frenet-serret-frames 3.0.0 → 3.0.1

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package/CHANGELOG.md CHANGED
@@ -2,6 +2,10 @@
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  All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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+ ## [3.0.1](https://github.com/dmnsgn/frenet-serret-frames/compare/v3.0.0...v3.0.1) (2023-07-31)
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  # [3.0.0](https://github.com/dmnsgn/frenet-serret-frames/compare/v2.1.0...v3.0.0) (2023-07-31)
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package/README.md CHANGED
@@ -28,12 +28,9 @@ npm install frenet-serret-frames
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  ```js
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  import frenetSerretFrames from "frenet-serret-frames";
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- import pathTangents from "path-tangents";
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- const isClosed = true;
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- const tangents = pathTangents(path, isClosed);
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- const frames = frenetSerretFrames(path, tangents, {
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- closed: isClosed,
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+ const frames = frenetSerretFrames({ positions }, {
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+ closed: true,
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  initialNormal: [0, 1, 0],
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  });
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  ```
@@ -53,6 +50,8 @@ const frames = frenetSerretFrames(path, tangents, {
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  ## Typedefs
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  <dl>
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+ <dt><a href="#vec2">vec2</a> : <code>Array.&lt;number&gt;</code></dt>
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+ <dd></dd>
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  <dt><a href="#vec3">vec3</a> : <code>Array.&lt;number&gt;</code></dt>
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  <dd></dd>
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  <dt><a href="#SimplicialComplex">SimplicialComplex</a> : <code>object</code></dt>
@@ -80,6 +79,11 @@ Compute Frenet-Serret frames for a geometry of 3D positions and optionally provi
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  | geometry | [<code>SimplicialComplex</code>](#SimplicialComplex) | |
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  | [options] | [<code>Options</code>](#Options) | <code>{}</code> |
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+ <a name="vec2"></a>
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+ ## vec2 : <code>Array.&lt;number&gt;</code>
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+ **Kind**: global typedef
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  <a name="vec3"></a>
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  ## vec3 : <code>Array.&lt;number&gt;</code>
@@ -99,7 +103,7 @@ Geometry definition.
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  | positions | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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  | [tangents] | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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  | [normals] | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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- | [uvs] | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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+ | [uvs] | <code>Float32Array</code> \| [<code>Array.&lt;vec2&gt;</code>](#vec2) |
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  | [cells] | <code>Uint8Array</code> \| <code>Uint16Array</code> \| <code>Uint32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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  <a name="SimplicialComplexWithTNB"></a>
@@ -117,7 +121,7 @@ Geometry definition augmented with tangent, normals and binormals.
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  | tangents | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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  | normals | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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  | binormals | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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- | [uvs] | <code>Float32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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+ | [uvs] | <code>Float32Array</code> \| [<code>Array.&lt;vec2&gt;</code>](#vec2) |
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  | [cells] | <code>Uint8Array</code> \| <code>Uint16Array</code> \| <code>Uint32Array</code> \| [<code>Array.&lt;vec3&gt;</code>](#vec3) |
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  <a name="Options"></a>
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "frenet-serret-frames",
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- "version": "3.0.0",
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+ "version": "3.0.1",
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  "description": "Compute Frenet-Serret frames for a geometry of 3D positions and optionally provided tangents.",
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  "keywords": [
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  "path",
package/types/types.d.ts CHANGED
@@ -1,3 +1,4 @@
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+ export type vec2 = number[];
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  export type vec3 = number[];
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  /**
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  * Geometry definition.
@@ -6,7 +7,7 @@ export type SimplicialComplex = {
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  positions: Float32Array | vec3[];
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  tangents?: Float32Array | vec3[];
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  normals?: Float32Array | vec3[];
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- uvs?: Float32Array | vec3[];
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+ uvs?: Float32Array | vec2[];
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  cells?: (Uint8Array | Uint16Array | Uint32Array | vec3[]);
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  };
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  /**
@@ -17,7 +18,7 @@ export type SimplicialComplexWithTNB = {
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  tangents: Float32Array | vec3[];
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  normals: Float32Array | vec3[];
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  binormals: Float32Array | vec3[];
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- uvs?: Float32Array | vec3[];
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+ uvs?: Float32Array | vec2[];
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  cells?: (Uint8Array | Uint16Array | Uint32Array | vec3[]);
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  };
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  /**
package/types.js CHANGED
@@ -1,3 +1,6 @@
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+ /**
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+ * @typedef {number[]} vec2
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+ */
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  /**
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  * @typedef {number[]} vec3
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  */
@@ -7,7 +10,7 @@
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  * @property {Float32Array | vec3[]} positions
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  * @property {Float32Array | vec3[]} [tangents]
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  * @property {Float32Array | vec3[]} [normals]
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- * @property {Float32Array | vec3[]} [uvs]
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+ * @property {Float32Array | vec2[]} [uvs]
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  * @property {(Uint8Array | Uint16Array | Uint32Array | vec3[])} [cells]
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  */
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@@ -17,7 +20,7 @@
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  * @property {Float32Array | vec3[]} tangents
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  * @property {Float32Array | vec3[]} normals
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  * @property {Float32Array | vec3[]} binormals
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- * @property {Float32Array | vec3[]} [uvs]
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+ * @property {Float32Array | vec2[]} [uvs]
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  * @property {(Uint8Array | Uint16Array | Uint32Array | vec3[])} [cells]
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  */
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