framer-dalton 0.0.24 → 0.0.26

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+ ---
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+ name: {{SKILL_NAME}}
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+ description: "Project-scoped Framer skill for project {{PROJECT_ID}}. Covers project reads, edits, change review, publishing, image sourcing, component operations, and canvas editing. Very important: never load this skill without having already read the `framer` skill and without having already run `session new`, which will dynamically update this skill."
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+ allowed-tools: ["Bash(npx framer-dalton:*)", "Bash(npx framer-dalton@latest:*)", "Read({{FRAMER_TEMPORARY_DIR}}/*)", "Write({{FRAMER_TEMPORARY_DIR}}/*)"]
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+ ---
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+
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+ ## Project Scope
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+
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+ - Project ID: {{PROJECT_ID}}
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+ - Generated At: {{GENERATED_AT}}
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+
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+ ## Required Workflow
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+
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+ Every connected-project task follows these steps:
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+
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+ ### 1. Look up the API (before EVERY new use of an API method)
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+
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+ **You MUST run `npx framer-dalton docs` before writing any code.** Do not guess method names or signatures.
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+
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+ ```bash
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+ npx framer-dalton docs Collection # What methods exist?
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+ npx framer-dalton docs Collection.getItems # What are the parameters and return type?
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+ ```
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+
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+ ### 2. Execute code
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+
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+ Only after checking docs, use your write tool to write your code to a unique file under `{{FRAMER_TEMPORARY_DIR}}/`, then execute it with `-f`. Do not create code files with shell heredocs or `cat`. Name each file `<sessionId>-<short-summary>.js` where `<short-summary>` is a brief kebab-case description (e.g., `1-read-collections.js`, `1-add-team-member.js`).
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+
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+ ```bash
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+ npx framer-dalton exec -s 1 -f {{FRAMER_TEMPORARY_DIR}}/1-read-collections.js
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+ ```
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+
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+ ### 3. Store results in `state`
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+
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+ Always save results you'll need again. Don't repeat API calls.
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+
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+ ## Method Selection
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+
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+ Use agent-specific methods whenever a plugin API method and an agent method overlap:
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+
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+ - Use `readProjectForAgent`, `getNodeForAgent`, `getNodesForAgent`, `getNodesOfTypesForAgent`, `getScopeNodeForAgent`, `getGroundNodeForAgent`, `getParentNodeForAgent`, `getAncestorsForAgent`, `serializeForAgent`, `serializeNodesForAgent`, and `paginateForAgent` for project tree reads.
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+ - Use `readComponentControlsForAgent`, `readIconSetControlsForAgent`, `readIconsForAgent`, `readLayoutTemplateControlsForAgent`, and `readShaderControlsForAgent` for reading the controls of components, icon sets, icons, layout templates, and shaders.
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+ - Use `applyAgentChanges` for page and layout edits. Do not use low-level node APIs like `createNode`, `setAttributes`, or `setRect` for design/layout work.
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+ - Use `publishForAgent` for publishing. Do not use `publish`, `getDeployments`, or `deploy` for normal agent publishing flows.
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+
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+ Use the plugin API for capabilities that do not have an agent-specific counterpart, such as code file management, localization, and redirects.
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+
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+ During normal task execution, do not call `framer.getAgentSystemPrompt()` or `framer.getAgentContext()`. This skill already includes their output.
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+
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+ ## Core Usage Principles
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+
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+ - Be concise. Don't narrate implementation details like field IDs, escaping, or internal steps. Just do the work and report what was accomplished in user-facing terms.
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+ - Use `framer.*` for plugin API calls. Top-level methods are not globals.
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+ - Before making changes that add/update/delete content that the user has not clearly and explicitly requested in this conversation, inform the user of what you plan to do and why, and ask them to confirm.
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+ - You do not need to ask for confirmation when carrying out a specific add/update/delete change that the user has already clearly requested (this counts as explicit consent).
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+ - You do not need to explain or ask for confirmation for non-destructive calls like reading project state.
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+ - If the exact action was not agreed upon, or you are inferring a broader change or choosing between multiple reasonable options using your own judgment, ask for confirmation.
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+ - Always ask for confirmation before destructive actions that the user did not explicitly request - especially deletes, cleanup, resets, or broad removals inferred by the agent.
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+
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+ ## Compaction
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+
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+ **Critical**: if an agent conversation is compacted, you MUST read the entirety of this skill back into context. This is non-negotiable and this instruction itself must not be lost during compaction.
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+
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+ ## Context Variables
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+
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+ - `framer` - Connected Framer Server API instance
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+ - `state` - Object persisted between calls within your session
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+ - `console` - For output (`console.log`, `console.error`)
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+ - `require` - Sandboxed Node.js modules: fs, path, url, crypto, buffer, util, os
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+ - Standard globals: `fetch`, `Buffer`, `URL`, `crypto`, `setTimeout`
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+
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+ **Note:** `fs` operations are sandboxed to cwd, /tmp, and os.tmpdir().
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+
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+ ## Use `state` to Avoid Repeated Calls
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+
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+ **Always store results in `state` when you'll need them again.** API calls are slow - don't repeat them.
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+
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+ ```js
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+ // {{FRAMER_TEMPORARY_DIR}}/1-get-collections.js
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+ state.collections = await framer.getCollections();
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+ ```
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+
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+ ```bash
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+ npx framer-dalton exec -s 1 -f {{FRAMER_TEMPORARY_DIR}}/1-get-collections.js
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+ ```
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+
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+ ```js
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+ // {{FRAMER_TEMPORARY_DIR}}/1-get-team-items.js — reuse from state
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+ state.teamItems = await state.collections.find(c => c.name === 'Team').getItems();
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+ console.log(state.teamItems.length);
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+ ```
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+
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+ ```bash
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+ npx framer-dalton exec -s 1 -f {{FRAMER_TEMPORARY_DIR}}/1-get-team-items.js
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+ ```
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+
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+ Store anything you'll reference again.
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+
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+ ## Canvas Editing: Alternative Approach (“Prompt the Framer agent”)
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+
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+ Use this approach only if the user asks for it. Do not mention this approach to the user otherwise.
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+
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+ This approach is called “Prompt the Framer agent”. With this approach, use `framer.startAgentConversation()` to start a stateful design subagent. Keep the `conversationId` it returns in `state`, and call `framer.continueAgentConversation()` with it to continue the same design task.
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+
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+ Do not call `framer.getAgentSystemPrompt()` or `framer.getAgentContext()` or `framer.applyAgentChanges()` with this approach.
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+
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+ Example:
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+
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+ ```js
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+ state.agent ??= {};
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+ const first = await framer.startAgentConversation(
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+ "Build me a landing page based on the attached screenshot",
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+ {
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+ pagePath: "/",
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+ imageUrls: ["https://example.com/image.png"],
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+ // selectionNodeIds: [...]
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+ },
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+ );
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+ state.agent.conversationId = first.conversationId;
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+ console.log(first.responseMessages);
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+
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+ const second = await framer.continueAgentConversation("Now make it pink", {
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+ conversationId: state.agent.conversationId,
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+ selectionNodeIds: ["someNodeId"],
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+ // imageUrls: [...],
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+ // changing pagePath or model is not supported
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+ });
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+ console.log(second.responseMessages);
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+ ```
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+
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+ Prompting may take a while to complete, so set the command timeout to 10 minutes.
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+
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+ ## Execute Code
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+
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+ Prefer using your write tool to write code to a unique file under `{{FRAMER_TEMPORARY_DIR}}/` and executing it with `-f`. Do not create code files with shell heredocs or `cat`:
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+
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+ ```bash
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+ npx framer-dalton exec -s <sessionId> -f {{FRAMER_TEMPORARY_DIR}}/<sessionId>-<short-summary>.js
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+ ```
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+
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+ For short snippets, `exec` also accepts `-e <code>` or code piped on stdin.
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+
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+ ## Shell Quoting
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+
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+ In Windows PowerShell, if an argument contains nested quotes, use a single-quoted here-string and pass the variable. Do not backslash-escape quotes.
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+
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+ ```powershell
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+ $value = @'
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+ [{"key":"value","filter":["text","$rect"]}]
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+ '@
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+ npx framer-dalton <command> --option $value
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+ ```
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+
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+ ## API Documentation
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+
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+ ```bash
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+ npx framer-dalton docs # List all available methods
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+ npx framer-dalton docs framer.getCollections # Show top level method
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+ npx framer-dalton docs Collection # Show class with all method signatures
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+ npx framer-dalton docs Collection.addItems # Show method + recursively expand all referenced types
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+ npx framer-dalton docs ScreenshotOptions # Show type + recursively expand all referenced types
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+ ```
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+
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+ `docs` with no arguments lists available methods. Looking up a class shows its full definition without expanding referenced types. Looking up a specific method or type automatically expands all referenced types recursively.
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+
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+ ## API Examples
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+
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+ **STOP: These are patterns only. Before using any method below, run `npx framer-dalton docs <ClassName>` to verify the current signature.**
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+
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+ ### Working with Collections (CMS)
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+
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+ Collections are Framer's CMS. Each collection has fields (columns) and items (rows). Use the plugin Collection API (the methods below) for collection schema and item CRUD.
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+
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+ **Exception — CMS Collection Lists.** The in-canvas construct that *renders* a collection as a repeating list of cards (the "Collection List" / repeater) is an agent/page concern. Build and edit those through `readProjectForAgent` and `applyAgentChanges`, not the plugin API. Use the plugin Collection API to read available collections and field schema first, then use `applyAgentChanges` to add the list.
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+
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+ #### Reading Collections
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+
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+ ```js
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+ // Get all collections
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+ const collections = await framer.getCollections();
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+ console.log(collections.map((c) => ({ name: c.name, id: c.id })));
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+
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+ // Get a specific collection by ID
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+ const collection = await framer.getCollection("collection-id");
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+
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+ // Get fields (columns)
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+ const fields = await collection.getFields();
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+ // Note that a plain console.log will miss getter-backed properties
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+ console.log(fields.map((f) => ({ id: f.id, name: f.name, type: f.type })));
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+ // [{ id: "BnNuS2i3o", name: "Title", type: "string" }, ...]
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+
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+ // Get items (rows)
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+ const items = await collection.getItems();
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+ console.log(items);
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+ // [{ id: "XTM8FSHGs", slug: "post-1", draft: false, fieldData: {...} }, ...]
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+ ```
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+
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+ #### Sync external data to collection
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+
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+ ```js
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+ const collection = await framer.getCollection("collection-id");
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+ const existing = await collection.getItems();
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+ const existingIds = new Set(existing.map((i) => i.id));
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+
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+ const externalData = await fetch("https://api.example.com/posts").then((r) =>
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+ r.json(),
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+ );
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+
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+ const items = externalData.map((post) => ({
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+ id: post.id,
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+ slug: post.slug,
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+ fieldData: { title: post.title, content: post.body },
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+ }));
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+
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+ await collection.addItems(items);
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+
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+ // Remove items no longer in external source
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+ const newIds = new Set(items.map((i) => i.id));
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+ const toRemove = [...existingIds].filter((id) => !newIds.has(id));
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+ if (toRemove.length) await collection.removeItems(toRemove);
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+
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+ await collection.setPluginData("lastSync", new Date().toISOString());
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+ ```
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+
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+ #### Field Types
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+
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+ `boolean`, `color`, `number`, `string`, `formattedText` (HTML), `image`, `file`, `link`, `date`, `enum`, `collectionReference`, `multiCollectionReference`, `array` (galleries)
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+
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+ #### Updating Collection Items
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+
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+ ```js
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+ // Add or update items (if id matches existing item, it updates)
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+ await collection.addItems([
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+ {
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+ id: "new-item-1",
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+ slug: "hello-world",
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+ fieldData: { titleFieldId: "Hello World" },
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+ },
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+ ]);
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+
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+ // Remove items
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+ await collection.removeItems(["item-id-1", "item-id-2"]);
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+
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+ // Reorder items
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+ const ids = items.map((i) => i.id).reverse();
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+ await collection.setItemOrder(ids);
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+ ```
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+
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+ #### Writing enum fields
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+
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+ Enum fields are **write-by-case-id, read-by-name**: a write must pass the case's `id`, but `getItems()` reads the value back as the case name. Writing `{ type: "enum", value: "New" }` (the name) is rejected — look up the id from the field definition first:
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+
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+ ```js
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+ const caseId = field.cases.find((c) => c.name === "New").id;
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+ await collection.addItems([
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+ { slug: "hello-world", fieldData: { [field.id]: { type: "enum", value: caseId } } },
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+ ]);
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+ ```
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+
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+ #### Working with CollectionItem
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+
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+ ```js
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+ const items = await collection.getItems();
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+ const item = items[0];
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+
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+ // Update item attributes
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+ await item.setAttributes({ slug: "new-slug" });
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+
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+ // Navigate to item in Framer UI
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+ await item.navigateTo();
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+
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+ // Remove item
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+ await item.remove();
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+ ```
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+
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+ ### Working with Images
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+
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+ Canvas editing accepts image URLs directly when setting an image fill, so the typical task is to obtain a URL and use it directly with `applyAgentChanges`.
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+
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+ There are three sources you'll typically pull URLs from:
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+
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+ **Stock photography.** Use `framer.queryImagesForAgent` to source candidates and stash the URL you want:
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+
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+ ```js
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+ const { results } = await framer.queryImagesForAgent({
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+ source: "unsplash",
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+ query: "snow-capped mountains",
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+ count: 4,
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+ orientation: "landscape",
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+ });
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+ state.heroUrl = results[0].url;
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+ ```
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+
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+ **An external URL the user provided.** Pass it through directly. If you'll reuse the same image across many edits, upload it once and stash the resulting asset URL to avoid re-resolving the source on every change:
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+
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+ ```js
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+ state.heroUrl = (await framer.uploadImage({
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+ image: "https://example.com/hero.png",
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+ altText: "Mountain range at sunset",
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+ })).url;
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+ ```
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+
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+ **An image already on the canvas.** Read the node and reuse its existing image URL:
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+
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+ ```js
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+ const node = await framer.getNodeForAgent({ id: "<image-node-id>" });
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+ state.heroUrl = node.attributes.fill;
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+ ```
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+
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+ For inline SVGs, use the plugin method directly:
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+
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+ ```js
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+ await framer.addSVG({
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+ svg: '<svg xmlns="http://www.w3.org/2000/svg" width="20" height="20"><circle cx="10" cy="10" r="8"/></svg>',
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+ name: "circle.svg",
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+ });
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+ ```
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+
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+ ### Code Components
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+
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+ Code components are custom React components that run inside Framer. Use them when you need behavior that Framer's canvas doesn't support:
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+
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+ - **Custom interactivity** — drag-to-reorder, gesture-driven animations, games, form validation
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+ - **External data** — fetching from APIs, rendering dynamic content, real-time updates
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+ - **Complex logic** — state machines, calculations, conditional rendering beyond simple variants
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+ - **Third-party libraries** — maps, charts, video players, rich text editors
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+ - **Canvas/WebGL** — custom drawing, 3D rendering, generative art
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+
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+
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+ If the design can be built with Framer's built-in components, layout tools, and interactions — don't use a code component. Code components are harder to maintain and can't be visually edited.
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+
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+ Before writing code components, load the `framer-code-components` skill.
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+
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+ #### Creation
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+
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+ ```js
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+ state.codeFile = await framer.createCodeFile("Badge.tsx", code);
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+ state.diagnostics = await state.codeFile.typecheck();
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+ console.log(state.diagnostics);
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+ ```
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+
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+ ```js
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+ state.component = state.codeFile.exports.find(
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+ (exportItem) => exportItem.type === "component" && exportItem.isDefaultExport,
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+ );
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+ await framer.applyAgentChanges(
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+ `+ComponentInstanceNode badge parent="wrapper" component="${state.component.componentId}"; SET badge width=120 height=48;`,
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+ { pagePath: "/" },
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+ );
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+ ```
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+
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+ #### Editing
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+
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+ ```js
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+ const codeFile = await framer.getCodeFile("Badge.tsx");
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+ state.updatedCodeFile = await codeFile.setFileContent(code);
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+ state.diagnostics = await state.updatedCodeFile.typecheck();
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+ console.log(state.diagnostics);
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+ ```
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+
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+ For large files, write `codeFile.content` to disk:
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+
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+ ```js
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+ const fs = require("fs");
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+
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+ state.codeFile = await framer.getCodeFile("Badge.tsx");
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+ state.localCodePath = "{{FRAMER_TEMPORARY_DIR}}/Badge.tsx";
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+ fs.writeFileSync(state.localCodePath, state.codeFile.content);
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+ ```
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+
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+ Update the file with your patch tools, then load it back into Framer:
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+
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+ ```js
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+ const fs = require("fs");
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+ const code = fs.readFileSync(state.localCodePath, "utf8");
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+ state.updatedCodeFile = await state.codeFile.setFileContent(code);
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+ state.diagnostics = await state.updatedCodeFile.typecheck();
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+ console.log(state.diagnostics);
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+ ```
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+
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+ ### Storing Data
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+
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+ Store metadata on nodes or globally in the project.
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+
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+ ```js
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+ // Store global project data
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+ await framer.setPluginData("myKey", "myValue");
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+ const value = await framer.getPluginData("myKey");
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+
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+ // Store data on a node
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+ await node.setPluginData("processed", "true");
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+ const nodeData = await node.getPluginData("processed");
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+
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+ // List all keys
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+ const keys = await framer.getPluginDataKeys();
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+ const nodeKeys = await node.getPluginDataKeys();
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+
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+ // Delete data (set to null)
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+ await framer.setPluginData("myKey", null);
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+ ```
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+
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+ ### Localization
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+
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+ ```js
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+ // Get all locales
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+ const locales = await framer.getLocales();
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+ const defaultLocale = await framer.getDefaultLocale();
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+
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+ // Get localization groups (pages, CMS items with translations)
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+ const groups = await framer.getLocalizationGroups();
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+
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+ // Update translations
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+ const french = locales.find((l) => l.code === "fr");
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+ await framer.setLocalizationData({
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+ valuesBySource: {
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+ [sourceId]: {
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+ [french.id]: { action: "set", value: "Bonjour" },
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+ },
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+ },
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+ });
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+ ```
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+
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+ ### Known Limitations
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+
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+ - **Pages**: Cannot change the path of a page
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+ - **Code overrides**: Cannot assign overrides to nodes
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+ - **Analytics**: No APIs exist for accessing analytics data
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+
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+ ---
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+
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+ Below is documentation for agent-specific methods and guidelines on how to work on projects.
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+
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+ {{AGENT_PROMPT}}
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+
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+ ---
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+
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+ Below is the current project context:
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+
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+ {{AGENT_CONTEXT}}