freecodego 0.1.7-alpha.2.1 → 0.1.7-rc.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.i18n.yaml +45 -5
- package/README.md +7 -7
- package/README.zh.md +7 -7
- package/cordis.patch.yml +230 -126
- package/dist/assets/design/craft/FUTURE_SECTIONS.md +9 -0
- package/dist/assets/design/craft/LICENSE +201 -0
- package/dist/assets/design/craft/PROVENANCE.md +77 -0
- package/dist/assets/design/craft/README.md +106 -0
- package/dist/assets/design/craft/accessibility-baseline.md +201 -0
- package/dist/assets/design/craft/animation-discipline.md +154 -0
- package/dist/assets/design/craft/anti-ai-slop.md +84 -0
- package/dist/assets/design/craft/color.md +88 -0
- package/dist/assets/design/craft/form-validation.md +221 -0
- package/dist/assets/design/craft/laws-of-ux.md +296 -0
- package/dist/assets/design/craft/rtl-and-bidi.md +186 -0
- package/dist/assets/design/craft/state-coverage.md +134 -0
- package/dist/assets/design/craft/typography-hierarchy-editorial.md +182 -0
- package/dist/assets/design/craft/typography-hierarchy.md +165 -0
- package/dist/assets/design/craft/typography.md +122 -0
- package/dist/assets/design/react-bits/SKILL.md +130 -0
- package/dist/assets/design/skills/embedded-captions/CATALOG.md +91 -0
- package/dist/assets/design/skills/embedded-captions/SKILL.md +260 -0
- package/dist/assets/design/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/dist/assets/design/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/dist/assets/design/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/dist/assets/design/skills/embedded-captions/dna/README.md +148 -0
- package/dist/assets/design/skills/embedded-captions/dna/chrome.json +68 -0
- package/dist/assets/design/skills/embedded-captions/dna/cream.json +69 -0
- package/dist/assets/design/skills/embedded-captions/dna/documentary.json +62 -0
- package/dist/assets/design/skills/embedded-captions/dna/editorial.json +70 -0
- package/dist/assets/design/skills/embedded-captions/dna/glitch.json +82 -0
- package/dist/assets/design/skills/embedded-captions/dna/ink.json +65 -0
- package/dist/assets/design/skills/embedded-captions/dna/keynote.json +62 -0
- package/dist/assets/design/skills/embedded-captions/dna/loud.json +75 -0
- package/dist/assets/design/skills/embedded-captions/dna/neon.json +58 -0
- package/dist/assets/design/skills/embedded-captions/dna/velocity.json +89 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/dist/assets/design/skills/embedded-captions/modes/standard/_anatomy.md +232 -0
- package/dist/assets/design/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/dist/assets/design/skills/embedded-captions/references/aesthetic-principles.md +167 -0
- package/dist/assets/design/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/dist/assets/design/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/dist/assets/design/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/dist/assets/design/skills/embedded-captions/references/composition-craft.md +522 -0
- package/dist/assets/design/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/dist/assets/design/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/dist/assets/design/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/dist/assets/design/skills/embedded-captions/references/failure-modes.md +145 -0
- package/dist/assets/design/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/dist/assets/design/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/dist/assets/design/skills/embedded-captions/references/rail.md +68 -0
- package/dist/assets/design/skills/embedded-captions/references/reference-bar.md +47 -0
- package/dist/assets/design/skills/embedded-captions/references/scene-types.md +94 -0
- package/dist/assets/design/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/dist/assets/design/skills/embedded-captions/references/typography-presets.md +63 -0
- package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/theme.json +11 -0
- package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/transcript.json +10 -0
- package/dist/assets/design/skills/embedded-captions/themes/README.md +243 -0
- package/dist/assets/design/skills/embedded-captions/themes/anchor.json +27 -0
- package/dist/assets/design/skills/embedded-captions/themes/arcade.json +51 -0
- package/dist/assets/design/skills/embedded-captions/themes/aurora.json +41 -0
- package/dist/assets/design/skills/embedded-captions/themes/biolume.json +35 -0
- package/dist/assets/design/skills/embedded-captions/themes/brush.json +74 -0
- package/dist/assets/design/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/dist/assets/design/skills/embedded-captions/themes/dossier.json +56 -0
- package/dist/assets/design/skills/embedded-captions/themes/graffiti.json +62 -0
- package/dist/assets/design/skills/embedded-captions/themes/hologram.json +41 -0
- package/dist/assets/design/skills/embedded-captions/themes/inkwater.json +43 -0
- package/dist/assets/design/skills/embedded-captions/themes/laser.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/lastpage.json +33 -0
- package/dist/assets/design/skills/embedded-captions/themes/neonsign.json +53 -0
- package/dist/assets/design/skills/embedded-captions/themes/ordnance.json +54 -0
- package/dist/assets/design/skills/embedded-captions/themes/papercut.json +37 -0
- package/dist/assets/design/skills/embedded-captions/themes/popup.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/ransom.json +62 -0
- package/dist/assets/design/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/dist/assets/design/skills/embedded-captions/themes/spectrum.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/stardust.json +29 -0
- package/dist/assets/design/skills/embedded-captions/themes/stomp.json +43 -0
- package/dist/assets/design/skills/embedded-captions/themes/terminal.json +49 -0
- package/dist/assets/design/skills/embedded-captions/themes/thunder.json +44 -0
- package/dist/assets/design/skills/embedded-captions/themes/transit.json +44 -0
- package/dist/assets/design/skills/embedded-captions/themes/vhs.json +47 -0
- package/dist/assets/design/skills/faceless-explainer/SKILL.md +235 -0
- package/dist/assets/design/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/dist/assets/design/skills/faceless-explainer/references/motion-language.md +156 -0
- package/dist/assets/design/skills/faceless-explainer/references/story-design.md +255 -0
- package/dist/assets/design/skills/faceless-explainer/references/visual-design.md +146 -0
- package/dist/assets/design/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
- package/dist/assets/design/skills/general-video/SKILL.md +164 -0
- package/dist/assets/design/skills/general-video/sub-agents/frame-worker.md +34 -0
- package/dist/assets/design/skills/hyperframes/SKILL.md +134 -0
- package/dist/assets/design/skills/hyperframes/references/brief-contract.md +108 -0
- package/dist/assets/design/skills/hyperframes/references/brief-format.md +72 -0
- package/dist/assets/design/skills/hyperframes/references/capability-menu.md +47 -0
- package/dist/assets/design/skills/hyperframes/references/frame-worker-core.md +80 -0
- package/dist/assets/design/skills/hyperframes/references/intent-interview.md +71 -0
- package/dist/assets/design/skills/hyperframes/references/pitch-round.md +40 -0
- package/dist/assets/design/skills/hyperframes/references/production-loop.md +26 -0
- package/dist/assets/design/skills/hyperframes/references/review-loop.md +37 -0
- package/dist/assets/design/skills/hyperframes/references/route-briefs.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/embedded-captions.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/faceless-explainer.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/general-video.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/motion-graphics.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/music-to-video.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/pr-to-video.md +28 -0
- package/dist/assets/design/skills/hyperframes/references/routes/product-launch-video.md +13 -0
- package/dist/assets/design/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
- package/dist/assets/design/skills/hyperframes/references/routes/slideshow.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/talking-head-recut.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/script-format.md +52 -0
- package/dist/assets/design/skills/hyperframes/references/skill-lifecycle.md +30 -0
- package/dist/assets/design/skills/hyperframes/references/storyboard-format.md +99 -0
- package/dist/assets/design/skills/hyperframes/references/subagent-dispatch.md +35 -0
- package/dist/assets/design/skills/hyperframes/references/workflow-catalog.md +10 -0
- package/dist/assets/design/skills/hyperframes-animation/SKILL.md +86 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/animejs.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +129 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/lottie.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/three.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/typegpu.md +182 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/agent-progress-theater.md +76 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/camera-journey.md +61 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/constellation-hub.md +63 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/cta-morph-press.md +63 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +89 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/dataviz-countup.md +59 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/device-surface-showcase.md +68 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/fixed-anchor-cycle.md +46 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/grid-card-assemble.md +81 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +121 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/overwhelm-surround.md +58 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/panel-edit-live-sync.md +73 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/prompt-type-submit-generate.md +85 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/titlecard-reveal.md +80 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/transcript-scroll-artifact-reveal.md +45 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/zoom-out-workspace-reveal.md +68 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints-index.md +202 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/dist/assets/design/skills/hyperframes-animation/references/motion-blur.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-camera-flight.md +180 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-page-scroll.md +135 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-text-depth-layers.md +128 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/ai-tracking-box.md +139 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/ambient-glow-bloom.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/anchored-layout-expand.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/asr-keyword-glow.md +128 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/avatar-cloud-network.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/camera-cursor-tracking.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/card-morph-anchor.md +134 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/center-outward-expansion.md +88 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/chart-scrub-readout.md +151 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/chromatic-glitch.md +150 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/context-sensitive-cursor.md +140 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/control-target-sync.md +131 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/coordinate-target-zoom.md +138 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/counting-dynamic-scale.md +115 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/css-marker-patterns.md +208 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/cursor-click-ripple.md +104 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/cursor-drag.md +141 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/depth-of-field-blur.md +112 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/depth-scatter-assemble.md +139 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/discrete-text-sequence.md +146 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +149 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/gradient-text-sweep.md +136 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/gsap-effects.md +196 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/hacker-flip-3d.md +123 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/kinetic-beat-slam.md +137 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/motion-blur-streak.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/multi-cursor-choreography.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/multi-phase-camera.md +129 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/nudge-curve.md +47 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/orbit-3d-entry.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/particle-burst.md +149 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/physics-press-reaction.md +101 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/press-release-spring.md +108 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/reactive-displacement.md +92 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/scale-swap-transition.md +88 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/sine-wave-loop.md +85 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/split-tilt-cards.md +123 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/spring-pop-entrance.md +107 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/stat-bars-and-fills.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/svg-icon-enrichment.md +141 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/svg-path-draw.md +122 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/theme-crossfade-morph.md +126 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/vertical-spring-ticker.md +104 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/viewport-change.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/waterfall-entry.md +81 -0
- package/dist/assets/design/skills/hyperframes-animation/rules-index.md +113 -0
- package/dist/assets/design/skills/hyperframes-animation/techniques.md +507 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +168 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/dist/assets/design/skills/hyperframes-audio/SKILL.md +476 -0
- package/dist/assets/design/skills/hyperframes-audio/references/attributes.md +138 -0
- package/dist/assets/design/skills/hyperframes-audio/references/diagnosis.md +274 -0
- package/dist/assets/design/skills/hyperframes-audio/references/fx-registry.md +84 -0
- package/dist/assets/design/skills/hyperframes-audio/references/presets.md +216 -0
- package/dist/assets/design/skills/hyperframes-core/SKILL.md +97 -0
- package/dist/assets/design/skills/hyperframes-core/references/composition-patterns.md +224 -0
- package/dist/assets/design/skills/hyperframes-core/references/creator-editing-recipes.md +491 -0
- package/dist/assets/design/skills/hyperframes-core/references/data-attributes.md +78 -0
- package/dist/assets/design/skills/hyperframes-core/references/determinism-rules.md +53 -0
- package/dist/assets/design/skills/hyperframes-core/references/full-screen-motion.md +67 -0
- package/dist/assets/design/skills/hyperframes-core/references/minimal-composition.md +69 -0
- package/dist/assets/design/skills/hyperframes-core/references/sub-compositions.md +176 -0
- package/dist/assets/design/skills/hyperframes-core/references/tailwind.md +104 -0
- package/dist/assets/design/skills/hyperframes-core/references/tracks-and-clips.md +87 -0
- package/dist/assets/design/skills/hyperframes-core/references/variables-and-media.md +107 -0
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# kinetic-type-beats — Kinetic-Type Beats
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**intent**: A flat, centered, bold-type shot where the motion IS the word/phrase changing — the line either swaps tokens in place by hard cut, or builds a statement across full-screen beats (each with its own move) that lands a spring-pop payoff.
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**roles served**
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- Hook (from `hook-kinetic-type-flash`): when one stationary line lands a punchy rhetorical question or "you keep doing X" callout and the in-place token swap itself is the joke.
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- Hook (from `hook-kinetic-type-escalation`): when ONE statement should escalate across distinct full-screen beats (each a different move) and punctuate on a spring-pop payoff element — a rising-intensity / "transform X into Y" opener.
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- Hook (from `kinetic-type-to-logo-reveal`): when rapid centered word beats are the warm-up for a typography-to-brand arc — the swaps resolve into a logo reveal (pop-in whole, or 3D parts assemble and flatten into the flat mark) that hands off to a value card / browser mockup sliding in.
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- Hook (from `centered-beat-triptych`): when the open is three center-stage beats on a constant field, each element ALONE on screen — and a beat's payload may be non-text (a logo-lockup rotation-snap, a CTA button spring-pop with a one-shot glow-ring pulse, a benchmark chart that builds and holds); the last beat holds to the end.
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- Problem (from `problem-kinetic-type-beats`): when the script is 3–5 short pain statements (or a "what-if?" framing) that should each land alone, on a bare canvas, before the next replaces it — no product visible yet.
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- Problem (from `centered-phrase-relay-question-hook`): when the pain is an ordered chain of question/hook phrases that scale-pop through center relay-style (each exits as the next arrives) and land a specially-styled climax word — OR resolve the question on a `[product surface]` entering as an element move, never a camera zoom.
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- Product_Intro (from `product-intro-kinetic-type-namedrop`): when the hook IS the words — hard-cut through "Introducing…" / tagline / value beats and resolve on the brand name or logo.
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- Product_Intro (from `fixed-line-word-swap`): when a fixed headline holds and ONLY one word-slot changes — cursor-deleted-and-retyped once (optionally by a labeled collaborative cursor) or rapid-cycled through a `[role]` list — then hands off to the product/brand payoff; the purest sub-shape A.
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- Product_Intro (from `flat-field-kinetic-word-run`): when a sentence builds word-by-word on a flat brand-color field and each `[hero word]` earns a bespoke one-shot effect payoff (letter-scramble, chromatic glitch, confetti burst, emoji morph) before a punch-word finale.
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- Product_Intro (from `anchored-wordmark-transform`): when the anchored type itself mutates — an "Introducing" / predecessor beat builds or swaps into the `[wordmark]` in place, which then TRANSFORMS (a UI collage rushes outward from behind it, a word morphs into a pulsing icon, the title zoom-blurs away) into a short payoff beat.
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- Benefits (from `benefits-kinetic-type`): when "what you get" is a rapid-fire staccato montage — 8–12 short value phrases, each flashing and clearing before the next at high tempo.
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- Benefits (from `flat-void-statement-relay`): when the value reads as a SLOW statement relay — 2–4 full statements on a flat void, each built by its own engine (typewriter, oversized element-scroll, outline-echo stack, wave-mapped pattern) and held ~1.5s+ before the hard cut; the low-tempo sibling of the staccato montage.
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- CTA (from `cta-kinetic-type`): when the sign-off is a punchy closing line (or a short stack of value lines) that snaps/fades in beat-by-beat and lands on the brand lockup or URL — no spatial set, no clicked button.
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- CTA (from `kinetic-beat-chain-to-logo`): when the sign-off chains 3–5 message beats and each beat carries a DIFFERENT kinetic gag (marquee scroll-through, flash-swap word list, brief 3D letter extrude, spring-bounce prop, one interleaved mock-UI beat) before the logo/URL forms — optionally out of a preceding glow pulse — and holds.
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- Brand_Outro (from `brand-outro-kinetic-type-resolve`): when the close is a rapid center-channel barrage of single-word verbs asserting breadth, resolving on the brand's one defining word (motion-is-the-message, no logo lockup).
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- Brand_Outro (from `centered-beat-relay-to-url`): when the close is a short relay of full-frame beats — fade/scale swaps, a spring shrink-to-0, an `[icon]` bounce, a gradient-swept title card — terminating in a centered `[URL / domain]` end card held for the longest stretch of the shot (~40–75% of runtime); an optional `[product UI]` prologue scales down and fades to the canvas first.
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**duration**: 3.0–12.9s (Benefits staccato fastest ~3.5–4s at 8–12 sub-0.5s beats, statement-relay Benefits up to ~8.3s; Product_Intro fixed-line as short as ~3.0s; Problem 4.1–12s; CTA spans 3.6–12.9s with beat count; Brand_Outro ~3.6s as a verb barrage, up to ~12.6s when the terminal URL hold carries 40–75% of the runtime)
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**shot structure** (flat, fixed center anchor; bold sans-serif text on a solid `[bg color]`; type/tokens are the default subject, though a beat's payload may be ONE non-text center-stage element — a logo lockup, a CTA button, a chart — obeying the same arrive-hold-clear law; camera locked unless a modifier is noted; two folded sub-shapes — **(A) fixed-line token swap** and **(B) multi-beat statement build**)
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- **Scene 1 (0.0–~1.0s) — first beat lands.** Solid `[bg color]` field. Bold `[type color]` text arrives dead-center via ONE entrance: type-on character-by-character with a trailing blinking caret, OR a hard-cut FLASH-in (no fade/slide), OR a per-word staggered fade/blur, OR an oversized word that smoothly SCALES DOWN to a small centered word. An optional `[accent color]` move plays on the key word(s): a left→right drawn underline / strike-through, a small particle/dot burst from behind the text, or a `[accent color]` selection-box framing the word.
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- _Variant — Hook (flash)_: just the fixed `[hook line]` (or its first word) parks at center; no escalation move.
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- _Variant — Hook (escalation)_: `[beat 1 text]` arrives big and scale-downs to centered, OR sits over a glowing `[motif]` with a slow camera push-in (see camera modifier); ends on a hard cut.
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- _Variant — Hook (logo reveal)_: centered bold words swap in with quick spring-scale pops on a flat/gradient field while flat `[accent]` circles/dots drift idly; a beat may hard-cut to a contrast bg and enter with an RGB-split glitch stretch that snaps sharp.
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- _Variant — Hook (triptych)_: beat 1 may be non-text — a `[logo mark]` rotates in 3D and snaps flat beside a `[version tag]`, or a statement resolves via a horizontal stretch/slice glitch on a subtle `[grid card]` — holds, then clears (scale-down + fade, or hard cut).
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- _Variant — Problem_: centered `[pain line 1]` reveals in chunks across one or two lines with its `[accent]` underline / particle burst.
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- _Variant — Problem (relay)_: `[hook phrase 1]` scale-pops into center with a quick spring on a flat solid OR drifting-gradient field — optionally the background itself morphs open first (a rounded `[accent shape]` expands into the full-bleed gradient); as the phrase holds, its word-spacing spreads slightly.
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- _Variant — Product_Intro_: bold `[hook word, e.g. "Introducing"]` enters with a typographic accent (split-and-slide apart, drawn underline, or `[accent]` selection-box).
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- _Variant — Product_Intro (fixed-line)_: the full fixed headline `[fixed phrase] [swap-slot]` parks centered (a faint `[plexus / ambient pattern]` may drift behind); no escalation move — the slot is the show.
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- _Variant — Product_Intro (word-run)_: a field-claiming open — horizontal `[brand color]` stripe wipes reveal the `[logo lockup]` then clear, or a giant blob expands from center repainting the frame in the brand color — before the sentence starts building.
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- _Variant — Product_Intro (wordmark transform)_: "Introducing" fades in over ambient sine-wave lines that undulate then snap taut, OR the `[old version wordmark]` holds and swaps away, OR oversized scattered `[gradient]` letters bounce-assemble into the `[name]` while the whole word scales down to center.
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- _Variant — Brand_Outro_: optional single-frame flash of `[product UI / hero asset]` precedes the verb channel, then `[verb 1]` hard-cuts in centered.
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- _Variant — Brand_Outro (relay-to-URL)_: optional prologue — the `[product UI window]` scrolls its content, then scales down and fades out to the flat canvas; the first text beat fades/scales in centered.
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- **Scene 2..N — beats replace each other in place (the engine).** The center anchor advances one beat at a time; nothing from the prior beat lingers. Choose the swap mechanism by sub-shape:
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- **Sub-shape A (fixed-line token swap)**: the line stays fixed and only the variable slot changes by an instant hard CUT (no roll/scroll/blur) — `[token A]` → `[token B]` → `[token C]` — OR the final word(s) backspace out and a new word retypes (`[word A]` → `[word B]`). The rest of the line holds. The cycle may run a rapid `[role word]` list at the fixed slot, and the delete-retype may be performed by a labeled collaborative cursor; a faint `[plexus / ambient pattern]` may keep drifting behind the fixed line.
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- **Sub-shape B (multi-beat statement build)**: each full-screen beat hard-cuts to a NEW background/line, and each gets its own distinct entrance/exit MOVE — springy scale-in/scale-out overshoot, 3D letter-tumble (glyphs scatter into a rotating depth cloud, then reassemble into the next phrase), motion-blur fly-in that resolves sharp at center, prior text accelerates/zooms past the camera while fading, letter-spacing collapse, or a bottom-up masked slide. Background may hard-flip `[bg A]`↔`[bg B]` on selected beats with `[type color]` inverting to stay legible.
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- _Variant — Hook (escalation)_: beat 2 `[beat 2 text]` (more emphatic) snaps in; beat 3 `[beat 3 text]` (climax) holds, then a transition-out move on the type itself — a Z-dolly forward THROUGH an oversized glyph, OR a per-word karaoke highlight sweep lighting words left→right.
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- _Variant — Hook (triptych)_: a mid beat may be non-text — a `[CTA button]` spring-pops with overshoot, fires a one-shot blurry glow-ring pulse outward, and settles smaller — the element alone on screen, then cleared like any other beat.
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- _Variant — Problem_: each `[pain line k]` enters by chunk-reveal or motion-blur fly-in as the prior blurs/zooms off; an optional `[accent color]` interstitial word ("[what-if hook]") scales up from center, holds, then zooms past the camera and fades.
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- _Variant — Problem (relay)_: each `[phrase]` scale-pops into center while the prior shrinks and split-slides off toward BOTH left/right edges (clipping off-screen) with fade; an optional emphasis beat lands on a hard-cut contrast bg — a single `[word]` letter-tracking-tightens from wide spacing while scaling up as four thin `[accent]` arrows shoot in diagonally from the corners, converging on it; a left-aligned line-by-line value build may interleave.
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- _Variant — Product_Intro_: each `[tagline phrase]` is a hard-cut/push-through inverted-text beat with its own one-shot accent (strike-through, slider/toggle shapes sliding in, or a bg-invert cycle white→`[accent]`→black flipping fg/bg).
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- _Variant — Product_Intro (word-run)_: the `[sentence]` builds word-by-word with snappy pops (lines re-center as they add; an underline may draw beneath key words), then one beat per `[hero word]` — each lands large and performs its own one-shot effect: a letter-scramble resolve (with thin divider ticks), a chromatic-glitch jitter (offset color copies snapping back clean), a spring bounce + confetti burst that erupts up and drifts down, or a letter-slot swapped for a springing `[emoji / mark]` that morphs; the finale may run an alternating huge/small word scale chain.
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- _Variant — Product_Intro (wordmark transform)_: the `[wordmark]` completes in place — staggered part-by-part pop (`[part 1]` then `[part 2]`), an in-place swap replacing "Introducing", or a `[second phrase]` appending — with a gradient hue-sweep across the type that settles to a solid color snap.
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- _Variant — Benefits_: high tempo (~0.4s/beat) — each `[benefit phrase]` pops via springy scale-in/out or 3D letter-tumble; multiple bg light↔dark flips across the run with text-color invert.
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- _Variant — Benefits (statement relay)_: low tempo — each `[statement]` builds by its own engine and HOLDS ~1.5s+ before the hard cut: line 2 types char-by-char under a static line 1; an oversized `[phrase]` element-scrolls right→left through the frame (a moving window onto a wider line, a gradient sweeping the letters); a solid `[word]` holds while stacked outline-only echo copies cycle vertically behind it; a multi-line block builds fast as small `[accent shapes]` fly in from the edges then drift outward and thin (text may form as a masked grey fill, then snap solid).
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54
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+
- _Variant — CTA_: each `[value line]` → `[value line]` → `[CTA verb line]` clears by hard cut / zoom-blur cut through near-black / fade-out, then the next pops/fades/slides in. Optional `[accent motif]` draws on behind (rising line-graph trim-path, thin wireframe guides, gutter geometry tiles).
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55
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- _Variant — CTA (beat-chain)_: individual beats carry their own gag — a line enters right and marquee-scrolls continuously left across the frame (exiting); a `[use-case word]` list flash-swaps in place; a beat's letters briefly extrude into simple 3D and flatten back; a `[glyph + prop]` group spring-bounces in then slides off; ONE mock `[compose-window / product UI]` beat may interleave without breaking the chain.
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56
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- _Variant — Brand_Outro_: a centered single `[verb / keyword]` HARD-CUTS to the next at a steady ~0.2s cadence (no fade/scale) over a continuous moving field (see camera modifier).
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57
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- _Variant — Brand_Outro (relay-to-URL)_: 2–3 full-frame beats swap wholesale at a relaxed cadence — each fades/scales in and out, or scales up slightly then spring-shrinks to 0%, or an `[icon]` bounce-pops in from 0% and shrinks back out, or a `[title card]` holds with a continuous in-text horizontal gradient sweep before a HARD CUT to the bare canvas.
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58
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+
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59
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- **Scene N (final beat → end) — resolve and HOLD.** The last beat lands and holds to the end (settle only, no further scale-out). Resolution diverges by role:
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60
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- _Variant — Hook (flash)_: last token swap lands and holds; optional tiny punctuation/emphasis snap (`?` → `?!`, or fill snaps to `[accent color]`).
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61
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- _Variant — Hook (escalation)_: resolve on `[payoff bg]` — a `[payoff element]` (colored square / heart-eyes reaction emoji) SPRING-POPS in center; small `[accent motes]` drift outward; subtle settle.
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62
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- _Variant — Hook (logo reveal)_: the word beats resolve on the brand — the `[logo]` pops in whole, or floating 3D `[shapes]` assemble and FLATTEN into the flat 2D mark as the `[wordmark]` slides in beside it; then a `[browser mockup / value card]` slides/scales in on a fresh bg and holds (a bottom caption may build).
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63
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- _Variant — Hook (triptych)_: the final beat may be non-text — a `[benchmark chart]` fades in its framework and grows bars from zero width in a top-down stagger (the `[hero row]` bold/highlighted), then holds static for the back half of the shot; or a closing statement glitch-reveals and holds.
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64
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- _Variant — Problem_: final `[pain line]` reveals (left→right swipe with leading-edge blur, OR letters explode radially then the resolving line fades up); holds the pain on screen.
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65
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- _Variant — Problem (relay)_: the climax `[word]` scales in with special treatment (gradient fill, slight ~-8° rotation) and holds — OR the question resolves on a `[product surface]` as an ELEMENT move: a `[pill / search bar]` slides in from the right and keeps traveling leftward while its text progressively reveals (may end mid-slide, phrase cropped at the frame edge), or the `[page canvas]` scales down while `[app chrome + side panels]` slide in and frame it.
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66
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- _Variant — Product_Intro_: resolve on the brand — `[logo mark]` / `[wordmark]` pops in centered (optional sting: liquid/ink splash, blob backing), OR the final value word holds inside an expanding-iris `[accent]` circle that scales to fill frame and hard-cuts the closing word through it.
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67
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- _Variant — Product_Intro (wordmark transform)_: with the completed `[wordmark]` anchored dead-center, a dense `[UI-screenshot collage]` rushes in and expands outward from behind the text toward the frame edges with parallax (fast pull-back feel), then clears quickly to a clean `[wordmark]` end card; OR one `[word]` morphs into a pulsing `[icon]` completing an icon+text lockup before the field dissolves to its inverse; OR the title rapidly scales up and zoom-blurs away as the next context fades in.
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68
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- _Variant — Benefits_: the last `[benefit phrase]` arrives (optionally on the inverted bg) and SETTLES — does not scale/tumble back out.
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69
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- _Variant — CTA_: land on the lockup — `[logo mark]` SCALES UP small→full and holds, OR a `[logo]`/`[url]` builds segment-by-segment beside its icon. End-card holds dead static.
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70
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- _Variant — CTA (glow-preceded formation)_: the prior letters scatter/clear, a soft `[accent]` glow pulses on the empty field, and the `[logo mark]` FORMS out of the glow with the `[url]` wordmark below; holds to the final frame.
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71
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- _Variant — Brand_Outro_: hard cut to the `[resolve word / brand keyword]` (longest, still centered); HOLDS ~0.5s while the background field keeps moving.
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72
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- _Variant — Brand_Outro (relay-to-URL)_: the centered `[URL / domain]` (+ optional CTA line above) fades/scales in and holds — the LONGEST beat of the shot, ~40–75% of the runtime — optionally fading at the very tail.
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73
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+
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74
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+
**motion vocabulary**: hard-cut / flash word swaps; in-place token cycle (instant cut, no roll/scroll/blur); type-on with trailing blinking caret; backspace-and-retype; per-word staggered fade/blur reveal; big→small scale-down; springy scale-in/scale-out overshoot; 3D letter-tumble scatter-and-reassemble; motion-blur fly-in / blur-off; prior text zoom-through-camera; letter-spacing collapse; bottom-up masked slide; drawn-on `[accent]` underline / strike-through; particle/dot burst from text; `[accent]` selection-box frame; bg-invert hard-flip with text-color invert; karaoke per-word highlight sweep; radial letter-explode; expanding-iris circle wipe-to-next; final spring-pop payoff element (square / emoji / logo mark); drifting `[accent]` motes / ambient shapes; segment-by-segment URL/wordmark build; final-token punctuation snap; settle-and-hold; scale-pop phrase relay (prior shrinks + split-slides off both edges with clip-fade); letter-tracking tighten-from-wide while scaling; corner arrows converging on a word; gradient-fill / hue-sweep across type with settle-to-solid snap; in-text traveling gradient sweep; background shape morph-open into a full-bleed field; RGB-split / chromatic-glitch jitter; horizontal stretch/slice glitch reveal; letter-scramble resolve with divider ticks; confetti burst up-and-drift; letter-slot emoji/mark swap + morph; alternating huge/small word scale chain; color-stripe wipes / blob expand frame-repaint; oversized phrase element-scroll (moving window); right→left marquee scroll-through; stacked outline-echo copies cycling behind a solid word; full-frame repeating-word pattern on a rolling 3D wave; accent shapes fly-in then drift-out-and-thin; masked grey fill snapping solid; brief 3D letter extrude-then-flatten; spring-bounce glyph+prop drop-in; glow-pulse-preceded logo formation; 3D shapes assemble-and-flatten into the mark; logo-lockup 3D rotation-snap; one-shot glow-ring pulse; chart bars growing in a top-down stagger; labeled collaborative cursor delete-and-retype; in-place role-word cycle; ambient plexus/pattern drift; spring shrink-to-0 exit / bounce-in from 0%; scattered-letter bounce-assembly with baseline settle; staggered wordmark part pop; phrase append; word→icon morph with continuous pulse; UI-collage rush-out with parallax from behind anchored type; zoom-blur title exit; long-held URL end card.
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75
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+
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76
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**rule mapping**
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77
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+
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78
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+
- hard-cut / flash word swaps, in-place token cycle, whole-line state swaps at time thresholds → `discrete-text-sequence`
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79
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+
- type-on character-by-character + blinking trailing caret → `discrete-text-sequence` (text/typing state progression) + `context-sensitive-cursor` (caret blink/color-switch)
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80
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+
- backspace-and-retype final word(s) → `discrete-text-sequence` (typos/holds/backspace is explicitly in-scope)
|
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81
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+
- one short distinct phrase per beat / script-driven phrase windows / word-by-word tagline assembly → `dynamic-content-sequencing`
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82
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+
- percussive per-beat phrase entrances on a shared beat array (distinct entrance per phrase, steady cadence) → `kinetic-beat-slam` (best fit for the multi-beat statement-build engine and the ~0.2s Brand_Outro verb march)
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83
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+
- per-word staggered fade/blur reveal → `kinetic-beat-slam` (per-phrase/per-word distinct entrances); the soft-focus blur component → `depth-of-field-blur` (selective-focus blur on the off-focus words)
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84
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+
- big→small scale-down on a word; springy scale-in/scale-out overshoot → `spring-pop-entrance` (spring pop/settle) backed by `gsap-effects` for the plain scale tween
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85
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+
- 3D letter-tumble scatter-into-depth-cloud then reassemble → `depth-scatter-assemble` (glyphs scatter into a 3D depth cloud and reassemble into the next phrase; combine w/ `3d-text-depth-layers` for the extruded read, or `hacker-flip-3d` for an in-place per-char flip flavor)
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86
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+
- karaoke per-word highlight sweep synced across words → `asr-keyword-glow` (keyword glow+scale on a synced rail) OR `css-marker-patterns` (highlight sweep) — choose ASR-driven vs. static-timeline sweep
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87
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+
- drawn-on `[accent]` underline / strike-through / loop / scribble under key word → `css-marker-patterns` (highlight sweep / circle / burst / scribble / sketchout)
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88
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+
- particle/dot burst from behind text → `css-marker-patterns` (burst) backed by `gsap-effects`
|
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89
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+
- `[accent]` selection-box frame around a word → `css-marker-patterns` (circle/box marker) + `gsap-effects`
|
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90
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+
- bg-invert hard-flip (light↔dark / white→accent→black) with text-color invert → `discrete-text-sequence` (whole-text/state swap covers the synchronized fg/bg state change)
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91
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+
- letter-spacing collapse; bottom-up masked slide → `gsap-effects` (tween letter-spacing / masked translate) + techniques: per-word kinetic typography / clip-path reveal
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92
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+
- expanding-iris circle wipe that morphs the current word into the next at the same center → `scale-swap-transition` (morph two elements at same center)
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93
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+
- final spring-pop payoff element (colored square / reaction emoji / logo mark) → `spring-pop-entrance` (or `physics-press-reaction` for a weightier pop)
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94
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+
- drifting `[accent]` motes / ambient shapes / soft drifting gradient field beneath the type → `sine-wave-loop` (idle drift loop)
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95
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+
- segment-by-segment URL / wordmark build beside its icon → `discrete-text-sequence` (segment-by-segment state reveal) or `dynamic-content-sequencing`
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96
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+
- final-token punctuation / emphasis snap (`?`→`?!`, fill→accent) → `discrete-text-sequence`
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97
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+
- settle-and-hold final frame → `spring-pop-entrance` (settle phase) / static hold (no rule needed)
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98
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+
- motion-blur fly-in / blur-off / zoom-through-camera streak on type → `motion-blur-streak` (directional velocity blur on a fast fly-in / zoom-through; the heavy motion-blur smear resolves sharp at center)
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99
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+
- radial letter-explode (glyphs explode outward radially then resolve) → `depth-scatter-assemble` (radial per-letter explode-and-resolve is in scope alongside the depth-cloud scatter)
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100
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+
- 3D letter-tumble depth-cloud scatter-and-reassemble → `depth-scatter-assemble` (free tumbling depth-cloud that flies out and snaps back into the next phrase)
|
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101
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+
- scale-pop phrase relay → `spring-pop-entrance` (the arriving phrase) + `gsap-effects` (the prior phrase's shrink + split-slide clear toward both edges)
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102
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+
- letter-tracking tighten-from-wide while scaling → `gsap-effects` (letter-spacing tween — the inverse of the letter-spacing collapse mapped above)
|
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103
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+
- corner arrows converging on a word → `css-marker-patterns` (burst geometry with inverted travel — lines converge instead of radiate) + `gsap-effects`
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104
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+
- gradient-fill climax word / hue-sweep across type / in-text traveling gradient sweep → `gradient-text-sweep` (gradient tweened THROUGH letterforms — position/hue sweep with settle-to-solid snap, seek-safe)
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105
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+
- background shape morph-open into a full-bleed field → `card-morph-anchor` (uniform scale + borderRadius paint tween, then the field takes over)
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106
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+
- RGB-split / chromatic-glitch jitter; horizontal stretch/slice glitch reveal → `chromatic-glitch` (deterministic offset color-copy layers, jitter + snap-clean; covers the stretch/slice glitch reveal)
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107
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+
- letter-scramble resolve with divider ticks → `hacker-flip-3d` (the deterministic glyph-substitution decode, minus the 3D rotation)
|
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108
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+
- 3D shapes assemble-and-flatten into the mark; scattered-letter bounce-assembly → `depth-scatter-assemble` (scatter-to-clean-layout settle) + `spring-pop-entrance` (the bounce settle)
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109
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+
- logo-lockup 3D rotation-snap → `orbit-3d-entry` (the 3D flip-in entry, skipping the orbit phase)
|
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110
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+
- one-shot glow-ring pulse; glow-pulse-preceded logo formation → `ambient-glow-bloom` (single-pass bloom-and-fade) + `spring-pop-entrance` (the mark forming out of it)
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111
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+
- chart framework fade-in + bars growing from zero width top-down; radial gauge arc-draw + count-up → `stat-bars-and-fills` (+ `counting-dynamic-scale` for the ticking value)
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112
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+
- labeled collaborative cursor delete-and-retype; in-place role-word cycle → `discrete-text-sequence` + `context-sensitive-cursor` (the labeled-pointer look itself is oversized-cursor doctrine, not a rule)
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113
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+
- ambient plexus/pattern drift; accent shapes drift-out-and-thin → `sine-wave-loop` (finite drift) after a `spring-pop-entrance` arrival
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114
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+
- letter-slot emoji/mark swap + morph; word→icon morph with continuous pulse → `scale-swap-transition` (same-center morph) + `svg-icon-enrichment` (the icon's internal pulse)
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115
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+
- oversized phrase element-scroll; right→left marquee scroll-through → `gsap-effects` (linear translate of an oversized element through a static frame)
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116
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+
- stacked outline-echo copies cycling behind a solid word → `3d-text-depth-layers` (the offset echo stack) + `vertical-spring-ticker` (the vertical cycle)
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117
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+
- brief 3D letter extrude-then-flatten → `3d-text-depth-layers` (build the extrusion offsets, then collapse them)
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118
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+
- full-frame repeating-word pattern on a rolling 3D wave → flagged special — a 3D wave-mapped text field is out of rule scope; `sine-wave-loop` only drives the undulation oscillator
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119
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+
- alternating huge/small word scale chain → `kinetic-beat-slam` (distinct per-beat entrances on the shared beat array)
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120
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+
- color-stripe wipes → `gsap-effects` (masked translate tweens); blob expand frame-repaint → `card-morph-anchor`
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121
|
+
- UI-collage rush-out with parallax from behind anchored type → `center-outward-expansion` (clustered-at-center → outward to final positions; vary per-tile rates/scales for the parallax read)
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122
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+
- spring shrink-to-0 exit / bounce-in from 0% → `spring-pop-entrance` (in) / `gsap-effects` `back.in` shrink (out)
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123
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+
- product-surface resolve (pill slide with progressive text reveal; canvas scale-down as chrome frames in) → `nudge-curve` (the slide that reveals during travel) + `gsap-effects` (coordinated scale + panel slides)
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124
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+
- zoom-blur title exit as an in-shot beat handoff → `motion-blur-streak`; as a scene-out into the next scene it belongs to the transition layer
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125
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+
- staggered wordmark part pop / phrase append → `spring-pop-entrance` + `dynamic-content-sequencing`
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126
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127
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**camera modifier** (optional, layered over the flat shot; most variants are camera-locked)
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128
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129
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- Slow continuous global zoom-in / uniform push-in running underneath the whole sequence (Problem, Brand_Outro) → `multi-phase-camera` (push phase) — gives parallax between the fixed type and a moving background field.
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130
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+
- Camera dolly/zoom forward THROUGH an oversized glyph along Z as a beat transition-out (Hook escalation, Product_Intro push-through) → `coordinate-target-zoom` (target the glyph center) or `multi-phase-camera` (push).
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131
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- Slow push-in on Scene 1 over a glowing `[motif]` (Hook escalation) → `multi-phase-camera` (push) or `coordinate-target-zoom`.
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132
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- Slow continuous card/scene scale-up running UNDER hard-cut beats (Hook triptych) — a push-in feel rendered as element scale on the scene group, never a real dolly → `multi-phase-camera` (push phase) or a plain `gsap-effects` scale tween.
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133
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- Note: the in-place token swap (sub-shape A) and most Benefits/Hook-flash/CTA variants are fully camera-static — the swap is the only motion.
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@@ -0,0 +1,121 @@
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1
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# logo-assemble-lockup — Logo Assemble → Lockup
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**intent**: A brand mark / wordmark comes to exist on screen and resolves into a centered logo lockup — built from parts (elements assemble or orbit in, letters cascade, an outline draws on, or a camera pushes through negative space), spring-BLOOMED whole from zero on a cleared stage, MORPHED in one unbroken chain out of the preceding phrase / glyph, absorbed from a kinetic streak, or already assembled and settling as decorations clear — optionally extended into a final URL / CTA / end card.
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**roles served**
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- Product_Intro (from product-intro-logo-system-assemble): A wordless, premium brand STING — an abstract system of elements pulses / grows / orbits and assembles around a FIXED central logo, carried by one cinematic camera tilt; no copy, no UI.
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8
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+
- CTA (from cta-camera-push-lockup): The logo build is a LEAD-IN to the final ask — a 3D mark assembles + wordmark cascades, then a fast camera PUSH-THROUGH the mark's negative space streaks giant CTA letters past the lens and resolves on a `[url]` / `[CTA verb]` lockup.
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9
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+
- CTA (from cta-button-wordmark-build): The "draws-its-own-outline → wordmark-builds-letter-by-letter" sub-shape — a `[CTA button]` pill strokes its own glowing border, a diagonal-band WIPE flips the frame, and the `[wordmark]` types in beside a slash to land the lockup. Camera static.
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10
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- Brand_Outro (from brand-outro-assemble-logo-lockup): The closing mark — a formation of `[feature pills / UI elements]` CLEARS the stage off all four edges, then on the empty frame the `[logo mark]` draws itself on stroke-by-stroke and the `[wordmark]` reveals to complete the lockup, then fades out.
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11
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- Product_Intro (from brand-reveal-assemble-zoom): a context-then-focus reveal — a companion tagline TYPES out to set context, the hero mark pops in beside it, then the companion exits as the layout recenters and the camera pushes IN to a held close-up on the mark (wide composition narrowing to a tight focus).
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12
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- Product_Intro (from logo-parts-lockup-assembly): the literal parts build — `[icon parts]` (a glowing dot traces a circle, semi-circles scale up and overlap, strokes rotate in) converge into the `[brand icon]` center-frame on a flat / gradient field, the `[wordmark]` joins (± a `[badge pill]` pops onto the lockup), then a payoff beat: a stepped bottom `[subtitle rail]`, a big `[count-up stat]` over a faint asset grid, or the lockup clears and a `[product UI window]` scales in. Static frame, all element-level.
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13
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- CTA (from text-clears-mark-blooms-lockup): the text-clear BLOOM — centered `[serif tagline]` beats (word-by-word staggered fades) hold, then CLEAR themselves to a blank frame; the `[brand mark]` spring-blooms from ZERO at dead center, slides left as the `[wordmark]` reveals to its right, and the balanced lockup holds (near-)still. Constant warm flat bg, static frame.
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14
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- Brand_Outro (from phrase-morphs-into-lockup): the MORPH chain — a centered `[phrase]` mutates in place, then collapses / swaps into an `[intermediate glyph]` whose line panels fan-and-flip around a central pivot with visible motion blur (page-flip feel) and interlock into the `[geometric mark]`, which slides apart into the lockup. One unbroken chain of transformation, never a cut-and-replace assembly; the finished lockup holds dead static for the final ~40–50% of runtime.
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15
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- Brand_Outro (from lead-text-then-mark-assembles): the parts-arrive build — a `[hand-off line]` holds and departs, then the mark is BUILT from arriving parts (`[icon]` drops in, letters slide in one by one, terminal punctuation lands, a confetti burst pops and instantly shrinks) OR a `[pixel stack]` streaks into full-width multicolor stripes whose tail retracts and is ABSORBED into the pixel mark — finishing as a lockup or a full end card (`[icon tile]` + `[title]` + `[URL pill]` + store badges) held static.
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- Brand_Outro (from `settled-lockup-reveal`): the null-assembly boundary — the `[lockup]` is on stage from frame one; `[satellite shapes]` drift outward and fade, an accent underline sweeps beneath the wordmark, and the `[tagline]` wipes in to complete it. Settle-and-reveal: no predecessor beat, no morph, no relay.
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**duration**: ~4.4–11.0s (Brand_Outro ~4.4–7.3s · brand-reveal ~5s · CTA text-clear bloom 6.0–8.9s · Product_Intro ~7s orbit sting, 7.0–9.8s parts-assembly · CTA push/build 5.4–11.0s)
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**shot structure** (one consolidated time-coded template; `[slots]` are product-agnostic)
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- Scene 1 — clear / ignite (0.0–~1.0s): the stage is prepared for the mark to build into.
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- _Variant — Product_Intro_: opens on a clean `[light bg]` with faint concentric guide rings under a flat top-down view; rings PULSE and expand from center; mid-beat the bg crossfades `[light]→[dark gradient: hero→secondary]`, tiny seed dots appear along the rings, and the central `[logo mark]`'s glow IGNITES (mark is present from t=0, fixed, front-facing).
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24
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- _Variant — CTA push_: on a `[bg gradient]`, the `[logo mark]` is settling in object space (a 3D mark with thin wireframe edge-guides + a faint bracket motif behind center); a very slow continuous camera push-in may already be creeping.
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25
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- _Variant — CTA button-build_: on a `[dark grid bg]`, a rounded `[CTA button "label"]` pill rises / scales into center (a prior headline clearing off the top); its thin border DRAWS ON as an animated glowing outline STROKE, with a small `[accent]` comet / spark icon at its left edge.
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- _Variant — Brand_Outro_: a PRE-ARRANGED formation of `[feature pills / element grid]` (each `[icon]`+`[label]`) DISPERSES — elements slide outward from their laid-out positions and fly off all four frame edges (edge-clearing drift, NOT a center-origin burst), emptying the frame onto a clean `[bg]`.
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- _Variant — Product_Intro parts-assembly_ (from logo-parts-lockup-assembly): optional text hook — a centered "`[Meet product]`" line wipes away right→left — or straight into the build; on a flat / gradient `[bg]`, the first `[icon parts]` arrive: a glowing dot traces a clockwise circle, a gradient semi-circle scales up inside it, or the mark scales-up-with-rotate into center.
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- _Variant — CTA text-clear bloom_ (from text-clears-mark-blooms-lockup): a centered `[serif tagline / question]` (± an outlined `[badge pill]`) finishes a left→right word-staggered reveal in the first ~0.5–1s (each word passing light-grey→dark) and HOLDS; optional rolling word-by-word swap to a second `[availability line]`. Then the CLEAR: text exits — shrink-toward-center + fade, or word-by-word left-first fade-out — leaving a blank frame for a beat.
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- _Variant — Brand_Outro morph-chain_ (from phrase-morphs-into-lockup): a centered `[phrase]` completes or mutates in place (a vertical slot-machine word swap — one word exits up as its replacement rises from below, rest of the line fixed — or a word-by-word landing) and holds. Nothing clears: the phrase IS the raw material for the mark.
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- _Variant — Brand_Outro parts-arrive_ (from lead-text-then-mark-assembles): a centered `[hand-off line: tagline / "Brought to you by"]` holds on a flat canvas, then exits — slides straight down off-frame with fade, or fades away behind the incoming flourish.
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- _Variant — Brand_Outro settled-reveal_ (from settled-lockup-reveal): the `[lockup]` is already centered at t=0; `[satellite shapes]` drift slowly outward around it — an INVERTED clear: the decorations leave, the mark stays.
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- Scene 2 — assemble the mark (~1.0–~Ys): the mark builds itself from parts.
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- _Variant — Product_Intro_: seed dots SCALE UP into flat `[accent]` shapes arranged on the rings; concentric bands ripple outward (tunneling feel) and the shapes begin to ORBIT / drift around the still-fixed center.
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- _Variant — CTA push_: the `[wordmark]` CASCADES out from behind the mark (letters left→right with overshoot) into the full `[brand lockup]`; the 3D mark may assemble in beats (a terminal detaches + pops as a spring dot, a part hinges-open-and-snaps-shut elastic). Optional beat: a `[cursor]` arcs in and "clicks" the wordmark, OR a frosted-glass pill holding an intermediate `[CTA line]` springs in while layered mark shells fan to the edges.
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- _Variant — CTA button-build_: a graphic WIPE flips the frame to `[contrast bg]` — a thin `[accent]` diagonal line sweeps in, swells into a full-frame diagonal BAND, then collapses to a small `[accent]` slash.
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- _Variant — Brand_Outro_: on the now-clear frame, the `[logo mark]` DRAWS ON via stroke (built arc-by-arc / segment-by-segment).
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- _Variant — Product_Intro parts-assembly_: the overlapping parts COMPLETE the `[brand icon]` (a second circle overlaps to close the orb; strokes interlock); the `[wordmark]` slides out from behind the icon or in from its right; a small `[badge pill]` pops onto the lockup.
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- _Variant — CTA text-clear bloom_: on the blank frame the `[brand mark]` scales up from ZERO at dead center with a snappy spring ease (slight overshoot, hint of rotation as it grows) — the whole mark at once, no parts.
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- _Variant — Brand_Outro morph-chain_: the phrase collapses / wipes horizontally into the mark, OR is instantly swapped at the same center for a line-art `[intermediate icon]` whose strokes split into panels that fan-and-flip around a central pivot with visible motion blur, interlock-settling into the `[geometric mark]`. Never a cut to the finished logo — the transformation must stay unbroken.
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- _Variant — Brand_Outro parts-arrive_: the mark is BUILT from arriving parts — the `[icon]` drops in from above, letters slide in one by one, terminal punctuation lands, a tiny confetti burst pops and instantly shrinks — OR a colored `[pixel stack]` pops in at a text edge, shoots horizontally stretching into full-width multicolor stripes, then the stripe tail retracts and is ABSORBED into the `[pixel mark]` (mask retraction).
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- _Variant — Brand_Outro settled-reveal_: an accent underline sweeps left→right beneath the `[wordmark]` — the only "build" this variant performs.
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- Scene 3 — resolve to lockup (~Ys–end): the lockup completes and holds (Product_Intro / Brand_Outro) or is flown into / extended to a CTA (CTA variants).
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- _Variant — Product_Intro (the ONE camera move)_: the whole system smoothly TILTS from flat top-down into an angled isometric perspective (ease-in-out) with a slight zoom-out — flat shapes become luminous 3D forms, bands become glowing orbit lines, while the central `[logo mark]` does NOT tilt (stays 2D, front-facing, fixed). Camera eases to a stop; elements keep continuous orbit/drift (inner faster than outer); the mark holds its steady glow. Final settled frame.
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- _Variant — CTA push (the signature)_: a single fast CAMERA PUSH-THROUGH the mark's negative space / through the glass pill — heavy horizontal motion-blur, giant `[CTA]` letters streaking past the lens (cursor drops out). Resolves to the final lockup on a saturated `[bg]`: a `[url badge]` / `[CTA line]` revealed by a left→right WIPE carrying an `[accent]` leading edge (or a clean fade), with solid mark-shapes parallax-sliding in behind. Settles to a dead-static hold (slow zoom-out / settle).
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- _Variant — CTA button-build_: the `[wordmark]` BUILDS letter-by-letter to the right of the slash, landing on the final "`[slash] [WORDMARK]`" lockup centered on the new bg. Slow settle to static.
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- _Variant — Brand_Outro_: the `[wordmark]` reveals beside the drawn mark (slide / fade) to complete the `[lockup]`; the lockup holds, then fades to `[black / bg]`.
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- _Variant — Product_Intro parts-assembly (the payoff beat)_: the finished lockup holds while a bottom `[subtitle box]` steps through `[tagline fragments]` (swap-in-place); or a big `[count-up stat]` line lands over a faint background asset grid; or the lockup scales-down / fades and a `[product UI window]` scales up on the flat bg (its panel content may swap once). The build hands off to product proof.
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- _Variant — CTA text-clear bloom_: the mark slides a short distance LEFT while the `[wordmark]` reveals to its right (letter-by-letter / slide-out wipe with visible partial states); the balanced "`[mark] + [wordmark]`" lockup centers and holds, one member continuing an almost imperceptible slow scale-up through the hold.
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- _Variant — Brand_Outro morph-chain_: the mark slides left as the `[wordmark]` is pulled out rightward trailing a motion-blur streak, the pair decelerating into the centered lockup (± a `[sub-line]` fades in below). The hold is LONG — dead static for the final ~40–50% of runtime.
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- _Variant — Brand_Outro parts-arrive_: the lockup rests centered and holds; or the full end card completes — a rounded-square `[icon tile]` scales up behind the mark, the `[title]` fades in word-by-word, and a bottom row (`[URL pill]` + `[store badges]`) fades / slides up — then holds static.
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- _Variant — Brand_Outro settled-reveal_: the `[tagline]` reveals left→right below the wordmark; the satellites finish drifting out and fade; the lockup holds centered (at most a very slow global zoom-out, no pan).
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**motion vocabulary**: ring pulse / expand; background crossfade (light→dark); glow ignite; seed-dot scale-up; continuous orbit / drift (inner faster than outer); single 3D perspective tilt (flat→isometric) + slight zoom-out around a fixed 2D anchor; 3D logo assemble (part detach + spring dot, clapperboard hinge / snap, shell fan-out); wordmark cascade with overshoot (letters left→right); button pill rise / scale-in; animated stroke-outline DRAW + glow (button border AND logo mark); comet / spark accent; diagonal-band wipe (sweep → swell → collapse-to-slash); letter-by-letter wordmark build; pre-formed grid DISPERSE off all four edges; logo-mark stroke-draw (sequential arcs / segments); fast CAMERA PUSH-THROUGH with motion-blur (CTA spine); continuous slow push-in / push-out; cursor arc-in + click; parallax shape slide-in; left→right URL/badge wipe with glowing leading edge; static / fade-out end-lockup hold; optional idle breathe on the held mark; glowing-dot circular path trace; part-overlap icon completion (semi-circles scale up + overlap); scale-up-with-rotate mark entrance; wordmark slide-out-from-behind-icon; badge pill pop onto the lockup; stepped subtitle swap-in-place (bottom rail); count-up stat tick over a faint asset grid; lockup shrink / fade → UI-window scale-up payoff; word-by-word staggered fade-through-grey (in, and left-first out); rolling word-by-word line swap; shrink-toward-center + fade clearing exit; whole-mark spring BLOOM from zero (overshoot + slight rotation); near-imperceptible continuous scale-up through the hold; vertical slot-machine word swap; horizontal phrase collapse / wipe into the mark; instant same-center text→icon swap; line-panel fan-and-flip morph around a central pivot with motion blur (page-flip feel); interlock-settle into the geometric mark; wordmark pull-out trailing a motion-blur streak; lead-line slide-down-off-bottom exit; icon drop-in from above; sequential per-letter slide-in + terminal punctuation landing; confetti burst pop-then-instant-shrink; pixel-stack pop at a text edge; horizontal streak-stretch into full-width stripes; stripe-tail retraction absorbed into the mark (mask retraction); rounded-tile scale-up enclosing the mark; bottom metadata row fade / slide-up (URL pill + store badges); satellite shapes outward drift + fade; left→right underline sweep; left→right tagline wipe-in.
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**rule mapping** (per motion verb → `rules/<id>.md`)
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- ring pulse / expand from center → `center-outward-expansion` (radiate from a shared center; reuse the 0→1 progress driver)
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60
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+
- background crossfade (light→dark gradient) → plain opacity/background tween via `gsap-effects` (no dedicated rule needed)
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61
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- glow ignite on the mark → `asr-keyword-glow` (envelope-driven glow on the brand element)
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62
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- seed-dot scale-up into shapes → `spring-pop-entrance` (scale-in pop; alt `scale-swap-transition` if dots morph into shapes)
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63
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- continuous orbit / drift around fixed center → `orbit-3d-entry` (flip-in then continuous elliptical orbit; center label = the fixed mark)
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64
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- single 3D perspective tilt (flat→isometric) + slight zoom-out → `multi-phase-camera` (scripted scale phases on a scene-wrapping camera, for the zoom-out) — see camera modifier; the FLAT→ISOMETRIC plane tilt of the whole stage is a CSS-3D perspective move (`techniques.md` CSS-3D, animating the stage's `rotateX`) — no exact camera rule for the plane-tilt, approximate via CSS-3D (closest reference is `orbit-3d-entry`'s "Tilted orbit plane" variation animated over time)
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65
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- fixed 2D anchor logo amid moving universe → no motion rule needed (static anchor; intentional — it's the absence of motion, the universe moves around it)
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- 3D logo assemble — part detach + spring dot → `spring-pop-entrance` (spring pop, `back.out` overshoot)
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- 3D logo assemble — hinge open / snap (clapperboard) → `hacker-flip-3d` (the 3D-rotate axis) + `techniques.md` CSS-3D (the elastic open-and-snap-shut hinge is an adaptation of the 3D-rotate)
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- 3D logo assemble — shell fan-out to edges → `center-outward-expansion` (run outward from the mark center)
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69
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+
- wordmark cascade with overshoot (letters left→right) → recipe `gsap-effects` (per-element staggered slide) + `spring-pop-entrance` (the `back.out` overshoot per letter)
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70
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- button pill rise / scale-in → `spring-pop-entrance` (scale-in; alt `scale-swap-transition`)
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71
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+
- animated stroke-outline draw + glow (button border) → `svg-path-draw` (stroke-dashoffset draw) + `asr-keyword-glow` (the glow on the drawn stroke)
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72
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+
- comet / spark accent on button → `asr-keyword-glow` (small glow accent); motion path via `techniques.md` GSAP MotionPathPlugin (#9)
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73
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+
- diagonal-band wipe (sweep → swell → collapse-to-slash) → `techniques.md` clip-path reveal (#12, animate a `polygon(...)` diagonal across the frame; the swell-then-collapse-to-slash is the same clip-path reveal driven through grow→shrink keyframes)
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74
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- letter-by-letter wordmark build → `discrete-text-sequence` (smooth-slice / per-state build); recipe `gsap-effects` (typewriter / appending words)
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75
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+
- pre-formed grid disperse off all four edges → not a rule gap: a formation flying off-frame is an EXIT, and the pipeline forbids mid-video exits — the harness transition IS the exit (only the final frame may exit the stage). Treat this as transition-handled / final-frame-only rather than an in-scene motion rule. (If staged in-scene as a reveal-the-mark clear, it reuses `center-outward-expansion` run OUTWARD — center→target machinery interpolating formation→offscreen targets, out-easing.)
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76
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+
- logo-mark stroke-draw (sequential arcs / segments) → `svg-path-draw` (the canonical multi-segment stagger draw)
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77
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- wordmark slide / fade reveal beside drawn mark → `svg-path-draw` (its "brand-line fades in after stroke" tail) ; slide via `spring-pop-entrance`
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78
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- fast camera push-through with motion-blur → `multi-phase-camera` (a hard push phase) — see camera modifier; the heavy motion-blur streak itself → `motion-blur-streak` (directional velocity blur on the fast push-through)
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79
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- continuous slow push-in / push-out → `multi-phase-camera` (phase scale + drift)
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80
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+
- cursor arc-in + click on the wordmark → `cursor-click-ripple` (move → click → ripple); arc path via `techniques.md` MotionPathPlugin (#9)
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81
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+
- parallax shape slide-in behind lockup → `depth-scatter-assemble` (parallax depth slide-in of shapes at differing depths; pair with `3d-text-depth-layers` for the depth ordering)
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82
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+
- left→right URL / badge wipe with glowing leading edge → `techniques.md` clip-path reveal (#12, animate `inset()` left→right); the glowing leading edge → `asr-keyword-glow`
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83
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+
- static / fade-out end-lockup hold → no motion rule needed (terminal hold / opacity fade; intentional)
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84
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+
- idle breathe on held mark (optional) → `sine-wave-loop` (post-settle breathing)
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85
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+
- glowing-dot circular path trace → `svg-path-draw` (the traced circle draws on) + `techniques.md` MotionPathPlugin (#9) for the leading dot riding the path tip
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86
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+
- part-overlap icon completion / semi-circle scale-up → `spring-pop-entrance` (per-part scale-in; place parts at their final overlap positions from setup — the overlap IS the completed mark)
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87
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+
- scale-up-with-rotate mark entrance → `spring-pop-entrance` (add a rotation from-value to the pop)
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88
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- wordmark slide-out-from-behind-icon → recipe `gsap-effects` (x-slide) under a clip / overflow mask via `techniques.md` clip-path reveal (#12); z-order the icon above the sliding text
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89
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+
- badge pill pop onto the lockup → `spring-pop-entrance`
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90
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+
- stepped subtitle swap-in-place (bottom rail) → `discrete-text-sequence` (whole-state replacement at time thresholds); derive the windows via `dynamic-content-sequencing`
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91
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+
- count-up stat tick over a faint asset grid → `counting-dynamic-scale`; the faint grid is a plain opacity fade (no rule needed)
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92
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+
- lockup shrink / fade → UI-window payoff → `scale-swap-transition` (exit cluster shrinks + fades at center; window pops in with `back.out`)
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93
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+
- word-by-word staggered fade-through-grey (in / left-first out) → recipe `gsap-effects` (per-word staggered opacity + color tween). Deliberately a quiet FADE register — do NOT substitute `waterfall-entry` here; its binary-arrival doctrine is the wrong voice for this serif beat
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94
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- rolling word-by-word line swap → two overlapping `gsap-effects` word staggers at the same timeline position (old line out left-first, new line in left→right)
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95
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+
- shrink-toward-center + fade clearing exit → `scale-swap-transition` (its exit half; the entrance half is the bloom)
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96
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+
- whole-mark spring BLOOM from zero → `spring-pop-entrance` (single hero, `back.out` overshoot, slight rotation from-value)
|
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97
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+
- near-imperceptible continuous scale-up through the hold → no motion rule needed (one long linear micro-tween on the held lockup; intentional life-in-the-hold)
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98
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+
- vertical slot-machine word swap → `vertical-spring-ticker` (masked column, stepped tween — one word slot cycles, rest of the line fixed)
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99
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+
- horizontal phrase collapse / wipe into the mark → `scale-swap-transition` (same-center morph) with the collapse via `techniques.md` clip-path reveal (#12)
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100
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+
- instant same-center text→icon swap → no motion rule needed (`tl.set` hard swap; intentional — the chain's continuity lives in the NEXT beat's morph)
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101
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- line-panel fan-and-flip morph (page-flip, motion-blurred) → `hacker-flip-3d` (the per-panel 3D rotation axis) + `motion-blur-streak` (the blur) + `techniques.md` CSS-3D; true stroke-interpolation glyph morphs live in `hyperframes-keyframes` (SVG morph) — reach there if panels can't sell it
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102
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- interlock-settle into the geometric mark → `center-outward-expansion` machinery run INWARD (per-panel transform offsets tween to 0 in lockstep with one driver)
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103
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+
- wordmark pull-out trailing a motion-blur streak → `motion-blur-streak` (echo / ghost trail collapsing into the lead) on the x-slide
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104
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+
- lead-line slide-down-off-bottom exit → in-scene clearing beat; same doctrine as the grid-disperse row above (offscreen target + out-easing; prefer the harness transition when the exit IS the scene boundary)
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105
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+
- icon drop-in from above → `spring-pop-entrance` (y-offset from-value, overshoot on landing)
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106
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+
- sequential per-letter slide-in + terminal punctuation landing → `waterfall-entry` (staggered arrival cascade on a lateral axis; the punctuation is the cascade's final, heaviest beat)
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107
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+
- confetti burst pop-then-instant-shrink → `press-release-spring` ("release burst" variation) for a small deterministic burst; a true multi-particle confetti field → `particle-burst`
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108
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+
- pixel-stack pop at a text edge → `spring-pop-entrance` (tight stagger down the stack)
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109
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+
- horizontal streak-stretch into full-width stripes → plain `scaleX` stretch via `gsap-effects` (transform-origin at the stack) + `motion-blur-streak` for the streak read
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110
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- stripe-tail retraction absorbed into the mark → `techniques.md` clip-path reveal (#12) run in REVERSE (animated `inset()` retraction reading as mask absorption into the mark)
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111
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+
- rounded-tile scale-up enclosing the mark → `spring-pop-entrance` (scale-in BEHIND the mark; z-order only, mark never moves)
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112
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+
- bottom metadata row fade / slide-up → `spring-pop-entrance` (staggered group, ≤500ms cap)
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113
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- satellite shapes outward drift + fade → `center-outward-expansion` run OUTWARD (drift targets past frame edge) + opacity tail; if the drift must idle first, seed it with `sine-wave-loop`
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- left→right underline sweep → `css-marker-patterns` (highlight sweep re-skinned as an underline) or `stat-bars-and-fills` progress-fill `scaleX`
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115
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+
- left→right tagline wipe-in → the existing "left→right URL / badge wipe" row applies unchanged (clip-path `inset()`)
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116
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**camera modifier** (the push / tilt)
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- **CTA push-through** (the CTA spine): a scripted hard zoom phase on a scene-wrapping camera → `multi-phase-camera` ("Steady push" / "Bookend pull" pattern; push phase = the climax). When the mark is OFF-center and the camera must fly through a specific point of negative space, combine with `coordinate-target-zoom` (outer scales, inner counter-translates so the target negative-space point lands at viewport center as scale ramps; measure the offset at setup). The signature heavy horizontal MOTION-BLUR on the streak → `motion-blur-streak` (directional velocity blur on the push); realize with a CSS `filter: blur()` / duplicated-streak layer on the camera during the push window.
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- **Product_Intro tilt** (the one cinematic move): the flat→isometric perspective tilt + slight zoom-out is a single scripted camera beat → `multi-phase-camera` (scale phase + the "Targeted zoom into off-center element" / drift machinery) for the zoom-out. `multi-phase-camera` is scale+translate+drift only, so the perspective-PLANE rotateX (flat top-down → angled isometric) of the whole stage is the CSS-3D move noted above — approximate via `techniques.md` CSS-3D, animating the stage's `rotateX` (closest reference is `orbit-3d-entry`'s "Tilted orbit plane" variation animated over time).
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- **Static-frame variants**: the parts-assembly, text-clear bloom, morph-chain, parts-arrive, and settled-reveal variants are all COMPLETELY static-frame (element-level motion only; settled-reveal tolerates at most a very slow global zoom-out). The camera modifier applies only to the CTA push and the Product_Intro tilt.
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@@ -0,0 +1,58 @@
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1
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# overwhelm-surround — Overwhelm / Close-In
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3
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**intent**: Convey overwhelm by accumulation. Recognizable subjects assemble, density markers scatter in to amplify "look how much," then the central subject morphs into the viewer's own avatar and elements close in from ALL sides — the frame feels surrounded, not zoomed-into. The emotional arc is recognition → claustrophobia.
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**roles served**
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- Problem (from `problem-mockup-overwhelm`): when the problem beat must first show "too many tools / too much surface area" and then put **the viewer inside it** — a literal swap of subject (product → person) followed by a closing-in that feels invasive. Reach for it when the pain is "you're buried," not "this metric is bad" (that's `dataviz-countup`).
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8
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- Problem (from `desktop-clutter-accumulation`): when the overwhelm is a **workspace**, not a tool
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9
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count — live windows, stickies, and alert toasts pile up until the frame is chaotically full, and
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the beat resolves not by closing in but by shoving the clutter aside and asking the question.
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Reach for this variant when the pain lands on words ("how can you X… when you spend months on
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12
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Y?"), not on a surrounded avatar.
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13
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**duration**: 6–9s (clutter-shove-to-question variant ~10s)
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**shot structure** (a `[bg]` canvas; recognizable surfaces first, the viewer's avatar revealed underneath, then a radial crowd)
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- **Scene 1 (0.0–~1.6s) — recognizable assembly.** Three `[product mockups / surfaces]` assemble into something the viewer knows — staggered scale-in, the **center** one full-size, the two flanks smaller (~0.86). Each rides a low-amplitude float so they feel like live context, not a static collage. Camera static.
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19
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- **Scene 2 (~1.6–3.0s) — density amplifies.** `[platform icons / logos]` scatter in around the mockups (staggered), used purely as **density markers** — "look how much surface area," not animated dials.
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- **Scene 3 (~3.0–4.6s) — the morph (signature move).** The CENTER mockup MORPHS: its content fades out, the container reshapes, and the viewer's `[avatar]` is revealed **underneath** — a literal swap of subject, product → person.
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- **Scene 4 (~4.6–end) — close-in.** `[task bubbles / demands]` close in from ALL sides toward the avatar (radial staggered entry). The avatar **stays put** while the bubbles invade — the claustrophobia comes from being surrounded, never from a camera push. Holds on the crowded state.
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22
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- **Variant — clutter-shove-to-question** (replaces Scenes 3–4 and
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23
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inverts the camera contract — see modifier): accumulation runs under a **slow steady zoom-out** —
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`[sticky notes]` bounce in springy, `[dashboard / editor windows]` pop and slide up, a stack of
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`[alert toasts]` slides in at one edge, inner content keeps typing / log-scrolling as live density,
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windows overlap until the frame is chaotically full. The camera then REVERSES into a quick
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27
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push-in that **shoves the clutter to the frame edges**, opening central negative space where a
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`[two-part serif question]` builds word-by-word (line 1 swaps in place to line 2); a `[cursor]`
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glides in from off-frame and comes to rest under the text; a very slow forward creep and hold.
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No morph, no avatar — the question is the payoff.
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**motion vocabulary**: staggered scale-in assembly; resting-scale-preserving low float; density-marker icon scatter; content-fade → container-reshape → reveal-anchor-beneath morph; radial close-in entry from all compass points; held crowded end-state. Clutter-shove variant: slow steady zoom-out under accumulation; reverse quick push-in; clutter
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shoved to frame edges opening center negative space; continuous live typing / log scroll inside
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windows as ambient density; toast-stack slide-in; word-by-word serif build with in-place line swap;
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cursor glide-to-rest; very slow forward creep + hold.
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**rule mapping**
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- staggered mockup + icon entries (smooth settle onto their resting scale) → `spring-pop-entrance` (smooth-settle register) backed by `gsap-effects`
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- platform icons as density markers (positions pre-baked, scale/opacity only — NOT internal-parts animation) → `svg-icon-enrichment` (its DOM contract only)
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- center mockup → avatar morph (HF forbids `width`/`height` tweens → drive the reshape on `scaleX`/`scaleY`, anchor = the avatar layer rendered beneath) → `card-morph-anchor`
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42
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- radial bubble close-in (positions baked once via `cos`/`sin`, staggered entry) → `gsap-effects` (radial layout) + `spring-pop-entrance` (per-bubble arrival)
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- low-amplitude float on background mockups/icons → `sine-wave-loop` (low-amplitude register — subtle jitter that composes onto each element's resting scale, never a `fromTo` yoyo that re-tweens to its start)
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44
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- (variant) zoom-out under accumulation → quick push-in → slow forward creep → `multi-phase-camera`
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(pull-back / push / drift as sequential phases on one world wrapper; counter-translate math in
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`viewport-change`)
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- (variant) clutter shoved to the edges as the push-in lands → `center-outward-expansion` (outward
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vectors to edge resting positions), fired at the same timeline position as the camera push so the
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shove reads as CAUSED by it (`reactive-displacement` register)
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- (variant) word-by-word serif question build → `gsap-effects` (staggered word reveal); the
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in-place line-1 → line-2 swap → `discrete-text-sequence`
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- (variant) live typing inside windows → `gsap-effects` (typewriter); the continuous inner
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log-scroll — composition: looping content translateY via `gsap-effects` (masked)
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- (variant) cursor glide-in coming to rest → `cursor-click-ripple` (approach portion only — no click)
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**camera modifier**: camera-static — the close-in must read as the world crowding the subject, so the frame holds; a push-in would convert "surrounded" into "zoomed-into" and kill the claustrophobia. The clutter-shove-to-question variant is the sanctioned exception: there the camera IS the
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storyteller (zoom-out ↔ push-in via `multi-phase-camera`), and the claustrophobia comes from
|
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accumulation, not surround — never mix the two resolutions in one shot.
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|
@@ -0,0 +1,73 @@
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# panel-edit-live-sync — Panel Edit, Live Sync
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**intent**: A bipartite stage — an inspector/editor **panel bound to a target surface** — where a cursor (or text caret) continuously manipulates a control (value scrub, unit/codegen dropdown pick, knob or easing-handle drag, inline retype) and the coupled surface updates **live, in the same beat**: the page button rotates as the value scrubs, preview icons resize per keystroke, the hex readout mirrors every hover, the code block converts on the pick. The motion IS the causality — one gesture, two surfaces changing in the same frame. The camera's job is co-visibility of the couple, not a chase.
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**provenance** (7 mined Key_Feature goldens across 4 products, both dialects — three sync modes):
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7
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- _Write-sync (control → target)_ — the anchor mode: a visual-editor panel scrubs rotation/margin/padding while the live page button rotates and shifts in the same beat (plus unit + font-weight dropdown picks); an inline `className` retype in a glowing code callout resizes the preview icons per keystroke (caret-as-actor, push-in/pull-back roundtrip that must keep BOTH surfaces in frame); a motion editor drags a knob along a dotted motion path and bends easing handles into an S-curve, paying off with a big zoom-out where the finished toggle PERFORMS the edited ease (deferred payoff).
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8
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- _Read-sync (target → panel mirror)_: clicking a page button pops a toolbar → "Copy code" → the code editor fills with the element's CSS under one continuous slow zoom-out; hovering palette swatches live-updates a footer hex readout while the grid scrolls.
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9
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+
- _Self-conversion (panel is both control and target)_: unit dropdown conversions inside a 3D-tilted spacing panel snap-convert values in place (rem→px→%, `0,375 rem` → `6 px` → `4,871 %`); a codegen dropdown picks SwiftUI and the CSS block crossfades into SwiftUI under a rapid punch-in.
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+
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> **Concentration caveat**: 4 of 7 members are one video (CSS Scan Pro 2.0). The COUPLING engine is independently attested by 3 more products across 3 more videos and both dialects (Figma Dev Mode, Figma motion editor, bolt.new), each on a different surface pair — page+inspector, canvas+timeline+easing panel, IDE code+app preview — so the shape is real, not one film's house style. What IS CSS-Scan-Pro house style (marked optional below): the dark-slate capability title-card prelude, the oversized black cursor with white outline, the green success-checkmark flip, flash tooltips. Trigger is product-conditional: reach for this shape when the feature itself is live editing/inspection.
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+
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+
**roles served**
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- Key_Feature (from `panel-edit-live-sync`, all 7 cases): one capability demonstrated as 2–4 edit beats on a single bound element — each beat a continuous manipulation the coupled surface answers in real time, resolving on the last edit held, a zoom-out to the finished product performing the edit, or a callout landing on the result. Three sub-shapes fold in:
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16
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+
- **(A) write-sync** — cursor/caret edits a control; the TARGET transforms live (rotate/shift/stretch/resize/re-animate).
|
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17
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+
- **(B) read-sync** — cursor selects/hovers the target; the PANEL readout mirrors live (CSS streams in, hex footer updates).
|
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18
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+
- **(C) self-conversion** — the edit transforms the panel's own readout (units snap-convert, CSS crossfades to SwiftUI).
|
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19
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+
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20
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+
**duration**: 5.3–11.9s (read-sync hover demos shortest ~5.3s; multi-beat scrub/edit runs 8.7–11.9s)
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+
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22
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+
**shot structure** (a `[target surface — webpage / design canvas / IDE + live preview]` sharing the frame with a `[bound panel — floating inspector / docked code panel / timeline + easing editor]`; a `[cursor or caret]` is the actor; every beat pairs ONE manipulation gesture with a SIMULTANEOUS response on the coupled surface; selection chrome declares which element is bound; camera ranges locked → active but always preserves the couple)
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23
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+
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24
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+
- **Scene 0 (optional, 0.0–2.0s) — capability title card.** Solid dark `[slate/charcoal]` card; a single white line names the capability (`"Edit CSS visually"`, `"Auto measurement units conversion"`, `"Check color palettes"`) — fades/drifts in, holds, then a HARD CUT or a fast motion-blurred zoom-out that settles the stage. (CSS-Scan-Pro-house-leaning; 071/017/080 open cold on the stage, 071 instead springs a giant lowercase `[verb word]` over the preview.)
|
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25
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+
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26
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+
- **Scene 1 (~1–3s) — the couple establishes.** The `[target surface]` arrives with the `[bound panel]` docked, floating in subtle 3D tilt, or SLIDING IN from an edge. Selection chrome pops on to declare the binding: `[bounding box + corner handles / red dashed inspection guides / redline measurement chips popping sequentially / green class-name header]`. The cursor enters and glides to the first control.
|
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27
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+
|
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28
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+
- **Scene 2..N (~2s each) — edit beats, gesture + mirror in the same frame (the engine).** Each beat is ONE continuous manipulation and its live answer:
|
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29
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+
- _Variant — write-sync (A)_: the cursor CLICK-AND-DRAGS a numeric field (value counts up/down: `0°→-10°`, `0→38 px`) while the target `[button/element]` rotates/shifts/stretches in real time; OR drags a `[knob along a dotted motion path / easing handle bending the curve, coords readout updating]`; OR a caret INLINE-RETYPES a value (`1xl→4xl→2xl`) inside a `[glowing magnifier callout]` while `[preview elements]` resize per keystroke. A flash `[tooltip]` may name the gesture.
|
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30
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+
- _Variant — read-sync (B)_: the cursor CLICKS/HOVERS the target element — a `[floating toolbar]` springs up above it, a menu pick fires (`Copy code` → icon flips to a green checkmark) and the `[code editor]` fills with streaming CSS; or hovered `[swatches]` outline and the `[footer hex]` updates instantly per hover as the grid scrolls.
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31
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+
- _Variant — self-conversion (C)_: the cursor clicks a unit/codegen `[dropdown]` — it opens with hover-highlighted rows + checkmark — and on the pick the readout SNAP-CONVERTS in place (`rem→px`, value recalculates) or the whole `[code block]` crossfades to the new language, heading flipping (`Layout`→`HStack`).
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32
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+
- Camera per beat: LOCKED wide holding both surfaces; or a PUNCH-IN to the acting surface (panel scroll reveals the next section) — but during a write-sync edit both gesture and mirror stay co-visible (071's law: the push-in never crops the preview out).
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+
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34
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+
- **Scene N (final beat → end) — the edit proves out, HOLD.** Resolution diverges:
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35
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+
- _Variant — last edit held_: the final pick lands (`100 - Thin` selected, `4,871 %` applied) and the state simply HOLDS — never end on the tooltip with the dropdown unopened.
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36
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+
- _Variant — payoff zoom-out_: a big zoom-out reveals the finished product PERFORMING the edited parameter — the toggle slides with the new ease inside the full phone mockup, confetti drifting; or the pull-back returns to the identical full framing while a `[terminal]` appends an hmr line.
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37
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- _Variant — callout lands_: a large `[arrow callout]` slides in pointing at the result / the export menu rests open under the cursor; frame drifts subtly outward.
|
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38
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+
|
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39
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+
**signature move**: the **live-sync couple** — a scrubbed/typed/dragged control and its bound surface changing simultaneously, in-frame together, every edit beat.
|
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40
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+
|
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41
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+
**motion vocabulary**: click-and-drag value scrubbing with live target sync (rotate / shift / stretch); per-keystroke live preview resize; inline retype with backspace + blinking caret; instant value snap-conversion; live hex/readout mirror on hover; unit/codegen dropdown with hover-highlight rows + checkmark, instant open/close; font-weight/dropdown row pick; knob drag along a dotted motion path with waypoints; easing-handle drag bending the curve (coords readout updating); playhead scrub; redline measurement chips popping sequentially; bounding box + corner handles; red dashed inspection guides; floating toolbar springs up above the selected element; code panel slides in from an edge; in-panel scroll to a new section; swatch-grid scroll; syntax-highlighted code streams/pastes in; code crossfade (CSS→SwiftUI) with heading flip; glowing magnifier callout over a code token; icon flips to green success checkmark; flash tooltip naming the gesture; oversized black cursor with white outline; grab-cursor drag; dark title-card prelude + hard cut; fast motion-blurred zoom-out settle; ONE continuous slow zoom-out spanning a demo shot; eased push-in → hold → eased pull-back roundtrip; quick punch-in to panel/timeline/code; subtle 3D tilt drift/parallax on a floating panel; big zoom-out to the product payoff; result element re-animates with the edited ease; confetti drift; terminal log append; large arrow callout slide-in; static hold.
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42
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+
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43
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**rule mapping**
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44
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45
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+
- cursor glide to a control, presses, click feedback → `cursor-click-ripple`
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46
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+
- cursor state flips pointer↔grab over a scrubbable field / draggable handle → `context-sensitive-cursor`
|
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47
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+
- scrubbed numeric readout counts up/down under the drag → `counting-dynamic-scale`
|
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48
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+
- **the live-sync couple itself** (control gesture drives a second element's property in the same beat) → `control-target-sync` (concurrent tweens at the SAME timeline position — readout tween + target transform tween sharing one label)
|
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49
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+
- inline retype with backspace, typos, holds / keystroke thresholds → `discrete-text-sequence` (+ `context-sensitive-cursor` for the caret blink)
|
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50
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+
- per-keystroke preview resize → `discrete-text-sequence` (keystroke state thresholds) + `control-target-sync` (the coupled scale steps)
|
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51
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+
- instant value snap-conversion / hex readout swap / heading flip (`Layout`→`HStack`) / status text → `discrete-text-sequence`
|
|
52
|
+
- syntax-highlighted code streaming/pasting in, terminal log append → `discrete-text-sequence` (bulk additions are explicitly in-scope)
|
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53
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+
- dropdown/menu pops open; floating toolbar springs up; tooltip flash; redline chips pop sequentially (staggered, ≤500ms) → `spring-pop-entrance`
|
|
54
|
+
- dropdown row hover-highlight stepping and pick sequencing / which edit beat shows what → `dynamic-content-sequencing`
|
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55
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+
- dashed inspection guides / selection outline draw on → `svg-path-draw`; dotted motion path with waypoints → `svg-path-draw` (the path display)
|
|
56
|
+
- knob TRAVEL along the motion path → path following — see `hyperframes-keyframes` (paths)
|
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57
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+
- easing-handle drag bending the curve (SVG `d` interpolation) → SVG path morph — see `hyperframes-keyframes` (morph; `svg-path-draw` only draws strokes, it cannot morph a path); coords readout beside it → `discrete-text-sequence`
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58
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+
- glowing magnifier callout over a code token (incl. the live enlarged duplicate of a UI token) → composition: `ambient-glow-bloom` (the glow) + `spring-pop-entrance` (the callout pop)
|
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59
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+
- code panel slides in from an edge / panel docks → `card-morph-anchor` / `scale-swap-transition` (per cursor-ui-demo precedent for panel slide-in)
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60
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+
- code block crossfade CSS→SwiftUI; success-icon flip to green checkmark → `scale-swap-transition` (state swap at the same anchor)
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61
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+
- in-panel scroll / swatch-grid scroll (masked internal translate) → `gsap-effects`; on a 3D-tilted panel → `3d-page-scroll` (tilted plane w/ internal scroll)
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62
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+
- subtle 3D tilt drift/parallax on the floating panel; continuous micro-drift on holds → `multi-phase-camera` (micro-drift phase)
|
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63
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+
- punch-in to panel/timeline/code and settle → `coordinate-target-zoom` + `multi-phase-camera`
|
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64
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+
- eased push-in → hold → eased pull-back roundtrip (co-visibility preserved) → `multi-phase-camera` (pull-back / focus / push sequencing)
|
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65
|
+
- ONE continuous slow zoom-out spanning the demo shot; big zoom-out to the product payoff → `viewport-change` (single `.world` composite transform)
|
|
66
|
+
- fast motion-blurred zoom-out settle transition → `motion-blur-streak` + `viewport-change`
|
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67
|
+
- result element re-animates with the edited ease (toggle slides with the new S-curve) → `gsap-effects` (custom-ease tween on the payoff element)
|
|
68
|
+
- confetti drift on the payoff → `particle-burst` (deterministic confetti) + `sine-wave-loop` (bounded drift)
|
|
69
|
+
- large arrow callout slide-in + hold → `gsap-effects` (single slide tween)
|
|
70
|
+
- dark title-card prelude (capability line fades/drifts in, hard cut out) → cross-blueprint: `titlecard-reveal` territory; the drift/fade itself → `gsap-effects` — EXIT-N/A as a mapped rule here
|
|
71
|
+
- hard cuts between title and demo; final static hold → EXIT-N/A (transition registry / no rule needed)
|
|
72
|
+
|
|
73
|
+
**camera modifier**: The camera law is the INVERSE of cursor-ui-demo's chase: it serves **co-visibility of the couple**. Three attested postures — (1) LOCKED: fixed framing for the whole demo, panel + target both in frame, all motion element-level (CSS_39.0, CSS_102.8 after settle); (2) ONE CONTINUOUS MOVE: a single slow zoom-out (or drift) spanning the entire demo shot while edits fire inside it (CSS_10.9, CSS_63.5's tilt-drift) → `viewport-change`; (3) PUNCH-AND-RETURN: eased push-in onto the acting surface, tight hold through the edit, eased pull-back to the identical opening framing (071_bolt, 080_figma, 017_figma) → `multi-phase-camera` + `coordinate-target-zoom` — with the hard constraint that during a write-sync edit the mirror surface is never cropped out. If the camera is chasing the cursor target-to-target with per-beat state swaps, you're in `cursor-ui-demo`, not here.
|
package/dist/assets/design/skills/hyperframes-animation/blueprints/prompt-type-submit-generate.md
ADDED
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@@ -0,0 +1,85 @@
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1
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+
# prompt-type-submit-generate — Prompt, Submit, Generate
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2
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+
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3
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+
**intent**: The AI-era demo shot — a `[prompt / query / command]` types character-by-character into a REAL product input (chat composer, search bar, terminal prompt, URL bar, sidebar assistant) and the machine answers: status theater into a streaming answer / agent action log / diff cards / chart / generated artifact — or the clip cuts at the submit and the ask itself is the show. The keyboard is the actor and the product is the responder. Distinct from `typewriter-reveal` (a line typed as bare typography on an empty field — no product surface, nothing answers) and from `cursor-ui-demo` (a cursor clicking a reconstructed UI through states — there the pointer drives every change; here any cursor work only primes the input or lands the submit, and every state change after that is the machine's own doing).
|
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4
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+
|
|
5
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+
**roles served**
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6
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+
|
|
7
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+
- Hook (from `app-window-push-in-prompt-typing`): when the opener is "watch me ask" — typed headline beat(s), ONE eased push-in lands tight on the product's input, the prompt types and the clip ends at / just after submission (sub-shape A).
|
|
8
|
+
- Hook (from `typed-command-output-scroll`): when the demo loop ITSELF is the hook — command in, output builds and scrolls, and a second command / retype starts before the cut, ending mid-action (sub-shapes B/C with the restart ending).
|
|
9
|
+
- Product_Intro (from `prompt-typing-composer`): when the first look at the product IS its composer — a brand beat opens onto the input surface, a long prompt types with hovers / attachments / dropdown picks, and the camera steers gently toward the input or the confirming control (sub-shape A, occasionally running through to an agent-log payoff).
|
|
10
|
+
- Product_Intro (from `search-query-walkthrough`): when the product is introduced through its search affordance — a short `[query]` types with a blinking caret, autocomplete / results populate LIVE, and a confirm click settles the result state (sub-shape C, search skin).
|
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11
|
+
- Key_Feature (from `prompt-type-submit-generate`): when the capability is demoed as ONE prompt→response round trip — submit into thinking/status states, then a streaming answer, action-log rows with brand icons, green diff cards, a chart drawing itself, or an instant generated-app reveal (sub-shapes A/B/C — the family's widest role).
|
|
12
|
+
- CTA (from `install-command-end-card`): the install-command end card — the closing `[headline]` DEMOTES (shrinks, grays, lifts) to make room for a `[terminal pill]` that springs in and stretches wide, the `[install command]` types out with a blinking cursor, flanking metadata and a `[tool-icon row]` pop in, and the finished card holds long. No submit, no response — the typed command IS the ask (sub-shape A, terminal skin).
|
|
13
|
+
|
|
14
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+
**duration**: 5.2–12s (A prompt-as-hook 5.2–12s, incl. the ~7.4s CTA end card; B full generate loop 5.45–11.9s; C instant-result surface 5.7–11.9s — a long-form family: most members run 7–12s because the response needs room to arrive)
|
|
15
|
+
|
|
16
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+
**shot structure** (a `[product input]` on/inside a `[product surface — app window, web page, terminal, browser chrome, sidebar]` over `[bg color]`; the input is the gravitational center — the camera makes at most one or two purposeful moves toward or away from it and is otherwise LOCKED; typing is character-by-character behind a visible caret, and response content arrives progressively, never dumped; three folded sub-shapes — **(A) prompt-as-hook**: the clip ends at / just after the submit (or mid-word), the ask is the show; **(B) full generate loop**: submit → status theater → the output builds block by block; **(C) instant-result surface**: the machine answers with a finished surface, often re-queried before the cut)
|
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17
|
+
|
|
18
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+
- **Scene 0 (optional, 0.0–~2s) — lead-in beat.** ONE establishing move before the input owns the shot: a `[headline]` types on centered and clears; a `[title card]` hard-cuts away; a brand beat (`[logo/mascot]` centered, `[serif title]` building in word groups, logo shrinking-and-rising to dock top-center); an `[orb / mark]` forms with a glowing rim; the `[app window]` flies in with motion blur and settles; or a full-frame `[thumbnail grid]` parts at its vertical centerline to clear the stage. Keep it ≤2s — the input is the star.
|
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19
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+
- _Variant — Hook_: typed headline beats carry the intro — "[Introducing X]" types on, holds, is replaced by the `[tagline]` typing in the identical style; the typing register is established before the product ever appears.
|
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20
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+
- _Variant — Key_Feature_: the capability claim types as a bare title ("[Run a task across multiple models.]") then hard-cuts to the surface — or skip Scene 0 entirely and open on the live surface mid-workflow.
|
|
21
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+
- _Variant — CTA_: the `[closing line]` types on in two steps ("[Designed.] [Not generated.]") and holds — it will demote in Scene 2.
|
|
22
|
+
|
|
23
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+
- **Scene 1 (~1–3s) — the input takes focus.** The `[product input]` arrives or is primed: a `[pill bar]` EXPANDS sideways from the mark/chip; a `[prompt palette / card]` SPRINGS in at center with a soft shadow; ONE smooth eased/accelerating push-in crops tight onto the composer inside the `[app window]` (headline chrome slides out of frame); a `[⌘K search modal]` springs to center while the page blurs behind it; a cursor clicks a `[menu row / Assistant button]` and the prompt block appears; or a `[✕ clear button]` empties the previous query back to `[placeholder]`. Optional composer ritual (pick 1–2, before or during typing): an `[attachment]` drags in and settles in a tray below the input; a `[model / option dropdown]` opens beneath the selector, rows hover-highlight, a checkmark lands and the toolbar label updates.
|
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24
|
+
- _Variant — Product_Intro_: the ritual is the introduction — a `[chip grid]` fades in and the cursor arcs across 2–3 hover highlights before clicking the one that opens the composer; the affordances are the tour.
|
|
25
|
+
- _Variant — Key_Feature_: the surface already carries an old `[query]` and its previous `[result panel]` — clearing it says "this is a working tool, not a mockup".
|
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26
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+
|
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27
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+
- **Scene 2 (~2–6s) — the prompt types (the engine).** The `[prompt text]` types rapidly character-by-character behind a blinking caret; the input card GROWS downward / wraps as text fills, pushing footer controls and attachments down; a typed `[token]` may convert into an inline `[brand pill]` mid-typing (`[@browser]` → a colored `[Browser]` chip, typing continues around it); the camera may run ONE slow continuous push-in toward the input, decelerating to a near-hold on the typed ask. Sub-shape (A) may END here — cut mid-word with the caret blinking, or held on the finished prompt.
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28
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+
- _Variant — Hook (A)_: the typed ask is the cliffhanger — end on the completed prompt, or on the submit click as the interface DIMS at the cut.
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29
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+
- _Variant — Product_Intro (A)_: the camera dives toward the bottom input while `[option pills]` cascade in above it; the prompt is still mid-word at the cut — the product is introduced as something you talk to.
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30
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+
- _Variant — CTA (A, install end card)_: the Scene-0 headline DEMOTES — scales ~50%, desaturates to gray, lifts upward — as a small `[$ chip]` spring-pops below and STRETCHES horizontally into a wide `[terminal pill]`; the `[install command]` types out inside it; a faint `[repo link]` and a "[Works with]" label fade in quietly; a row of `[tool icons]` pops in one after another with soft spring scale; the finished composition holds long, only the caret blinking.
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31
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+
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32
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+
- **Scene 3 (~4–7s) — submit + machine theater.** The `[submit control]` is clicked (cursor glide + press dip; the button may have MORPHED state on first keystroke — waveform → up-arrow — and may flip to a `[stop]` control while streaming) or the retype implies enter. The surface answers instantly with a working state: prior content VANISHES (chip grid gone, panel collapses to its slim header, whole layout swaps); then the theater — `[status phrases]` cross-dissolve with a left-to-right shimmer sweep ("[Thinking]" → "[Modeling…]" → "[Planning…]"), a `[spinner]` rotates over a loading strip, a row of `[loading cards]` lines up, or a `[checklist]` populates and its items flip one by one to green checks with strikethrough while a `[status heading]` flips tense ("[Using X]" → "[Used X]").
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33
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+
- _Variant — (A) status-flare exit_: end the clip ON the theater — "[Generating…]" / the rotating spinner — the flare is the button; the answer is left to the imagination.
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34
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+
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35
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+
- **Scene 4 (rest) — the answer arrives.** Choose by sub-shape:
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36
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+
- **Sub-shape B (full generate loop)**: the output BUILDS progressively, each block pushing content down — `[answer text]` streams paragraph by paragraph; `[action-log rows]` pop in sequentially, each with a `[brand icon]`; `[diff cards]` expand with green-highlight added lines; `[chart lines]` draw staggered left-to-right from a shared origin; an `[ASCII / summary table]` draws in; live counters tick; the surface auto-scrolls vertically to follow the newest line (page, terminal, or in-card scroll) — often under ONE slow continuous push-in on the result window.
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37
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+
- **Sub-shape C (instant-result surface)**: the machine answers with a finished surface — the matching `[result / article]` renders in place; `[autocomplete chips]` stagger-pop below the bar WHILE the query types (the machine answers every keystroke), then a hover fills the `[Search button]` solid and a click confirms; the `[generated page]` rises as a rounded card and SCROLLS continuously beneath the pinned prompt; a blur-whip resolves onto the `[artifact window]` and a tab click FLIPS code → preview; or a zoom-out reveals the prompt pill was inside a full `[workspace]` where the `[content]` rewrites itself live.
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38
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+
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39
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+
- **Scene 5 (final beat) — resolve.** Diverges by role and sub-shape:
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40
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+
- _Variant — Key_Feature (hold)_: HOLD on the completed output — chart finished, diff cards + `[action buttons]` fully rendered; no fade-out, no blank end frame.
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41
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+
- _Variant — Product_Intro (confirm)_: the cursor lands the confirming click (`[Create PR]` / `[Generate]` / `[Search]`) as the clip ends, or extras fade and a final push-in leaves the clean end state; one member hard-cuts to a minimal `[end card]` — the submit button alone at dead center with a settle pop.
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42
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+
- _Variant — Hook (restart — the signature)_: a SECOND `[prompt / command]` starts typing at a fresh prompt line, or the query BACKSPACES-AND-RETYPES and the output swaps wholesale to `[result 2]` — the clip ends MID-ACTION, mid-scroll or mid-word: the loop is endless, and that is the point.
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43
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+
- _Variant — CTA_: the end card from Scene 2 simply holds to the last frame; the blinking cursor is the only motion.
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44
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+
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45
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+
**motion vocabulary**: character-by-character typing with blinking caret / block cursor; typed-headline beats replacing each other; input pill grows / wraps downward into a multi-line box; prompt palette / card springs in; pill bar expands sideways from a mark or chip; orb formation with glowing rim; typed token → inline brand-pill morph mid-typing; placeholder clear; ✕-click query clear; backspace-and-retype query swap; attachment drag-in and tray settle; dropdown open + row hover-highlight + checkmark select + toolbar label update; chip-grid hover dance; cursor glide / arc with hover highlight fills; click press dip; submit-button state morph (waveform→up-arrow, submit→stop); hover fill-state swap on a Search button; content vanish / panel collapse / layout swap on submit; status-phrase cross-dissolves with left-to-right shimmer sweep; pulsing "Thinking"; spinner rotation; loading strip; animated trailing dots; loading model-card row; status-heading tense flip (Using→Used); checklist squares flipping to green checks with strikethrough; action-log rows popping in sequentially with brand icons; streaming text blocks pushing content down; green-highlight diff cards expanding; staggered left-to-right chart line-draws; ASCII / summary table draw-in; count-up ticker; vertical output scroll (page / terminal / in-card) following the newest line; generated page rising as a rounded card and scrolling beneath a pinned prompt; autocomplete chips rapid stagger-pop; code↔preview instant flip on tab click; blur-whip transition; prompt jumps to a heading on submit; zoom-out reveal from prompt pill to full UI window; single eased / accelerating push-in landing on the input; slow continuous push-in on the result window; window fly-in with motion blur; zoom + pan cropping browser chrome; ⌘K modal spring-in with background blur; full-frame grid parting at the vertical centerline; headline demotion (scale-down + desaturate + lift); chip horizontal-stretch into a wide terminal pill; quiet low-contrast metadata fade-ins; sequential spring pop-ins of an icon row; second prompt typing at the cut; interface dim / fade at the cut; long static end hold with blinking cursor.
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46
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+
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47
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+
**rule mapping**
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48
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+
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49
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+
- character-by-character typing, placeholder clear, backspace-and-retype, second prompt at the cut, typed-headline beats → `discrete-text-sequence` (typing / typos / holds / backspace) backed by `gsap-effects` (typewriter recipe)
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50
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+
- blinking caret / block cursor (persisting through holds) → `context-sensitive-cursor`
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|
51
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+
- prompt / status / output phrase windows, script-driven beat durations → `dynamic-content-sequencing`
|
|
52
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+
- input card grows downward / wraps as text fills → `anchored-layout-expand` (top-anchored downward growth, stepped at wrap boundaries)
|
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53
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+
- typed token → inline brand-pill morph mid-typing → composition: `scale-swap-transition` (token→chip swap at the conversion threshold) + `card-morph-anchor` (the reflow around the chip)
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54
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+
- prompt palette / modal / dropdown springs in; loading cards, log rows, diff cards, autocomplete chips, icon rows arriving staggered → `spring-pop-entrance` (single hero or staggered group)
|
|
55
|
+
- pill bar expands sideways from a mark; chip stretches into a wide terminal pill → `card-morph-anchor` (container morph)
|
|
56
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+
- cursor glide to a control, press, ripple → `cursor-click-ripple`; the press dip + recovery → `press-release-spring` (or `physics-press-reaction` for cursor+button compressed together)
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57
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+
- hover highlight fills, Search-button instant solid fill, UI keyword accents → `asr-keyword-glow` (static-timeline glow variant) or `press-release-spring` (color-transition variation)
|
|
58
|
+
- attachment drag-in with cursor → `context-sensitive-cursor` (pointer↔grab) + `spring-pop-entrance` (tray settle)
|
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59
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+
- content vanish / layout swap / panel collapse on submit; code↔preview instant flip → `scale-swap-transition` (paired same-center swap) or a hard `tl.set` state swap via `discrete-text-sequence` semantics
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|
60
|
+
- prompt jumps to a heading on submit → FLIP reposition — see `hyperframes-keyframes` (FLIP); the travel itself via `nudge-curve` (slow-fast-slow group slide)
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61
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+
- status-phrase cross-dissolves with shimmer sweep → `discrete-text-sequence` (phrase swaps) + `ambient-glow-bloom` (Shimmer sweep variation — single-pass traveling sheen, clipped to the text)
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|
62
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+
- spinner rotation, animated trailing dots, pulsing loader glyphs → `svg-icon-enrichment` (rotating / pulsing internal SVG elements); the bounded "Thinking" pulse → `sine-wave-loop` (finite repeats — this pulse PERFORMS status, it is not idle wobble)
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63
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+
- checklist state flips, status-heading tense flip, status-pill swaps → `discrete-text-sequence` (discrete state stepping); the checkmark stamp → `svg-path-draw` or `spring-pop-entrance`
|
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64
|
+
- streaming text blocks / log rows pushing content down → `dynamic-content-sequencing` (per-block windows) + `spring-pop-entrance` (per-row arrival)
|
|
65
|
+
- vertical output scroll following the newest line (page / terminal / in-card) → composition: content translateY keyed to the same timeline as the content windows + a matched `viewport-change` counter-pan when the frame itself travels
|
|
66
|
+
- generated page as a rounded card whose internal content scrolls → `3d-page-scroll` (flat variant — internal scroll of a page card)
|
|
67
|
+
- staggered chart line-draws → `svg-path-draw` (stroke-dashoffset, staggered starts)
|
|
68
|
+
- count-up ticker / live counters → `counting-dynamic-scale`; result bars / fills → `stat-bars-and-fills`
|
|
69
|
+
- single eased push-in landing on the input; slow continuous push-in on the result → `multi-phase-camera` (push phase) with the destination framed via `coordinate-target-zoom`
|
|
70
|
+
- zoom-out reveal from prompt pill to full workspace; zoom + pan cropping chrome → `viewport-change` (composite pan+scale on the `.world` wrapper)
|
|
71
|
+
- window fly-in with motion blur; blur-whip transition → `motion-blur-streak`
|
|
72
|
+
- ⌘K modal with background blur → `depth-of-field-blur` (blur the page plane, keep the modal sharp) + `spring-pop-entrance`
|
|
73
|
+
- full-frame grid parting at the vertical centerline → `center-outward-expansion` (halves glide outward in lockstep)
|
|
74
|
+
- orb formation with glowing rim → `ambient-glow-bloom` + `spring-pop-entrance`
|
|
75
|
+
- headline demotion (scale-down + desaturate + lift) → `gsap-effects` (plain composite tween; no dedicated rule needed)
|
|
76
|
+
- interface dim at the cut, hard cut to a minimal end card, end mid-word / mid-scroll → exit conventions, no rule needed
|
|
77
|
+
- long static end hold with only the caret blinking → `context-sensitive-cursor` (the blink is the sanctioned residual motion)
|
|
78
|
+
|
|
79
|
+
**camera modifier** (the camera always serves the ask or the answer; many members are fully camera-static — typing, submit theater, and streaming carry the shot)
|
|
80
|
+
|
|
81
|
+
- ONE smooth eased / accelerating push-in that lands tight on the input and LOCKS (Hook, Product_Intro) → `multi-phase-camera` (push) + `coordinate-target-zoom` (target the input) — the defining move of the "watch me ask" opener.
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|
82
|
+
- ONE slow continuous push-in running under the typing or under the output build, decelerating to a near-hold (Product_Intro, Key_Feature) → `multi-phase-camera` — gives the response weight without stealing from it.
|
|
83
|
+
- ONE zoom-out reveal — the prompt pill turns out to live inside a full workspace (Key_Feature, sub-shape C) → `viewport-change` (pull-back) — the inverse move; the ask was closer to the product than you thought.
|
|
84
|
+
- Entry-only flourishes: window fly-in with motion blur (`motion-blur-streak`), zoom + pan cropping browser chrome (`viewport-change`) — both settle before typing starts.
|
|
85
|
+
- Never more than two real viewport moves per shot; the frame is LOCKED during submit theater and streaming (the content scrolls, the camera does not).
|