framer-motion 12.24.8 → 12.24.9

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- {"version":3,"file":"VisualElementDragControls.mjs","sources":["../../../../src/gestures/drag/VisualElementDragControls.ts"],"sourcesContent":["import {\n PanInfo,\n ResolvedConstraints,\n Transition,\n frame,\n mixNumber,\n percent,\n setDragLock,\n} from \"motion-dom\"\nimport { Axis, Point, invariant } from \"motion-utils\"\nimport { animateMotionValue } from \"../../animation/interfaces/motion-value\"\nimport { addDomEvent } from \"../../events/add-dom-event\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { MotionProps } from \"../../motion/types\"\nimport {\n convertBoundingBoxToBox,\n convertBoxToBoundingBox,\n} from \"../../projection/geometry/conversion\"\nimport { calcLength } from \"../../projection/geometry/delta-calc\"\nimport { createBox } from \"../../projection/geometry/models\"\nimport { LayoutUpdateData } from \"../../projection/node/types\"\nimport { eachAxis } from \"../../projection/utils/each-axis\"\nimport { measurePageBox } from \"../../projection/utils/measure\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { getContextWindow } from \"../../utils/get-context-window\"\nimport { isRefObject } from \"../../utils/is-ref-object\"\nimport { addValueToWillChange } from \"../../value/use-will-change/add-will-change\"\nimport { PanSession } from \"../pan/PanSession\"\nimport {\n applyConstraints,\n calcOrigin,\n calcRelativeConstraints,\n calcViewportConstraints,\n defaultElastic,\n rebaseAxisConstraints,\n resolveDragElastic,\n} from \"./utils/constraints\"\n\nexport const elementDragControls = new WeakMap<\n VisualElement,\n VisualElementDragControls\n>()\n\nexport interface DragControlOptions {\n /**\n * This distance after which dragging starts and a direction is locked in.\n *\n * @public\n */\n distanceThreshold?: number\n\n /**\n * Whether to immediately snap to the cursor when dragging starts.\n *\n * @public\n */\n snapToCursor?: boolean\n}\n\ntype DragDirection = \"x\" | \"y\"\n\nexport class VisualElementDragControls {\n private visualElement: VisualElement<HTMLElement>\n\n private panSession?: PanSession\n\n private openDragLock: VoidFunction | null = null\n\n isDragging = false\n private currentDirection: DragDirection | null = null\n\n private originPoint: Point = { x: 0, y: 0 }\n\n /**\n * The permitted boundaries of travel, in pixels.\n */\n private constraints: ResolvedConstraints | false = false\n\n private hasMutatedConstraints = false\n\n /**\n * The per-axis resolved elastic values.\n */\n private elastic = createBox()\n\n /**\n * The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPointerEvent: PointerEvent | null = null\n\n /**\n * The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPanInfo: PanInfo | null = null\n\n constructor(visualElement: VisualElement<HTMLElement>) {\n this.visualElement = visualElement\n }\n\n start(\n originEvent: PointerEvent,\n { snapToCursor = false, distanceThreshold }: DragControlOptions = {}\n ) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement\n if (presenceContext && presenceContext.isPresent === false) return\n\n const onSessionStart = (event: PointerEvent) => {\n const { dragSnapToOrigin } = this.getProps()\n\n // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation()\n\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event).point)\n }\n }\n\n const onStart = (event: PointerEvent, info: PanInfo) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps()\n\n if (drag && !dragPropagation) {\n if (this.openDragLock) this.openDragLock()\n\n this.openDragLock = setDragLock(drag)\n\n // If we don 't have the lock, don't start dragging\n if (!this.openDragLock) return\n }\n\n this.latestPointerEvent = event\n this.latestPanInfo = info\n this.isDragging = true\n\n this.currentDirection = null\n\n this.resolveConstraints()\n\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true\n this.visualElement.projection.target = undefined\n }\n\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0\n\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement\n\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis]\n\n if (measuredAxis) {\n const length = calcLength(measuredAxis)\n current = length * (parseFloat(current) / 100)\n }\n }\n }\n\n this.originPoint[axis] = current\n })\n\n // Fire onDragStart event\n if (onDragStart) {\n frame.postRender(() => onDragStart(event, info))\n }\n\n addValueToWillChange(this.visualElement, \"transform\")\n\n const { animationState } = this.visualElement\n animationState && animationState.setActive(\"whileDrag\", true)\n }\n\n const onMove = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n const {\n dragPropagation,\n dragDirectionLock,\n onDirectionLock,\n onDrag,\n } = this.getProps()\n\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openDragLock) return\n\n const { offset } = info\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset)\n\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection)\n }\n\n return\n }\n\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset)\n this.updateAxis(\"y\", info.point, offset)\n\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render()\n\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info)\n }\n\n const onSessionEnd = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n this.stop(event, info)\n\n this.latestPointerEvent = null\n this.latestPanInfo = null\n }\n\n const resumeAnimation = () =>\n eachAxis(\n (axis) =>\n this.getAnimationState(axis) === \"paused\" &&\n this.getAxisMotionValue(axis).animation?.play()\n )\n\n const { dragSnapToOrigin } = this.getProps()\n this.panSession = new PanSession(\n originEvent,\n {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n },\n {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n distanceThreshold,\n contextWindow: getContextWindow(this.visualElement),\n }\n )\n }\n\n /**\n * @internal\n */\n stop(event?: PointerEvent, panInfo?: PanInfo) {\n const finalEvent = event || this.latestPointerEvent\n const finalPanInfo = panInfo || this.latestPanInfo\n\n const isDragging = this.isDragging\n this.cancel()\n if (!isDragging || !finalPanInfo || !finalEvent) return\n\n const { velocity } = finalPanInfo\n this.startAnimation(velocity)\n\n const { onDragEnd } = this.getProps()\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(finalEvent, finalPanInfo))\n }\n }\n\n /**\n * @internal\n */\n cancel() {\n this.isDragging = false\n\n const { projection, animationState } = this.visualElement\n\n if (projection) {\n projection.isAnimationBlocked = false\n }\n\n this.panSession && this.panSession.end()\n this.panSession = undefined\n\n const { dragPropagation } = this.getProps()\n\n if (!dragPropagation && this.openDragLock) {\n this.openDragLock()\n this.openDragLock = null\n }\n\n animationState && animationState.setActive(\"whileDrag\", false)\n }\n\n private updateAxis(axis: DragDirection, _point: Point, offset?: Point) {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection)) return\n\n const axisValue = this.getAxisMotionValue(axis)\n let next = this.originPoint[axis] + offset[axis]\n\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(\n next,\n this.constraints[axis],\n this.elastic[axis]\n )\n }\n\n axisValue.set(next)\n }\n\n private resolveConstraints() {\n const { dragConstraints, dragElastic } = this.getProps()\n\n const layout =\n this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : this.visualElement.projection?.layout\n\n const prevConstraints = this.constraints\n\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints()\n }\n } else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(\n layout.layoutBox,\n dragConstraints\n )\n } else {\n this.constraints = false\n }\n }\n\n this.elastic = resolveDragElastic(dragElastic)\n\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (\n prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints\n ) {\n eachAxis((axis) => {\n if (\n this.constraints !== false &&\n this.getAxisMotionValue(axis)\n ) {\n this.constraints[axis] = rebaseAxisConstraints(\n layout.layoutBox[axis],\n this.constraints[axis]\n )\n }\n })\n }\n }\n\n private resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } =\n this.getProps()\n if (!constraints || !isRefObject(constraints)) return false\n\n const constraintsElement = constraints.current as HTMLElement\n\n invariant(\n constraintsElement !== null,\n \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\",\n \"drag-constraints-ref\"\n )\n\n const { projection } = this.visualElement\n\n // TODO\n if (!projection || !projection.layout) return false\n\n const constraintsBox = measurePageBox(\n constraintsElement,\n projection.root!,\n this.visualElement.getTransformPagePoint()\n )\n\n let measuredConstraints = calcViewportConstraints(\n projection.layout.layoutBox,\n constraintsBox\n )\n\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(\n convertBoxToBoundingBox(measuredConstraints)\n )\n\n this.hasMutatedConstraints = !!userConstraints\n\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints)\n }\n }\n\n return measuredConstraints\n }\n\n private startAnimation(velocity: Point) {\n const {\n drag,\n dragMomentum,\n dragElastic,\n dragTransition,\n dragSnapToOrigin,\n onDragTransitionEnd,\n } = this.getProps()\n\n const constraints: Partial<ResolvedConstraints> = this.constraints || {}\n\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return\n }\n\n let transition = (constraints && constraints[axis]) || {}\n\n if (dragSnapToOrigin) transition = { min: 0, max: 0 }\n\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000\n const bounceDamping = dragElastic ? 40 : 10000000\n\n const inertia: Transition = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n }\n\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia)\n })\n\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd)\n }\n\n private startAxisValueAnimation(\n axis: DragDirection,\n transition: Transition\n ) {\n const axisValue = this.getAxisMotionValue(axis)\n\n addValueToWillChange(this.visualElement, axis)\n\n return axisValue.start(\n animateMotionValue(\n axis,\n axisValue,\n 0,\n transition,\n this.visualElement,\n false\n )\n )\n }\n\n private stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop())\n }\n\n private pauseAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).animation?.pause())\n }\n\n private getAnimationState(axis: DragDirection) {\n return this.getAxisMotionValue(axis).animation?.state\n }\n\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n private getAxisMotionValue(axis: DragDirection) {\n const dragKey =\n `_drag${axis.toUpperCase()}` as `_drag${Uppercase<DragDirection>}`\n const props = this.visualElement.getProps()\n const externalMotionValue = props[dragKey]\n\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(\n axis,\n (props.initial\n ? props.initial[axis as keyof typeof props.initial]\n : undefined) || 0\n )\n }\n\n private snapToCursor(point: Point) {\n eachAxis((axis) => {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection)) return\n\n const { projection } = this.visualElement\n const axisValue = this.getAxisMotionValue(axis)\n\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis]\n\n /**\n * The layout measurement includes the current transform value,\n * so we need to add it back to get the correct snap position.\n * This fixes an issue where elements with initial coordinates\n * would snap to the wrong position on the first drag.\n */\n const current = axisValue.get() || 0\n\n axisValue.set(point[axis] - mixNumber(min, max, 0.5) + current)\n }\n })\n }\n\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current) return\n\n const { drag, dragConstraints } = this.getProps()\n const { projection } = this.visualElement\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return\n\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation()\n\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 }\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis)\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get()\n boxProgress[axis] = calcOrigin(\n { min: latest, max: latest },\n this.constraints[axis] as Axis\n )\n }\n })\n\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps()\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\"\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n this.resolveConstraints()\n\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null)) return\n\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis)\n const { min, max } = (this.constraints as ResolvedConstraints)[\n axis\n ] as Axis\n axisValue.set(mixNumber(min, max, boxProgress[axis]))\n })\n }\n\n addListeners() {\n if (!this.visualElement.current) return\n elementDragControls.set(this.visualElement, this)\n const element = this.visualElement.current\n\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(\n element,\n \"pointerdown\",\n (event) => {\n const { drag, dragListener = true } = this.getProps()\n drag && dragListener && this.start(event)\n }\n )\n\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps()\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints()\n }\n }\n\n const { projection } = this.visualElement\n\n const stopMeasureLayoutListener = projection!.addEventListener(\n \"measure\",\n measureDragConstraints\n )\n\n if (projection && !projection!.layout) {\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n }\n\n frame.read(measureDragConstraints)\n\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () =>\n this.scalePositionWithinConstraints()\n )\n\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection!.addEventListener(\n \"didUpdate\",\n (({ delta, hasLayoutChanged }: LayoutUpdateData) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis)\n if (!motionValue) return\n\n this.originPoint[axis] += delta[axis].translate\n motionValue.set(\n motionValue.get() + delta[axis].translate\n )\n })\n\n this.visualElement.render()\n }\n }) as any\n )\n\n return () => {\n stopResizeListener()\n stopPointerListener()\n stopMeasureLayoutListener()\n stopLayoutUpdateListener && stopLayoutUpdateListener()\n }\n }\n\n getProps(): MotionProps {\n const props = this.visualElement.getProps()\n const {\n drag = false,\n dragDirectionLock = false,\n dragPropagation = false,\n dragConstraints = false,\n dragElastic = defaultElastic,\n dragMomentum = true,\n } = props\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n }\n }\n}\n\nfunction shouldDrag(\n direction: DragDirection,\n drag: boolean | DragDirection | undefined,\n currentDirection: null | DragDirection\n) {\n return (\n (drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction)\n )\n}\n\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(\n offset: Point,\n lockThreshold = 10\n): DragDirection | null {\n let direction: DragDirection | null = null\n\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\"\n } else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\"\n }\n\n return direction\n}\n\nexport function expectsResolvedDragConstraints({\n dragConstraints,\n onMeasureDragConstraints,\n}: MotionProps) {\n return isRefObject(dragConstraints) && 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1
+ {"version":3,"file":"VisualElementDragControls.mjs","sources":["../../../../src/gestures/drag/VisualElementDragControls.ts"],"sourcesContent":["import {\n isElementKeyboardAccessible,\n PanInfo,\n ResolvedConstraints,\n Transition,\n frame,\n mixNumber,\n percent,\n setDragLock,\n} from \"motion-dom\"\nimport { Axis, Point, invariant } from \"motion-utils\"\nimport { animateMotionValue } from \"../../animation/interfaces/motion-value\"\nimport { addDomEvent } from \"../../events/add-dom-event\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { MotionProps } from \"../../motion/types\"\nimport {\n convertBoundingBoxToBox,\n convertBoxToBoundingBox,\n} from \"../../projection/geometry/conversion\"\nimport { calcLength } from \"../../projection/geometry/delta-calc\"\nimport { createBox } from \"../../projection/geometry/models\"\nimport { LayoutUpdateData } from \"../../projection/node/types\"\nimport { eachAxis } from \"../../projection/utils/each-axis\"\nimport { measurePageBox } from \"../../projection/utils/measure\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { getContextWindow } from \"../../utils/get-context-window\"\nimport { isRefObject } from \"../../utils/is-ref-object\"\nimport { addValueToWillChange } from \"../../value/use-will-change/add-will-change\"\nimport { PanSession } from \"../pan/PanSession\"\nimport {\n applyConstraints,\n calcOrigin,\n calcRelativeConstraints,\n calcViewportConstraints,\n defaultElastic,\n rebaseAxisConstraints,\n resolveDragElastic,\n} from \"./utils/constraints\"\n\nexport const elementDragControls = new WeakMap<\n VisualElement,\n VisualElementDragControls\n>()\n\nexport interface DragControlOptions {\n /**\n * This distance after which dragging starts and a direction is locked in.\n *\n * @public\n */\n distanceThreshold?: number\n\n /**\n * Whether to immediately snap to the cursor when dragging starts.\n *\n * @public\n */\n snapToCursor?: boolean\n}\n\ntype DragDirection = \"x\" | \"y\"\n\nexport class VisualElementDragControls {\n private visualElement: VisualElement<HTMLElement>\n\n private panSession?: PanSession\n\n private openDragLock: VoidFunction | null = null\n\n isDragging = false\n private currentDirection: DragDirection | null = null\n\n private originPoint: Point = { x: 0, y: 0 }\n\n /**\n * The permitted boundaries of travel, in pixels.\n */\n private constraints: ResolvedConstraints | false = false\n\n private hasMutatedConstraints = false\n\n /**\n * The per-axis resolved elastic values.\n */\n private elastic = createBox()\n\n /**\n * The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPointerEvent: PointerEvent | null = null\n\n /**\n * The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPanInfo: PanInfo | null = null\n\n constructor(visualElement: VisualElement<HTMLElement>) {\n this.visualElement = visualElement\n }\n\n start(\n originEvent: PointerEvent,\n { snapToCursor = false, distanceThreshold }: DragControlOptions = {}\n ) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement\n if (presenceContext && presenceContext.isPresent === false) return\n\n const onSessionStart = (event: PointerEvent) => {\n // Stop or pause animations based on context:\n // - snapToCursor: stop because we'll set new position values\n // - otherwise: pause to allow resume if no drag starts (for constraint animations)\n if (snapToCursor) {\n this.stopAnimation()\n this.snapToCursor(extractEventInfo(event).point)\n } else {\n this.pauseAnimation()\n }\n }\n\n const onStart = (event: PointerEvent, info: PanInfo) => {\n // Stop any paused animation so motion values reflect true current position\n // (pauseAnimation was called in onSessionStart to allow resume if no drag started)\n this.stopAnimation()\n\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps()\n\n if (drag && !dragPropagation) {\n if (this.openDragLock) this.openDragLock()\n\n this.openDragLock = setDragLock(drag)\n\n // If we don 't have the lock, don't start dragging\n if (!this.openDragLock) return\n }\n\n this.latestPointerEvent = event\n this.latestPanInfo = info\n this.isDragging = true\n\n this.currentDirection = null\n\n this.resolveConstraints()\n\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true\n this.visualElement.projection.target = undefined\n }\n\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0\n\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement\n\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis]\n\n if (measuredAxis) {\n const length = calcLength(measuredAxis)\n current = length * (parseFloat(current) / 100)\n }\n }\n }\n\n this.originPoint[axis] = current\n })\n\n // Fire onDragStart event\n if (onDragStart) {\n frame.postRender(() => onDragStart(event, info))\n }\n\n addValueToWillChange(this.visualElement, \"transform\")\n\n const { animationState } = this.visualElement\n animationState && animationState.setActive(\"whileDrag\", true)\n }\n\n const onMove = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n const {\n dragPropagation,\n dragDirectionLock,\n onDirectionLock,\n onDrag,\n } = this.getProps()\n\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openDragLock) return\n\n const { offset } = info\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset)\n\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection)\n }\n\n return\n }\n\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset)\n this.updateAxis(\"y\", info.point, offset)\n\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render()\n\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info)\n }\n\n const onSessionEnd = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n this.stop(event, info)\n\n this.latestPointerEvent = null\n this.latestPanInfo = null\n }\n\n const resumeAnimation = () =>\n eachAxis(\n (axis) =>\n this.getAnimationState(axis) === \"paused\" &&\n this.getAxisMotionValue(axis).animation?.play()\n )\n\n const { dragSnapToOrigin } = this.getProps()\n this.panSession = new PanSession(\n originEvent,\n {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n },\n {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n distanceThreshold,\n contextWindow: getContextWindow(this.visualElement),\n }\n )\n }\n\n /**\n * @internal\n */\n stop(event?: PointerEvent, panInfo?: PanInfo) {\n const finalEvent = event || this.latestPointerEvent\n const finalPanInfo = panInfo || this.latestPanInfo\n\n const isDragging = this.isDragging\n this.cancel()\n if (!isDragging || !finalPanInfo || !finalEvent) return\n\n const { velocity } = finalPanInfo\n this.startAnimation(velocity)\n\n const { onDragEnd } = this.getProps()\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(finalEvent, finalPanInfo))\n }\n }\n\n /**\n * @internal\n */\n cancel() {\n this.isDragging = false\n\n const { projection, animationState } = this.visualElement\n\n if (projection) {\n projection.isAnimationBlocked = false\n }\n\n this.panSession && this.panSession.end()\n this.panSession = undefined\n\n const { dragPropagation } = this.getProps()\n\n if (!dragPropagation && this.openDragLock) {\n this.openDragLock()\n this.openDragLock = null\n }\n\n animationState && animationState.setActive(\"whileDrag\", false)\n }\n\n private updateAxis(axis: DragDirection, _point: Point, offset?: Point) {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection)) return\n\n const axisValue = this.getAxisMotionValue(axis)\n let next = this.originPoint[axis] + offset[axis]\n\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(\n next,\n this.constraints[axis],\n this.elastic[axis]\n )\n }\n\n axisValue.set(next)\n }\n\n private resolveConstraints() {\n const { dragConstraints, dragElastic } = this.getProps()\n\n const layout =\n this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : this.visualElement.projection?.layout\n\n const prevConstraints = this.constraints\n\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints()\n }\n } else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(\n layout.layoutBox,\n dragConstraints\n )\n } else {\n this.constraints = false\n }\n }\n\n this.elastic = resolveDragElastic(dragElastic)\n\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (\n prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints\n ) {\n eachAxis((axis) => {\n if (\n this.constraints !== false &&\n this.getAxisMotionValue(axis)\n ) {\n this.constraints[axis] = rebaseAxisConstraints(\n layout.layoutBox[axis],\n this.constraints[axis]\n )\n }\n })\n }\n }\n\n private resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } =\n this.getProps()\n if (!constraints || !isRefObject(constraints)) return false\n\n const constraintsElement = constraints.current as HTMLElement\n\n invariant(\n constraintsElement !== null,\n \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\",\n \"drag-constraints-ref\"\n )\n\n const { projection } = this.visualElement\n\n // TODO\n if (!projection || !projection.layout) return false\n\n const constraintsBox = measurePageBox(\n constraintsElement,\n projection.root!,\n this.visualElement.getTransformPagePoint()\n )\n\n let measuredConstraints = calcViewportConstraints(\n projection.layout.layoutBox,\n constraintsBox\n )\n\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(\n convertBoxToBoundingBox(measuredConstraints)\n )\n\n this.hasMutatedConstraints = !!userConstraints\n\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints)\n }\n }\n\n return measuredConstraints\n }\n\n private startAnimation(velocity: Point) {\n const {\n drag,\n dragMomentum,\n dragElastic,\n dragTransition,\n dragSnapToOrigin,\n onDragTransitionEnd,\n } = this.getProps()\n\n const constraints: Partial<ResolvedConstraints> = this.constraints || {}\n\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return\n }\n\n let transition = (constraints && constraints[axis]) || {}\n\n if (dragSnapToOrigin) transition = { min: 0, max: 0 }\n\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000\n const bounceDamping = dragElastic ? 40 : 10000000\n\n const inertia: Transition = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n }\n\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia)\n })\n\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd)\n }\n\n private startAxisValueAnimation(\n axis: DragDirection,\n transition: Transition\n ) {\n const axisValue = this.getAxisMotionValue(axis)\n\n addValueToWillChange(this.visualElement, axis)\n\n return axisValue.start(\n animateMotionValue(\n axis,\n axisValue,\n 0,\n transition,\n this.visualElement,\n false\n )\n )\n }\n\n private stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop())\n }\n\n private pauseAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).animation?.pause())\n }\n\n private getAnimationState(axis: DragDirection) {\n return this.getAxisMotionValue(axis).animation?.state\n }\n\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n private getAxisMotionValue(axis: DragDirection) {\n const dragKey =\n `_drag${axis.toUpperCase()}` as `_drag${Uppercase<DragDirection>}`\n const props = this.visualElement.getProps()\n const externalMotionValue = props[dragKey]\n\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(\n axis,\n (props.initial\n ? props.initial[axis as keyof typeof props.initial]\n : undefined) || 0\n )\n }\n\n private snapToCursor(point: Point) {\n eachAxis((axis) => {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection)) return\n\n const { projection } = this.visualElement\n const axisValue = this.getAxisMotionValue(axis)\n\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis]\n\n /**\n * The layout measurement includes the current transform value,\n * so we need to add it back to get the correct snap position.\n * This fixes an issue where elements with initial coordinates\n * would snap to the wrong position on the first drag.\n */\n const current = axisValue.get() || 0\n\n axisValue.set(point[axis] - mixNumber(min, max, 0.5) + current)\n }\n })\n }\n\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current) return\n\n const { drag, dragConstraints } = this.getProps()\n const { projection } = this.visualElement\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return\n\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation()\n\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 }\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis)\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get()\n boxProgress[axis] = calcOrigin(\n { min: latest, max: latest },\n this.constraints[axis] as Axis\n )\n }\n })\n\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps()\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\"\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n this.resolveConstraints()\n\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null)) return\n\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis)\n const { min, max } = (this.constraints as ResolvedConstraints)[\n axis\n ] as Axis\n axisValue.set(mixNumber(min, max, boxProgress[axis]))\n })\n }\n\n addListeners() {\n if (!this.visualElement.current) return\n elementDragControls.set(this.visualElement, this)\n const element = this.visualElement.current\n\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(\n element,\n \"pointerdown\",\n (event) => {\n const { drag, dragListener = true } = this.getProps()\n if (\n drag &&\n dragListener &&\n !isElementKeyboardAccessible(event.target as Element)\n ) {\n this.start(event)\n }\n }\n )\n\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps()\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints()\n }\n }\n\n const { projection } = this.visualElement\n\n const stopMeasureLayoutListener = projection!.addEventListener(\n \"measure\",\n measureDragConstraints\n )\n\n if (projection && !projection!.layout) {\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n }\n\n frame.read(measureDragConstraints)\n\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () =>\n this.scalePositionWithinConstraints()\n )\n\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection!.addEventListener(\n \"didUpdate\",\n (({ delta, hasLayoutChanged }: LayoutUpdateData) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis)\n if (!motionValue) return\n\n this.originPoint[axis] += delta[axis].translate\n motionValue.set(\n motionValue.get() + delta[axis].translate\n )\n })\n\n this.visualElement.render()\n }\n }) as any\n )\n\n return () => {\n stopResizeListener()\n stopPointerListener()\n stopMeasureLayoutListener()\n stopLayoutUpdateListener && stopLayoutUpdateListener()\n }\n }\n\n getProps(): MotionProps {\n const props = this.visualElement.getProps()\n const {\n drag = false,\n dragDirectionLock = false,\n dragPropagation = false,\n dragConstraints = false,\n dragElastic = defaultElastic,\n dragMomentum = true,\n } = props\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n }\n }\n}\n\nfunction shouldDrag(\n direction: DragDirection,\n drag: boolean | DragDirection | undefined,\n currentDirection: null | DragDirection\n) {\n return (\n (drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction)\n )\n}\n\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(\n offset: Point,\n lockThreshold = 10\n): DragDirection | null {\n let direction: DragDirection | null = null\n\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\"\n } else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\"\n }\n\n return direction\n}\n\nexport function expectsResolvedDragConstraints({\n dragConstraints,\n onMeasureDragConstraints,\n}: MotionProps) {\n return isRefObject(dragConstraints) && 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@@ -59,8 +59,11 @@ class PanSession {
59
59
  this.handlePointerUp = (event, info) => {
60
60
  this.end();
61
61
  const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;
62
- if (this.dragSnapToOrigin)
62
+ // Resume animation if dragSnapToOrigin is set OR if no drag started (user just clicked)
63
+ // This ensures constraint animations continue when interrupted by a click
64
+ if (this.dragSnapToOrigin || !this.startEvent) {
63
65
  resumeAnimation && resumeAnimation();
66
+ }
64
67
  if (!(this.lastMoveEvent && this.lastMoveEventInfo))
65
68
  return;
66
69
  const panInfo = getPanInfo(event.type === "pointercancel"
@@ -1 +1 @@
1
- {"version":3,"file":"PanSession.mjs","sources":["../../../../src/gestures/pan/PanSession.ts"],"sourcesContent":["import type { EventInfo, PanHandler } from \"motion-dom\"\nimport { cancelFrame, frame, frameData, isPrimaryPointer } from \"motion-dom\"\nimport {\n millisecondsToSeconds,\n pipe,\n Point,\n secondsToMilliseconds,\n TransformPoint,\n} from \"motion-utils\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { distance2D } from \"../../utils/distance\"\n\ninterface PanSessionHandlers {\n onSessionStart: PanHandler\n onStart: PanHandler\n onMove: PanHandler\n onEnd: PanHandler\n onSessionEnd: PanHandler\n resumeAnimation: () => void\n}\n\ninterface PanSessionOptions {\n transformPagePoint?: TransformPoint\n dragSnapToOrigin?: boolean\n distanceThreshold?: number\n contextWindow?: (Window & typeof globalThis) | null\n}\n\ninterface TimestampedPoint extends Point {\n timestamp: number\n}\n\n/**\n * @internal\n */\nexport class PanSession {\n /**\n * @internal\n */\n private history: TimestampedPoint[]\n\n /**\n * @internal\n */\n private startEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEventInfo: EventInfo | null = null\n\n /**\n * @internal\n */\n private transformPagePoint?: TransformPoint\n\n /**\n * @internal\n */\n private handlers: Partial<PanSessionHandlers> = {}\n\n /**\n * @internal\n */\n private removeListeners: Function\n\n /**\n * For determining if an animation should resume after it is interupted\n *\n * @internal\n */\n private dragSnapToOrigin: boolean\n\n /**\n * The distance after which panning should start.\n *\n * @internal\n */\n private distanceThreshold: number\n\n /**\n * @internal\n */\n private contextWindow: PanSessionOptions[\"contextWindow\"] = window\n\n constructor(\n event: PointerEvent,\n handlers: Partial<PanSessionHandlers>,\n {\n transformPagePoint,\n contextWindow = window,\n dragSnapToOrigin = false,\n distanceThreshold = 3,\n }: PanSessionOptions = {}\n ) {\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event)) return\n\n this.dragSnapToOrigin = dragSnapToOrigin\n this.handlers = handlers\n this.transformPagePoint = transformPagePoint\n this.distanceThreshold = distanceThreshold\n this.contextWindow = contextWindow || window\n\n const info = extractEventInfo(event)\n const initialInfo = transformPoint(info, this.transformPagePoint)\n const { point } = initialInfo\n\n const { timestamp } = frameData\n\n this.history = [{ ...point, timestamp }]\n\n const { onSessionStart } = handlers\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history))\n\n this.removeListeners = pipe(\n addPointerEvent(\n this.contextWindow,\n \"pointermove\",\n this.handlePointerMove\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointerup\",\n this.handlePointerUp\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointercancel\",\n this.handlePointerUp\n )\n )\n }\n\n private updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const info = getPanInfo(this.lastMoveEventInfo, this.history)\n const isPanStarted = this.startEvent !== null\n\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursor.\n const isDistancePastThreshold =\n distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold\n\n if (!isPanStarted && !isDistancePastThreshold) return\n\n const { point } = info\n const { timestamp } = frameData\n this.history.push({ ...point, timestamp })\n\n const { onStart, onMove } = this.handlers\n\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info)\n this.startEvent = this.lastMoveEvent\n }\n\n onMove && onMove(this.lastMoveEvent, info)\n }\n\n private handlePointerMove = (event: PointerEvent, info: EventInfo) => {\n this.lastMoveEvent = event\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint)\n\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true)\n }\n\n private handlePointerUp = (event: PointerEvent, info: EventInfo) => {\n this.end()\n\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers\n\n if (this.dragSnapToOrigin) resumeAnimation && resumeAnimation()\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const panInfo = getPanInfo(\n event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint),\n this.history\n )\n\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo)\n }\n\n onSessionEnd && onSessionEnd(event, panInfo)\n }\n\n updateHandlers(handlers: Partial<PanSessionHandlers>) {\n this.handlers = handlers\n }\n\n end() {\n this.removeListeners && this.removeListeners()\n cancelFrame(this.updatePoint)\n }\n}\n\nfunction transformPoint(\n info: EventInfo,\n transformPagePoint?: (point: Point) => Point\n) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info\n}\n\nfunction subtractPoint(a: Point, b: Point): Point {\n return { x: a.x - b.x, y: a.y - b.y }\n}\n\nfunction getPanInfo({ point }: EventInfo, history: TimestampedPoint[]) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n }\n}\n\nfunction startDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[0]\n}\n\nfunction lastDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[history.length - 1]\n}\n\nfunction getVelocity(history: TimestampedPoint[], timeDelta: number): Point {\n if (history.length < 2) {\n return { x: 0, y: 0 }\n }\n\n let i = history.length - 1\n let timestampedPoint: TimestampedPoint | null = null\n const lastPoint = lastDevicePoint(history)\n while (i >= 0) {\n timestampedPoint = history[i]\n if (\n lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)\n ) {\n break\n }\n i--\n }\n\n if (!timestampedPoint) {\n return { x: 0, y: 0 }\n }\n\n const time = millisecondsToSeconds(\n lastPoint.timestamp - timestampedPoint.timestamp\n )\n if (time === 0) {\n return { x: 0, y: 0 }\n }\n\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n }\n\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0\n }\n\n return 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+ {"version":3,"file":"PanSession.mjs","sources":["../../../../src/gestures/pan/PanSession.ts"],"sourcesContent":["import type { EventInfo, PanHandler } from \"motion-dom\"\nimport { cancelFrame, frame, frameData, isPrimaryPointer } from \"motion-dom\"\nimport {\n millisecondsToSeconds,\n pipe,\n Point,\n secondsToMilliseconds,\n TransformPoint,\n} from \"motion-utils\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { distance2D } from \"../../utils/distance\"\n\ninterface PanSessionHandlers {\n onSessionStart: PanHandler\n onStart: PanHandler\n onMove: PanHandler\n onEnd: PanHandler\n onSessionEnd: PanHandler\n resumeAnimation: () => void\n}\n\ninterface PanSessionOptions {\n transformPagePoint?: TransformPoint\n dragSnapToOrigin?: boolean\n distanceThreshold?: number\n contextWindow?: (Window & typeof globalThis) | null\n}\n\ninterface TimestampedPoint extends Point {\n timestamp: number\n}\n\n/**\n * @internal\n */\nexport class PanSession {\n /**\n * @internal\n */\n private history: TimestampedPoint[]\n\n /**\n * @internal\n */\n private startEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEventInfo: EventInfo | null = null\n\n /**\n * @internal\n */\n private transformPagePoint?: TransformPoint\n\n /**\n * @internal\n */\n private handlers: Partial<PanSessionHandlers> = {}\n\n /**\n * @internal\n */\n private removeListeners: Function\n\n /**\n * For determining if an animation should resume after it is interupted\n *\n * @internal\n */\n private dragSnapToOrigin: boolean\n\n /**\n * The distance after which panning should start.\n *\n * @internal\n */\n private distanceThreshold: number\n\n /**\n * @internal\n */\n private contextWindow: PanSessionOptions[\"contextWindow\"] = window\n\n constructor(\n event: PointerEvent,\n handlers: Partial<PanSessionHandlers>,\n {\n transformPagePoint,\n contextWindow = window,\n dragSnapToOrigin = false,\n distanceThreshold = 3,\n }: PanSessionOptions = {}\n ) {\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event)) return\n\n this.dragSnapToOrigin = dragSnapToOrigin\n this.handlers = handlers\n this.transformPagePoint = transformPagePoint\n this.distanceThreshold = distanceThreshold\n this.contextWindow = contextWindow || window\n\n const info = extractEventInfo(event)\n const initialInfo = transformPoint(info, this.transformPagePoint)\n const { point } = initialInfo\n\n const { timestamp } = frameData\n\n this.history = [{ ...point, timestamp }]\n\n const { onSessionStart } = handlers\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history))\n\n this.removeListeners = pipe(\n addPointerEvent(\n this.contextWindow,\n \"pointermove\",\n this.handlePointerMove\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointerup\",\n this.handlePointerUp\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointercancel\",\n this.handlePointerUp\n )\n )\n }\n\n private updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const info = getPanInfo(this.lastMoveEventInfo, this.history)\n const isPanStarted = this.startEvent !== null\n\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursor.\n const isDistancePastThreshold =\n distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold\n\n if (!isPanStarted && !isDistancePastThreshold) return\n\n const { point } = info\n const { timestamp } = frameData\n this.history.push({ ...point, timestamp })\n\n const { onStart, onMove } = this.handlers\n\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info)\n this.startEvent = this.lastMoveEvent\n }\n\n onMove && onMove(this.lastMoveEvent, info)\n }\n\n private handlePointerMove = (event: PointerEvent, info: EventInfo) => {\n this.lastMoveEvent = event\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint)\n\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true)\n }\n\n private handlePointerUp = (event: PointerEvent, info: EventInfo) => {\n this.end()\n\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers\n\n // Resume animation if dragSnapToOrigin is set OR if no drag started (user just clicked)\n // This ensures constraint animations continue when interrupted by a click\n if (this.dragSnapToOrigin || !this.startEvent) {\n resumeAnimation && resumeAnimation()\n }\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const panInfo = getPanInfo(\n event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint),\n this.history\n )\n\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo)\n }\n\n onSessionEnd && onSessionEnd(event, panInfo)\n }\n\n updateHandlers(handlers: Partial<PanSessionHandlers>) {\n this.handlers = handlers\n }\n\n end() {\n this.removeListeners && this.removeListeners()\n cancelFrame(this.updatePoint)\n }\n}\n\nfunction transformPoint(\n info: EventInfo,\n transformPagePoint?: (point: Point) => Point\n) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info\n}\n\nfunction subtractPoint(a: Point, b: Point): Point {\n return { x: a.x - b.x, y: a.y - b.y }\n}\n\nfunction getPanInfo({ point }: EventInfo, history: TimestampedPoint[]) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n }\n}\n\nfunction startDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[0]\n}\n\nfunction lastDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[history.length - 1]\n}\n\nfunction getVelocity(history: TimestampedPoint[], timeDelta: number): Point {\n if (history.length < 2) {\n return { x: 0, y: 0 }\n }\n\n let i = history.length - 1\n let timestampedPoint: TimestampedPoint | null = null\n const lastPoint = lastDevicePoint(history)\n while (i >= 0) {\n timestampedPoint = history[i]\n if (\n lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)\n ) {\n break\n }\n i--\n }\n\n if (!timestampedPoint) {\n return { x: 0, y: 0 }\n }\n\n const time = millisecondsToSeconds(\n lastPoint.timestamp - timestampedPoint.timestamp\n )\n if (time === 0) {\n return { x: 0, y: 0 }\n }\n\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n }\n\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0\n }\n\n return 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@@ -4219,16 +4219,24 @@
4219
4219
  }
4220
4220
  };
4221
4221
 
4222
- const focusableElements = new Set([
4222
+ const interactiveElements = new Set([
4223
4223
  "BUTTON",
4224
4224
  "INPUT",
4225
4225
  "SELECT",
4226
4226
  "TEXTAREA",
4227
4227
  "A",
4228
4228
  ]);
4229
+ /**
4230
+ * Checks if an element is an interactive form element that should prevent
4231
+ * drag gestures from starting when clicked.
4232
+ *
4233
+ * This specifically targets form controls, buttons, and links - not just any
4234
+ * element with tabIndex, since motion elements with tap handlers automatically
4235
+ * get tabIndex=0 for keyboard accessibility.
4236
+ */
4229
4237
  function isElementKeyboardAccessible(element) {
4230
- return (focusableElements.has(element.tagName) ||
4231
- element.tabIndex !== -1);
4238
+ return (interactiveElements.has(element.tagName) ||
4239
+ element.isContentEditable === true);
4232
4240
  }
4233
4241
 
4234
4242
  const isPressing = new WeakSet();
@@ -10847,8 +10855,11 @@
10847
10855
  this.handlePointerUp = (event, info) => {
10848
10856
  this.end();
10849
10857
  const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;
10850
- if (this.dragSnapToOrigin)
10858
+ // Resume animation if dragSnapToOrigin is set OR if no drag started (user just clicked)
10859
+ // This ensures constraint animations continue when interrupted by a click
10860
+ if (this.dragSnapToOrigin || !this.startEvent) {
10851
10861
  resumeAnimation && resumeAnimation();
10862
+ }
10852
10863
  if (!(this.lastMoveEvent && this.lastMoveEventInfo))
10853
10864
  return;
10854
10865
  const panInfo = getPanInfo(event.type === "pointercancel"
@@ -11097,15 +11108,21 @@
11097
11108
  if (presenceContext && presenceContext.isPresent === false)
11098
11109
  return;
11099
11110
  const onSessionStart = (event) => {
11100
- const { dragSnapToOrigin } = this.getProps();
11101
- // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch
11102
- // the component.
11103
- dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();
11111
+ // Stop or pause animations based on context:
11112
+ // - snapToCursor: stop because we'll set new position values
11113
+ // - otherwise: pause to allow resume if no drag starts (for constraint animations)
11104
11114
  if (snapToCursor) {
11115
+ this.stopAnimation();
11105
11116
  this.snapToCursor(extractEventInfo(event).point);
11106
11117
  }
11118
+ else {
11119
+ this.pauseAnimation();
11120
+ }
11107
11121
  };
11108
11122
  const onStart = (event, info) => {
11123
+ // Stop any paused animation so motion values reflect true current position
11124
+ // (pauseAnimation was called in onSessionStart to allow resume if no drag started)
11125
+ this.stopAnimation();
11109
11126
  // Attempt to grab the global drag gesture lock - maybe make this part of PanSession
11110
11127
  const { drag, dragPropagation, onDragStart } = this.getProps();
11111
11128
  if (drag && !dragPropagation) {
@@ -11471,7 +11488,11 @@
11471
11488
  */
11472
11489
  const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
11473
11490
  const { drag, dragListener = true } = this.getProps();
11474
- drag && dragListener && this.start(event);
11491
+ if (drag &&
11492
+ dragListener &&
11493
+ !isElementKeyboardAccessible(event.target)) {
11494
+ this.start(event);
11495
+ }
11475
11496
  });
11476
11497
  const measureDragConstraints = () => {
11477
11498
  const { dragConstraints } = this.getProps();
@@ -14437,6 +14458,7 @@
14437
14458
  exports.isDragActive = isDragActive;
14438
14459
  exports.isDragging = isDragging;
14439
14460
  exports.isEasingArray = isEasingArray;
14461
+ exports.isElementKeyboardAccessible = isElementKeyboardAccessible;
14440
14462
  exports.isGenerator = isGenerator;
14441
14463
  exports.isHTMLElement = isHTMLElement;
14442
14464
  exports.isMotionComponent = isMotionComponent;