freshcoat 0.1.0

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Files changed (62) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +17 -0
  3. package/README.md +110 -0
  4. package/package.json +53 -0
  5. package/src/adjust.d.ts +18 -0
  6. package/src/adjust.js +153 -0
  7. package/src/approx-layout.d.ts +2 -0
  8. package/src/approx-layout.js +91 -0
  9. package/src/bake-text.d.ts +12 -0
  10. package/src/bake-text.js +321 -0
  11. package/src/browser.d.ts +7 -0
  12. package/src/browser.js +79 -0
  13. package/src/canvaskit.d.ts +4 -0
  14. package/src/canvaskit.js +1674 -0
  15. package/src/compile-scene.d.ts +24 -0
  16. package/src/compile-scene.js +325 -0
  17. package/src/css.d.ts +5 -0
  18. package/src/css.js +153 -0
  19. package/src/decode.d.ts +22 -0
  20. package/src/decode.js +112 -0
  21. package/src/export-scale.d.ts +25 -0
  22. package/src/export-scale.js +74 -0
  23. package/src/font-bytes.d.ts +4 -0
  24. package/src/font-bytes.js +165 -0
  25. package/src/font-metrics.d.ts +5 -0
  26. package/src/font-metrics.js +62 -0
  27. package/src/headless.d.ts +24 -0
  28. package/src/headless.js +58 -0
  29. package/src/index.d.ts +25 -0
  30. package/src/index.js +29 -0
  31. package/src/jpeg.d.ts +5 -0
  32. package/src/jpeg.js +20 -0
  33. package/src/line-height.d.ts +7 -0
  34. package/src/line-height.js +80 -0
  35. package/src/node.d.ts +139 -0
  36. package/src/node.js +47 -0
  37. package/src/paint-cache.d.ts +49 -0
  38. package/src/paint-cache.js +109 -0
  39. package/src/paint-helpers.d.ts +21 -0
  40. package/src/paint-helpers.js +71 -0
  41. package/src/paragraph-layout.d.ts +6 -0
  42. package/src/paragraph-layout.js +283 -0
  43. package/src/path-data.d.ts +5 -0
  44. package/src/path-data.js +101 -0
  45. package/src/png.d.ts +23 -0
  46. package/src/png.js +189 -0
  47. package/src/resolve-layout.d.ts +9 -0
  48. package/src/resolve-layout.js +657 -0
  49. package/src/runtime.d.ts +6 -0
  50. package/src/runtime.js +44 -0
  51. package/src/squircle.d.ts +1 -0
  52. package/src/squircle.js +60 -0
  53. package/src/text-cache.d.ts +14 -0
  54. package/src/text-cache.js +46 -0
  55. package/src/text-engine.d.ts +26 -0
  56. package/src/text-engine.js +1 -0
  57. package/src/text-types.d.ts +30 -0
  58. package/src/text-types.js +1 -0
  59. package/src/types.d.ts +406 -0
  60. package/src/types.js +13 -0
  61. package/src/validate-commands.d.ts +8 -0
  62. package/src/validate-commands.js +206 -0
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package/NOTICE ADDED
@@ -0,0 +1,17 @@
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+ freshcoat
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+ Copyright 2026 Dotside Studios
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+
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+ This product includes software developed by Dotside Studios.
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+
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+ This package bundles the following fonts for its tests and conformance suite,
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+ each under the SIL Open Font License 1.1 and not under the Apache License:
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+
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+ tests/fonts/Geist-Regular.ttf
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+ Copyright 2024 The Geist Project Authors
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+ (https://github.com/vercel/geist-font)
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+ License: tests/fonts/Geist-OFL.txt
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+
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+ tests/fonts/VendSans-Variable-latin.woff2
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+ Copyright 2025 The Vend Sans Project Authors
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+ (https://github.com/ktkm/Vend-Sans)
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+ License: tests/fonts/VendSans-OFL.txt
package/README.md ADDED
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+ # freshcoat
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+
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+ The 2D rendering engine behind [Freshcoat](../../README.md), named
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+ `freshcoat` in the workspace. It lays out a scene graph,
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+ shapes text and paints with CanvasKit (Skia compiled to WASM).
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+
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+ Use it directly when your application supplies its own scene: previews,
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+ generated images or an interactive canvas. For `.coat` templates and field
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+ substitution, start with [`@freshcoat/coatfile`](../coatfile), which compiles
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+ templates into engine nodes.
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+
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+ The scene and command types are independent of the backend; the supplied
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+ painter uses CanvasKit. Browser and headless environments share that paint
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+ path. Template fields, variants and frame selection belong to coatfile;
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+ card-printer correction policy belongs to
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+ [`@freshcoat/for-print`](../for-print).
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+
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+ ## Quick start
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+
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+ With an initialized CanvasKit instance (`ck`), render a scene offscreen:
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+
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+ ```ts
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+ import type { RectNode } from "freshcoat";
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+ import { renderSceneToPng } from "freshcoat/headless";
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+
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+ const root: RectNode = {
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+ kind: "rect",
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+ pos: { x: 0, y: 0 },
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+ size: { width: 640, height: 360 },
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+ fills: [{ kind: "solid", color: "#1f6fe8" }],
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+ };
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+
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+ const result = await renderSceneToPng(root, { width: 640, height: 360, ck });
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+ // result.bytes — PNG bytes by default; result.warnings — paint diagnostics
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+ ```
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+
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+ You supply CanvasKit initialization and the WASM file location for your host.
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+ For text, also supply a `fonts` map of family names to font byte arrays; the
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+ helper derives font metrics and creates the Paragraph text engine.
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+
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+ ## Node IR
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+
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+ Eight node kinds — `rect | ellipse | path | image | bitmap | text | group |
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+ mask` — describe shapes, assets, text and composition. Nodes share positioning
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+ and compositing properties, with fills, strokes and other options appropriate
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+ to each kind. Groups support flex and grid layout.
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+
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+ `compileScene()` lowers a node tree to the flat `Command[]` list the painter
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+ executes. Use this lower-level path when you need to inspect commands or keep
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+ a runtime alive across renders. The types in [`src/node.ts`](src/node.ts)
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+ define the scene model.
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+
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+ ```ts
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+ import { compileScene } from "freshcoat";
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+ import { createHeadlessEnv } from "freshcoat/headless";
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+
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+ const commands = compileScene(root, { width, height, textEngine });
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+ const env = createHeadlessEnv({ fonts });
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+ const result = await env.paint(commands, ck);
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+ ```
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+
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+ ## Painting and text
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+
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+ The supplied text engine uses CanvasKit Paragraph for layout and shaping,
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+ keeping measurement and painting on the same text implementation. On the
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+ lower-level path, pass a `textEngine` to resolve layout and unbaked text, or
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+ supply a scene with resolved geometry and baked text.
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+
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+ Gradients, masks, blend modes and per-layer `Adjust` (color matrix, lookup
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+ table and sharpening) are engine operations. `FrameFinish` applies operations
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+ after the whole scene is composited. The engine implements these operations;
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+ the caller decides when and where to use them.
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+
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+ ## Subpaths
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+
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+ The barrel stays free of DOM and WASM weight; the paint target lives on its
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+ own subpath.
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+
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+ | Subpath | What it is |
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+ |---|---|
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+ | `freshcoat` | node types, `compileScene`, layout, adjust and export-scale math |
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+ | `freshcoat/browser` | a runtime backing a live DOM canvas — the editor's preview |
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+ | `freshcoat/headless` | offscreen painting to PNG, napi-free — server previews, OG images |
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+ | `freshcoat/runtime` | the backend seam: `Painter` and `makeRuntime` |
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+ | `freshcoat/path` | SVG path data parsing and maths |
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+
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+ ## Staying warm
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+
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+ For repeated renders, reuse a paint runtime with `createPaintCache` and a
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+ text engine wrapped by `memoizeTextEngine`. The paint cache retains the
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+ surface, font provider and decoded images; the text cache reuses unchanged
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+ paragraph layouts. Studio's render session uses both. See
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+ [Studio performance](../../apps/editor/docs/performance.md) for historical
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+ integration benchmarks and their conditions.
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+
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+ For exports, `exportPixelSize` resolves density within
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+ `MAX_EXPORT_DIMENSION`. The headless runtime encodes PNG by default, with
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+ JPEG and WebP available through its `encode` options. Export scale changes
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+ the output pixel dimensions; supersampling renders at a higher density and
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+ reduces to the requested output size.
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+
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+ ## Conformance
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+
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+ From this package directory, `bun run conformance` reports the golden-image
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+ suite, and `bun run conformance:regen` authors cases and regenerates goldens.
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+
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+ ## License
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+
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+ Apache-2.0, see [`LICENSE`](./LICENSE) and [`NOTICE`](./NOTICE). Part of
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+ [Freshcoat](../../README.md).
package/package.json ADDED
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+ {
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+ "name": "freshcoat",
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+ "version": "0.1.0",
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+ "description": "A composable 2D scene renderer powered by CanvasKit and Skia",
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+ "license": "Apache-2.0",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/dotside-studios/freshcoat.git",
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+ "directory": "packages/engine"
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+ },
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+ "type": "module",
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+ "private": false,
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+ "main": "./src/index.js",
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+ "types": "./src/index.d.ts",
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+ "files": [
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+ "src",
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+ "fixtures",
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+ "schema",
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+ "LICENSE",
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+ "NOTICE",
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+ "README.md"
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+ ],
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+ "publishConfig": {
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+ "access": "public"
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+ },
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+ "exports": {
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+ ".": {
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+ "types": "./src/index.d.ts",
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+ "import": "./src/index.js",
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+ "default": "./src/index.js"
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+ },
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+ "./browser": {
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+ "types": "./src/browser.d.ts",
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+ "import": "./src/browser.js",
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+ "default": "./src/browser.js"
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+ },
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+ "./headless": {
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+ "types": "./src/headless.d.ts",
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+ "import": "./src/headless.js",
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+ "default": "./src/headless.js"
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+ },
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+ "./path": {
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+ "types": "./src/path-data.d.ts",
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+ "import": "./src/path-data.js",
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+ "default": "./src/path-data.js"
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+ },
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+ "./runtime": {
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+ "types": "./src/runtime.d.ts",
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+ "import": "./src/runtime.js",
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+ "default": "./src/runtime.js"
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+ }
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+ }
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+ }
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+ import type { Adjust, AdjustLut, AdjustLut3d } from "./types.js";
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+ export type ColorMatrix = number[];
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+ export declare function identityColorMatrix(): ColorMatrix;
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+ export declare function concatColorMatrix(outer: ColorMatrix, inner: ColorMatrix): ColorMatrix;
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+ export declare function saturationMatrix(s: number): ColorMatrix;
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+ export declare function contrastMatrix(c: number): ColorMatrix;
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+ export declare function brightnessMatrix(k: number): ColorMatrix;
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+ export declare function gammaLut(gamma: number): AdjustLut;
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+ export declare function identityLut3d(size: number): AdjustLut3d;
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+ export type AdjustOptions = {
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+ saturation?: number;
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+ contrast?: number;
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+ brightness?: number;
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+ gamma?: number;
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+ sharpen?: number;
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+ preserveHue?: boolean;
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+ };
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+ export declare function buildAdjust(o: AdjustOptions): Adjust;
package/src/adjust.js ADDED
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+ // Generic, domain-neutral per-layer color/tone adjustment — freshcoat's
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+ // vocabulary for "transform this layer's pixels as it composites", the same way
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+ // `opacity`, `blendMode`, and `blur` already are. It knows the MATH (color
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+ // matrix, per-channel curve, sharpen), never the INTENT: color correction,
5
+ // theming, accessibility contrast, and preview effects all drive the same
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+ // primitive. A consumer maps its own domain policy down to an `Adjust`; freshcoat
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+ // applies it without knowing why.
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+ //
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+ // The primitive is the closure of per-pixel color transforms: a 4×5 color matrix
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+ // (cross-channel — saturation/brightness/contrast) applied FIRST, then a
11
+ // per-channel LUT (nonlinear curves — gamma), matching SVG's
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+ // feColorMatrix-then-feComponentTransfer ordering. `sharpen` is a spatial
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+ // post-filter, a sibling of `blur`. Every field is optional; absent = identity.
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+ //
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+ // The matrix follows Skia's SkColorMatrix convention: 20 floats, row-major RGBA
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+ // rows, and the 5th (translation) column expressed as a fraction of full scale
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+ // ([0,1]), NOT 0–255.
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+ // Rec.709 luma coefficients — the standard luminance weights used to keep a
19
+ // saturation change perceptually neutral.
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+ const LUMA_R = 0.2126;
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+ const LUMA_G = 0.7152;
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+ const LUMA_B = 0.0722;
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+ // Contrast pivots on the 8-bit midpoint 128 (in 0–255 space); normalized for the
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+ // color matrix that is 128/255, not 0.5.
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+ const PIVOT = 128 / 255;
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+ export function identityColorMatrix() {
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+ // biome-ignore format: matrix rows read clearer aligned
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+ return [
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+ 1, 0, 0, 0, 0,
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+ 0, 1, 0, 0, 0,
31
+ 0, 0, 1, 0, 0,
32
+ 0, 0, 0, 1, 0,
33
+ ];
34
+ }
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+ // concat(outer, inner): the matrix that applies `inner` first, then `outer` — so
36
+ // concat(contrast, saturation) saturates then contrasts. Both are 4×5 affine
37
+ // color matrices; we extend each to 5×5 with an implicit [0,0,0,0,1] last row and
38
+ // multiply outer · innerExt.
39
+ export function concatColorMatrix(outer, inner) {
40
+ const out = new Array(20).fill(0);
41
+ for (let row = 0; row < 4; row++) {
42
+ for (let col = 0; col < 5; col++) {
43
+ let sum = 0;
44
+ for (let k = 0; k < 4; k++) {
45
+ sum += outer[row * 5 + k] * inner[k * 5 + col];
46
+ }
47
+ // The extended 5th row of `inner` is [0,0,0,0,1], so it contributes only
48
+ // to the bias (col 4) via outer's own bias term.
49
+ if (col === 4)
50
+ sum += outer[row * 5 + 4];
51
+ out[row * 5 + col] = sum;
52
+ }
53
+ }
54
+ return out;
55
+ }
56
+ // Saturation as a color matrix: gray + s·(channel − gray), gray = luma. s=1 is
57
+ // identity, s=0 fully desaturates, s>1 boosts.
58
+ export function saturationMatrix(s) {
59
+ const ir = (1 - s) * LUMA_R;
60
+ const ig = (1 - s) * LUMA_G;
61
+ const ib = (1 - s) * LUMA_B;
62
+ // biome-ignore format: matrix rows read clearer aligned
63
+ return [
64
+ ir + s, ig, ib, 0, 0,
65
+ ir, ig + s, ib, 0, 0,
66
+ ir, ig, ib + s, 0, 0,
67
+ 0, 0, 0, 1, 0,
68
+ ];
69
+ }
70
+ // Contrast about the 128/255 pivot: v' = c·(v − pivot) + pivot.
71
+ export function contrastMatrix(c) {
72
+ const b = PIVOT * (1 - c);
73
+ // biome-ignore format: matrix rows read clearer aligned
74
+ return [
75
+ c, 0, 0, 0, b,
76
+ 0, c, 0, 0, b,
77
+ 0, 0, c, 0, b,
78
+ 0, 0, 0, 1, 0,
79
+ ];
80
+ }
81
+ // Brightness as a straight multiplier (v' = v·k); identity at k=1.
82
+ export function brightnessMatrix(k) {
83
+ // biome-ignore format: matrix rows read clearer aligned
84
+ return [
85
+ k, 0, 0, 0, 0,
86
+ 0, k, 0, 0, 0,
87
+ 0, 0, k, 0, 0,
88
+ 0, 0, 0, 1, 0,
89
+ ];
90
+ }
91
+ // Per-channel gamma curve as a 256-entry LUT: out = round(255·(i/255)^gamma),
92
+ // clamped. r/g/b share one table.
93
+ export function gammaLut(gamma) {
94
+ const table = new Uint8Array(256);
95
+ for (let i = 0; i < 256; i++) {
96
+ const v = Math.round(255 * (i / 255) ** gamma);
97
+ table[i] = v < 0 ? 0 : v > 255 ? 255 : v;
98
+ }
99
+ return { r: table, g: table, b: table };
100
+ }
101
+ // An identity RGB cube, useful as a starting point for an authored or measured
102
+ // device transform. The table format is shared with Adjust.lut3d (r-fast RGB
103
+ // triplets), deliberately independent of any print/profile vocabulary.
104
+ export function identityLut3d(size) {
105
+ if (!Number.isInteger(size) || size < 2) {
106
+ throw new Error("identityLut3d: size must be an integer of at least 2");
107
+ }
108
+ const data = new Uint8Array(size * size * size * 3);
109
+ const level = (i) => Math.round((i / (size - 1)) * 255);
110
+ for (let b = 0; b < size; b++) {
111
+ for (let g = 0; g < size; g++) {
112
+ for (let r = 0; r < size; r++) {
113
+ const at = ((b * size + g) * size + r) * 3;
114
+ data[at] = level(r);
115
+ data[at + 1] = level(g);
116
+ data[at + 2] = level(b);
117
+ }
118
+ }
119
+ }
120
+ return { size, data };
121
+ }
122
+ const isMatrixIdentity = (m) => {
123
+ const id = identityColorMatrix();
124
+ for (let i = 0; i < 20; i++)
125
+ if (Math.abs(m[i] - id[i]) > 1e-9)
126
+ return false;
127
+ return true;
128
+ };
129
+ // Build an `Adjust` from semantic knobs. Cross-channel/linear ops fold into one
130
+ // color matrix, applied in order (saturation → contrast → brightness); gamma
131
+ // becomes the LUT applied after; sharpen passes through. Fields that are at their
132
+ // identity value are omitted, so `buildAdjust({})` is `{}` (a no-op).
133
+ export function buildAdjust(o) {
134
+ let m = identityColorMatrix();
135
+ if (o.saturation !== undefined && o.saturation !== 1)
136
+ m = concatColorMatrix(saturationMatrix(o.saturation), m);
137
+ if (o.contrast !== undefined && o.contrast !== 1)
138
+ m = concatColorMatrix(contrastMatrix(o.contrast), m);
139
+ if (o.brightness !== undefined && o.brightness !== 1)
140
+ m = concatColorMatrix(brightnessMatrix(o.brightness), m);
141
+ const adjust = {};
142
+ if (!isMatrixIdentity(m)) {
143
+ adjust.colorMatrix = m;
144
+ // Only a matrix leaves the range, so the mode is meaningless without one.
145
+ if (o.preserveHue)
146
+ adjust.gamut = "preserve-hue";
147
+ }
148
+ if (o.gamma !== undefined && o.gamma !== 1)
149
+ adjust.lut = gammaLut(o.gamma);
150
+ if (o.sharpen !== undefined && o.sharpen > 0)
151
+ adjust.sharpen = o.sharpen;
152
+ return adjust;
153
+ }
@@ -0,0 +1,2 @@
1
+ import type { TextEngine } from "./text-engine.js";
2
+ export declare const approxEngine: TextEngine;
@@ -0,0 +1,91 @@
1
+ // Mean glyph advance as a fraction of font size — a serviceable stand-in for a
2
+ // proportional font's average character width.
3
+ const CHAR_W = 0.5;
4
+ const SHRINK_FLOOR_PX = 8;
5
+ function collapse(text) {
6
+ return text.replace(/\s+/g, " ").trim();
7
+ }
8
+ function advance(text, size, letterSpacing = 0) {
9
+ const n = [...text].length;
10
+ if (n === 0)
11
+ return 0;
12
+ return n * size * CHAR_W + Math.max(0, n - 1) * letterSpacing;
13
+ }
14
+ // Proportional char-count wrap: split into ceil(natural / maxWidth) even chunks.
15
+ // Bars, not glyphs, are drawn from this, so mid-word splits are invisible.
16
+ function wrap(text, size, letterSpacing, maxWidth) {
17
+ const norm = collapse(text);
18
+ const chars = [...norm];
19
+ const natural = advance(norm, size, letterSpacing);
20
+ if (natural <= maxWidth || chars.length <= 1) {
21
+ return [{ text: norm, width: natural }];
22
+ }
23
+ const lineCount = Math.max(1, Math.ceil(natural / maxWidth));
24
+ const perLine = Math.ceil(chars.length / lineCount);
25
+ const lines = [];
26
+ for (let i = 0; i < chars.length; i += perLine) {
27
+ const chunk = chars.slice(i, i + perLine).join("");
28
+ lines.push({
29
+ text: chunk,
30
+ width: Math.min(advance(chunk, size, letterSpacing), maxWidth),
31
+ });
32
+ }
33
+ return lines;
34
+ }
35
+ const measureText = (text, font, maxWidth) => {
36
+ const lineHeightPx = font.size * font.lineHeight;
37
+ if (text.length === 0)
38
+ return { width: 0, height: lineHeightPx };
39
+ if (maxWidth === null) {
40
+ return {
41
+ width: advance(collapse(text), font.size, font.letterSpacing ?? 0),
42
+ height: lineHeightPx,
43
+ };
44
+ }
45
+ const lines = wrap(text, font.size, font.letterSpacing ?? 0, maxWidth);
46
+ const width = lines.reduce((max, l) => Math.max(max, l.width), 0);
47
+ return { width, height: Math.max(1, lines.length) * lineHeightPx };
48
+ };
49
+ const measureSpanWidth = (text, font) => advance(collapse(text), font.size, font.letterSpacing ?? 0);
50
+ const layoutText = (input) => {
51
+ const lh = input.lineHeight;
52
+ const ls = input.font.letterSpacing ?? 0;
53
+ const once = (size) => {
54
+ const lines = wrap(input.value, size, ls, input.maxWidth);
55
+ return {
56
+ lines,
57
+ totalHeight: lines.length * size * lh,
58
+ effectiveFontSize: size,
59
+ };
60
+ };
61
+ if (input.fit !== "shrink" || input.font.size < SHRINK_FLOOR_PX) {
62
+ return { ...once(input.font.size), shrinkApplied: false };
63
+ }
64
+ const full = once(input.font.size);
65
+ if (full.totalHeight <= input.maxHeight)
66
+ return { ...full, shrinkApplied: false };
67
+ let lo = SHRINK_FLOOR_PX;
68
+ let hi = input.font.size;
69
+ let best = null;
70
+ while (lo <= hi) {
71
+ const mid = Math.floor((lo + hi) / 2);
72
+ const trial = once(mid);
73
+ if (trial.totalHeight <= input.maxHeight) {
74
+ best = trial;
75
+ lo = mid + 1;
76
+ }
77
+ else {
78
+ hi = mid - 1;
79
+ }
80
+ }
81
+ return best
82
+ ? { ...best, shrinkApplied: true }
83
+ : { ...once(SHRINK_FLOOR_PX), shrinkApplied: true };
84
+ };
85
+ // compile's default engine. No layoutInline — compile falls back to
86
+ // independent-span single-line placement, which is fine for the skeleton.
87
+ export const approxEngine = {
88
+ measureText,
89
+ measureSpanWidth,
90
+ layoutText,
91
+ };
@@ -0,0 +1,12 @@
1
+ import type { TextNode } from "./node.js";
2
+ import type { TextEngine } from "./text-engine.js";
3
+ import type { BakedTextLayout, ClipOutset, FontVMetrics, ResolvedFont } from "./types.js";
4
+ export type BakeTextOptions = {
5
+ textEngine: TextEngine;
6
+ leadingTrim?: boolean;
7
+ fontMetrics?: Record<string, FontVMetrics>;
8
+ deviceScale?: number;
9
+ };
10
+ export declare function resolveLeadingTrim(node: TextNode, fallback?: boolean): boolean;
11
+ export declare function textClipOutset(font: ResolvedFont, leadingTrim: boolean, metricsMap?: Record<string, FontVMetrics>): ClipOutset;
12
+ export declare function bakeText(node: TextNode, opts: BakeTextOptions): BakedTextLayout;