framefields 2.6.1 → 2.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-CYrO9q9P.mjs → audio-BHuVoNc-.mjs} +4 -4
  4. package/dist/{audio-CYrO9q9P.mjs.map → audio-BHuVoNc-.mjs.map} +1 -1
  5. package/dist/{audio-B5mdR8vv.d.mts → audio-WcPMxtcz.d.mts} +3 -3
  6. package/dist/{audio-B5mdR8vv.d.mts.map → audio-WcPMxtcz.d.mts.map} +1 -1
  7. package/dist/components/index.d.mts +10 -10
  8. package/dist/components/index.mjs +44 -44
  9. package/dist/{dist-D021IFfp.mjs → dist-CL5JOMSp.mjs} +22 -2
  10. package/dist/dist-CL5JOMSp.mjs.map +1 -0
  11. package/dist/{dist-DSKhnhDk.mjs → dist-CSU_2yUb.mjs} +3 -3
  12. package/dist/{dist-DSKhnhDk.mjs.map → dist-CSU_2yUb.mjs.map} +1 -1
  13. package/dist/{dist-BPOi5xb_.mjs → dist-PlaSQJ43.mjs} +2 -2
  14. package/dist/{dist-BPOi5xb_.mjs.map → dist-PlaSQJ43.mjs.map} +1 -1
  15. package/dist/{dist-cC6nOaMR.mjs → dist-Wsjx_Rza.mjs} +74 -17
  16. package/dist/dist-Wsjx_Rza.mjs.map +1 -0
  17. package/dist/effects/index.d.mts +4 -4
  18. package/dist/effects/index.mjs +35 -35
  19. package/dist/{effects-Dvdwndk0.mjs → effects-BvloJaPQ.mjs} +3 -3
  20. package/dist/{effects-Dvdwndk0.mjs.map → effects-BvloJaPQ.mjs.map} +1 -1
  21. package/dist/fonts/index.mjs +2 -2
  22. package/dist/{fonts-B6a4CyoM.mjs → fonts-DpnBDAqM.mjs} +2 -2
  23. package/dist/{fonts-B6a4CyoM.mjs.map → fonts-DpnBDAqM.mjs.map} +1 -1
  24. package/dist/{gpu-CrQADlcf.mjs → gpu-BvYDrqOC.mjs} +2 -2
  25. package/dist/{gpu-CrQADlcf.mjs.map → gpu-BvYDrqOC.mjs.map} +1 -1
  26. package/dist/{index-3Vdef2KE.d.mts → index-BCzXnNpb.d.mts} +3 -3
  27. package/dist/{index-3Vdef2KE.d.mts.map → index-BCzXnNpb.d.mts.map} +1 -1
  28. package/dist/{index-CWG19cm-.d.mts → index-C541Ol1N.d.mts} +4 -4
  29. package/dist/{index-CWG19cm-.d.mts.map → index-C541Ol1N.d.mts.map} +1 -1
  30. package/dist/{index-o8LxWdwz.d.mts → index-C6ihzCpZ.d.mts} +3 -3
  31. package/dist/{index-o8LxWdwz.d.mts.map → index-C6ihzCpZ.d.mts.map} +1 -1
  32. package/dist/{index-BhzlG_1Q.d.mts → index-DcIR_DgU.d.mts} +2 -2
  33. package/dist/{index-BhzlG_1Q.d.mts.map → index-DcIR_DgU.d.mts.map} +1 -1
  34. package/dist/{index-D-Gnyffj.d.mts → index-DsGBouQM.d.mts} +4 -4
  35. package/dist/{index-D-Gnyffj.d.mts.map → index-DsGBouQM.d.mts.map} +1 -1
  36. package/dist/{index-ocZc12ZS.d.mts → index-kj5uSzaI.d.mts} +22 -2
  37. package/dist/index-kj5uSzaI.d.mts.map +1 -0
  38. package/dist/{index-B4o6F1JC.d.mts → index-wUhS1_4W.d.mts} +2 -2
  39. package/dist/{index-B4o6F1JC.d.mts.map → index-wUhS1_4W.d.mts.map} +1 -1
  40. package/dist/index.d.mts +11 -11
  41. package/dist/index.mjs +53 -53
  42. package/dist/preview/index.d.mts +3 -3
  43. package/dist/preview/index.mjs +10 -10
  44. package/dist/{preview-OTsGYyOU.mjs → preview-UMG4Colu.mjs} +2 -2
  45. package/dist/{preview-OTsGYyOU.mjs.map → preview-UMG4Colu.mjs.map} +1 -1
  46. package/dist/preview-engine/{chunk-K3IMPV6T.mjs → chunk-22BLMBWX.mjs} +1 -1
  47. package/dist/preview-engine/{chunk-4C26NVQY.mjs → chunk-6THE6J3A.mjs} +1 -1
  48. package/dist/preview-engine/{chunk-LHCEQ77S.mjs → chunk-HU73APZL.mjs} +1 -1
  49. package/dist/preview-engine/chunk-MXK2PP6K.mjs +1 -0
  50. package/dist/preview-engine/{chunk-AGLAJGQJ.mjs → chunk-NIILFJKE.mjs} +1 -1
  51. package/dist/preview-engine/{chunk-Q6CRERSJ.mjs → chunk-T36SKUWK.mjs} +9 -9
  52. package/dist/preview-engine/{chunk-5NLDETDV.mjs → chunk-TXX2POD2.mjs} +26 -26
  53. package/dist/preview-engine/{chunk-ZGMA27IG.mjs → chunk-ZR4QFIJR.mjs} +1 -1
  54. package/dist/preview-engine/components.mjs +1 -1
  55. package/dist/preview-engine/effects.mjs +1 -1
  56. package/dist/preview-engine/fonts.mjs +1 -1
  57. package/dist/preview-engine/framefields.mjs +1 -1
  58. package/dist/preview-engine/player.mjs +1 -1
  59. package/dist/preview-engine/{renderers-N36R42RL.mjs → renderers-3HFRWF2G.mjs} +1 -1
  60. package/dist/preview-engine/{renderers-IT5ISWSA.mjs → renderers-JBRPKCKF.mjs} +1 -1
  61. package/dist/{program-W4CWO2bp.mjs → program-B6YvXPhj.mjs} +15 -10
  62. package/dist/program-B6YvXPhj.mjs.map +1 -0
  63. package/dist/registry/terminal.json +1 -1
  64. package/dist/renderer/index.d.mts +2 -2
  65. package/dist/renderer/index.mjs +2 -2
  66. package/dist/{renderer-PDs21Gsq.mjs → renderer-15a6H6Yg.mjs} +3 -3
  67. package/dist/{renderer-PDs21Gsq.mjs.map → renderer-15a6H6Yg.mjs.map} +1 -1
  68. package/dist/renderer-1qAST5qk.mjs +5 -0
  69. package/dist/renderer-2dntY9lQ.mjs +5 -0
  70. package/dist/{renderer-DGsWlXjl.mjs → renderer-56T9Wf1N.mjs} +71 -71
  71. package/dist/{renderer-DGsWlXjl.mjs.map → renderer-56T9Wf1N.mjs.map} +1 -1
  72. package/dist/renderer-83Knj3DI.mjs +5 -0
  73. package/dist/{renderer-CFSh2eG-.mjs → renderer-876_ArdD.mjs} +3 -3
  74. package/dist/{renderer-CFSh2eG-.mjs.map → renderer-876_ArdD.mjs.map} +1 -1
  75. package/dist/{renderer-D36Pjp0B.mjs → renderer-8ZxKRprN.mjs} +2 -2
  76. package/dist/{renderer-D36Pjp0B.mjs.map → renderer-8ZxKRprN.mjs.map} +1 -1
  77. package/dist/renderer-B2GWXOwP.mjs +5 -0
  78. package/dist/renderer-B3LlOjNo.mjs +5 -0
  79. package/dist/{renderer-DuFwDHHF.mjs → renderer-B51lS0Zb.mjs} +2 -2
  80. package/dist/renderer-B5cPLblQ.mjs +5 -0
  81. package/dist/renderer-B7uorwdR.mjs +5 -0
  82. package/dist/{renderer-COcFh5bK.mjs → renderer-BBnurLTw.mjs} +3 -3
  83. package/dist/{renderer-COcFh5bK.mjs.map → renderer-BBnurLTw.mjs.map} +1 -1
  84. package/dist/{renderer-CdJoOfQw.mjs → renderer-BHJzeFp9.mjs} +2 -2
  85. package/dist/{renderer-CdJoOfQw.mjs.map → renderer-BHJzeFp9.mjs.map} +1 -1
  86. package/dist/{renderer-C-dcd14F.d.mts → renderer-BHjw4EdY.d.mts} +2 -2
  87. package/dist/{renderer-C-dcd14F.d.mts.map → renderer-BHjw4EdY.d.mts.map} +1 -1
  88. package/dist/renderer-BJ6LDZlX.mjs +5 -0
  89. package/dist/{renderer-BE6K88VR.mjs → renderer-BLn9MrDC.mjs} +3 -3
  90. package/dist/{renderer-BE6K88VR.mjs.map → renderer-BLn9MrDC.mjs.map} +1 -1
  91. package/dist/{renderer-CZGpETnc.mjs → renderer-BUj6OsWX.mjs} +4 -4
  92. package/dist/{renderer-CZGpETnc.mjs.map → renderer-BUj6OsWX.mjs.map} +1 -1
  93. package/dist/{renderer-DVdRzDwX.mjs → renderer-BX2tt7zA.mjs} +3 -3
  94. package/dist/{renderer-DVdRzDwX.mjs.map → renderer-BX2tt7zA.mjs.map} +1 -1
  95. package/dist/{renderer-158rymL0.mjs → renderer-BYNbtv_d.mjs} +2 -2
  96. package/dist/{renderer-158rymL0.mjs.map → renderer-BYNbtv_d.mjs.map} +1 -1
  97. package/dist/{renderer-Bh7d3RSt.mjs → renderer-BZ9zGp0Z.mjs} +3 -3
  98. package/dist/{renderer-Bh7d3RSt.mjs.map → renderer-BZ9zGp0Z.mjs.map} +1 -1
  99. package/dist/renderer-BaQC4ylR.mjs +5 -0
  100. package/dist/{renderer-tYmQUp4d.mjs → renderer-BcH6-FsA.mjs} +3 -3
  101. package/dist/{renderer-tYmQUp4d.mjs.map → renderer-BcH6-FsA.mjs.map} +1 -1
  102. package/dist/{renderer-YEDoDnsE.mjs → renderer-Bf0Bhqot.mjs} +3 -3
  103. package/dist/{renderer-YEDoDnsE.mjs.map → renderer-Bf0Bhqot.mjs.map} +1 -1
  104. package/dist/renderer-BfQzj_uW.mjs +5 -0
  105. package/dist/{renderer-BGDKxfsM.mjs → renderer-BfYAlY63.mjs} +3 -3
  106. package/dist/{renderer-BGDKxfsM.mjs.map → renderer-BfYAlY63.mjs.map} +1 -1
  107. package/dist/{renderer-wrXFfvpJ.mjs → renderer-BfuMCx2c.mjs} +3 -3
  108. package/dist/{renderer-wrXFfvpJ.mjs.map → renderer-BfuMCx2c.mjs.map} +1 -1
  109. package/dist/renderer-Bl9uy1ra.mjs +6 -0
  110. package/dist/{renderer-CLP6Lm7y.mjs → renderer-BmarvBo8.mjs} +2 -2
  111. package/dist/{renderer-B3gQT1uq.mjs → renderer-Bpm12fcQ.mjs} +3 -3
  112. package/dist/{renderer-B3gQT1uq.mjs.map → renderer-Bpm12fcQ.mjs.map} +1 -1
  113. package/dist/{renderer-Cba208C9.mjs → renderer-BsSZdDHQ.mjs} +3 -3
  114. package/dist/{renderer-Cba208C9.mjs.map → renderer-BsSZdDHQ.mjs.map} +1 -1
  115. package/dist/renderer-Bu4FyXDo.mjs +5 -0
  116. package/dist/renderer-BxbJwS3T.mjs +5 -0
  117. package/dist/{renderer-BKL3UEzN.mjs → renderer-Bxs9zUIN.mjs} +2 -2
  118. package/dist/{renderer-BKL3UEzN.mjs.map → renderer-Bxs9zUIN.mjs.map} +1 -1
  119. package/dist/{renderer-Cw7R1U43.mjs → renderer-BxtbwOSp.mjs} +3 -3
  120. package/dist/{renderer-Cw7R1U43.mjs.map → renderer-BxtbwOSp.mjs.map} +1 -1
  121. package/dist/{renderer-BGnMRdUK.mjs → renderer-Byp6c5Y4.mjs} +2 -2
  122. package/dist/{renderer-BGnMRdUK.mjs.map → renderer-Byp6c5Y4.mjs.map} +1 -1
  123. package/dist/{renderer-KkDYCAkn.mjs → renderer-C3gJco03.mjs} +3 -3
  124. package/dist/{renderer-KkDYCAkn.mjs.map → renderer-C3gJco03.mjs.map} +1 -1
  125. package/dist/renderer-C51hhQ7B.mjs +5 -0
  126. package/dist/{renderer-DqIrYB0P.mjs → renderer-C6YcfNbV.mjs} +3 -3
  127. package/dist/{renderer-DqIrYB0P.mjs.map → renderer-C6YcfNbV.mjs.map} +1 -1
  128. package/dist/{renderer-BKhdqykZ.mjs → renderer-C7BxBoHC.mjs} +3 -3
  129. package/dist/{renderer-BKhdqykZ.mjs.map → renderer-C7BxBoHC.mjs.map} +1 -1
  130. package/dist/renderer-C8ZShnSH.mjs +5 -0
  131. package/dist/{renderer-BO5u8eFS.mjs → renderer-CLvXiFPk.mjs} +2 -2
  132. package/dist/{renderer-BO5u8eFS.mjs.map → renderer-CLvXiFPk.mjs.map} +1 -1
  133. package/dist/{renderer-CsxO_wBG.mjs → renderer-COAYUhv2.mjs} +2 -2
  134. package/dist/renderer-CQh1RgN8.mjs +5 -0
  135. package/dist/renderer-CRYaMhGd.mjs +5 -0
  136. package/dist/{renderer-HPBahXjt.mjs → renderer-CTQTbvWR.mjs} +2 -2
  137. package/dist/{renderer-HPBahXjt.mjs.map → renderer-CTQTbvWR.mjs.map} +1 -1
  138. package/dist/renderer-CULThR_r.mjs +5 -0
  139. package/dist/{renderer-CoaDDIS6.mjs → renderer-CW05KUXE.mjs} +6 -6
  140. package/dist/{renderer-CoaDDIS6.mjs.map → renderer-CW05KUXE.mjs.map} +1 -1
  141. package/dist/renderer-C_KDGeMJ.mjs +5 -0
  142. package/dist/{renderer-E54Vv1_W.mjs → renderer-CdxHmvvf.mjs} +3 -3
  143. package/dist/{renderer-E54Vv1_W.mjs.map → renderer-CdxHmvvf.mjs.map} +1 -1
  144. package/dist/renderer-Ce4Gam_S.mjs +5 -0
  145. package/dist/{renderer-BIMm7lYG.mjs → renderer-Ck74BZ_L.mjs} +4 -4
  146. package/dist/{renderer-BIMm7lYG.mjs.map → renderer-Ck74BZ_L.mjs.map} +1 -1
  147. package/dist/renderer-CkZ6xcN6.mjs +5 -0
  148. package/dist/{renderer-FgP_1OgD.mjs → renderer-CkbIz6M-.mjs} +4 -4
  149. package/dist/{renderer-FgP_1OgD.mjs.map → renderer-CkbIz6M-.mjs.map} +1 -1
  150. package/dist/renderer-Co4C29rw.mjs +5 -0
  151. package/dist/{renderer-Duorbrb8.mjs → renderer-CopRZnwp.mjs} +2 -2
  152. package/dist/{renderer-Duorbrb8.mjs.map → renderer-CopRZnwp.mjs.map} +1 -1
  153. package/dist/{renderer-BQ-pHSPI.mjs → renderer-CptS_UFe.mjs} +3 -3
  154. package/dist/{renderer-BQ-pHSPI.mjs.map → renderer-CptS_UFe.mjs.map} +1 -1
  155. package/dist/{renderer-CPtyQrJI.mjs → renderer-Cs8Od5S8.mjs} +3 -3
  156. package/dist/{renderer-CPtyQrJI.mjs.map → renderer-Cs8Od5S8.mjs.map} +1 -1
  157. package/dist/{renderer-DmrP4dsn.mjs → renderer-CuQceSLi.mjs} +3 -3
  158. package/dist/{renderer-DmrP4dsn.mjs.map → renderer-CuQceSLi.mjs.map} +1 -1
  159. package/dist/{renderer-1KfQICGK.mjs → renderer-Cwhm9oQe.mjs} +3 -3
  160. package/dist/{renderer-1KfQICGK.mjs.map → renderer-Cwhm9oQe.mjs.map} +1 -1
  161. package/dist/renderer-CyReVcsb.mjs +3 -0
  162. package/dist/{renderer-ZM2jwJbX.mjs → renderer-Cy_rrWEC.mjs} +3 -3
  163. package/dist/{renderer-ZM2jwJbX.mjs.map → renderer-Cy_rrWEC.mjs.map} +1 -1
  164. package/dist/renderer-CzgPat6y.mjs +5 -0
  165. package/dist/renderer-D-pFBDki.mjs +5 -0
  166. package/dist/{renderer-WTvo3wo9.d.mts → renderer-D1fjdDVu.d.mts} +2 -2
  167. package/dist/{renderer-WTvo3wo9.d.mts.map → renderer-D1fjdDVu.d.mts.map} +1 -1
  168. package/dist/{renderer-D52KWsb8.mjs → renderer-D4KKtfTl.mjs} +3 -3
  169. package/dist/{renderer-D52KWsb8.mjs.map → renderer-D4KKtfTl.mjs.map} +1 -1
  170. package/dist/renderer-DELCePyB.mjs +5 -0
  171. package/dist/{renderer-CX4rvqm9.mjs → renderer-DFGSy_ay.mjs} +3 -3
  172. package/dist/{renderer-CX4rvqm9.mjs.map → renderer-DFGSy_ay.mjs.map} +1 -1
  173. package/dist/{renderer-C4Jfgjm5.mjs → renderer-DF_TswHB.mjs} +3 -3
  174. package/dist/{renderer-C4Jfgjm5.mjs.map → renderer-DF_TswHB.mjs.map} +1 -1
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  176. package/dist/{renderer-DORydJHm.mjs.map → renderer-DGUL7JlO.mjs.map} +1 -1
  177. package/dist/{renderer-BcaT2j3R.mjs → renderer-DJJXvO27.mjs} +2 -2
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- {"version":3,"file":"renderer-Bt3F1tmP.mjs","names":[],"sources":["../../../nodes/node-halftone-screen/dist/renderers-CvluQiq3.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_HALFTONE_SHADER = `\nstruct HalftoneUniforms {\n mode : f32, // 0 = Monochrome, 1 = CMYK\n dotShape : f32, // 0 = Circle, 1 = Diamond, 2 = Line, 3 = Square\n frequency : f32,\n angle : f32,\n\n contrast : f32,\n invert : f32,\n isSmooth : f32,\n opacity : f32,\n\n dotColor : vec4<f32>,\n paperColor : vec4<f32>,\n\n cyanAngle : f32,\n magentaAngle : f32,\n yellowAngle : f32,\n blackAngle : f32,\n\n hasFreqSig : f32,\n hasAngleSig : f32,\n hasContrastSig : f32,\n hasCyanSig : f32,\n\n hasMagSig : f32,\n hasYelSig : f32,\n hasBlkSig : f32,\n hasOpacitySig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : HalftoneUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var freqSigTex : texture_2d<f32>;\n@group(2) @binding(1) var angleSigTex : texture_2d<f32>;\n@group(2) @binding(2) var contrastSigTex : texture_2d<f32>;\n@group(2) @binding(3) var cyanSigTex : texture_2d<f32>;\n@group(2) @binding(4) var magSigTex : texture_2d<f32>;\n@group(2) @binding(5) var yelSigTex : texture_2d<f32>;\n@group(2) @binding(6) var blkSigTex : texture_2d<f32>;\n@group(2) @binding(7) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nconst PI: f32 = 3.141592653589793;\n\nfn getCellCenterUV(\n uv: vec2<f32>,\n dimensions: vec2<f32>,\n screenAngleDeg: f32,\n freq: f32\n) -> vec2<f32> {\n let rad = screenAngleDeg * PI / 180.0;\n let cosA = cos(rad);\n let sinA = sin(rad);\n let rot = mat2x2<f32>(cosA, -sinA, sinA, cosA);\n let invRot = mat2x2<f32>(cosA, sinA, -sinA, cosA);\n\n let minDim = min(dimensions.x, dimensions.y);\n let cellSize = max(minDim / max(freq, 1.0), 1.0);\n\n let center = dimensions * 0.5;\n let pixelPos = (uv * dimensions) - center;\n let rotPos = rot * pixelPos;\n\n let cellIndex = floor(rotPos / cellSize) + vec2<f32>(0.5);\n let cellCenterRot = cellIndex * cellSize;\n let cellCenterPixelPos = invRot * cellCenterRot;\n let cellCenterUV = (cellCenterPixelPos + center) / dimensions;\n return clamp(cellCenterUV, vec2<f32>(0.0), vec2<f32>(1.0));\n}\n\nfn evalDotCoverage(\n uv: vec2<f32>,\n dimensions: vec2<f32>,\n screenAngleDeg: f32,\n freq: f32,\n shape: f32,\n density: f32,\n contrastMultiplier: f32,\n isSmooth: f32\n) -> f32 {\n var d = clamp((density - 0.5) * contrastMultiplier + 0.5, 0.0, 1.0);\n if (d <= 0.0001) { return 0.0; }\n if (d >= 0.9999) { return 1.0; }\n\n let rad = screenAngleDeg * PI / 180.0;\n let cosA = cos(rad);\n let sinA = sin(rad);\n let rot = mat2x2<f32>(cosA, -sinA, sinA, cosA);\n\n let minDim = min(dimensions.x, dimensions.y);\n let cellSize = max(minDim / max(freq, 1.0), 1.0);\n\n let center = dimensions * 0.5;\n let pixelPos = (uv * dimensions) - center;\n let rotPos = rot * pixelPos;\n\n let cellUV = fract(rotPos / cellSize) - vec2<f32>(0.5);\n\n var spot: f32 = 0.0;\n\n if (shape < 0.5) {\n // 0: Euclidean Round Dot\n spot = 0.5 * (1.0 - (cos(cellUV.x * 2.0 * PI) + cos(cellUV.y * 2.0 * PI)) * 0.5);\n } else if (shape < 1.5) {\n // 1: Diamond\n spot = abs(cellUV.x) + abs(cellUV.y);\n } else if (shape < 2.5) {\n // 2: Line\n spot = abs(cellUV.y) * 2.0;\n } else {\n // 3: Square\n spot = max(abs(cellUV.x), abs(cellUV.y)) * 2.0;\n }\n\n let edgeWidth = select(0.001, max(1.5 / cellSize, 0.003), isSmooth > 0.5);\n\n return select(\n step(spot, d),\n smoothstep(d + edgeWidth, d - edgeWidth, spot),\n isSmooth > 0.5\n );\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let sourceCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n if (sourceCol.a < 1e-5) {\n return sourceCol;\n }\n\n // Resolve parameter overrides or dynamic signals\n var frequency = u.frequency;\n if (u.hasFreqSig > 0.5) {\n frequency = textureSampleLevel(freqSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var baseAngle = u.angle;\n if (u.hasAngleSig > 0.5) {\n baseAngle = textureSampleLevel(angleSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var contrast = u.contrast;\n if (u.hasContrastSig > 0.5) {\n contrast = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var cyanAngle = u.cyanAngle;\n if (u.hasCyanSig > 0.5) {\n cyanAngle = textureSampleLevel(cyanSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var magentaAngle = u.magentaAngle;\n if (u.hasMagSig > 0.5) {\n magentaAngle = textureSampleLevel(magSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var yellowAngle = u.yellowAngle;\n if (u.hasYelSig > 0.5) {\n yellowAngle = textureSampleLevel(yelSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var blackAngle = u.blackAngle;\n if (u.hasBlkSig > 0.5) {\n blackAngle = textureSampleLevel(blkSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var effectOpacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n effectOpacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dimensions = vec2<f32>(textureDimensions(tex));\n let unpremult = sourceCol.rgb / sourceCol.a;\n\n var screenedRgb: vec3<f32>;\n\n if (u.mode < 0.5) {\n // --- Monochrome Mode ---\n let cellCenterUV = getCellCenterUV(in.uv, dimensions, baseAngle, frequency);\n let cellCol = textureSampleLevel(tex, samp, cellCenterUV, 0.0);\n let cellRgb = select(cellCol.rgb, cellCol.rgb / cellCol.a, cellCol.a > 1e-5);\n let luminance = dot(cellRgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n var inkDensity = 1.0 - luminance;\n if (u.invert > 0.5) {\n inkDensity = luminance;\n }\n\n let coverage = evalDotCoverage(\n in.uv,\n dimensions,\n baseAngle,\n frequency,\n u.dotShape,\n inkDensity,\n contrast,\n u.isSmooth\n );\n\n screenedRgb = mix(u.paperColor.rgb, u.dotColor.rgb, coverage);\n } else {\n // --- CMYK Mode ---\n let cellCenterUVC = getCellCenterUV(in.uv, dimensions, baseAngle + cyanAngle, frequency);\n let colC = textureSampleLevel(tex, samp, cellCenterUVC, 0.0);\n let rgbC = select(colC.rgb, colC.rgb / colC.a, colC.a > 1e-5);\n let kC = 1.0 - max(max(rgbC.r, rgbC.g), rgbC.b);\n let invKC = 1.0 - kC;\n var densC = select(0.0, clamp((1.0 - rgbC.r - kC) / max(invKC, 0.0001), 0.0, 1.0), invKC > 0.0001);\n\n let cellCenterUVM = getCellCenterUV(in.uv, dimensions, baseAngle + magentaAngle, frequency);\n let colM = textureSampleLevel(tex, samp, cellCenterUVM, 0.0);\n let rgbM = select(colM.rgb, colM.rgb / colM.a, colM.a > 1e-5);\n let kM = 1.0 - max(max(rgbM.r, rgbM.g), rgbM.b);\n let invKM = 1.0 - kM;\n var densM = select(0.0, clamp((1.0 - rgbM.g - kM) / max(invKM, 0.0001), 0.0, 1.0), invKM > 0.0001);\n\n let cellCenterUVY = getCellCenterUV(in.uv, dimensions, baseAngle + yellowAngle, frequency);\n let colY = textureSampleLevel(tex, samp, cellCenterUVY, 0.0);\n let rgbY = select(colY.rgb, colY.rgb / colY.a, colY.a > 1e-5);\n let kY = 1.0 - max(max(rgbY.r, rgbY.g), rgbY.b);\n let invKY = 1.0 - kY;\n var densY = select(0.0, clamp((1.0 - rgbY.b - kY) / max(invKY, 0.0001), 0.0, 1.0), invKY > 0.0001);\n\n let cellCenterUVK = getCellCenterUV(in.uv, dimensions, baseAngle + blackAngle, frequency);\n let colK = textureSampleLevel(tex, samp, cellCenterUVK, 0.0);\n let rgbK = select(colK.rgb, colK.rgb / colK.a, colK.a > 1e-5);\n var densK = 1.0 - max(max(rgbK.r, rgbK.g), rgbK.b);\n\n if (u.invert > 0.5) {\n densC = 1.0 - densC;\n densM = 1.0 - densM;\n densY = 1.0 - densY;\n densK = 1.0 - densK;\n }\n\n let covC = evalDotCoverage(in.uv, dimensions, baseAngle + cyanAngle, frequency, u.dotShape, densC, contrast, u.isSmooth);\n let covM = evalDotCoverage(in.uv, dimensions, baseAngle + magentaAngle, frequency, u.dotShape, densM, contrast, u.isSmooth);\n let covY = evalDotCoverage(in.uv, dimensions, baseAngle + yellowAngle, frequency, u.dotShape, densY, contrast, u.isSmooth);\n let covK = evalDotCoverage(in.uv, dimensions, baseAngle + blackAngle, frequency, u.dotShape, densK, contrast, u.isSmooth);\n\n // Subtractive synthesis onto paper substrate\n let outR = u.paperColor.r * (1.0 - covC) * (1.0 - covK);\n let outG = u.paperColor.g * (1.0 - covM) * (1.0 - covK);\n let outB = u.paperColor.b * (1.0 - covY) * (1.0 - covK);\n\n screenedRgb = clamp(vec3<f32>(outR, outG, outB), vec3<f32>(0.0), vec3<f32>(1.0));\n }\n\n // Apply effect opacity blend\n let finalRgb = mix(unpremult, screenedRgb, clamp(effectOpacity, 0.0, 1.0));\n return vec4<f32>(finalRgb * sourceCol.a, sourceCol.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getHalftoneResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `halftone_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst halftoneModule = device.createShaderModule({\n\t\t\tlabel: `halftone_${format}.wgsl`,\n\t\t\tcode: WGSL_HALFTONE_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `HalftonePipeline_${format}`,\n\t\t\tmodule: halftoneModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\thalftonePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst HalftoneScreenWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HalftoneScreen\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"halftone_node\";\n\tconst resolveBindable = (configKey, defaultValue, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && input.outputItem?.type === \"Signal\");\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Math.max(minVal, Math.min(maxVal, Number(input.outputItem.data ?? defaultValue)));\n\t\telse {\n\t\t\tconst rawVal = unwrapFrameParam(op[configKey], compositionFrame, fps).value;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(rawVal ?? defaultValue)));\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst freqRes = resolveBindable(\"frequency\", 30, 1, 200);\n\tconst angleRes = resolveBindable(\"angle\", 45, 0, 360);\n\tconst contrastRes = resolveBindable(\"contrast\", 1, .1, 5);\n\tconst cyanRes = resolveBindable(\"cyanAngle\", 15, 0, 360);\n\tconst magRes = resolveBindable(\"magentaAngle\", 75, 0, 360);\n\tconst yelRes = resolveBindable(\"yellowAngle\", 0, 0, 360);\n\tconst blkRes = resolveBindable(\"blackAngle\", 45, 0, 360);\n\tconst opacityRes = resolveBindable(\"opacity\", 1, 0, 1);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { halftonePipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHalftoneResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst freqView = getSignalView(freqRes, \"freq_sig\");\n\tconst angleView = getSignalView(angleRes, \"angle_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst cyanView = getSignalView(cyanRes, \"cyan_sig\");\n\tconst magView = getSignalView(magRes, \"mag_sig\");\n\tconst yelView = getSignalView(yelRes, \"yel_sig\");\n\tconst blkView = getSignalView(blkRes, \"blk_sig\");\n\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\tconst modeVal = op.mode === \"CMYK\" ? 1 : 0;\n\tlet dotShapeVal = 0;\n\tif (op.dotShape === \"Diamond\") dotShapeVal = 1;\n\telse if (op.dotShape === \"Line\") dotShapeVal = 2;\n\telse if (op.dotShape === \"Square\") dotShapeVal = 3;\n\tconst dotCol = parseColor(op.dotColor ?? \"#000000\");\n\tconst paperCol = parseColor(op.paperColor ?? \"#ffffff\");\n\tconst halftoneUniformData = new Float32Array(28);\n\thalftoneUniformData[0] = modeVal;\n\thalftoneUniformData[1] = dotShapeVal;\n\thalftoneUniformData[2] = freqRes.val;\n\thalftoneUniformData[3] = angleRes.val;\n\thalftoneUniformData[4] = contrastRes.val;\n\thalftoneUniformData[5] = op.invert ? 1 : 0;\n\thalftoneUniformData[6] = op.smooth !== false ? 1 : 0;\n\thalftoneUniformData[7] = opacityRes.val;\n\thalftoneUniformData[8] = dotCol.r;\n\thalftoneUniformData[9] = dotCol.g;\n\thalftoneUniformData[10] = dotCol.b;\n\thalftoneUniformData[11] = dotCol.a;\n\thalftoneUniformData[12] = paperCol.r;\n\thalftoneUniformData[13] = paperCol.g;\n\thalftoneUniformData[14] = paperCol.b;\n\thalftoneUniformData[15] = paperCol.a;\n\thalftoneUniformData[16] = cyanRes.val;\n\thalftoneUniformData[17] = magRes.val;\n\thalftoneUniformData[18] = yelRes.val;\n\thalftoneUniformData[19] = blkRes.val;\n\thalftoneUniformData[20] = freqRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[21] = angleRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[22] = contrastRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[23] = cyanRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[24] = magRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[25] = yelRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[26] = blkRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[27] = opacityRes.hasStaticSig ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(halftoneUniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, 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center;\n let rotPos = rot * pixelPos;\n\n let cellIndex = floor(rotPos / cellSize) + vec2<f32>(0.5);\n let cellCenterRot = cellIndex * cellSize;\n let cellCenterPixelPos = invRot * cellCenterRot;\n let cellCenterUV = (cellCenterPixelPos + center) / dimensions;\n return clamp(cellCenterUV, vec2<f32>(0.0), vec2<f32>(1.0));\n}\n\nfn evalDotCoverage(\n uv: vec2<f32>,\n dimensions: vec2<f32>,\n screenAngleDeg: f32,\n freq: f32,\n shape: f32,\n density: f32,\n contrastMultiplier: f32,\n isSmooth: f32\n) -> f32 {\n var d = clamp((density - 0.5) * contrastMultiplier + 0.5, 0.0, 1.0);\n if (d <= 0.0001) { return 0.0; }\n if (d >= 0.9999) { return 1.0; }\n\n let rad = screenAngleDeg * PI / 180.0;\n let cosA = cos(rad);\n let sinA = sin(rad);\n let rot = mat2x2<f32>(cosA, -sinA, sinA, cosA);\n\n let minDim = min(dimensions.x, dimensions.y);\n let cellSize = max(minDim / max(freq, 1.0), 1.0);\n\n let center = dimensions * 0.5;\n let pixelPos = (uv * dimensions) - center;\n let rotPos = rot * pixelPos;\n\n let cellUV = fract(rotPos / cellSize) - vec2<f32>(0.5);\n\n var spot: f32 = 0.0;\n\n if (shape < 0.5) {\n // 0: Euclidean Round Dot\n spot = 0.5 * (1.0 - (cos(cellUV.x * 2.0 * PI) + cos(cellUV.y * 2.0 * PI)) * 0.5);\n } else if (shape < 1.5) {\n // 1: Diamond\n spot = abs(cellUV.x) + abs(cellUV.y);\n } else if (shape < 2.5) {\n // 2: Line\n spot = abs(cellUV.y) * 2.0;\n } else {\n // 3: Square\n spot = max(abs(cellUV.x), abs(cellUV.y)) * 2.0;\n }\n\n let edgeWidth = select(0.001, max(1.5 / cellSize, 0.003), isSmooth > 0.5);\n\n return select(\n step(spot, d),\n smoothstep(d + edgeWidth, d - edgeWidth, spot),\n isSmooth > 0.5\n );\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let sourceCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n if (sourceCol.a < 1e-5) {\n return sourceCol;\n }\n\n // Resolve parameter overrides or dynamic signals\n var frequency = u.frequency;\n if (u.hasFreqSig > 0.5) {\n frequency = textureSampleLevel(freqSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var baseAngle = u.angle;\n if (u.hasAngleSig > 0.5) {\n baseAngle = textureSampleLevel(angleSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var contrast = u.contrast;\n if (u.hasContrastSig > 0.5) {\n contrast = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var cyanAngle = u.cyanAngle;\n if (u.hasCyanSig > 0.5) {\n cyanAngle = textureSampleLevel(cyanSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var magentaAngle = u.magentaAngle;\n if (u.hasMagSig > 0.5) {\n magentaAngle = textureSampleLevel(magSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var yellowAngle = u.yellowAngle;\n if (u.hasYelSig > 0.5) {\n yellowAngle = textureSampleLevel(yelSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var blackAngle = u.blackAngle;\n if (u.hasBlkSig > 0.5) {\n blackAngle = textureSampleLevel(blkSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var effectOpacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n effectOpacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dimensions = vec2<f32>(textureDimensions(tex));\n let unpremult = sourceCol.rgb / sourceCol.a;\n\n var screenedRgb: vec3<f32>;\n\n if (u.mode < 0.5) {\n // --- Monochrome Mode ---\n let cellCenterUV = getCellCenterUV(in.uv, dimensions, baseAngle, frequency);\n let cellCol = textureSampleLevel(tex, samp, cellCenterUV, 0.0);\n let cellRgb = select(cellCol.rgb, cellCol.rgb / cellCol.a, cellCol.a > 1e-5);\n let luminance = dot(cellRgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n var inkDensity = 1.0 - luminance;\n if (u.invert > 0.5) {\n inkDensity = luminance;\n }\n\n let coverage = evalDotCoverage(\n in.uv,\n dimensions,\n baseAngle,\n frequency,\n u.dotShape,\n inkDensity,\n contrast,\n u.isSmooth\n );\n\n screenedRgb = mix(u.paperColor.rgb, u.dotColor.rgb, coverage);\n } else {\n // --- CMYK Mode ---\n let cellCenterUVC = getCellCenterUV(in.uv, dimensions, baseAngle + cyanAngle, frequency);\n let colC = textureSampleLevel(tex, samp, cellCenterUVC, 0.0);\n let rgbC = select(colC.rgb, colC.rgb / colC.a, colC.a > 1e-5);\n let kC = 1.0 - max(max(rgbC.r, rgbC.g), rgbC.b);\n let invKC = 1.0 - kC;\n var densC = select(0.0, clamp((1.0 - rgbC.r - kC) / max(invKC, 0.0001), 0.0, 1.0), invKC > 0.0001);\n\n let cellCenterUVM = getCellCenterUV(in.uv, dimensions, baseAngle + magentaAngle, frequency);\n let colM = textureSampleLevel(tex, samp, cellCenterUVM, 0.0);\n let rgbM = select(colM.rgb, colM.rgb / colM.a, colM.a > 1e-5);\n let kM = 1.0 - max(max(rgbM.r, rgbM.g), rgbM.b);\n let invKM = 1.0 - kM;\n var densM = select(0.0, clamp((1.0 - rgbM.g - kM) / max(invKM, 0.0001), 0.0, 1.0), invKM > 0.0001);\n\n let cellCenterUVY = getCellCenterUV(in.uv, dimensions, baseAngle + yellowAngle, frequency);\n let colY = textureSampleLevel(tex, samp, cellCenterUVY, 0.0);\n let rgbY = select(colY.rgb, colY.rgb / colY.a, colY.a > 1e-5);\n let kY = 1.0 - max(max(rgbY.r, rgbY.g), rgbY.b);\n let invKY = 1.0 - kY;\n var densY = select(0.0, clamp((1.0 - rgbY.b - kY) / max(invKY, 0.0001), 0.0, 1.0), invKY > 0.0001);\n\n let cellCenterUVK = getCellCenterUV(in.uv, dimensions, baseAngle + blackAngle, frequency);\n let colK = textureSampleLevel(tex, samp, cellCenterUVK, 0.0);\n let rgbK = select(colK.rgb, colK.rgb / colK.a, colK.a > 1e-5);\n var densK = 1.0 - max(max(rgbK.r, rgbK.g), rgbK.b);\n\n if (u.invert > 0.5) {\n densC = 1.0 - densC;\n densM = 1.0 - densM;\n densY = 1.0 - densY;\n densK = 1.0 - densK;\n }\n\n let covC = evalDotCoverage(in.uv, dimensions, baseAngle + cyanAngle, frequency, u.dotShape, densC, contrast, u.isSmooth);\n let covM = evalDotCoverage(in.uv, dimensions, baseAngle + magentaAngle, frequency, u.dotShape, densM, contrast, u.isSmooth);\n let covY = evalDotCoverage(in.uv, dimensions, baseAngle + yellowAngle, frequency, u.dotShape, densY, contrast, u.isSmooth);\n let covK = evalDotCoverage(in.uv, dimensions, baseAngle + blackAngle, frequency, u.dotShape, densK, contrast, u.isSmooth);\n\n // Subtractive synthesis onto paper substrate\n let outR = u.paperColor.r * (1.0 - covC) * (1.0 - covK);\n let outG = u.paperColor.g * (1.0 - covM) * (1.0 - covK);\n let outB = u.paperColor.b * (1.0 - covY) * (1.0 - covK);\n\n screenedRgb = clamp(vec3<f32>(outR, outG, outB), vec3<f32>(0.0), vec3<f32>(1.0));\n }\n\n // Apply effect opacity blend\n let finalRgb = mix(unpremult, screenedRgb, clamp(effectOpacity, 0.0, 1.0));\n return vec4<f32>(finalRgb * sourceCol.a, sourceCol.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getHalftoneResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `halftone_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst halftoneModule = device.createShaderModule({\n\t\t\tlabel: `halftone_${format}.wgsl`,\n\t\t\tcode: WGSL_HALFTONE_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `HalftonePipeline_${format}`,\n\t\t\tmodule: halftoneModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\thalftonePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst HalftoneScreenWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HalftoneScreen\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"halftone_node\";\n\tconst resolveBindable = (configKey, defaultValue, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && input.outputItem?.type === \"Signal\");\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Math.max(minVal, Math.min(maxVal, Number(input.outputItem.data ?? defaultValue)));\n\t\telse {\n\t\t\tconst rawVal = unwrapFrameParam(op[configKey], compositionFrame, fps).value;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(rawVal ?? defaultValue)));\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst freqRes = resolveBindable(\"frequency\", 30, 1, 200);\n\tconst angleRes = resolveBindable(\"angle\", 45, 0, 360);\n\tconst contrastRes = resolveBindable(\"contrast\", 1, .1, 5);\n\tconst cyanRes = resolveBindable(\"cyanAngle\", 15, 0, 360);\n\tconst magRes = resolveBindable(\"magentaAngle\", 75, 0, 360);\n\tconst yelRes = resolveBindable(\"yellowAngle\", 0, 0, 360);\n\tconst blkRes = resolveBindable(\"blackAngle\", 45, 0, 360);\n\tconst opacityRes = resolveBindable(\"opacity\", 1, 0, 1);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { halftonePipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHalftoneResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst freqView = getSignalView(freqRes, \"freq_sig\");\n\tconst angleView = getSignalView(angleRes, \"angle_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst cyanView = getSignalView(cyanRes, \"cyan_sig\");\n\tconst magView = getSignalView(magRes, \"mag_sig\");\n\tconst yelView = getSignalView(yelRes, \"yel_sig\");\n\tconst blkView = getSignalView(blkRes, \"blk_sig\");\n\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\tconst modeVal = op.mode === \"CMYK\" ? 1 : 0;\n\tlet dotShapeVal = 0;\n\tif (op.dotShape === \"Diamond\") dotShapeVal = 1;\n\telse if (op.dotShape === \"Line\") dotShapeVal = 2;\n\telse if (op.dotShape === \"Square\") dotShapeVal = 3;\n\tconst dotCol = parseColor(op.dotColor ?? \"#000000\");\n\tconst paperCol = parseColor(op.paperColor ?? \"#ffffff\");\n\tconst halftoneUniformData = new Float32Array(28);\n\thalftoneUniformData[0] = modeVal;\n\thalftoneUniformData[1] = dotShapeVal;\n\thalftoneUniformData[2] = freqRes.val;\n\thalftoneUniformData[3] = angleRes.val;\n\thalftoneUniformData[4] = contrastRes.val;\n\thalftoneUniformData[5] = op.invert ? 1 : 0;\n\thalftoneUniformData[6] = op.smooth !== false ? 1 : 0;\n\thalftoneUniformData[7] = opacityRes.val;\n\thalftoneUniformData[8] = dotCol.r;\n\thalftoneUniformData[9] = dotCol.g;\n\thalftoneUniformData[10] = dotCol.b;\n\thalftoneUniformData[11] = dotCol.a;\n\thalftoneUniformData[12] = paperCol.r;\n\thalftoneUniformData[13] = paperCol.g;\n\thalftoneUniformData[14] = paperCol.b;\n\thalftoneUniformData[15] = paperCol.a;\n\thalftoneUniformData[16] = cyanRes.val;\n\thalftoneUniformData[17] = magRes.val;\n\thalftoneUniformData[18] = yelRes.val;\n\thalftoneUniformData[19] = blkRes.val;\n\thalftoneUniformData[20] = freqRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[21] = angleRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[22] = contrastRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[23] = cyanRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[24] = magRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[25] = yelRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[26] = blkRes.hasStaticSig ? 1 : 0;\n\thalftoneUniformData[27] = opacityRes.hasStaticSig ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(halftoneUniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: freqView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: angleView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: contrastView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: cyanView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: magView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: yelView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: blkView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: opacityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: HalftoneScreenWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,7 +1,7 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
3
- import "./dist-cC6nOaMR.mjs";
4
- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CrQADlcf.mjs";
3
+ import "./dist-Wsjx_Rza.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BvYDrqOC.mjs";
5
5
 
6
6
  //#region ../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs
7
7
  const OP = "Toon";
@@ -216,4 +216,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });
216
216
 
217
217
  //#endregion
218
218
  export { ToonWebGPURenderer, renderers_default as default };
219
- //# sourceMappingURL=renderer-dX7Fy1NR.mjs.map
219
+ //# sourceMappingURL=renderer-v779MqRx.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-dX7Fy1NR.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? \"#111111\")), 8);\n\tdata[7] = num(raw.saturation, 1.15);\n}\nconst ToonWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) 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+ {"version":3,"file":"renderer-v779MqRx.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? \"#111111\")), 8);\n\tdata[7] = num(raw.saturation, 1.15);\n}\nconst ToonWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });\n\n//#endregion\nexport { ToonWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BsjrUZoi.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4ErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,eAAe,GAAG;AACpC,MAAK,KAAK,IAAI,IAAI,WAAW,EAAE;AAC/B,MAAK,IAAI,UAAU,OAAO,IAAI,aAAa,UAAU,CAAC,EAAE,EAAE;AAC1D,MAAK,KAAK,IAAI,IAAI,YAAY,KAAK;;AAEpC,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
@@ -1,6 +1,6 @@
1
- import { cn as resolveNumber, un as resolveString } from "./dist-D021IFfp.mjs";
1
+ import { dn as resolveString, ln as resolveNumber } from "./dist-CL5JOMSp.mjs";
2
2
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
3
- import { In as signalRegistry, Tt as AudioSignalComputePipeline, rt as shaderStore } from "./dist-cC6nOaMR.mjs";
3
+ import { In as signalRegistry, Tt as AudioSignalComputePipeline, rt as shaderStore } from "./dist-Wsjx_Rza.mjs";
4
4
 
5
5
  //#region ../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs
6
6
  const audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
@@ -49,4 +49,4 @@ var renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAud
49
49
 
50
50
  //#endregion
51
51
  export { renderers_default as t };
52
- //# sourceMappingURL=renderers-CP8CFWDs-CZJ7NRsl.mjs.map
52
+ //# sourceMappingURL=renderers-CP8CFWDs-CPfe6IN0.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderers-CP8CFWDs-CZJ7NRsl.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
1
+ {"version":3,"file":"renderers-CP8CFWDs-CPfe6IN0.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "../chunk-D7gtBK74.mjs";
2
- import { $a as SignalValue, Ba as Signal, D as SignalRegistry, Gs as sineSignal, Ho as cosineSignal, O as SignalRegistryResource, Oi as FrameSignal, P as buildWGSLSignalFn, Us as signal, Vo as computed, Wa as SignalContext, Ws as signalBuilder, eo as SineSignalOptions, h as MasterAudioEntry, q as signalRegistry, s as AudioSignalComputePipeline } from "../index-ocZc12ZS.mjs";
3
- import "../renderer-WTvo3wo9.mjs";
4
- import "../renderer-C-dcd14F.mjs";
5
- import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-o8LxWdwz.mjs";
6
- import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-B5mdR8vv.mjs";
2
+ import { D as SignalRegistry, Ga as SignalContext, Gs as signal, Ho as computed, Ks as signalBuilder, O as SignalRegistryResource, P as buildWGSLSignalFn, Uo as cosineSignal, Va as Signal, eo as SignalValue, h as MasterAudioEntry, ki as FrameSignal, q as signalRegistry, qs as sineSignal, s as AudioSignalComputePipeline, to as SineSignalOptions } from "../index-kj5uSzaI.mjs";
3
+ import "../renderer-D1fjdDVu.mjs";
4
+ import "../renderer-BHjw4EdY.mjs";
5
+ import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-C6ihzCpZ.mjs";
6
+ import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-WcPMxtcz.mjs";
7
7
  export { AudioSignal, AudioSignalComputePipeline, index_d_exports as AudioSignalExtractorNode, AudioSignalOptions, ExtractedAudioSignalsBundle, FrameSignal, MasterAudioEntry, Signal, SignalContext, index_d_exports$1 as SignalGateNode, index_d_exports$2 as SignalMathNode, index_d_exports$3 as SignalNode, SignalRegistry, SignalRegistryResource, SignalValue, SineSignalOptions, buildWGSLSignalFn, computed, cosineSignal, _default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -1,10 +1,10 @@
1
1
  import "../chunk-D7gtBK74.mjs";
2
- import { H as Signal, _n as sineSignal, gn as signalBuilder, hn as signal, mt as cosineSignal, pt as computed } from "../dist-D021IFfp.mjs";
3
- import { In as signalRegistry, Tt as AudioSignalComputePipeline, Ut as SignalRegistry, fn as buildWGSLSignalFn } from "../dist-cC6nOaMR.mjs";
4
- import "../renderers-CP8CFWDs-CZJ7NRsl.mjs";
5
- import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-BrNF9l9s.mjs";
6
- import { t as renderers_default } from "../renderer-COcFh5bK.mjs";
2
+ import { H as Signal, _n as signalBuilder, gn as signal, mt as cosineSignal, pt as computed, vn as sineSignal } from "../dist-CL5JOMSp.mjs";
3
+ import { In as signalRegistry, Tt as AudioSignalComputePipeline, Ut as SignalRegistry, fn as buildWGSLSignalFn } from "../dist-Wsjx_Rza.mjs";
4
+ import "../renderers-CP8CFWDs-CPfe6IN0.mjs";
5
+ import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-BRgYyspQ.mjs";
6
+ import { t as renderers_default } from "../renderer-BBnurLTw.mjs";
7
7
  import "../renderer-CdxNwGeb.mjs";
8
- import { t as AudioSignal } from "../audio-CYrO9q9P.mjs";
8
+ import { t as AudioSignal } from "../audio-BHuVoNc-.mjs";
9
9
 
10
10
  export { AudioSignal, AudioSignalComputePipeline, dist_exports as AudioSignalExtractorNode, Signal, dist_exports$1 as SignalGateNode, dist_exports$2 as SignalMathNode, dist_exports$3 as SignalNode, SignalRegistry, buildWGSLSignalFn, computed, cosineSignal, renderers_default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -1,6 +1,6 @@
1
1
  import { n as __exportAll } from "./chunk-D7gtBK74.mjs";
2
- import { I as MultiOutputGenericSchema, W as SignalDataSchema, ht as createOutputItemSchema } from "./dist-D021IFfp.mjs";
3
- import { r as SignalResultSchema } from "./dist-BPOi5xb_.mjs";
2
+ import { I as MultiOutputGenericSchema, W as SignalDataSchema, ht as createOutputItemSchema } from "./dist-CL5JOMSp.mjs";
3
+ import { r as SignalResultSchema } from "./dist-PlaSQJ43.mjs";
4
4
  import { z } from "zod";
5
5
 
6
6
  //#region ../../nodes/node-audio-signal-extractor/dist/index.mjs
@@ -221,4 +221,4 @@ const SignalMathResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z
221
221
 
222
222
  //#endregion
223
223
  export { dist_exports$3 as i, dist_exports$1 as n, dist_exports$2 as r, dist_exports as t };
224
- //# sourceMappingURL=signals-BrNF9l9s.mjs.map
224
+ //# sourceMappingURL=signals-BRgYyspQ.mjs.map
@@ -1 +1 @@
1
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z.number().min(1).max(5e3).default(120),\n\tsensitivity: z.number().min(.1).max(10).default(1),\n\tnoiseFloorDb: z.number().min(-90).max(0).default(-48),\n\tdynamicRangeDb: z.number().min(6).max(80).default(48),\n\tautoRange: z.boolean().default(true),\n\tsmoothing: z.number().min(0).max(1).default(.15),\n\tcurve: SignalCurveEnum.default(\"linear\"),\n\tbeatThreshold: z.number().min(.01).max(1).default(.08),\n\tbeatDecayMs: z.number().min(10).max(1e3).default(80),\n\tpreviewMode: z.enum([\n\t\t\"waveform\",\n\t\t\"envelope\",\n\t\t\"beat_markers\",\n\t\t\"spectrum\"\n\t]).default(\"envelope\")\n});\nconst AudioSignalExtractorResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.any()));\n\n//#endregion\nexport { AudioSignalExtractorConfigSchema, AudioSignalExtractorResultSchema, ExtractionModeEnum, SignalCurveEnum };\n//# sourceMappingURL=index.mjs.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst WGSL_OUTPUT_TYPES = [\"f32\"];\nconst WGSL_PARAM_TYPES = [\n\t\"f32\",\n\t\"i32\",\n\t\"u32\",\n\t\"vec2f\",\n\t\"vec3f\",\n\t\"vec4f\"\n];\nconst FnParamSchema = z.object({\n\tname: z.string().regex(/^[a-zA-Z_][a-zA-Z0-9_]*$/, \"Must be a valid WGSL identifier\"),\n\ttype: z.enum(WGSL_PARAM_TYPES),\n\tdefaultValue: z.number()\n});\nconst SignalNodeConfigSchema = z.object({\n\tamplitude: z.number().min(0).default(1),\n\tfrequency: z.number().min(0).default(1),\n\tphase: z.number().min(-2 * Math.PI).max(2 * Math.PI).default(0),\n\toffset: z.number().default(0),\n\tamplitudeMin: z.number().default(-1),\n\tamplitudeMax: z.number().default(1),\n\tspatialScale: z.number().min(0).default(1),\n\tspatialSpeed: z.number().default(1),\n\tfmAmplitude: z.number().min(0).default(1),\n\tfmFrequency: z.number().min(0).default(.5),\n\tgateEnabled: z.boolean().default(false),\n\tgateStartFrame: z.number().int().min(0).default(0),\n\tgateEndFrame: z.number().int().min(0).default(100),\n\tgateIdleValue: z.number().default(0),\n\tenvelopeUseFrame: z.boolean().default(true),\n\tbaseEnabled: z.boolean().default(true),\n\tbaseType: z.enum([\n\t\t\"sine\",\n\t\t\"triangle\",\n\t\t\"sawtooth\",\n\t\t\"square\",\n\t\t\"constant\",\n\t\t\"noise_smooth\",\n\t\t\"noise_white\",\n\t\t\"pulse\",\n\t\t\"bounce\",\n\t\t\"staircase\",\n\t\t\"custom\"\n\t]).default(\"sine\"),\n\tfmEnabled: z.boolean().default(false),\n\tenvelopeEnabled: z.boolean().default(false),\n\tenvelopeFamily: z.enum([\n\t\t\"linear\",\n\t\t\"sine\",\n\t\t\"quad\",\n\t\t\"cubic\",\n\t\t\"quart\",\n\t\t\"quint\",\n\t\t\"expo\",\n\t\t\"circ\",\n\t\t\"back\",\n\t\t\"elastic\",\n\t\t\"bounce\",\n\t\t\"smoothstep\",\n\t\t\"smootherstep\"\n\t]).default(\"sine\"),\n\tenvelopeMode: z.enum([\n\t\t\"in\",\n\t\t\"out\",\n\t\t\"in_out\"\n\t]).default(\"in_out\"),\n\tenvelopePattern: z.enum([\n\t\t\"ramp_up\",\n\t\t\"ramp_down\",\n\t\t\"bell\",\n\t\t\"loop\"\n\t]).default(\"ramp_up\"),\n\tenvelopeCycles: z.number().int().min(1).default(2),\n\tfnBody: z.string().default([\n\t\t\"// Bindings: t: f32 | x y z: f32 | i n frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return u.amplitude * sin(t * u.frequency * TAU + u.phase) + u.offset;\"\n\t].join(\"\\n\")),\n\tfnOutputType: z.enum(WGSL_OUTPUT_TYPES).default(\"f32\"),\n\tfnParams: z.array(FnParamSchema).default([]),\n\tpreviewMode: z.enum([\n\t\t\"pattern\",\n\t\t\"cartesian\",\n\t\t\"3d\"\n\t]).default(\"cartesian\")\n}).superRefine((data, ctx) => {\n\tif (data.amplitudeMax <= data.amplitudeMin) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"amplitudeMax\"],\n\t\tmessage: \"amplitudeMax must be greater than amplitudeMin\"\n\t});\n\tif (data.gateEndFrame <= data.gateStartFrame) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"gateEndFrame\"],\n\t\tmessage: \"gateEndFrame must be greater than gateStartFrame\"\n\t});\n});\n\n//#endregion\nexport { FnParamSchema, SignalNodeConfigSchema, SignalResultSchema, WGSL_OUTPUT_TYPES, WGSL_PARAM_TYPES };\n//# sourceMappingURL=index.mjs.map","import \"./renderer.mjs\";\nimport { SignalDataSchema } from \"@framefields/core\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst GateModeSchema = z.enum([\n\t\"gate\",\n\t\"trigger\",\n\t\"toggle\"\n]);\nconst SignalGateConfigSchema = z.object({\n\tthreshold: z.number().min(0).max(1).default(.5),\n\tdebounceMs: z.number().min(0).max(5e3).default(100),\n\tmode: GateModeSchema.default(\"gate\"),\n\tholdFrames: z.number().min(1).max(120).default(4),\n\tinvert: z.boolean().default(false)\n});\nconst SignalGateResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), SignalDataSchema));\n\n//#endregion\nexport { GateModeSchema, 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+ {"version":3,"file":"signals-BRgYyspQ.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/index.mjs","../../../nodes/node-signal/dist/index.mjs","../../../nodes/node-signal-gate/dist/index.mjs","../../../nodes/node-signal-math/dist/index.mjs"],"sourcesContent":["import \"./renderers-CP8CFWDs.mjs\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst ExtractionModeEnum = z.enum([\n\t\"rms_envelope\",\n\t\"transient_beat\",\n\t\"sub_bass\",\n\t\"bass\",\n\t\"mid\",\n\t\"high\",\n\t\"spectral_flux\"\n]);\nconst SignalCurveEnum = z.enum([\n\t\"linear\",\n\t\"exponential\",\n\t\"logarithmic\",\n\t\"square\",\n\t\"smoothstep\"\n]);\nconst AudioSignalExtractorConfigSchema = z.object({\n\textractionMode: ExtractionModeEnum.default(\"rms_envelope\"),\n\tattackMs: z.number().min(.5).max(1e3).default(10),\n\treleaseMs: z.number().min(1).max(5e3).default(120),\n\tsensitivity: z.number().min(.1).max(10).default(1),\n\tnoiseFloorDb: z.number().min(-90).max(0).default(-48),\n\tdynamicRangeDb: z.number().min(6).max(80).default(48),\n\tautoRange: z.boolean().default(true),\n\tsmoothing: z.number().min(0).max(1).default(.15),\n\tcurve: SignalCurveEnum.default(\"linear\"),\n\tbeatThreshold: z.number().min(.01).max(1).default(.08),\n\tbeatDecayMs: z.number().min(10).max(1e3).default(80),\n\tpreviewMode: z.enum([\n\t\t\"waveform\",\n\t\t\"envelope\",\n\t\t\"beat_markers\",\n\t\t\"spectrum\"\n\t]).default(\"envelope\")\n});\nconst AudioSignalExtractorResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.any()));\n\n//#endregion\nexport { AudioSignalExtractorConfigSchema, AudioSignalExtractorResultSchema, ExtractionModeEnum, SignalCurveEnum };\n//# sourceMappingURL=index.mjs.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst WGSL_OUTPUT_TYPES = [\"f32\"];\nconst WGSL_PARAM_TYPES = [\n\t\"f32\",\n\t\"i32\",\n\t\"u32\",\n\t\"vec2f\",\n\t\"vec3f\",\n\t\"vec4f\"\n];\nconst FnParamSchema = z.object({\n\tname: z.string().regex(/^[a-zA-Z_][a-zA-Z0-9_]*$/, \"Must be a valid WGSL identifier\"),\n\ttype: z.enum(WGSL_PARAM_TYPES),\n\tdefaultValue: z.number()\n});\nconst SignalNodeConfigSchema = z.object({\n\tamplitude: z.number().min(0).default(1),\n\tfrequency: z.number().min(0).default(1),\n\tphase: z.number().min(-2 * Math.PI).max(2 * Math.PI).default(0),\n\toffset: z.number().default(0),\n\tamplitudeMin: z.number().default(-1),\n\tamplitudeMax: z.number().default(1),\n\tspatialScale: z.number().min(0).default(1),\n\tspatialSpeed: z.number().default(1),\n\tfmAmplitude: z.number().min(0).default(1),\n\tfmFrequency: z.number().min(0).default(.5),\n\tgateEnabled: z.boolean().default(false),\n\tgateStartFrame: z.number().int().min(0).default(0),\n\tgateEndFrame: z.number().int().min(0).default(100),\n\tgateIdleValue: z.number().default(0),\n\tenvelopeUseFrame: z.boolean().default(true),\n\tbaseEnabled: z.boolean().default(true),\n\tbaseType: z.enum([\n\t\t\"sine\",\n\t\t\"triangle\",\n\t\t\"sawtooth\",\n\t\t\"square\",\n\t\t\"constant\",\n\t\t\"noise_smooth\",\n\t\t\"noise_white\",\n\t\t\"pulse\",\n\t\t\"bounce\",\n\t\t\"staircase\",\n\t\t\"custom\"\n\t]).default(\"sine\"),\n\tfmEnabled: z.boolean().default(false),\n\tenvelopeEnabled: z.boolean().default(false),\n\tenvelopeFamily: z.enum([\n\t\t\"linear\",\n\t\t\"sine\",\n\t\t\"quad\",\n\t\t\"cubic\",\n\t\t\"quart\",\n\t\t\"quint\",\n\t\t\"expo\",\n\t\t\"circ\",\n\t\t\"back\",\n\t\t\"elastic\",\n\t\t\"bounce\",\n\t\t\"smoothstep\",\n\t\t\"smootherstep\"\n\t]).default(\"sine\"),\n\tenvelopeMode: z.enum([\n\t\t\"in\",\n\t\t\"out\",\n\t\t\"in_out\"\n\t]).default(\"in_out\"),\n\tenvelopePattern: z.enum([\n\t\t\"ramp_up\",\n\t\t\"ramp_down\",\n\t\t\"bell\",\n\t\t\"loop\"\n\t]).default(\"ramp_up\"),\n\tenvelopeCycles: z.number().int().min(1).default(2),\n\tfnBody: z.string().default([\n\t\t\"// Bindings: t: f32 | x y z: f32 | i n frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return u.amplitude * sin(t * u.frequency * TAU + u.phase) + u.offset;\"\n\t].join(\"\\n\")),\n\tfnOutputType: z.enum(WGSL_OUTPUT_TYPES).default(\"f32\"),\n\tfnParams: z.array(FnParamSchema).default([]),\n\tpreviewMode: z.enum([\n\t\t\"pattern\",\n\t\t\"cartesian\",\n\t\t\"3d\"\n\t]).default(\"cartesian\")\n}).superRefine((data, ctx) => {\n\tif (data.amplitudeMax <= data.amplitudeMin) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"amplitudeMax\"],\n\t\tmessage: \"amplitudeMax must be greater than amplitudeMin\"\n\t});\n\tif (data.gateEndFrame <= data.gateStartFrame) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"gateEndFrame\"],\n\t\tmessage: \"gateEndFrame must be greater than gateStartFrame\"\n\t});\n});\n\n//#endregion\nexport { FnParamSchema, SignalNodeConfigSchema, SignalResultSchema, WGSL_OUTPUT_TYPES, WGSL_PARAM_TYPES };\n//# sourceMappingURL=index.mjs.map","import \"./renderer.mjs\";\nimport { SignalDataSchema } from \"@framefields/core\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst GateModeSchema = z.enum([\n\t\"gate\",\n\t\"trigger\",\n\t\"toggle\"\n]);\nconst SignalGateConfigSchema = z.object({\n\tthreshold: z.number().min(0).max(1).default(.5),\n\tdebounceMs: z.number().min(0).max(5e3).default(100),\n\tmode: GateModeSchema.default(\"gate\"),\n\tholdFrames: z.number().min(1).max(120).default(4),\n\tinvert: z.boolean().default(false)\n});\nconst SignalGateResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), SignalDataSchema));\n\n//#endregion\nexport { GateModeSchema, SignalGateConfigSchema, SignalGateResultSchema };\n//# sourceMappingURL=index.mjs.map","import { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst SignalMathOperationEnum = z.enum([\n\t\"remap\",\n\t\"normalize\",\n\t\"add\",\n\t\"subtract\",\n\t\"multiply\",\n\t\"divide\",\n\t\"invert\",\n\t\"clamp\",\n\t\"power\",\n\t\"smoothstep\",\n\t\"custom\"\n]);\nconst SignalMathConfigSchema = z.object({\n\toperation: SignalMathOperationEnum.default(\"remap\"),\n\tbValue: z.number().default(1),\n\tinMin: z.number().default(0),\n\tinMax: z.number().default(1),\n\toutMin: z.number().default(0),\n\toutMax: z.number().default(1),\n\tclampMin: z.number().default(0),\n\tclampMax: z.number().default(1),\n\texponent: z.number().default(2),\n\tedge0: z.number().default(0),\n\tedge1: z.number().default(1),\n\tcustomWGSL: z.string().default([\n\t\t\"// Variables in scope:\",\n\t\t\"// a: f32 (Signal A)\",\n\t\t\"// b: f32 (Signal B or uniform bValue)\",\n\t\t\"// a_min: f32, a_max: f32 (Signal A min/max stats)\",\n\t\t\"// t: f32 (seconds), t_norm: f32 [0..1], frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return a;\"\n\t].join(\"\\n\"))\n});\nconst SignalMathResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.record(z.string(), z.unknown())));\n\n//#endregion\nexport { SignalMathConfigSchema, SignalMathOperationEnum, SignalMathResultSchema };\n//# 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@@ -1,12 +1,12 @@
1
- import { H as Signal, Tt as frameArraySignal, V as ProgrammaticSignal, gt as createVirtualMedia, lt as appendOperation, y as Effect$1 } from "./dist-D021IFfp.mjs";
2
- import { F as getPrimitiveGeometry, K as mediaDecoderCache, N as generateExtrudedTextGeometry, Z as parseSvgPathToSegments, _ as buildShapeSvgPath, p as SlugFontCache, q as parseColor$1, z as inputStore } from "./dist-cC6nOaMR.mjs";
3
- import { n as decodeAudioSource } from "./dist-DSKhnhDk.mjs";
4
- import { t as FontManager } from "./fonts-B6a4CyoM.mjs";
1
+ import { Et as frameArraySignal, H as Signal, V as ProgrammaticSignal, gt as createVirtualMedia, lt as appendOperation, y as Effect$1 } from "./dist-CL5JOMSp.mjs";
2
+ import { F as getPrimitiveGeometry, K as mediaDecoderCache, N as generateExtrudedTextGeometry, Z as parseSvgPathToSegments, _ as buildShapeSvgPath, p as SlugFontCache, q as parseColor$1, z as inputStore } from "./dist-Wsjx_Rza.mjs";
3
+ import { n as decodeAudioSource } from "./dist-CSU_2yUb.mjs";
4
+ import { t as FontManager } from "./fonts-DpnBDAqM.mjs";
5
5
  import { s as TensorPipeline } from "./dist-C_SMBmHr.mjs";
6
- import { a as COCO17_KEYPOINT_NAMES, d as VisionNode, f as VisionRunner, g as pinNodeToObject, h as pinNodeToLandmark, m as mergeSubjectMask, n as CLIP_SUBJECT, p as analyzeSequence, u as VisionBundle } from "./renderer-Duorbrb8.mjs";
7
- import { N as compositorToProgram, U as lintComposition, W as mergeAnimationTracks, d as LayerAnimation } from "./program-W4CWO2bp.mjs";
8
- import { C as effectFactories, H as Dither, I as ColorBalance, K as Iridescence, L as ColorKey, M as CRT, R as Contour, S as Vision, T as Ascii, Y as LayerStyle, _ as SelectiveColor, a as CustomEffect, at as Posterize, b as TileOffset, c as GradientMap, d as Levels, et as OpArt, f as Modulate, g as SSAO, h as Relight3D, ht as Vignette, i as Curves, it as Pixelate, l as HalftoneScreen, m as PBRGlass, nt as Painterly, o as DepthOfField, ot as ProceduralVFX, p as MotionBlur, pt as Toon, q as Kaleidoscope, r as Crop, s as FilmGrain, st as RGBSplit, t as ApplyLUT, u as HighPass, v as ShadowsHighlights, w as Blur, x as UnsharpMask, y as TemporalDeflicker } from "./effects-Dvdwndk0.mjs";
9
- import { a as HeadlessMediaRenderer, n as renderFrameGrid } from "./renderer-DGsWlXjl.mjs";
6
+ import { a as COCO17_KEYPOINT_NAMES, d as VisionNode, f as VisionRunner, g as pinNodeToObject, h as pinNodeToLandmark, m as mergeSubjectMask, n as CLIP_SUBJECT, p as analyzeSequence, u as VisionBundle } from "./renderer-CopRZnwp.mjs";
7
+ import { N as compositorToProgram, U as lintComposition, W as mergeAnimationTracks, d as LayerAnimation } from "./program-B6YvXPhj.mjs";
8
+ import { C as effectFactories, H as Dither, I as ColorBalance, K as Iridescence, L as ColorKey, M as CRT, R as Contour, S as Vision, T as Ascii, Y as LayerStyle, _ as SelectiveColor, a as CustomEffect, at as Posterize, b as TileOffset, c as GradientMap, d as Levels, et as OpArt, f as Modulate, g as SSAO, h as Relight3D, ht as Vignette, i as Curves, it as Pixelate, l as HalftoneScreen, m as PBRGlass, nt as Painterly, o as DepthOfField, ot as ProceduralVFX, p as MotionBlur, pt as Toon, q as Kaleidoscope, r as Crop, s as FilmGrain, st as RGBSplit, t as ApplyLUT, u as HighPass, v as ShadowsHighlights, w as Blur, x as UnsharpMask, y as TemporalDeflicker } from "./effects-BvloJaPQ.mjs";
9
+ import { a as HeadlessMediaRenderer, n as renderFrameGrid } from "./renderer-56T9Wf1N.mjs";
10
10
  import { z, z as z$2 } from "zod";
11
11
  import path from "node:path";
12
12
  import fs from "node:fs/promises";
@@ -8865,4 +8865,4 @@ const Effect = Object.assign(Effect$1, effectFactories, {
8865
8865
 
8866
8866
  //#endregion
8867
8867
  export { glyphAnimator as $, wordRanges as $t, boilKeys as A, squigglePath as At, defineTheme as B, themes as Bt, audioLevelsSchema as C, span as Cn, scaleFrames as Ct, basePropsSchema as D, FRAMEFIELDS_AI_PROXY_URL as Dn, springKeys as Dt, bandEdges as E, ApiError as En, springAt as Et, constantExpression as F, surfaceFill as Ft, elevationStyle as G, transparent as Gt, drawOnKeys as H, toPathData as Ht, contrastRatio as I, targetPoint as It, evaluateEase as J, windowExpression as Jt, ellipsePath as K, typingFrames as Kt, cover as L, targetSchema as Lt, boxPath as M, staggerRanks as Mt, catmullRom as N, stepExpression as Nt, beats as O, ValidationError as On, springSettleFrames as Ot, chain as P, supersede as Pt, frameSpan as Q, wobblePoints as Qt, defineComponent as R, textLayout as Rt, ascending as S, size as Sn, safeArea as St, bakeSamples as T, sup as Tn, smoothRelease as Tt, ease as U, toSeconds as Ut, dist as V, toFrames as Vt, elevate as W, transformPathData as Wt, exitAnimation as X, withDefaults as Xt, evaluateGlyphExpression as Y, withAlpha as Yt, findRange as Z, within as Zt, after as _, italic as _n, resampleBands as _t, Media as a, PhysicsWorld2D as an, last as at, arcPath as b, parseMarkup as bn, rng as bt, section as c, Layer3D as cn, lineShift as ct, analyzeAudio as d, PersonTrack as dn, offsetCues as dt, Styles as en, hashRng as et, KeyBook as f, DEFAULT_CHART_COLORS as fn, parseColor as ft, UNIT_INDEX as g, color as gn, rendererChars as gt, Track as h, code as hn, rangeRects as ht, Light as i, PhysicsBody2D as in, isLight as it, boundsOf as j, staggerOffsets as jt, bind as k, ai as kn, springTrack as kt, bindComponent as l, Particles as ln, luminance as lt, SAFE_INSETS as m, bold as mn, quantize as mt, Effect as n, PhysicsBody3D as nn, holdFirstKeys as nt, blurRegion as o, Lighting as on, lerp2 as ot, MOTION_PRESETS as p, accent as pn, pulseKeys as pt, enterAnimation as q, valueAt as qt, Layer as r, PhysicsWorld3D as rn, inkOn as rt, editTrackedRegion as s, Transition as sn, linePath as st, Composition as t, Physics as tn, hashString as tt, z$2 as u, ClipVision as un, mix as ut, analyzeChannels as v, mark as vn, resolveMotion as vt, bakeFunction as w, sub as wn, scheduleExpression as wt, arrowPaths as x, rich as xn, round as xt, anchorPoint as y, normalizeTextSpans as yn, resolveTarget as yt, defineMeta as z, themeFrames as zt };
8868
- //# sourceMappingURL=src-_l81YkMD.mjs.map
8868
+ //# sourceMappingURL=src-Be7rjknf.mjs.map