frenet-serret-frames 3.0.0 → 3.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/README.md +20 -7
- package/package.json +1 -1
- package/types/types.d.ts +3 -2
- package/types.js +5 -2
package/CHANGELOG.md
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@@ -2,6 +2,14 @@
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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## [3.0.2](https://github.com/dmnsgn/frenet-serret-frames/compare/v3.0.1...v3.0.2) (2023-07-31)
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## [3.0.1](https://github.com/dmnsgn/frenet-serret-frames/compare/v3.0.0...v3.0.1) (2023-07-31)
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# [3.0.0](https://github.com/dmnsgn/frenet-serret-frames/compare/v2.1.0...v3.0.0) (2023-07-31)
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package/README.md
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@@ -28,14 +28,20 @@ npm install frenet-serret-frames
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```js
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import frenetSerretFrames from "frenet-serret-frames";
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import pathTangents from "path-tangents";
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const
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closed: isClosed,
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const geometry = { positions, cells };
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frenetSerretFrames(geometry, {
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closed: true,
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initialNormal: [0, 1, 0],
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});
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console.log(geometry);
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// {
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// positions: Float32Array [x, y, z, x, y, z, ...],
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// tangents: Float32Array [x, y, z, x, y, z, ...]
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// normals: Float32Array [x, y, z, x, y, z, ...]
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// binormals: Float32Array [x, y, z, x, y, z, ...]
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// cells: Uint8/16/32/Array [a, b, c, a, b, c, ...],
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// }
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```
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## API
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## Typedefs
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<dl>
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<dt><a href="#vec2">vec2</a> : <code>Array.<number></code></dt>
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<dd></dd>
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<dt><a href="#vec3">vec3</a> : <code>Array.<number></code></dt>
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<dd></dd>
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<dt><a href="#SimplicialComplex">SimplicialComplex</a> : <code>object</code></dt>
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| geometry | [<code>SimplicialComplex</code>](#SimplicialComplex) | |
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| [options] | [<code>Options</code>](#Options) | <code>{}</code> |
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<a name="vec2"></a>
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## vec2 : <code>Array.<number></code>
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**Kind**: global typedef
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<a name="vec3"></a>
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## vec3 : <code>Array.<number></code>
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| positions | <code>Float32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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| [tangents] | <code>Float32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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| [normals] | <code>Float32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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| [uvs] | <code>Float32Array</code> \| [<code>Array.<
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| [uvs] | <code>Float32Array</code> \| [<code>Array.<vec2></code>](#vec2) |
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| [cells] | <code>Uint8Array</code> \| <code>Uint16Array</code> \| <code>Uint32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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<a name="SimplicialComplexWithTNB"></a>
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| tangents | <code>Float32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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| normals | <code>Float32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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| binormals | <code>Float32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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| [uvs] | <code>Float32Array</code> \| [<code>Array.<
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| [uvs] | <code>Float32Array</code> \| [<code>Array.<vec2></code>](#vec2) |
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| [cells] | <code>Uint8Array</code> \| <code>Uint16Array</code> \| <code>Uint32Array</code> \| [<code>Array.<vec3></code>](#vec3) |
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<a name="Options"></a>
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package/package.json
CHANGED
package/types/types.d.ts
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export type vec2 = number[];
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export type vec3 = number[];
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/**
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* Geometry definition.
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positions: Float32Array | vec3[];
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tangents?: Float32Array | vec3[];
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normals?: Float32Array | vec3[];
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uvs?: Float32Array |
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uvs?: Float32Array | vec2[];
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cells?: (Uint8Array | Uint16Array | Uint32Array | vec3[]);
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};
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/**
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tangents: Float32Array | vec3[];
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normals: Float32Array | vec3[];
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binormals: Float32Array | vec3[];
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uvs?: Float32Array |
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uvs?: Float32Array | vec2[];
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cells?: (Uint8Array | Uint16Array | Uint32Array | vec3[]);
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};
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/**
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package/types.js
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/**
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* @typedef {number[]} vec2
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*/
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* @property {Float32Array | vec3[]} positions
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* @property {Float32Array | vec3[]} [tangents]
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* @property {Float32Array | vec3[]} [normals]
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* @property {Float32Array |
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* @property {Float32Array | vec2[]} [uvs]
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* @property {(Uint8Array | Uint16Array | Uint32Array | vec3[])} [cells]
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*/
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* @property {Float32Array | vec3[]} tangents
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* @property {Float32Array | vec3[]} normals
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* @property {Float32Array | vec3[]} binormals
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* @property {Float32Array |
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* @property {Float32Array | vec2[]} [uvs]
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* @property {(Uint8Array | Uint16Array | Uint32Array | vec3[])} [cells]
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*/
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