framefields 2.8.0 → 2.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-CxAUxVyA.d.mts → audio-Ccpl9mjV.d.mts} +3 -3
  4. package/dist/{audio-CxAUxVyA.d.mts.map → audio-Ccpl9mjV.d.mts.map} +1 -1
  5. package/dist/{audio-CGVJlZb9.mjs → audio-vatRe308.mjs} +3 -3
  6. package/dist/{audio-CGVJlZb9.mjs.map → audio-vatRe308.mjs.map} +1 -1
  7. package/dist/cli/check-worker.mjs +43 -43
  8. package/dist/components/index.d.mts +10 -10
  9. package/dist/components/index.mjs +42 -42
  10. package/dist/{dist-C5eZw8ms.mjs → dist-BbwtlSZO.mjs} +2 -2
  11. package/dist/{dist-C5eZw8ms.mjs.map → dist-BbwtlSZO.mjs.map} +1 -1
  12. package/dist/{dist-CnFcSau0.mjs → dist-CFe1fC9l.mjs} +2289 -212
  13. package/dist/dist-CFe1fC9l.mjs.map +1 -0
  14. package/dist/effects/index.d.mts +4 -4
  15. package/dist/effects/index.mjs +34 -34
  16. package/dist/{effects-DdvkiI3u.mjs → effects-CCyfjbhZ.mjs} +2 -2
  17. package/dist/{effects-DdvkiI3u.mjs.map → effects-CCyfjbhZ.mjs.map} +1 -1
  18. package/dist/fonts/index.mjs +2 -2
  19. package/dist/{fonts-k_89s1HO.mjs → fonts-C1mgtkCa.mjs} +2 -2
  20. package/dist/{fonts-k_89s1HO.mjs.map → fonts-C1mgtkCa.mjs.map} +1 -1
  21. package/dist/{gpu-BoyykRdD.mjs → gpu-CU2tEKJJ.mjs} +2 -2
  22. package/dist/{gpu-BoyykRdD.mjs.map → gpu-CU2tEKJJ.mjs.map} +1 -1
  23. package/dist/{index-CPFKis94.d.mts → index-7Z9_a_iB.d.mts} +3 -3
  24. package/dist/{index-CPFKis94.d.mts.map → index-7Z9_a_iB.d.mts.map} +1 -1
  25. package/dist/{index-CFKMZDv1.d.mts → index-BIjMAW1h.d.mts} +2 -2
  26. package/dist/{index-CFKMZDv1.d.mts.map → index-BIjMAW1h.d.mts.map} +1 -1
  27. package/dist/{index-Ds9_v60R.d.mts → index-BwRrsP_V.d.mts} +181 -13
  28. package/dist/index-BwRrsP_V.d.mts.map +1 -0
  29. package/dist/{index-BukqOGDa.d.mts → index-CFoAmh7q.d.mts} +3 -3
  30. package/dist/{index-BukqOGDa.d.mts.map → index-CFoAmh7q.d.mts.map} +1 -1
  31. package/dist/{index-CPeaSZoz.d.mts → index-CJL0JAU8.d.mts} +2 -2
  32. package/dist/{index-CPeaSZoz.d.mts.map → index-CJL0JAU8.d.mts.map} +1 -1
  33. package/dist/{index-Ced1Ry4S.d.mts → index-D5UDyVMb.d.mts} +211 -9
  34. package/dist/index-D5UDyVMb.d.mts.map +1 -0
  35. package/dist/{index-B_nooAhS.d.mts → index-UDDAfHAF.d.mts} +4 -4
  36. package/dist/{index-B_nooAhS.d.mts.map → index-UDDAfHAF.d.mts.map} +1 -1
  37. package/dist/index.d.mts +11 -11
  38. package/dist/index.mjs +49 -49
  39. package/dist/preview/index.d.mts +3 -3
  40. package/dist/preview/index.mjs +10 -10
  41. package/dist/{preview-DHqCrFhG.mjs → preview-WXbsf6Dv.mjs} +2 -2
  42. package/dist/{preview-DHqCrFhG.mjs.map → preview-WXbsf6Dv.mjs.map} +1 -1
  43. package/dist/preview-engine/{chunk-K5F4ZW6T.mjs → chunk-7U34VKNO.mjs} +1 -1
  44. package/dist/preview-engine/chunk-FKG27DVO.mjs +4 -0
  45. package/dist/preview-engine/chunk-KFNVUGNN.mjs +1974 -0
  46. package/dist/preview-engine/chunk-NKAVHU7H.mjs +480 -0
  47. package/dist/preview-engine/chunk-PYX6Q2EJ.mjs +2403 -0
  48. package/dist/preview-engine/components.mjs +1 -1
  49. package/dist/preview-engine/framefields.mjs +1 -1
  50. package/dist/preview-engine/player.mjs +1 -1
  51. package/dist/preview-engine/renderers-KPCQGBIY.mjs +228 -0
  52. package/dist/{program-CqQDWfSV.mjs → program-Cq4gP9Dd.mjs} +5 -6
  53. package/dist/program-Cq4gP9Dd.mjs.map +1 -0
  54. package/dist/renderer/index.d.mts +2 -2
  55. package/dist/renderer/index.mjs +2 -2
  56. package/dist/renderer-01zxT4CK.mjs +5 -0
  57. package/dist/renderer-35LHkj36.mjs +5 -0
  58. package/dist/{renderer-Cx2Sw9Ib.mjs → renderer-AMBVtZ_G.mjs} +3 -3
  59. package/dist/{renderer-Cx2Sw9Ib.mjs.map → renderer-AMBVtZ_G.mjs.map} +1 -1
  60. package/dist/renderer-B0OIdCGj.mjs +5 -0
  61. package/dist/renderer-B3IPtkK9.mjs +5 -0
  62. package/dist/{renderer-DCyp-jzQ.mjs → renderer-B4iCFvJh.mjs} +3 -3
  63. package/dist/{renderer-DCyp-jzQ.mjs.map → renderer-B4iCFvJh.mjs.map} +1 -1
  64. package/dist/{renderer-DsGE9qtz.mjs → renderer-BD00i68i.mjs} +3 -3
  65. package/dist/{renderer-DsGE9qtz.mjs.map → renderer-BD00i68i.mjs.map} +1 -1
  66. package/dist/{renderer-CuK1lPnA.mjs → renderer-BEuU7qlG.mjs} +2 -2
  67. package/dist/{renderer-CuK1lPnA.mjs.map → renderer-BEuU7qlG.mjs.map} +1 -1
  68. package/dist/{renderer-BuYRrBRf.mjs → renderer-BGPnCRFI.mjs} +3 -3
  69. package/dist/{renderer-BuYRrBRf.mjs.map → renderer-BGPnCRFI.mjs.map} +1 -1
  70. package/dist/{renderer-D7FuHXiz.mjs → renderer-BIGILDEA.mjs} +2 -2
  71. package/dist/{renderer-D7FuHXiz.mjs.map → renderer-BIGILDEA.mjs.map} +1 -1
  72. package/dist/{renderer-4GwADfB0.mjs → renderer-BLU0PQTB.mjs} +3 -3
  73. package/dist/{renderer-4GwADfB0.mjs.map → renderer-BLU0PQTB.mjs.map} +1 -1
  74. package/dist/renderer-BMC39abo.mjs +5 -0
  75. package/dist/{renderer-DS-Gv-3w.mjs → renderer-BNzT34UV.mjs} +2 -2
  76. package/dist/renderer-BQj3nlAI.mjs +5 -0
  77. package/dist/{renderer-DqMZiy5N.mjs → renderer-BWlMAacF.mjs} +2 -2
  78. package/dist/{renderer-DqMZiy5N.mjs.map → renderer-BWlMAacF.mjs.map} +1 -1
  79. package/dist/{renderer-DXu0nrzo.d.mts → renderer-BX7jS14r.d.mts} +2 -2
  80. package/dist/{renderer-DXu0nrzo.d.mts.map → renderer-BX7jS14r.d.mts.map} +1 -1
  81. package/dist/{renderer-DPUULdjh.mjs → renderer-BXAgUuAq.mjs} +2 -2
  82. package/dist/{renderer-DPUULdjh.mjs.map → renderer-BXAgUuAq.mjs.map} +1 -1
  83. package/dist/{renderer-Cn34qZC4.mjs → renderer-BZKkT-6Q.mjs} +2 -2
  84. package/dist/{renderer-Cn34qZC4.mjs.map → renderer-BZKkT-6Q.mjs.map} +1 -1
  85. package/dist/{renderer-BcHpcLq3.mjs → renderer-BdbGTz7z.mjs} +3 -3
  86. package/dist/{renderer-BcHpcLq3.mjs.map → renderer-BdbGTz7z.mjs.map} +1 -1
  87. package/dist/{renderer-Dhi0Q1cI.mjs → renderer-BeFiQfzV.mjs} +69 -69
  88. package/dist/{renderer-Dhi0Q1cI.mjs.map → renderer-BeFiQfzV.mjs.map} +1 -1
  89. package/dist/{renderer-kg8-ngnB.mjs → renderer-BeQrWrOa.mjs} +2 -2
  90. package/dist/{renderer-kg8-ngnB.mjs.map → renderer-BeQrWrOa.mjs.map} +1 -1
  91. package/dist/{renderer-Ca-LoeJh.mjs → renderer-BioUC9zE.mjs} +2 -2
  92. package/dist/{renderer-Ca-LoeJh.mjs.map → renderer-BioUC9zE.mjs.map} +1 -1
  93. package/dist/{renderer-wH_l-jMH.mjs → renderer-Bkqg-U2F.mjs} +3 -3
  94. package/dist/{renderer-wH_l-jMH.mjs.map → renderer-Bkqg-U2F.mjs.map} +1 -1
  95. package/dist/{renderer-Sj11W1xq.mjs → renderer-BlVmbzPs.mjs} +2 -2
  96. package/dist/renderer-BnBvSmp_.mjs +5 -0
  97. package/dist/{renderer-Qd-HCwKj.mjs → renderer-Br4UZvfL.mjs} +3 -3
  98. package/dist/{renderer-Qd-HCwKj.mjs.map → renderer-Br4UZvfL.mjs.map} +1 -1
  99. package/dist/{renderer-DX5ZpEBB.mjs → renderer-BrWOcJ9Q.mjs} +3 -3
  100. package/dist/{renderer-DX5ZpEBB.mjs.map → renderer-BrWOcJ9Q.mjs.map} +1 -1
  101. package/dist/renderer-BsDSpTpL.mjs +5 -0
  102. package/dist/renderer-BtW6_gvE.mjs +5 -0
  103. package/dist/renderer-By8U44Rt.mjs +5 -0
  104. package/dist/{renderer-XnWe1hSL.mjs → renderer-C-5RNIeX.mjs} +2 -2
  105. package/dist/{renderer-XnWe1hSL.mjs.map → renderer-C-5RNIeX.mjs.map} +1 -1
  106. package/dist/renderer-C3lDmxuX.mjs +5 -0
  107. package/dist/renderer-C6SZAE_x.mjs +5 -0
  108. package/dist/{renderer-DSM5c7UA.mjs → renderer-C8rxyjaE.mjs} +2 -2
  109. package/dist/{renderer-DSM5c7UA.mjs.map → renderer-C8rxyjaE.mjs.map} +1 -1
  110. package/dist/renderer-CA3IVeZj.mjs +5 -0
  111. package/dist/{renderer-DYT4iPi-.mjs → renderer-CAagaRag.mjs} +2 -2
  112. package/dist/{renderer-DYT4iPi-.mjs.map → renderer-CAagaRag.mjs.map} +1 -1
  113. package/dist/{renderer-CaE0rp9j.mjs → renderer-CCSzKnvs.mjs} +2 -2
  114. package/dist/{renderer-CaE0rp9j.mjs.map → renderer-CCSzKnvs.mjs.map} +1 -1
  115. package/dist/renderer-CFoCH_mO.mjs +5 -0
  116. package/dist/renderer-CLhZqJF8.mjs +6 -0
  117. package/dist/{renderer-Bw5jGUo5.mjs → renderer-COQc1jn6.mjs} +2 -2
  118. package/dist/{renderer-Bw5jGUo5.mjs.map → renderer-COQc1jn6.mjs.map} +1 -1
  119. package/dist/{renderer-DB7PM7nZ.mjs → renderer-CP2FOWyJ.mjs} +3 -3
  120. package/dist/{renderer-DB7PM7nZ.mjs.map → renderer-CP2FOWyJ.mjs.map} +1 -1
  121. package/dist/{renderer-DXsV3mZD.mjs → renderer-CUq2qgyc.mjs} +3 -3
  122. package/dist/{renderer-DXsV3mZD.mjs.map → renderer-CUq2qgyc.mjs.map} +1 -1
  123. package/dist/{renderer-DYfNgEhK.mjs → renderer-CXWAdRqn.mjs} +2 -2
  124. package/dist/{renderer-DYfNgEhK.mjs.map → renderer-CXWAdRqn.mjs.map} +1 -1
  125. package/dist/renderer-CYJXQS8E.mjs +5 -0
  126. package/dist/{renderer-JDLYPnRh.mjs → renderer-CZyJ72JZ.mjs} +2 -2
  127. package/dist/{renderer-JDLYPnRh.mjs.map → renderer-CZyJ72JZ.mjs.map} +1 -1
  128. package/dist/renderer-C_vj6_WJ.mjs +5 -0
  129. package/dist/{renderer-4F4FypvN.mjs → renderer-Ce8VPaog.mjs} +2 -2
  130. package/dist/{renderer-4F4FypvN.mjs.map → renderer-Ce8VPaog.mjs.map} +1 -1
  131. package/dist/{renderer-4a4koLCl.mjs → renderer-CeX7uUXB.mjs} +2 -2
  132. package/dist/{renderer-4a4koLCl.mjs.map → renderer-CeX7uUXB.mjs.map} +1 -1
  133. package/dist/renderer-CeqfC6OR.mjs +5 -0
  134. package/dist/{renderer-NvGahExL.mjs → renderer-Ci9x2WUd.mjs} +3 -3
  135. package/dist/{renderer-NvGahExL.mjs.map → renderer-Ci9x2WUd.mjs.map} +1 -1
  136. package/dist/{renderer-iA7rxZmR.mjs → renderer-CiMIftlS.mjs} +3 -3
  137. package/dist/{renderer-iA7rxZmR.mjs.map → renderer-CiMIftlS.mjs.map} +1 -1
  138. package/dist/{renderer-CpEU-TRR.mjs → renderer-CjklM-KD.mjs} +2 -2
  139. package/dist/{renderer-CpEU-TRR.mjs.map → renderer-CjklM-KD.mjs.map} +1 -1
  140. package/dist/{renderer-CNVzJIBz.mjs → renderer-Cjx3x7xM.mjs} +3 -3
  141. package/dist/{renderer-CNVzJIBz.mjs.map → renderer-Cjx3x7xM.mjs.map} +1 -1
  142. package/dist/renderer-CkZCGMAc.mjs +5 -0
  143. package/dist/renderer-Clxju1r9.mjs +5 -0
  144. package/dist/{renderer-l-K6iZLC.mjs → renderer-CrgfMDbh.mjs} +3 -3
  145. package/dist/{renderer-l-K6iZLC.mjs.map → renderer-CrgfMDbh.mjs.map} +1 -1
  146. package/dist/{renderer-fv9WvK0d.mjs → renderer-CsilJwL-.mjs} +3 -3
  147. package/dist/{renderer-fv9WvK0d.mjs.map → renderer-CsilJwL-.mjs.map} +1 -1
  148. package/dist/{renderer-DBN6SV8L.mjs → renderer-CxEBV-w0.mjs} +2 -2
  149. package/dist/{renderer-DBN6SV8L.mjs.map → renderer-CxEBV-w0.mjs.map} +1 -1
  150. package/dist/{renderer-Bw3tlr9I.mjs → renderer-CyWRvKUI.mjs} +2 -2
  151. package/dist/{renderer-Bw3tlr9I.mjs.map → renderer-CyWRvKUI.mjs.map} +1 -1
  152. package/dist/renderer-CyWtKBF7.mjs +5 -0
  153. package/dist/{renderer-BlUfAZyK.mjs → renderer-D-17HVPb.mjs} +3 -3
  154. package/dist/{renderer-BlUfAZyK.mjs.map → renderer-D-17HVPb.mjs.map} +1 -1
  155. package/dist/renderer-D27STGoB.mjs +5 -0
  156. package/dist/{renderer-BUV6IH0o.mjs → renderer-D2JOseb1.mjs} +2 -2
  157. package/dist/{renderer-BUV6IH0o.mjs.map → renderer-D2JOseb1.mjs.map} +1 -1
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  162. package/dist/{renderer-C7SYbHgB.mjs → renderer-D6X9vWkN.mjs} +2 -2
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  164. package/dist/renderer-D78Aq9YK.mjs +5 -0
  165. package/dist/{renderer-ClxmV_id.mjs → renderer-D7Cu9OZx.mjs} +2 -2
  166. package/dist/{renderer-ClxmV_id.mjs.map → renderer-D7Cu9OZx.mjs.map} +1 -1
  167. package/dist/{renderer-DO15Nj-w.mjs → renderer-D7Kk7VxM.mjs} +3 -3
  168. package/dist/{renderer-DO15Nj-w.mjs.map → renderer-D7Kk7VxM.mjs.map} +1 -1
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  170. package/dist/{renderer-DZKZup7n.mjs.map → renderer-D8CMakyz.mjs.map} +1 -1
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  177. package/dist/{renderer-D_Mf-Zft.d.mts → renderer-DKgPVOLL.d.mts} +2 -2
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+ import "./chunk-BcJoO4Nm.mjs";
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+ import "./dist-CFe1fC9l.mjs";
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+ import { t as renderers_default } from "./renderer-C-5RNIeX.mjs";
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+ export { renderers_default as default };
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- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BoyykRdD.mjs";
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+ import "./dist-CFe1fC9l.mjs";
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+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CU2tEKJJ.mjs";
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  //#region ../../nodes/node-contour/dist/renderers-CJmaeupk.mjs
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  const OP = "Contour";
@@ -219,4 +219,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ContourWebGPURenderer }
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  export { ContourWebGPURenderer, renderers_default as default };
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+ {"version":3,"file":"renderer-uorPCWdC.mjs","names":[],"sources":["../../../nodes/node-contour/dist/renderers-CJmaeupk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Contour\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet lineWidth = u.v[1].y;\n\tlet lineColor = u.v[2];\n\tlet fill = u32(u.v[1].z + 0.5);\n\tlet fillColor = u.v[3];\n\tlet smoothing = u.v[1].w;\n\n\tlet R = res();\n\tlet s = smoothing / R;\n\tvar lsum = 0.0;\n\tfor (var j = -1; j <= 1; j++) {\n\t\tfor (var i = -1; i <= 1; i++) {\n\t\t\tlsum += luma(sampleS(in.uv + vec2<f32>(f32(i), f32(j)) * s).rgb);\n\t\t}\n\t}\n\tlet h = lsum / 9.0 * levels;\n\tlet w = max(fwidth(h), 1e-4);\n\tlet d = abs(fract(h - 0.5) - 0.5) / w;\n\tlet line = 1.0 - smoothstep(lineWidth * 0.5, lineWidth * 0.5 + 1.0, d);\n\tlet c = sampleS(in.uv);\n\tvar base = vec4<f32>(c.rgb, c.a);\n\tif (fill == 1u) { base = vec4<f32>(fillColor.rgb, 1.0); }\n\tif (fill == 2u) { base = vec4<f32>(lineColor.rgb, 0.0); }\n\tlet rgb = mix(base.rgb, lineColor.rgb, line);\n\treturn premul(vec4<f32>(rgb, max(base.a, line * select(1.0, c.a, fill == 0u))));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 14);\n\tdata[5] = num(raw.lineWidth, 1.2);\n\tdata.set(hexToRgba(String(raw.lineColor ?? \"#2b1d0e\")), 8);\n\tdata[6] = Math.max(0, [\n\t\t\"source\",\n\t\t\"flat\",\n\t\t\"none\"\n\t].indexOf(String(raw.fill ?? \"source\")));\n\tdata.set(hexToRgba(String(raw.fillColor ?? \"#f3ead8\")), 12);\n\tdata[7] = num(raw.smoothing, 2);\n}\nconst ContourWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? 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@@ -1,7 +1,7 @@
1
1
  import "./chunk-BcJoO4Nm.mjs";
2
2
  import { n as defineRenderer } from "./renderer-mNSyac1V.mjs";
3
- import "./dist-CnFcSau0.mjs";
4
- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BoyykRdD.mjs";
3
+ import "./dist-CFe1fC9l.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CU2tEKJJ.mjs";
5
5
 
6
6
  //#region ../../nodes/node-crt/dist/renderers-RZlSUb1G.mjs
7
7
  const OP = "CRT";
@@ -221,4 +221,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CRTWebGPURenderer });
221
221
 
222
222
  //#endregion
223
223
  export { CRTWebGPURenderer, renderers_default as default };
224
- //# sourceMappingURL=renderer-BMnX_-PZ.mjs.map
224
+ //# sourceMappingURL=renderer-xLQ_nkmy.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BMnX_-PZ.mjs","names":[],"sources":["../../../nodes/node-crt/dist/renderers-RZlSUb1G.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"CRT\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet scanlines = u.v[1].x;\n\tlet lineCount = u.v[1].y;\n\tlet curvature = u.v[1].z;\n\tlet mask = u.v[1].w;\n\tlet vignette = u.v[2].x;\n\tlet noise = u.v[2].y;\n\tlet flicker = u.v[2].z;\n\tlet tracking = u.v[2].w;\n\tlet chroma = u.v[3].x;\n\n\tlet R = res();\n\tlet t = time;\n\tlet cc = in.uv * 2.0 - 1.0;\n\tvar uv = (cc * (1.0 + curvature * 0.25 * dot(cc, cc))) * 0.5 + 0.5;\n\tif (uv.x < 0.0 || uv.y < 0.0 || uv.x > 1.0 || uv.y > 1.0) { return vec4<f32>(0.0, 0.0, 0.0, 1.0); }\n\tlet line = floor(uv.y * lineCount);\n\tlet jitter = (hash12(vec2<f32>(line, floor(t * 30.0))) - 0.5) * tracking * 0.006;\n\tlet bandY = fract(t * 0.13);\n\tlet band = smoothstep(0.07, 0.0, abs(uv.y - bandY)) * tracking;\n\tuv.x += jitter + band * 0.015 * sin(uv.y * 400.0 + t * 20.0);\n\tlet base = sampleS(uv);\n\tvar rgb = base.rgb;\n\tif (chroma > 0.0) {\n\t\tlet off = chroma / R.x;\n\t\tlet avg = (sampleS(uv - vec2<f32>(off, 0.0)).rgb + base.rgb + sampleS(uv + vec2<f32>(off * 2.0, 0.0)).rgb) / 3.0;\n\t\tlet y = luma(base.rgb);\n\t\trgb = vec3<f32>(y) + (avg - vec3<f32>(luma(avg)));\n\t}\n\tlet sl = 0.5 + 0.5 * cos(uv.y * lineCount * 6.2831853);\n\trgb *= 1.0 - scanlines * (1.0 - sl) * 0.7;\n\tlet tri = u32(floor(in.uv.x * R.x)) % 3u;\n\tvar m = vec3<f32>(0.75);\n\tif (tri == 0u) { m.r = 1.25; } else if (tri == 1u) { m.g = 1.25; } else { m.b = 1.25; }\n\trgb *= mix(vec3<f32>(1.0), m, mask);\n\trgb += (hash12(in.uv * R + vec2<f32>(t * 61.0, t * 17.0)) - 0.5) * noise * 0.3;\n\trgb *= 1.0 - flicker * hash12(vec2<f32>(floor(t * 24.0), 3.0));\n\trgb *= 1.0 - vignette * dot(cc, cc) * 0.35;\n\trgb += band * 0.12;\n\treturn vec4<f32>(clamp(rgb, vec3<f32>(0.0), vec3<f32>(1.0)), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.scanlines, .45);\n\tdata[5] = num(raw.lineCount, 540);\n\tdata[6] = num(raw.curvature, .12);\n\tdata[7] = num(raw.mask, .25);\n\tdata[8] = num(raw.vignette, .35);\n\tdata[9] = num(raw.noise, .08);\n\tdata[10] = num(raw.flicker, .03);\n\tdata[11] = num(raw.tracking, 0);\n\tdata[12] = num(raw.chroma, 0);\n}\nconst CRTWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await 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+ {"version":3,"file":"renderer-xLQ_nkmy.mjs","names":[],"sources":["../../../nodes/node-crt/dist/renderers-RZlSUb1G.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"CRT\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet scanlines = u.v[1].x;\n\tlet lineCount = u.v[1].y;\n\tlet curvature = u.v[1].z;\n\tlet mask = u.v[1].w;\n\tlet vignette = u.v[2].x;\n\tlet noise = u.v[2].y;\n\tlet flicker = u.v[2].z;\n\tlet tracking = u.v[2].w;\n\tlet chroma = u.v[3].x;\n\n\tlet R = res();\n\tlet t = time;\n\tlet cc = in.uv * 2.0 - 1.0;\n\tvar uv = (cc * (1.0 + curvature * 0.25 * dot(cc, cc))) * 0.5 + 0.5;\n\tif (uv.x < 0.0 || uv.y < 0.0 || uv.x > 1.0 || uv.y > 1.0) { return vec4<f32>(0.0, 0.0, 0.0, 1.0); }\n\tlet line = floor(uv.y * lineCount);\n\tlet jitter = (hash12(vec2<f32>(line, floor(t * 30.0))) - 0.5) * tracking * 0.006;\n\tlet bandY = fract(t * 0.13);\n\tlet band = smoothstep(0.07, 0.0, abs(uv.y - bandY)) * tracking;\n\tuv.x += jitter + band * 0.015 * sin(uv.y * 400.0 + t * 20.0);\n\tlet base = sampleS(uv);\n\tvar rgb = base.rgb;\n\tif (chroma > 0.0) {\n\t\tlet off = chroma / R.x;\n\t\tlet avg = (sampleS(uv - vec2<f32>(off, 0.0)).rgb + base.rgb + sampleS(uv + vec2<f32>(off * 2.0, 0.0)).rgb) / 3.0;\n\t\tlet y = luma(base.rgb);\n\t\trgb = vec3<f32>(y) + (avg - vec3<f32>(luma(avg)));\n\t}\n\tlet sl = 0.5 + 0.5 * cos(uv.y * lineCount * 6.2831853);\n\trgb *= 1.0 - scanlines * (1.0 - sl) * 0.7;\n\tlet tri = u32(floor(in.uv.x * R.x)) % 3u;\n\tvar m = vec3<f32>(0.75);\n\tif (tri == 0u) { m.r = 1.25; } else if (tri == 1u) { m.g = 1.25; } else { m.b = 1.25; }\n\trgb *= mix(vec3<f32>(1.0), m, mask);\n\trgb += (hash12(in.uv * R + vec2<f32>(t * 61.0, t * 17.0)) - 0.5) * noise * 0.3;\n\trgb *= 1.0 - flicker * hash12(vec2<f32>(floor(t * 24.0), 3.0));\n\trgb *= 1.0 - vignette * dot(cc, cc) * 0.35;\n\trgb += band * 0.12;\n\treturn vec4<f32>(clamp(rgb, vec3<f32>(0.0), vec3<f32>(1.0)), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.scanlines, .45);\n\tdata[5] = num(raw.lineCount, 540);\n\tdata[6] = num(raw.curvature, .12);\n\tdata[7] = num(raw.mask, .25);\n\tdata[8] = num(raw.vignette, .35);\n\tdata[9] = num(raw.noise, .08);\n\tdata[10] = num(raw.flicker, .03);\n\tdata[11] = num(raw.tracking, 0);\n\tdata[12] = num(raw.chroma, 0);\n}\nconst CRTWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CRTWebGPURenderer });\n\n//#endregion\nexport { CRTWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-RZlSUb1G.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwFrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,MAAM,IAAI;AAC5B,MAAK,KAAK,IAAI,IAAI,UAAU,IAAI;AAChC,MAAK,KAAK,IAAI,IAAI,OAAO,IAAI;AAC7B,MAAK,MAAM,IAAI,IAAI,SAAS,IAAI;AAChC,MAAK,MAAM,IAAI,IAAI,UAAU,EAAE;AAC/B,MAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;;AAE9B,MAAM,oBAAoB,OAAO,SAAS;CACzC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,mBAAmB,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import { Cn as resolveString, xn as resolveNumber } from "./dist-BlIrsfcn.mjs";
2
2
  import { n as defineRenderer } from "./renderer-mNSyac1V.mjs";
3
- import { Dt as AudioSignalComputePipeline, Rn as signalRegistry, it as shaderStore } from "./dist-CnFcSau0.mjs";
3
+ import { Dt as AudioSignalComputePipeline, Rn as signalRegistry, it as shaderStore } from "./dist-CFe1fC9l.mjs";
4
4
 
5
5
  //#region ../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs
6
6
  const audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
@@ -49,4 +49,4 @@ var renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAud
49
49
 
50
50
  //#endregion
51
51
  export { renderers_default as t };
52
- //# sourceMappingURL=renderers-CP8CFWDs-fYqxoIKK.mjs.map
52
+ //# sourceMappingURL=renderers-CP8CFWDs-ywy4xljX.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderers-CP8CFWDs-fYqxoIKK.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
1
+ {"version":3,"file":"renderers-CP8CFWDs-ywy4xljX.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "../chunk-BcJoO4Nm.mjs";
2
- import { F as buildWGSLSignalFn, J as signalRegistry, Mi as FrameSignal, O as SignalRegistry, _c as signalBuilder, eo as Signal, gc as signal, h as MasterAudioEntry, io as SignalContext, is as cosineSignal, k as SignalRegistryResource, mo as SineSignalOptions, po as SignalValue, rs as computed, s as AudioSignalComputePipeline, vc as sineSignal } from "../index-Ced1Ry4S.mjs";
3
- import "../renderer-DXu0nrzo.mjs";
4
- import "../renderer-D_Mf-Zft.mjs";
5
- import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-CPFKis94.mjs";
6
- import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-CxAUxVyA.mjs";
2
+ import { Co as SignalValue, Dc as signalBuilder, Ec as signal, F as SignalRegistry, G as buildWGSLSignalFn, Hi as FrameSignal, I as SignalRegistryResource, Oc as sineSignal, it as signalRegistry, mo as SignalContext, ms as cosineSignal, ps as computed, s as AudioSignalComputePipeline, uo as Signal, wo as SineSignalOptions, y as MasterAudioEntry } from "../index-D5UDyVMb.mjs";
3
+ import "../renderer-BX7jS14r.mjs";
4
+ import "../renderer-DKgPVOLL.mjs";
5
+ import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-7Z9_a_iB.mjs";
6
+ import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-Ccpl9mjV.mjs";
7
7
  export { AudioSignal, AudioSignalComputePipeline, index_d_exports as AudioSignalExtractorNode, AudioSignalOptions, ExtractedAudioSignalsBundle, FrameSignal, MasterAudioEntry, Signal, SignalContext, index_d_exports$1 as SignalGateNode, index_d_exports$2 as SignalMathNode, index_d_exports$3 as SignalNode, SignalRegistry, SignalRegistryResource, SignalValue, SineSignalOptions, buildWGSLSignalFn, computed, cosineSignal, _default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -1,10 +1,10 @@
1
1
  import "../chunk-BcJoO4Nm.mjs";
2
2
  import { K as Signal, Mn as signal, Nn as signalBuilder, Pn as sineSignal, bt as cosineSignal, yt as computed } from "../dist-BlIrsfcn.mjs";
3
- import { Dt as AudioSignalComputePipeline, Gt as SignalRegistry, Rn as signalRegistry, mn as buildWGSLSignalFn } from "../dist-CnFcSau0.mjs";
4
- import "../renderers-CP8CFWDs-fYqxoIKK.mjs";
3
+ import { Dt as AudioSignalComputePipeline, Gt as SignalRegistry, Rn as signalRegistry, mn as buildWGSLSignalFn } from "../dist-CFe1fC9l.mjs";
4
+ import "../renderers-CP8CFWDs-ywy4xljX.mjs";
5
5
  import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-CXwgAUp-.mjs";
6
- import { t as renderers_default } from "../renderer-DsGE9qtz.mjs";
6
+ import { t as renderers_default } from "../renderer-BD00i68i.mjs";
7
7
  import "../renderer-BIGFP1cF.mjs";
8
- import { t as AudioSignal } from "../audio-CGVJlZb9.mjs";
8
+ import { t as AudioSignal } from "../audio-vatRe308.mjs";
9
9
 
10
10
  export { AudioSignal, AudioSignalComputePipeline, dist_exports as AudioSignalExtractorNode, Signal, dist_exports$1 as SignalGateNode, dist_exports$2 as SignalMathNode, dist_exports$3 as SignalNode, SignalRegistry, buildWGSLSignalFn, computed, cosineSignal, renderers_default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };