frogoe 0.3.1 → 0.5.5

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package/README.md CHANGED
@@ -20,7 +20,8 @@ npm install -g frogoe
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  ## The 60-second loop
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  ```bash
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- frogoe init my-game # runnable folder: living stub game, BRIEF, pinned contract
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+ frogoe init my-game # runnable folder: stub game, BRIEF, identity-art
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+ # scenes, SPRITES registry, pinned contract
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  cd my-game
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  frogoe run # live reload + phone QR (try --tunnel: works on any network)
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  frogoe add score-card # themeable HUD block, injected + idempotent
@@ -28,8 +29,13 @@ frogoe lint # fast static contract lint (stable finding codes, --js
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  frogoe check # full gate: lint + headless Chrome — full lifecycle, fps,
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  # audio recovery, 4x phone-class throttle, screenshots
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  frogoe report # last playtest: fps dips, errors, wall-clock
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+ frogoe vision # EYES for draw code: your sprites, gameplay frames,
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+ # and identity art as ASCII maps you can READ (--pretty: color)
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  frogoe bundle # ONE self-contained HTML — externals dissolved, zero
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- # runtime requests (only after check passes)
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+ # runtime requests + identity art rendered to dist/assets/
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+ # behind gates (only after check passes)
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+ frogoe embed # the card: poster loading state → sandboxed game,
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+ # dist/manifest.json (palette, fonts, sha256 integrity)
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  frogoe skills check # skill freshness (hash = per-bundle SHA16)
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  ```
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@@ -79,6 +85,17 @@ The platform draws nothing — zero taste by construction. Games run from a
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  single pinned runtime (`frogoe.json` → `.frogoe/contract.js`), so every game
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  is an immutable artifact of exactly the contract it was built on.
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+ ## The game's face is authored, never captured
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+ Every game ships `assets/poster.js` + `assets/icon.js` — canvas scenes that
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+ import the game's **own sprite functions**, so key art is 1:1 with gameplay
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+ by construction. `frogoe bundle` renders them at store sizes (1080×1920
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+ poster, 1024 icon) behind **rendered gates**: title readability, safe-zone
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+ collisions, full-bleed icons. `frogoe vision` maps them (and your gameplay
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+ frames) to ASCII you can read — agents that draw blind ship blobs. And
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+ `frogoe embed` wraps it all: a sandboxed card (`allow-scripts` only, opaque
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+ origin) with the poster as loading state and `dist/manifest.json` for feeds.
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+
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  ## License
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  Apache-2.0