framefields 2.8.1 → 2.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -1
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-vatRe308.mjs → audio-BfQg37MW.mjs} +3 -3
- package/dist/{audio-vatRe308.mjs.map → audio-BfQg37MW.mjs.map} +1 -1
- package/dist/cli/check-worker.mjs +44 -44
- package/dist/components/index.d.mts +2 -2
- package/dist/components/index.mjs +43 -43
- package/dist/{dist-CFe1fC9l.mjs → dist-C1cCW7Bt.mjs} +8 -1
- package/dist/{dist-CFe1fC9l.mjs.map → dist-C1cCW7Bt.mjs.map} +1 -1
- package/dist/{dist-BbwtlSZO.mjs → dist-C8Xq3zgx.mjs} +2 -2
- package/dist/{dist-BbwtlSZO.mjs.map → dist-C8Xq3zgx.mjs.map} +1 -1
- package/dist/effects/index.d.mts +1 -1
- package/dist/effects/index.mjs +35 -35
- package/dist/{effects-CCyfjbhZ.mjs → effects-CemgqEPv.mjs} +2 -2
- package/dist/{effects-CCyfjbhZ.mjs.map → effects-CemgqEPv.mjs.map} +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-C1mgtkCa.mjs → fonts-BW0pPcvJ.mjs} +2 -2
- package/dist/{fonts-C1mgtkCa.mjs.map → fonts-BW0pPcvJ.mjs.map} +1 -1
- package/dist/{gpu-CU2tEKJJ.mjs → gpu-CMaa63nz.mjs} +2 -2
- package/dist/{gpu-CU2tEKJJ.mjs.map → gpu-CMaa63nz.mjs.map} +1 -1
- package/dist/{index-BwRrsP_V.d.mts → index-Bnh42ouE.d.mts} +71 -10
- package/dist/index-Bnh42ouE.d.mts.map +1 -0
- package/dist/index-CFoAmh7q.d.mts.map +1 -1
- package/dist/{index-UDDAfHAF.d.mts → index-CQ-bbZk3.d.mts} +64 -13
- package/dist/index-CQ-bbZk3.d.mts.map +1 -0
- package/dist/index-D5UDyVMb.d.mts.map +1 -1
- package/dist/index.d.mts +3 -3
- package/dist/index.mjs +50 -50
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-WXbsf6Dv.mjs → preview-DvP8AZuV.mjs} +2 -2
- package/dist/{preview-WXbsf6Dv.mjs.map → preview-DvP8AZuV.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-JGDZQCNU.mjs → chunk-2B722GXM.mjs} +1 -1
- package/dist/preview-engine/{chunk-GFW3D464.mjs → chunk-2DWY7UBV.mjs} +1 -1
- package/dist/preview-engine/{chunk-72DYOIMP.mjs → chunk-2PYTDN2C.mjs} +1 -1
- package/dist/preview-engine/{chunk-PF3SXQNV.mjs → chunk-34DL53D5.mjs} +1 -1
- package/dist/preview-engine/{chunk-GLXJOXBE.mjs → chunk-34RJ7GAS.mjs} +1 -1
- package/dist/preview-engine/{chunk-6OY4YLTC.mjs → chunk-35HMRW4I.mjs} +1 -1
- package/dist/preview-engine/{chunk-W26U6BP2.mjs → chunk-4WYM72ZN.mjs} +1 -1
- package/dist/preview-engine/{chunk-EQ4VBUWM.mjs → chunk-5AWAOMBR.mjs} +1 -1
- package/dist/preview-engine/{chunk-J4SHMCTG.mjs → chunk-6R3UJBL5.mjs} +1 -1
- package/dist/preview-engine/{chunk-VHGC72XP.mjs → chunk-73CNXGAK.mjs} +1 -1
- package/dist/preview-engine/{chunk-KYOPOCO5.mjs → chunk-AHQCDTD6.mjs} +1 -1
- package/dist/preview-engine/{chunk-ADV2TIKA.mjs → chunk-BEYA25UZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-RBDIRBEI.mjs → chunk-BJV2LBII.mjs} +1 -1
- package/dist/preview-engine/{chunk-LBJBBEKP.mjs → chunk-BVDWS3D2.mjs} +1 -1
- package/dist/preview-engine/chunk-BXPM5SJ3.mjs +1 -0
- package/dist/preview-engine/{chunk-NIPWL6Z5.mjs → chunk-C4M3B2Q2.mjs} +1 -1
- package/dist/preview-engine/{chunk-LLUFOFF4.mjs → chunk-CC4NNNIY.mjs} +1 -1
- package/dist/preview-engine/{chunk-NX66555S.mjs → chunk-CN2VLYLB.mjs} +1 -1
- package/dist/preview-engine/chunk-D73ZKPFN.mjs +138 -0
- package/dist/preview-engine/{chunk-SK7PUBTC.mjs → chunk-DMSZXG56.mjs} +1 -1
- package/dist/preview-engine/{chunk-WC257OBY.mjs → chunk-DVZITDQS.mjs} +1 -1
- package/dist/preview-engine/{chunk-LLB3AGBQ.mjs → chunk-EJJITH6U.mjs} +1 -1
- package/dist/preview-engine/{chunk-COZG35ZR.mjs → chunk-FTCEG3SF.mjs} +1 -1
- package/dist/preview-engine/{chunk-57LES7TL.mjs → chunk-GA4HNR44.mjs} +1 -1
- package/dist/preview-engine/{chunk-S4WNCEMO.mjs → chunk-GIICZZQI.mjs} +1 -1
- package/dist/preview-engine/{chunk-RTHU7REC.mjs → chunk-GRJJVSOV.mjs} +1 -1
- package/dist/preview-engine/{chunk-RGDM6PQ5.mjs → chunk-GZWA5QJS.mjs} +1 -1
- package/dist/preview-engine/{chunk-LZNNM5OB.mjs → chunk-H7BSN7V7.mjs} +1 -1
- package/dist/preview-engine/{chunk-JXUENEQO.mjs → chunk-HOV6DDBZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-C6XLAJLL.mjs → chunk-JSYG6OWZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-GZVPVOHB.mjs → chunk-K3C6GUQD.mjs} +1 -1
- package/dist/preview-engine/chunk-KOVN277Z.mjs +1 -0
- package/dist/preview-engine/chunk-KXLXP66K.mjs +1974 -0
- package/dist/preview-engine/{chunk-Y6TWMUJC.mjs → chunk-LVYVXVZO.mjs} +1 -1
- package/dist/preview-engine/{chunk-NKAVHU7H.mjs → chunk-MIEH74UH.mjs} +7 -7
- package/dist/preview-engine/{chunk-AVDHZNIZ.mjs → chunk-OH5W5EL6.mjs} +1 -1
- package/dist/preview-engine/{chunk-22F33PPP.mjs → chunk-P5FKRQFU.mjs} +1 -1
- package/dist/preview-engine/{chunk-7X2AUKTU.mjs → chunk-PM2W4VLT.mjs} +1 -1
- package/dist/preview-engine/{chunk-PYX6Q2EJ.mjs → chunk-QCSVT73T.mjs} +1 -1
- package/dist/preview-engine/{chunk-523CTDOC.mjs → chunk-RJIAES3X.mjs} +1 -1
- package/dist/preview-engine/{chunk-DPQN7WYQ.mjs → chunk-S2ABWY5G.mjs} +1 -1
- package/dist/preview-engine/{chunk-G7JJ6HVL.mjs → chunk-SF37HXAH.mjs} +1 -1
- package/dist/preview-engine/{chunk-OKLYIQ5F.mjs → chunk-SPJPM43P.mjs} +1 -1
- package/dist/preview-engine/{chunk-UOTMBWBJ.mjs → chunk-TNJEZKXM.mjs} +1 -1
- package/dist/preview-engine/chunk-ULOFDFHJ.mjs +1 -0
- package/dist/preview-engine/{chunk-DISKQ5MH.mjs → chunk-UXYM2G6J.mjs} +1 -1
- package/dist/preview-engine/{chunk-U5YNECNG.mjs → chunk-VN36PRVD.mjs} +1 -1
- package/dist/preview-engine/{chunk-PMOKPVSD.mjs → chunk-VVE2QHVG.mjs} +1 -1
- package/dist/preview-engine/chunk-XYGDTPO7.mjs +39 -0
- package/dist/preview-engine/{chunk-PEUQRSIM.mjs → chunk-Y5K5LVOR.mjs} +1 -1
- package/dist/preview-engine/chunk-YGKO4NIU.mjs +1 -0
- package/dist/preview-engine/{chunk-PSEMCJBH.mjs → chunk-ZJ5SWTCW.mjs} +1 -1
- package/dist/preview-engine/chunk-ZY47XIRK.mjs +5 -0
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/renderers-3BOQOUEU.mjs +1 -0
- package/dist/preview-engine/renderers-3M2FESR2.mjs +1 -0
- package/dist/preview-engine/{renderers-FEEIDQF3.mjs → renderers-4F7WLQD5.mjs} +1 -1
- package/dist/preview-engine/{renderers-OP6MKYRM.mjs → renderers-5KANN7XF.mjs} +1 -1
- package/dist/preview-engine/{renderers-TVRR7PGN.mjs → renderers-5TO2SXFR.mjs} +1 -1
- package/dist/preview-engine/{renderers-DR7UZ3QR.mjs → renderers-5UZ3YFBD.mjs} +1 -1
- package/dist/preview-engine/renderers-6LHIWKMZ.mjs +1 -0
- package/dist/preview-engine/{renderers-7F2KF5RE.mjs → renderers-6Z7DWAPH.mjs} +1 -1
- package/dist/preview-engine/renderers-77PDUMYI.mjs +1 -0
- package/dist/preview-engine/{renderers-3J3NCOAI.mjs → renderers-7C5RA3R5.mjs} +1 -1
- package/dist/preview-engine/{renderers-KPCQGBIY.mjs → renderers-7XHO6M3B.mjs} +1 -1
- package/dist/preview-engine/{renderers-KJAOPYAU.mjs → renderers-A24KZK2Q.mjs} +1 -1
- package/dist/preview-engine/renderers-A43VCJ7X.mjs +1 -0
- package/dist/preview-engine/renderers-AKY464RY.mjs +1 -0
- package/dist/preview-engine/renderers-C5UO6PL5.mjs +1 -0
- package/dist/preview-engine/renderers-C64QSZO4.mjs +1 -0
- package/dist/preview-engine/renderers-CIRCR6NG.mjs +1 -0
- package/dist/preview-engine/renderers-CIWOPETY.mjs +1 -0
- package/dist/preview-engine/renderers-CUMVIVHI.mjs +1 -0
- package/dist/preview-engine/renderers-CZEZCELP.mjs +1 -0
- package/dist/preview-engine/{renderers-R3YVLWKV.mjs → renderers-ENMY4DKF.mjs} +1 -1
- package/dist/preview-engine/{renderers-AAENCA7X.mjs → renderers-FSI5KNGZ.mjs} +1 -1
- package/dist/preview-engine/renderers-FSQMWHQM.mjs +1 -0
- package/dist/preview-engine/renderers-FZEW5C23.mjs +1 -0
- package/dist/preview-engine/renderers-HCET2IML.mjs +1 -0
- package/dist/preview-engine/{renderers-LBX7GPDU.mjs → renderers-IHGAWLUF.mjs} +1 -1
- package/dist/preview-engine/renderers-IUOOC6K7.mjs +1 -0
- package/dist/preview-engine/{renderers-VXMR47WZ.mjs → renderers-KC6ZSKCW.mjs} +1 -1
- package/dist/preview-engine/renderers-KYYJLVIJ.mjs +1 -0
- package/dist/preview-engine/renderers-L4GE7WV3.mjs +1 -0
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- package/dist/preview-engine/renderers-LRAFWKCO.mjs +1 -0
- package/dist/preview-engine/renderers-LU3XZWEB.mjs +1 -0
- package/dist/preview-engine/{renderers-4YYGKLDK.mjs → renderers-MD3PRFZL.mjs} +1 -1
- package/dist/preview-engine/renderers-MDHPQY6D.mjs +1 -0
- package/dist/preview-engine/renderers-MOEC2XZZ.mjs +1 -0
- package/dist/preview-engine/{renderers-RGDTRVZM.mjs → renderers-NCGH2WWJ.mjs} +1 -1
- package/dist/preview-engine/renderers-ND2WV4K3.mjs +1 -0
- package/dist/preview-engine/renderers-NJ5CWVVH.mjs +1 -0
- package/dist/preview-engine/renderers-NKXYPR3V.mjs +1 -0
- package/dist/preview-engine/{renderers-WVQQZQ6Y.mjs → renderers-NUAI4TO5.mjs} +1 -1
- package/dist/preview-engine/renderers-NWR66CGK.mjs +1 -0
- package/dist/preview-engine/renderers-O22WTBRM.mjs +1 -0
- package/dist/preview-engine/renderers-PBBA7LQB.mjs +1 -0
- package/dist/preview-engine/{renderers-BL7Z3FTF.mjs → renderers-PIIEUKFE.mjs} +1 -1
- package/dist/preview-engine/renderers-PPZK6VEW.mjs +1 -0
- package/dist/preview-engine/renderers-Q6LJRZ7R.mjs +1 -0
- package/dist/preview-engine/{renderers-7TNEKJZS.mjs → renderers-QA2HKUJJ.mjs} +1 -1
- package/dist/preview-engine/renderers-RMEACSRL.mjs +1 -0
- package/dist/preview-engine/{renderers-AWRIELVX.mjs → renderers-RN2MHIFK.mjs} +1 -1
- package/dist/preview-engine/renderers-SEIAUKJF.mjs +1 -0
- package/dist/preview-engine/renderers-SP42LCSI.mjs +1 -0
- package/dist/preview-engine/{renderers-OE55O27K.mjs → renderers-T74CQCEN.mjs} +1 -1
- package/dist/preview-engine/renderers-T7SZA3BX.mjs +1 -0
- package/dist/preview-engine/{renderers-ZUQ2ZBYY.mjs → renderers-TGJSOKDY.mjs} +1 -1
- package/dist/preview-engine/renderers-TSBV4KPE.mjs +1 -0
- package/dist/preview-engine/{renderers-2SE5BLLB.mjs → renderers-U4M7ZCV4.mjs} +1 -1
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- package/dist/preview-engine/renderers-VADTDAHD.mjs +1 -0
- package/dist/preview-engine/renderers-VNNWI5C3.mjs +1 -0
- package/dist/preview-engine/{renderers-YYMRKHAA.mjs → renderers-WEYAHOBK.mjs} +1 -1
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- package/dist/preview-engine/{renderers-V4VML5IG.mjs → renderers-ZACSHGNZ.mjs} +1 -1
- package/dist/preview-engine/signals.mjs +1 -1
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- package/dist/{program-Cq4gP9Dd.mjs.map → program-CKpKkllV.mjs.map} +1 -1
- package/dist/renderer/index.mjs +2 -2
- package/dist/renderer--Ac-dg4A.mjs +5 -0
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{"version":3,"file":"renderer-cg06hb82.mjs","names":[],"sources":["../../../nodes/node-gradient-map/dist/renderers-DDdRKrlK.mjs"],"sourcesContent":["import { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_GRADIENT_MAP_SHADER = `\nstruct GradientStop {\n\tpos : vec4<f32>,\n\tcol : vec4<f32>,\n};\n\nstruct GradientMapUniforms {\n\tnumStops : f32,\n\tisSmooth : f32,\n\tdither : f32,\n\topacity : f32,\n\n\thasOpacitySig : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\n\tstops : array<GradientStop, 16>,\n};\n\n@group(0) @binding(0) var<uniform> u : GradientMapUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn ditherNoise(pos: vec2<f32>) -> f32 {\n\tlet p = fract(pos * vec2<f32>(0.1031, 0.1030));\n\tlet d = dot(p, p.yx + 33.33);\n\treturn fract((p.x + p.y) * d) - 0.5;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\t// ITU-R BT.709 Luminance\n\tvar lum = dot(rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\n\tif (u.dither > 0.5) {\n\t\tlet d = ditherNoise(in.pos.xy) * (1.0 / 255.0);\n\t\tlum = clamp(lum + d, 0.0, 1.0);\n\t} else {\n\t\tlum = clamp(lum, 0.0, 1.0);\n\t}\n\n\tlet count = i32(clamp(u.numStops, 2.0, 16.0));\n\tvar gradColor = u.stops[0].col.rgb;\n\n\tif (lum <= u.stops[0].pos.x) {\n\t\tgradColor = u.stops[0].col.rgb;\n\t} else if (lum >= u.stops[count - 1].pos.x) {\n\t\tgradColor = u.stops[count - 1].col.rgb;\n\t} else {\n\t\tfor (var i = 0; i < 15; i = i + 1) {\n\t\t\tif (i >= count - 1) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tlet p0 = u.stops[i].pos.x;\n\t\t\tlet p1 = u.stops[i + 1].pos.x;\n\n\t\t\tif (lum >= p0 && lum <= p1) {\n\t\t\t\tlet range = max(p1 - p0, 1e-5);\n\t\t\t\tlet t = clamp((lum - p0) / range, 0.0, 1.0);\n\t\t\t\tif (u.isSmooth > 0.5) {\n\t\t\t\t\tgradColor = mix(u.stops[i].col.rgb, u.stops[i + 1].col.rgb, t);\n\t\t\t\t} else {\n\t\t\t\t\tgradColor = u.stops[i].col.rgb;\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tvar opacity = u.opacity;\n\tif (u.hasOpacitySig > 0.5) {\n\t\topacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\topacity = clamp(opacity, 0.0, 1.0);\n\n\tlet finalRgb = mix(rgb, gradColor, opacity);\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nfunction getGradientMapResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"], \"GradientMapUniformLayout\");\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"], \"GradientMapTextureLayout\");\n\tconst signalLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"], \"GradientMapSignalLayout\");\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tlabel: \"GradientMapPipeline\",\n\t\t\tmodule: device.createShaderModule({\n\t\t\t\tlabel: \"GradientMapShaderModule\",\n\t\t\t\tcode: WGSL_GRADIENT_MAP_SHADER\n\t\t\t}),\n\t\t\tlayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalLayout\n\t\t\t],\n\t\t\tformat\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(136);\nconst GradientMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"GradientMap\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst sortedStops = [...Array.isArray(op.stops) ? op.stops : [{\n\t\tposition: 0,\n\t\tcolor: \"#000000\"\n\t}, {\n\t\tposition: 1,\n\t\tcolor: \"#ffffff\"\n\t}]].sort((a, b) => a.position - b.position);\n\tconst numStops = Math.min(Math.max(sortedStops.length, 2), 16);\n\tconst opacityHandleId = op.opacityHandleId;\n\tconst opacitySignalInput = opacityHandleId ? op.inputs?.[opacityHandleId] : null;\n\tconst hasOpacitySig = !!(opacitySignalInput?.connectionValid && opacitySignalInput.outputItem?.type === \"Signal\");\n\tconst opacitySigData = hasOpacitySig ? opacitySignalInput?.outputItem?.data : null;\n\tlet opacityVal = Number(op.opacity ?? 1);\n\tif (!hasOpacitySig && opacitySignalInput?.connectionValid && opacitySignalInput.outputItem?.type === \"Number\") opacityVal = Number(opacitySignalInput.outputItem.data ?? 1);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tlet opacityView;\n\tif (hasOpacitySig && opacitySigData) opacityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, opacitySigData.nodeId ?? \"gradient_map_opacity\", elapsedSeconds, durationSeconds, opacitySigData, width, height, props.renderId, frame, fps);\n\telse opacityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = numStops;\n\tuniformBufferData[1] = op.smooth === false ? 0 : 1;\n\tuniformBufferData[2] = op.dither === false ? 0 : 1;\n\tuniformBufferData[3] = opacityVal;\n\tuniformBufferData[4] = hasOpacitySig ? 1 : 0;\n\tuniformBufferData[5] = 0;\n\tuniformBufferData[6] = 0;\n\tuniformBufferData[7] = 0;\n\tfor (let i = 0; i < 16; i++) {\n\t\tconst stop = sortedStops[Math.min(i, numStops - 1)];\n\t\tconst baseIdx = 8 + i * 8;\n\t\tconst parsed = parseColor(stop.color);\n\t\tuniformBufferData[baseIdx + 0] = stop.position;\n\t\tuniformBufferData[baseIdx + 1] = 0;\n\t\tuniformBufferData[baseIdx + 2] = 0;\n\t\tuniformBufferData[baseIdx + 3] = 0;\n\t\tuniformBufferData[baseIdx + 4] = parsed.r;\n\t\tuniformBufferData[baseIdx + 5] = parsed.g;\n\t\tuniformBufferData[baseIdx + 6] = parsed.b;\n\t\tuniformBufferData[baseIdx + 7] = parsed.a;\n\t}\n\tconst { pipeline, uniformLayout, textureLayout, signalLayout } = getGradientMapResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: signalLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: opacityView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 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{"version":3,"file":"renderer-DTqDy2m9.mjs","names":[],"sources":["../../../nodes/node-gradient-map/dist/renderers-DDdRKrlK.mjs"],"sourcesContent":["import { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_GRADIENT_MAP_SHADER = `\nstruct GradientStop {\n\tpos : vec4<f32>,\n\tcol : vec4<f32>,\n};\n\nstruct GradientMapUniforms {\n\tnumStops : f32,\n\tisSmooth : f32,\n\tdither : f32,\n\topacity : f32,\n\n\thasOpacitySig : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\n\tstops : array<GradientStop, 16>,\n};\n\n@group(0) @binding(0) var<uniform> u : GradientMapUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn ditherNoise(pos: vec2<f32>) -> f32 {\n\tlet p = fract(pos * vec2<f32>(0.1031, 0.1030));\n\tlet d = dot(p, p.yx + 33.33);\n\treturn fract((p.x + p.y) * d) - 0.5;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\t// ITU-R BT.709 Luminance\n\tvar lum = dot(rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\n\tif (u.dither > 0.5) {\n\t\tlet d = ditherNoise(in.pos.xy) * (1.0 / 255.0);\n\t\tlum = clamp(lum + d, 0.0, 1.0);\n\t} else {\n\t\tlum = clamp(lum, 0.0, 1.0);\n\t}\n\n\tlet count = i32(clamp(u.numStops, 2.0, 16.0));\n\tvar gradColor = u.stops[0].col.rgb;\n\n\tif (lum <= u.stops[0].pos.x) {\n\t\tgradColor = u.stops[0].col.rgb;\n\t} else if (lum >= u.stops[count - 1].pos.x) {\n\t\tgradColor = u.stops[count - 1].col.rgb;\n\t} else {\n\t\tfor (var i = 0; i < 15; i = i + 1) {\n\t\t\tif (i >= count - 1) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tlet p0 = u.stops[i].pos.x;\n\t\t\tlet p1 = u.stops[i + 1].pos.x;\n\n\t\t\tif (lum >= p0 && lum <= p1) {\n\t\t\t\tlet range = max(p1 - p0, 1e-5);\n\t\t\t\tlet t = clamp((lum - p0) / range, 0.0, 1.0);\n\t\t\t\tif (u.isSmooth > 0.5) {\n\t\t\t\t\tgradColor = mix(u.stops[i].col.rgb, u.stops[i + 1].col.rgb, t);\n\t\t\t\t} else {\n\t\t\t\t\tgradColor = u.stops[i].col.rgb;\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tvar opacity = u.opacity;\n\tif (u.hasOpacitySig > 0.5) {\n\t\topacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\topacity = clamp(opacity, 0.0, 1.0);\n\n\tlet finalRgb = mix(rgb, gradColor, opacity);\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nfunction getGradientMapResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"], \"GradientMapUniformLayout\");\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"], \"GradientMapTextureLayout\");\n\tconst signalLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"], \"GradientMapSignalLayout\");\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tlabel: \"GradientMapPipeline\",\n\t\t\tmodule: device.createShaderModule({\n\t\t\t\tlabel: \"GradientMapShaderModule\",\n\t\t\t\tcode: WGSL_GRADIENT_MAP_SHADER\n\t\t\t}),\n\t\t\tlayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalLayout\n\t\t\t],\n\t\t\tformat\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(136);\nconst GradientMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"GradientMap\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst sortedStops = [...Array.isArray(op.stops) ? op.stops : [{\n\t\tposition: 0,\n\t\tcolor: \"#000000\"\n\t}, {\n\t\tposition: 1,\n\t\tcolor: \"#ffffff\"\n\t}]].sort((a, b) => a.position - b.position);\n\tconst numStops = Math.min(Math.max(sortedStops.length, 2), 16);\n\tconst opacityHandleId = op.opacityHandleId;\n\tconst opacitySignalInput = opacityHandleId ? op.inputs?.[opacityHandleId] : null;\n\tconst hasOpacitySig = !!(opacitySignalInput?.connectionValid && opacitySignalInput.outputItem?.type === \"Signal\");\n\tconst opacitySigData = hasOpacitySig ? opacitySignalInput?.outputItem?.data : null;\n\tlet opacityVal = Number(op.opacity ?? 1);\n\tif (!hasOpacitySig && opacitySignalInput?.connectionValid && opacitySignalInput.outputItem?.type === \"Number\") opacityVal = Number(opacitySignalInput.outputItem.data ?? 1);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tlet opacityView;\n\tif (hasOpacitySig && opacitySigData) opacityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, opacitySigData.nodeId ?? \"gradient_map_opacity\", elapsedSeconds, durationSeconds, opacitySigData, width, height, props.renderId, frame, fps);\n\telse opacityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = numStops;\n\tuniformBufferData[1] = op.smooth === false ? 0 : 1;\n\tuniformBufferData[2] = op.dither === false ? 0 : 1;\n\tuniformBufferData[3] = opacityVal;\n\tuniformBufferData[4] = hasOpacitySig ? 1 : 0;\n\tuniformBufferData[5] = 0;\n\tuniformBufferData[6] = 0;\n\tuniformBufferData[7] = 0;\n\tfor (let i = 0; i < 16; i++) {\n\t\tconst stop = sortedStops[Math.min(i, numStops - 1)];\n\t\tconst baseIdx = 8 + i * 8;\n\t\tconst parsed = parseColor(stop.color);\n\t\tuniformBufferData[baseIdx + 0] = stop.position;\n\t\tuniformBufferData[baseIdx + 1] = 0;\n\t\tuniformBufferData[baseIdx + 2] = 0;\n\t\tuniformBufferData[baseIdx + 3] = 0;\n\t\tuniformBufferData[baseIdx + 4] = parsed.r;\n\t\tuniformBufferData[baseIdx + 5] = parsed.g;\n\t\tuniformBufferData[baseIdx + 6] = parsed.b;\n\t\tuniformBufferData[baseIdx + 7] = parsed.a;\n\t}\n\tconst { pipeline, uniformLayout, textureLayout, signalLayout } = getGradientMapResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: signalLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: opacityView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer: GradientMapWebGPURenderer };\n\n//#endregion\nexport { GradientMapWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DDdRKrlK.mjs.map"],"mappings":";;;;AAIA,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;EAyB/B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiEvB,SAAS,wBAAwB,QAAQ,QAAQ;CAChD,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,EAAE,2BAA2B;CAC9F,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,EAAE,2BAA2B;CACzG,MAAM,eAAe,wBAAwB,QAAQ,CAAC,WAAW,UAAU,EAAE,0BAA0B;AACvG,OAAM;EACL,UAAU,yBAAyB,QAAQ;GAC1C,OAAO;GACP,QAAQ,OAAO,mBAAmB;IACjC,OAAO;IACP,MAAM;IACN,CAAC;GACF,SAAS;IACR;IACA;IACA;IACA;GACD;GACA,CAAC;EACF;EACA;EACA;EACA;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,oBAAoB,IAAI,aAAa,IAAI;AAC/C,MAAM,4BAA4B,OAAO,SAAS;CACjD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,iBAAiB,CAAC,MAAM,cAAc,WAAW,GAAI;AACpE,MAAK,KAAK;CACV,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,cAAc,CAAC,GAAG,MAAM,QAAQ,GAAG,MAAM,GAAG,GAAG,QAAQ,CAAC;EAC7D,UAAU;EACV,OAAO;EACP,EAAE;EACF,UAAU;EACV,OAAO;EACP,CAAC,CAAC,CAAC,MAAM,GAAG,MAAM,EAAE,WAAW,EAAE,SAAS;CAC3C,MAAM,WAAW,KAAK,IAAI,KAAK,IAAI,YAAY,QAAQ,EAAE,EAAE,GAAG;CAC9D,MAAM,kBAAkB,GAAG;CAC3B,MAAM,qBAAqB,kBAAkB,GAAG,SAAS,mBAAmB;CAC5E,MAAM,gBAAgB,CAAC,EAAE,oBAAoB,mBAAmB,mBAAmB,YAAY,SAAS;CACxG,MAAM,iBAAiB,gBAAgB,oBAAoB,YAAY,OAAO;CAC9E,IAAI,aAAa,OAAO,GAAG,WAAW,EAAE;AACxC,KAAI,CAAC,iBAAiB,oBAAoB,mBAAmB,mBAAmB,YAAY,SAAS,SAAU,cAAa,OAAO,mBAAmB,WAAW,QAAQ,EAAE;CAC3K,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,IAAI;AACJ,KAAI,iBAAiB,eAAgB,eAAc,eAAe,yBAAyB,IAAI,QAAQ,SAAS,eAAe,UAAU,wBAAwB,gBAAgB,iBAAiB,gBAAgB,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACvP,eAAc,eAAe,uBAAuB,IAAI,OAAO;AACpE,mBAAkB,KAAK,EAAE;AACzB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,GAAG,WAAW,QAAQ,IAAI;AACjD,mBAAkB,KAAK,GAAG,WAAW,QAAQ,IAAI;AACjD,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,gBAAgB,IAAI;AAC3C,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,KAAK;EAC5B,MAAM,OAAO,YAAY,KAAK,IAAI,GAAG,WAAW,EAAE;EAClD,MAAM,UAAU,IAAI,IAAI;EACxB,MAAM,SAAS,WAAW,KAAK,MAAM;AACrC,oBAAkB,UAAU,KAAK,KAAK;AACtC,oBAAkB,UAAU,KAAK;AACjC,oBAAkB,UAAU,KAAK;AACjC,oBAAkB,UAAU,KAAK;AACjC,oBAAkB,UAAU,KAAK,OAAO;AACxC,oBAAkB,UAAU,KAAK,OAAO;AACxC,oBAAkB,UAAU,KAAK,OAAO;AACxC,oBAAkB,UAAU,KAAK,OAAO;;CAEzC,MAAM,EAAE,UAAU,eAAe,eAAe,iBAAiB,wBAAwB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACzH,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,mBAAmB,kBAAkB;CACjE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ;IACpB,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,eAAe,QAAQ,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU;IACV,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,MAAM,WAAW,EAAE;;AAKtD,IAAI,oBAAoB,EAAE,gBAAgB,2BAA2B"}
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{"version":3,"file":"renderer-BXAgUuAq.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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1
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+
{"version":3,"file":"renderer-DVCJjVn7.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,6 +1,6 @@
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1
1
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import { n as defineRenderer, s as resolveHandleParam } from "./renderer-mNSyac1V.mjs";
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2
2
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import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DVMepKaO.mjs";
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3
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import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
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import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CMaa63nz.mjs";
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//#region ../../nodes/node-mask-math/dist/renderers-YQJYtdXA.mjs
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{"version":3,"file":"renderer-D6X9vWkN.mjs","names":[],"sources":["../../../nodes/node-mask-math/dist/renderers-YQJYtdXA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 200;\nconst MaskOperationEnum = z.enum([\n\t\"Union\",\n\t\"Intersect\",\n\t\"Subtract\",\n\t\"Difference\",\n\t\"Invert\",\n\t\"Dilate\",\n\t\"Erode\",\n\t\"Choke\",\n\t\"Feather\"\n]);\nconst MaskChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst MaskOutputFormatEnum = z.enum([\n\t\"WhiteWithAlpha\",\n\t\"GrayscaleRGB\",\n\t\"AlphaOnly\",\n\t\"PassthroughRGB\"\n]);\nconst maskMathConfig = configBuilder().field(\"operation\", MaskOperationEnum.default(\"Union\"), {\n\tlabel: \"Operation\",\n\tdescription: \"Morphological or Boolean set operation applied to input alpha masks.\"\n}).field(\"radius\", z.number().min(0).max(MAX_RADIUS).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius / Width (px)\",\n\tdescription: \"Kernel radius in pixels for Dilate, Erode, Choke, or Feather operations.\"\n}).field(\"threshold\", z.number().multipleOf(.01).min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold\",\n\tdescription: \"Cutoff threshold level (0.0–1.0) for binarization step or non-linear choke.\"\n}).field(\"clampMin\", z.number().multipleOf(.01).min(0).max(1).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Min\",\n\tdescription: \"Minimum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"clampMax\", z.number().multipleOf(.01).min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Max\",\n\tdescription: \"Maximum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"channelA\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask A Channel\",\n\tdescription: \"Source channel to extract mask from Mask A (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"channelB\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask B Channel\",\n\tdescription: \"Source channel to extract mask from Mask B (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"binarize\", z.boolean().default(false), {\n\tlabel: \"Binarize\",\n\tdescription: \"When enabled, outputs crisp 1-bit binary matte based on threshold.\"\n}).field(\"invertResult\", z.boolean().default(false), {\n\tlabel: \"Invert Result\",\n\tdescription: \"Inverts final matte output.\"\n}).field(\"outputFormat\", MaskOutputFormatEnum.default(\"WhiteWithAlpha\"), {\n\tlabel: \"Output Format\",\n\tdescription: \"WhiteWithAlpha (rgba(1,1,1,a)), GrayscaleRGB (rgba(a,a,a,1)), AlphaOnly (rgba(0,0,0,a)), PassthroughRGB (Mask A RGB with new alpha).\"\n}).build();\nconst MaskMathNodeConfigSchema = maskMathConfig.schema;\nconst MaskMathResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst MASK_MATH_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst OPERATION_MAP = {\n\tUnion: 0,\n\tIntersect: 1,\n\tSubtract: 2,\n\tDifference: 3,\n\tInvert: 4,\n\tDilate: 5,\n\tErode: 6,\n\tChoke: 7,\n\tFeather: 8\n};\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_FORMAT_MAP = {\n\tWhiteWithAlpha: 0,\n\tGrayscaleRGB: 1,\n\tAlphaOnly: 2,\n\tPassthroughRGB: 3\n};\nconst WGSL_MASKMATH = `\nstruct MaskMathUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tthreshold : f32,\n\n\tclampMin : f32,\n\tclampMax : f32,\n\toperation : f32,\n\tchannelA : f32,\n\n\tchannelB : f32,\n\tbinarize : f32,\n\tinvertResult : f32,\n\toutputFormat : f32,\n\n\thasMaskB : f32,\n\thasRadiusSig : f32,\n\thasThreshSig : f32,\n\thasClampMinSig : f32,\n\n\thasClampMaxSig : f32,\n\tisSecondPass : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskMathUniforms;\n\n@group(1) @binding(0) var texA : texture_2d<f32>;\n@group(1) @binding(1) var texB : texture_2d<f32>;\n@group(1) @binding(2) var origTexA : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var threshSigTex : texture_2d<f32>;\n@group(2) @binding(2) var clampMinSigTex : texture_2d<f32>;\n@group(2) @binding(3) var clampMaxSigTex : texture_2d<f32>;\n@group(2) @binding(4) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texA));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 200.0);\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThreshSig > 0.5) {\n\t\tthreshold = clamp(textureSampleLevel(threshSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMin = u.clampMin;\n\tif (u.hasClampMinSig > 0.5) {\n\t\tclampMin = clamp(textureSampleLevel(clampMinSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMax = u.clampMax;\n\tif (u.hasClampMaxSig > 0.5) {\n\t\tclampMax = clamp(textureSampleLevel(clampMaxSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\n\tlet op = u.operation;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar val = 0.0;\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// -------------------------------------------------------------\n\t\t// PASS 1: Horizontal pass / Boolean operation\n\t\t// -------------------------------------------------------------\n\t\tlet sampleA = textureSampleLevel(texA, samp, in.uv, 0.0);\n\t\tlet sampleB = textureSampleLevel(texB, samp, in.uv, 0.0);\n\n\t\tlet a = extractChannel(sampleA, u.channelA);\n\t\tlet b = select(0.0, extractChannel(sampleB, u.channelB), u.hasMaskB > 0.5);\n\n\t\tif (op < 0.5) {\n\t\t\t// Union (A + B)\n\t\t\tval = select(a, clamp(a + b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 1.5) {\n\t\t\t// Intersect (min(A, B))\n\t\t\tval = select(a, min(a, b), u.hasMaskB > 0.5);\n\t\t} else if (op < 2.5) {\n\t\t\t// Subtract (clamp(A - B, 0, 1))\n\t\t\tval = select(a, clamp(a - b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 3.5) {\n\t\t\t// Difference (|A - B|)\n\t\t\tval = select(a, abs(a - b), u.hasMaskB > 0.5);\n\t\t} else if (op < 4.5) {\n\t\t\t// Invert (1 - A)\n\t\t\tval = 1.0 - a;\n\t\t} else if (op < 5.5) {\n\t\t\t// Dilate (Horizontal Max)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar maxVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tmaxVal = max(maxVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = maxVal;\n\t\t\t}\n\t\t} else if (op < 7.5) {\n\t\t\t// Erode & Choke (Horizontal Min)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar minVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tminVal = min(minVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = minVal;\n\t\t\t}\n\t\t} else {\n\t\t\t// Feather (Horizontal Gaussian Blur)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\t\tvar accum = 0.0;\n\t\t\t\tvar totalWeight = 0.0;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\taccum += extractChannel(s, u.channelA) * weight;\n\t\t\t\t\ttotalWeight += weight;\n\t\t\t\t}\n\t\t\t\tval = accum / max(totalWeight, 1e-5);\n\t\t\t}\n\t\t}\n\n\t\treturn vec4<f32>(val, val, val, val);\n\t}\n\n\t// -------------------------------------------------------------\n\t// PASS 2: Vertical pass & Post-processing (clamp, binarize, format)\n\t// -------------------------------------------------------------\n\tlet samplePass1 = textureSampleLevel(texA, samp, in.uv, 0.0);\n\tvar matte = samplePass1.r;\n\n\t// 1. Spatial kernel processing (Dilate, Erode, Choke, Feather) when radius > 0\n\tif (radius > 0.0) {\n\t\tif (op >= 4.5 && op < 5.5) {\n\t\t\t// Dilate (Vertical Max)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar maxVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tmaxVal = max(maxVal, s.r);\n\t\t\t}\n\t\t\tmatte = maxVal;\n\t\t} else if (op >= 5.5 && op < 7.5) {\n\t\t\t// Erode & Choke (Vertical Min)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar minVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tminVal = min(minVal, s.r);\n\t\t\t}\n\t\t\tmatte = minVal;\n\t\t} else if (op >= 7.5) {\n\t\t\t// Feather (Vertical Gaussian Blur)\n\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\tvar accum = 0.0;\n\t\t\tvar totalWeight = 0.0;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\taccum += s.r * weight;\n\t\t\t\ttotalWeight += weight;\n\t\t\t}\n\t\t\tmatte = accum / max(totalWeight, 1e-5);\n\t\t}\n\t}\n\n\t// 2. Choke non-linear threshold contraction curve (applies even if radius == 0)\n\tif (op >= 6.5 && op < 7.5) {\n\t\tlet threshRange = max(0.01, 1.0 - threshold);\n\t\tmatte = clamp((matte - threshold) / threshRange, 0.0, 1.0);\n\t}\n\n\t// Range clamping\n\tlet lowerLimit = min(clampMin, clampMax);\n\tlet upperLimit = max(clampMin, clampMax);\n\tmatte = clamp(matte, lowerLimit, upperLimit);\n\n\t// Optional Binarization\n\tif (u.binarize > 0.5) {\n\t\tmatte = select(0.0, 1.0, matte >= threshold);\n\t}\n\n\t// Optional Inversion\n\tif (u.invertResult > 0.5) {\n\t\tmatte = 1.0 - matte;\n\t}\n\n\t// Output format conversion\n\tlet fmt = u.outputFormat;\n\tif (fmt < 0.5) {\n\t\t// WhiteWithAlpha: vec4(matte, matte, matte, matte) (premultiplied standard mask)\n\t\treturn vec4<f32>(matte, matte, matte, matte);\n\t} else if (fmt < 1.5) {\n\t\t// GrayscaleRGB: vec4(matte, matte, matte, 1.0)\n\t\treturn vec4<f32>(matte, matte, matte, 1.0);\n\t} else if (fmt < 2.5) {\n\t\t// AlphaOnly: vec4(0.0, 0.0, 0.0, matte)\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, matte);\n\t} else {\n\t\t// PassthroughRGB: Mask A color with new alpha\n\t\tlet origCol = textureSampleLevel(origTexA, samp, in.uv, 0.0);\n\t\tif (origCol.a < 1e-4) {\n\t\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t\t}\n\t\tlet unpremult = origCol.rgb / origCol.a;\n\t\treturn vec4<f32>(unpremult * matte, matte);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskMathResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 4);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_MASKMATH }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"MaskMath\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 0), 0, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? .5), 0, 1);\n\tconst clampMinRes = resolveField(op.clampMinHandleId, Number(op.clampMin ?? 0), 0, 1);\n\tconst clampMaxRes = resolveField(op.clampMaxHandleId, Number(op.clampMax ?? 1), 0, 1);\n\tconst { texture: tmpATex, view: tmpAView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-maskA`\n\t} });\n\tlet tmpBTex = null;\n\tif (op.maskBMedia) ({texture: tmpBTex} = await drawChildToTexture(args, op.maskBMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskBMedia,\n\t\t\trenderId: `${props.renderId}-maskB`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpATex]\n\t\t},\n\t\texclude: [tmpATex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getMaskMathResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"maskmath\"}_${suffix}`);\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst threshView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst clampMinView = getSignalView(clampMinRes, \"clampMin_sig\");\n\tconst clampMaxView = getSignalView(clampMaxRes, \"clampMax_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: threshView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: clampMinView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: clampMaxView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst operationCode = OPERATION_MAP[op.operation ?? \"Union\"] ?? 0;\n\tconst channelACode = CHANNEL_MAP[op.channelA ?? \"Alpha\"] ?? 0;\n\tconst channelBCode = CHANNEL_MAP[op.channelB ?? \"Alpha\"] ?? 0;\n\tconst outputFormatCode = OUTPUT_FORMAT_MAP[op.outputFormat ?? \"WhiteWithAlpha\"] ?? 0;\n\tconst dummyBView = tmpBTex ? tmpBTex.createView() : tmpAView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tradiusRes.val,\n\t\tthresholdRes.val,\n\t\tclampMinRes.val,\n\t\tclampMaxRes.val,\n\t\toperationCode,\n\t\tchannelACode,\n\t\tchannelBCode,\n\t\top.binarize ? 1 : 0,\n\t\top.invertResult ? 1 : 0,\n\t\toutputFormatCode,\n\t\ttmpBTex ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tthresholdRes.hasStaticSig ? 1 : 0,\n\t\tclampMinRes.hasStaticSig ? 1 : 0,\n\t\tclampMaxRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[17] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[17] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MaskChannelEnum as a, MaskOperationEnum as c, MAX_RADIUS as i, MaskOutputFormatEnum as l, WebGPURenderer as n, MaskMathNodeConfigSchema as o, MASK_MATH_OUTPUT_TYPE_MAP as r, MaskMathResultSchema as s, renderers_default as t, 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{"version":3,"file":"renderer-DX41niRU.mjs","names":[],"sources":["../../../nodes/node-mask-math/dist/renderers-YQJYtdXA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 200;\nconst MaskOperationEnum = z.enum([\n\t\"Union\",\n\t\"Intersect\",\n\t\"Subtract\",\n\t\"Difference\",\n\t\"Invert\",\n\t\"Dilate\",\n\t\"Erode\",\n\t\"Choke\",\n\t\"Feather\"\n]);\nconst MaskChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst MaskOutputFormatEnum = z.enum([\n\t\"WhiteWithAlpha\",\n\t\"GrayscaleRGB\",\n\t\"AlphaOnly\",\n\t\"PassthroughRGB\"\n]);\nconst maskMathConfig = configBuilder().field(\"operation\", MaskOperationEnum.default(\"Union\"), {\n\tlabel: \"Operation\",\n\tdescription: \"Morphological or Boolean set operation applied to input alpha masks.\"\n}).field(\"radius\", z.number().min(0).max(MAX_RADIUS).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius / Width (px)\",\n\tdescription: \"Kernel radius in pixels for Dilate, Erode, Choke, or Feather operations.\"\n}).field(\"threshold\", z.number().multipleOf(.01).min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold\",\n\tdescription: \"Cutoff threshold level (0.0–1.0) for binarization step or non-linear choke.\"\n}).field(\"clampMin\", z.number().multipleOf(.01).min(0).max(1).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Min\",\n\tdescription: \"Minimum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"clampMax\", z.number().multipleOf(.01).min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Max\",\n\tdescription: \"Maximum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"channelA\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask A Channel\",\n\tdescription: \"Source channel to extract mask from Mask A (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"channelB\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask B Channel\",\n\tdescription: \"Source channel to extract mask from Mask B (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"binarize\", z.boolean().default(false), {\n\tlabel: \"Binarize\",\n\tdescription: \"When enabled, outputs crisp 1-bit binary matte based on threshold.\"\n}).field(\"invertResult\", z.boolean().default(false), {\n\tlabel: \"Invert Result\",\n\tdescription: \"Inverts final matte output.\"\n}).field(\"outputFormat\", MaskOutputFormatEnum.default(\"WhiteWithAlpha\"), {\n\tlabel: \"Output Format\",\n\tdescription: \"WhiteWithAlpha (rgba(1,1,1,a)), GrayscaleRGB (rgba(a,a,a,1)), AlphaOnly (rgba(0,0,0,a)), PassthroughRGB (Mask A RGB with new alpha).\"\n}).build();\nconst MaskMathNodeConfigSchema = maskMathConfig.schema;\nconst MaskMathResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst MASK_MATH_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst OPERATION_MAP = {\n\tUnion: 0,\n\tIntersect: 1,\n\tSubtract: 2,\n\tDifference: 3,\n\tInvert: 4,\n\tDilate: 5,\n\tErode: 6,\n\tChoke: 7,\n\tFeather: 8\n};\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_FORMAT_MAP = {\n\tWhiteWithAlpha: 0,\n\tGrayscaleRGB: 1,\n\tAlphaOnly: 2,\n\tPassthroughRGB: 3\n};\nconst WGSL_MASKMATH = `\nstruct MaskMathUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tthreshold : f32,\n\n\tclampMin : f32,\n\tclampMax : f32,\n\toperation : f32,\n\tchannelA : f32,\n\n\tchannelB : f32,\n\tbinarize : f32,\n\tinvertResult : f32,\n\toutputFormat : f32,\n\n\thasMaskB : f32,\n\thasRadiusSig : f32,\n\thasThreshSig : f32,\n\thasClampMinSig : f32,\n\n\thasClampMaxSig : f32,\n\tisSecondPass : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskMathUniforms;\n\n@group(1) @binding(0) var texA : texture_2d<f32>;\n@group(1) @binding(1) var texB : texture_2d<f32>;\n@group(1) @binding(2) var origTexA : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var threshSigTex : texture_2d<f32>;\n@group(2) @binding(2) var clampMinSigTex : texture_2d<f32>;\n@group(2) @binding(3) var clampMaxSigTex : texture_2d<f32>;\n@group(2) @binding(4) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texA));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 200.0);\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThreshSig > 0.5) {\n\t\tthreshold = clamp(textureSampleLevel(threshSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMin = u.clampMin;\n\tif (u.hasClampMinSig > 0.5) {\n\t\tclampMin = clamp(textureSampleLevel(clampMinSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMax = u.clampMax;\n\tif (u.hasClampMaxSig > 0.5) {\n\t\tclampMax = clamp(textureSampleLevel(clampMaxSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\n\tlet op = u.operation;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar val = 0.0;\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// -------------------------------------------------------------\n\t\t// PASS 1: Horizontal pass / Boolean operation\n\t\t// -------------------------------------------------------------\n\t\tlet sampleA = textureSampleLevel(texA, samp, in.uv, 0.0);\n\t\tlet sampleB = textureSampleLevel(texB, samp, in.uv, 0.0);\n\n\t\tlet a = extractChannel(sampleA, u.channelA);\n\t\tlet b = select(0.0, extractChannel(sampleB, u.channelB), u.hasMaskB > 0.5);\n\n\t\tif (op < 0.5) {\n\t\t\t// Union (A + B)\n\t\t\tval = select(a, clamp(a + b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 1.5) {\n\t\t\t// Intersect (min(A, B))\n\t\t\tval = select(a, min(a, b), u.hasMaskB > 0.5);\n\t\t} else if (op < 2.5) {\n\t\t\t// Subtract (clamp(A - B, 0, 1))\n\t\t\tval = select(a, clamp(a - b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 3.5) {\n\t\t\t// Difference (|A - B|)\n\t\t\tval = select(a, abs(a - b), u.hasMaskB > 0.5);\n\t\t} else if (op < 4.5) {\n\t\t\t// Invert (1 - A)\n\t\t\tval = 1.0 - a;\n\t\t} else if (op < 5.5) {\n\t\t\t// Dilate (Horizontal Max)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar maxVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tmaxVal = max(maxVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = maxVal;\n\t\t\t}\n\t\t} else if (op < 7.5) {\n\t\t\t// Erode & Choke (Horizontal Min)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar minVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tminVal = min(minVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = minVal;\n\t\t\t}\n\t\t} else {\n\t\t\t// Feather (Horizontal Gaussian Blur)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\t\tvar accum = 0.0;\n\t\t\t\tvar totalWeight = 0.0;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\taccum += extractChannel(s, u.channelA) * weight;\n\t\t\t\t\ttotalWeight += weight;\n\t\t\t\t}\n\t\t\t\tval = accum / max(totalWeight, 1e-5);\n\t\t\t}\n\t\t}\n\n\t\treturn vec4<f32>(val, val, val, val);\n\t}\n\n\t// -------------------------------------------------------------\n\t// PASS 2: Vertical pass & Post-processing (clamp, binarize, format)\n\t// -------------------------------------------------------------\n\tlet samplePass1 = textureSampleLevel(texA, samp, in.uv, 0.0);\n\tvar matte = samplePass1.r;\n\n\t// 1. Spatial kernel processing (Dilate, Erode, Choke, Feather) when radius > 0\n\tif (radius > 0.0) {\n\t\tif (op >= 4.5 && op < 5.5) {\n\t\t\t// Dilate (Vertical Max)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar maxVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tmaxVal = max(maxVal, s.r);\n\t\t\t}\n\t\t\tmatte = maxVal;\n\t\t} else if (op >= 5.5 && op < 7.5) {\n\t\t\t// Erode & Choke (Vertical Min)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar minVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tminVal = min(minVal, s.r);\n\t\t\t}\n\t\t\tmatte = minVal;\n\t\t} else if (op >= 7.5) {\n\t\t\t// Feather (Vertical Gaussian Blur)\n\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\tvar accum = 0.0;\n\t\t\tvar totalWeight = 0.0;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\taccum += s.r * weight;\n\t\t\t\ttotalWeight += weight;\n\t\t\t}\n\t\t\tmatte = accum / max(totalWeight, 1e-5);\n\t\t}\n\t}\n\n\t// 2. Choke non-linear threshold contraction curve (applies even if radius == 0)\n\tif (op >= 6.5 && op < 7.5) {\n\t\tlet threshRange = max(0.01, 1.0 - threshold);\n\t\tmatte = clamp((matte - threshold) / threshRange, 0.0, 1.0);\n\t}\n\n\t// Range clamping\n\tlet lowerLimit = min(clampMin, clampMax);\n\tlet upperLimit = max(clampMin, clampMax);\n\tmatte = clamp(matte, lowerLimit, upperLimit);\n\n\t// Optional Binarization\n\tif (u.binarize > 0.5) {\n\t\tmatte = select(0.0, 1.0, matte >= threshold);\n\t}\n\n\t// Optional Inversion\n\tif (u.invertResult > 0.5) {\n\t\tmatte = 1.0 - matte;\n\t}\n\n\t// Output format conversion\n\tlet fmt = u.outputFormat;\n\tif (fmt < 0.5) {\n\t\t// WhiteWithAlpha: vec4(matte, matte, matte, matte) (premultiplied standard mask)\n\t\treturn vec4<f32>(matte, matte, matte, matte);\n\t} else if (fmt < 1.5) {\n\t\t// GrayscaleRGB: vec4(matte, matte, matte, 1.0)\n\t\treturn vec4<f32>(matte, matte, matte, 1.0);\n\t} else if (fmt < 2.5) {\n\t\t// AlphaOnly: vec4(0.0, 0.0, 0.0, matte)\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, matte);\n\t} else {\n\t\t// PassthroughRGB: Mask A color with new alpha\n\t\tlet origCol = textureSampleLevel(origTexA, samp, in.uv, 0.0);\n\t\tif (origCol.a < 1e-4) {\n\t\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t\t}\n\t\tlet unpremult = origCol.rgb / origCol.a;\n\t\treturn vec4<f32>(unpremult * matte, matte);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskMathResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 4);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_MASKMATH }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"MaskMath\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 0), 0, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? .5), 0, 1);\n\tconst clampMinRes = resolveField(op.clampMinHandleId, Number(op.clampMin ?? 0), 0, 1);\n\tconst clampMaxRes = resolveField(op.clampMaxHandleId, Number(op.clampMax ?? 1), 0, 1);\n\tconst { texture: tmpATex, view: tmpAView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-maskA`\n\t} });\n\tlet tmpBTex = null;\n\tif (op.maskBMedia) ({texture: tmpBTex} = await drawChildToTexture(args, op.maskBMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskBMedia,\n\t\t\trenderId: `${props.renderId}-maskB`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpATex]\n\t\t},\n\t\texclude: [tmpATex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getMaskMathResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"maskmath\"}_${suffix}`);\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst threshView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst clampMinView = getSignalView(clampMinRes, \"clampMin_sig\");\n\tconst clampMaxView = getSignalView(clampMaxRes, \"clampMax_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: threshView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: clampMinView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: clampMaxView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst operationCode = OPERATION_MAP[op.operation ?? \"Union\"] ?? 0;\n\tconst channelACode = CHANNEL_MAP[op.channelA ?? \"Alpha\"] ?? 0;\n\tconst channelBCode = CHANNEL_MAP[op.channelB ?? \"Alpha\"] ?? 0;\n\tconst outputFormatCode = OUTPUT_FORMAT_MAP[op.outputFormat ?? \"WhiteWithAlpha\"] ?? 0;\n\tconst dummyBView = tmpBTex ? tmpBTex.createView() : tmpAView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tradiusRes.val,\n\t\tthresholdRes.val,\n\t\tclampMinRes.val,\n\t\tclampMaxRes.val,\n\t\toperationCode,\n\t\tchannelACode,\n\t\tchannelBCode,\n\t\top.binarize ? 1 : 0,\n\t\top.invertResult ? 1 : 0,\n\t\toutputFormatCode,\n\t\ttmpBTex ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tthresholdRes.hasStaticSig ? 1 : 0,\n\t\tclampMinRes.hasStaticSig ? 1 : 0,\n\t\tclampMaxRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[17] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[17] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MaskChannelEnum as a, MaskOperationEnum as c, MAX_RADIUS as i, MaskOutputFormatEnum as l, WebGPURenderer as n, MaskMathNodeConfigSchema as o, MASK_MATH_OUTPUT_TYPE_MAP as r, MaskMathResultSchema as s, renderers_default as t, 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import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
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//#region ../../nodes/node-film-grain/dist/renderers-C10tt2eD.mjs
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{"version":3,"file":"renderer-D3K9FEQk.mjs","names":[],"sources":["../../../nodes/node-film-grain/dist/renderers-C10tt2eD.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst FILM_GRAIN_SHADER = `\nstruct FilmUniforms {\n strength : f32,\n size : f32,\n monochrome : f32,\n animated : f32,\n\n frameIndex : f32, // discrete per-output-frame counter (speed-scaled), NOT continuous time\n shadows : f32,\n midtones : f32,\n highlights : f32,\n\n hasSignal : f32,\n _pad0 : f32,\n _pad1 : f32,\n _pad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : FilmUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var signalTex : texture_2d<f32>;\n@group(2) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn hash2D(p: vec2<f32>) -> f32 {\n var p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nfn smoothNoise(p: vec2<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n\n // Quintic interpolation\n let w = pf * pf * pf * (pf * (pf * 6.0 - 15.0) + 10.0);\n\n let h00 = hash2D(pi + vec2<f32>(0.0, 0.0));\n let h10 = hash2D(pi + vec2<f32>(1.0, 0.0));\n let h01 = hash2D(pi + vec2<f32>(0.0, 1.0));\n let h11 = hash2D(pi + vec2<f32>(1.0, 1.0));\n\n let n0 = mix(h00, h10, w.x);\n let n1 = mix(h01, h11, w.x);\n\n return mix(n0, n1, w.y);\n}\n\n// Produces a pseudo-random, NON-directional offset that changes once per\n// output frame. This replaces the old time * constant translation, which\n// smoothly scrolled the noise lattice in a fixed direction (17.31, 43.19)\n// every frame -- that's why grain visibly drifted instead of flickering.\n//\n// The frame index is wrapped into a bounded range before hashing so the\n// pattern stays high quality over long renders (f32 precision degrades on\n// very large hash inputs); the wrap period is long enough that any repeat\n// is imperceptible in grain.\nfn frameJitter(frameIndex: f32) -> vec2<f32> {\n let raw = floor(frameIndex);\n let n = raw - floor(raw / 4096.0) * 4096.0;\n let hx = hash2D(vec2<f32>(n, n * 1.6180339887));\n let hy = hash2D(vec2<f32>(n * 3.14159265, n + 91.7));\n return vec2<f32>(hx, hy) * 1024.0;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\n var strength = u.strength;\n if (u.hasSignal > 0.5) {\n let sigVal = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n strength = sigVal;\n }\n\n if (strength <= 0.0) {\n return color;\n }\n\n let dimensions = vec2<f32>(textureDimensions(tex));\n let grainCoord = (in.uv * dimensions) / u.size;\n\n let jitter = select(vec2<f32>(0.0), frameJitter(u.frameIndex), u.animated > 0.5);\n\n let luminance = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\n // Luminance response curve logic\n let shadowFactor = exp(-luminance * luminance / 0.1);\n let highlightFactor = exp(-(1.0 - luminance) * (1.0 - luminance) / 0.1);\n let midtoneFactor = max(0.0, 1.0 - shadowFactor - highlightFactor);\n\n let response = (u.shadows * shadowFactor) + (u.midtones * midtoneFactor) + (u.highlights * highlightFactor);\n let finalGrainStrength = (strength / 100.0) * response * 0.15; // Normalized scale\n\n if (u.monochrome > 0.5) {\n let seed = grainCoord + jitter;\n let noiseVal = smoothNoise(seed);\n let grain = (noiseVal - 0.5) * finalGrainStrength;\n color.r += grain;\n color.g += grain;\n color.b += grain;\n } else {\n // Fixed per-channel spatial offsets (unrelated to time) keep the\n // R/G/B lattices decorrelated from each other; temporal variation\n // comes entirely from jitter now.\n let seedR = grainCoord + jitter;\n let seedG = grainCoord + jitter + vec2<f32>(173.3, 281.9);\n let seedB = grainCoord + jitter + vec2<f32>(391.7, 127.1);\n\n let noiseR = smoothNoise(seedR);\n let noiseG = smoothNoise(seedG);\n let noiseB = smoothNoise(seedB);\n\n color.r += (noiseR - 0.5) * finalGrainStrength;\n color.g += (noiseG - 0.5) * finalGrainStrength;\n color.b += (noiseB - 0.5) * finalGrainStrength;\n }\n\n return clamp(color, vec4<f32>(0.0), vec4<f32>(1.0));\n}\n`;\nconst filmGrainUniformData = new Float32Array(12);\nconst getDeviceLayouts = perDevice((device) => ({\n\tfilmUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getFilmGrainResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `filmgrain_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst filmModule = device.createShaderModule({\n\t\t\tlabel: `filmgrain_${format}.wgsl`,\n\t\t\tcode: FILM_GRAIN_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `FilmGrainPipeline_${format}`,\n\t\t\tmodule: filmModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.filmUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tfilmPipeline: pipeline,\n\t\tfilmUniformLayout: layouts.filmUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst FilmGrainWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"FilmGrain\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst dpiScale = width / (props.containerWidth ?? ctx.surface.width / (typeof window !== \"undefined\" ? window.devicePixelRatio : 1));\n\tconst signalInput = op.strengthHandleId ? op.inputs?.[op.strengthHandleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tconst resolveVal = (val, fallback) => {\n\t\tif (val === void 0 || val === null) return fallback;\n\t\tif (typeof val === \"object\" && val !== null) {\n\t\t\tif (\"get\" in val && typeof val.get === \"function\") val = val.get({\n\t\t\t\tframe: compositionFrame,\n\t\t\t\tfps\n\t\t\t});\n\t\t\telse if (\"value\" in val) val = val.value;\n\t\t} else if (typeof val === \"function\") val = val(compositionFrame, fps);\n\t\tconst n = Number(val);\n\t\treturn Number.isFinite(n) ? n : fallback;\n\t};\n\tlet strength = 0;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") strength = Math.max(0, Number(signalInput.outputItem.data ?? 0));\n\telse strength = Math.max(0, resolveVal(op.strength, 15));\n\telse if (sd) {\n\t\tstrength = Math.max(0, Number(sd.offset ?? 0));\n\t\thasStaticSignal = true;\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\targs.pass.end();\n\tconst { filmPipeline: pipeline, filmUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getFilmGrainResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet signalView;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tif (hasStaticSignal && sd) signalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"filmgrain_strength_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\telse signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tconst size = Math.max(.5, resolveVal(op.size, 1.5)) * dpiScale;\n\tconst animated = op.animated ?? true;\n\tconst grainFrameIndex = frame * (resolveVal(op.speed, 50) / 50);\n\tfilmGrainUniformData[0] = strength;\n\tfilmGrainUniformData[1] = size;\n\tfilmGrainUniformData[2] = op.monochrome ?? true ? 1 : 0;\n\tfilmGrainUniformData[3] = animated ? 1 : 0;\n\tfilmGrainUniformData[4] = grainFrameIndex;\n\tfilmGrainUniformData[5] = resolveVal(op.shadows, .2);\n\tfilmGrainUniformData[6] = resolveVal(op.midtones, 1);\n\tfilmGrainUniformData[7] = resolveVal(op.highlights, .2);\n\tfilmGrainUniformData[8] = hasStaticSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(filmGrainUniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, resolveVal(op.opacity, 1));\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: FilmGrainWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C10tt2eD.mjs.map"],"mappings":";;;;;AAKA,MAAM,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;EAuBxB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkGvB,MAAM,uBAAuB,IAAI,aAAa,GAAG;AACjD,MAAM,mBAAmB,WAAW,YAAY;CAC/C,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC/D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,sBAAsB,QAAQ,QAAQ;CAC9C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,aAAa;CAC9B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,aAAa,OAAO,mBAAmB;GAC5C,OAAO,aAAa,OAAO;GAC3B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,qBAAqB;GAC5B,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,cAAc;EACd,mBAAmB,QAAQ;EAC3B,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,WAAW,SAAS,MAAM,kBAAkB,IAAI,QAAQ,SAAS,OAAO,WAAW,cAAc,OAAO,mBAAmB;CACjI,MAAM,cAAc,GAAG,mBAAmB,GAAG,SAAS,GAAG,oBAAoB;CAC7E,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,MAAM,cAAc,KAAK,aAAa;AACrC,MAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,MAAI,OAAO,QAAQ,YAAY,QAAQ,MACtC;OAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,OAAM,IAAI,IAAI;IAChE,OAAO;IACP;IACA,CAAC;YACO,WAAW,IAAK,OAAM,IAAI;aACzB,OAAO,QAAQ,WAAY,OAAM,IAAI,kBAAkB,IAAI;EACtE,MAAM,IAAI,OAAO,IAAI;AACrB,SAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;CAEjC,IAAI,WAAW;CACf,IAAI,kBAAkB;AACtB,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,YAAW,KAAK,IAAI,GAAG,OAAO,YAAY,WAAW,QAAQ,EAAE,CAAC;KAC1J,YAAW,KAAK,IAAI,GAAG,WAAW,GAAG,UAAU,GAAG,CAAC;UAC/C,IAAI;AACZ,aAAW,KAAK,IAAI,GAAG,OAAO,GAAG,UAAU,EAAE,CAAC;AAC9C,oBAAkB;;CAEnB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,sBAAsB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,KAAI,mBAAmB,GAAI,cAAa,eAAe,yBAAyB,IAAI,QAAQ,SAAS,GAAG,UAAU,0BAA0B,gBAAgB,iBAAiB,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACtN,cAAa,eAAe,uBAAuB,IAAI,OAAO;CACnE,MAAM,OAAO,KAAK,IAAI,IAAI,WAAW,GAAG,MAAM,IAAI,CAAC,GAAG;CACtD,MAAM,WAAW,GAAG,YAAY;CAChC,MAAM,kBAAkB,SAAS,WAAW,GAAG,OAAO,GAAG,GAAG;AAC5D,sBAAqB,KAAK;AAC1B,sBAAqB,KAAK;AAC1B,sBAAqB,KAAK,GAAG,cAAc,OAAO,IAAI;AACtD,sBAAqB,KAAK,WAAW,IAAI;AACzC,sBAAqB,KAAK;AAC1B,sBAAqB,KAAK,WAAW,GAAG,SAAS,GAAG;AACpD,sBAAqB,KAAK,WAAW,GAAG,UAAU,EAAE;AACpD,sBAAqB,KAAK,WAAW,GAAG,YAAY,GAAG;AACvD,sBAAqB,KAAK,kBAAkB,IAAI;CAChD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,qBAAqB;CAC3E,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU;IACV,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,WAAW,GAAG,SAAS,EAAE,CAAC;;AAK7D,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
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{"version":3,"file":"renderer-DXEWbnRF.mjs","names":[],"sources":["../../../nodes/node-film-grain/dist/renderers-C10tt2eD.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst FILM_GRAIN_SHADER = `\nstruct FilmUniforms {\n strength : f32,\n size : f32,\n monochrome : f32,\n animated : f32,\n\n frameIndex : f32, // discrete per-output-frame counter (speed-scaled), NOT continuous time\n shadows : f32,\n midtones : f32,\n highlights : f32,\n\n hasSignal : f32,\n _pad0 : f32,\n _pad1 : f32,\n _pad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : FilmUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var signalTex : texture_2d<f32>;\n@group(2) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn hash2D(p: vec2<f32>) -> f32 {\n var p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nfn smoothNoise(p: vec2<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n\n // Quintic interpolation\n let w = pf * pf * pf * (pf * (pf * 6.0 - 15.0) + 10.0);\n\n let h00 = hash2D(pi + vec2<f32>(0.0, 0.0));\n let h10 = hash2D(pi + vec2<f32>(1.0, 0.0));\n let h01 = hash2D(pi + vec2<f32>(0.0, 1.0));\n let h11 = hash2D(pi + vec2<f32>(1.0, 1.0));\n\n let n0 = mix(h00, h10, w.x);\n let n1 = mix(h01, h11, w.x);\n\n return mix(n0, n1, w.y);\n}\n\n// Produces a pseudo-random, NON-directional offset that changes once per\n// output frame. This replaces the old time * constant translation, which\n// smoothly scrolled the noise lattice in a fixed direction (17.31, 43.19)\n// every frame -- that's why grain visibly drifted instead of flickering.\n//\n// The frame index is wrapped into a bounded range before hashing so the\n// pattern stays high quality over long renders (f32 precision degrades on\n// very large hash inputs); the wrap period is long enough that any repeat\n// is imperceptible in grain.\nfn frameJitter(frameIndex: f32) -> vec2<f32> {\n let raw = floor(frameIndex);\n let n = raw - floor(raw / 4096.0) * 4096.0;\n let hx = hash2D(vec2<f32>(n, n * 1.6180339887));\n let hy = hash2D(vec2<f32>(n * 3.14159265, n + 91.7));\n return vec2<f32>(hx, hy) * 1024.0;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\n var strength = u.strength;\n if (u.hasSignal > 0.5) {\n let sigVal = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n strength = sigVal;\n }\n\n if (strength <= 0.0) {\n return color;\n }\n\n let dimensions = vec2<f32>(textureDimensions(tex));\n let grainCoord = (in.uv * dimensions) / u.size;\n\n let jitter = select(vec2<f32>(0.0), frameJitter(u.frameIndex), u.animated > 0.5);\n\n let luminance = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\n // Luminance response curve logic\n let shadowFactor = exp(-luminance * luminance / 0.1);\n let highlightFactor = exp(-(1.0 - luminance) * (1.0 - luminance) / 0.1);\n let midtoneFactor = max(0.0, 1.0 - shadowFactor - highlightFactor);\n\n let response = (u.shadows * shadowFactor) + (u.midtones * midtoneFactor) + (u.highlights * highlightFactor);\n let finalGrainStrength = (strength / 100.0) * response * 0.15; // Normalized scale\n\n if (u.monochrome > 0.5) {\n let seed = grainCoord + jitter;\n let noiseVal = smoothNoise(seed);\n let grain = (noiseVal - 0.5) * finalGrainStrength;\n color.r += grain;\n color.g += grain;\n color.b += grain;\n } else {\n // Fixed per-channel spatial offsets (unrelated to time) keep the\n // R/G/B lattices decorrelated from each other; temporal variation\n // comes entirely from jitter now.\n let seedR = grainCoord + jitter;\n let seedG = grainCoord + jitter + vec2<f32>(173.3, 281.9);\n let seedB = grainCoord + jitter + vec2<f32>(391.7, 127.1);\n\n let noiseR = smoothNoise(seedR);\n let noiseG = smoothNoise(seedG);\n let noiseB = smoothNoise(seedB);\n\n color.r += (noiseR - 0.5) * finalGrainStrength;\n color.g += (noiseG - 0.5) * finalGrainStrength;\n color.b += (noiseB - 0.5) * finalGrainStrength;\n }\n\n return clamp(color, vec4<f32>(0.0), vec4<f32>(1.0));\n}\n`;\nconst filmGrainUniformData = new Float32Array(12);\nconst getDeviceLayouts = perDevice((device) => ({\n\tfilmUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getFilmGrainResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `filmgrain_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst filmModule = device.createShaderModule({\n\t\t\tlabel: `filmgrain_${format}.wgsl`,\n\t\t\tcode: FILM_GRAIN_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `FilmGrainPipeline_${format}`,\n\t\t\tmodule: filmModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.filmUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tfilmPipeline: pipeline,\n\t\tfilmUniformLayout: layouts.filmUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst FilmGrainWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"FilmGrain\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst dpiScale = width / (props.containerWidth ?? ctx.surface.width / (typeof window !== \"undefined\" ? window.devicePixelRatio : 1));\n\tconst signalInput = op.strengthHandleId ? op.inputs?.[op.strengthHandleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tconst resolveVal = (val, fallback) => {\n\t\tif (val === void 0 || val === null) return fallback;\n\t\tif (typeof val === \"object\" && val !== null) {\n\t\t\tif (\"get\" in val && typeof val.get === \"function\") val = val.get({\n\t\t\t\tframe: compositionFrame,\n\t\t\t\tfps\n\t\t\t});\n\t\t\telse if (\"value\" in val) val = val.value;\n\t\t} else if (typeof val === \"function\") val = val(compositionFrame, fps);\n\t\tconst n = Number(val);\n\t\treturn Number.isFinite(n) ? n : fallback;\n\t};\n\tlet strength = 0;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") strength = Math.max(0, Number(signalInput.outputItem.data ?? 0));\n\telse strength = Math.max(0, resolveVal(op.strength, 15));\n\telse if (sd) {\n\t\tstrength = Math.max(0, Number(sd.offset ?? 0));\n\t\thasStaticSignal = true;\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\targs.pass.end();\n\tconst { filmPipeline: pipeline, filmUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getFilmGrainResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet signalView;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tif (hasStaticSignal && sd) signalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"filmgrain_strength_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\telse signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tconst size = Math.max(.5, resolveVal(op.size, 1.5)) * dpiScale;\n\tconst animated = op.animated ?? true;\n\tconst grainFrameIndex = frame * (resolveVal(op.speed, 50) / 50);\n\tfilmGrainUniformData[0] = strength;\n\tfilmGrainUniformData[1] = size;\n\tfilmGrainUniformData[2] = op.monochrome ?? true ? 1 : 0;\n\tfilmGrainUniformData[3] = animated ? 1 : 0;\n\tfilmGrainUniformData[4] = grainFrameIndex;\n\tfilmGrainUniformData[5] = resolveVal(op.shadows, .2);\n\tfilmGrainUniformData[6] = resolveVal(op.midtones, 1);\n\tfilmGrainUniformData[7] = resolveVal(op.highlights, .2);\n\tfilmGrainUniformData[8] = hasStaticSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(filmGrainUniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, resolveVal(op.opacity, 1));\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: FilmGrainWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C10tt2eD.mjs.map"],"mappings":";;;;;AAKA,MAAM,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;EAuBxB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkGvB,MAAM,uBAAuB,IAAI,aAAa,GAAG;AACjD,MAAM,mBAAmB,WAAW,YAAY;CAC/C,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC/D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,sBAAsB,QAAQ,QAAQ;CAC9C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,aAAa;CAC9B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,aAAa,OAAO,mBAAmB;GAC5C,OAAO,aAAa,OAAO;GAC3B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,qBAAqB;GAC5B,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,cAAc;EACd,mBAAmB,QAAQ;EAC3B,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,WAAW,SAAS,MAAM,kBAAkB,IAAI,QAAQ,SAAS,OAAO,WAAW,cAAc,OAAO,mBAAmB;CACjI,MAAM,cAAc,GAAG,mBAAmB,GAAG,SAAS,GAAG,oBAAoB;CAC7E,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,MAAM,cAAc,KAAK,aAAa;AACrC,MAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,MAAI,OAAO,QAAQ,YAAY,QAAQ,MACtC;OAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,OAAM,IAAI,IAAI;IAChE,OAAO;IACP;IACA,CAAC;YACO,WAAW,IAAK,OAAM,IAAI;aACzB,OAAO,QAAQ,WAAY,OAAM,IAAI,kBAAkB,IAAI;EACtE,MAAM,IAAI,OAAO,IAAI;AACrB,SAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;CAEjC,IAAI,WAAW;CACf,IAAI,kBAAkB;AACtB,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,YAAW,KAAK,IAAI,GAAG,OAAO,YAAY,WAAW,QAAQ,EAAE,CAAC;KAC1J,YAAW,KAAK,IAAI,GAAG,WAAW,GAAG,UAAU,GAAG,CAAC;UAC/C,IAAI;AACZ,aAAW,KAAK,IAAI,GAAG,OAAO,GAAG,UAAU,EAAE,CAAC;AAC9C,oBAAkB;;CAEnB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,sBAAsB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,KAAI,mBAAmB,GAAI,cAAa,eAAe,yBAAyB,IAAI,QAAQ,SAAS,GAAG,UAAU,0BAA0B,gBAAgB,iBAAiB,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACtN,cAAa,eAAe,uBAAuB,IAAI,OAAO;CACnE,MAAM,OAAO,KAAK,IAAI,IAAI,WAAW,GAAG,MAAM,IAAI,CAAC,GAAG;CACtD,MAAM,WAAW,GAAG,YAAY;CAChC,MAAM,kBAAkB,SAAS,WAAW,GAAG,OAAO,GAAG,GAAG;AAC5D,sBAAqB,KAAK;AAC1B,sBAAqB,KAAK;AAC1B,sBAAqB,KAAK,GAAG,cAAc,OAAO,IAAI;AACtD,sBAAqB,KAAK,WAAW,IAAI;AACzC,sBAAqB,KAAK;AAC1B,sBAAqB,KAAK,WAAW,GAAG,SAAS,GAAG;AACpD,sBAAqB,KAAK,WAAW,GAAG,UAAU,EAAE;AACpD,sBAAqB,KAAK,WAAW,GAAG,YAAY,GAAG;AACvD,sBAAqB,KAAK,kBAAkB,IAAI;CAChD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,qBAAqB;CAC3E,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU;IACV,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,WAAW,GAAG,SAAS,EAAE,CAAC;;AAK7D,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
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