framefields 2.6.0 → 2.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-QBA2VogL.mjs → audio-CYrO9q9P.mjs} +3 -3
- package/dist/{audio-QBA2VogL.mjs.map → audio-CYrO9q9P.mjs.map} +1 -1
- package/dist/components/index.d.mts +1 -1
- package/dist/components/index.mjs +42 -42
- package/dist/{dist-nHCqVk-e.mjs → dist-DSKhnhDk.mjs} +2 -2
- package/dist/{dist-nHCqVk-e.mjs.map → dist-DSKhnhDk.mjs.map} +1 -1
- package/dist/{dist-CDwWQYg3.mjs → dist-cC6nOaMR.mjs} +10 -2
- package/dist/dist-cC6nOaMR.mjs.map +1 -0
- package/dist/effects/index.mjs +34 -34
- package/dist/{effects-C-6I4iYW.mjs → effects-Dvdwndk0.mjs} +2 -2
- package/dist/{effects-C-6I4iYW.mjs.map → effects-Dvdwndk0.mjs.map} +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-BieW3VWV.mjs → fonts-B6a4CyoM.mjs} +2 -2
- package/dist/{fonts-BieW3VWV.mjs.map → fonts-B6a4CyoM.mjs.map} +1 -1
- package/dist/{gpu-Bb4WmYYH.mjs → gpu-CrQADlcf.mjs} +2 -2
- package/dist/{gpu-Bb4WmYYH.mjs.map → gpu-CrQADlcf.mjs.map} +1 -1
- package/dist/index-3Vdef2KE.d.mts.map +1 -1
- package/dist/{index-E1IrPAm4.d.mts → index-CWG19cm-.d.mts} +465 -463
- package/dist/index-CWG19cm-.d.mts.map +1 -0
- package/dist/index-D-Gnyffj.d.mts.map +1 -1
- package/dist/index.d.mts +1 -1
- package/dist/index.mjs +49 -49
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-D6jS38Di.mjs → preview-OTsGYyOU.mjs} +2 -2
- package/dist/{preview-D6jS38Di.mjs.map → preview-OTsGYyOU.mjs.map} +1 -1
- package/dist/preview-engine/{chunk-BBHRXV75.mjs → chunk-4C26NVQY.mjs} +1 -1
- package/dist/preview-engine/{chunk-MLAIEIUF.mjs → chunk-5NLDETDV.mjs} +1 -1
- package/dist/preview-engine/{chunk-VY6ST4QX.mjs → chunk-AGLAJGQJ.mjs} +1 -1
- package/dist/preview-engine/{chunk-AYTP6OGO.mjs → chunk-K3IMPV6T.mjs} +1 -1
- package/dist/preview-engine/{chunk-W3I7LKDV.mjs → chunk-LHCEQ77S.mjs} +1 -1
- package/dist/preview-engine/{chunk-2LQCQ3OT.mjs → chunk-Q6CRERSJ.mjs} +5 -5
- package/dist/preview-engine/{chunk-ZMMNN77R.mjs → chunk-ZGMA27IG.mjs} +1 -1
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/{renderers-4G3UOPA7.mjs → renderers-IT5ISWSA.mjs} +1 -1
- package/dist/{program-Bf4yHbHC.mjs → program-W4CWO2bp.mjs} +2 -2
- package/dist/{program-Bf4yHbHC.mjs.map → program-W4CWO2bp.mjs.map} +1 -1
- package/dist/registry/chat-thread.json +1 -1
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-B6vr-B0t.mjs → renderer-0W-Ty55h.mjs} +3 -3
- package/dist/{renderer-B6vr-B0t.mjs.map → renderer-0W-Ty55h.mjs.map} +1 -1
- package/dist/{renderer-ij448rvt.mjs → renderer-0n4A8P2_.mjs} +2 -2
- package/dist/{renderer-ij448rvt.mjs.map → renderer-0n4A8P2_.mjs.map} +1 -1
- package/dist/{renderer-l1qJE4z-.mjs → renderer-158rymL0.mjs} +2 -2
- package/dist/{renderer-l1qJE4z-.mjs.map → renderer-158rymL0.mjs.map} +1 -1
- package/dist/{renderer-Bbkf5EIi.mjs → renderer-1KfQICGK.mjs} +3 -3
- package/dist/{renderer-Bbkf5EIi.mjs.map → renderer-1KfQICGK.mjs.map} +1 -1
- package/dist/renderer-8HnHWqYj.mjs +5 -0
- package/dist/renderer-8itujues.mjs +5 -0
- package/dist/{renderer-BL9vkn6m.mjs → renderer-B3gQT1uq.mjs} +3 -3
- package/dist/{renderer-BL9vkn6m.mjs.map → renderer-B3gQT1uq.mjs.map} +1 -1
- package/dist/{renderer-DlA7kzIs.mjs → renderer-BE6K88VR.mjs} +3 -3
- package/dist/{renderer-DlA7kzIs.mjs.map → renderer-BE6K88VR.mjs.map} +1 -1
- package/dist/{renderer-qQmoO5Hk.mjs → renderer-BEpA2g1_.mjs} +2 -2
- package/dist/{renderer-qQmoO5Hk.mjs.map → renderer-BEpA2g1_.mjs.map} +1 -1
- package/dist/renderer-BFods-7v.mjs +5 -0
- package/dist/{renderer-BQFxoNzi.mjs → renderer-BGDKxfsM.mjs} +3 -3
- package/dist/{renderer-BQFxoNzi.mjs.map → renderer-BGDKxfsM.mjs.map} +1 -1
- package/dist/{renderer-DYJHFHF4.mjs → renderer-BGnMRdUK.mjs} +2 -2
- package/dist/{renderer-DYJHFHF4.mjs.map → renderer-BGnMRdUK.mjs.map} +1 -1
- package/dist/{renderer-BDCS7k5X.mjs → renderer-BIMm7lYG.mjs} +3 -3
- package/dist/{renderer-BDCS7k5X.mjs.map → renderer-BIMm7lYG.mjs.map} +1 -1
- package/dist/{renderer-B1Ox12RF.mjs → renderer-BKL3UEzN.mjs} +2 -2
- package/dist/{renderer-B1Ox12RF.mjs.map → renderer-BKL3UEzN.mjs.map} +1 -1
- package/dist/{renderer-AOZWHGT3.mjs → renderer-BKhdqykZ.mjs} +3 -3
- package/dist/{renderer-AOZWHGT3.mjs.map → renderer-BKhdqykZ.mjs.map} +1 -1
- package/dist/{renderer-CgdplRri.mjs → renderer-BO5u8eFS.mjs} +2 -2
- package/dist/{renderer-CgdplRri.mjs.map → renderer-BO5u8eFS.mjs.map} +1 -1
- package/dist/{renderer-DAfWLGfy.mjs → renderer-BQ-pHSPI.mjs} +3 -3
- package/dist/{renderer-DAfWLGfy.mjs.map → renderer-BQ-pHSPI.mjs.map} +1 -1
- package/dist/{renderer-rv-AKqCl.mjs → renderer-BXGr426R.mjs} +2 -2
- package/dist/{renderer-rv-AKqCl.mjs.map → renderer-BXGr426R.mjs.map} +1 -1
- package/dist/{renderer-bb3puodg.mjs → renderer-B_Oz9L3g.mjs} +2 -2
- package/dist/{renderer-bb3puodg.mjs.map → renderer-B_Oz9L3g.mjs.map} +1 -1
- package/dist/renderer-BbQygRwc.mjs +5 -0
- package/dist/{renderer-CYLP8sD6.mjs → renderer-BcaT2j3R.mjs} +2 -2
- package/dist/{renderer-CYLP8sD6.mjs.map → renderer-BcaT2j3R.mjs.map} +1 -1
- package/dist/{renderer-CY_1u6zi.mjs → renderer-Bh7d3RSt.mjs} +3 -3
- package/dist/{renderer-CY_1u6zi.mjs.map → renderer-Bh7d3RSt.mjs.map} +1 -1
- package/dist/{renderer-DAONCf_3.mjs → renderer-BiH29MS6.mjs} +3 -3
- package/dist/{renderer-DAONCf_3.mjs.map → renderer-BiH29MS6.mjs.map} +1 -1
- package/dist/{renderer-UArFa4y9.mjs → renderer-BnpMAub0.mjs} +2 -2
- package/dist/{renderer-UArFa4y9.mjs.map → renderer-BnpMAub0.mjs.map} +1 -1
- package/dist/renderer-Bq_sPaCg.mjs +5 -0
- package/dist/renderer-BrkDrvqS.mjs +5 -0
- package/dist/{renderer-eyvY4Lq4.mjs → renderer-Bt3F1tmP.mjs} +3 -3
- package/dist/{renderer-eyvY4Lq4.mjs.map → renderer-Bt3F1tmP.mjs.map} +1 -1
- package/dist/{renderer-BmgyvIC3.mjs → renderer-BwnQRuce.mjs} +3 -3
- package/dist/{renderer-BmgyvIC3.mjs.map → renderer-BwnQRuce.mjs.map} +1 -1
- package/dist/renderer-C1diVT5Q.mjs +5 -0
- package/dist/{renderer-KppAWfmJ.mjs → renderer-C2O4nK9x.mjs} +3 -3
- package/dist/{renderer-KppAWfmJ.mjs.map → renderer-C2O4nK9x.mjs.map} +1 -1
- package/dist/{renderer-PMjV8x65.mjs → renderer-C4Jfgjm5.mjs} +2 -2
- package/dist/{renderer-PMjV8x65.mjs.map → renderer-C4Jfgjm5.mjs.map} +1 -1
- package/dist/renderer-C8E7ajTR.mjs +5 -0
- package/dist/renderer-CAz8JW5c.mjs +5 -0
- package/dist/{renderer-C64g87yU.mjs → renderer-CEvj79Wg.mjs} +3 -3
- package/dist/{renderer-C64g87yU.mjs.map → renderer-CEvj79Wg.mjs.map} +1 -1
- package/dist/{renderer-yFHP9Zj2.mjs → renderer-CFSh2eG-.mjs} +3 -3
- package/dist/{renderer-yFHP9Zj2.mjs.map → renderer-CFSh2eG-.mjs.map} +1 -1
- package/dist/{renderer-C6Wb1TZT.mjs → renderer-CHvEgLHy.mjs} +3 -3
- package/dist/{renderer-C6Wb1TZT.mjs.map → renderer-CHvEgLHy.mjs.map} +1 -1
- package/dist/renderer-CKfrUdGw.mjs +5 -0
- package/dist/renderer-CL0rqBA4.mjs +5 -0
- package/dist/{renderer-D01RT3Ov.mjs → renderer-CLP6Lm7y.mjs} +2 -2
- package/dist/{renderer-D_UPFbei.mjs → renderer-COcFh5bK.mjs} +3 -3
- package/dist/{renderer-D_UPFbei.mjs.map → renderer-COcFh5bK.mjs.map} +1 -1
- package/dist/renderer-COyavIEv.mjs +5 -0
- package/dist/{renderer-CY0BT6ok.mjs → renderer-CPtyQrJI.mjs} +2 -2
- package/dist/{renderer-CY0BT6ok.mjs.map → renderer-CPtyQrJI.mjs.map} +1 -1
- package/dist/renderer-CUrShvUZ.mjs +5 -0
- package/dist/renderer-CWvJ_GaL.mjs +5 -0
- package/dist/{renderer-Dj-y-BtT.mjs → renderer-CX4rvqm9.mjs} +3 -3
- package/dist/{renderer-Dj-y-BtT.mjs.map → renderer-CX4rvqm9.mjs.map} +1 -1
- package/dist/{renderer-CRkgyk08.mjs → renderer-CZGpETnc.mjs} +3 -3
- package/dist/{renderer-CRkgyk08.mjs.map → renderer-CZGpETnc.mjs.map} +1 -1
- package/dist/{renderer-mu2mYo5w.mjs → renderer-C_-hWBF1.mjs} +3 -3
- package/dist/{renderer-mu2mYo5w.mjs.map → renderer-C_-hWBF1.mjs.map} +1 -1
- package/dist/{renderer-DJTXhVNh.mjs → renderer-Cb74SQHm.mjs} +2 -2
- package/dist/{renderer-DJTXhVNh.mjs.map → renderer-Cb74SQHm.mjs.map} +1 -1
- package/dist/{renderer-BFdgbqgW.mjs → renderer-Cba208C9.mjs} +3 -3
- package/dist/{renderer-BFdgbqgW.mjs.map → renderer-Cba208C9.mjs.map} +1 -1
- package/dist/{renderer-BKssznKn.mjs → renderer-CdJoOfQw.mjs} +2 -2
- package/dist/{renderer-BKssznKn.mjs.map → renderer-CdJoOfQw.mjs.map} +1 -1
- package/dist/renderer-Ck0mGIo9.mjs +5 -0
- package/dist/{renderer-DFYXjAIT.mjs → renderer-CoaDDIS6.mjs} +5 -5
- package/dist/{renderer-DFYXjAIT.mjs.map → renderer-CoaDDIS6.mjs.map} +1 -1
- package/dist/renderer-CqIXqdf0.mjs +5 -0
- package/dist/renderer-Csod6biL.mjs +5 -0
- package/dist/{renderer-DNEFYrQ5.mjs → renderer-CsxO_wBG.mjs} +2 -2
- package/dist/renderer-CueO924-.mjs +5 -0
- package/dist/{renderer-BQdn_qGp.mjs → renderer-Cv6od7Be.mjs} +3 -3
- package/dist/{renderer-BQdn_qGp.mjs.map → renderer-Cv6od7Be.mjs.map} +1 -1
- package/dist/{renderer-CJRu7lLH.mjs → renderer-Cw7R1U43.mjs} +2 -2
- package/dist/{renderer-CJRu7lLH.mjs.map → renderer-Cw7R1U43.mjs.map} +1 -1
- package/dist/renderer-D1vM4obC.mjs +5 -0
- package/dist/{renderer-BHgYRSu8.mjs → renderer-D36Pjp0B.mjs} +2 -2
- package/dist/{renderer-BHgYRSu8.mjs.map → renderer-D36Pjp0B.mjs.map} +1 -1
- package/dist/{renderer-EwSSuJXj.mjs → renderer-D52KWsb8.mjs} +3 -3
- package/dist/{renderer-EwSSuJXj.mjs.map → renderer-D52KWsb8.mjs.map} +1 -1
- package/dist/renderer-DB7QUt90.mjs +5 -0
- package/dist/{renderer-Bpve7M6S.mjs → renderer-DGsWlXjl.mjs} +69 -69
- package/dist/{renderer-Bpve7M6S.mjs.map → renderer-DGsWlXjl.mjs.map} +1 -1
- package/dist/renderer-DLMDnKlA.mjs +6 -0
- package/dist/renderer-DNs7yWMr.mjs +5 -0
- package/dist/{renderer-CsOLHKFx.mjs → renderer-DORydJHm.mjs} +2 -2
- package/dist/{renderer-CsOLHKFx.mjs.map → renderer-DORydJHm.mjs.map} +1 -1
- package/dist/renderer-DOrtuoa9.mjs +5 -0
- package/dist/{renderer-DJHuPNJx.mjs → renderer-DTKtkgTO.mjs} +2 -2
- package/dist/{renderer-DJHuPNJx.mjs.map → renderer-DTKtkgTO.mjs.map} +1 -1
- package/dist/{renderer-79mO0b9Y.mjs → renderer-DVdRzDwX.mjs} +3 -3
- package/dist/{renderer-79mO0b9Y.mjs.map → renderer-DVdRzDwX.mjs.map} +1 -1
- package/dist/renderer-D_JgOawb.mjs +5 -0
- package/dist/renderer-DdLo1uoa.mjs +5 -0
- package/dist/renderer-DeX3JEZV.mjs +5 -0
- package/dist/{renderer-BTjveb1Y.mjs → renderer-Df-rf7RC.mjs} +3 -3
- package/dist/{renderer-BTjveb1Y.mjs.map → renderer-Df-rf7RC.mjs.map} +1 -1
- package/dist/renderer-DfgZVACG.mjs +5 -0
- package/dist/{renderer-DgRJG_l-.mjs → renderer-DmrP4dsn.mjs} +2 -2
- package/dist/{renderer-DgRJG_l-.mjs.map → renderer-DmrP4dsn.mjs.map} +1 -1
- package/dist/renderer-DoYG7Pn6.mjs +5 -0
- package/dist/{renderer-CMWUtfwn.mjs → renderer-DqIrYB0P.mjs} +2 -2
- package/dist/{renderer-CMWUtfwn.mjs.map → renderer-DqIrYB0P.mjs.map} +1 -1
- package/dist/{renderer-j7aUfyeR.mjs → renderer-DrrWvz8l.mjs} +3 -3
- package/dist/{renderer-j7aUfyeR.mjs.map → renderer-DrrWvz8l.mjs.map} +1 -1
- package/dist/{renderer-ovkctV5a.mjs → renderer-DuFwDHHF.mjs} +2 -2
- package/dist/{renderer-DYR4gFEM.mjs → renderer-DxOJv_G7.mjs} +3 -3
- package/dist/{renderer-DYR4gFEM.mjs.map → renderer-DxOJv_G7.mjs.map} +1 -1
- package/dist/{renderer-zOK5DYYn.mjs → renderer-E54Vv1_W.mjs} +3 -3
- package/dist/{renderer-zOK5DYYn.mjs.map → renderer-E54Vv1_W.mjs.map} +1 -1
- package/dist/{renderer-VwKmjuc6.mjs → renderer-FPYVmSf6.mjs} +3 -3
- package/dist/{renderer-VwKmjuc6.mjs.map → renderer-FPYVmSf6.mjs.map} +1 -1
- package/dist/{renderer-By5xTRqB.mjs → renderer-FgP_1OgD.mjs} +3 -3
- package/dist/{renderer-By5xTRqB.mjs.map → renderer-FgP_1OgD.mjs.map} +1 -1
- package/dist/{renderer-4v6XYAiX.mjs → renderer-H-Adf8Za.mjs} +3 -3
- package/dist/{renderer-4v6XYAiX.mjs.map → renderer-H-Adf8Za.mjs.map} +1 -1
- package/dist/{renderer-LW8MfGjd.mjs → renderer-HPBahXjt.mjs} +2 -2
- package/dist/{renderer-LW8MfGjd.mjs.map → renderer-HPBahXjt.mjs.map} +1 -1
- package/dist/renderer-Jwqa-BUN.mjs +5 -0
- package/dist/{renderer-yF40Pb-n.mjs → renderer-KkDYCAkn.mjs} +3 -3
- package/dist/{renderer-yF40Pb-n.mjs.map → renderer-KkDYCAkn.mjs.map} +1 -1
- package/dist/{renderer-DEeKkljI.mjs → renderer-PDAlUGKG.mjs} +3 -3
- package/dist/{renderer-DEeKkljI.mjs.map → renderer-PDAlUGKG.mjs.map} +1 -1
- package/dist/{renderer-BsnhAgrB.mjs → renderer-PDs21Gsq.mjs} +2 -2
- package/dist/{renderer-BsnhAgrB.mjs.map → renderer-PDs21Gsq.mjs.map} +1 -1
- package/dist/{renderer-CcSBjtRa.mjs → renderer-Sdsy27LH.mjs} +2 -2
- package/dist/{renderer-Cqp_TUl_.mjs → renderer-YEDoDnsE.mjs} +2 -2
- package/dist/{renderer-Cqp_TUl_.mjs.map → renderer-YEDoDnsE.mjs.map} +1 -1
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- package/dist/{renderer-CHPLHbAs.mjs.map → renderer-ZM2jwJbX.mjs.map} +1 -1
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- package/dist/{renderer-ml2LHmRb.mjs.map → renderer-ZarULMvJ.mjs.map} +1 -1
- package/dist/renderer-ZnyCpdWE.mjs +5 -0
- package/dist/{renderer-kOlfYLtu.mjs → renderer-aT6MUYPr.mjs} +2 -2
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- package/dist/{renderer-JJibsJfb.mjs → renderer-eQP0fvgc.mjs} +2 -2
- package/dist/{renderer-JJibsJfb.mjs.map → renderer-eQP0fvgc.mjs.map} +1 -1
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- package/dist/{renderers-CP8CFWDs-DPLX5EJs.mjs.map → renderers-CP8CFWDs-CZJ7NRsl.mjs.map} +1 -1
- package/dist/signals/index.mjs +4 -4
- package/dist/{src-BnkrNj2W.mjs → src-_l81YkMD.mjs} +7 -7
- package/dist/{src-BnkrNj2W.mjs.map → src-_l81YkMD.mjs.map} +1 -1
- package/package.json +58 -58
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- package/dist/renderer-DYun0DJl.mjs +0 -5
- package/dist/renderer-D_6YqD-Z.mjs +0 -5
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{"version":3,"file":"renderer-C_-hWBF1.mjs","names":[],"sources":["../../../nodes/node-canvas-generator/dist/renderers-BNR_p9ve.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CANVAS_SHADER = `\nstruct CanvasUniforms {\n fillType : f32, // 0 = Solid, 1 = Linear, 2 = Radial\n angleRad : f32,\n radius : f32,\n _padding1 : f32,\n solid : vec4<f32>,\n startColor : vec4<f32>,\n endColor : vec4<f32>,\n center : vec2<f32>,\n _padding2 : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CanvasUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n if (u.fillType < 0.5) {\n // Solid Color\n return u.solid;\n } else if (u.fillType < 1.5) {\n // Linear Gradient\n let dir = vec2<f32>(cos(u.angleRad), sin(u.angleRad));\n // Project uv relative to center (0.5, 0.5) onto the direction\n let t = dot(in.uv - vec2<f32>(0.5, 0.5), dir) + 0.5;\n let clampedT = clamp(t, 0.0, 1.0);\n return mix(u.startColor, u.endColor, clampedT);\n } else {\n // Radial Gradient\n let dist = distance(in.uv, u.center);\n let t = clamp(dist / max(u.radius, 1e-4), 0.0, 1.0);\n return mix(u.startColor, u.endColor, t);\n }\n}\n`;\nconst canvasUniformData = new Float32Array(20);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCanvasResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `canvas_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst canvasModule = device.createShaderModule({\n\t\t\tlabel: `canvas_${format}.wgsl`,\n\t\t\tcode: CANVAS_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CanvasGeneratorPipeline_${format}`,\n\t\t\tmodule: canvasModule,\n\t\t\tlayouts: [layouts.uniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcanvasPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst CanvasGeneratorWebGPURenderer = async (args) => {\n\tconst { ctx, pass, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CanvasGenerator\" || !op) return;\n\tconst { canvasPipeline: pipeline, uniformLayout: uLayout } = getCanvasResources(ctx.device, ctx.renderer.format);\n\tconst fillTypeVal = op.fillType === \"radial\" ? 2 : op.fillType === \"linear\" ? 1 : 0;\n\tconst angleRadVal = (op.gradientAngle ?? 180) * Math.PI / 180;\n\tconst radialRadiusVal = op.radialRadius ?? .5;\n\tconst solidCol = hexToRgba(op.solidColor ?? \"#3b82f6\");\n\tconst startCol = hexToRgba(op.gradientStart ?? \"#3b82f6\");\n\tconst endCol = hexToRgba(op.gradientEnd ?? \"#1d4ed8\");\n\tcanvasUniformData[0] = fillTypeVal;\n\tcanvasUniformData[1] = angleRadVal;\n\tcanvasUniformData[2] = radialRadiusVal;\n\tcanvasUniformData[3] = 0;\n\tcanvasUniformData[4] = solidCol[0];\n\tcanvasUniformData[5] = solidCol[1];\n\tcanvasUniformData[6] = solidCol[2];\n\tcanvasUniformData[7] = solidCol[3];\n\tcanvasUniformData[8] = startCol[0];\n\tcanvasUniformData[9] = startCol[1];\n\tcanvasUniformData[10] = startCol[2];\n\tcanvasUniformData[11] = startCol[3];\n\tcanvasUniformData[12] = endCol[0];\n\tcanvasUniformData[13] = endCol[1];\n\tcanvasUniformData[14] = endCol[2];\n\tcanvasUniformData[15] = endCol[3];\n\tcanvasUniformData[16] = op.radialCenterX ?? .5;\n\tcanvasUniformData[17] = op.radialCenterY ?? .5;\n\tcanvasUniformData[18] = 0;\n\tcanvasUniformData[19] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(canvasUniformData);\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CanvasGeneratorWebGPURenderer });\n\n//#endregion\nexport { CanvasGeneratorWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BNR_p9ve.mjs.map"],"mappings":";;;;;;AAIA,MAAM,gBAAgB;;;;;;;;;;;;;;EAcpB,qBAAqB;;;;;;;;;;;;;;;;;;;;;AAqBvB,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC,QAAQ;GACR,SAAS,CAAC,QAAQ,cAAc;GAChC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,MAAM,UAAU;CAC7B,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,EAAE,gBAAgB,UAAU,eAAe,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChH,MAAM,cAAc,GAAG,aAAa,WAAW,IAAI,GAAG,aAAa,WAAW,IAAI;CAClF,MAAM,eAAe,GAAG,iBAAiB,OAAO,KAAK,KAAK;CAC1D,MAAM,kBAAkB,GAAG,gBAAgB;CAC3C,MAAM,WAAW,UAAU,GAAG,cAAc,UAAU;CACtD,MAAM,WAAW,UAAU,GAAG,iBAAiB,UAAU;CACzD,MAAM,SAAS,UAAU,GAAG,eAAe,UAAU;AACrD,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,MAAM,SAAS;AACjC,mBAAkB,MAAM,SAAS;AACjC,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,GAAG,iBAAiB;AAC5C,mBAAkB,MAAM,GAAG,iBAAiB;AAC5C,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,kBAAkB;AACxE,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
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//#region ../../nodes/node-mesh-warp/dist/renderers-OcO6N-y5.mjs
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{"version":3,"file":"renderer-DJTXhVNh.mjs","names":[],"sources":["../../../nodes/node-mesh-warp/dist/renderers-OcO6N-y5.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { beginTargetPass, drawChildToTexture, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/utils.ts\nfunction createUniformGrid(cols, rows) {\n\tconst points = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = r / (rows - 1) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = c / (cols - 1) * 100;\n\t\t\tpoints.push({\n\t\t\t\tx,\n\t\t\t\ty\n\t\t\t});\n\t\t}\n\t}\n\treturn points;\n}\nfunction interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\tif (!p00 || !p10 || !p01 || !p11) return {\n\t\tx: u * 100,\n\t\ty: v * 100\n\t};\n\treturn {\n\t\tx: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMeshWarpResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst warpTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl\n\t\t});\n\t\tres = {\n\t\t\twarpPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t\t}),\n\t\t\twarpUniformLayout,\n\t\t\twarpTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst MeshWarpWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetWidth, targetHeight } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\tconst finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || {\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t};\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\tconst { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outPass = beginTargetPass(args);\n\toutPass.setPipeline(pipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\tconst vertexCount = (cols - 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{"version":3,"file":"renderer-Cb74SQHm.mjs","names":[],"sources":["../../../nodes/node-mesh-warp/dist/renderers-OcO6N-y5.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { beginTargetPass, drawChildToTexture, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/utils.ts\nfunction createUniformGrid(cols, rows) {\n\tconst points = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = r / (rows - 1) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = c / (cols - 1) * 100;\n\t\t\tpoints.push({\n\t\t\t\tx,\n\t\t\t\ty\n\t\t\t});\n\t\t}\n\t}\n\treturn points;\n}\nfunction interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\tif (!p00 || !p10 || !p01 || !p11) return {\n\t\tx: u * 100,\n\t\ty: v * 100\n\t};\n\treturn {\n\t\tx: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMeshWarpResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst warpTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl\n\t\t});\n\t\tres = {\n\t\t\twarpPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t\t}),\n\t\t\twarpUniformLayout,\n\t\t\twarpTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst MeshWarpWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetWidth, targetHeight } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\tconst finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || {\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t};\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\tconst { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outPass = beginTargetPass(args);\n\toutPass.setPipeline(pipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\tconst vertexCount = (cols - 1) * (rows - 1) * 6;\n\toutPass.draw(vertexCount);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: MeshWarpWebGPURenderer });\n\n//#endregion\nexport { resizeGrid as i, createUniformGrid as n, interpolateGridPoint as r, renderers_default as t };\n//# sourceMappingURL=renderers-OcO6N-y5.mjs.map"],"mappings":";;;;AAIA,SAAS,kBAAkB,MAAM,MAAM;CACtC,MAAM,SAAS,EAAE;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;EAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,OAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;GAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,UAAO,KAAK;IACX;IACA;IACA,CAAC;;;AAGJ,QAAO;;AAuCR,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyFrB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAClE,SAAS;GACT,YAAY,eAAe,SAAS,eAAe;GACnD,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,MAAM,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;EACjF,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,cAAc,OAAO,qBAAqB;IACzC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,mBAAmB,kBAAkB,EAAE,CAAC;IACjG,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC;MACT;MACA,OAAO;OACN,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD;MACD,CAAC;KACF;IACD,WAAW,EAAE,UAAU,iBAAiB;IACxC,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,OAAO,aAAa,iBAAiB;CAClD,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,WAAY;CACjC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,cAAc,OAAO,WAAW,OAAO,OAAO,SAAS,kBAAkB,MAAM,KAAK;CAC1F,MAAM,YAAY;CAClB,MAAM,cAAc,IAAI,aAAa,KAAK,YAAY,EAAE;AACxD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,MAAM,kBAAkB;AACzC,aAAY,KAAK,MAAM,mBAAmB;CAC1C,MAAM,SAAS,IAAI,SAAS,qBAAqB;AACjD,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK;AACjB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,MAAM,OAAO;AACzB,aAAY,MAAM;AAClB,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,KAAK,YAAY,MAAM;GAC5B,GAAG;GACH,GAAG;GACH;AACD,cAAY,KAAK,IAAI,KAAK,GAAG;AAC7B,cAAY,KAAK,IAAI,IAAI,KAAK,GAAG;;CAElC,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,mBAAmB,YAAY,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,UAAU,gBAAgB,KAAK;AACrC,SAAQ,YAAY,SAAS;AAC7B,SAAQ,aAAa,GAAG,iBAAiB;AACzC,SAAQ,aAAa,GAAG,iBAAiB;CACzC,MAAM,eAAe,OAAO,MAAM,OAAO,KAAK;AAC9C,SAAQ,KAAK,YAAY;;AAK1B,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
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{"version":3,"file":"renderer-Cba208C9.mjs","names":[],"sources":["../../../nodes/node-channel-splitter/dist/renderers-CBDMTYgr.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, drawChildToTexture, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLOR_SPACE_MAP = {\n\tRGBA: 0,\n\tHSLA: 1,\n\tCMYK: 2,\n\tLAB: 3\n};\nconst WGSL_CHANNEL_SPLITTER = `\nstruct SplitterUniforms {\n\tcolorSpace : f32, // 0=RGBA, 1=HSLA, 2=CMYK, 3=LAB\n\tchannelIndex : f32, // 0=Ch1, 1=Ch2, 2=Ch3, 3=Ch4\n\t_pad0 : f32,\n\t_pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : SplitterUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn srgb2lin(v: f32) -> f32 {\n\tlet cv = clamp(v, 0.0, 1.0);\n\treturn select(cv / 12.92, pow((cv + 0.055) / 1.055, 2.4), cv > 0.04045);\n}\n\nfn lab_f(t: f32) -> f32 {\n\treturn select(pow(t, 1.0 / 3.0), (7.787 * t) + (16.0 / 116.0), t <= 0.008856);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSample(srcTex, srcSamp, in.uv);\n\tlet cs = u32(u.colorSpace + 0.5);\n\tlet idx = u32(u.channelIndex + 0.5);\n\n\tvar val: f32 = 0.0;\n\n\tif (cs == 0u) { // RGBA\n\t\tif (idx == 0u) { val = c.r; }\n\t\telse if (idx == 1u) { val = c.g; }\n\t\telse if (idx == 2u) { val = c.b; }\n\t\telse { val = c.a; }\n\t} else if (cs == 1u) { // HSLA\n\t\tlet maxV = max(c.r, max(c.g, c.b));\n\t\tlet minV = min(c.r, min(c.g, c.b));\n\t\tlet d = maxV - minV;\n\t\tlet L = (maxV + minV) * 0.5;\n\t\tlet S = select(select(d / (2.0 - maxV - minV), d / (maxV + minV), L < 0.5), 0.0, d < 0.00001);\n\t\tvar H: f32 = 0.0;\n\t\tif (d > 0.00001) {\n\t\t\tif (maxV == c.r) {\n\t\t\t\tH = ((c.g - c.b) / d + select(0.0, 6.0, c.g < c.b)) / 6.0;\n\t\t\t} else if (maxV == c.g) {\n\t\t\t\tH = ((c.b - c.r) / d + 2.0) / 6.0;\n\t\t\t} else {\n\t\t\t\tH = ((c.r - c.g) / d + 4.0) / 6.0;\n\t\t\t}\n\t\t}\n\t\tif (idx == 0u) { val = H; }\n\t\telse if (idx == 1u) { val = S; }\n\t\telse if (idx == 2u) { val = L; }\n\t\telse { val = c.a; }\n\t} else if (cs == 2u) { // CMYK\n\t\tlet K = 1.0 - max(c.r, max(c.g, c.b));\n\t\tif (K >= 1.0 - 0.00001) {\n\t\t\tval = select(0.0, 1.0, idx == 3u);\n\t\t} else {\n\t\t\tlet denom = 1.0 - K;\n\t\t\tif (idx == 0u) { val = (1.0 - c.r - K) / denom; }\n\t\t\telse if (idx == 1u) { val = (1.0 - c.g - K) / denom; }\n\t\t\telse if (idx == 2u) { val = (1.0 - c.b - K) / denom; }\n\t\t\telse { val = K; }\n\t\t}\n\t} else { // LAB\n\t\tlet lr = srgb2lin(c.r);\n\t\tlet lg = srgb2lin(c.g);\n\t\tlet lb = srgb2lin(c.b);\n\n\t\tlet X = lr * 0.4124564 + lg * 0.3575761 + lb * 0.1804375;\n\t\tlet Y = lr * 0.2126729 + lg * 0.7151522 + lb * 0.0721750;\n\t\tlet Z = lr * 0.0193339 + lg * 0.1191920 + lb * 0.9503041;\n\n\t\tlet x = X / 0.95047;\n\t\tlet y = Y / 1.00000;\n\t\tlet z = Z / 1.08883;\n\n\t\tlet fx = lab_f(x);\n\t\tlet fy = lab_f(y);\n\t\tlet fz = lab_f(z);\n\n\t\tlet L_star = 116.0 * fy - 16.0;\n\t\tlet a_star = 500.0 * (fx - fy);\n\t\tlet b_star = 200.0 * (fy - fz);\n\n\t\tlet L_norm = clamp(L_star / 100.0, 0.0, 1.0);\n\t\tlet a_norm = clamp((a_star + 128.0) / 255.0, 0.0, 1.0);\n\t\tlet b_norm = clamp((b_star + 128.0) / 255.0, 0.0, 1.0);\n\n\t\tif (idx == 0u) { val = L_norm; }\n\t\telse if (idx == 1u) { val = a_norm; }\n\t\telse if (idx == 2u) { val = b_norm; }\n\t\telse { val = c.a; }\n\t}\n\n\tval = clamp(val, 0.0, 1.0);\n\treturn vec4<f32>(val, val, val, 1.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\t\ttextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getPipeline(device, format) {\n\tconst resources = getDeviceLayouts(device);\n\tconst key = `splitter_${format}`;\n\tlet pipeline = resources.pipelineCache.get(key);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"ChannelSplitterShader\",\n\t\t\tcode: WGSL_CHANNEL_SPLITTER\n\t\t});\n\t\tconst layout = device.createPipelineLayout({ bindGroupLayouts: [resources.uniformLayout, resources.textureLayout] });\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"ChannelSplitterPipeline\",\n\t\t\tlayout,\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tresources.pipelineCache.set(key, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tresources\n\t};\n}\nconst ChannelSplitterWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetTexture, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ChannelSplitter\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst { view: srcView } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-src`\n\t} });\n\targs.pass.end();\n\tconst colorSpace = op.colorSpace ?? \"RGBA\";\n\tconst channelIndex = op.channelIndex ?? 0;\n\tuniformData[0] = COLOR_SPACE_MAP[colorSpace] ?? 0;\n\tuniformData[1] = channelIndex;\n\tuniformData[2] = 0;\n\tuniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst { pipeline, resources } = getPipeline(ctx.device, targetTexture.format);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: resources.uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst textureBindGroup = ctx.device.createBindGroup({\n\t\tlayout: resources.textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: srcView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst finalPass = beginTargetPass(args);\n\tfinalPass.setPipeline(pipeline);\n\tfinalPass.setBindGroup(0, uniformBindGroup);\n\tfinalPass.setBindGroup(1, textureBindGroup);\n\tfinalPass.draw(4, 1, 0, 0);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ChannelSplitterWebGPURenderer });\n\n//#endregion\nexport { ChannelSplitterWebGPURenderer as n, renderers_default as t };\n//# 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{"version":3,"file":"renderer-BKssznKn.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{"version":3,"file":"renderer-CdJoOfQw.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,11 +1,11 @@
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import "./chunk-D7gtBK74.mjs";
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import { Ot as getActiveMediaMetadata, an as reportRenderDiagnostic, cn as resolveNumber, on as resolveBoolean, p as DEFAULT_DURATION_MS } from "./dist-D021IFfp.mjs";
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import { l as solveHomography, n as defineRenderer, o as resolveFrameNumber, r as effectReach, t as audioRegistry } from "./renderer-BgmO1Dzw.mjs";
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import { B as jointMatrices, F as getPrimitiveGeometry, G as measureMaxCaptionHeight, M as fitSpansToText, N as generateExtrudedTextGeometry, Q as poseNodes, at as srtLoader, ct as resolveMediaSourceUrl, d as ScreenSpaceRelightPipeline, ft as Light3D, gt as Vector3Math, it as spansText, l as Renderer3D, lt as Camera3D, mt as Matrix4Math, n as AudioLatentTrackCache, p as SlugFontCache, q as parseColor, tt as resolveTextSpans } from "./dist-
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import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
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import { a as resolveLayerDuration, f as measureText, n as decodeAudioSource } from "./dist-
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import { B as jointMatrices, F as getPrimitiveGeometry, G as measureMaxCaptionHeight, M as fitSpansToText, N as generateExtrudedTextGeometry, Q as poseNodes, at as srtLoader, ct as resolveMediaSourceUrl, d as ScreenSpaceRelightPipeline, ft as Light3D, gt as Vector3Math, it as spansText, l as Renderer3D, lt as Camera3D, mt as Matrix4Math, n as AudioLatentTrackCache, p as SlugFontCache, q as parseColor, tt as resolveTextSpans } from "./dist-cC6nOaMR.mjs";
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import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CrQADlcf.mjs";
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import { a as resolveLayerDuration, f as measureText, n as decodeAudioSource } from "./dist-DSKhnhDk.mjs";
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import { o as TemporalDeflickerPipeline } from "./dist-C_SMBmHr.mjs";
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import { B as evaluateTrackAtFrame, F as computeLayout, H as initLayout, M as collectNodeOps, z as evaluateKeyframes } from "./program-
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import { B as evaluateTrackAtFrame, F as computeLayout, H as initLayout, M as collectNodeOps, z as evaluateKeyframes } from "./program-W4CWO2bp.mjs";
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import gsapModule from "gsap";
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//#region ../../nodes/node-compositor/dist/renderers-D7DbsafK.mjs
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@@ -3737,4 +3737,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CompositorWebGPURendere
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//#endregion
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export { Transform3DMath, renderers_default as default, has3DTransform };
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//# sourceMappingURL=renderer-
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//# sourceMappingURL=renderer-CoaDDIS6.mjs.map
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