we have this, we can compare it to +inf to see if the number is
1044
+ * positive or not.
1045
+ */
1046
+ vzpos = (value[0] * Number.POSITIVE_INFINITY) ==
1047
+ Number.POSITIVE_INFINITY;
1048
+ vopos = (value[1] * Number.POSITIVE_INFINITY) ==
1049
+ Number.POSITIVE_INFINITY;
1050
+
1051
+ /*
1052
+ * If either of these is zero, then we don't actually need this check.
1053
+ */
1054
+ if (value[0] != 0 && value[1] != 0 && vzpos != vopos)
1055
+ throw (new Error('Both entries in the array must have ' +
1056
+ 'the same sign'));
1057
+
1058
+ /*
1059
+ * Doing verification for a signed 64-bit integer is actually a big
1060
+ * trickier than it appears. We can't quite use our standard techniques
1061
+ * because we need to compare both sets of values. The first value is
1062
+ * pretty straightforward. If the first value is beond the extremes than
1063
+ * we error out. However, the valid range of the second value varies
1064
+ * based on the first one. If the first value is negative, and *not* the
1065
+ * largest negative value, than it can be any integer within the range [
1066
+ * 0, 0xffffffff ]. If it is the largest negative number, it must be
1067
+ * zero.
1068
+ *
1069
+ * If the first number is positive, than it doesn't matter what the
1070
+ * value is. We just simply have to make sure we have a valid positive
1071
+ * integer.
1072
+ */
1073
+ if (vzpos) {
1074
+ prepuint(value[0], 0x7fffffff);
1075
+ prepuint(value[1], 0xffffffff);
1076
+ } else {
1077
+ prepsint(value[0], 0, -0x80000000);
1078
+ prepsint(value[1], 0, -0xffffffff);
1079
+ if (value[0] == -0x80000000 && value[1] != 0)
1080
+ throw (new Error('value smaller than minimum ' +
1081
+ 'allowed value'));
1082
+ }
1083
+
1084
+ /* Fix negative numbers */
1085
+ if (value[0] < 0 || value[1] < 0) {
1086
+ vals[0] = 0xffffffff - Math.abs(value[0]);
1087
+ vals[1] = 0x100000000 - Math.abs(value[1]);
1088
+ if (vals[1] == 0x100000000) {
1089
+ vals[1] = 0;
1090
+ vals[0]++;
1091
+ }
1092
+ } else {
1093
+ vals[0] = value[0];
1094
+ vals[1] = value[1];
1095
+ }
1096
+ wgint64(vals, endian, buffer, offset);
1097
+ }
1098
+
1099
+ /*
1100
+ * Now we are moving onto the weirder of these, the float and double. For this
1101
+ * we're going to just have to do something that's pretty weird. First off, we
1102
+ * have no way to get at the underlying float representation, at least not
1103
+ * easily. But that doesn't mean we can't figure it out, we just have to use our
1104
+ * heads.
1105
+ *
1106
+ * One might propose to use Number.toString(2). Of course, this is not really
1107
+ * that good, because the ECMAScript 262 v3 Standard says the following Section
1108
+ * 15.7.4.2-Number.prototype.toString (radix):
1109
+ *
1110
+ * If radix is an integer from 2 to 36, but not 10, the result is a string, the
1111
+ * choice of which is implementation-dependent.
1112
+ *
1113
+ * Well that doesn't really help us one bit now does it? We could use the
1114
+ * standard base 10 version of the string, but that's just going to create more
1115
+ * errors as we end up trying to convert it back to a binary value. So, really
1116
+ * this just means we have to be non-lazy and parse the structure intelligently.
1117
+ *
1118
+ * First off, we can do the basic checks: NaN, positive and negative infinity.
1119
+ *
1120
+ * Now that those are done we can work backwards to generate the mantissa and
1121
+ * exponent.
1122
+ *
1123
+ * The first thing we need to do is determine the sign bit, easy to do, check
1124
+ * whether the value is less than 0. And convert the number to its absolute
1125
+ * value representation. Next, we need to determine if the value is less than
1126
+ * one or greater than or equal to one and from there determine what power was
1127
+ * used to get there. What follows is now specific to floats, though the general
1128
+ * ideas behind this will hold for doubles as well, but the exact numbers
1129
+ * involved will change.
1130
+ *
1131
+ * Once we have that power we can determine the exponent and the mantissa. Call
1132
+ * the value that has the number of bits to reach the power ebits. In the
1133
+ * general case they have the following values:
1134
+ *
1135
+ * exponent 127 + ebits
1136
+ * mantissa value * 2^(23 - ebits) & 0x7fffff
1137
+ *
1138
+ * In the case where the value of ebits is <= -127 we are now in the case where
1139
+ * we no longer have normalized numbers. In this case the values take on the
1140
+ * following values:
1141
+ *
1142
+ * exponent 0
1143
+ * mantissa value * 2^149 & 0x7fffff
1144
+ *
1145
+ * Once we have the values for the sign, mantissa, and exponent. We reconstruct
1146
+ * the four bytes as follows:
1147
+ *
1148
+ * byte0 sign bit and seven most significant bits from the exp
1149
+ * sign << 7 | (exponent & 0xfe) >>> 1
1150
+ *
1151
+ * byte1 lsb from the exponent and 7 top bits from the mantissa
1152
+ * (exponent & 0x01) << 7 | (mantissa & 0x7f0000) >>> 16
1153
+ *
1154
+ * byte2 bits 8-15 (zero indexing) from mantissa
1155
+ * mantissa & 0xff00 >> 8
1156
+ *
1157
+ * byte3 bits 0-7 from mantissa
1158
+ * mantissa & 0xff
1159
+ *
1160
+ * Once we have this we have to assign them into the buffer in proper endian
1161
+ * order.
1162
+ */
1163
+
1164
+ /*
1165
+ * Compute the log base 2 of the value. Now, someone who remembers basic
1166
+ * properties of logarithms will point out that we could use the change of base
1167
+ * formula for logs, and in fact that would be astute, because that's what we'll
1168
+ * do for now. It feels cleaner, albeit it may be less efficient than just
1169
+ * iterating and dividing by 2. We may want to come back and revisit that some
1170
+ * day.
1171
+ */
1172
+ function log2(value)
1173
+ {
1174
+ return (Math.log(value) / Math.log(2));
1175
+ }
1176
+
1177
+ /*
1178
+ * Helper to determine the exponent of the number we're looking at.
1179
+ */
1180
+ function intexp(value)
1181
+ {
1182
+ return (Math.floor(log2(value)));
1183
+ }
1184
+
1185
+ /*
1186
+ * Helper to determine the exponent of the fractional part of the value.
1187
+ */
1188
+ function fracexp(value)
1189
+ {
1190
+ return (Math.floor(log2(value)));
1191
+ }
1192
+
1193
+ function wfloat(value, endian, buffer, offset)
1194
+ {
1195
+ var sign, exponent, mantissa, ebits;
1196
+ var bytes = [];
1197
+
1198
+ if (value === undefined)
1199
+ throw (new Error('missing value'));
1200
+
1201
+ if (endian === undefined)
1202
+ throw (new Error('missing endian'));
1203
+
1204
+ if (buffer === undefined)
1205
+ throw (new Error('missing buffer'));
1206
+
1207
+ if (offset === undefined)
1208
+ throw (new Error('missing offset'));
1209
+
1210
+
1211
+ if (offset + 3 >= buffer.length)
1212
+ throw (new Error('Trying to read beyond buffer length'));
1213
+
1214
+ if (isNaN(value)) {
1215
+ sign = 0;
1216
+ exponent = 0xff;
1217
+ mantissa = 23;
1218
+ } else if (value == Number.POSITIVE_INFINITY) {
1219
+ sign = 0;
1220
+ exponent = 0xff;
1221
+ mantissa = 0;
1222
+ } else if (value == Number.NEGATIVE_INFINITY) {
1223
+ sign = 1;
1224
+ exponent = 0xff;
1225
+ mantissa = 0;
1226
+ } else {
1227
+ /* Well we have some work to do */
1228
+
1229
+ /* Thankfully the sign bit is trivial */
1230
+ if (value < 0) {
1231
+ sign = 1;
1232
+ value = Math.abs(value);
1233
+ } else {
1234
+ sign = 0;
1235
+ }
1236
+
1237
+ /* Use the correct function to determine number of bits */
1238
+ if (value < 1)
1239
+ ebits = fracexp(value);
1240
+ else
1241
+ ebits = intexp(value);
1242
+
1243
+ /* Time to deal with the issues surrounding normalization */
1244
+ if (ebits <= -127) {
1245
+ exponent = 0;
1246
+ mantissa = (value * Math.pow(2, 149)) & 0x7fffff;
1247
+ } else {
1248
+ exponent = 127 + ebits;
1249
+ mantissa = value * Math.pow(2, 23 - ebits);
1250
+ mantissa &= 0x7fffff;
1251
+ }
1252
+ }
1253
+
1254
+ bytes[0] = sign << 7 | (exponent & 0xfe) >>> 1;
1255
+ bytes[1] = (exponent & 0x01) << 7 | (mantissa & 0x7f0000) >>> 16;
1256
+ bytes[2] = (mantissa & 0x00ff00) >>> 8;
1257
+ bytes[3] = mantissa & 0x0000ff;
1258
+
1259
+ if (endian == 'big') {
1260
+ buffer[offset] = bytes[0];
1261
+ buffer[offset+1] = bytes[1];
1262
+ buffer[offset+2] = bytes[2];
1263
+ buffer[offset+3] = bytes[3];
1264
+ } else {
1265
+ buffer[offset] = bytes[3];
1266
+ buffer[offset+1] = bytes[2];
1267
+ buffer[offset+2] = bytes[1];
1268
+ buffer[offset+3] = bytes[0];
1269
+ }
1270
+ }
1271
+
1272
+ /*
1273
+ * Now we move onto doubles. Doubles are similar to floats in pretty much all
1274
+ * ways except that the processing isn't quite as straightforward because we
1275
+ * can't always use shifting, i.e. we have > 32 bit values.
1276
+ *
1277
+ * We're going to proceed in an identical fashion to floats and utilize the same
1278
+ * helper functions. All that really is changing are the specific values that we
1279
+ * use to do the calculations. Thus, to review we have to do the following.
1280
+ *
1281
+ * First get the sign bit and convert the value to its absolute value
1282
+ * representation. Next, we determine the number of bits that we used to get to
1283
+ * the value, branching whether the value is greater than or less than 1. Once
1284
+ * we have that value which we will again call ebits, we have to do the
1285
+ * following in the general case:
1286
+ *
1287
+ * exponent 1023 + ebits
1288
+ * mantissa [value * 2^(52 - ebits)] % 2^52
1289
+ *
1290
+ * In the case where the value of ebits <= -1023 we no longer use normalized
1291
+ * numbers, thus like with floats we have to do slightly different processing:
1292
+ *
1293
+ * exponent 0
1294
+ * mantissa [value * 2^1074] % 2^52
1295
+ *
1296
+ * Once we have determined the sign, exponent and mantissa we can construct the
1297
+ * bytes as follows:
1298
+ *
1299
+ * byte0 sign bit and seven most significant bits form the exp
1300
+ * sign << 7 | (exponent & 0x7f0) >>> 4
1301
+ *
1302
+ * byte1 Remaining 4 bits from the exponent and the four most
1303
+ * significant bits from the mantissa 48-51
1304
+ * (exponent & 0x00f) << 4 | mantissa >>> 48
1305
+ *
1306
+ * byte2 Bits 40-47 from the mantissa
1307
+ * (mantissa >>> 40) & 0xff
1308
+ *
1309
+ * byte3 Bits 32-39 from the mantissa
1310
+ * (mantissa >>> 32) & 0xff
1311
+ *
1312
+ * byte4 Bits 24-31 from the mantissa
1313
+ * (mantissa >>> 24) & 0xff
1314
+ *
1315
+ * byte5 Bits 16-23 from the Mantissa
1316
+ * (mantissa >>> 16) & 0xff
1317
+ *
1318
+ * byte6 Bits 8-15 from the mantissa
1319
+ * (mantissa >>> 8) & 0xff
1320
+ *
1321
+ * byte7 Bits 0-7 from the mantissa
1322
+ * mantissa & 0xff
1323
+ *
1324
+ * Now we can't quite do the right shifting that we want in bytes 1 - 3, because
1325
+ * we'll have extended too far and we'll lose those values when we try and do
1326
+ * the shift. Instead we have to use an alternate approach. To try and stay out
1327
+ * of floating point, what we'll do is say that mantissa -= bytes[4-7] and then
1328
+ * divide by 2^32. Once we've done that we can use binary arithmetic. Oof,
1329
+ * that's ugly, but it seems to avoid using floating point (just based on how v8
1330
+ * seems to be optimizing for base 2 arithmetic).
1331
+ */
1332
+ function wdouble(value, endian, buffer, offset)
1333
+ {
1334
+ var sign, exponent, mantissa, ebits;
1335
+ var bytes = [];
1336
+
1337
+ if (value === undefined)
1338
+ throw (new Error('missing value'));
1339
+
1340
+ if (endian === undefined)
1341
+ throw (new Error('missing endian'));
1342
+
1343
+ if (buffer === undefined)
1344
+ throw (new Error('missing buffer'));
1345
+
1346
+ if (offset === undefined)
1347
+ throw (new Error('missing offset'));
1348
+
1349
+
1350
+ if (offset + 7 >= buffer.length)
1351
+ throw (new Error('Trying to read beyond buffer length'));
1352
+
1353
+ if (isNaN(value)) {
1354
+ sign = 0;
1355
+ exponent = 0x7ff;
1356
+ mantissa = 23;
1357
+ } else if (value == Number.POSITIVE_INFINITY) {
1358
+ sign = 0;
1359
+ exponent = 0x7ff;
1360
+ mantissa = 0;
1361
+ } else if (value == Number.NEGATIVE_INFINITY) {
1362
+ sign = 1;
1363
+ exponent = 0x7ff;
1364
+ mantissa = 0;
1365
+ } else {
1366
+ /* Well we have some work to do */
1367
+
1368
+ /* Thankfully the sign bit is trivial */
1369
+ if (value < 0) {
1370
+ sign = 1;
1371
+ value = Math.abs(value);
1372
+ } else {
1373
+ sign = 0;
1374
+ }
1375
+
1376
+ /* Use the correct function to determine number of bits */
1377
+ if (value < 1)
1378
+ ebits = fracexp(value);
1379
+ else
1380
+ ebits = intexp(value);
1381
+
1382
+ /*
1383
+ * This is a total hack to determine a denormalized value.
1384
+ * Unfortunately, we sometimes do not get a proper value for
1385
+ * ebits, i.e. we lose the values that would get rounded off.
1386
+ *
1387
+ *
1388
+ * The astute observer may wonder why we would be
1389
+ * multiplying by two Math.pows rather than just summing
1390
+ * them. Well, that's to get around a small bug in the
1391
+ * way v8 seems to implement the function. On occasion
1392
+ * doing:
1393
+ *
1394
+ * foo * Math.pow(2, 1023 + 51)
1395
+ *
1396
+ * Causes us to overflow to infinity, where as doing:
1397
+ *
1398
+ * foo * Math.pow(2, 1023) * Math.pow(2, 51)
1399
+ *
1400
+ * Does not cause us to overflow. Go figure.
1401
+ *
1402
+ */
1403
+ if (value <= 2.225073858507201e-308 || ebits <= -1023) {
1404
+ exponent = 0;
1405
+ mantissa = value * Math.pow(2, 1023) * Math.pow(2, 51);
1406
+ mantissa %= Math.pow(2, 52);
1407
+ } else {
1408
+ /*
1409
+ * We might have gotten fucked by our floating point
1410
+ * logarithm magic. This is rather crappy, but that's
1411
+ * our luck. If we just had a log base 2 or access to
1412
+ * the stupid underlying representation this would have
1413
+ * been much easier and we wouldn't have such stupid
1414
+ * kludges or hacks.
1415
+ */
1416
+ if (ebits > 1023)
1417
+ ebits = 1023;
1418
+ exponent = 1023 + ebits;
1419
+ mantissa = value * Math.pow(2, -ebits);
1420
+ mantissa *= Math.pow(2, 52);
1421
+ mantissa %= Math.pow(2, 52);
1422
+ }
1423
+ }
1424
+
1425
+ /* Fill the bytes in backwards to deal with the size issues */
1426
+ bytes[7] = mantissa & 0xff;
1427
+ bytes[6] = (mantissa >>> 8) & 0xff;
1428
+ bytes[5] = (mantissa >>> 16) & 0xff;
1429
+ mantissa = (mantissa - (mantissa & 0xffffff)) / Math.pow(2, 24);
1430
+ bytes[4] = mantissa & 0xff;
1431
+ bytes[3] = (mantissa >>> 8) & 0xff;
1432
+ bytes[2] = (mantissa >>> 16) & 0xff;
1433
+ bytes[1] = (exponent & 0x00f) << 4 | mantissa >>> 24;
1434
+ bytes[0] = (sign << 7) | (exponent & 0x7f0) >>> 4;
1435
+
1436
+ if (endian == 'big') {
1437
+ buffer[offset] = bytes[0];
1438
+ buffer[offset+1] = bytes[1];
1439
+ buffer[offset+2] = bytes[2];
1440
+ buffer[offset+3] = bytes[3];
1441
+ buffer[offset+4] = bytes[4];
1442
+ buffer[offset+5] = bytes[5];
1443
+ buffer[offset+6] = bytes[6];
1444
+ buffer[offset+7] = bytes[7];
1445
+ } else {
1446
+ buffer[offset+7] = bytes[0];
1447
+ buffer[offset+6] = bytes[1];
1448
+ buffer[offset+5] = bytes[2];
1449
+ buffer[offset+4] = bytes[3];
1450
+ buffer[offset+3] = bytes[4];
1451
+ buffer[offset+2] = bytes[5];
1452
+ buffer[offset+1] = bytes[6];
1453
+ buffer[offset] = bytes[7];
1454
+ }
1455
+ }
1456
+
1457
+ /*
1458
+ * Actually export our work above. One might argue that we shouldn't expose
1459
+ * these interfaces and just force people to use the higher level abstractions
1460
+ * around this work. However, unlike say other libraries we've come across, this
1461
+ * interface has several properties: it makes sense, it's simple, and it's
1462
+ * useful.
1463
+ */
1464
+ exports.ruint8 = ruint8;
1465
+ exports.ruint16 = ruint16;
1466
+ exports.ruint32 = ruint32;
1467
+ exports.ruint64 = ruint64;
1468
+ exports.wuint8 = wuint8;
1469
+ exports.wuint16 = wuint16;
1470
+ exports.wuint32 = wuint32;
1471
+ exports.wuint64 = wuint64;
1472
+
1473
+ exports.rsint8 = rsint8;
1474
+ exports.rsint16 = rsint16;
1475
+ exports.rsint32 = rsint32;
1476
+ exports.rsint64 = rsint64;
1477
+ exports.wsint8 = wsint8;
1478
+ exports.wsint16 = wsint16;
1479
+ exports.wsint32 = wsint32;
1480
+ exports.wsint64 = wsint64;
1481
+
1482
+ exports.rfloat = rfloat;
1483
+ exports.rdouble = rdouble;
1484
+ exports.wfloat = wfloat;
1485
+ exports.wdouble = wdouble;