framefields 2.6.1 → 2.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-CYrO9q9P.mjs → audio-j3ttoRDX.mjs} +4 -4
- package/dist/{audio-CYrO9q9P.mjs.map → audio-j3ttoRDX.mjs.map} +1 -1
- package/dist/{audio-B5mdR8vv.d.mts → audio-tL8CcPra.d.mts} +3 -3
- package/dist/{audio-B5mdR8vv.d.mts.map → audio-tL8CcPra.d.mts.map} +1 -1
- package/dist/components/index.d.mts +10 -10
- package/dist/components/index.mjs +44 -44
- package/dist/{dist-cC6nOaMR.mjs → dist-BHTd-EC1.mjs} +164 -34
- package/dist/dist-BHTd-EC1.mjs.map +1 -0
- package/dist/{dist-DSKhnhDk.mjs → dist-BM0ilHvQ.mjs} +115 -21
- package/dist/dist-BM0ilHvQ.mjs.map +1 -0
- package/dist/{dist-D021IFfp.mjs → dist-BRXsfWKQ.mjs} +444 -8
- package/dist/dist-BRXsfWKQ.mjs.map +1 -0
- package/dist/{dist-BPOi5xb_.mjs → dist-CPtFZxtu.mjs} +2 -2
- package/dist/{dist-BPOi5xb_.mjs.map → dist-CPtFZxtu.mjs.map} +1 -1
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +35 -35
- package/dist/{effects-Dvdwndk0.mjs → effects-Dy661XS_.mjs} +3 -3
- package/dist/{effects-Dvdwndk0.mjs.map → effects-Dy661XS_.mjs.map} +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-B6a4CyoM.mjs → fonts-BcFhAqqO.mjs} +2 -2
- package/dist/{fonts-B6a4CyoM.mjs.map → fonts-BcFhAqqO.mjs.map} +1 -1
- package/dist/{gpu-CrQADlcf.mjs → gpu-zIhSz_0X.mjs} +2 -2
- package/dist/{gpu-CrQADlcf.mjs.map → gpu-zIhSz_0X.mjs.map} +1 -1
- package/dist/{index-ocZc12ZS.d.mts → index-B1ENegOQ.d.mts} +224 -2
- package/dist/index-B1ENegOQ.d.mts.map +1 -0
- package/dist/{index-D-Gnyffj.d.mts → index-CJRTBLZ4.d.mts} +4 -4
- package/dist/{index-D-Gnyffj.d.mts.map → index-CJRTBLZ4.d.mts.map} +1 -1
- package/dist/{index-BhzlG_1Q.d.mts → index-Cg30slle.d.mts} +2 -2
- package/dist/{index-BhzlG_1Q.d.mts.map → index-Cg30slle.d.mts.map} +1 -1
- package/dist/{index-B4o6F1JC.d.mts → index-DeeMmoEA.d.mts} +2 -2
- package/dist/{index-B4o6F1JC.d.mts.map → index-DeeMmoEA.d.mts.map} +1 -1
- package/dist/{index-CWG19cm-.d.mts → index-ePGQ_C7f.d.mts} +39 -16
- package/dist/index-ePGQ_C7f.d.mts.map +1 -0
- package/dist/{index-o8LxWdwz.d.mts → index-l1yRugLc.d.mts} +3 -3
- package/dist/{index-o8LxWdwz.d.mts.map → index-l1yRugLc.d.mts.map} +1 -1
- package/dist/{index-3Vdef2KE.d.mts → index-uDZ9Yuv-.d.mts} +5 -8
- package/dist/index-uDZ9Yuv-.d.mts.map +1 -0
- package/dist/index.d.mts +11 -11
- package/dist/index.mjs +53 -53
- package/dist/preview/index.d.mts +3 -3
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-OTsGYyOU.mjs → preview-IpdVFuxv.mjs} +3 -2
- package/dist/{preview-OTsGYyOU.mjs.map → preview-IpdVFuxv.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-RF62TV3G.mjs → chunk-25WRUINA.mjs} +1 -1
- package/dist/preview-engine/{chunk-MMVFX42U.mjs → chunk-2AEWPT6Y.mjs} +1 -1
- package/dist/preview-engine/{chunk-IIOHF7MH.mjs → chunk-2MDTUA3W.mjs} +1 -1
- package/dist/preview-engine/{chunk-KWTTANYN.mjs → chunk-2TLABBER.mjs} +1 -1
- package/dist/preview-engine/{chunk-MUOJMF7M.mjs → chunk-3QOJVABU.mjs} +1 -1
- package/dist/preview-engine/{chunk-RDEQ4LQU.mjs → chunk-4Q3ZUTQC.mjs} +1 -1
- package/dist/preview-engine/{chunk-OXXRKNHW.mjs → chunk-5BXCJ2QX.mjs} +1 -1
- package/dist/preview-engine/{chunk-JTT3YX7W.mjs → chunk-5R4UF7YK.mjs} +1 -1
- package/dist/preview-engine/{chunk-4C26NVQY.mjs → chunk-6THE6J3A.mjs} +1 -1
- package/dist/preview-engine/{chunk-SVE3XWO7.mjs → chunk-6VDYWMP5.mjs} +1 -1
- package/dist/preview-engine/{chunk-ULPLHKM2.mjs → chunk-7B7QQDPZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-ULVX4VYT.mjs → chunk-7ZA36EZE.mjs} +1 -1
- package/dist/preview-engine/{chunk-LYSU6S4O.mjs → chunk-AJ6BVUDB.mjs} +1 -1
- package/dist/preview-engine/{chunk-J24VHZS6.mjs → chunk-BDXGUSSF.mjs} +1 -1
- package/dist/preview-engine/{chunk-B7J72YSP.mjs → chunk-CC5V7UBF.mjs} +1 -1
- package/dist/preview-engine/{chunk-JD4TBC6Z.mjs → chunk-CP42LYD7.mjs} +1 -1
- package/dist/preview-engine/{chunk-LN3YAWUD.mjs → chunk-DJWDD3OE.mjs} +1 -1
- package/dist/preview-engine/{chunk-V3FODTPI.mjs → chunk-DZEWY4PR.mjs} +22 -22
- package/dist/preview-engine/{chunk-RKNV5N7D.mjs → chunk-ENGQ55LR.mjs} +1 -1
- package/dist/preview-engine/{chunk-AGLAJGQJ.mjs → chunk-FBXKVLTB.mjs} +14 -14
- package/dist/preview-engine/{chunk-MJCK5FLZ.mjs → chunk-FMEXTHL7.mjs} +1 -1
- package/dist/preview-engine/{chunk-UEQIO6AH.mjs → chunk-FQ7UCMWR.mjs} +1 -1
- package/dist/preview-engine/{chunk-TPFDAOW7.mjs → chunk-FRIBHQTM.mjs} +1 -1
- package/dist/preview-engine/chunk-FT7HJ6IE.mjs +3 -0
- package/dist/preview-engine/{chunk-YEPYVASB.mjs → chunk-G3UOUGIE.mjs} +1 -1
- package/dist/preview-engine/{chunk-4JX5LBE2.mjs → chunk-H4GDIVX4.mjs} +1 -1
- package/dist/preview-engine/{chunk-LHCEQ77S.mjs → chunk-HU73APZL.mjs} +1 -1
- package/dist/preview-engine/{chunk-DDFWN7DI.mjs → chunk-I7QIQURU.mjs} +1 -1
- package/dist/preview-engine/{chunk-3KHD67Q3.mjs → chunk-ID344UBN.mjs} +1 -1
- package/dist/preview-engine/{chunk-5NT7WWJR.mjs → chunk-IGCXUGHT.mjs} +1 -1
- package/dist/preview-engine/{chunk-QPBTLJ5W.mjs → chunk-IK3YA6MC.mjs} +1 -1
- package/dist/preview-engine/chunk-J5SKQFJ6.mjs +1 -0
- package/dist/preview-engine/{chunk-Q7JN4EHX.mjs → chunk-JOPZNSZJ.mjs} +1 -1
- package/dist/preview-engine/{chunk-SQ52PBF3.mjs → chunk-JOSNIMFT.mjs} +1 -1
- package/dist/preview-engine/{chunk-SXNCNG4L.mjs → chunk-JR443L5E.mjs} +1 -1
- package/dist/preview-engine/{chunk-FZLKPBKS.mjs → chunk-KCAFMWDM.mjs} +1 -1
- package/dist/preview-engine/{chunk-QRYCB6E3.mjs → chunk-LAEPNVOE.mjs} +1 -1
- package/dist/preview-engine/chunk-MAALUQK3.mjs +1974 -0
- package/dist/preview-engine/chunk-MHCXSWK7.mjs +1 -0
- package/dist/preview-engine/{chunk-4INGTMZ5.mjs → chunk-MWBARRK2.mjs} +1 -1
- package/dist/preview-engine/chunk-MXK2PP6K.mjs +1 -0
- package/dist/preview-engine/{chunk-GQIRV466.mjs → chunk-MXPN2GB7.mjs} +1 -1
- package/dist/preview-engine/{chunk-W2EZFV4Q.mjs → chunk-NHYB5YC3.mjs} +1 -1
- package/dist/preview-engine/{chunk-K3IMPV6T.mjs → chunk-PXSKIGAP.mjs} +6 -6
- package/dist/preview-engine/{chunk-SP22JWN2.mjs → chunk-PYM2FBFA.mjs} +1 -1
- package/dist/preview-engine/chunk-QDTJ4MOJ.mjs +1 -0
- package/dist/preview-engine/{chunk-6PMATELR.mjs → chunk-RQU2GFGH.mjs} +1 -1
- package/dist/preview-engine/{chunk-UQD2UE6I.mjs → chunk-RWDPBES3.mjs} +1 -1
- package/dist/preview-engine/{chunk-QVW5METG.mjs → chunk-S5ONWSZF.mjs} +1 -1
- package/dist/preview-engine/{chunk-2YGR5YCN.mjs → chunk-SIU6JU2R.mjs} +1 -1
- package/dist/preview-engine/{chunk-NQZRPPUU.mjs → chunk-SJ3Q4AQP.mjs} +1 -1
- package/dist/preview-engine/{chunk-Q6CRERSJ.mjs → chunk-T36SKUWK.mjs} +9 -9
- package/dist/preview-engine/chunk-TEBZRQPG.mjs +1 -0
- package/dist/preview-engine/{chunk-WDWHOXSA.mjs → chunk-UUDML2SN.mjs} +1 -1
- package/dist/preview-engine/{chunk-RHXZXWJ4.mjs → chunk-VAS4IJZR.mjs} +1 -1
- package/dist/preview-engine/{chunk-DOCFOSA6.mjs → chunk-WTDK6H46.mjs} +1 -1
- package/dist/preview-engine/chunk-XNMEVVQB.mjs +1 -0
- package/dist/preview-engine/{chunk-AKT4YQWL.mjs → chunk-YVGT4NK6.mjs} +2 -2
- package/dist/preview-engine/{chunk-ZGMA27IG.mjs → chunk-ZR4QFIJR.mjs} +1 -1
- package/dist/preview-engine/chunk-ZYTXBBIX.mjs +1 -0
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +2 -2
- package/dist/preview-engine/{renderers-FC7G7KU7.mjs → renderers-2AKYMAIK.mjs} +1 -1
- package/dist/preview-engine/renderers-363CKEIG.mjs +1 -0
- package/dist/preview-engine/{renderers-EJGF3PYQ.mjs → renderers-36L24ZVS.mjs} +1 -1
- package/dist/preview-engine/renderers-3FMMVDMA.mjs +1 -0
- package/dist/preview-engine/{renderers-56TGEFDK.mjs → renderers-44AANAXR.mjs} +1 -1
- package/dist/preview-engine/renderers-4UUU62VV.mjs +1 -0
- package/dist/preview-engine/renderers-4ZTZFSAR.mjs +1 -0
- package/dist/preview-engine/{renderers-PYDOSDEY.mjs → renderers-5ZSB75GY.mjs} +1 -1
- package/dist/preview-engine/renderers-6KDD75BM.mjs +1 -0
- package/dist/preview-engine/renderers-7BJRD4G2.mjs +1 -0
- package/dist/preview-engine/{renderers-HBIBRZD7.mjs → renderers-AIIHGDJM.mjs} +1 -1
- package/dist/preview-engine/{renderers-P2FTCDZ7.mjs → renderers-AU746ORP.mjs} +1 -1
- package/dist/preview-engine/renderers-BIF2BETK.mjs +1 -0
- package/dist/preview-engine/{renderers-FD3ZT73R.mjs → renderers-BTQCHVHV.mjs} +1 -1
- package/dist/preview-engine/{renderers-HMNCIEU3.mjs → renderers-CFHBOAZG.mjs} +1 -1
- package/dist/preview-engine/renderers-CU5RW5UA.mjs +1 -0
- package/dist/preview-engine/renderers-DK5OBTKE.mjs +1 -0
- package/dist/preview-engine/renderers-EAKCDGTY.mjs +1 -0
- package/dist/preview-engine/{renderers-FYI6QNUH.mjs → renderers-EGBGC7MU.mjs} +1 -1
- package/dist/preview-engine/renderers-EVXCU7G7.mjs +1 -0
- package/dist/preview-engine/renderers-EXEYEH3F.mjs +1 -0
- package/dist/preview-engine/{renderers-RDHHVXRE.mjs → renderers-EXJDPS3T.mjs} +1 -1
- package/dist/preview-engine/renderers-F3WALPWI.mjs +1 -0
- package/dist/preview-engine/{renderers-4RVSLTCX.mjs → renderers-FS3EOB4J.mjs} +1 -1
- package/dist/preview-engine/{renderers-C3YXNKNM.mjs → renderers-GUL2MXDD.mjs} +1 -1
- package/dist/preview-engine/{renderers-EQDINUMT.mjs → renderers-H4HC44B5.mjs} +1 -1
- package/dist/preview-engine/renderers-H6565HO4.mjs +1 -0
- package/dist/preview-engine/renderers-HT5V6OZ2.mjs +1 -0
- package/dist/preview-engine/renderers-HXMOARWO.mjs +1 -0
- package/dist/preview-engine/renderers-HZ2Q7BGK.mjs +1 -0
- package/dist/preview-engine/renderers-I4N2K2KW.mjs +1 -0
- package/dist/preview-engine/renderers-I5J7U6CB.mjs +1 -0
- package/dist/preview-engine/renderers-IZV6QXR5.mjs +1 -0
- package/dist/preview-engine/renderers-JWGAPHWX.mjs +1 -0
- package/dist/preview-engine/renderers-KNDSVQTY.mjs +1 -0
- package/dist/preview-engine/renderers-KNDUOO6M.mjs +1 -0
- package/dist/preview-engine/renderers-KQAO3QEI.mjs +1 -0
- package/dist/preview-engine/{renderers-7SW2AHM2.mjs → renderers-LCSQLXRD.mjs} +1 -1
- package/dist/preview-engine/renderers-M34LOEHC.mjs +1 -0
- package/dist/preview-engine/renderers-ML6GNCWB.mjs +1 -0
- package/dist/preview-engine/renderers-NARG274F.mjs +1 -0
- package/dist/preview-engine/renderers-NCFPOSWR.mjs +1 -0
- package/dist/preview-engine/{renderers-ZAMSS7QN.mjs → renderers-PCOTECQB.mjs} +1 -1
- package/dist/preview-engine/renderers-PG5JHI2S.mjs +1 -0
- package/dist/preview-engine/{renderers-LTV5RFDJ.mjs → renderers-Q7MNLQJF.mjs} +1 -1
- package/dist/preview-engine/{renderers-GHP7SL5M.mjs → renderers-QXVSJYZL.mjs} +1 -1
- package/dist/preview-engine/{renderers-H2UI7YEO.mjs → renderers-R3ERZ3ZY.mjs} +1 -1
- package/dist/preview-engine/renderers-RXQKV65L.mjs +1 -0
- package/dist/preview-engine/renderers-SA73GD2B.mjs +1 -0
- package/dist/preview-engine/renderers-SLIXUHNX.mjs +1 -0
- package/dist/preview-engine/renderers-T462JZNA.mjs +1 -0
- package/dist/preview-engine/{renderers-LV6LLULR.mjs → renderers-TH2XZAYW.mjs} +1 -1
- package/dist/preview-engine/{renderers-ART3EGSZ.mjs → renderers-UHZIERVH.mjs} +1 -1
- package/dist/preview-engine/renderers-V7CFVGYK.mjs +1 -0
- package/dist/preview-engine/renderers-VY5E7BPK.mjs +1 -0
- package/dist/preview-engine/{renderers-ZDMDDWLN.mjs → renderers-WKXGELRG.mjs} +1 -1
- package/dist/preview-engine/{renderers-GY4R467B.mjs → renderers-WLDIIFR5.mjs} +1 -1
- package/dist/preview-engine/{renderers-NTKSN32T.mjs → renderers-WM6WBRH6.mjs} +1 -1
- package/dist/preview-engine/renderers-WT5FQZM7.mjs +228 -0
- package/dist/preview-engine/{renderers-YK74777T.mjs → renderers-WTKRLNNR.mjs} +1 -1
- package/dist/preview-engine/{renderers-BWRNCXR6.mjs → renderers-X6GKEVP7.mjs} +1 -1
- package/dist/preview-engine/renderers-Y47N5EYR.mjs +1 -0
- package/dist/preview-engine/renderers-Y4CUVZYI.mjs +1 -0
- package/dist/preview-engine/renderers-Y6YC7ZAK.mjs +1 -0
- package/dist/preview-engine/renderers-Y6ZYUAQG.mjs +1 -0
- package/dist/preview-engine/{renderers-YBTWN76S.mjs → renderers-YRWXYT5A.mjs} +1 -1
- package/dist/preview-engine/{renderers-SY435YU3.mjs → renderers-YWC4MXPG.mjs} +1 -1
- package/dist/preview-engine/{renderers-7GMW52G3.mjs → renderers-ZWNPYZN6.mjs} +1 -1
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-W4CWO2bp.mjs → program-KPBfq9tw.mjs} +95 -21
- package/dist/program-KPBfq9tw.mjs.map +1 -0
- package/dist/registry/index.json +1 -1
- package/dist/registry/lower-third.json +1 -1
- package/dist/registry/terminal.json +1 -1
- package/dist/registry/text-reveal.json +2 -2
- package/dist/registry/title-card.json +1 -1
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-CX4rvqm9.mjs → renderer-1-FLx8kd.mjs} +3 -3
- package/dist/{renderer-CX4rvqm9.mjs.map → renderer-1-FLx8kd.mjs.map} +1 -1
- package/dist/{renderer-BIMm7lYG.mjs → renderer-47d3etrX.mjs} +4 -4
- package/dist/{renderer-BIMm7lYG.mjs.map → renderer-47d3etrX.mjs.map} +1 -1
- package/dist/{renderer-CPtyQrJI.mjs → renderer-6GCG6JxD.mjs} +3 -3
- package/dist/{renderer-CPtyQrJI.mjs.map → renderer-6GCG6JxD.mjs.map} +1 -1
- package/dist/{renderer-BE6K88VR.mjs → renderer-8BIDdgjt.mjs} +3 -3
- package/dist/{renderer-BE6K88VR.mjs.map → renderer-8BIDdgjt.mjs.map} +1 -1
- package/dist/renderer-B-5TlncB.mjs +5 -0
- package/dist/{renderer-FgP_1OgD.mjs → renderer-B1yzSbvC.mjs} +4 -4
- package/dist/{renderer-FgP_1OgD.mjs.map → renderer-B1yzSbvC.mjs.map} +1 -1
- package/dist/{renderer-158rymL0.mjs → renderer-B2YiXpp-.mjs} +2 -2
- package/dist/{renderer-158rymL0.mjs.map → renderer-B2YiXpp-.mjs.map} +1 -1
- package/dist/{renderer-eQP0fvgc.mjs → renderer-B55ljMI_.mjs} +2 -2
- package/dist/{renderer-eQP0fvgc.mjs.map → renderer-B55ljMI_.mjs.map} +1 -1
- package/dist/{renderer-Duorbrb8.mjs → renderer-B6Tg4UgH.mjs} +4 -4
- package/dist/{renderer-Duorbrb8.mjs.map → renderer-B6Tg4UgH.mjs.map} +1 -1
- package/dist/{renderer-DmrP4dsn.mjs → renderer-BFnf-8Yt.mjs} +3 -3
- package/dist/{renderer-DmrP4dsn.mjs.map → renderer-BFnf-8Yt.mjs.map} +1 -1
- package/dist/{renderer-CLP6Lm7y.mjs → renderer-BGHHoPiD.mjs} +2 -2
- package/dist/{renderer-BO5u8eFS.mjs → renderer-BHUjPi24.mjs} +2 -2
- package/dist/{renderer-BO5u8eFS.mjs.map → renderer-BHUjPi24.mjs.map} +1 -1
- package/dist/renderer-BHXtDg5_.mjs +3 -0
- package/dist/{renderer-HPBahXjt.mjs → renderer-BIk67-jU.mjs} +2 -2
- package/dist/{renderer-HPBahXjt.mjs.map → renderer-BIk67-jU.mjs.map} +1 -1
- package/dist/{renderer-C-dcd14F.d.mts → renderer-BLEmr0Lt.d.mts} +2 -2
- package/dist/{renderer-C-dcd14F.d.mts.map → renderer-BLEmr0Lt.d.mts.map} +1 -1
- package/dist/{renderer-tYmQUp4d.mjs → renderer-BLs5sDdk.mjs} +3 -3
- package/dist/{renderer-tYmQUp4d.mjs.map → renderer-BLs5sDdk.mjs.map} +1 -1
- package/dist/renderer-BPd3gvEt.mjs +5 -0
- package/dist/{renderer-BiH29MS6.mjs → renderer-BXul0Wy6.mjs} +3 -3
- package/dist/{renderer-BiH29MS6.mjs.map → renderer-BXul0Wy6.mjs.map} +1 -1
- package/dist/{renderer-DVdRzDwX.mjs → renderer-B_1SLBPa.mjs} +3 -3
- package/dist/{renderer-DVdRzDwX.mjs.map → renderer-B_1SLBPa.mjs.map} +1 -1
- package/dist/renderer-B_ep98BH.mjs +5 -0
- package/dist/renderer-Ba_KUbKW.mjs +5 -0
- package/dist/{renderer-dX7Fy1NR.mjs → renderer-BbyNUjE_.mjs} +3 -3
- package/dist/{renderer-dX7Fy1NR.mjs.map → renderer-BbyNUjE_.mjs.map} +1 -1
- package/dist/{renderer-0n4A8P2_.mjs → renderer-BcVr_cIk.mjs} +2 -2
- package/dist/{renderer-0n4A8P2_.mjs.map → renderer-BcVr_cIk.mjs.map} +1 -1
- package/dist/renderer-BeL2hstU.mjs +5 -0
- package/dist/renderer-Bj81osPQ.mjs +5 -0
- package/dist/{renderer-ZM2jwJbX.mjs → renderer-BjL7sKGU.mjs} +3 -3
- package/dist/{renderer-ZM2jwJbX.mjs.map → renderer-BjL7sKGU.mjs.map} +1 -1
- package/dist/{renderer-Bh7d3RSt.mjs → renderer-BjNcuJ4H.mjs} +3 -3
- package/dist/{renderer-Bh7d3RSt.mjs.map → renderer-BjNcuJ4H.mjs.map} +1 -1
- package/dist/{renderer-Sdsy27LH.mjs → renderer-Br8aDmf0.mjs} +2 -2
- package/dist/renderer-BvZQngSm.mjs +5 -0
- package/dist/renderer-BxgN8oXx.mjs +5 -0
- package/dist/{renderer-BQ-pHSPI.mjs → renderer-ByOvGGzp.mjs} +3 -3
- package/dist/{renderer-BQ-pHSPI.mjs.map → renderer-ByOvGGzp.mjs.map} +1 -1
- package/dist/{renderer-KkDYCAkn.mjs → renderer-C11qLlrz.mjs} +3 -3
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{"version":3,"file":"renderer-BKhdqykZ.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigPanXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPanYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigDollyZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigFocusPlaneView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigParallaxView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigApertureView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigFOVView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigEdgeDilationView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{"version":3,"file":"renderer-kl_pAczD.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: 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import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-zIhSz_0X.mjs";
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//#region ../../nodes/node-selective-color/dist/renderers-BZ3S3Cgo.mjs
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{"version":3,"file":"renderer-lrKwPhZi.mjs","names":[],"sources":["../../../nodes/node-selective-color/dist/renderers-BZ3S3Cgo.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_SELECTIVE_COLOR_SHADER = `\nstruct SelectiveColorUniforms {\n\treds : vec4<f32>,\n\tyellows : vec4<f32>,\n\tgreens : vec4<f32>,\n\tcyans : vec4<f32>,\n\tblues : vec4<f32>,\n\tmagentas : vec4<f32>,\n\twhites : vec4<f32>,\n\tneutrals : vec4<f32>,\n\tblacks : vec4<f32>,\n\tmethod : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : SelectiveColorUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn calcAdjustment(cmy: vec3<f32>, adj: vec4<f32>, weight: f32, isAbsolute: bool) -> vec3<f32> {\n\tif (weight <= 0.00001) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\tlet adjC = adj.x;\n\tlet adjM = adj.y;\n\tlet adjY = adj.z;\n\tlet adjK = adj.w;\n\n\tif (isAbsolute) {\n\t\tlet cDelta = adjC + adjK * (1.0 + adjC);\n\t\tlet mDelta = adjM + adjK * (1.0 + adjM);\n\t\tlet yDelta = adjY + adjK * (1.0 + adjY);\n\t\treturn vec3<f32>(cDelta, mDelta, yDelta) * weight;\n\t} else {\n\t\tlet cDelta = ((1.0 + adjK) * (1.0 + adjC) - 1.0) * cmy.x;\n\t\tlet mDelta = ((1.0 + adjK) * (1.0 + adjM) - 1.0) * cmy.y;\n\t\tlet yDelta = ((1.0 + adjK) * (1.0 + adjY) - 1.0) * cmy.z;\n\t\treturn vec3<f32>(cDelta, mDelta, yDelta) * weight;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet rgb = clamp(color.rgb / max(color.a, 0.00001), vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet r = rgb.r;\n\tlet g = rgb.g;\n\tlet b = rgb.b;\n\n\tlet maxVal = max(r, max(g, b));\n\tlet minVal = min(r, min(g, b));\n\n\t// Chromatic weights\n\tlet wRed = max(0.0, r - max(g, b));\n\tlet wYellow = max(0.0, min(r, g) - b);\n\tlet wGreen = max(0.0, g - max(r, b));\n\tlet wCyan = max(0.0, min(g, b) - r);\n\tlet wBlue = max(0.0, b - max(r, g));\n\tlet wMagenta = max(0.0, min(r, b) - g);\n\n\t// Achromatic weights (Whites, Blacks, and true Midtone Neutrals)\n\tlet wWhite = max(0.0, (minVal - 0.5) * 2.0);\n\tlet wBlack = max(0.0, (0.5 - maxVal) * 2.0);\n\tlet wNeutral = max(0.0, 1.0 - (wRed + wYellow + wGreen + wCyan + wBlue + wMagenta + wWhite + wBlack));\n\n\tlet cmy = vec3<f32>(1.0 - r, 1.0 - g, 1.0 - b);\n\tlet isAbs = u.method > 0.5;\n\n\tvar totalDelta = vec3<f32>(0.0);\n\ttotalDelta += calcAdjustment(cmy, u.reds, wRed, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.yellows, wYellow, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.greens, wGreen, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.cyans, wCyan, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.blues, wBlue, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.magentas, wMagenta, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.whites, wWhite, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.neutrals, wNeutral, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.blacks, wBlack, isAbs);\n\n\tlet finalCMY = clamp(cmy + totalDelta, vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet finalRGB = vec3<f32>(1.0 - finalCMY.x, 1.0 - finalCMY.y, 1.0 - finalCMY.z);\n\n\treturn vec4<f32>(finalRGB * color.a, color.a);\n}\n`;\nfunction getSelectiveColorResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\t\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"SelectiveColorPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"selective-color.wgsl\",\n\t\t\t\t\tcode: WGSL_SELECTIVE_COLOR_SHADER\n\t\t\t\t}),\n\t\t\t\tlayouts: [uniformLayout, textureLayout],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tuniformLayout,\n\t\t\ttextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction packAdjustment(data, offset, adj) {\n\tdata[offset + 0] = (adj?.cyan ?? 0) / 100;\n\tdata[offset + 1] = (adj?.magenta ?? 0) / 100;\n\tdata[offset + 2] = (adj?.yellow ?? 0) / 100;\n\tdata[offset + 3] = (adj?.black ?? 0) / 100;\n}\nconst uniformBufferData = new Float32Array(40);\nconst SelectiveColorWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"SelectiveColor\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tpackAdjustment(uniformBufferData, 0, op.reds);\n\tpackAdjustment(uniformBufferData, 4, op.yellows);\n\tpackAdjustment(uniformBufferData, 8, op.greens);\n\tpackAdjustment(uniformBufferData, 12, op.cyans);\n\tpackAdjustment(uniformBufferData, 16, op.blues);\n\tpackAdjustment(uniformBufferData, 20, op.magentas);\n\tpackAdjustment(uniformBufferData, 24, op.whites);\n\tpackAdjustment(uniformBufferData, 28, op.neutrals);\n\tpackAdjustment(uniformBufferData, 32, op.blacks);\n\tuniformBufferData[36] = op.method === \"Absolute\" ? 1 : 0;\n\tuniformBufferData[37] = 0;\n\tuniformBufferData[38] = 0;\n\tuniformBufferData[39] = 0;\n\tconst { pipeline, uniformLayout, textureLayout } = getSelectiveColorResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer }\n\t\t}]\n\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler)]);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: SelectiveColorWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BZ3S3Cgo.mjs.map"],"mappings":";;;;AAIA,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;EAoBlC,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuEvB,SAAS,2BAA2B,QAAQ,QAAQ;CACnD,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;EAClE,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAC7E,QAAM;GACL,UAAU,yBAAyB,QAAQ;IAC1C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,eAAe,cAAc;IACvC;IACA,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,SAAS,eAAe,MAAM,QAAQ,KAAK;AAC1C,MAAK,SAAS,MAAM,KAAK,QAAQ,KAAK;AACtC,MAAK,SAAS,MAAM,KAAK,WAAW,KAAK;AACzC,MAAK,SAAS,MAAM,KAAK,UAAU,KAAK;AACxC,MAAK,SAAS,MAAM,KAAK,SAAS,KAAK;;AAExC,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,+BAA+B,OAAO,SAAS;CACpD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,oBAAoB,CAAC,MAAM,cAAc,WAAW,GAAI;AACvE,MAAK,KAAK;CACV,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,gBAAe,mBAAmB,GAAG,GAAG,KAAK;AAC7C,gBAAe,mBAAmB,GAAG,GAAG,QAAQ;AAChD,gBAAe,mBAAmB,GAAG,GAAG,OAAO;AAC/C,gBAAe,mBAAmB,IAAI,GAAG,MAAM;AAC/C,gBAAe,mBAAmB,IAAI,GAAG,MAAM;AAC/C,gBAAe,mBAAmB,IAAI,GAAG,SAAS;AAClD,gBAAe,mBAAmB,IAAI,GAAG,OAAO;AAChD,gBAAe,mBAAmB,IAAI,GAAG,SAAS;AAClD,gBAAe,mBAAmB,IAAI,GAAG,OAAO;AAChD,mBAAkB,MAAM,GAAG,WAAW,aAAa,IAAI;AACvD,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,EAAE,UAAU,eAAe,kBAAkB,2BAA2B,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC9G,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,mBAAmB,kBAAkB;CACjE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,IAAI,OAAO,gBAAgB;EACtF,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ;GACpB,CAAC;EACF,CAAC,EAAE,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,eAAe,QAAQ,QAAQ,CAAC,CAAC;AAC1F,qBAAoB,MAAM,QAAQ,MAAM,WAAW,EAAE;;AAKtD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,8BAA8B,CAAC"}
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{"version":3,"file":"renderer-C2O4nK9x.mjs","names":[],"sources":["../../../nodes/node-trails/dist/renderers-C37o-6Mg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst HISTORY_FORMAT = \"rgba16float\";\nconst TRAILS_WGSL = `\nstruct U { a : vec4<f32>, b : vec4<f32> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var historyTex : texture_2d<f32>;\n@group(0) @binding(2) var currentTex : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n// Hue rotation in YIQ: linear, so it works on premultiplied color.\nfn hueRotate(c : vec3<f32>, angle : f32) -> vec3<f32> {\n\tlet yiq = mat3x3<f32>(0.299, 0.596, 0.211, 0.587, -0.274, -0.523, 0.114, -0.322, 0.312) * c;\n\tlet cs = cos(angle);\n\tlet sn = sin(angle);\n\tlet rot = vec3<f32>(yiq.x, yiq.y * cs - yiq.z * sn, yiq.y * sn + yiq.z * cs);\n\treturn mat3x3<f32>(1.0, 1.0, 1.0, 0.956, -0.272, -1.106, 0.621, -0.647, 1.703) * rot;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet decay = u.a.x;\n\tlet mode = u.a.y;\n\tlet zoom = max(u.a.z, 1e-3);\n\tlet angle = u.a.w;\n\tlet offset = u.b.xy;\n\tlet hue = u.b.z;\n\tlet fresh = u.b.w;\n\tlet cur = textureSampleLevel(currentTex, samp, in.uv, 0.0);\n\tif (fresh > 0.5) { return cur; }\n\tlet c = in.uv - 0.5;\n\tlet cs = cos(-angle);\n\tlet sn = sin(-angle);\n\tlet src = vec2<f32>(c.x * cs - c.y * sn, c.x * sn + c.y * cs) / zoom + 0.5 - offset;\n\tvar hist = vec4<f32>(0.0);\n\tif (all(src >= vec2<f32>(0.0)) && all(src <= vec2<f32>(1.0))) {\n\t\thist = textureSampleLevel(historyTex, samp, src, 0.0);\n\t}\n\tif (hue != 0.0) { hist = vec4<f32>(max(hueRotate(hist.rgb, hue), vec3<f32>(0.0)), hist.a); }\n\thist *= decay;\n\tif (mode < 0.5) { return cur + hist * (1.0 - cur.a); }\n\tif (mode < 1.5) { return vec4<f32>(cur.rgb + hist.rgb, min(cur.a + hist.a, 1.0)); }\n\tif (mode < 2.5) { return max(cur, hist); }\n\t// blend: a running average, so opaque footage shows its own echoes.\n\treturn mix(cur, hist / max(decay, 1e-4), decay);\n}\n`;\nconst resources = perDevice((device) => {\n\tconst layout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"trails_layout\");\n\tconst module = device.createShaderModule({\n\t\tcode: TRAILS_WGSL,\n\t\tlabel: \"trails.wgsl\"\n\t});\n\treturn {\n\t\tlayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"trails\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: HISTORY_FORMAT }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tsampler: device.createSampler({\n\t\t\tmagFilter: \"linear\",\n\t\t\tminFilter: \"linear\"\n\t\t})\n\t};\n});\nfunction historyFor(effect, device, width, height) {\n\tconst h = effect.feedbackHistory;\n\tif (h && h.device === device && h.width === width && h.height === height) return h;\n\th?.front.destroy();\n\th?.back.destroy();\n\tconst make = (label) => device.createTexture({\n\t\tlabel,\n\t\tsize: [width, height],\n\t\tformat: HISTORY_FORMAT,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST\n\t});\n\tconst next = {\n\t\tdevice,\n\t\twidth,\n\t\theight,\n\t\tfront: make(\"trails_front\"),\n\t\tback: make(\"trails_back\"),\n\t\tframe: -1\n\t};\n\teffect.feedbackHistory = next;\n\treturn next;\n}\nasync function childAt(args, frame, compositionStart, h) {\n\tconst child = args.props.virtualMedia?.children?.[0];\n\tif (!child) return null;\n\treturn drawChildToTexture(args, child, {\n\t\texclude: [h.front, h.back],\n\t\tprops: {\n\t\t\t...args.props,\n\t\t\tvirtualMedia: child,\n\t\t\tframe,\n\t\t\tcompositionFrame: compositionStart + frame\n\t\t}\n\t});\n}\nfunction swap(h) {\n\tconst t = h.front;\n\th.front = h.back;\n\th.back = t;\n}\nasync function stepTrails(args, h, v, frame, compositionStart, fresh) {\n\tconst cur = await childAt(args, frame, compositionStart, h);\n\tif (!cur) return;\n\tconst r = resources(args.ctx.device);\n\tconst uniforms = new Float32Array([\n\t\tv.decay,\n\t\t{\n\t\t\tover: 0,\n\t\t\tadd: 1,\n\t\t\tmax: 2,\n\t\t\tblend: 3\n\t\t}[v.mode] ?? 0,\n\t\tv.zoom,\n\t\tv.rotation * Math.PI / 180,\n\t\tv.offsetX / h.width,\n\t\tv.offsetY / h.height,\n\t\tv.hueShift * Math.PI / 180,\n\t\tfresh ? 1 : 0\n\t]);\n\tdrawFullscreenPass(args.encoder, h.back.createView(), r.pipeline, [args.ctx.device.createBindGroup({\n\t\tlayout: r.layout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: args.ctx.renderer.getTemporaryBuffer(uniforms) }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: h.front.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: cur.view\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: r.sampler\n\t\t\t}\n\t\t]\n\t})]);\n\tswap(h);\n\th.frame = frame;\n}\nfunction num(v, fallback) {\n\treturn typeof v === \"number\" && Number.isFinite(v) ? v : fallback;\n}\nconst TrailsWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Trails\" || !op.effect?.resolveUniforms) return;\n\tif (!props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst local = Math.max(0, Math.round(props.frame ?? 0));\n\tconst compositionFrame = Math.round(props.compositionFrame ?? local);\n\tconst compositionStart = compositionFrame - local;\n\tconst raw = op.effect.resolveUniforms({\n\t\tframe: compositionFrame,\n\t\tfps,\n\t\ttime: compositionFrame / fps\n\t});\n\tconst h = historyFor(op.effect, ctx.device, targetWidth, targetHeight);\n\t{\n\t\tconst v = {\n\t\t\tdecay: Math.min(1, Math.max(0, num(raw.decay, .9))),\n\t\t\tmode: raw.mode ?? \"blend\",\n\t\t\tzoom: num(raw.zoom, 1),\n\t\t\trotation: num(raw.rotation, 0),\n\t\t\toffsetX: num(raw.offsetX, 0),\n\t\t\toffsetY: num(raw.offsetY, 0),\n\t\t\thueShift: num(raw.hueShift, 0),\n\t\t\twarmup: Math.max(0, Math.round(num(raw.warmup, 60)))\n\t\t};\n\t\tif (h.frame !== local) {\n\t\t\tlet start = local;\n\t\t\tif (h.frame === local - 1) start = local;\n\t\t\telse {\n\t\t\t\tconst needed = v.decay > 0 && v.decay < 1 ? 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{"version":3,"file":"renderer-pnYj1REL.mjs","names":[],"sources":["../../../nodes/node-trails/dist/renderers-C37o-6Mg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst HISTORY_FORMAT = \"rgba16float\";\nconst TRAILS_WGSL = `\nstruct U { a : vec4<f32>, b : vec4<f32> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var historyTex : texture_2d<f32>;\n@group(0) @binding(2) var currentTex : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n// Hue rotation in YIQ: linear, so it works on premultiplied color.\nfn hueRotate(c : vec3<f32>, angle : f32) -> vec3<f32> {\n\tlet yiq = mat3x3<f32>(0.299, 0.596, 0.211, 0.587, -0.274, -0.523, 0.114, -0.322, 0.312) * c;\n\tlet cs = cos(angle);\n\tlet sn = sin(angle);\n\tlet rot = vec3<f32>(yiq.x, yiq.y * cs - yiq.z * sn, yiq.y * sn + yiq.z * cs);\n\treturn mat3x3<f32>(1.0, 1.0, 1.0, 0.956, -0.272, -1.106, 0.621, -0.647, 1.703) * rot;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet decay = u.a.x;\n\tlet mode = u.a.y;\n\tlet zoom = max(u.a.z, 1e-3);\n\tlet angle = u.a.w;\n\tlet offset = u.b.xy;\n\tlet hue = u.b.z;\n\tlet fresh = u.b.w;\n\tlet cur = textureSampleLevel(currentTex, samp, in.uv, 0.0);\n\tif (fresh > 0.5) { return cur; }\n\tlet c = in.uv - 0.5;\n\tlet cs = cos(-angle);\n\tlet sn = sin(-angle);\n\tlet src = vec2<f32>(c.x * cs - c.y * sn, c.x * sn + c.y * cs) / zoom + 0.5 - offset;\n\tvar hist = vec4<f32>(0.0);\n\tif (all(src >= vec2<f32>(0.0)) && all(src <= vec2<f32>(1.0))) {\n\t\thist = textureSampleLevel(historyTex, samp, src, 0.0);\n\t}\n\tif (hue != 0.0) { hist = vec4<f32>(max(hueRotate(hist.rgb, hue), vec3<f32>(0.0)), hist.a); }\n\thist *= decay;\n\tif (mode < 0.5) { return cur + hist * (1.0 - cur.a); }\n\tif (mode < 1.5) { return vec4<f32>(cur.rgb + hist.rgb, min(cur.a + hist.a, 1.0)); }\n\tif (mode < 2.5) { return max(cur, hist); }\n\t// blend: a running average, so opaque footage shows its own echoes.\n\treturn mix(cur, hist / max(decay, 1e-4), decay);\n}\n`;\nconst resources = perDevice((device) => {\n\tconst layout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"trails_layout\");\n\tconst module = device.createShaderModule({\n\t\tcode: TRAILS_WGSL,\n\t\tlabel: \"trails.wgsl\"\n\t});\n\treturn {\n\t\tlayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"trails\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: HISTORY_FORMAT }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tsampler: device.createSampler({\n\t\t\tmagFilter: \"linear\",\n\t\t\tminFilter: \"linear\"\n\t\t})\n\t};\n});\nfunction historyFor(effect, device, width, height) {\n\tconst h = effect.feedbackHistory;\n\tif (h && h.device === device && h.width === width && h.height === height) return h;\n\th?.front.destroy();\n\th?.back.destroy();\n\tconst make = (label) => device.createTexture({\n\t\tlabel,\n\t\tsize: [width, height],\n\t\tformat: HISTORY_FORMAT,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST\n\t});\n\tconst next = {\n\t\tdevice,\n\t\twidth,\n\t\theight,\n\t\tfront: make(\"trails_front\"),\n\t\tback: make(\"trails_back\"),\n\t\tframe: -1\n\t};\n\teffect.feedbackHistory = next;\n\treturn next;\n}\nasync function childAt(args, frame, compositionStart, h) {\n\tconst child = args.props.virtualMedia?.children?.[0];\n\tif (!child) return null;\n\treturn drawChildToTexture(args, child, {\n\t\texclude: [h.front, h.back],\n\t\tprops: {\n\t\t\t...args.props,\n\t\t\tvirtualMedia: child,\n\t\t\tframe,\n\t\t\tcompositionFrame: compositionStart + frame\n\t\t}\n\t});\n}\nfunction swap(h) {\n\tconst t = h.front;\n\th.front = h.back;\n\th.back = t;\n}\nasync function stepTrails(args, h, v, frame, compositionStart, fresh) {\n\tconst cur = await childAt(args, frame, compositionStart, h);\n\tif (!cur) return;\n\tconst r = resources(args.ctx.device);\n\tconst uniforms = new Float32Array([\n\t\tv.decay,\n\t\t{\n\t\t\tover: 0,\n\t\t\tadd: 1,\n\t\t\tmax: 2,\n\t\t\tblend: 3\n\t\t}[v.mode] ?? 0,\n\t\tv.zoom,\n\t\tv.rotation * Math.PI / 180,\n\t\tv.offsetX / h.width,\n\t\tv.offsetY / h.height,\n\t\tv.hueShift * Math.PI / 180,\n\t\tfresh ? 1 : 0\n\t]);\n\tdrawFullscreenPass(args.encoder, h.back.createView(), r.pipeline, [args.ctx.device.createBindGroup({\n\t\tlayout: r.layout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: args.ctx.renderer.getTemporaryBuffer(uniforms) }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: h.front.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: cur.view\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: r.sampler\n\t\t\t}\n\t\t]\n\t})]);\n\tswap(h);\n\th.frame = frame;\n}\nfunction num(v, fallback) {\n\treturn typeof v === \"number\" && Number.isFinite(v) ? v : fallback;\n}\nconst TrailsWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Trails\" || !op.effect?.resolveUniforms) return;\n\tif (!props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst local = Math.max(0, Math.round(props.frame ?? 0));\n\tconst compositionFrame = Math.round(props.compositionFrame ?? local);\n\tconst compositionStart = compositionFrame - local;\n\tconst raw = op.effect.resolveUniforms({\n\t\tframe: compositionFrame,\n\t\tfps,\n\t\ttime: compositionFrame / fps\n\t});\n\tconst h = historyFor(op.effect, ctx.device, targetWidth, targetHeight);\n\t{\n\t\tconst v = {\n\t\t\tdecay: Math.min(1, Math.max(0, num(raw.decay, .9))),\n\t\t\tmode: raw.mode ?? \"blend\",\n\t\t\tzoom: num(raw.zoom, 1),\n\t\t\trotation: num(raw.rotation, 0),\n\t\t\toffsetX: num(raw.offsetX, 0),\n\t\t\toffsetY: num(raw.offsetY, 0),\n\t\t\thueShift: num(raw.hueShift, 0),\n\t\t\twarmup: Math.max(0, Math.round(num(raw.warmup, 60)))\n\t\t};\n\t\tif (h.frame !== local) {\n\t\t\tlet start = local;\n\t\t\tif (h.frame === local - 1) start = local;\n\t\t\telse {\n\t\t\t\tconst needed = v.decay > 0 && v.decay < 1 ? Math.ceil(Math.log(.005) / Math.log(v.decay)) : v.warmup;\n\t\t\t\tstart = Math.max(0, local - Math.min(v.warmup, needed));\n\t\t\t\th.frame = -1;\n\t\t\t}\n\t\t\tfor (let f = start; f <= local; f++) await stepTrails(args, h, v, f, compositionStart, h.frame < 0);\n\t\t}\n\t}\n\tdrawTextureToTarget(args, h.front);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: TrailsWebGPURenderer });\n\n//#endregion\nexport { TrailsWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-C37o-6Mg.mjs.map"],"mappings":";;;;;;AAIA,MAAM,iBAAiB;AACvB,MAAM,cAAc;;;;;;EAMlB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsCvB,MAAM,YAAY,WAAW,WAAW;CACvC,MAAM,SAAS,wBAAwB,QAAQ;EAC9C;EACA;EACA;EACA;EACA,EAAE,gBAAgB;CACnB,MAAM,SAAS,OAAO,mBAAmB;EACxC,MAAM;EACN,OAAO;EACP,CAAC;AACF,QAAO;EACN;EACA,UAAU,OAAO,qBAAqB;GACrC,OAAO;GACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,OAAO,EAAE,CAAC;GACnE,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,gBAAgB,CAAC;IACrC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF,SAAS,OAAO,cAAc;GAC7B,WAAW;GACX,WAAW;GACX,CAAC;EACF;EACA;AACF,SAAS,WAAW,QAAQ,QAAQ,OAAO,QAAQ;CAClD,MAAM,IAAI,OAAO;AACjB,KAAI,KAAK,EAAE,WAAW,UAAU,EAAE,UAAU,SAAS,EAAE,WAAW,OAAQ,QAAO;AACjF,IAAG,MAAM,SAAS;AAClB,IAAG,KAAK,SAAS;CACjB,MAAM,QAAQ,UAAU,OAAO,cAAc;EAC5C;EACA,MAAM,CAAC,OAAO,OAAO;EACrB,QAAQ;EACR,OAAO,gBAAgB,oBAAoB,gBAAgB,kBAAkB,gBAAgB,WAAW,gBAAgB;EACxH,CAAC;CACF,MAAM,OAAO;EACZ;EACA;EACA;EACA,OAAO,KAAK,eAAe;EAC3B,MAAM,KAAK,cAAc;EACzB,OAAO;EACP;AACD,QAAO,kBAAkB;AACzB,QAAO;;AAER,eAAe,QAAQ,MAAM,OAAO,kBAAkB,GAAG;CACxD,MAAM,QAAQ,KAAK,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,MAAO,QAAO;AACnB,QAAO,mBAAmB,MAAM,OAAO;EACtC,SAAS,CAAC,EAAE,OAAO,EAAE,KAAK;EAC1B,OAAO;GACN,GAAG,KAAK;GACR,cAAc;GACd;GACA,kBAAkB,mBAAmB;GACrC;EACD,CAAC;;AAEH,SAAS,KAAK,GAAG;CAChB,MAAM,IAAI,EAAE;AACZ,GAAE,QAAQ,EAAE;AACZ,GAAE,OAAO;;AAEV,eAAe,WAAW,MAAM,GAAG,GAAG,OAAO,kBAAkB,OAAO;CACrE,MAAM,MAAM,MAAM,QAAQ,MAAM,OAAO,kBAAkB,EAAE;AAC3D,KAAI,CAAC,IAAK;CACV,MAAM,IAAI,UAAU,KAAK,IAAI,OAAO;CACpC,MAAM,WAAW,IAAI,aAAa;EACjC,EAAE;EACF;GACC,MAAM;GACN,KAAK;GACL,KAAK;GACL,OAAO;GACP,CAAC,EAAE,SAAS;EACb,EAAE;EACF,EAAE,WAAW,KAAK,KAAK;EACvB,EAAE,UAAU,EAAE;EACd,EAAE,UAAU,EAAE;EACd,EAAE,WAAW,KAAK,KAAK;EACvB,QAAQ,IAAI;EACZ,CAAC;AACF,oBAAmB,KAAK,SAAS,EAAE,KAAK,YAAY,EAAE,EAAE,UAAU,CAAC,KAAK,IAAI,OAAO,gBAAgB;EAClG,QAAQ,EAAE;EACV,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,KAAK,IAAI,SAAS,mBAAmB,SAAS,EAAE;IACpE;GACD;IACC,SAAS;IACT,UAAU,EAAE,MAAM,YAAY;IAC9B;GACD;IACC,SAAS;IACT,UAAU,IAAI;IACd;GACD;IACC,SAAS;IACT,UAAU,EAAE;IACZ;GACD;EACD,CAAC,CAAC,CAAC;AACJ,MAAK,EAAE;AACP,GAAE,QAAQ;;AAEX,SAAS,IAAI,GAAG,UAAU;AACzB,QAAO,OAAO,MAAM,YAAY,OAAO,SAAS,EAAE,GAAG,IAAI;;AAE1D,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,MAAM,aAAa,cAAc,UAAU;CACxD,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,YAAY,CAAC,GAAG,QAAQ,gBAAiB;AACxD,KAAI,CAAC,MAAM,cAAc,WAAW,GAAI;AACxC,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,SAAS,EAAE,CAAC;CACvD,MAAM,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,MAAM;CACpE,MAAM,mBAAmB,mBAAmB;CAC5C,MAAM,MAAM,GAAG,OAAO,gBAAgB;EACrC,OAAO;EACP;EACA,MAAM,mBAAmB;EACzB,CAAC;CACF,MAAM,IAAI,WAAW,GAAG,QAAQ,IAAI,QAAQ,aAAa,aAAa;CACtE;EACC,MAAM,IAAI;GACT,OAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,IAAI,IAAI,OAAO,GAAG,CAAC,CAAC;GACnD,MAAM,IAAI,QAAQ;GAClB,MAAM,IAAI,IAAI,MAAM,EAAE;GACtB,UAAU,IAAI,IAAI,UAAU,EAAE;GAC9B,SAAS,IAAI,IAAI,SAAS,EAAE;GAC5B,SAAS,IAAI,IAAI,SAAS,EAAE;GAC5B,UAAU,IAAI,IAAI,UAAU,EAAE;GAC9B,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,IAAI,IAAI,QAAQ,GAAG,CAAC,CAAC;GACpD;AACD,MAAI,EAAE,UAAU,OAAO;GACtB,IAAI,QAAQ;AACZ,OAAI,EAAE,UAAU,QAAQ,EAAG,SAAQ;QAC9B;IACJ,MAAM,SAAS,EAAE,QAAQ,KAAK,EAAE,QAAQ,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,EAAE,MAAM,CAAC,GAAG,EAAE;AAC9F,YAAQ,KAAK,IAAI,GAAG,QAAQ,KAAK,IAAI,EAAE,QAAQ,OAAO,CAAC;AACvD,MAAE,QAAQ;;AAEX,QAAK,IAAI,IAAI,OAAO,KAAK,OAAO,IAAK,OAAM,WAAW,MAAM,GAAG,GAAG,GAAG,kBAAkB,EAAE,QAAQ,EAAE;;;AAGrG,qBAAoB,MAAM,EAAE,MAAM;;AAKnC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
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import {
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import { bn as resolveString, vn as resolveNumber } from "./dist-BRXsfWKQ.mjs";
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import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
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import { In as signalRegistry, Tt as AudioSignalComputePipeline, rt as shaderStore } from "./dist-
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import { In as signalRegistry, Tt as AudioSignalComputePipeline, rt as shaderStore } from "./dist-BHTd-EC1.mjs";
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//#region ../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs
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const audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
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export { renderers_default as t };
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//# sourceMappingURL=renderers-CP8CFWDs-
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{"version":3,"file":"renderers-CP8CFWDs-
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{"version":3,"file":"renderers-CP8CFWDs-CDikhBRO.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
|
package/dist/signals/index.d.mts
CHANGED
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1
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import "../chunk-D7gtBK74.mjs";
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import { $
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import "../renderer-
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import "../renderer-
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import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-
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import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-
|
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2
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+
import { $o as computed, D as SignalRegistry, O as SignalRegistryResource, P as buildWGSLSignalFn, Za as Signal, dc as signalBuilder, do as SineSignalOptions, es as cosineSignal, fc as sineSignal, h as MasterAudioEntry, ki as FrameSignal, q as signalRegistry, s as AudioSignalComputePipeline, to as SignalContext, uc as signal, uo as SignalValue } from "../index-B1ENegOQ.mjs";
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import "../renderer-BLEmr0Lt.mjs";
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import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-l1yRugLc.mjs";
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import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-tL8CcPra.mjs";
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7
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export { AudioSignal, AudioSignalComputePipeline, index_d_exports as AudioSignalExtractorNode, AudioSignalOptions, ExtractedAudioSignalsBundle, FrameSignal, MasterAudioEntry, Signal, SignalContext, index_d_exports$1 as SignalGateNode, index_d_exports$2 as SignalMathNode, index_d_exports$3 as SignalNode, SignalRegistry, SignalRegistryResource, SignalValue, SineSignalOptions, buildWGSLSignalFn, computed, cosineSignal, _default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
|
package/dist/signals/index.mjs
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import {
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import { In as signalRegistry, Tt as AudioSignalComputePipeline, Ut as SignalRegistry, fn as buildWGSLSignalFn } from "../dist-
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import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-
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import { t as renderers_default } from "../renderer-
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import { An as signalBuilder, K as Signal, jn as sineSignal, kn as signal, vt as computed, yt as cosineSignal } from "../dist-BRXsfWKQ.mjs";
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import { In as signalRegistry, Tt as AudioSignalComputePipeline, Ut as SignalRegistry, fn as buildWGSLSignalFn } from "../dist-BHTd-EC1.mjs";
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import "../renderers-CP8CFWDs-CDikhBRO.mjs";
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import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-BeAWA_1Y.mjs";
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import { t as renderers_default } from "../renderer-CLypsmiH.mjs";
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import { t as AudioSignal } from "../audio-
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import { t as AudioSignal } from "../audio-j3ttoRDX.mjs";
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export { AudioSignal, AudioSignalComputePipeline, dist_exports as AudioSignalExtractorNode, Signal, dist_exports$1 as SignalGateNode, dist_exports$2 as SignalMathNode, dist_exports$3 as SignalNode, SignalRegistry, buildWGSLSignalFn, computed, cosineSignal, renderers_default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
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import { n as __exportAll } from "./chunk-D7gtBK74.mjs";
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import {
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import { r as SignalResultSchema } from "./dist-
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import { B as MultiOutputGenericSchema, J as SignalDataSchema, bt as createOutputItemSchema } from "./dist-BRXsfWKQ.mjs";
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import { r as SignalResultSchema } from "./dist-CPtFZxtu.mjs";
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//#region ../../nodes/node-audio-signal-extractor/dist/index.mjs
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//#endregion
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{"version":3,"file":"signals-BrNF9l9s.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/index.mjs","../../../nodes/node-signal/dist/index.mjs","../../../nodes/node-signal-gate/dist/index.mjs","../../../nodes/node-signal-math/dist/index.mjs"],"sourcesContent":["import \"./renderers-CP8CFWDs.mjs\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst ExtractionModeEnum = z.enum([\n\t\"rms_envelope\",\n\t\"transient_beat\",\n\t\"sub_bass\",\n\t\"bass\",\n\t\"mid\",\n\t\"high\",\n\t\"spectral_flux\"\n]);\nconst SignalCurveEnum = z.enum([\n\t\"linear\",\n\t\"exponential\",\n\t\"logarithmic\",\n\t\"square\",\n\t\"smoothstep\"\n]);\nconst AudioSignalExtractorConfigSchema = z.object({\n\textractionMode: ExtractionModeEnum.default(\"rms_envelope\"),\n\tattackMs: z.number().min(.5).max(1e3).default(10),\n\treleaseMs: z.number().min(1).max(5e3).default(120),\n\tsensitivity: z.number().min(.1).max(10).default(1),\n\tnoiseFloorDb: z.number().min(-90).max(0).default(-48),\n\tdynamicRangeDb: z.number().min(6).max(80).default(48),\n\tautoRange: z.boolean().default(true),\n\tsmoothing: z.number().min(0).max(1).default(.15),\n\tcurve: SignalCurveEnum.default(\"linear\"),\n\tbeatThreshold: z.number().min(.01).max(1).default(.08),\n\tbeatDecayMs: z.number().min(10).max(1e3).default(80),\n\tpreviewMode: z.enum([\n\t\t\"waveform\",\n\t\t\"envelope\",\n\t\t\"beat_markers\",\n\t\t\"spectrum\"\n\t]).default(\"envelope\")\n});\nconst AudioSignalExtractorResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.any()));\n\n//#endregion\nexport { AudioSignalExtractorConfigSchema, AudioSignalExtractorResultSchema, ExtractionModeEnum, SignalCurveEnum };\n//# sourceMappingURL=index.mjs.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst WGSL_OUTPUT_TYPES = [\"f32\"];\nconst WGSL_PARAM_TYPES = [\n\t\"f32\",\n\t\"i32\",\n\t\"u32\",\n\t\"vec2f\",\n\t\"vec3f\",\n\t\"vec4f\"\n];\nconst FnParamSchema = z.object({\n\tname: z.string().regex(/^[a-zA-Z_][a-zA-Z0-9_]*$/, \"Must be a valid WGSL identifier\"),\n\ttype: z.enum(WGSL_PARAM_TYPES),\n\tdefaultValue: z.number()\n});\nconst SignalNodeConfigSchema = z.object({\n\tamplitude: z.number().min(0).default(1),\n\tfrequency: z.number().min(0).default(1),\n\tphase: z.number().min(-2 * Math.PI).max(2 * Math.PI).default(0),\n\toffset: z.number().default(0),\n\tamplitudeMin: z.number().default(-1),\n\tamplitudeMax: z.number().default(1),\n\tspatialScale: z.number().min(0).default(1),\n\tspatialSpeed: z.number().default(1),\n\tfmAmplitude: z.number().min(0).default(1),\n\tfmFrequency: z.number().min(0).default(.5),\n\tgateEnabled: z.boolean().default(false),\n\tgateStartFrame: z.number().int().min(0).default(0),\n\tgateEndFrame: 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greater than gateStartFrame\"\n\t});\n});\n\n//#endregion\nexport { FnParamSchema, SignalNodeConfigSchema, SignalResultSchema, WGSL_OUTPUT_TYPES, WGSL_PARAM_TYPES };\n//# sourceMappingURL=index.mjs.map","import \"./renderer.mjs\";\nimport { SignalDataSchema } from \"@framefields/core\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst GateModeSchema = z.enum([\n\t\"gate\",\n\t\"trigger\",\n\t\"toggle\"\n]);\nconst SignalGateConfigSchema = z.object({\n\tthreshold: z.number().min(0).max(1).default(.5),\n\tdebounceMs: z.number().min(0).max(5e3).default(100),\n\tmode: GateModeSchema.default(\"gate\"),\n\tholdFrames: z.number().min(1).max(120).default(4),\n\tinvert: z.boolean().default(false)\n});\nconst SignalGateResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), SignalDataSchema));\n\n//#endregion\nexport { GateModeSchema, SignalGateConfigSchema, SignalGateResultSchema };\n//# sourceMappingURL=index.mjs.map","import { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst SignalMathOperationEnum = z.enum([\n\t\"remap\",\n\t\"normalize\",\n\t\"add\",\n\t\"subtract\",\n\t\"multiply\",\n\t\"divide\",\n\t\"invert\",\n\t\"clamp\",\n\t\"power\",\n\t\"smoothstep\",\n\t\"custom\"\n]);\nconst SignalMathConfigSchema = z.object({\n\toperation: SignalMathOperationEnum.default(\"remap\"),\n\tbValue: z.number().default(1),\n\tinMin: z.number().default(0),\n\tinMax: z.number().default(1),\n\toutMin: z.number().default(0),\n\toutMax: z.number().default(1),\n\tclampMin: z.number().default(0),\n\tclampMax: z.number().default(1),\n\texponent: z.number().default(2),\n\tedge0: z.number().default(0),\n\tedge1: z.number().default(1),\n\tcustomWGSL: z.string().default([\n\t\t\"// Variables in scope:\",\n\t\t\"// a: f32 (Signal 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{"version":3,"file":"signals-BeAWA_1Y.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/index.mjs","../../../nodes/node-signal/dist/index.mjs","../../../nodes/node-signal-gate/dist/index.mjs","../../../nodes/node-signal-math/dist/index.mjs"],"sourcesContent":["import \"./renderers-CP8CFWDs.mjs\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst ExtractionModeEnum = z.enum([\n\t\"rms_envelope\",\n\t\"transient_beat\",\n\t\"sub_bass\",\n\t\"bass\",\n\t\"mid\",\n\t\"high\",\n\t\"spectral_flux\"\n]);\nconst SignalCurveEnum = z.enum([\n\t\"linear\",\n\t\"exponential\",\n\t\"logarithmic\",\n\t\"square\",\n\t\"smoothstep\"\n]);\nconst AudioSignalExtractorConfigSchema = z.object({\n\textractionMode: ExtractionModeEnum.default(\"rms_envelope\"),\n\tattackMs: z.number().min(.5).max(1e3).default(10),\n\treleaseMs: z.number().min(1).max(5e3).default(120),\n\tsensitivity: z.number().min(.1).max(10).default(1),\n\tnoiseFloorDb: z.number().min(-90).max(0).default(-48),\n\tdynamicRangeDb: z.number().min(6).max(80).default(48),\n\tautoRange: z.boolean().default(true),\n\tsmoothing: z.number().min(0).max(1).default(.15),\n\tcurve: SignalCurveEnum.default(\"linear\"),\n\tbeatThreshold: z.number().min(.01).max(1).default(.08),\n\tbeatDecayMs: z.number().min(10).max(1e3).default(80),\n\tpreviewMode: z.enum([\n\t\t\"waveform\",\n\t\t\"envelope\",\n\t\t\"beat_markers\",\n\t\t\"spectrum\"\n\t]).default(\"envelope\")\n});\nconst AudioSignalExtractorResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.any()));\n\n//#endregion\nexport { AudioSignalExtractorConfigSchema, AudioSignalExtractorResultSchema, ExtractionModeEnum, SignalCurveEnum };\n//# sourceMappingURL=index.mjs.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst WGSL_OUTPUT_TYPES = [\"f32\"];\nconst WGSL_PARAM_TYPES = [\n\t\"f32\",\n\t\"i32\",\n\t\"u32\",\n\t\"vec2f\",\n\t\"vec3f\",\n\t\"vec4f\"\n];\nconst FnParamSchema = z.object({\n\tname: z.string().regex(/^[a-zA-Z_][a-zA-Z0-9_]*$/, \"Must be a valid WGSL identifier\"),\n\ttype: z.enum(WGSL_PARAM_TYPES),\n\tdefaultValue: z.number()\n});\nconst SignalNodeConfigSchema = z.object({\n\tamplitude: z.number().min(0).default(1),\n\tfrequency: z.number().min(0).default(1),\n\tphase: z.number().min(-2 * Math.PI).max(2 * Math.PI).default(0),\n\toffset: z.number().default(0),\n\tamplitudeMin: z.number().default(-1),\n\tamplitudeMax: z.number().default(1),\n\tspatialScale: z.number().min(0).default(1),\n\tspatialSpeed: z.number().default(1),\n\tfmAmplitude: z.number().min(0).default(1),\n\tfmFrequency: z.number().min(0).default(.5),\n\tgateEnabled: z.boolean().default(false),\n\tgateStartFrame: z.number().int().min(0).default(0),\n\tgateEndFrame: z.number().int().min(0).default(100),\n\tgateIdleValue: z.number().default(0),\n\tenvelopeUseFrame: z.boolean().default(true),\n\tbaseEnabled: z.boolean().default(true),\n\tbaseType: z.enum([\n\t\t\"sine\",\n\t\t\"triangle\",\n\t\t\"sawtooth\",\n\t\t\"square\",\n\t\t\"constant\",\n\t\t\"noise_smooth\",\n\t\t\"noise_white\",\n\t\t\"pulse\",\n\t\t\"bounce\",\n\t\t\"staircase\",\n\t\t\"custom\"\n\t]).default(\"sine\"),\n\tfmEnabled: z.boolean().default(false),\n\tenvelopeEnabled: z.boolean().default(false),\n\tenvelopeFamily: z.enum([\n\t\t\"linear\",\n\t\t\"sine\",\n\t\t\"quad\",\n\t\t\"cubic\",\n\t\t\"quart\",\n\t\t\"quint\",\n\t\t\"expo\",\n\t\t\"circ\",\n\t\t\"back\",\n\t\t\"elastic\",\n\t\t\"bounce\",\n\t\t\"smoothstep\",\n\t\t\"smootherstep\"\n\t]).default(\"sine\"),\n\tenvelopeMode: z.enum([\n\t\t\"in\",\n\t\t\"out\",\n\t\t\"in_out\"\n\t]).default(\"in_out\"),\n\tenvelopePattern: z.enum([\n\t\t\"ramp_up\",\n\t\t\"ramp_down\",\n\t\t\"bell\",\n\t\t\"loop\"\n\t]).default(\"ramp_up\"),\n\tenvelopeCycles: z.number().int().min(1).default(2),\n\tfnBody: z.string().default([\n\t\t\"// Bindings: t: f32 | x y z: f32 | i n frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return u.amplitude * sin(t * u.frequency * TAU + u.phase) + u.offset;\"\n\t].join(\"\\n\")),\n\tfnOutputType: z.enum(WGSL_OUTPUT_TYPES).default(\"f32\"),\n\tfnParams: z.array(FnParamSchema).default([]),\n\tpreviewMode: z.enum([\n\t\t\"pattern\",\n\t\t\"cartesian\",\n\t\t\"3d\"\n\t]).default(\"cartesian\")\n}).superRefine((data, ctx) => {\n\tif (data.amplitudeMax <= data.amplitudeMin) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"amplitudeMax\"],\n\t\tmessage: \"amplitudeMax must be greater than amplitudeMin\"\n\t});\n\tif (data.gateEndFrame <= data.gateStartFrame) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"gateEndFrame\"],\n\t\tmessage: \"gateEndFrame must be greater than gateStartFrame\"\n\t});\n});\n\n//#endregion\nexport { FnParamSchema, SignalNodeConfigSchema, SignalResultSchema, WGSL_OUTPUT_TYPES, WGSL_PARAM_TYPES };\n//# sourceMappingURL=index.mjs.map","import \"./renderer.mjs\";\nimport { SignalDataSchema } from \"@framefields/core\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst GateModeSchema = z.enum([\n\t\"gate\",\n\t\"trigger\",\n\t\"toggle\"\n]);\nconst SignalGateConfigSchema = z.object({\n\tthreshold: z.number().min(0).max(1).default(.5),\n\tdebounceMs: z.number().min(0).max(5e3).default(100),\n\tmode: GateModeSchema.default(\"gate\"),\n\tholdFrames: z.number().min(1).max(120).default(4),\n\tinvert: z.boolean().default(false)\n});\nconst SignalGateResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), SignalDataSchema));\n\n//#endregion\nexport { GateModeSchema, SignalGateConfigSchema, SignalGateResultSchema };\n//# sourceMappingURL=index.mjs.map","import { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst SignalMathOperationEnum = z.enum([\n\t\"remap\",\n\t\"normalize\",\n\t\"add\",\n\t\"subtract\",\n\t\"multiply\",\n\t\"divide\",\n\t\"invert\",\n\t\"clamp\",\n\t\"power\",\n\t\"smoothstep\",\n\t\"custom\"\n]);\nconst SignalMathConfigSchema = z.object({\n\toperation: SignalMathOperationEnum.default(\"remap\"),\n\tbValue: z.number().default(1),\n\tinMin: z.number().default(0),\n\tinMax: z.number().default(1),\n\toutMin: z.number().default(0),\n\toutMax: z.number().default(1),\n\tclampMin: z.number().default(0),\n\tclampMax: z.number().default(1),\n\texponent: z.number().default(2),\n\tedge0: z.number().default(0),\n\tedge1: z.number().default(1),\n\tcustomWGSL: z.string().default([\n\t\t\"// Variables in scope:\",\n\t\t\"// a: f32 (Signal A)\",\n\t\t\"// b: f32 (Signal B or uniform bValue)\",\n\t\t\"// a_min: f32, a_max: f32 (Signal A min/max stats)\",\n\t\t\"// t: f32 (seconds), t_norm: f32 [0..1], frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return a;\"\n\t].join(\"\\n\"))\n});\nconst SignalMathResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.record(z.string(), z.unknown())));\n\n//#endregion\nexport { SignalMathConfigSchema, SignalMathOperationEnum, SignalMathResultSchema };\n//# 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