framer-motion 10.2.3 → 10.2.4

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Files changed (36) hide show
  1. package/dist/cjs/dom-entry.js +1 -1
  2. package/dist/cjs/index.js +18 -20
  3. package/dist/cjs/{wrap-27fda06a.js → wrap-62da7859.js} +456 -437
  4. package/dist/dom-entry.d.ts +485 -37
  5. package/dist/es/animation/GroupPlaybackControls.mjs +25 -0
  6. package/dist/es/animation/animate.mjs +2 -3
  7. package/dist/es/animation/create-instant-animation.mjs +13 -3
  8. package/dist/es/animation/generators/inertia.mjs +87 -0
  9. package/dist/es/animation/{legacy-popmotion → generators}/keyframes.mjs +8 -15
  10. package/dist/es/animation/{legacy-popmotion/find-spring.mjs → generators/spring/find.mjs} +6 -5
  11. package/dist/es/animation/generators/spring/index.mjs +129 -0
  12. package/dist/es/animation/generators/utils/velocity.mjs +9 -0
  13. package/dist/es/animation/index.mjs +2 -10
  14. package/dist/es/animation/js/driver-frameloop.mjs +12 -0
  15. package/dist/es/animation/js/index.mjs +206 -0
  16. package/dist/es/animation/optimized-appear/handoff.mjs +3 -1
  17. package/dist/es/animation/waapi/create-accelerated-animation.mjs +16 -10
  18. package/dist/es/frameloop/index.mjs +3 -4
  19. package/dist/es/gestures/pan/PanSession.mjs +2 -2
  20. package/dist/es/index.mjs +2 -3
  21. package/dist/es/render/utils/motion-values.mjs +1 -1
  22. package/dist/es/utils/time-conversion.mjs +2 -1
  23. package/dist/es/value/index.mjs +3 -3
  24. package/dist/es/value/use-spring.mjs +1 -1
  25. package/dist/es/value/use-velocity.mjs +4 -6
  26. package/dist/framer-motion.dev.js +475 -458
  27. package/dist/framer-motion.js +1 -1
  28. package/dist/index.d.ts +175 -218
  29. package/dist/projection.dev.js +5849 -5830
  30. package/dist/three-entry.d.ts +62 -63
  31. package/package.json +7 -11
  32. package/dist/es/animation/legacy-popmotion/decay.mjs +0 -34
  33. package/dist/es/animation/legacy-popmotion/index.mjs +0 -163
  34. package/dist/es/animation/legacy-popmotion/inertia.mjs +0 -90
  35. package/dist/es/animation/legacy-popmotion/spring.mjs +0 -143
  36. package/dist/es/frameloop/on-next-frame.mjs +0 -12
@@ -28,6 +28,176 @@ declare type Sync = {
28
28
  [key in StepId]: Schedule;
29
29
  };
30
30
 
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+ /**
32
+ * Options for orchestrating the timing of animations.
33
+ *
34
+ * @public
35
+ */
36
+ interface Orchestration {
37
+ /**
38
+ * Delay the animation by this duration (in seconds). Defaults to `0`.
39
+ *
40
+ * @remarks
41
+ * ```javascript
42
+ * const transition = {
43
+ * delay: 0.2
44
+ * }
45
+ * ```
46
+ *
47
+ * @public
48
+ */
49
+ delay?: number;
50
+ /**
51
+ * Describes the relationship between the transition and its children. Set
52
+ * to `false` by default.
53
+ *
54
+ * @remarks
55
+ * When using variants, the transition can be scheduled in relation to its
56
+ * children with either `"beforeChildren"` to finish this transition before
57
+ * starting children transitions, `"afterChildren"` to finish children
58
+ * transitions before starting this transition.
59
+ *
60
+ * ```jsx
61
+ * const list = {
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+ * hidden: {
63
+ * opacity: 0,
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+ * transition: { when: "afterChildren" }
65
+ * }
66
+ * }
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+ *
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+ * const item = {
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+ * hidden: {
70
+ * opacity: 0,
71
+ * transition: { duration: 2 }
72
+ * }
73
+ * }
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+ *
75
+ * return (
76
+ * <motion.ul variants={list} animate="hidden">
77
+ * <motion.li variants={item} />
78
+ * <motion.li variants={item} />
79
+ * </motion.ul>
80
+ * )
81
+ * ```
82
+ *
83
+ * @public
84
+ */
85
+ when?: false | "beforeChildren" | "afterChildren" | string;
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+ /**
87
+ * When using variants, children animations will start after this duration
88
+ * (in seconds). You can add the `transition` property to both the `Frame` and the `variant` directly. Adding it to the `variant` generally offers more flexibility, as it allows you to customize the delay per visual state.
89
+ *
90
+ * ```jsx
91
+ * const container = {
92
+ * hidden: { opacity: 0 },
93
+ * show: {
94
+ * opacity: 1,
95
+ * transition: {
96
+ * delayChildren: 0.5
97
+ * }
98
+ * }
99
+ * }
100
+ *
101
+ * const item = {
102
+ * hidden: { opacity: 0 },
103
+ * show: { opacity: 1 }
104
+ * }
105
+ *
106
+ * return (
107
+ * <motion.ul
108
+ * variants={container}
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+ * initial="hidden"
110
+ * animate="show"
111
+ * >
112
+ * <motion.li variants={item} />
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+ * <motion.li variants={item} />
114
+ * </motion.ul>
115
+ * )
116
+ * ```
117
+ *
118
+ * @public
119
+ */
120
+ delayChildren?: number;
121
+ /**
122
+ * When using variants, animations of child components can be staggered by this
123
+ * duration (in seconds).
124
+ *
125
+ * For instance, if `staggerChildren` is `0.01`, the first child will be
126
+ * delayed by `0` seconds, the second by `0.01`, the third by `0.02` and so
127
+ * on.
128
+ *
129
+ * The calculated stagger delay will be added to `delayChildren`.
130
+ *
131
+ * ```jsx
132
+ * const container = {
133
+ * hidden: { opacity: 0 },
134
+ * show: {
135
+ * opacity: 1,
136
+ * transition: {
137
+ * staggerChildren: 0.5
138
+ * }
139
+ * }
140
+ * }
141
+ *
142
+ * const item = {
143
+ * hidden: { opacity: 0 },
144
+ * show: { opacity: 1 }
145
+ * }
146
+ *
147
+ * return (
148
+ * <motion.ol
149
+ * variants={container}
150
+ * initial="hidden"
151
+ * animate="show"
152
+ * >
153
+ * <motion.li variants={item} />
154
+ * <motion.li variants={item} />
155
+ * </motion.ol>
156
+ * )
157
+ * ```
158
+ *
159
+ * @public
160
+ */
161
+ staggerChildren?: number;
162
+ /**
163
+ * The direction in which to stagger children.
164
+ *
165
+ * A value of `1` staggers from the first to the last while `-1`
166
+ * staggers from the last to the first.
167
+ *
168
+ * ```jsx
169
+ * const container = {
170
+ * hidden: { opacity: 0 },
171
+ * show: {
172
+ * opacity: 1,
173
+ * transition: {
174
+ * staggerChildren: 0.5,
175
+ * staggerDirection: -1
176
+ * }
177
+ * }
178
+ * }
179
+ *
180
+ * const item = {
181
+ * hidden: { opacity: 0 },
182
+ * show: { opacity: 1 }
183
+ * }
184
+ *
185
+ * return (
186
+ * <motion.ul
187
+ * variants={container}
188
+ * initial="hidden"
189
+ * animate="show"
190
+ * >
191
+ * <motion.li variants={item} size={50} />
192
+ * <motion.li variants={item} size={50} />
193
+ * </motion.ul>
194
+ * )
195
+ * ```
196
+ *
197
+ * @public
198
+ */
199
+ staggerDirection?: number;
200
+ }
31
201
  interface Repeat {
32
202
  /**
33
203
  * The number of times to repeat the transition. Set to `Infinity` for perpetual repeating.
@@ -344,59 +514,298 @@ interface Spring extends Repeat {
344
514
  */
345
515
  velocity?: number;
346
516
  }
347
-
348
517
  /**
518
+ * An animation that decelerates a value based on its initial velocity,
519
+ * usually used to implement inertial scrolling.
520
+ *
521
+ * Optionally, `min` and `max` boundaries can be defined, and inertia
522
+ * will snap to these with a spring animation.
523
+ *
524
+ * This animation will automatically precalculate a target value,
525
+ * which can be modified with the `modifyTarget` property.
526
+ *
527
+ * This allows you to add snap-to-grid or similar functionality.
528
+ *
529
+ * Inertia is also the animation used for `dragTransition`, and can be configured via that prop.
530
+ *
349
531
  * @public
350
532
  */
351
- interface AnimationPlaybackControls {
352
- currentTime?: number | null;
353
- stop: () => void;
533
+ interface Inertia {
534
+ /**
535
+ * Set `type` to animate using the inertia animation. Set to `"tween"` by
536
+ * default. This can be used for natural deceleration, like momentum scrolling.
537
+ *
538
+ * ```jsx
539
+ * <motion.div
540
+ * animate={{ rotate: 180 }}
541
+ * transition={{ type: "inertia", velocity: 50 }}
542
+ * />
543
+ * ```
544
+ *
545
+ * @public
546
+ */
547
+ type: "inertia";
548
+ /**
549
+ * A function that receives the automatically-calculated target and returns a new one. Useful for snapping the target to a grid.
550
+ *
551
+ * ```jsx
552
+ * <motion.div
553
+ * drag
554
+ * dragTransition={{
555
+ * power: 0,
556
+ * // Snap calculated target to nearest 50 pixels
557
+ * modifyTarget: target => Math.round(target / 50) * 50
558
+ * }}
559
+ * />
560
+ * ```
561
+ *
562
+ * @public
563
+ */
564
+ modifyTarget?(v: number): number;
565
+ /**
566
+ * If `min` or `max` is set, this affects the stiffness of the bounce
567
+ * spring. Higher values will create more sudden movement. Set to `500` by
568
+ * default.
569
+ *
570
+ * ```jsx
571
+ * <motion.div
572
+ * drag
573
+ * dragTransition={{
574
+ * min: 0,
575
+ * max: 100,
576
+ * bounceStiffness: 100
577
+ * }}
578
+ * />
579
+ * ```
580
+ *
581
+ * @public
582
+ */
583
+ bounceStiffness?: number;
584
+ /**
585
+ * If `min` or `max` is set, this affects the damping of the bounce spring.
586
+ * If set to `0`, spring will oscillate indefinitely. Set to `10` by
587
+ * default.
588
+ *
589
+ * ```jsx
590
+ * <motion.div
591
+ * drag
592
+ * dragTransition={{
593
+ * min: 0,
594
+ * max: 100,
595
+ * bounceDamping: 8
596
+ * }}
597
+ * />
598
+ * ```
599
+ *
600
+ * @public
601
+ */
602
+ bounceDamping?: number;
603
+ /**
604
+ * A higher power value equals a further target. Set to `0.8` by default.
605
+ *
606
+ * ```jsx
607
+ * <motion.div
608
+ * drag
609
+ * dragTransition={{ power: 0.2 }}
610
+ * />
611
+ * ```
612
+ *
613
+ * @public
614
+ */
615
+ power?: number;
616
+ /**
617
+ * Adjusting the time constant will change the duration of the
618
+ * deceleration, thereby affecting its feel. Set to `700` by default.
619
+ *
620
+ * ```jsx
621
+ * <motion.div
622
+ * drag
623
+ * dragTransition={{ timeConstant: 200 }}
624
+ * />
625
+ * ```
626
+ *
627
+ * @public
628
+ */
629
+ timeConstant?: number;
630
+ /**
631
+ * End the animation if the distance to the animation target is below this value, and the absolute speed is below `restSpeed`.
632
+ * When the animation ends, the value gets snapped to the animation target. Set to `0.01` by default.
633
+ * Generally the default values provide smooth animation endings, only in rare cases should you need to customize these.
634
+ *
635
+ * ```jsx
636
+ * <motion.div
637
+ * drag
638
+ * dragTransition={{ restDelta: 10 }}
639
+ * />
640
+ * ```
641
+ *
642
+ * @public
643
+ */
644
+ restDelta?: number;
645
+ /**
646
+ * Minimum constraint. If set, the value will "bump" against this value (or immediately spring to it if the animation starts as less than this value).
647
+ *
648
+ * ```jsx
649
+ * <motion.div
650
+ * drag
651
+ * dragTransition={{ min: 0, max: 100 }}
652
+ * />
653
+ * ```
654
+ *
655
+ * @public
656
+ */
657
+ min?: number;
658
+ /**
659
+ * Maximum constraint. If set, the value will "bump" against this value (or immediately snap to it, if the initial animation value exceeds this value).
660
+ *
661
+ * ```jsx
662
+ * <motion.div
663
+ * drag
664
+ * dragTransition={{ min: 0, max: 100 }}
665
+ * />
666
+ * ```
667
+ *
668
+ * @public
669
+ */
670
+ max?: number;
671
+ /**
672
+ * The value to animate from. By default, this is the current state of the animating value.
673
+ *
674
+ * ```jsx
675
+ * <Frame
676
+ * drag
677
+ * dragTransition={{ from: 50 }}
678
+ * />
679
+ * ```
680
+ *
681
+ * @public
682
+ */
683
+ from?: number | string;
684
+ /**
685
+ * The initial velocity of the animation.
686
+ * By default this is the current velocity of the component.
687
+ *
688
+ * ```jsx
689
+ * <motion.div
690
+ * animate={{ rotate: 180 }}
691
+ * transition={{ type: 'inertia', velocity: 200 }}
692
+ * />
693
+ * ```
694
+ *
695
+ * @public
696
+ */
697
+ velocity?: number;
698
+ }
699
+ /**
700
+ * Keyframes tweens between multiple `values`.
701
+ *
702
+ * These tweens can be arranged using the `duration`, `easings`, and `times` properties.
703
+ */
704
+ interface Keyframes {
705
+ /**
706
+ * Set `type` to `"keyframes"` to animate using the keyframes animation.
707
+ * Set to `"tween"` by default. This can be used to animate between a series of values.
708
+ *
709
+ * @public
710
+ */
711
+ type: "keyframes";
712
+ /**
713
+ * An array of numbers between 0 and 1, where `1` represents the `total` duration.
714
+ *
715
+ * Each value represents at which point during the animation each item in the animation target should be hit, so the array should be the same length as `values`.
716
+ *
717
+ * Defaults to an array of evenly-spread durations.
718
+ *
719
+ * @public
720
+ */
721
+ times?: number[];
722
+ /**
723
+ * An array of easing functions for each generated tween, or a single easing function applied to all tweens.
724
+ *
725
+ * This array should be one item less than `values`, as these easings apply to the transitions *between* the `values`.
726
+ *
727
+ * ```jsx
728
+ * const transition = {
729
+ * backgroundColor: {
730
+ * type: 'keyframes',
731
+ * easings: ['circIn', 'circOut']
732
+ * }
733
+ * }
734
+ * ```
735
+ *
736
+ * @public
737
+ */
738
+ ease?: Easing | Easing[];
739
+ /**
740
+ * The total duration of the animation. Set to `0.3` by default.
741
+ *
742
+ * ```jsx
743
+ * const transition = {
744
+ * type: "keyframes",
745
+ * duration: 2
746
+ * }
747
+ *
748
+ * <Frame
749
+ * animate={{ opacity: 0 }}
750
+ * transition={transition}
751
+ * />
752
+ * ```
753
+ *
754
+ * @public
755
+ */
756
+ duration?: number;
757
+ /**
758
+ * @public
759
+ */
760
+ repeatDelay?: number;
354
761
  }
355
762
  /**
356
763
  * @public
357
764
  */
358
- interface AnimationPlaybackLifecycles<V> {
359
- onUpdate?: (latest: V) => void;
360
- onPlay?: () => void;
361
- onComplete?: () => void;
362
- onRepeat?: () => void;
363
- onStop?: () => void;
765
+ interface Just {
766
+ /**
767
+ * @public
768
+ */
769
+ type: "just";
364
770
  }
365
771
  /**
366
772
  * @public
367
773
  */
368
- declare type AnimationOptions<V> = (Tween | Spring) & AnimationPlaybackLifecycles<V> & {
369
- delay?: number;
370
- type?: "tween" | "spring";
774
+ interface None {
775
+ /**
776
+ * Set `type` to `false` for an instant transition.
777
+ *
778
+ * @public
779
+ */
780
+ type: false;
781
+ }
782
+ /**
783
+ * @public
784
+ */
785
+ declare type PermissiveTransitionDefinition = {
786
+ [key: string]: any;
371
787
  };
372
788
  /**
373
- * Animate a single value or a `MotionValue`.
374
- *
375
- * The first argument is either a `MotionValue` to animate, or an initial animation value.
376
- *
377
- * The second is either a value to animate to, or an array of keyframes to animate through.
378
- *
379
- * The third argument can be either tween or spring options, and optional lifecycle methods: `onUpdate`, `onPlay`, `onComplete`, `onRepeat` and `onStop`.
380
- *
381
- * Returns `AnimationPlaybackControls`, currently just a `stop` method.
382
- *
383
- * ```javascript
384
- * const x = useMotionValue(0)
385
- *
386
- * useEffect(() => {
387
- * const controls = animate(x, 100, {
388
- * type: "spring",
389
- * stiffness: 2000,
390
- * onComplete: v => {}
391
- * })
392
- *
393
- * return controls.stop
394
- * })
395
- * ```
789
+ * @public
790
+ */
791
+ declare type TransitionDefinition = Tween | Spring | Keyframes | Inertia | Just | None | PermissiveTransitionDefinition;
792
+ declare type TransitionMap = Orchestration & {
793
+ [key: string]: TransitionDefinition;
794
+ };
795
+ /**
796
+ * Transition props
396
797
  *
397
798
  * @public
398
799
  */
399
- declare function animate<V>(from: MotionValue<V> | V, to: V | V[], transition?: AnimationOptions<V>): AnimationPlaybackControls;
800
+ declare type Transition = (Orchestration & Repeat & TransitionDefinition) | (Orchestration & Repeat & TransitionMap);
801
+
802
+ /**
803
+ * @public
804
+ */
805
+ interface AnimationPlaybackControls {
806
+ currentTime: number;
807
+ stop: () => void;
808
+ }
400
809
 
401
810
  /**
402
811
  * @public
@@ -560,6 +969,45 @@ declare class MotionValue<V = any> {
560
969
  }
561
970
  declare function motionValue<V>(init: V, options?: MotionValueOptions): MotionValue<V>;
562
971
 
972
+ /**
973
+ * @public
974
+ */
975
+ interface AnimationPlaybackLifecycles<V> {
976
+ onUpdate?: (latest: V) => void;
977
+ onPlay?: () => void;
978
+ onComplete?: () => void;
979
+ onRepeat?: () => void;
980
+ onStop?: () => void;
981
+ }
982
+ /**
983
+ * Animate a single value or a `MotionValue`.
984
+ *
985
+ * The first argument is either a `MotionValue` to animate, or an initial animation value.
986
+ *
987
+ * The second is either a value to animate to, or an array of keyframes to animate through.
988
+ *
989
+ * The third argument can be either tween or spring options, and optional lifecycle methods: `onUpdate`, `onPlay`, `onComplete`, `onRepeat` and `onStop`.
990
+ *
991
+ * Returns `AnimationPlaybackControls`, currently just a `stop` method.
992
+ *
993
+ * ```javascript
994
+ * const x = useMotionValue(0)
995
+ *
996
+ * useEffect(() => {
997
+ * const controls = animate(x, 100, {
998
+ * type: "spring",
999
+ * stiffness: 2000,
1000
+ * onComplete: v => {}
1001
+ * })
1002
+ *
1003
+ * return controls.stop
1004
+ * })
1005
+ * ```
1006
+ *
1007
+ * @public
1008
+ */
1009
+ declare function animate<V>(from: MotionValue<V> | V, to: V | V[], transition?: Transition & AnimationPlaybackLifecycles<V>): AnimationPlaybackControls;
1010
+
563
1011
  interface AxisScrollInfo {
564
1012
  current: number;
565
1013
  offset: number[];
@@ -0,0 +1,25 @@
1
+ class GroupPlaybackControls {
2
+ constructor(animations) {
3
+ this.animations = animations.filter(Boolean);
4
+ }
5
+ /**
6
+ * TODO: Filter out cancelled or stopped animations before returning
7
+ */
8
+ get currentTime() {
9
+ return this.animations[0].currentTime;
10
+ }
11
+ /**
12
+ * currentTime assignment could reasonably run every frame, so
13
+ * we iterate using a normal loop to avoid function creation.
14
+ */
15
+ set currentTime(time) {
16
+ for (let i = 0; i < this.animations.length; i++) {
17
+ this.animations[i].currentTime = time;
18
+ }
19
+ }
20
+ stop() {
21
+ this.animations.forEach((controls) => controls.stop());
22
+ }
23
+ }
24
+
25
+ export { GroupPlaybackControls };
@@ -1,6 +1,7 @@
1
1
  import { createMotionValueAnimation } from './index.mjs';
2
2
  import { motionValue } from '../value/index.mjs';
3
3
  import { isMotionValue } from '../value/utils/is-motion-value.mjs';
4
+ import { GroupPlaybackControls } from './GroupPlaybackControls.mjs';
4
5
 
5
6
  /**
6
7
  * Animate a single value or a `MotionValue`.
@@ -32,9 +33,7 @@ import { isMotionValue } from '../value/utils/is-motion-value.mjs';
32
33
  function animate(from, to, transition = {}) {
33
34
  const value = isMotionValue(from) ? from : motionValue(from);
34
35
  value.start(createMotionValueAnimation("", value, to, transition));
35
- return {
36
- stop: () => value.stop(),
37
- };
36
+ return value.animation || new GroupPlaybackControls([]);
38
37
  }
39
38
 
40
39
  export { animate };
@@ -1,11 +1,21 @@
1
- import { delay } from '../utils/delay.mjs';
1
+ import { animateValue } from './js/index.mjs';
2
2
 
3
- function createInstantAnimation({ keyframes, elapsed, onUpdate, onComplete, }) {
3
+ function createInstantAnimation({ keyframes, delay: delayBy, onUpdate, onComplete, }) {
4
4
  const setValue = () => {
5
5
  onUpdate && onUpdate(keyframes[keyframes.length - 1]);
6
6
  onComplete && onComplete();
7
+ return {
8
+ stop: () => { },
9
+ currentTime: 0,
10
+ };
7
11
  };
8
- return elapsed ? { stop: delay(setValue, -elapsed) } : setValue();
12
+ return delayBy
13
+ ? animateValue({
14
+ keyframes: [0, 1],
15
+ duration: delayBy,
16
+ onComplete: setValue,
17
+ })
18
+ : setValue();
9
19
  }
10
20
 
11
21
  export { createInstantAnimation };
@@ -0,0 +1,87 @@
1
+ import { spring } from './spring/index.mjs';
2
+ import { calcGeneratorVelocity } from './utils/velocity.mjs';
3
+
4
+ function inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {
5
+ const origin = keyframes[0];
6
+ const state = {
7
+ done: false,
8
+ value: origin,
9
+ };
10
+ const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
11
+ const nearestBoundary = (v) => {
12
+ if (min === undefined)
13
+ return max;
14
+ if (max === undefined)
15
+ return min;
16
+ return Math.abs(min - v) < Math.abs(max - v) ? min : max;
17
+ };
18
+ let amplitude = power * velocity;
19
+ const ideal = origin + amplitude;
20
+ const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);
21
+ /**
22
+ * If the target has changed we need to re-calculate the amplitude, otherwise
23
+ * the animation will start from the wrong position.
24
+ */
25
+ if (target !== ideal)
26
+ amplitude = target - origin;
27
+ const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);
28
+ const calcLatest = (t) => target + calcDelta(t);
29
+ const applyFriction = (t) => {
30
+ const delta = calcDelta(t);
31
+ const latest = calcLatest(t);
32
+ state.done = Math.abs(delta) <= restDelta;
33
+ state.value = state.done ? target : latest;
34
+ };
35
+ /**
36
+ * Ideally this would resolve for t in a stateless way, we could
37
+ * do that by always precalculating the animation but as we know
38
+ * this will be done anyway we can assume that spring will
39
+ * be discovered during that.
40
+ */
41
+ let timeReachedBoundary;
42
+ let spring$1;
43
+ const checkCatchBoundary = (t) => {
44
+ if (!isOutOfBounds(state.value))
45
+ return;
46
+ timeReachedBoundary = t;
47
+ spring$1 = spring({
48
+ keyframes: [state.value, nearestBoundary(state.value)],
49
+ velocity: calcGeneratorVelocity(calcLatest, t, state.value),
50
+ damping: bounceDamping,
51
+ stiffness: bounceStiffness,
52
+ restDelta,
53
+ restSpeed,
54
+ });
55
+ };
56
+ checkCatchBoundary(0);
57
+ return {
58
+ calculatedDuration: null,
59
+ next: (t) => {
60
+ /**
61
+ * We need to resolve the friction to figure out if we need a
62
+ * spring but we don't want to do this twice per frame. So here
63
+ * we flag if we updated for this frame and later if we did
64
+ * we can skip doing it again.
65
+ */
66
+ let hasUpdatedFrame = false;
67
+ if (!spring$1 && timeReachedBoundary === undefined) {
68
+ hasUpdatedFrame = true;
69
+ applyFriction(t);
70
+ checkCatchBoundary(t);
71
+ }
72
+ /**
73
+ * If we have a spring and the provided t is beyond the moment the friction
74
+ * animation crossed the min/max boundary, use the spring.
75
+ */
76
+ if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
77
+ return spring$1.next(t - timeReachedBoundary);
78
+ }
79
+ else {
80
+ !hasUpdatedFrame && applyFriction(t);
81
+ return state;
82
+ }
83
+ },
84
+ };
85
+ }
86
+
87
+ export { inertia };