frontend-inspo-mcp 0.2.0 β 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +328 -301
- package/dist/index.js +4 -171
- package/dist/lib/fetch.js +59 -4
- package/dist/lib/validate.js +29 -0
- package/dist/server.js +208 -0
- package/dist/smoke.js +10 -8
- package/dist/sources/freefrontend.js +5 -9
- package/dist/sources/lsgraphics.js +9 -10
- package/dist/sources/packages.js +21 -9
- package/dist/sources/r3f-content/SKILL.md +195 -195
- package/dist/sources/r3f-content/references/architecture-decisions.md +75 -75
- package/dist/sources/r3f-content/references/geometry-and-scenes.md +131 -131
- package/dist/sources/r3f-content/references/scroll-storytelling.md +61 -61
- package/dist/sources/r3f.js +38 -13
- package/dist/sources/refero.js +15 -8
- package/dist/sources/registry.js +9 -18
- package/dist/sources/threeui.js +2 -5
- package/dist/sources/watermelon.js +2 -8
- package/package.json +73 -66
package/README.md
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# frontend-inspo-mcp π¨
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> **A local MCP server that lets AI coding agents discover and pull real frontend code, UI components, design mockups, and design-system tokens** β from FreeFrontend, shadcn/ui, Magic UI, Aceternity UI, React Bits, Fancy Components, VengeanceUI, Refero Styles, three.js, drei, React Three Fiber, react-spring, zustand, glyph, postprocessing, detect-gpu, ShaderGradient, liquid-logo, liquid-glass-js, ThreeUI, img2threejs, GSAP, Two.js, scrollama, Watermelon UI, and LS.GRAPHICS.
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[](https://www.npmjs.com/package/frontend-inspo-mcp)
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[](https://modelcontextprotocol.io)
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[](https://www.typescriptlang.org/)
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[](https://nodejs.org/)
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[](https://www.npmjs.com/package/frontend-inspo-mcp)
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[](https://modelcontextprotocol.io)
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[](https://www.typescriptlang.org/)
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[](https://nodejs.org/)
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[](https://www.bestpractices.dev/projects/15252)
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[](#license)
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[](#contributing)
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Give Claude, Cursor, Kiro, or any MCP-compatible agent instant access to **thousands of
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copy-paste UI components and free design assets** β with the **actual source code**, not
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just links. Ask for "a glassmorphism card" or "an animated shadcn button" and get real,
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usable code back.
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## π¦ Install from npm (no clone needed)
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Add this to your MCP client config and restart it; `npx` fetches and runs the server for you:
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```json
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{
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"mcpServers": {
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"frontend-inspo": {
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"command": "npx",
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"args": ["-y", "frontend-inspo-mcp"]
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}
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}
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}
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```
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- **Claude Desktop** β paste it into `claude_desktop_config.json`
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(macOS: `~/Library/Application Support/Claude/`, Windows: `%APPDATA%\Claude\`).
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- **Claude Code** β run `claude mcp add frontend-inspo -- npx -y frontend-inspo-mcp`,
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or put the same JSON in a project-level `.mcp.json`.
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- **Cursor** β paste it into `~/.cursor/mcp.json` (global) or `.cursor/mcp.json` (per project).
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Prefer to hack on it? See [Quick start](#-quick-start) to run from source.
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## π¬ Demo
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<!-- TODO: replace with recorded demo video -->
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Demo video coming soon.
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---
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## β¨ Why use this?
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Most component galleries are built for humans clicking around a browser. This server makes
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them **agent-readable**, so your AI assistant can search, compare, and paste real code
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directly into your project.
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- π **Search 27 sources** through one consistent set of tools
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- π **Get real code** β React/TSX, Tailwind, vanilla HTML/CSS/JS
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- π **Free design mockups** with direct, un-gated download links (Figma / Sketch / PSD)
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- β‘ **Fast** β in-memory caching + polite per-host rate limiting
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- π§© **Pluggable** β add a new source in one small adapter file
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## π Sources
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| Source | What it gives you | Inline code? | Access |
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| --- | --- | :---: | --- |
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| **[FreeFrontend](https://freefrontend.com/)** | HTML / CSS / JS / Bootstrap / Tailwind snippets | β
| HTML parse + base64 |
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| **[shadcn/ui](https://ui.shadcn.com/)** | React + Tailwind + Radix components | β
| Registry JSON |
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| **[Magic UI](https://magicui.design/)** | Animated React + Framer Motion components | β
| Registry JSON |
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| **[Aceternity UI](https://ui.aceternity.com/)** | Bold animated React + Tailwind components | β
| Registry JSON |
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| **[React Bits](https://reactbits.dev/)** | Animated React components (JS/TS, CSS/Tailwind) | β
| Registry JSON |
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| **[Fancy Components](https://fancycomponents.dev/)** | Motion, scroll, text-physics & 2D effect React components | β
| Registry JSON |
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| **[VengeanceUI](https://github.com/Ashutoshx7/VengeanceUI)** | Animated React + Tailwind + Framer Motion components | β
| Registry JSON (GitHub) |
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| **[Canvas UI](https://canvasui.dev/)** | React WebGL/canvas & animated components | β
| Registry JSON |
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| **[Refero Styles](https://styles.refero.design/)** | Design systems from real sites β DESIGN.md, Tailwind, CSS vars, tokens | β
| Public pages (no login) |
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| **[three.js](https://threejs.org/)** | Official examples β GLSL shaders, post-fx, loaders, controls | β
| jsdelivr CDN |
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| **[drei](https://github.com/pmndrs/drei)** | React Three Fiber helper components | β
| GitHub source |
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| **[React Three Fiber](https://r3f.docs.pmnd.rs/)** | Curated R3F guidance (Canvas/hooks, geometry, scroll storytelling) | β
| Bundled offline |
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| **[react-spring](https://github.com/pmndrs/react-spring)** | Spring-physics animation library for React | β
| GitHub source |
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| **[zustand](https://github.com/pmndrs/zustand)** | Minimal state management for React (core + middleware) | β
| GitHub source |
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| **[glyph](https://github.com/pmndrs/glyph)** | GPU text/geometry glyph baking utilities (TSL, typegpu) | β
| GitHub source |
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| **[postprocessing](https://github.com/pmndrs/postprocessing)** | Post-processing effects + EffectComposer for three.js | β
| GitHub source |
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| **[detect-gpu](https://github.com/pmndrs/detect-gpu)** | Classify a device's GPU tier via benchmarks | β
| GitHub source |
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| **[ShaderGradient](https://github.com/ruucm/shadergradient)** | Animated customizable gradient meshes for R3F/three.js | β
| GitHub source |
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| **[liquid-logo](https://github.com/collidingScopes/liquid-logo)** | Animated liquid-metal WebGL effect from a logo/image (GLSL) | β
| GitHub source |
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| **[liquid-glass-js](https://github.com/dashersw/liquid-glass-js)** | Apple-style "liquid glass" refraction effect for the web | β
| GitHub source |
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| **[ThreeUI](https://threeui.com/browse)** | Community Three.js/WebGL components & landing pages | β
| GitHub manifest |
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| **[img2threejs](https://github.com/img2threejs/img2threejs)** | Image β three.js/GLB 3D scene pipeline (Python) | β
| GitHub source |
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| **[GSAP Skills](https://github.com/greensock/gsap-skills)** | Official GSAP agent guidance + runnable examples | β
| GitHub source |
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| **[Two.js](https://two.js.org/)** | 2D drawing / animation library source | β
| jsdelivr CDN |
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| **[scrollama](https://github.com/russellsamora/scrollama)** | Scrollytelling / scroll-storytelling library source | β
| jsdelivr CDN |
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| **[Watermelon UI](https://ui.watermelon.sh/)** | React components, blocks, dashboards, templates | β | Official JSON API |
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| **[LS.GRAPHICS](https://www.ls.graphics/free-mockups)** | Free design mockups (Figma / Sketch / PSD) | β | HTML parse |
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## π Quick start
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```bash
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git clone https://github.com/notsointresting/frontend-inspo-mcp.git
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cd frontend-inspo-mcp
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npm install
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npm run build
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```
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Requires **Node 20.18.1+** (uses the built-in `fetch`).
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Run the offline unit tests (no network needed):
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```bash
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npm test
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```
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Verify every source is live:
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```bash
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npm run smoke # hits all 27 sources and asserts parsing β prints ALL PASS
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```
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## π Add it to your MCP client
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The server speaks MCP over **stdio**. Point your client at the built `dist/index.js`.
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### Claude Desktop / Cursor / generic (`claude_desktop_config.json`)
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```json
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{
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"mcpServers": {
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"frontend-inspo": {
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"command": "node",
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"args": ["/absolute/path/to/frontend-inspo-mcp/dist/index.js"]
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}
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}
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}
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```
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### Claude Code (`~/.claude.json`, global `mcpServers`)
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```json
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{
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"mcpServers": {
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"frontend-inspo": {
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"type": "stdio",
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"command": "node",
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"args": ["/absolute/path/to/frontend-inspo-mcp/dist/index.js"]
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}
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}
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}
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```
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> On Windows use escaped backslashes, e.g. `"C:\\path\\to\\dist\\index.js"`.
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## π οΈ Tools
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Every tool takes a `source` argument:
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`freefrontend` Β· `shadcn` Β· `magicui` Β· `aceternity` Β· `reactbits` Β· `fancy` Β· `vengeanceui` Β· `canvasui` Β· `refero` Β· `threejs` Β· `drei` Β· `r3f` Β· `reactspring` Β· `zustand` Β· `glyph` Β· `postprocessing` Β· `detectgpu` Β· `shadergradient` Β· `liquidlogo` Β· `liquidglass` Β· `threeui` Β· `img2threejs` Β· `gsap` Β· `twojs` Β· `scrollama` Β· `watermelon` Β· `lsgraphics`
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| Tool | Description |
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| --- | --- |
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| `list_sources` | List all sources and whether each returns inline code |
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| `list_categories` | Categories/collections/kinds for a source |
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| `search_resources` | Search by `query`, `category`, `tech`, `limit` β returns lightweight summaries |
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| `search_all` | Search **many sources at once** and merge results (parallel; per-source failures are reported, not fatal) |
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| `get_resource` | Full detail for one item (metadata, license, code, formats, downloads) |
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| `get_code` | Raw source code for code-bearing sources, keyed by language |
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### Examples
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Search animated React components:
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```json
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{ "source": "magicui", "query": "marquee", "limit": 5 }
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```
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Get a shadcn button's real source:
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```json
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{ "source": "shadcn", "id": "button" }
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```
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Grab a CSS hover effect with code:
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```json
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{ "source": "freefrontend", "category": "css-hover-effects", "limit": 5 }
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```
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Find a free device mockup:
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```json
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{ "source": "lsgraphics", "id": "macbook-mockup" }
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```
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## π¬ Try it in one prompt
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> *"Build me a personal portfolio landing page. Use the frontend-inspo MCP: pull an
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> animated hero text effect from Magic UI, a shadcn card for the projects grid, a CSS
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> hover effect from FreeFrontend, and a free laptop mockup from LS.GRAPHICS β then
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> assemble it into a single `index.html`."*
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## π§ How it works
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- **Registry sources** (shadcn, Magic UI, Aceternity, React Bits, Fancy Components, VengeanceUI, Canvas UI) share one adapter that
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reads the [shadcn registry schema](https://ui.shadcn.com/docs/registry) β an index of
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items plus per-item JSON containing the real component source.
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- **FreeFrontend** parses server-rendered collection pages and base64-decodes the inline
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code blocks; pagination follows `/<collection>/page/N/`.
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- **Watermelon UI** calls its documented public API (`/api/v1/catalog/*`).
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- **Refero Styles** reads the public, server-rendered gallery and `/style/<id>` pages of
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`styles.refero.design` (its `/api/` path is disallowed by `robots.txt`, so it is not used)
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and synthesizes a DESIGN.md, Tailwind theme, CSS variables, and design-token JSON from the
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embedded design-system data β **no Refero subscription is required**.
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- **three.js** lists the published npm package file tree via jsdelivr and fetches raw
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source (GLSL shaders, post-processing, loaders, controls) from the CDN.
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- **drei** reads the `pmndrs/drei` GitHub source tree and raw files. Set an optional
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`GITHUB_TOKEN` env var to lift GitHub's unauthenticated rate limit (60 req/hr).
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- **GitHub source-tree libraries** (react-spring, zustand, glyph, postprocessing,
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detect-gpu, ShaderGradient, liquid-logo, liquid-glass-js, img2threejs, GSAP Skills, drei)
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share one adapter that lists a repo's git tree on its default branch, keeps the relevant
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files, and serves raw source. Branches vary (`main`/`master`/`next`) and are configured
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per source. The same optional `GITHUB_TOKEN` applies.
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- **VengeanceUI** uses the registry adapter, reading its shadcn-schema `registry.json` and
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per-item JSON directly from raw GitHub.
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- **React Three Fiber (r3f)** serves a bundled, offline R3F guidance skill (no network).
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- **ThreeUI** fetches the `MengTo/threeui` Community `source-code.json` manifest once and
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caches the parsed catalog in-process (the manifest is large), then returns each
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component's inline HTML/JS/GLSL/CSS.
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- **LS.GRAPHICS** parses the free-mockups listing and each asset page for formats and
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download links.
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Requests use HTTPS only, are cached in memory (10-min TTL), throttled per host to stay polite, and retried with backoff on rate limits.
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### Optional: persistent cache
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By default the cache is in-memory (cleared on restart). To persist responses across
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restarts, set an env var pointing at a writable directory:
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```bash
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FRONTEND_INSPO_CACHE_DIR=/path/to/cache
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```
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When set, responses are stored on disk (same 10-min TTL) so repeated runs skip the network.
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## ποΈ Project layout
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```
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src/
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index.ts stdio launcher (npm bin)
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server.ts the six MCP tools, input validation, response size cap
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smoke.ts live per-source checks (npm run smoke)
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lib/
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types.ts shared types + SourceAdapter contract
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validate.ts allowlist schemas for tool arguments
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fetch.ts HTTPS-only, cached, throttled HTTP with retry/backoff
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sources/
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250
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+
registry.ts shadcn-schema registry factory (7 sources)
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251
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+
packages.ts source trees via jsDelivr + GitHub (14 sources)
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252
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+
freefrontend.ts HTML parse + base64 code decode
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253
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+
watermelon.ts JSON API client
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254
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+
lsgraphics.ts HTML parse (mockups)
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255
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+
refero.ts Refero public pages -> synthesized DESIGN.md / tokens
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256
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+
threeui.ts ThreeUI manifest
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257
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+
r3f.ts bundled React Three Fiber guide (offline)
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258
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+
tests/ offline unit tests (node:test), network faked
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259
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+
scripts/ build helpers + reproducible-build check
|
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260
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+
```
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261
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+
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262
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+
How the pieces fit together is described in [ARCHITECTURE.md](ARCHITECTURE.md).
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263
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+
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264
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+
## π€ Contributing
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265
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+
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266
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+
New sources are welcome β most fit in one small adapter file implementing the
|
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267
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+
`SourceAdapter` contract in `src/lib/types.ts`. Open a PR.
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268
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+
|
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269
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+
See [CONTRIBUTING.md](CONTRIBUTING.md) for the step-by-step guide, code standards, and the checks a PR must pass.
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270
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+
|
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271
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+
Project documents:
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272
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+
|
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273
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+
- [ROADMAP.md](ROADMAP.md): what is planned for the next year, and what is out of scope
|
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274
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+
- [GOVERNANCE.md](GOVERNANCE.md): how decisions are made, roles, and releases
|
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275
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+
- [ARCHITECTURE.md](ARCHITECTURE.md): how the server is built
|
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276
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+
- [SECURITY.md](SECURITY.md) and [the security assurance case](docs/security-assurance-case.md): reporting vulnerabilities, and what to expect
|
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277
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+
- [RELEASING.md](RELEASING.md): how releases are signed and how to verify them
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278
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+
- [CODE_OF_CONDUCT.md](CODE_OF_CONDUCT.md)
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279
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+
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280
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+
## π Credits & acknowledgements
|
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281
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+
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282
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+
This project is a **discovery layer** over third-party resources. All content, code
|
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283
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+
snippets, components, and mockups belong to their original creators. Please respect each
|
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284
|
+
source's license before reusing anything.
|
|
285
|
+
|
|
286
|
+
- **[FreeFrontend](https://freefrontend.com/)** β curated frontend code snippets (per-item licenses, often MIT)
|
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287
|
+
- **[shadcn/ui](https://ui.shadcn.com/)** by [@shadcn](https://github.com/shadcn) β MIT
|
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288
|
+
- **[Magic UI](https://magicui.design/)** β MIT
|
|
289
|
+
- **[Aceternity UI](https://ui.aceternity.com/)** by [Manu Arora](https://twitter.com/mannupaaji)
|
|
290
|
+
- **[React Bits](https://reactbits.dev/)** by [David Haz](https://github.com/DavidHDev) β MIT
|
|
291
|
+
- **[Refero](https://refero.design/)** β design-system references extracted from public websites (data read from Refero's public pages; each referenced site owns its brand)
|
|
292
|
+
- **[three.js](https://threejs.org/)** by [mrdoob](https://github.com/mrdoob) & contributors β MIT
|
|
293
|
+
- **[drei](https://github.com/pmndrs/drei)** by [pmndrs](https://github.com/pmndrs) β MIT
|
|
294
|
+
- **[react-spring](https://github.com/pmndrs/react-spring)** by [pmndrs](https://github.com/pmndrs) β MIT
|
|
295
|
+
- **[zustand](https://github.com/pmndrs/zustand)** by [pmndrs](https://github.com/pmndrs) β MIT
|
|
296
|
+
- **[glyph](https://github.com/pmndrs/glyph)** by [pmndrs](https://github.com/pmndrs) β MIT
|
|
297
|
+
- **[postprocessing](https://github.com/pmndrs/postprocessing)** by [Raoul van RΓΌschen](https://github.com/vanruesc) β Zlib
|
|
298
|
+
- **[detect-gpu](https://github.com/pmndrs/detect-gpu)** by [pmndrs](https://github.com/pmndrs) β MIT
|
|
299
|
+
- **[ShaderGradient](https://github.com/ruucm/shadergradient)** by [ruucm](https://github.com/ruucm)
|
|
300
|
+
- **[liquid-logo](https://github.com/collidingScopes/liquid-logo)** by [collidingScopes](https://github.com/collidingScopes) β MIT
|
|
301
|
+
- **[liquid-glass-js](https://github.com/dashersw/liquid-glass-js)** by [Armagan Amcalar](https://github.com/dashersw) β MIT
|
|
302
|
+
- **[ThreeUI](https://github.com/MengTo/threeui)** by [Meng To](https://github.com/MengTo) β MIT
|
|
303
|
+
- **[img2threejs](https://github.com/img2threejs/img2threejs)** β Apache-2.0
|
|
304
|
+
- **[GSAP](https://github.com/greensock/gsap-skills)** by [GreenSock](https://github.com/greensock) β MIT
|
|
305
|
+
- **[VengeanceUI](https://github.com/Ashutoshx7/VengeanceUI)** by [Ashutosh](https://github.com/Ashutoshx7) β MIT
|
|
306
|
+
- **[Canvas UI](https://canvasui.dev/)** by [David Haz](https://github.com/DavidHDev) β MIT
|
|
307
|
+
- **[Fancy Components](https://fancycomponents.dev/)** by [Daniel Petho](https://github.com/danielpetho) β MIT
|
|
308
|
+
- **[Two.js](https://two.js.org/)** by [jonobr1](https://github.com/jonobr1) β MIT
|
|
309
|
+
- **[scrollama](https://github.com/russellsamora/scrollama)** by [Russell Samora](https://github.com/russellsamora) β MIT
|
|
310
|
+
- **[Watermelon UI](https://ui.watermelon.sh/)** β open-source React platform
|
|
311
|
+
- **[LS.GRAPHICS](https://www.ls.graphics/)** β free & premium design mockups
|
|
312
|
+
|
|
313
|
+
Built with the [Model Context Protocol SDK](https://github.com/modelcontextprotocol) and
|
|
314
|
+
[cheerio](https://cheerio.js.org/).
|
|
315
|
+
|
|
316
|
+
## π License
|
|
317
|
+
|
|
318
|
+
MIT Β© [notsointresting](https://github.com/notsointresting) β for the server code.
|
|
319
|
+
Third-party resources retrieved through it remain under their respective licenses.
|
|
320
|
+
|
|
321
|
+
---
|
|
322
|
+
|
|
323
|
+
<sub>**Keywords:** MCP server Β· Model Context Protocol Β· AI coding agent Β· UI components Β·
|
|
324
|
+
React components Β· Tailwind CSS Β· shadcn/ui Β· Magic UI Β· Aceternity UI Β· React Bits Β·
|
|
325
|
+
FreeFrontend Β· design mockups Β· Figma Β· component library Β· copy-paste UI Β·
|
|
326
|
+
design tokens Β· DESIGN.md Β· design system Β· Refero Β· three.js Β· GLSL shaders Β· WebGL Β·
|
|
327
|
+
React Three Fiber Β· drei Β·
|
|
328
|
+
Claude Β· Cursor Β· frontend design Β· CSS snippets Β· Watermelon UI Β· LS.GRAPHICS.</sub>
|