framefields 2.5.5 → 2.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/README.md +11 -0
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-C9euVW4K.mjs → audio-CYrO9q9P.mjs} +3 -3
  4. package/dist/{audio-C9euVW4K.mjs.map → audio-CYrO9q9P.mjs.map} +1 -1
  5. package/dist/cli.mjs +866 -16
  6. package/dist/cli.mjs.map +1 -1
  7. package/dist/components/index.d.mts +2 -2
  8. package/dist/components/index.mjs +43 -43
  9. package/dist/{dist-DBdxM6xv.mjs → dist-DSKhnhDk.mjs} +3 -3
  10. package/dist/dist-DSKhnhDk.mjs.map +1 -0
  11. package/dist/{dist-BuirkW-f.mjs → dist-cC6nOaMR.mjs} +11 -3
  12. package/dist/dist-cC6nOaMR.mjs.map +1 -0
  13. package/dist/effects/index.mjs +34 -34
  14. package/dist/{effects-B263lgUi.mjs → effects-Dvdwndk0.mjs} +2 -2
  15. package/dist/{effects-B263lgUi.mjs.map → effects-Dvdwndk0.mjs.map} +1 -1
  16. package/dist/fonts/index.d.mts +1 -1
  17. package/dist/fonts/index.mjs +2 -2
  18. package/dist/{fonts-DNx6ps2p.mjs → fonts-B6a4CyoM.mjs} +7 -3
  19. package/dist/fonts-B6a4CyoM.mjs.map +1 -0
  20. package/dist/{gpu-BRBIoxMC.mjs → gpu-CrQADlcf.mjs} +2 -2
  21. package/dist/{gpu-BRBIoxMC.mjs.map → gpu-CrQADlcf.mjs.map} +1 -1
  22. package/dist/index-3Vdef2KE.d.mts.map +1 -1
  23. package/dist/{index-N1tMc5Z9.d.mts → index-CWG19cm-.d.mts} +821 -393
  24. package/dist/index-CWG19cm-.d.mts.map +1 -0
  25. package/dist/index-D-Gnyffj.d.mts.map +1 -1
  26. package/dist/{index-CalU-mpZ.d.mts → index-j5LGVVbm.d.mts} +3 -1
  27. package/dist/index-j5LGVVbm.d.mts.map +1 -0
  28. package/dist/index.d.mts +3 -3
  29. package/dist/index.mjs +50 -50
  30. package/dist/preview/index.mjs +10 -10
  31. package/dist/{preview-ChR8Z8Fm.mjs → preview-OTsGYyOU.mjs} +2 -2
  32. package/dist/{preview-ChR8Z8Fm.mjs.map → preview-OTsGYyOU.mjs.map} +1 -1
  33. package/dist/preview-engine/{chunk-BBHRXV75.mjs → chunk-4C26NVQY.mjs} +1 -1
  34. package/dist/preview-engine/chunk-5NLDETDV.mjs +1974 -0
  35. package/dist/preview-engine/{chunk-VY6ST4QX.mjs → chunk-AGLAJGQJ.mjs} +1 -1
  36. package/dist/preview-engine/{chunk-ZJLNXN7W.mjs → chunk-K3IMPV6T.mjs} +6 -6
  37. package/dist/preview-engine/chunk-LHCEQ77S.mjs +5 -0
  38. package/dist/preview-engine/{chunk-2LQCQ3OT.mjs → chunk-Q6CRERSJ.mjs} +5 -5
  39. package/dist/preview-engine/chunk-ZGMA27IG.mjs +3 -0
  40. package/dist/preview-engine/components.mjs +1 -1
  41. package/dist/preview-engine/fonts.mjs +1 -1
  42. package/dist/preview-engine/framefields.mjs +1 -1
  43. package/dist/preview-engine/player.mjs +1 -1
  44. package/dist/preview-engine/{renderers-WZEV464O.mjs → renderers-IT5ISWSA.mjs} +1 -1
  45. package/dist/{program-O2bWX0cs.mjs → program-W4CWO2bp.mjs} +19 -3
  46. package/dist/program-W4CWO2bp.mjs.map +1 -0
  47. package/dist/registry/annotate.json +1 -1
  48. package/dist/registry/app-frame.json +1 -1
  49. package/dist/registry/backdrop.json +3 -3
  50. package/dist/registry/before-after.json +1 -1
  51. package/dist/registry/callout.json +1 -1
  52. package/dist/registry/captions.json +7 -1
  53. package/dist/registry/card-stack.json +3 -3
  54. package/dist/registry/chat-thread.json +7 -1
  55. package/dist/registry/code-block.json +8 -2
  56. package/dist/registry/confetti.json +1 -1
  57. package/dist/registry/device-frame.json +2 -1
  58. package/dist/registry/focus-zoom.json +1 -1
  59. package/dist/registry/logo-reveal.json +1 -1
  60. package/dist/registry/lower-third.json +1 -1
  61. package/dist/registry/meter.json +1 -1
  62. package/dist/registry/mouse-pointer.json +1 -1
  63. package/dist/registry/selection.json +3 -3
  64. package/dist/registry/spotlight.json +1 -1
  65. package/dist/registry/terminal.json +7 -1
  66. package/dist/registry/text-reveal.json +2 -1
  67. package/dist/registry/title-card.json +1 -1
  68. package/dist/registry/toasts.json +1 -1
  69. package/dist/registry/touch-point.json +4 -4
  70. package/dist/registry/waveform.json +3 -3
  71. package/dist/registry/word-cycle.json +2 -2
  72. package/dist/renderer/index.mjs +2 -2
  73. package/dist/{renderer-DkM6Ikdf.mjs → renderer-0W-Ty55h.mjs} +3 -3
  74. package/dist/{renderer-DkM6Ikdf.mjs.map → renderer-0W-Ty55h.mjs.map} +1 -1
  75. package/dist/{renderer-CrKYlipx.mjs → renderer-0n4A8P2_.mjs} +2 -2
  76. package/dist/{renderer-CrKYlipx.mjs.map → renderer-0n4A8P2_.mjs.map} +1 -1
  77. package/dist/{renderer-D3FJcRA3.mjs → renderer-158rymL0.mjs} +2 -2
  78. package/dist/{renderer-D3FJcRA3.mjs.map → renderer-158rymL0.mjs.map} +1 -1
  79. package/dist/{renderer-Dwh0jaor.mjs → renderer-1KfQICGK.mjs} +3 -3
  80. package/dist/{renderer-Dwh0jaor.mjs.map → renderer-1KfQICGK.mjs.map} +1 -1
  81. package/dist/renderer-8HnHWqYj.mjs +5 -0
  82. package/dist/renderer-8itujues.mjs +5 -0
  83. package/dist/{renderer-DWG6EXGj.mjs → renderer-B3gQT1uq.mjs} +3 -3
  84. package/dist/{renderer-DWG6EXGj.mjs.map → renderer-B3gQT1uq.mjs.map} +1 -1
  85. package/dist/{renderer-Bs6BaMLf.mjs → renderer-BE6K88VR.mjs} +3 -3
  86. package/dist/{renderer-Bs6BaMLf.mjs.map → renderer-BE6K88VR.mjs.map} +1 -1
  87. package/dist/{renderer-CqJou_2L.mjs → renderer-BEpA2g1_.mjs} +2 -2
  88. package/dist/{renderer-CqJou_2L.mjs.map → renderer-BEpA2g1_.mjs.map} +1 -1
  89. package/dist/renderer-BFods-7v.mjs +5 -0
  90. package/dist/{renderer-RbMM6Njv.mjs → renderer-BGDKxfsM.mjs} +3 -3
  91. package/dist/{renderer-RbMM6Njv.mjs.map → renderer-BGDKxfsM.mjs.map} +1 -1
  92. package/dist/{renderer-DGOY-LBR.mjs → renderer-BGnMRdUK.mjs} +2 -2
  93. package/dist/{renderer-DGOY-LBR.mjs.map → renderer-BGnMRdUK.mjs.map} +1 -1
  94. package/dist/{renderer-CpDaUeCN.mjs → renderer-BIMm7lYG.mjs} +3 -3
  95. package/dist/{renderer-CpDaUeCN.mjs.map → renderer-BIMm7lYG.mjs.map} +1 -1
  96. package/dist/{renderer-Dw3K8KT9.mjs → renderer-BKL3UEzN.mjs} +2 -2
  97. package/dist/{renderer-Dw3K8KT9.mjs.map → renderer-BKL3UEzN.mjs.map} +1 -1
  98. package/dist/{renderer-DtqiWq1m.mjs → renderer-BKhdqykZ.mjs} +3 -3
  99. package/dist/{renderer-DtqiWq1m.mjs.map → renderer-BKhdqykZ.mjs.map} +1 -1
  100. package/dist/{renderer-CnclEQdA.mjs → renderer-BO5u8eFS.mjs} +2 -2
  101. package/dist/{renderer-CnclEQdA.mjs.map → renderer-BO5u8eFS.mjs.map} +1 -1
  102. package/dist/{renderer-DTPmvL1i.mjs → renderer-BQ-pHSPI.mjs} +3 -3
  103. package/dist/{renderer-DTPmvL1i.mjs.map → renderer-BQ-pHSPI.mjs.map} +1 -1
  104. package/dist/{renderer-BStETpqC.mjs → renderer-BXGr426R.mjs} +2 -2
  105. package/dist/{renderer-BStETpqC.mjs.map → renderer-BXGr426R.mjs.map} +1 -1
  106. package/dist/{renderer-Dk0okoS3.mjs → renderer-B_Oz9L3g.mjs} +2 -2
  107. package/dist/{renderer-Dk0okoS3.mjs.map → renderer-B_Oz9L3g.mjs.map} +1 -1
  108. package/dist/renderer-BbQygRwc.mjs +5 -0
  109. package/dist/{renderer-PhjHSS97.mjs → renderer-BcaT2j3R.mjs} +2 -2
  110. package/dist/{renderer-PhjHSS97.mjs.map → renderer-BcaT2j3R.mjs.map} +1 -1
  111. package/dist/{renderer-C6n8y6Pw.mjs → renderer-Bh7d3RSt.mjs} +3 -3
  112. package/dist/{renderer-C6n8y6Pw.mjs.map → renderer-Bh7d3RSt.mjs.map} +1 -1
  113. package/dist/{renderer-QQDU1b0Z.mjs → renderer-BiH29MS6.mjs} +3 -3
  114. package/dist/{renderer-QQDU1b0Z.mjs.map → renderer-BiH29MS6.mjs.map} +1 -1
  115. package/dist/{renderer-DdkPY4hO.mjs → renderer-BnpMAub0.mjs} +2 -2
  116. package/dist/{renderer-DdkPY4hO.mjs.map → renderer-BnpMAub0.mjs.map} +1 -1
  117. package/dist/renderer-Bq_sPaCg.mjs +5 -0
  118. package/dist/renderer-BrkDrvqS.mjs +5 -0
  119. package/dist/{renderer-DVGVcDvB.mjs → renderer-Bt3F1tmP.mjs} +3 -3
  120. package/dist/{renderer-DVGVcDvB.mjs.map → renderer-Bt3F1tmP.mjs.map} +1 -1
  121. package/dist/{renderer-DsnV8tpW.mjs → renderer-BwnQRuce.mjs} +3 -3
  122. package/dist/{renderer-DsnV8tpW.mjs.map → renderer-BwnQRuce.mjs.map} +1 -1
  123. package/dist/renderer-C1diVT5Q.mjs +5 -0
  124. package/dist/{renderer-CTy0bSsl.mjs → renderer-C2O4nK9x.mjs} +3 -3
  125. package/dist/{renderer-CTy0bSsl.mjs.map → renderer-C2O4nK9x.mjs.map} +1 -1
  126. package/dist/{renderer-Cg2xS8h8.mjs → renderer-C4Jfgjm5.mjs} +2 -2
  127. package/dist/{renderer-Cg2xS8h8.mjs.map → renderer-C4Jfgjm5.mjs.map} +1 -1
  128. package/dist/renderer-C8E7ajTR.mjs +5 -0
  129. package/dist/renderer-CAz8JW5c.mjs +5 -0
  130. package/dist/{renderer-1NoJLLDa.mjs → renderer-CEvj79Wg.mjs} +3 -3
  131. package/dist/{renderer-1NoJLLDa.mjs.map → renderer-CEvj79Wg.mjs.map} +1 -1
  132. package/dist/{renderer-Bag1LFos.mjs → renderer-CFSh2eG-.mjs} +3 -3
  133. package/dist/{renderer-Bag1LFos.mjs.map → renderer-CFSh2eG-.mjs.map} +1 -1
  134. package/dist/{renderer-Daqvhwjp.mjs → renderer-CHvEgLHy.mjs} +3 -3
  135. package/dist/{renderer-Daqvhwjp.mjs.map → renderer-CHvEgLHy.mjs.map} +1 -1
  136. package/dist/renderer-CKfrUdGw.mjs +5 -0
  137. package/dist/renderer-CL0rqBA4.mjs +5 -0
  138. package/dist/{renderer-R5Lg65F8.mjs → renderer-CLP6Lm7y.mjs} +2 -2
  139. package/dist/{renderer-B0IJirDs.mjs → renderer-COcFh5bK.mjs} +3 -3
  140. package/dist/{renderer-B0IJirDs.mjs.map → renderer-COcFh5bK.mjs.map} +1 -1
  141. package/dist/renderer-COyavIEv.mjs +5 -0
  142. package/dist/{renderer-DcApNxER.mjs → renderer-CPtyQrJI.mjs} +2 -2
  143. package/dist/{renderer-DcApNxER.mjs.map → renderer-CPtyQrJI.mjs.map} +1 -1
  144. package/dist/renderer-CUrShvUZ.mjs +5 -0
  145. package/dist/renderer-CWvJ_GaL.mjs +5 -0
  146. package/dist/{renderer-B2no_9zi.mjs → renderer-CX4rvqm9.mjs} +3 -3
  147. package/dist/{renderer-B2no_9zi.mjs.map → renderer-CX4rvqm9.mjs.map} +1 -1
  148. package/dist/{renderer-C3tdjg8B.mjs → renderer-CZGpETnc.mjs} +3 -3
  149. package/dist/{renderer-C3tdjg8B.mjs.map → renderer-CZGpETnc.mjs.map} +1 -1
  150. package/dist/{renderer-DmTxEeMh.mjs → renderer-C_-hWBF1.mjs} +3 -3
  151. package/dist/{renderer-DmTxEeMh.mjs.map → renderer-C_-hWBF1.mjs.map} +1 -1
  152. package/dist/{renderer-H4-8sBjl.mjs → renderer-Cb74SQHm.mjs} +2 -2
  153. package/dist/{renderer-H4-8sBjl.mjs.map → renderer-Cb74SQHm.mjs.map} +1 -1
  154. package/dist/{renderer-DO1TeUqV.mjs → renderer-Cba208C9.mjs} +3 -3
  155. package/dist/{renderer-DO1TeUqV.mjs.map → renderer-Cba208C9.mjs.map} +1 -1
  156. package/dist/{renderer-CA_CwisV.mjs → renderer-CdJoOfQw.mjs} +2 -2
  157. package/dist/{renderer-CA_CwisV.mjs.map → renderer-CdJoOfQw.mjs.map} +1 -1
  158. package/dist/renderer-Ck0mGIo9.mjs +5 -0
  159. package/dist/{renderer-YBwN9uyj.mjs → renderer-CoaDDIS6.mjs} +5 -5
  160. package/dist/{renderer-YBwN9uyj.mjs.map → renderer-CoaDDIS6.mjs.map} +1 -1
  161. package/dist/renderer-CqIXqdf0.mjs +5 -0
  162. package/dist/renderer-Csod6biL.mjs +5 -0
  163. package/dist/{renderer-BMiZIGkZ.mjs → renderer-CsxO_wBG.mjs} +2 -2
  164. package/dist/renderer-CueO924-.mjs +5 -0
  165. package/dist/{renderer-x1xlZaH_.mjs → renderer-Cv6od7Be.mjs} +3 -3
  166. package/dist/{renderer-x1xlZaH_.mjs.map → renderer-Cv6od7Be.mjs.map} +1 -1
  167. package/dist/{renderer-B5ZdkcMi.mjs → renderer-Cw7R1U43.mjs} +2 -2
  168. package/dist/{renderer-B5ZdkcMi.mjs.map → renderer-Cw7R1U43.mjs.map} +1 -1
  169. package/dist/renderer-D1vM4obC.mjs +5 -0
  170. package/dist/{renderer-CEAmByVW.mjs → renderer-D36Pjp0B.mjs} +2 -2
  171. package/dist/{renderer-CEAmByVW.mjs.map → renderer-D36Pjp0B.mjs.map} +1 -1
  172. package/dist/{renderer-CFCR_7bq.mjs → renderer-D52KWsb8.mjs} +3 -3
  173. package/dist/{renderer-CFCR_7bq.mjs.map → renderer-D52KWsb8.mjs.map} +1 -1
  174. package/dist/renderer-DB7QUt90.mjs +5 -0
  175. package/dist/{renderer-BfQdc3RM.mjs → renderer-DGsWlXjl.mjs} +69 -69
  176. package/dist/{renderer-BfQdc3RM.mjs.map → renderer-DGsWlXjl.mjs.map} +1 -1
  177. package/dist/renderer-DLMDnKlA.mjs +6 -0
  178. package/dist/renderer-DNs7yWMr.mjs +5 -0
  179. package/dist/{renderer-C8pJFxcL.mjs → renderer-DORydJHm.mjs} +2 -2
  180. package/dist/{renderer-C8pJFxcL.mjs.map → renderer-DORydJHm.mjs.map} +1 -1
  181. package/dist/renderer-DOrtuoa9.mjs +5 -0
  182. package/dist/{renderer-Dz4muMyE.mjs → renderer-DTKtkgTO.mjs} +2 -2
  183. package/dist/{renderer-Dz4muMyE.mjs.map → renderer-DTKtkgTO.mjs.map} +1 -1
  184. package/dist/{renderer-YFHESw3v.mjs → renderer-DVdRzDwX.mjs} +3 -3
  185. package/dist/{renderer-YFHESw3v.mjs.map → renderer-DVdRzDwX.mjs.map} +1 -1
  186. package/dist/renderer-D_JgOawb.mjs +5 -0
  187. package/dist/renderer-DdLo1uoa.mjs +5 -0
  188. package/dist/renderer-DeX3JEZV.mjs +5 -0
  189. package/dist/{renderer-C2MaJKfY.mjs → renderer-Df-rf7RC.mjs} +3 -3
  190. package/dist/{renderer-C2MaJKfY.mjs.map → renderer-Df-rf7RC.mjs.map} +1 -1
  191. package/dist/renderer-DfgZVACG.mjs +5 -0
  192. package/dist/{renderer-CFRTJ7cT.mjs → renderer-DmrP4dsn.mjs} +2 -2
  193. package/dist/{renderer-CFRTJ7cT.mjs.map → renderer-DmrP4dsn.mjs.map} +1 -1
  194. package/dist/renderer-DoYG7Pn6.mjs +5 -0
  195. package/dist/{renderer-Bvizxddu.mjs → renderer-DqIrYB0P.mjs} +2 -2
  196. package/dist/{renderer-Bvizxddu.mjs.map → renderer-DqIrYB0P.mjs.map} +1 -1
  197. package/dist/{renderer-BrKgtYq4.mjs → renderer-DrrWvz8l.mjs} +3 -3
  198. package/dist/{renderer-BrKgtYq4.mjs.map → renderer-DrrWvz8l.mjs.map} +1 -1
  199. package/dist/{renderer-Bwxm-kWL.mjs → renderer-DuFwDHHF.mjs} +2 -2
  200. package/dist/{renderer-CVbNiH03.mjs → renderer-DxOJv_G7.mjs} +3 -3
  201. package/dist/{renderer-CVbNiH03.mjs.map → renderer-DxOJv_G7.mjs.map} +1 -1
  202. package/dist/{renderer-CbxfSmYE.mjs → renderer-E54Vv1_W.mjs} +3 -3
  203. package/dist/{renderer-CbxfSmYE.mjs.map → renderer-E54Vv1_W.mjs.map} +1 -1
  204. package/dist/{renderer-B7vXnBUo.mjs → renderer-FPYVmSf6.mjs} +3 -3
  205. package/dist/{renderer-B7vXnBUo.mjs.map → renderer-FPYVmSf6.mjs.map} +1 -1
  206. package/dist/{renderer-BlU3Sh_0.mjs → renderer-FgP_1OgD.mjs} +3 -3
  207. package/dist/{renderer-BlU3Sh_0.mjs.map → renderer-FgP_1OgD.mjs.map} +1 -1
  208. package/dist/{renderer-DW21AyEv.mjs → renderer-H-Adf8Za.mjs} +3 -3
  209. package/dist/{renderer-DW21AyEv.mjs.map → renderer-H-Adf8Za.mjs.map} +1 -1
  210. package/dist/{renderer-CPSg6eEQ.mjs → renderer-HPBahXjt.mjs} +2 -2
  211. package/dist/{renderer-CPSg6eEQ.mjs.map → renderer-HPBahXjt.mjs.map} +1 -1
  212. package/dist/renderer-Jwqa-BUN.mjs +5 -0
  213. package/dist/{renderer-BNs31kME.mjs → renderer-KkDYCAkn.mjs} +3 -3
  214. package/dist/{renderer-BNs31kME.mjs.map → renderer-KkDYCAkn.mjs.map} +1 -1
  215. package/dist/{renderer-BvA4sQz5.mjs → renderer-PDAlUGKG.mjs} +3 -3
  216. package/dist/{renderer-BvA4sQz5.mjs.map → renderer-PDAlUGKG.mjs.map} +1 -1
  217. package/dist/{renderer-C5QYI1Wu.mjs → renderer-PDs21Gsq.mjs} +2 -2
  218. package/dist/{renderer-C5QYI1Wu.mjs.map → renderer-PDs21Gsq.mjs.map} +1 -1
  219. package/dist/{renderer-DADTT3ym.mjs → renderer-Sdsy27LH.mjs} +2 -2
  220. package/dist/{renderer-DHdFVpdH.mjs → renderer-YEDoDnsE.mjs} +2 -2
  221. package/dist/{renderer-DHdFVpdH.mjs.map → renderer-YEDoDnsE.mjs.map} +1 -1
  222. package/dist/renderer-Z2Vs-IqP.mjs +5 -0
  223. package/dist/{renderer-BWNQQZ12.mjs → renderer-ZM2jwJbX.mjs} +3 -3
  224. package/dist/{renderer-BWNQQZ12.mjs.map → renderer-ZM2jwJbX.mjs.map} +1 -1
  225. package/dist/{renderer-BKJ8cywK.mjs → renderer-ZarULMvJ.mjs} +2 -2
  226. package/dist/{renderer-BKJ8cywK.mjs.map → renderer-ZarULMvJ.mjs.map} +1 -1
  227. package/dist/renderer-ZnyCpdWE.mjs +5 -0
  228. package/dist/{renderer-8_d6YNnE.mjs → renderer-aT6MUYPr.mjs} +2 -2
  229. package/dist/{renderer-8_d6YNnE.mjs.map → renderer-aT6MUYPr.mjs.map} +1 -1
  230. package/dist/{renderer-DkOxEQsg.mjs → renderer-dX7Fy1NR.mjs} +3 -3
  231. package/dist/{renderer-DkOxEQsg.mjs.map → renderer-dX7Fy1NR.mjs.map} +1 -1
  232. package/dist/{renderer-tcS585Iy.mjs → renderer-eQP0fvgc.mjs} +2 -2
  233. package/dist/{renderer-tcS585Iy.mjs.map → renderer-eQP0fvgc.mjs.map} +1 -1
  234. package/dist/renderer-emCnsnTH.mjs +5 -0
  235. package/dist/renderer-ioxa4-Dy.mjs +5 -0
  236. package/dist/renderer-iyIwrDWO.mjs +5 -0
  237. package/dist/{renderer-BZ5uOfoX.mjs → renderer-lP23pU1s.mjs} +2 -2
  238. package/dist/{renderer-BZ5uOfoX.mjs.map → renderer-lP23pU1s.mjs.map} +1 -1
  239. package/dist/{renderer-oR1LvHeO.mjs → renderer-tYmQUp4d.mjs} +2 -2
  240. package/dist/{renderer-oR1LvHeO.mjs.map → renderer-tYmQUp4d.mjs.map} +1 -1
  241. package/dist/renderer-tuudA_RZ.mjs +5 -0
  242. package/dist/{renderer-D8m3fuRp.mjs → renderer-wrXFfvpJ.mjs} +2 -2
  243. package/dist/{renderer-D8m3fuRp.mjs.map → renderer-wrXFfvpJ.mjs.map} +1 -1
  244. package/dist/renderer-yyn8S821.mjs +5 -0
  245. package/dist/{renderers-CP8CFWDs-EZZPEbhW.mjs → renderers-CP8CFWDs-CZJ7NRsl.mjs} +2 -2
  246. package/dist/{renderers-CP8CFWDs-EZZPEbhW.mjs.map → renderers-CP8CFWDs-CZJ7NRsl.mjs.map} +1 -1
  247. package/dist/signals/index.mjs +4 -4
  248. package/dist/{src-r7Suenhp.mjs → src-_l81YkMD.mjs} +612 -117
  249. package/dist/src-_l81YkMD.mjs.map +1 -0
  250. package/package.json +59 -58
  251. package/dist/dist-BuirkW-f.mjs.map +0 -1
  252. package/dist/dist-DBdxM6xv.mjs.map +0 -1
  253. package/dist/fonts-DNx6ps2p.mjs.map +0 -1
  254. package/dist/index-CalU-mpZ.d.mts.map +0 -1
  255. package/dist/index-N1tMc5Z9.d.mts.map +0 -1
  256. package/dist/preview-engine/chunk-2TCJSHFA.mjs +0 -1974
  257. package/dist/preview-engine/chunk-Q7XC3FI7.mjs +0 -3
  258. package/dist/preview-engine/chunk-ZZAZF6VC.mjs +0 -5
  259. package/dist/program-O2bWX0cs.mjs.map +0 -1
  260. package/dist/renderer-0441BN0U.mjs +0 -5
  261. package/dist/renderer-3qDgFc-W.mjs +0 -5
  262. package/dist/renderer-6AIqTN5Z.mjs +0 -5
  263. package/dist/renderer-B7MZ5R7u.mjs +0 -5
  264. package/dist/renderer-BE2rIA4B.mjs +0 -5
  265. package/dist/renderer-BIQ81ln4.mjs +0 -5
  266. package/dist/renderer-BKm3_Ob3.mjs +0 -5
  267. package/dist/renderer-BNdT1Wwf.mjs +0 -5
  268. package/dist/renderer-BQycs1q_.mjs +0 -5
  269. package/dist/renderer-Bj7MxXfk.mjs +0 -5
  270. package/dist/renderer-BjRAGYYC.mjs +0 -5
  271. package/dist/renderer-BqE2BQ_X.mjs +0 -5
  272. package/dist/renderer-Bz5BMkOE.mjs +0 -5
  273. package/dist/renderer-CDOSfB9H.mjs +0 -5
  274. package/dist/renderer-CT26yQT-.mjs +0 -5
  275. package/dist/renderer-CZeAbz48.mjs +0 -5
  276. package/dist/renderer-D50b7kip.mjs +0 -5
  277. package/dist/renderer-D5LmrO96.mjs +0 -5
  278. package/dist/renderer-DCvqZ5o_.mjs +0 -5
  279. package/dist/renderer-DJGJeGEn.mjs +0 -5
  280. package/dist/renderer-DONvNNXi.mjs +0 -5
  281. package/dist/renderer-DPaSo--Y.mjs +0 -6
  282. package/dist/renderer-DfYYokhr.mjs +0 -5
  283. package/dist/renderer-DlIJhdEM.mjs +0 -5
  284. package/dist/renderer-DqD3nMtv.mjs +0 -5
  285. package/dist/renderer-DrIl-uGt.mjs +0 -5
  286. package/dist/renderer-DyCB3Q1d.mjs +0 -5
  287. package/dist/renderer-DyJ-iSv6.mjs +0 -5
  288. package/dist/renderer-Dzs0jV0G.mjs +0 -5
  289. package/dist/renderer-HIKXw5-Y.mjs +0 -5
  290. package/dist/renderer-Jgt2g8Wp.mjs +0 -5
  291. package/dist/renderer-KnZWmT-M.mjs +0 -5
  292. package/dist/renderer-OMSXddG9.mjs +0 -5
  293. package/dist/renderer-P78xh6OV.mjs +0 -5
  294. package/dist/renderer-gaFP1Kak.mjs +0 -5
  295. package/dist/renderer-lQ8gH7Zd.mjs +0 -5
  296. package/dist/src-r7Suenhp.mjs.map +0 -1
@@ -1,7 +1,7 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
3
- import "./dist-BuirkW-f.mjs";
4
- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
3
+ import "./dist-cC6nOaMR.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CrQADlcf.mjs";
5
5
 
6
6
  //#region ../../nodes/node-dither/dist/renderers-v80Aclc6.mjs
7
7
  const OP = "Dither";
@@ -217,4 +217,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: DitherWebGPURenderer })
217
217
 
218
218
  //#endregion
219
219
  export { DitherWebGPURenderer, renderers_default as default };
220
- //# sourceMappingURL=renderer-BrKgtYq4.mjs.map
220
+ //# sourceMappingURL=renderer-DrrWvz8l.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BrKgtYq4.mjs","names":[],"sources":["../../../nodes/node-dither/dist/renderers-v80Aclc6.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Dither\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet mode = u32(u.v[1].x + 0.5);\n\tlet levels = u.v[1].y;\n\tlet scale = u.v[1].z;\n\tlet monochrome = u.v[1].w;\n\tlet dark = u.v[2];\n\tlet light = u.v[3];\n\n\tlet R = res();\n\tlet s = max(scale, 1.0);\n\tlet cellp = floor(in.uv * R / s);\n\tlet c = texelS(cellp * s + s * 0.5);\n\tvar t = bayer8(cellp);\n\tif (mode == 1u) { t = hash12(cellp); }\n\tif (mode == 2u) { t = clamp(length(fract(cellp / 4.0) - 0.5) * 1.414, 0.0, 1.0); }\n\tlet n = max(levels - 1.0, 1.0);\n\tvar rgb : vec3<f32>;\n\tif (monochrome > 0.5) {\n\t\tlet q = clamp(floor(luma(c.rgb) * n + t) / n, 0.0, 1.0);\n\t\trgb = mix(dark.rgb, light.rgb, q);\n\t} else {\n\t\trgb = clamp(floor(c.rgb * n + vec3<f32>(t)) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\n\t\t\"bayer\",\n\t\t\"noise\",\n\t\t\"halftone\"\n\t].indexOf(String(raw.mode ?? \"bayer\")));\n\tdata[5] = num(raw.levels, 2);\n\tdata[6] = num(raw.scale, 2);\n\tdata[7] = raw.monochrome === void 0 ? 1 : raw.monochrome ? 1 : 0;\n\tdata.set(hexToRgba(String(raw.dark ?? \"#111111\")), 8);\n\tdata.set(hexToRgba(String(raw.light ?? \"#f2efe6\")), 12);\n}\nconst DitherWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DitherWebGPURenderer });\n\n//#endregion\nexport { DitherWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-v80Aclc6.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC,CAAC;AACvC,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,OAAO,EAAE;AAC3B,MAAK,KAAK,IAAI,eAAe,KAAK,IAAI,IAAI,IAAI,aAAa,IAAI;AAC/D,MAAK,IAAI,UAAU,OAAO,IAAI,QAAQ,UAAU,CAAC,EAAE,EAAE;AACrD,MAAK,IAAI,UAAU,OAAO,IAAI,SAAS,UAAU,CAAC,EAAE,GAAG;;AAExD,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
1
+ {"version":3,"file":"renderer-DrrWvz8l.mjs","names":[],"sources":["../../../nodes/node-dither/dist/renderers-v80Aclc6.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Dither\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet mode = u32(u.v[1].x + 0.5);\n\tlet levels = u.v[1].y;\n\tlet scale = u.v[1].z;\n\tlet monochrome = u.v[1].w;\n\tlet dark = u.v[2];\n\tlet light = u.v[3];\n\n\tlet R = res();\n\tlet s = max(scale, 1.0);\n\tlet cellp = floor(in.uv * R / s);\n\tlet c = texelS(cellp * s + s * 0.5);\n\tvar t = bayer8(cellp);\n\tif (mode == 1u) { t = hash12(cellp); }\n\tif (mode == 2u) { t = clamp(length(fract(cellp / 4.0) - 0.5) * 1.414, 0.0, 1.0); }\n\tlet n = max(levels - 1.0, 1.0);\n\tvar rgb : vec3<f32>;\n\tif (monochrome > 0.5) {\n\t\tlet q = clamp(floor(luma(c.rgb) * n + t) / n, 0.0, 1.0);\n\t\trgb = mix(dark.rgb, light.rgb, q);\n\t} else {\n\t\trgb = clamp(floor(c.rgb * n + vec3<f32>(t)) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\n\t\t\"bayer\",\n\t\t\"noise\",\n\t\t\"halftone\"\n\t].indexOf(String(raw.mode ?? \"bayer\")));\n\tdata[5] = num(raw.levels, 2);\n\tdata[6] = num(raw.scale, 2);\n\tdata[7] = raw.monochrome === void 0 ? 1 : raw.monochrome ? 1 : 0;\n\tdata.set(hexToRgba(String(raw.dark ?? \"#111111\")), 8);\n\tdata.set(hexToRgba(String(raw.light ?? \"#f2efe6\")), 12);\n}\nconst DitherWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DitherWebGPURenderer });\n\n//#endregion\nexport { DitherWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-v80Aclc6.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC,CAAC;AACvC,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,OAAO,EAAE;AAC3B,MAAK,KAAK,IAAI,eAAe,KAAK,IAAI,IAAI,IAAI,aAAa,IAAI;AAC/D,MAAK,IAAI,UAAU,OAAO,IAAI,QAAQ,UAAU,CAAC,EAAE,EAAE;AACrD,MAAK,IAAI,UAAU,OAAO,IAAI,SAAS,UAAU,CAAC,EAAE,GAAG;;AAExD,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
- import "./dist-BuirkW-f.mjs";
3
- import { n as renderers_default, t as GradientMapWebGPURenderer } from "./renderer-BvA4sQz5.mjs";
2
+ import "./dist-cC6nOaMR.mjs";
3
+ import { n as renderers_default, t as GradientMapWebGPURenderer } from "./renderer-PDAlUGKG.mjs";
4
4
 
5
5
  export { GradientMapWebGPURenderer, renderers_default as default };
@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
2
- import { In as signalRegistry, W as lutStore } from "./dist-BuirkW-f.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
2
+ import { In as signalRegistry, W as lutStore } from "./dist-cC6nOaMR.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CrQADlcf.mjs";
4
4
 
5
5
  //#region ../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs
6
6
  const LUT_3D_SHADER = `
@@ -219,4 +219,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });
219
219
 
220
220
  //#endregion
221
221
  export { renderers_default as t };
222
- //# sourceMappingURL=renderer-CVbNiH03.mjs.map
222
+ //# sourceMappingURL=renderer-DxOJv_G7.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CVbNiH03.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst lutUniformData = new Float32Array(4);\nconst getDeviceLayouts = perDevice((device) => ({\n\tlutUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tlutTextureLayout3D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"3d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tlutTextureLayout1D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"1d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tmodule: lutModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (!lut) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: lLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.texture.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BrWmp6fW.mjs.map"],"mappings":";;;;;AAKA,MAAM,gBAAgB;;;;;;;;;;;;;;;EAepB,qBAAqB;;;;;;;;;;;;;;;;;;AAkBvB,MAAM,gBAAgB;;;;;;;;;;;;;;;EAepB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;AAsBvB,MAAM,iBAAiB,IAAI,aAAa,EAAE;AAC1C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,kBAAkB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC9D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,oBAAoB,wBAAwB,QAAQ,CAAC,EAAE,SAAS;EAC/D,eAAe;EACf,YAAY;EACZ,EAAE,EAAE,UAAU,CAAC;CAChB,oBAAoB,wBAAwB,QAAQ,CAAC,EAAE,SAAS;EAC/D,eAAe;EACf,YAAY;EACZ,EAAE,EAAE,UAAU,CAAC;CAChB,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,gBAAgB,QAAQ,QAAQ,MAAM;CAC9C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,OAAO,KAAK,GAAG;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,aAAa,SAAS,OAAO,gBAAgB;EACnD,MAAM,YAAY,OAAO,mBAAmB;GAC3C,OAAO,OAAO,KAAK,aAAa,CAAC,GAAG,OAAO;GAC3C,MAAM;GACN,CAAC;EACF,MAAM,mBAAmB,SAAS,OAAO,QAAQ,qBAAqB,QAAQ;AAC9E,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,eAAe,KAAK,GAAG;GAC9B,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR;IACA,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,aAAa;EACb,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B,kBAAkB,SAAS,OAAO,QAAQ,qBAAqB,QAAQ;EACvE,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,oBAAoB,OAAO,SAAS;CACzC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;CACjB,MAAM,SAAS,GAAG;AAClB,KAAI,CAAC,OAAQ;AACb,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,iBAAiB,GAAG,oBAAoB,GAAG,SAAS,GAAG,qBAAqB;CAClF,MAAM,YAAY,CAAC,EAAE,gBAAgB,mBAAmB,eAAe,YAAY,SAAS;CAC5F,MAAM,KAAK,YAAY,gBAAgB,YAAY,OAAO;CAC1D,IAAI,YAAY;CAChB,IAAI,kBAAkB;AACtB,KAAI,CAAC,UAAW,KAAI,gBAAgB,mBAAmB,eAAe,YAAY,SAAS,SAAU,aAAY,OAAO,eAAe,WAAW,QAAQ,EAAE;KACvJ,aAAY,OAAO,GAAG,aAAa,EAAE;UACjC,MAAM,OAAO,OAAO,UAAU;AACtC,cAAY,OAAO,GAAG,UAAU,EAAE;AAClC,oBAAkB;;AAEnB,aAAY,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,UAAU,CAAC;CAChD,IAAI,MAAM,SAAS,IAAI,QAAQ,IAAI,OAAO;AAC1C,KAAI,CAAC,KAAK;AACT,OAAK,MAAM,eAAe,OAAO,WAAW,eAAe,WAAW,8BAA8B,MAAM,UAAW,KAAI;AACxH,SAAM,MAAM,SAAS,UAAU,QAAQ,IAAI,OAAO;WAC1C,KAAK;AACb,OAAI,EAAE,eAAe,gBAAgB,IAAI,SAAS,iBAAiB,EAAE,OAAO,OAAO,QAAQ,YAAY,UAAU,OAAO,IAAI,SAAS,cAAe,SAAQ,MAAM,gDAAgD,IAAI;;MAElN,UAAS,UAAU,QAAQ,IAAI,OAAO,CAAC,OAAO,QAAQ;AAC1D,OAAI,eAAe,gBAAgB,IAAI,SAAS,gBAAgB,OAAO,OAAO,QAAQ,YAAY,UAAU,OAAO,IAAI,SAAS,aAAc;AAC9I,WAAQ,MAAM,gDAAgD,IAAI;IACjE;AACF,MAAI,CAAC,OAAO,OAAO,WAAW,iBAAiB,EAAE;GAChD,MAAM,SAAS,OAAO,UAAU,GAAG,OAAO,YAAY,IAAI,GAAG,EAAE;AAC/D,OAAI,OAAQ,OAAM,SAAS,eAAe,QAAQ,IAAI,OAAO;;;CAG/D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,KAAI,CAAC,KAAK;AACT,sBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;AAClD;;CAED,MAAM,EAAE,aAAa,UAAU,kBAAkB,SAAS,qBAAqB,SAAS,kBAAkB,SAAS,qBAAqB,cAAc,gBAAgB,IAAI,QAAQ,IAAI,SAAS,QAAQ,IAAI,KAAK;CAChN,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,IAAI;AACJ,KAAI,iBAAiB;EACpB,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,eAAa,eAAe,yBAAyB,IAAI,QAAQ,SAAS,GAAG,UAAU,qBAAqB,gBAAgB,iBAAiB,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;OACrL,cAAa,eAAe,uBAAuB,IAAI,OAAO;AACrE,gBAAe,KAAK;AACpB,gBAAe,KAAK,IAAI;AACxB,gBAAe,KAAK,kBAAkB,IAAI;AAC1C,gBAAe,KAAK;CACpB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,eAAe;AACrE,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,IAAI,QAAQ,YAAY;IAClC,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU;IACV,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,mBAAmB,CAAC"}
1
+ {"version":3,"file":"renderer-DxOJv_G7.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst lutUniformData = new Float32Array(4);\nconst getDeviceLayouts = perDevice((device) => ({\n\tlutUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tlutTextureLayout3D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"3d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tlutTextureLayout1D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"1d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tmodule: lutModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (!lut) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: lLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.texture.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BrWmp6fW.mjs.map"],"mappings":";;;;;AAKA,MAAM,gBAAgB;;;;;;;;;;;;;;;EAepB,qBAAqB;;;;;;;;;;;;;;;;;;AAkBvB,MAAM,gBAAgB;;;;;;;;;;;;;;;EAepB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;AAsBvB,MAAM,iBAAiB,IAAI,aAAa,EAAE;AAC1C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,kBAAkB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC9D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,oBAAoB,wBAAwB,QAAQ,CAAC,EAAE,SAAS;EAC/D,eAAe;EACf,YAAY;EACZ,EAAE,EAAE,UAAU,CAAC;CAChB,oBAAoB,wBAAwB,QAAQ,CAAC,EAAE,SAAS;EAC/D,eAAe;EACf,YAAY;EACZ,EAAE,EAAE,UAAU,CAAC;CAChB,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,gBAAgB,QAAQ,QAAQ,MAAM;CAC9C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,OAAO,KAAK,GAAG;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,aAAa,SAAS,OAAO,gBAAgB;EACnD,MAAM,YAAY,OAAO,mBAAmB;GAC3C,OAAO,OAAO,KAAK,aAAa,CAAC,GAAG,OAAO;GAC3C,MAAM;GACN,CAAC;EACF,MAAM,mBAAmB,SAAS,OAAO,QAAQ,qBAAqB,QAAQ;AAC9E,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,eAAe,KAAK,GAAG;GAC9B,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR;IACA,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,aAAa;EACb,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B,kBAAkB,SAAS,OAAO,QAAQ,qBAAqB,QAAQ;EACvE,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,oBAAoB,OAAO,SAAS;CACzC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;CACjB,MAAM,SAAS,GAAG;AAClB,KAAI,CAAC,OAAQ;AACb,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,iBAAiB,GAAG,oBAAoB,GAAG,SAAS,GAAG,qBAAqB;CAClF,MAAM,YAAY,CAAC,EAAE,gBAAgB,mBAAmB,eAAe,YAAY,SAAS;CAC5F,MAAM,KAAK,YAAY,gBAAgB,YAAY,OAAO;CAC1D,IAAI,YAAY;CAChB,IAAI,kBAAkB;AACtB,KAAI,CAAC,UAAW,KAAI,gBAAgB,mBAAmB,eAAe,YAAY,SAAS,SAAU,aAAY,OAAO,eAAe,WAAW,QAAQ,EAAE;KACvJ,aAAY,OAAO,GAAG,aAAa,EAAE;UACjC,MAAM,OAAO,OAAO,UAAU;AACtC,cAAY,OAAO,GAAG,UAAU,EAAE;AAClC,oBAAkB;;AAEnB,aAAY,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,UAAU,CAAC;CAChD,IAAI,MAAM,SAAS,IAAI,QAAQ,IAAI,OAAO;AAC1C,KAAI,CAAC,KAAK;AACT,OAAK,MAAM,eAAe,OAAO,WAAW,eAAe,WAAW,8BAA8B,MAAM,UAAW,KAAI;AACxH,SAAM,MAAM,SAAS,UAAU,QAAQ,IAAI,OAAO;WAC1C,KAAK;AACb,OAAI,EAAE,eAAe,gBAAgB,IAAI,SAAS,iBAAiB,EAAE,OAAO,OAAO,QAAQ,YAAY,UAAU,OAAO,IAAI,SAAS,cAAe,SAAQ,MAAM,gDAAgD,IAAI;;MAElN,UAAS,UAAU,QAAQ,IAAI,OAAO,CAAC,OAAO,QAAQ;AAC1D,OAAI,eAAe,gBAAgB,IAAI,SAAS,gBAAgB,OAAO,OAAO,QAAQ,YAAY,UAAU,OAAO,IAAI,SAAS,aAAc;AAC9I,WAAQ,MAAM,gDAAgD,IAAI;IACjE;AACF,MAAI,CAAC,OAAO,OAAO,WAAW,iBAAiB,EAAE;GAChD,MAAM,SAAS,OAAO,UAAU,GAAG,OAAO,YAAY,IAAI,GAAG,EAAE;AAC/D,OAAI,OAAQ,OAAM,SAAS,eAAe,QAAQ,IAAI,OAAO;;;CAG/D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,KAAI,CAAC,KAAK;AACT,sBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;AAClD;;CAED,MAAM,EAAE,aAAa,UAAU,kBAAkB,SAAS,qBAAqB,SAAS,kBAAkB,SAAS,qBAAqB,cAAc,gBAAgB,IAAI,QAAQ,IAAI,SAAS,QAAQ,IAAI,KAAK;CAChN,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,IAAI;AACJ,KAAI,iBAAiB;EACpB,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,eAAa,eAAe,yBAAyB,IAAI,QAAQ,SAAS,GAAG,UAAU,qBAAqB,gBAAgB,iBAAiB,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;OACrL,cAAa,eAAe,uBAAuB,IAAI,OAAO;AACrE,gBAAe,KAAK;AACpB,gBAAe,KAAK,IAAI;AACxB,gBAAe,KAAK,kBAAkB,IAAI;AAC1C,gBAAe,KAAK;CACpB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,eAAe;AACrE,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,IAAI,QAAQ,YAAY;IAClC,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU;IACV,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,mBAAmB,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { c as resolveSignalField, n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
3
- import { In as signalRegistry } from "./dist-BuirkW-f.mjs";
4
- import { a as createFullscreenPipeline, f as signalTiming, l as fragmentBindGroupLayout, p as texturesLayout, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
3
+ import { In as signalRegistry } from "./dist-cC6nOaMR.mjs";
4
+ import { a as createFullscreenPipeline, f as signalTiming, l as fragmentBindGroupLayout, p as texturesLayout, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CrQADlcf.mjs";
5
5
 
6
6
  //#region ../../nodes/node-noise-generator/dist/renderers-DdsDStam.mjs
7
7
  const NOISE_SHADER = `
@@ -392,4 +392,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });
392
392
 
393
393
  //#endregion
394
394
  export { NoiseWebGPURenderer, renderers_default as default };
395
- //# sourceMappingURL=renderer-CbxfSmYE.mjs.map
395
+ //# sourceMappingURL=renderer-E54Vv1_W.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CbxfSmYE.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-DdsDStam.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst noiseUniformData = new Float32Array(24);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsignalsLayout: texturesLayout(device, 5),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `NoiseGeneratorPipeline_${format}`,\n\t\t\tmodule: noiseModule,\n\t\t\tlayouts: [layouts.uniformLayout, layouts.signalsLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tnoisePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"NoiseGenerator\" || !op) return;\n\tconst { noisePipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getNoiseResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst scaleInfo = resolveSignalField(op, \"scale\", 10);\n\tconst octavesInfo = resolveSignalField(op, \"octaves\", 4);\n\tconst persistenceInfo = resolveSignalField(op, \"persistence\", .5);\n\tconst lacunarityInfo = resolveSignalField(op, \"lacunarity\", 2);\n\tconst speedInfo = resolveSignalField(op, \"speed\", 1);\n\tconst noiseTypeVal = op.noiseType === \"Simplex\" ? 1 : op.noiseType === \"Voronoi\" ? 2 : 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#000000\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ffffff\");\n\tnoiseUniformData[0] = noiseTypeVal;\n\tnoiseUniformData[1] = outputTypeVal;\n\tnoiseUniformData[2] = elapsedSeconds;\n\tnoiseUniformData[3] = 0;\n\tnoiseUniformData[4] = scaleInfo.value;\n\tnoiseUniformData[5] = octavesInfo.value;\n\tnoiseUniformData[6] = persistenceInfo.value;\n\tnoiseUniformData[7] = lacunarityInfo.value;\n\tnoiseUniformData[8] = speedInfo.value;\n\tnoiseUniformData[9] = scaleInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[10] = octavesInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[11] = persistenceInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[12] = lacunarityInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[13] = speedInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[14] = 0;\n\tnoiseUniformData[15] = 0;\n\tnoiseUniformData[16] = colorStartVal[0];\n\tnoiseUniformData[17] = colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd?.nodeId ?? `noise_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: persistenceInfo.hasSignal ? signalViews[2] : signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });\n\n//#endregion\nexport { NoiseWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DdsDStam.mjs.map"],"mappings":";;;;;;AAMA,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqMvB,MAAM,mBAAmB,IAAI,aAAa,GAAG;AAC7C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,eAAe,eAAe,QAAQ,EAAE;CACxC,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,kBAAkB,QAAQ,QAAQ;CAC1C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,SAAS;CAC1B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,cAAc,OAAO,mBAAmB;GAC7C,OAAO,SAAS,OAAO;GACvB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,0BAA0B;GACjC,QAAQ;GACR,SAAS,CAAC,QAAQ,eAAe,QAAQ,cAAc;GACvD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,eAAe;EACf,eAAe,QAAQ;EACvB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,sBAAsB,OAAO,SAAS;CAC3C,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,oBAAoB,CAAC,GAAI;CACxC,MAAM,EAAE,eAAe,UAAU,eAAe,SAAS,eAAe,cAAc,kBAAkB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACxI,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,YAAY,mBAAmB,IAAI,SAAS,GAAG;CACrD,MAAM,cAAc,mBAAmB,IAAI,WAAW,EAAE;CACxD,MAAM,kBAAkB,mBAAmB,IAAI,eAAe,GAAG;CACjE,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,EAAE;CAC9D,MAAM,YAAY,mBAAmB,IAAI,SAAS,EAAE;CACpD,MAAM,eAAe,GAAG,cAAc,YAAY,IAAI,GAAG,cAAc,YAAY,IAAI;CACvF,MAAM,gBAAgB,GAAG,eAAe,UAAU,IAAI;CACtD,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB,UAAU,GAAG,cAAc,UAAU;CAC3D,MAAM,cAAc,UAAU,GAAG,YAAY,UAAU;AACvD,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK,UAAU;AAChC,kBAAiB,KAAK,YAAY;AAClC,kBAAiB,KAAK,gBAAgB;AACtC,kBAAiB,KAAK,eAAe;AACrC,kBAAiB,KAAK,UAAU;AAChC,kBAAiB,KAAK,UAAU,YAAY,IAAI;AAChD,kBAAiB,MAAM,YAAY,YAAY,IAAI;AACnD,kBAAiB,MAAM,gBAAgB,YAAY,IAAI;AACvD,kBAAiB,MAAM,eAAe,YAAY,IAAI;AACtD,kBAAiB,MAAM,UAAU,YAAY,IAAI;AACjD,kBAAiB,MAAM;AACvB,kBAAiB,MAAM;AACvB,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;CACnC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,iBAAiB;CACvE,MAAM,eAAe;EACpB;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,MAAK,MAAM,KAAK,aAAc,KAAI,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK,KAAK;EACpE,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,IAAI,UAAU,SAAS,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,aAAa,cAAc,MAAM,UAAU,OAAO,IAAI;AACxN,cAAY,KAAK,KAAK;OAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;AAC1E,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,gBAAgB,YAAY,YAAY,KAAK,YAAY;IACnE;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
1
+ {"version":3,"file":"renderer-E54Vv1_W.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-DdsDStam.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst noiseUniformData = new Float32Array(24);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsignalsLayout: texturesLayout(device, 5),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `NoiseGeneratorPipeline_${format}`,\n\t\t\tmodule: noiseModule,\n\t\t\tlayouts: [layouts.uniformLayout, layouts.signalsLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tnoisePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"NoiseGenerator\" || !op) return;\n\tconst { noisePipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getNoiseResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst scaleInfo = resolveSignalField(op, \"scale\", 10);\n\tconst octavesInfo = resolveSignalField(op, \"octaves\", 4);\n\tconst persistenceInfo = resolveSignalField(op, \"persistence\", .5);\n\tconst lacunarityInfo = resolveSignalField(op, \"lacunarity\", 2);\n\tconst speedInfo = resolveSignalField(op, \"speed\", 1);\n\tconst noiseTypeVal = op.noiseType === \"Simplex\" ? 1 : op.noiseType === \"Voronoi\" ? 2 : 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#000000\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ffffff\");\n\tnoiseUniformData[0] = noiseTypeVal;\n\tnoiseUniformData[1] = outputTypeVal;\n\tnoiseUniformData[2] = elapsedSeconds;\n\tnoiseUniformData[3] = 0;\n\tnoiseUniformData[4] = scaleInfo.value;\n\tnoiseUniformData[5] = octavesInfo.value;\n\tnoiseUniformData[6] = persistenceInfo.value;\n\tnoiseUniformData[7] = lacunarityInfo.value;\n\tnoiseUniformData[8] = speedInfo.value;\n\tnoiseUniformData[9] = scaleInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[10] = octavesInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[11] = persistenceInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[12] = lacunarityInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[13] = speedInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[14] = 0;\n\tnoiseUniformData[15] = 0;\n\tnoiseUniformData[16] = colorStartVal[0];\n\tnoiseUniformData[17] = colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd?.nodeId ?? `noise_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: persistenceInfo.hasSignal ? signalViews[2] : signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });\n\n//#endregion\nexport { NoiseWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DdsDStam.mjs.map"],"mappings":";;;;;;AAMA,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqMvB,MAAM,mBAAmB,IAAI,aAAa,GAAG;AAC7C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,eAAe,eAAe,QAAQ,EAAE;CACxC,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,kBAAkB,QAAQ,QAAQ;CAC1C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,SAAS;CAC1B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,cAAc,OAAO,mBAAmB;GAC7C,OAAO,SAAS,OAAO;GACvB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,0BAA0B;GACjC,QAAQ;GACR,SAAS,CAAC,QAAQ,eAAe,QAAQ,cAAc;GACvD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,eAAe;EACf,eAAe,QAAQ;EACvB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,sBAAsB,OAAO,SAAS;CAC3C,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,oBAAoB,CAAC,GAAI;CACxC,MAAM,EAAE,eAAe,UAAU,eAAe,SAAS,eAAe,cAAc,kBAAkB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACxI,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,YAAY,mBAAmB,IAAI,SAAS,GAAG;CACrD,MAAM,cAAc,mBAAmB,IAAI,WAAW,EAAE;CACxD,MAAM,kBAAkB,mBAAmB,IAAI,eAAe,GAAG;CACjE,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,EAAE;CAC9D,MAAM,YAAY,mBAAmB,IAAI,SAAS,EAAE;CACpD,MAAM,eAAe,GAAG,cAAc,YAAY,IAAI,GAAG,cAAc,YAAY,IAAI;CACvF,MAAM,gBAAgB,GAAG,eAAe,UAAU,IAAI;CACtD,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB,UAAU,GAAG,cAAc,UAAU;CAC3D,MAAM,cAAc,UAAU,GAAG,YAAY,UAAU;AACvD,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK,UAAU;AAChC,kBAAiB,KAAK,YAAY;AAClC,kBAAiB,KAAK,gBAAgB;AACtC,kBAAiB,KAAK,eAAe;AACrC,kBAAiB,KAAK,UAAU;AAChC,kBAAiB,KAAK,UAAU,YAAY,IAAI;AAChD,kBAAiB,MAAM,YAAY,YAAY,IAAI;AACnD,kBAAiB,MAAM,gBAAgB,YAAY,IAAI;AACvD,kBAAiB,MAAM,eAAe,YAAY,IAAI;AACtD,kBAAiB,MAAM,UAAU,YAAY,IAAI;AACjD,kBAAiB,MAAM;AACvB,kBAAiB,MAAM;AACvB,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;CACnC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,iBAAiB;CACvE,MAAM,eAAe;EACpB;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,MAAK,MAAM,KAAK,aAAc,KAAI,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK,KAAK;EACpE,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,IAAI,UAAU,SAAS,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,aAAa,cAAc,MAAM,UAAU,OAAO,IAAI;AACxN,cAAY,KAAK,KAAK;OAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;AAC1E,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,gBAAgB,YAAY,YAAY,KAAK,YAAY;IACnE;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { c as resolveSignalField, n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
3
- import { In as signalRegistry } from "./dist-BuirkW-f.mjs";
4
- import { a as createFullscreenPipeline, f as signalTiming, l as fragmentBindGroupLayout, p as texturesLayout, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
3
+ import { In as signalRegistry } from "./dist-cC6nOaMR.mjs";
4
+ import { a as createFullscreenPipeline, f as signalTiming, l as fragmentBindGroupLayout, p as texturesLayout, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CrQADlcf.mjs";
5
5
 
6
6
  //#region ../../nodes/node-procedural-vfx/dist/renderers-DiW7Lt7Y.mjs
7
7
  const VFX_SHADER = `
@@ -538,4 +538,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ProceduralVFXWebGPURend
538
538
 
539
539
  //#endregion
540
540
  export { ProceduralVFXWebGPURenderer, renderers_default as default };
541
- //# sourceMappingURL=renderer-B7vXnBUo.mjs.map
541
+ //# sourceMappingURL=renderer-FPYVmSf6.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-B7vXnBUo.mjs","names":[],"sources":["../../../nodes/node-procedural-vfx/dist/renderers-DiW7Lt7Y.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst VFX_SHADER = `\nstruct VFXUniforms {\n effectType : f32,\n outputType : f32,\n time : f32,\n _pad0 : f32,\n\n density : f32,\n scale : f32,\n speed : f32,\n intensity : f32,\n\n seed : f32,\n hasSigDensity : f32,\n hasSigScale : f32,\n hasSigSpeed : f32,\n\n hasSigIntensity : f32,\n hasSigSeed : f32,\n _pad1 : f32,\n _pad2 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : VFXUniforms;\n\n@group(1) @binding(0) var densityTex : texture_2d<f32>;\n@group(1) @binding(1) var scaleTex : texture_2d<f32>;\n@group(1) @binding(2) var speedTex : texture_2d<f32>;\n@group(1) @binding(3) var intensityTex : texture_2d<f32>;\n@group(1) @binding(4) var seedTex : texture_2d<f32>;\n@group(1) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n// ---- hashing & noise primitives -------------------------------------------\nfn hash21(p: vec2<f32>) -> vec2<f32> {\n let p3 = fract(vec3<f32>(p.xyx) * vec3<f32>(0.1031, 0.1030, 0.0973));\n let p4 = p3 + dot(p3, p3.yzx + 33.33);\n return fract((p4.xx + p4.yz) * p4.zy);\n}\n\nfn hash1(n: f32) -> f32 {\n return fract(sin(n) * 43758.5453);\n}\n\nfn valueNoise(p: vec2<f32>) -> f32 {\n let i = floor(p);\n let f = fract(p);\n let u = f * f * (3.0 - 2.0 * f);\n let a = hash1(dot(i, vec2<f32>(127.1, 311.7)));\n let b = hash1(dot(i + vec2<f32>(1.0, 0.0), vec2<f32>(127.1, 311.7)));\n let c = hash1(dot(i + vec2<f32>(0.0, 1.0), vec2<f32>(127.1, 311.7)));\n let d = hash1(dot(i + vec2<f32>(1.0, 1.0), vec2<f32>(127.1, 311.7)));\n return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\n\nfn fbm(p: vec2<f32>, octaves: i32) -> f32 {\n var value = 0.0;\n var amp = 0.5;\n var freq = 1.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * valueNoise(p * freq);\n freq *= 2.0;\n amp *= 0.5;\n }\n return value;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n return val;\n}\n\n// ---- effect synthesizers (return straight-alpha RGBA) ----------------------\nfn fxSmoke(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let sp = p * scl;\n // Domain-warped FBM gives structured puffs instead of a solid fill.\n let q = vec2<f32>(fbm(sp + time * 0.10, 4), fbm(sp + vec2<f32>(5.2, 1.3) + time * 0.08, 4));\n let f = fbm(sp + 4.0 * q + vec2<f32>(1.7, 9.2) + time * 0.05, 4); // ~[0, 0.94]\n // Billowing plume: denser at the base (bottom, p.y=0), dissipating toward the top.\n let vgrad = 1.0 - smoothstep(0.45, 0.9, p.y);\n let n = f * 2.0 - 1.0; // remap to [-1, 1]\n // Thresholded so only bright fbm patches are opaque -> reads as puffs, not solid.\n let cov = smoothstep(0.28, 0.6, n) * dens * (0.25 + 0.75 * vgrad);\n let alpha = cov * inten;\n let col = mix(cB * 0.35, cA, clamp(f + vgrad * 0.5, 0.0, 1.0));\n return vec4<f32>(col, clamp(alpha, 0.0, 1.0));\n}\n\nfn fxFire(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let pn = vec2<f32>(p.x * 1.5, p.y) * scl;\n let n = fbm(pn * 6.0 + vec2<f32>(time * 2.0, time * 3.0), 4);\n // Heat concentrated near base, flickering upward\n let heat = n * smoothstep(1.0, 0.0 + (1.0 - dens) * 0.3, p.y);\n // Channeled vertical columns\n let columns = smoothstep(0.45, 0.9, n + 0.4 * sin(p.x * (20.0 + 40.0 * dens) * scl + time * 8.0));\n let d = clamp(heat * inten + columns * 0.3 * inten, 0.0, 1.0);\n // Fire color ramp mapped dynamically to cA and cB\n let dark = cB * 0.15;\n let orange = cB;\n let yellow = mix(cB, cA, 0.5);\n let white = cA;\n var col = mix(dark, orange, smoothstep(0.0, 0.4, d));\n col = mix(col, yellow, smoothstep(0.4, 0.75, d));\n col = mix(col, white, smoothstep(0.75, 1.0, d));\n let alpha = smoothstep(0.0, 0.3, d) * inten;\n return vec4<f32>(col, clamp(alpha, 0.0, 1.0));\n}\n\nfn fxRain(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (60.0 * dens + 4.0) * scl;\n let gx = floor(p.x * n);\n let h = hash1(gx);\n let speed = 0.8 + h;\n let yFrac = fract(p.y * 8.0 - time * speed);\n let dropY = abs(yFrac - 0.5);\n let reveal = step(0.35, yFrac);\n let st = smoothstep(0.18, 0.02, dropY);\n let d = st * reveal;\n let g = smoothstep(0.18, 0.02, abs(fract(p.x * n) + h * 0.2 - 0.5));\n let a = d * g * inten;\n let col = mix(cA, cB, h);\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxSnow(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (50.0 * dens + 6.0) * scl;\n let cell = floor(p * n);\n let f = fract(p * n);\n let h = hash21(cell);\n let center = vec2<f32>(0.5, 0.5) + 0.3 * hash21(cell + 7.0);\n let sway = 0.1 * sin(time * 1.2 + cell.y * 3.0);\n // Fall downward (toward p.y=0, the bottom): subtract an advancing phase.\n let fall = fract(time * (0.25 + 0.45 * h.y) + h.x);\n let pos = vec2<f32>(f.x - center.x - sway, f.y - center.y) - vec2<f32>(0.0, fall);\n let d = length(pos);\n let size = 0.05 + 0.07 * h.x;\n let a = smoothstep(size, size * 0.4, d) * inten;\n let col = mix(cA, cB, h.x);\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxDust(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (90.0 * dens + 6.0) * scl;\n let cell = floor(p * n);\n let f = fract(p * n);\n let h = hash21(cell);\n let center = h;\n let drift = fract(time * 0.05 * (0.5 + h.y) + cell.x * 0.01);\n let pos = vec2<f32>(f.x - center.x, f.y - center.y) + vec2<f32>((drift - 0.5) * 0.03, 0.0);\n let d = length(pos);\n let a = smoothstep(0.12, 0.0, d) * smoothstep(0.0, 0.3, dens) * inten * 0.6;\n let col = mix(cA, cB, h.y);\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxEmbers(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (50.0 * dens + 4.0) * scl;\n let cell = floor(p * n);\n let f = fract(p * n);\n let h = hash21(cell);\n let sway = 0.12 * sin(time * 2.0 + cell.y * 2.0);\n let rise = fract(time * 0.18 * (0.7 + h.y) + cell.y * 0.12);\n // Rising: as rise grows, move toward p.y=1 (top).\n let pos = vec2<f32>(f.x - 0.5 - sway, f.y + rise * 1.2);\n let d = length(pos);\n let a = smoothstep(0.12, 0.0, d) * (1.0 - rise) * inten;\n let col = mix(cA, cB, clamp(rise, 0.0, 1.0));\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxSparks(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n // Burst radiating from a low-center source; travel grows over time so it expands outward.\n let src = vec2<f32>(0.5, 0.15);\n let dir = p - src;\n let dist = length(dir);\n let ang = atan2(dir.y, dir.x);\n let n = (20.0 * dens + 5.0) * scl;\n let seg = floor(ang * n);\n let tFrame = floor(time * 3.0);\n let timeVal = tFrame - 10000.0 * floor(tFrame / 10000.0);\n let h = hash1(seg + timeVal * 97.0);\n let launch = fract(0.5 + h + time * 0.5);\n let travel = launch * 0.8;\n let trail = smoothstep(0.9, 0.4, dist - travel);\n let w = 0.02 + 0.02 * h;\n let blast = smoothstep(0.0, w * 2.0, dist - travel) * trail;\n let streak = smoothstep(w, 0.0, abs(dist - travel)) * trail;\n let a = clamp(max(streak, blast * 0.4), 0.0, 1.0) * inten;\n let col = mix(cA, cB, clamp(h, 0.0, 1.0));\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxMagic(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let center = vec2<f32>(0.5, 0.5);\n let dv = p - center;\n let r = length(dv);\n let ang = atan2(dv.y, dv.x);\n let swirl = fbm(vec2<f32>(r * 8.0 * scl + time * 0.5, ang * 3.0 + time * 0.8), 4);\n let halo = smoothstep(0.5, 0.1, r) * 0.4 * dens;\n let wisp = smoothstep(1.0 - dens * 0.8, 1.5 - dens * 0.8, swirl) * (0.5 + 0.5 * sin(r * 20.0 * scl - time * 3.0));\n let a = clamp((halo + wisp * 0.8) * inten, 0.0, 1.0);\n let col = mix(cA, cB, clamp(swirl, 0.0, 1.0));\n return vec4<f32>(col * 0.8 + vec3<f32>(1.0) * halo * 0.4, a);\n}\n\nfn fxLensFlare(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let center = vec2<f32>(0.5, 0.5);\n let dv = p - center;\n let r = length(dv) * scl;\n let ang = atan2(dv.y, dv.x);\n // Radial streak\n let streakCount = 2.0 * floor(1.0 + dens * 3.0);\n let streak = smoothstep(0.35, 0.6, fract(ang / 3.14159 * streakCount + 0.5)) * pow(1.0 - r, 3.0);\n // Concentric halos / chromatic rings\n let rings = (0.5 + 0.5 * sin(r * 40.0 - time * 2.0)) * dens;\n let core = smoothstep(0.25, 0.0, r);\n let chroma = mix(cA, cB, 0.5 + 0.5 * cos(ang * 3.0 + r * 30.0));\n let a = clamp((core * 0.9 + streak * 0.5 * dens + rings * 0.15 * (1.0 - r)) * inten, 0.0, 1.0);\n return vec4<f32>(chroma, a);\n}\n\nfn fxLightning(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n // Periodic bolt striking vertically, flickering briefly\n let period = mix(4.0, 0.6, clamp(dens, 0.0, 1.0));\n let cycle = fract(time / period);\n let flashWindow = mix(0.05, 0.35, clamp(dens, 0.0, 1.0));\n let flash = smoothstep(flashWindow, 0.0, cycle);\n \n let tFlicker = floor(time * 60.0);\n let flickerVal = tFlicker - 10000.0 * floor(tFlicker / 10000.0);\n let flicker = step(hash1(flickerVal * 1.7), 0.8); // rapid on/off shimmer\n\n // Jitter a vertical bolt with per-row hashes and interpolate between rows\n let rows = 18.0 * scl;\n let rg = p.y * rows;\n let row = floor(rg);\n let fr = fract(rg);\n \n let tLightning = floor(time * 24.0);\n let lightningVal = tLightning - 10000.0 * floor(tLightning / 10000.0);\n let x0 = 0.3 + 0.4 * hash1(row * 13.7 + lightningVal * 3.1);\n let x1 = 0.3 + 0.4 * hash1((row + 1.0) * 13.7 + lightningVal * 3.1);\n let boltX = mix(x0, x1, fr);\n\n // Secondary tiny forks\n let forkDrift = (hash1(row * 7.3) - 0.5) * 0.12 * smoothstep(0.0, 0.6, 1.0 - p.y);\n let boltDist = abs(p.x - (boltX + forkDrift)) * scl;\n let core = smoothstep(0.012, 0.0, boltDist);\n let glow = smoothstep(0.07, 0.0, boltDist) * 0.5;\n let a = clamp((core + glow) * flash * flicker * inten, 0.0, 1.0);\n let col = mix(cA, cB, clamp(boltDist * 8.0, 0.0, 1.0) + 0.3 * flash);\n // Soft ambient flash behind the bolt\n let amb = smoothstep(0.35, 0.0, length(p - vec2<f32>(boltX, p.y)) * scl) * flash * 0.15;\n return vec4<f32>(col * (1.0 + amb), clamp(a + amb, 0.0, 1.0));\n}\n\nfn fxEnergyBeam(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let src = vec2<f32>(0.15, 0.5);\n let dirv = vec2<f32>(1.0, 0.0);\n let w = p - src;\n let along = dot(w, dirv) * scl;\n let perp = dot(w, vec2<f32>(-dirv.y, dirv.x)) * scl;\n let beamWidth = 0.01 + 0.03 * dens;\n let glowWidth = 0.05 + 0.1 * dens;\n let core = smoothstep(beamWidth, 0.0, abs(perp));\n let glow = smoothstep(glowWidth, 0.0, abs(perp)) * 0.4 * dens;\n let falloff = smoothstep(0.0, 1.0, along);\n let pulse = 0.7 + 0.3 * sin(along * 30.0 - time * 10.0);\n let a = clamp((core + glow) * falloff * pulse * inten, 0.0, 1.0);\n let col = mix(cA, cB, clamp(along, 0.0, 1.0));\n return vec4<f32>(col * (1.0 + glow * 2.0), a);\n}\n\nfn fxAurora(p: vec2<f32>, seedOff: f32, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n // Northern lights: curtains hanging from a wavy band across the upper sky,\n // rippling sideways, with fine vertical rays. cA at the base, cB at the top.\n var acc = vec3<f32>(0.0);\n var keep = 1.0;\n for (var k = 0; k < 3; k++) {\n let fk = f32(k);\n let x = p.x * (1.0 + fk * 0.35) * scl * 1.5 + seedOff * 13.0 + fk * 3.1;\n // Curtain base line, a slow wave across the frame.\n let base = 0.42 + fk * 0.06 + 0.12 * (fbm(vec2<f32>(x * 1.3, time * 0.05 + fk), 3) - 0.5)\n + 0.05 * sin(x * 4.0 + time * 0.3 + fk);\n let h = 0.38 + 0.2 * fbm(vec2<f32>(x * 2.0 + 7.0, time * 0.04), 3);\n let d = base - p.y; // 0 at the base, rising upward\n let body = smoothstep(-0.06, 0.035, d) * pow(1.0 - smoothstep(0.0, h, d), 1.5);\n // Vertical rays drifting sideways.\n let rn = fbm(vec2<f32>(x * 40.0 + time * 0.3, d * 2.0 - time * 0.1), 3);\n let rays = 0.25 + 1.2 * rn * rn;\n let fold = 0.6 + 0.4 * sin(x * 9.0 + time * 0.5 + fbm(vec2<f32>(x * 3.0, time * 0.1), 2) * 6.0);\n let a = body * rays * fold * (1.0 - fk * 0.25);\n let col = mix(cA, cB, clamp(d / max(h, 1e-3), 0.0, 1.0));\n acc += col * a;\n keep *= 1.0 - clamp(a, 0.0, 1.0);\n }\n let alpha = 1.0 - keep;\n let a = clamp(alpha * (0.35 + 0.65 * dens) * inten * 1.4, 0.0, 1.0);\n return vec4<f32>(acc / max(alpha, 1e-3) * min(alpha * 2.0, 1.0), a);\n}\n\n// ---- main dispatch ---------------------------------------------------------\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let density = get_field(u.density, u.hasSigDensity, densityTex, signalSamp);\n let scale = get_field(u.scale, u.hasSigScale, scaleTex, signalSamp);\n let speed = get_field(u.speed, u.hasSigSpeed, speedTex, signalSamp);\n let intensity = get_field(u.intensity, u.hasSigIntensity, intensityTex, signalSamp);\n let seed = get_field(u.seed, u.hasSigSeed, seedTex, signalSamp);\n\n let isVideo = u.outputType > 0.5;\n let time = select(0.0, u.time * max(speed, 1e-4), isVideo);\n let seedOff = fract(seed * 1.618033);\n\n // Aspect correction\n let uv = in.uv;\n let p = vec2<f32>(uv.x, uv.y);\n\n // Move to a seed-scrambled space so different seeds look different\n let sp = p + vec2<f32>(seedOff * 17.0, seedOff * 31.0);\n\n var eff = vec4<f32>(0.0, 0.0, 0.0, 0.0);\n let cA = u.colorStart.rgb;\n let cB = u.colorEnd.rgb;\n let scl = max(scale, 1e-4);\n let factor = scl * 100.0;\n\n if (u.effectType < 0.5) {\n eff = fxSmoke(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 1.5) {\n eff = fxFire(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 2.5) {\n eff = fxRain(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 3.5) {\n eff = fxSparks(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 4.5) {\n eff = fxSnow(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 5.5) {\n eff = fxDust(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 6.5) {\n eff = fxLightning(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 7.5) {\n eff = fxMagic(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 8.5) {\n eff = fxLensFlare(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 9.5) {\n eff = fxEmbers(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 10.5) {\n eff = fxEnergyBeam(sp, time, factor, density, intensity, cA, cB);\n } else {\n eff = fxAurora(p, seedOff, time, factor, density, intensity, cA, cB);\n }\n\n // Straight alpha is fine for compositing onto a transparent canvas.\n let a = clamp(eff.a, 0.0, 1.0);\n return vec4<f32>(clamp(eff.rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * a, a);\n}\n`;\nconst vfxUniformData = new Float32Array(24);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsignalsLayout: texturesLayout(device, 5),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getVFXResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `procedural_vfx_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst vfxModule = device.createShaderModule({\n\t\t\tlabel: `procedural_vfx_${format}.wgsl`,\n\t\t\tcode: VFX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ProceduralVFXPipeline_${format}`,\n\t\t\tmodule: vfxModule,\n\t\t\tlayouts: [layouts.uniformLayout, layouts.signalsLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tvfxPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst VFX_EFFECT_INDEX = {\n\tSmoke: 0,\n\tFire: 1,\n\tRain: 2,\n\tSparks: 3,\n\tSnow: 4,\n\tDust: 5,\n\tLightning: 6,\n\tMagic: 7,\n\tLensFlare: 8,\n\tEmbers: 9,\n\tEnergyBeam: 10,\n\tAurora: 11\n};\nconst ProceduralVFXWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ProceduralVFX\" || !op) return;\n\tconst { vfxPipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getVFXResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst densityInfo = resolveSignalField(op, \"density\", .6);\n\tconst scaleInfo = resolveSignalField(op, \"scale\", .01);\n\tconst speedInfo = resolveSignalField(op, \"speed\", 1);\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", .8);\n\tconst seedInfo = resolveSignalField(op, \"seed\", 1234);\n\tconst effectIndex = VFX_EFFECT_INDEX[op.effectType ?? \"Smoke\"] ?? 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#ffffff\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ff5500\");\n\tvfxUniformData[0] = effectIndex;\n\tvfxUniformData[1] = outputTypeVal;\n\tvfxUniformData[2] = elapsedSeconds;\n\tvfxUniformData[3] = 0;\n\tvfxUniformData[4] = densityInfo.value;\n\tvfxUniformData[5] = scaleInfo.value;\n\tvfxUniformData[6] = speedInfo.value;\n\tvfxUniformData[7] = intensityInfo.value;\n\tvfxUniformData[8] = seedInfo.value;\n\tvfxUniformData[9] = densityInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[10] = scaleInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[11] = speedInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[12] = intensityInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[13] = seedInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[14] = 0;\n\tvfxUniformData[15] = 0;\n\tvfxUniformData[16] = colorStartVal[0];\n\tvfxUniformData[17] = colorStartVal[1];\n\tvfxUniformData[18] = colorStartVal[2];\n\tvfxUniformData[19] = colorStartVal[3];\n\tvfxUniformData[20] = colorEndVal[0];\n\tvfxUniformData[21] = colorEndVal[1];\n\tvfxUniformData[22] = colorEndVal[2];\n\tvfxUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(vfxUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"density\",\n\t\t\tinfo: densityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t},\n\t\t{\n\t\t\tname: \"intensity\",\n\t\t\tinfo: intensityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"seed\",\n\t\t\tinfo: seedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd?.nodeId ?? `procedural_vfx_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ProceduralVFXWebGPURenderer });\n\n//#endregion\nexport { ProceduralVFXWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DiW7Lt7Y.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCjB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyUvB,MAAM,iBAAiB,IAAI,aAAa,GAAG;AAC3C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,eAAe,eAAe,QAAQ,EAAE;CACxC,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,kBAAkB;CACnC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,YAAY,OAAO,mBAAmB;GAC3C,OAAO,kBAAkB,OAAO;GAChC,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,yBAAyB;GAChC,QAAQ;GACR,SAAS,CAAC,QAAQ,eAAe,QAAQ,cAAc;GACvD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,aAAa;EACb,eAAe,QAAQ;EACvB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,mBAAmB;CACxB,OAAO;CACP,MAAM;CACN,MAAM;CACN,QAAQ;CACR,MAAM;CACN,MAAM;CACN,WAAW;CACX,OAAO;CACP,WAAW;CACX,QAAQ;CACR,YAAY;CACZ,QAAQ;CACR;AACD,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,EAAE,aAAa,UAAU,eAAe,SAAS,eAAe,cAAc,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACpI,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,cAAc,mBAAmB,IAAI,WAAW,GAAG;CACzD,MAAM,YAAY,mBAAmB,IAAI,SAAS,IAAI;CACtD,MAAM,YAAY,mBAAmB,IAAI,SAAS,EAAE;CACpD,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,WAAW,mBAAmB,IAAI,QAAQ,KAAK;CACrD,MAAM,cAAc,iBAAiB,GAAG,cAAc,YAAY;CAClE,MAAM,gBAAgB,GAAG,eAAe,UAAU,IAAI;CACtD,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB,UAAU,GAAG,cAAc,UAAU;CAC3D,MAAM,cAAc,UAAU,GAAG,YAAY,UAAU;AACvD,gBAAe,KAAK;AACpB,gBAAe,KAAK;AACpB,gBAAe,KAAK;AACpB,gBAAe,KAAK;AACpB,gBAAe,KAAK,YAAY;AAChC,gBAAe,KAAK,UAAU;AAC9B,gBAAe,KAAK,UAAU;AAC9B,gBAAe,KAAK,cAAc;AAClC,gBAAe,KAAK,SAAS;AAC7B,gBAAe,KAAK,YAAY,YAAY,IAAI;AAChD,gBAAe,MAAM,UAAU,YAAY,IAAI;AAC/C,gBAAe,MAAM,UAAU,YAAY,IAAI;AAC/C,gBAAe,MAAM,cAAc,YAAY,IAAI;AACnD,gBAAe,MAAM,SAAS,YAAY,IAAI;AAC9C,gBAAe,MAAM;AACrB,gBAAe,MAAM;AACrB,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,YAAY;AACjC,gBAAe,MAAM,YAAY;AACjC,gBAAe,MAAM,YAAY;AACjC,gBAAe,MAAM,YAAY;CACjC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,eAAe;CACrE,MAAM,eAAe;EACpB;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,MAAK,MAAM,KAAK,aAAc,KAAI,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK,KAAK;EACpE,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,IAAI,UAAU,kBAAkB,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,aAAa,cAAc,MAAM,UAAU,OAAO,IAAI;AACjO,cAAY,KAAK,KAAK;OAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;AAC1E,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
1
+ {"version":3,"file":"renderer-FPYVmSf6.mjs","names":[],"sources":["../../../nodes/node-procedural-vfx/dist/renderers-DiW7Lt7Y.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst VFX_SHADER = `\nstruct VFXUniforms {\n effectType : f32,\n outputType : f32,\n time : f32,\n _pad0 : f32,\n\n density : f32,\n scale : f32,\n speed : f32,\n intensity : f32,\n\n seed : f32,\n hasSigDensity : f32,\n hasSigScale : f32,\n hasSigSpeed : f32,\n\n hasSigIntensity : f32,\n hasSigSeed : f32,\n _pad1 : f32,\n _pad2 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : VFXUniforms;\n\n@group(1) @binding(0) var densityTex : texture_2d<f32>;\n@group(1) @binding(1) var scaleTex : texture_2d<f32>;\n@group(1) @binding(2) var speedTex : texture_2d<f32>;\n@group(1) @binding(3) var intensityTex : texture_2d<f32>;\n@group(1) @binding(4) var seedTex : texture_2d<f32>;\n@group(1) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n// ---- hashing & noise primitives -------------------------------------------\nfn hash21(p: vec2<f32>) -> vec2<f32> {\n let p3 = fract(vec3<f32>(p.xyx) * vec3<f32>(0.1031, 0.1030, 0.0973));\n let p4 = p3 + dot(p3, p3.yzx + 33.33);\n return fract((p4.xx + p4.yz) * p4.zy);\n}\n\nfn hash1(n: f32) -> f32 {\n return fract(sin(n) * 43758.5453);\n}\n\nfn valueNoise(p: vec2<f32>) -> f32 {\n let i = floor(p);\n let f = fract(p);\n let u = f * f * (3.0 - 2.0 * f);\n let a = hash1(dot(i, vec2<f32>(127.1, 311.7)));\n let b = hash1(dot(i + vec2<f32>(1.0, 0.0), vec2<f32>(127.1, 311.7)));\n let c = hash1(dot(i + vec2<f32>(0.0, 1.0), vec2<f32>(127.1, 311.7)));\n let d = hash1(dot(i + vec2<f32>(1.0, 1.0), vec2<f32>(127.1, 311.7)));\n return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\n\nfn fbm(p: vec2<f32>, octaves: i32) -> f32 {\n var value = 0.0;\n var amp = 0.5;\n var freq = 1.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * valueNoise(p * freq);\n freq *= 2.0;\n amp *= 0.5;\n }\n return value;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n return val;\n}\n\n// ---- effect synthesizers (return straight-alpha RGBA) ----------------------\nfn fxSmoke(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let sp = p * scl;\n // Domain-warped FBM gives structured puffs instead of a solid fill.\n let q = vec2<f32>(fbm(sp + time * 0.10, 4), fbm(sp + vec2<f32>(5.2, 1.3) + time * 0.08, 4));\n let f = fbm(sp + 4.0 * q + vec2<f32>(1.7, 9.2) + time * 0.05, 4); // ~[0, 0.94]\n // Billowing plume: denser at the base (bottom, p.y=0), dissipating toward the top.\n let vgrad = 1.0 - smoothstep(0.45, 0.9, p.y);\n let n = f * 2.0 - 1.0; // remap to [-1, 1]\n // Thresholded so only bright fbm patches are opaque -> reads as puffs, not solid.\n let cov = smoothstep(0.28, 0.6, n) * dens * (0.25 + 0.75 * vgrad);\n let alpha = cov * inten;\n let col = mix(cB * 0.35, cA, clamp(f + vgrad * 0.5, 0.0, 1.0));\n return vec4<f32>(col, clamp(alpha, 0.0, 1.0));\n}\n\nfn fxFire(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let pn = vec2<f32>(p.x * 1.5, p.y) * scl;\n let n = fbm(pn * 6.0 + vec2<f32>(time * 2.0, time * 3.0), 4);\n // Heat concentrated near base, flickering upward\n let heat = n * smoothstep(1.0, 0.0 + (1.0 - dens) * 0.3, p.y);\n // Channeled vertical columns\n let columns = smoothstep(0.45, 0.9, n + 0.4 * sin(p.x * (20.0 + 40.0 * dens) * scl + time * 8.0));\n let d = clamp(heat * inten + columns * 0.3 * inten, 0.0, 1.0);\n // Fire color ramp mapped dynamically to cA and cB\n let dark = cB * 0.15;\n let orange = cB;\n let yellow = mix(cB, cA, 0.5);\n let white = cA;\n var col = mix(dark, orange, smoothstep(0.0, 0.4, d));\n col = mix(col, yellow, smoothstep(0.4, 0.75, d));\n col = mix(col, white, smoothstep(0.75, 1.0, d));\n let alpha = smoothstep(0.0, 0.3, d) * inten;\n return vec4<f32>(col, clamp(alpha, 0.0, 1.0));\n}\n\nfn fxRain(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (60.0 * dens + 4.0) * scl;\n let gx = floor(p.x * n);\n let h = hash1(gx);\n let speed = 0.8 + h;\n let yFrac = fract(p.y * 8.0 - time * speed);\n let dropY = abs(yFrac - 0.5);\n let reveal = step(0.35, yFrac);\n let st = smoothstep(0.18, 0.02, dropY);\n let d = st * reveal;\n let g = smoothstep(0.18, 0.02, abs(fract(p.x * n) + h * 0.2 - 0.5));\n let a = d * g * inten;\n let col = mix(cA, cB, h);\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxSnow(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (50.0 * dens + 6.0) * scl;\n let cell = floor(p * n);\n let f = fract(p * n);\n let h = hash21(cell);\n let center = vec2<f32>(0.5, 0.5) + 0.3 * hash21(cell + 7.0);\n let sway = 0.1 * sin(time * 1.2 + cell.y * 3.0);\n // Fall downward (toward p.y=0, the bottom): subtract an advancing phase.\n let fall = fract(time * (0.25 + 0.45 * h.y) + h.x);\n let pos = vec2<f32>(f.x - center.x - sway, f.y - center.y) - vec2<f32>(0.0, fall);\n let d = length(pos);\n let size = 0.05 + 0.07 * h.x;\n let a = smoothstep(size, size * 0.4, d) * inten;\n let col = mix(cA, cB, h.x);\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxDust(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (90.0 * dens + 6.0) * scl;\n let cell = floor(p * n);\n let f = fract(p * n);\n let h = hash21(cell);\n let center = h;\n let drift = fract(time * 0.05 * (0.5 + h.y) + cell.x * 0.01);\n let pos = vec2<f32>(f.x - center.x, f.y - center.y) + vec2<f32>((drift - 0.5) * 0.03, 0.0);\n let d = length(pos);\n let a = smoothstep(0.12, 0.0, d) * smoothstep(0.0, 0.3, dens) * inten * 0.6;\n let col = mix(cA, cB, h.y);\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxEmbers(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let n = (50.0 * dens + 4.0) * scl;\n let cell = floor(p * n);\n let f = fract(p * n);\n let h = hash21(cell);\n let sway = 0.12 * sin(time * 2.0 + cell.y * 2.0);\n let rise = fract(time * 0.18 * (0.7 + h.y) + cell.y * 0.12);\n // Rising: as rise grows, move toward p.y=1 (top).\n let pos = vec2<f32>(f.x - 0.5 - sway, f.y + rise * 1.2);\n let d = length(pos);\n let a = smoothstep(0.12, 0.0, d) * (1.0 - rise) * inten;\n let col = mix(cA, cB, clamp(rise, 0.0, 1.0));\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxSparks(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n // Burst radiating from a low-center source; travel grows over time so it expands outward.\n let src = vec2<f32>(0.5, 0.15);\n let dir = p - src;\n let dist = length(dir);\n let ang = atan2(dir.y, dir.x);\n let n = (20.0 * dens + 5.0) * scl;\n let seg = floor(ang * n);\n let tFrame = floor(time * 3.0);\n let timeVal = tFrame - 10000.0 * floor(tFrame / 10000.0);\n let h = hash1(seg + timeVal * 97.0);\n let launch = fract(0.5 + h + time * 0.5);\n let travel = launch * 0.8;\n let trail = smoothstep(0.9, 0.4, dist - travel);\n let w = 0.02 + 0.02 * h;\n let blast = smoothstep(0.0, w * 2.0, dist - travel) * trail;\n let streak = smoothstep(w, 0.0, abs(dist - travel)) * trail;\n let a = clamp(max(streak, blast * 0.4), 0.0, 1.0) * inten;\n let col = mix(cA, cB, clamp(h, 0.0, 1.0));\n return vec4<f32>(col, clamp(a, 0.0, 1.0));\n}\n\nfn fxMagic(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let center = vec2<f32>(0.5, 0.5);\n let dv = p - center;\n let r = length(dv);\n let ang = atan2(dv.y, dv.x);\n let swirl = fbm(vec2<f32>(r * 8.0 * scl + time * 0.5, ang * 3.0 + time * 0.8), 4);\n let halo = smoothstep(0.5, 0.1, r) * 0.4 * dens;\n let wisp = smoothstep(1.0 - dens * 0.8, 1.5 - dens * 0.8, swirl) * (0.5 + 0.5 * sin(r * 20.0 * scl - time * 3.0));\n let a = clamp((halo + wisp * 0.8) * inten, 0.0, 1.0);\n let col = mix(cA, cB, clamp(swirl, 0.0, 1.0));\n return vec4<f32>(col * 0.8 + vec3<f32>(1.0) * halo * 0.4, a);\n}\n\nfn fxLensFlare(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let center = vec2<f32>(0.5, 0.5);\n let dv = p - center;\n let r = length(dv) * scl;\n let ang = atan2(dv.y, dv.x);\n // Radial streak\n let streakCount = 2.0 * floor(1.0 + dens * 3.0);\n let streak = smoothstep(0.35, 0.6, fract(ang / 3.14159 * streakCount + 0.5)) * pow(1.0 - r, 3.0);\n // Concentric halos / chromatic rings\n let rings = (0.5 + 0.5 * sin(r * 40.0 - time * 2.0)) * dens;\n let core = smoothstep(0.25, 0.0, r);\n let chroma = mix(cA, cB, 0.5 + 0.5 * cos(ang * 3.0 + r * 30.0));\n let a = clamp((core * 0.9 + streak * 0.5 * dens + rings * 0.15 * (1.0 - r)) * inten, 0.0, 1.0);\n return vec4<f32>(chroma, a);\n}\n\nfn fxLightning(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n // Periodic bolt striking vertically, flickering briefly\n let period = mix(4.0, 0.6, clamp(dens, 0.0, 1.0));\n let cycle = fract(time / period);\n let flashWindow = mix(0.05, 0.35, clamp(dens, 0.0, 1.0));\n let flash = smoothstep(flashWindow, 0.0, cycle);\n \n let tFlicker = floor(time * 60.0);\n let flickerVal = tFlicker - 10000.0 * floor(tFlicker / 10000.0);\n let flicker = step(hash1(flickerVal * 1.7), 0.8); // rapid on/off shimmer\n\n // Jitter a vertical bolt with per-row hashes and interpolate between rows\n let rows = 18.0 * scl;\n let rg = p.y * rows;\n let row = floor(rg);\n let fr = fract(rg);\n \n let tLightning = floor(time * 24.0);\n let lightningVal = tLightning - 10000.0 * floor(tLightning / 10000.0);\n let x0 = 0.3 + 0.4 * hash1(row * 13.7 + lightningVal * 3.1);\n let x1 = 0.3 + 0.4 * hash1((row + 1.0) * 13.7 + lightningVal * 3.1);\n let boltX = mix(x0, x1, fr);\n\n // Secondary tiny forks\n let forkDrift = (hash1(row * 7.3) - 0.5) * 0.12 * smoothstep(0.0, 0.6, 1.0 - p.y);\n let boltDist = abs(p.x - (boltX + forkDrift)) * scl;\n let core = smoothstep(0.012, 0.0, boltDist);\n let glow = smoothstep(0.07, 0.0, boltDist) * 0.5;\n let a = clamp((core + glow) * flash * flicker * inten, 0.0, 1.0);\n let col = mix(cA, cB, clamp(boltDist * 8.0, 0.0, 1.0) + 0.3 * flash);\n // Soft ambient flash behind the bolt\n let amb = smoothstep(0.35, 0.0, length(p - vec2<f32>(boltX, p.y)) * scl) * flash * 0.15;\n return vec4<f32>(col * (1.0 + amb), clamp(a + amb, 0.0, 1.0));\n}\n\nfn fxEnergyBeam(p: vec2<f32>, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n let src = vec2<f32>(0.15, 0.5);\n let dirv = vec2<f32>(1.0, 0.0);\n let w = p - src;\n let along = dot(w, dirv) * scl;\n let perp = dot(w, vec2<f32>(-dirv.y, dirv.x)) * scl;\n let beamWidth = 0.01 + 0.03 * dens;\n let glowWidth = 0.05 + 0.1 * dens;\n let core = smoothstep(beamWidth, 0.0, abs(perp));\n let glow = smoothstep(glowWidth, 0.0, abs(perp)) * 0.4 * dens;\n let falloff = smoothstep(0.0, 1.0, along);\n let pulse = 0.7 + 0.3 * sin(along * 30.0 - time * 10.0);\n let a = clamp((core + glow) * falloff * pulse * inten, 0.0, 1.0);\n let col = mix(cA, cB, clamp(along, 0.0, 1.0));\n return vec4<f32>(col * (1.0 + glow * 2.0), a);\n}\n\nfn fxAurora(p: vec2<f32>, seedOff: f32, time: f32, scl: f32, dens: f32, inten: f32, cA: vec3<f32>, cB: vec3<f32>) -> vec4<f32> {\n // Northern lights: curtains hanging from a wavy band across the upper sky,\n // rippling sideways, with fine vertical rays. cA at the base, cB at the top.\n var acc = vec3<f32>(0.0);\n var keep = 1.0;\n for (var k = 0; k < 3; k++) {\n let fk = f32(k);\n let x = p.x * (1.0 + fk * 0.35) * scl * 1.5 + seedOff * 13.0 + fk * 3.1;\n // Curtain base line, a slow wave across the frame.\n let base = 0.42 + fk * 0.06 + 0.12 * (fbm(vec2<f32>(x * 1.3, time * 0.05 + fk), 3) - 0.5)\n + 0.05 * sin(x * 4.0 + time * 0.3 + fk);\n let h = 0.38 + 0.2 * fbm(vec2<f32>(x * 2.0 + 7.0, time * 0.04), 3);\n let d = base - p.y; // 0 at the base, rising upward\n let body = smoothstep(-0.06, 0.035, d) * pow(1.0 - smoothstep(0.0, h, d), 1.5);\n // Vertical rays drifting sideways.\n let rn = fbm(vec2<f32>(x * 40.0 + time * 0.3, d * 2.0 - time * 0.1), 3);\n let rays = 0.25 + 1.2 * rn * rn;\n let fold = 0.6 + 0.4 * sin(x * 9.0 + time * 0.5 + fbm(vec2<f32>(x * 3.0, time * 0.1), 2) * 6.0);\n let a = body * rays * fold * (1.0 - fk * 0.25);\n let col = mix(cA, cB, clamp(d / max(h, 1e-3), 0.0, 1.0));\n acc += col * a;\n keep *= 1.0 - clamp(a, 0.0, 1.0);\n }\n let alpha = 1.0 - keep;\n let a = clamp(alpha * (0.35 + 0.65 * dens) * inten * 1.4, 0.0, 1.0);\n return vec4<f32>(acc / max(alpha, 1e-3) * min(alpha * 2.0, 1.0), a);\n}\n\n// ---- main dispatch ---------------------------------------------------------\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let density = get_field(u.density, u.hasSigDensity, densityTex, signalSamp);\n let scale = get_field(u.scale, u.hasSigScale, scaleTex, signalSamp);\n let speed = get_field(u.speed, u.hasSigSpeed, speedTex, signalSamp);\n let intensity = get_field(u.intensity, u.hasSigIntensity, intensityTex, signalSamp);\n let seed = get_field(u.seed, u.hasSigSeed, seedTex, signalSamp);\n\n let isVideo = u.outputType > 0.5;\n let time = select(0.0, u.time * max(speed, 1e-4), isVideo);\n let seedOff = fract(seed * 1.618033);\n\n // Aspect correction\n let uv = in.uv;\n let p = vec2<f32>(uv.x, uv.y);\n\n // Move to a seed-scrambled space so different seeds look different\n let sp = p + vec2<f32>(seedOff * 17.0, seedOff * 31.0);\n\n var eff = vec4<f32>(0.0, 0.0, 0.0, 0.0);\n let cA = u.colorStart.rgb;\n let cB = u.colorEnd.rgb;\n let scl = max(scale, 1e-4);\n let factor = scl * 100.0;\n\n if (u.effectType < 0.5) {\n eff = fxSmoke(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 1.5) {\n eff = fxFire(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 2.5) {\n eff = fxRain(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 3.5) {\n eff = fxSparks(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 4.5) {\n eff = fxSnow(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 5.5) {\n eff = fxDust(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 6.5) {\n eff = fxLightning(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 7.5) {\n eff = fxMagic(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 8.5) {\n eff = fxLensFlare(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 9.5) {\n eff = fxEmbers(sp, time, factor, density, intensity, cA, cB);\n } else if (u.effectType < 10.5) {\n eff = fxEnergyBeam(sp, time, factor, density, intensity, cA, cB);\n } else {\n eff = fxAurora(p, seedOff, time, factor, density, intensity, cA, cB);\n }\n\n // Straight alpha is fine for compositing onto a transparent canvas.\n let a = clamp(eff.a, 0.0, 1.0);\n return vec4<f32>(clamp(eff.rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * a, a);\n}\n`;\nconst vfxUniformData = new Float32Array(24);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsignalsLayout: texturesLayout(device, 5),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getVFXResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `procedural_vfx_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst vfxModule = device.createShaderModule({\n\t\t\tlabel: `procedural_vfx_${format}.wgsl`,\n\t\t\tcode: VFX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ProceduralVFXPipeline_${format}`,\n\t\t\tmodule: vfxModule,\n\t\t\tlayouts: [layouts.uniformLayout, layouts.signalsLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tvfxPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst VFX_EFFECT_INDEX = {\n\tSmoke: 0,\n\tFire: 1,\n\tRain: 2,\n\tSparks: 3,\n\tSnow: 4,\n\tDust: 5,\n\tLightning: 6,\n\tMagic: 7,\n\tLensFlare: 8,\n\tEmbers: 9,\n\tEnergyBeam: 10,\n\tAurora: 11\n};\nconst ProceduralVFXWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ProceduralVFX\" || !op) return;\n\tconst { vfxPipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getVFXResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst densityInfo = resolveSignalField(op, \"density\", .6);\n\tconst scaleInfo = resolveSignalField(op, \"scale\", .01);\n\tconst speedInfo = resolveSignalField(op, \"speed\", 1);\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", .8);\n\tconst seedInfo = resolveSignalField(op, \"seed\", 1234);\n\tconst effectIndex = VFX_EFFECT_INDEX[op.effectType ?? \"Smoke\"] ?? 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#ffffff\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ff5500\");\n\tvfxUniformData[0] = effectIndex;\n\tvfxUniformData[1] = outputTypeVal;\n\tvfxUniformData[2] = elapsedSeconds;\n\tvfxUniformData[3] = 0;\n\tvfxUniformData[4] = densityInfo.value;\n\tvfxUniformData[5] = scaleInfo.value;\n\tvfxUniformData[6] = speedInfo.value;\n\tvfxUniformData[7] = intensityInfo.value;\n\tvfxUniformData[8] = seedInfo.value;\n\tvfxUniformData[9] = densityInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[10] = scaleInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[11] = speedInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[12] = intensityInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[13] = seedInfo.hasSignal ? 1 : 0;\n\tvfxUniformData[14] = 0;\n\tvfxUniformData[15] = 0;\n\tvfxUniformData[16] = colorStartVal[0];\n\tvfxUniformData[17] = colorStartVal[1];\n\tvfxUniformData[18] = colorStartVal[2];\n\tvfxUniformData[19] = colorStartVal[3];\n\tvfxUniformData[20] = colorEndVal[0];\n\tvfxUniformData[21] = colorEndVal[1];\n\tvfxUniformData[22] = colorEndVal[2];\n\tvfxUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(vfxUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"density\",\n\t\t\tinfo: densityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t},\n\t\t{\n\t\t\tname: \"intensity\",\n\t\t\tinfo: intensityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"seed\",\n\t\t\tinfo: seedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd?.nodeId ?? `procedural_vfx_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ProceduralVFXWebGPURenderer });\n\n//#endregion\nexport { ProceduralVFXWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DiW7Lt7Y.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCjB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyUvB,MAAM,iBAAiB,IAAI,aAAa,GAAG;AAC3C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,eAAe,eAAe,QAAQ,EAAE;CACxC,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,kBAAkB;CACnC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,YAAY,OAAO,mBAAmB;GAC3C,OAAO,kBAAkB,OAAO;GAChC,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,yBAAyB;GAChC,QAAQ;GACR,SAAS,CAAC,QAAQ,eAAe,QAAQ,cAAc;GACvD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,aAAa;EACb,eAAe,QAAQ;EACvB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,mBAAmB;CACxB,OAAO;CACP,MAAM;CACN,MAAM;CACN,QAAQ;CACR,MAAM;CACN,MAAM;CACN,WAAW;CACX,OAAO;CACP,WAAW;CACX,QAAQ;CACR,YAAY;CACZ,QAAQ;CACR;AACD,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,EAAE,aAAa,UAAU,eAAe,SAAS,eAAe,cAAc,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACpI,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,cAAc,mBAAmB,IAAI,WAAW,GAAG;CACzD,MAAM,YAAY,mBAAmB,IAAI,SAAS,IAAI;CACtD,MAAM,YAAY,mBAAmB,IAAI,SAAS,EAAE;CACpD,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,WAAW,mBAAmB,IAAI,QAAQ,KAAK;CACrD,MAAM,cAAc,iBAAiB,GAAG,cAAc,YAAY;CAClE,MAAM,gBAAgB,GAAG,eAAe,UAAU,IAAI;CACtD,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB,UAAU,GAAG,cAAc,UAAU;CAC3D,MAAM,cAAc,UAAU,GAAG,YAAY,UAAU;AACvD,gBAAe,KAAK;AACpB,gBAAe,KAAK;AACpB,gBAAe,KAAK;AACpB,gBAAe,KAAK;AACpB,gBAAe,KAAK,YAAY;AAChC,gBAAe,KAAK,UAAU;AAC9B,gBAAe,KAAK,UAAU;AAC9B,gBAAe,KAAK,cAAc;AAClC,gBAAe,KAAK,SAAS;AAC7B,gBAAe,KAAK,YAAY,YAAY,IAAI;AAChD,gBAAe,MAAM,UAAU,YAAY,IAAI;AAC/C,gBAAe,MAAM,UAAU,YAAY,IAAI;AAC/C,gBAAe,MAAM,cAAc,YAAY,IAAI;AACnD,gBAAe,MAAM,SAAS,YAAY,IAAI;AAC9C,gBAAe,MAAM;AACrB,gBAAe,MAAM;AACrB,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,cAAc;AACnC,gBAAe,MAAM,YAAY;AACjC,gBAAe,MAAM,YAAY;AACjC,gBAAe,MAAM,YAAY;AACjC,gBAAe,MAAM,YAAY;CACjC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,eAAe;CACrE,MAAM,eAAe;EACpB;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,MAAK,MAAM,KAAK,aAAc,KAAI,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK,KAAK;EACpE,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,IAAI,UAAU,kBAAkB,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,aAAa,cAAc,MAAM,UAAU,OAAO,IAAI;AACjO,cAAY,KAAK,KAAK;OAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;AAC1E,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
@@ -1,8 +1,8 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { Ot as getActiveMediaMetadata } from "./dist-D021IFfp.mjs";
3
3
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
4
- import "./dist-BuirkW-f.mjs";
5
- import { a as createFullscreenPipeline, i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-BRBIoxMC.mjs";
4
+ import "./dist-cC6nOaMR.mjs";
5
+ import { a as createFullscreenPipeline, i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CrQADlcf.mjs";
6
6
 
7
7
  //#region ../../nodes/node-resizer-scaler/dist/renderers-4yv_5K2l.mjs
8
8
  const RESIZER_SCALER_SHADER = `
@@ -251,4 +251,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURend
251
251
 
252
252
  //#endregion
253
253
  export { renderers_default as default };
254
- //# sourceMappingURL=renderer-BlU3Sh_0.mjs.map
254
+ //# sourceMappingURL=renderer-FgP_1OgD.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BlU3Sh_0.mjs","names":[],"sources":["../../../nodes/node-resizer-scaler/dist/renderers-4yv_5K2l.mjs"],"sourcesContent":["import { getActiveMediaMetadata } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RESIZER_SCALER_SHADER = `\nstruct ScalerUniforms {\n targetSize : vec2<f32>,\n srcSize : vec2<f32>,\n fitMode : f32, // 0 = Cover, 1 = Contain, 2 = Stretch, 3 = Manual\n bgMode : f32, // 0 = Solid, 1 = Blurred, 2 = Gradient, 3 = Transparent\n bgColor : vec4<f32>,\n bgColor2 : vec4<f32>, // Used for gradient mode\n blurRadius : f32,\n brightness : f32,\n zoom : f32,\n offset : vec2<f32>,\n anchor : vec2<f32>, // x: 0 (left) - 1 (right), y: 0 (top) - 1 (bottom)\n};\n\n@group(0) @binding(0) var<uniform> u : ScalerUniforms;\n@group(0) @binding(1) var s : sampler;\n@group(0) @binding(2) var t_src : texture_2d<f32>;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let uv = in.uv;\n \n // Calculate aspect ratios\n let target_ar = u.targetSize.x / u.targetSize.y;\n let src_ar = u.srcSize.x / u.srcSize.y;\n \n // Sizing logic\n var fg_uv = uv;\n var is_outside_fg = false;\n \n if (u.fitMode == 1.0) { // Contain\n if (src_ar > target_ar) {\n // Letterbox (pads top & bottom)\n let scale_y = target_ar / src_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = (uv.y - offset_y) / scale_y;\n if (fg_uv.y < 0.0 || fg_uv.y > 1.0) { is_outside_fg = true; }\n } else {\n // Pillarbox (pads left & right)\n let scale_x = src_ar / target_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = (uv.x - offset_x) / scale_x;\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0) { is_outside_fg = true; }\n }\n } else if (u.fitMode == 0.0) { // Cover\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = uv.y * scale_y + offset_y;\n }\n } else if (u.fitMode == 3.0) { // Manual Scale & Translation\n let norm_zoom = u.zoom / 100.0;\n fg_uv = (uv - vec2<f32>(0.5)) / norm_zoom + vec2<f32>(0.5) - (u.offset / u.targetSize);\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0 || fg_uv.y < 0.0 || fg_uv.y > 1.0) {\n is_outside_fg = true;\n }\n } // (fitMode == 2.0 (Stretch) uses default fg_uv without bounds check)\n\n // Output compositing\n if (!is_outside_fg) {\n return textureSampleLevel(t_src, s, fg_uv, 0.0);\n } else {\n // Render background based on mode\n if (u.bgMode == 0.0) { // Solid\n return u.bgColor;\n } else if (u.bgMode == 1.0) { // Blurred Background Copy\n // Sample cover-fitted coordinates for background\n var bg_uv = uv;\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * 0.5; // Always center background\n bg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * 0.5;\n bg_uv.y = uv.y * scale_y + offset_y;\n }\n \n // Apply gaussian blur approximation in shader\n var color = vec4<f32>(0.0);\n let blur_steps = 5.0;\n let blur_offset = u.blurRadius / (u.targetSize * blur_steps);\n \n for (var x = -2.0; x <= 2.0; x += 1.0) {\n for (var y = -2.0; y <= 2.0; y += 1.0) {\n color += textureSampleLevel(t_src, s, bg_uv + vec2<f32>(x, y) * blur_offset, 0.0);\n }\n }\n color = color / 25.0;\n \n // Apply background brightness darken effect\n return vec4<f32>(color.rgb * u.brightness, color.a);\n } else if (u.bgMode == 2.0) { // Gradient\n return mix(u.bgColor, u.bgColor2, uv.y);\n } else { // Transparent\n return vec4<f32>(0.0, 0.0, 0.0, 0.0);\n }\n }\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst scalerUniformLayout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tres = {\n\t\tscalerUniformLayout,\n\t\ttextureSamplerLayout: scalerUniformLayout,\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getScalerResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `scaler_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst scalerModule = device.createShaderModule({\n\t\t\tlabel: `scaler_${format}.wgsl`,\n\t\t\tcode: RESIZER_SCALER_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ResizerScalerPipeline_${format}`,\n\t\t\tmodule: scalerModule,\n\t\t\tlayouts: [layouts.scalerUniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tscalerPipeline: pipeline,\n\t\tscalerUniformLayout: layouts.scalerUniformLayout\n\t};\n}\nfunction parseHexToRGBA(hex) {\n\tconst cleanHex = hex.replace(\"#\", \"\");\n\treturn [\n\t\tparseInt(cleanHex.substring(0, 2), 16) / 255,\n\t\tparseInt(cleanHex.substring(2, 4), 16) / 255,\n\t\tparseInt(cleanHex.substring(4, 6), 16) / 255,\n\t\tcleanHex.length === 8 ? parseInt(cleanHex.substring(6, 8), 16) / 255 : 1\n\t];\n}\nconst scalerData = new Float32Array(24);\nconst ResizerScalerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ResizerScaler\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst childMeta = getActiveMediaMetadata(childMedia);\n\tconst srcWidth = childMeta?.width || targetWidth || 1920;\n\tconst srcHeight = childMeta?.height || targetHeight || 1080;\n\tconst { view: tmpView } = await drawChildToTexture(args, childMedia, {\n\t\twidth: srcWidth,\n\t\theight: srcHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: childMedia,\n\t\t\tcontainerWidth: srcWidth,\n\t\t\tcontainerHeight: srcHeight\n\t\t}\n\t});\n\tconst { scalerPipeline: pipeline, scalerUniformLayout: uLayout } = getScalerResources(ctx.device, ctx.renderer.format);\n\tscalerData[0] = targetWidth;\n\tscalerData[1] = targetHeight;\n\tscalerData[2] = srcWidth;\n\tscalerData[3] = srcHeight;\n\tscalerData[4] = {\n\t\tcover: 0,\n\t\tcontain: 1,\n\t\tstretch: 2,\n\t\tmanual: 3\n\t}[op.fitMode ?? \"contain\"] ?? 1;\n\tscalerData[5] = {\n\t\tsolid: 0,\n\t\tblurred: 1,\n\t\tgradient: 2,\n\t\ttransparent: 3\n\t}[op.backgroundMode ?? \"solid\"] ?? 0;\n\tscalerData[6] = 0;\n\tscalerData[7] = 0;\n\tconst bgColor = parseHexToRGBA(op.backgroundColor ?? \"#000000FF\");\n\tscalerData[8] = bgColor[0];\n\tscalerData[9] = bgColor[1];\n\tscalerData[10] = bgColor[2];\n\tscalerData[11] = bgColor[3];\n\tconst bgColor2 = parseHexToRGBA(op.backgroundColor2 ?? \"#000000FF\");\n\tscalerData[12] = bgColor2[0];\n\tscalerData[13] = bgColor2[1];\n\tscalerData[14] = bgColor2[2];\n\tscalerData[15] = bgColor2[3];\n\tscalerData[16] = Number(op.blurRadius ?? 40);\n\tscalerData[17] = Number(op.backgroundBrightness ?? .6);\n\tscalerData[18] = Number(op.zoom ?? 100);\n\tscalerData[19] = 0;\n\tscalerData[20] = Number(op.offsetX ?? 0);\n\tscalerData[21] = Number(op.offsetY ?? 0);\n\tconst anchorXMap = {\n\t\tleft: 0,\n\t\tcenter: .5,\n\t\tright: 1\n\t};\n\tconst anchorYMap = {\n\t\ttop: 0,\n\t\tcenter: .5,\n\t\tbottom: 1\n\t};\n\tscalerData[22] = anchorXMap[op.anchorX ?? \"center\"] ?? .5;\n\tscalerData[23] = anchorYMap[op.anchorY ?? \"center\"] ?? .5;\n\tconst uBuffer = ctx.renderer.getTemporaryBuffer(scalerData);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tdrawFullscreenPass(encoder, targetView, pipeline, [ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpView\n\t\t\t}\n\t\t]\n\t})]);\n\tbeginTargetPass(args);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-4yv_5K2l.mjs.map"],"mappings":";;;;;;;AAKA,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;EAkB5B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuFvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA,CAAC;AACF,OAAM;EACL;EACA,sBAAsB;EACtB,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,yBAAyB;GAChC,QAAQ;GACR,SAAS,CAAC,QAAQ,oBAAoB;GACtC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,KAAK;CAC5B,MAAM,WAAW,IAAI,QAAQ,KAAK,GAAG;AACrC,QAAO;EACN,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,WAAW,IAAI,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG,MAAM;EACvE;;AAEF,MAAM,aAAa,IAAI,aAAa,GAAG;AACvC,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,aAAa,cAAc,UAAU;CAC7E,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,YAAY,uBAAuB,WAAW;CACpD,MAAM,WAAW,WAAW,SAAS,eAAe;CACpD,MAAM,YAAY,WAAW,UAAU,gBAAgB;CACvD,MAAM,EAAE,MAAM,YAAY,MAAM,mBAAmB,MAAM,YAAY;EACpE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,EAAE,gBAAgB,UAAU,qBAAqB,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACtH,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,SAAS;EACT,QAAQ;EACR,CAAC,GAAG,WAAW,cAAc;AAC9B,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,aAAa;EACb,CAAC,GAAG,kBAAkB,YAAY;AACnC,YAAW,KAAK;AAChB,YAAW,KAAK;CAChB,MAAM,UAAU,eAAe,GAAG,mBAAmB,YAAY;AACjE,YAAW,KAAK,QAAQ;AACxB,YAAW,KAAK,QAAQ;AACxB,YAAW,MAAM,QAAQ;AACzB,YAAW,MAAM,QAAQ;CACzB,MAAM,WAAW,eAAe,GAAG,oBAAoB,YAAY;AACnE,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,OAAO,GAAG,cAAc,GAAG;AAC5C,YAAW,MAAM,OAAO,GAAG,wBAAwB,GAAG;AACtD,YAAW,MAAM,OAAO,GAAG,QAAQ,IAAI;AACvC,YAAW,MAAM;AACjB,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;AACxC,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;CACxC,MAAM,aAAa;EAClB,MAAM;EACN,QAAQ;EACR,OAAO;EACP;CACD,MAAM,aAAa;EAClB,KAAK;EACL,QAAQ;EACR,QAAQ;EACR;AACD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;AACvD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;CACvD,MAAM,UAAU,IAAI,SAAS,mBAAmB,WAAW;CAC3D,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,oBAAmB,SAAS,YAAY,UAAU,CAAC,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC,CAAC;AACJ,iBAAgB,KAAK;;AAKtB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
1
+ {"version":3,"file":"renderer-FgP_1OgD.mjs","names":[],"sources":["../../../nodes/node-resizer-scaler/dist/renderers-4yv_5K2l.mjs"],"sourcesContent":["import { getActiveMediaMetadata } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RESIZER_SCALER_SHADER = `\nstruct ScalerUniforms {\n targetSize : vec2<f32>,\n srcSize : vec2<f32>,\n fitMode : f32, // 0 = Cover, 1 = Contain, 2 = Stretch, 3 = Manual\n bgMode : f32, // 0 = Solid, 1 = Blurred, 2 = Gradient, 3 = Transparent\n bgColor : vec4<f32>,\n bgColor2 : vec4<f32>, // Used for gradient mode\n blurRadius : f32,\n brightness : f32,\n zoom : f32,\n offset : vec2<f32>,\n anchor : vec2<f32>, // x: 0 (left) - 1 (right), y: 0 (top) - 1 (bottom)\n};\n\n@group(0) @binding(0) var<uniform> u : ScalerUniforms;\n@group(0) @binding(1) var s : sampler;\n@group(0) @binding(2) var t_src : texture_2d<f32>;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let uv = in.uv;\n \n // Calculate aspect ratios\n let target_ar = u.targetSize.x / u.targetSize.y;\n let src_ar = u.srcSize.x / u.srcSize.y;\n \n // Sizing logic\n var fg_uv = uv;\n var is_outside_fg = false;\n \n if (u.fitMode == 1.0) { // Contain\n if (src_ar > target_ar) {\n // Letterbox (pads top & bottom)\n let scale_y = target_ar / src_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = (uv.y - offset_y) / scale_y;\n if (fg_uv.y < 0.0 || fg_uv.y > 1.0) { is_outside_fg = true; }\n } else {\n // Pillarbox (pads left & right)\n let scale_x = src_ar / target_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = (uv.x - offset_x) / scale_x;\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0) { is_outside_fg = true; }\n }\n } else if (u.fitMode == 0.0) { // Cover\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = uv.y * scale_y + offset_y;\n }\n } else if (u.fitMode == 3.0) { // Manual Scale & Translation\n let norm_zoom = u.zoom / 100.0;\n fg_uv = (uv - vec2<f32>(0.5)) / norm_zoom + vec2<f32>(0.5) - (u.offset / u.targetSize);\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0 || fg_uv.y < 0.0 || fg_uv.y > 1.0) {\n is_outside_fg = true;\n }\n } // (fitMode == 2.0 (Stretch) uses default fg_uv without bounds check)\n\n // Output compositing\n if (!is_outside_fg) {\n return textureSampleLevel(t_src, s, fg_uv, 0.0);\n } else {\n // Render background based on mode\n if (u.bgMode == 0.0) { // Solid\n return u.bgColor;\n } else if (u.bgMode == 1.0) { // Blurred Background Copy\n // Sample cover-fitted coordinates for background\n var bg_uv = uv;\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * 0.5; // Always center background\n bg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * 0.5;\n bg_uv.y = uv.y * scale_y + offset_y;\n }\n \n // Apply gaussian blur approximation in shader\n var color = vec4<f32>(0.0);\n let blur_steps = 5.0;\n let blur_offset = u.blurRadius / (u.targetSize * blur_steps);\n \n for (var x = -2.0; x <= 2.0; x += 1.0) {\n for (var y = -2.0; y <= 2.0; y += 1.0) {\n color += textureSampleLevel(t_src, s, bg_uv + vec2<f32>(x, y) * blur_offset, 0.0);\n }\n }\n color = color / 25.0;\n \n // Apply background brightness darken effect\n return vec4<f32>(color.rgb * u.brightness, color.a);\n } else if (u.bgMode == 2.0) { // Gradient\n return mix(u.bgColor, u.bgColor2, uv.y);\n } else { // Transparent\n return vec4<f32>(0.0, 0.0, 0.0, 0.0);\n }\n }\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst scalerUniformLayout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tres = {\n\t\tscalerUniformLayout,\n\t\ttextureSamplerLayout: scalerUniformLayout,\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getScalerResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `scaler_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst scalerModule = device.createShaderModule({\n\t\t\tlabel: `scaler_${format}.wgsl`,\n\t\t\tcode: RESIZER_SCALER_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ResizerScalerPipeline_${format}`,\n\t\t\tmodule: scalerModule,\n\t\t\tlayouts: [layouts.scalerUniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tscalerPipeline: pipeline,\n\t\tscalerUniformLayout: layouts.scalerUniformLayout\n\t};\n}\nfunction parseHexToRGBA(hex) {\n\tconst cleanHex = hex.replace(\"#\", \"\");\n\treturn [\n\t\tparseInt(cleanHex.substring(0, 2), 16) / 255,\n\t\tparseInt(cleanHex.substring(2, 4), 16) / 255,\n\t\tparseInt(cleanHex.substring(4, 6), 16) / 255,\n\t\tcleanHex.length === 8 ? parseInt(cleanHex.substring(6, 8), 16) / 255 : 1\n\t];\n}\nconst scalerData = new Float32Array(24);\nconst ResizerScalerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ResizerScaler\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst childMeta = getActiveMediaMetadata(childMedia);\n\tconst srcWidth = childMeta?.width || targetWidth || 1920;\n\tconst srcHeight = childMeta?.height || targetHeight || 1080;\n\tconst { view: tmpView } = await drawChildToTexture(args, childMedia, {\n\t\twidth: srcWidth,\n\t\theight: srcHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: childMedia,\n\t\t\tcontainerWidth: srcWidth,\n\t\t\tcontainerHeight: srcHeight\n\t\t}\n\t});\n\tconst { scalerPipeline: pipeline, scalerUniformLayout: uLayout } = getScalerResources(ctx.device, ctx.renderer.format);\n\tscalerData[0] = targetWidth;\n\tscalerData[1] = targetHeight;\n\tscalerData[2] = srcWidth;\n\tscalerData[3] = srcHeight;\n\tscalerData[4] = {\n\t\tcover: 0,\n\t\tcontain: 1,\n\t\tstretch: 2,\n\t\tmanual: 3\n\t}[op.fitMode ?? \"contain\"] ?? 1;\n\tscalerData[5] = {\n\t\tsolid: 0,\n\t\tblurred: 1,\n\t\tgradient: 2,\n\t\ttransparent: 3\n\t}[op.backgroundMode ?? \"solid\"] ?? 0;\n\tscalerData[6] = 0;\n\tscalerData[7] = 0;\n\tconst bgColor = parseHexToRGBA(op.backgroundColor ?? \"#000000FF\");\n\tscalerData[8] = bgColor[0];\n\tscalerData[9] = bgColor[1];\n\tscalerData[10] = bgColor[2];\n\tscalerData[11] = bgColor[3];\n\tconst bgColor2 = parseHexToRGBA(op.backgroundColor2 ?? \"#000000FF\");\n\tscalerData[12] = bgColor2[0];\n\tscalerData[13] = bgColor2[1];\n\tscalerData[14] = bgColor2[2];\n\tscalerData[15] = bgColor2[3];\n\tscalerData[16] = Number(op.blurRadius ?? 40);\n\tscalerData[17] = Number(op.backgroundBrightness ?? .6);\n\tscalerData[18] = Number(op.zoom ?? 100);\n\tscalerData[19] = 0;\n\tscalerData[20] = Number(op.offsetX ?? 0);\n\tscalerData[21] = Number(op.offsetY ?? 0);\n\tconst anchorXMap = {\n\t\tleft: 0,\n\t\tcenter: .5,\n\t\tright: 1\n\t};\n\tconst anchorYMap = {\n\t\ttop: 0,\n\t\tcenter: .5,\n\t\tbottom: 1\n\t};\n\tscalerData[22] = anchorXMap[op.anchorX ?? \"center\"] ?? .5;\n\tscalerData[23] = anchorYMap[op.anchorY ?? \"center\"] ?? .5;\n\tconst uBuffer = ctx.renderer.getTemporaryBuffer(scalerData);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tdrawFullscreenPass(encoder, targetView, pipeline, [ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpView\n\t\t\t}\n\t\t]\n\t})]);\n\tbeginTargetPass(args);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-4yv_5K2l.mjs.map"],"mappings":";;;;;;;AAKA,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;EAkB5B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuFvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA,CAAC;AACF,OAAM;EACL;EACA,sBAAsB;EACtB,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,yBAAyB;GAChC,QAAQ;GACR,SAAS,CAAC,QAAQ,oBAAoB;GACtC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,KAAK;CAC5B,MAAM,WAAW,IAAI,QAAQ,KAAK,GAAG;AACrC,QAAO;EACN,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,WAAW,IAAI,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG,MAAM;EACvE;;AAEF,MAAM,aAAa,IAAI,aAAa,GAAG;AACvC,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,aAAa,cAAc,UAAU;CAC7E,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,YAAY,uBAAuB,WAAW;CACpD,MAAM,WAAW,WAAW,SAAS,eAAe;CACpD,MAAM,YAAY,WAAW,UAAU,gBAAgB;CACvD,MAAM,EAAE,MAAM,YAAY,MAAM,mBAAmB,MAAM,YAAY;EACpE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,EAAE,gBAAgB,UAAU,qBAAqB,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACtH,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,SAAS;EACT,QAAQ;EACR,CAAC,GAAG,WAAW,cAAc;AAC9B,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,aAAa;EACb,CAAC,GAAG,kBAAkB,YAAY;AACnC,YAAW,KAAK;AAChB,YAAW,KAAK;CAChB,MAAM,UAAU,eAAe,GAAG,mBAAmB,YAAY;AACjE,YAAW,KAAK,QAAQ;AACxB,YAAW,KAAK,QAAQ;AACxB,YAAW,MAAM,QAAQ;AACzB,YAAW,MAAM,QAAQ;CACzB,MAAM,WAAW,eAAe,GAAG,oBAAoB,YAAY;AACnE,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,OAAO,GAAG,cAAc,GAAG;AAC5C,YAAW,MAAM,OAAO,GAAG,wBAAwB,GAAG;AACtD,YAAW,MAAM,OAAO,GAAG,QAAQ,IAAI;AACvC,YAAW,MAAM;AACjB,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;AACxC,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;CACxC,MAAM,aAAa;EAClB,MAAM;EACN,QAAQ;EACR,OAAO;EACP;CACD,MAAM,aAAa;EAClB,KAAK;EACL,QAAQ;EACR,QAAQ;EACR;AACD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;AACvD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;CACvD,MAAM,UAAU,IAAI,SAAS,mBAAmB,WAAW;CAC3D,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,oBAAmB,SAAS,YAAY,UAAU,CAAC,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC,CAAC;AACJ,iBAAgB,KAAK;;AAKtB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
3
- import "./dist-BuirkW-f.mjs";
4
- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
3
+ import "./dist-cC6nOaMR.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CrQADlcf.mjs";
5
5
 
6
6
  //#region ../../nodes/node-op-art/dist/renderers-BYCqPRmD.mjs
7
7
  const OP = "OpArt";
@@ -230,4 +230,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: OpArtWebGPURenderer });
230
230
 
231
231
  //#endregion
232
232
  export { OpArtWebGPURenderer, renderers_default as default };
233
- //# sourceMappingURL=renderer-DW21AyEv.mjs.map
233
+ //# sourceMappingURL=renderer-H-Adf8Za.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DW21AyEv.mjs","names":[],"sources":["../../../nodes/node-op-art/dist/renderers-BYCqPRmD.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"OpArt\";\nconst UNIFORM_FLOATS = 20;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 5> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet pattern = u32(u.v[1].x + 0.5);\n\tlet frequency = u.v[1].y;\n\tlet angle = u.v[1].z;\n\tlet warp = u.v[1].w;\n\tlet source = u.v[2].x;\n\tlet colorA = u.v[3];\n\tlet colorB = u.v[4];\n\n\tlet R = res();\n\tlet c = sampleS(in.uv);\n\tlet l = luma(c.rgb) * c.a + (1.0 - c.a);\n\tvar p = (in.uv - 0.5) * vec2<f32>(R.x / R.y, 1.0);\n\tp = rot2(radians(angle)) * p;\n\tvar v = p.y * frequency;\n\tif (pattern == 1u) { v = length(p) * frequency; }\n\tif (pattern == 3u) { v = p.y * frequency + sin(p.x * frequency * 0.25) * 2.0; }\n\tv += (1.0 - l) * warp * 3.0;\n\tvar v2 = p.x * frequency + (1.0 - l) * warp * 3.0;\n\tlet duty = mix(0.5, clamp(1.0 - l, 0.05, 0.95), source);\n\tlet e = max(fwidth(v), 1e-4);\n\tlet e2 = max(fwidth(v2), 1e-4);\n\tlet s = fract(v);\n\tvar ink = smoothstep(duty + e, duty - e, s) * smoothstep(-e, e, s);\n\tif (pattern == 2u) {\n\t\tlet s2 = fract(v2);\n\t\tlet a = step(0.5, s);\n\t\tlet b = step(0.5, s2);\n\t\tink = abs(a - b);\n\t\tink = mix(ink, 1.0 - ink, step(duty, 0.5) * 0.0);\n\t\tlet edgeA = smoothstep(0.0, e, min(s, 1.0 - s)) * smoothstep(0.0, e, abs(s - 0.5));\n\t\tlet edgeB = smoothstep(0.0, e2, min(s2, 1.0 - s2)) * smoothstep(0.0, e2, abs(s2 - 0.5));\n\t\tink = mix(0.5, ink, edgeA * edgeB);\n\t}\n\treturn vec4<f32>(mix(colorB.rgb, colorA.rgb, ink), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\n\t\t\"stripes\",\n\t\t\"rings\",\n\t\t\"checker\",\n\t\t\"waves\"\n\t].indexOf(String(raw.pattern ?? \"stripes\")));\n\tdata[5] = num(raw.frequency, 48);\n\tdata[6] = num(raw.angle, 0);\n\tdata[7] = num(raw.warp, .6);\n\tdata[8] = num(raw.source, 1);\n\tdata.set(hexToRgba(String(raw.colorA ?? \"#0a0a0a\")), 12);\n\tdata.set(hexToRgba(String(raw.colorB ?? \"#f5f5f5\")), 16);\n}\nconst OpArtWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: OpArtWebGPURenderer });\n\n//#endregion\nexport { OpArtWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BYCqPRmD.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAmFrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,WAAW,UAAU,CAAC,CAAC;AAC5C,MAAK,KAAK,IAAI,IAAI,WAAW,GAAG;AAChC,MAAK,KAAK,IAAI,IAAI,OAAO,EAAE;AAC3B,MAAK,KAAK,IAAI,IAAI,MAAM,GAAG;AAC3B,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,IAAI,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC,EAAE,GAAG;AACxD,MAAK,IAAI,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC,EAAE,GAAG;;AAEzD,MAAM,sBAAsB,OAAO,SAAS;CAC3C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
1
+ {"version":3,"file":"renderer-H-Adf8Za.mjs","names":[],"sources":["../../../nodes/node-op-art/dist/renderers-BYCqPRmD.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"OpArt\";\nconst UNIFORM_FLOATS = 20;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 5> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet pattern = u32(u.v[1].x + 0.5);\n\tlet frequency = u.v[1].y;\n\tlet angle = u.v[1].z;\n\tlet warp = u.v[1].w;\n\tlet source = u.v[2].x;\n\tlet colorA = u.v[3];\n\tlet colorB = u.v[4];\n\n\tlet R = res();\n\tlet c = sampleS(in.uv);\n\tlet l = luma(c.rgb) * c.a + (1.0 - c.a);\n\tvar p = (in.uv - 0.5) * vec2<f32>(R.x / R.y, 1.0);\n\tp = rot2(radians(angle)) * p;\n\tvar v = p.y * frequency;\n\tif (pattern == 1u) { v = length(p) * frequency; }\n\tif (pattern == 3u) { v = p.y * frequency + sin(p.x * frequency * 0.25) * 2.0; }\n\tv += (1.0 - l) * warp * 3.0;\n\tvar v2 = p.x * frequency + (1.0 - l) * warp * 3.0;\n\tlet duty = mix(0.5, clamp(1.0 - l, 0.05, 0.95), source);\n\tlet e = max(fwidth(v), 1e-4);\n\tlet e2 = max(fwidth(v2), 1e-4);\n\tlet s = fract(v);\n\tvar ink = smoothstep(duty + e, duty - e, s) * smoothstep(-e, e, s);\n\tif (pattern == 2u) {\n\t\tlet s2 = fract(v2);\n\t\tlet a = step(0.5, s);\n\t\tlet b = step(0.5, s2);\n\t\tink = abs(a - b);\n\t\tink = mix(ink, 1.0 - ink, step(duty, 0.5) * 0.0);\n\t\tlet edgeA = smoothstep(0.0, e, min(s, 1.0 - s)) * smoothstep(0.0, e, abs(s - 0.5));\n\t\tlet edgeB = smoothstep(0.0, e2, min(s2, 1.0 - s2)) * smoothstep(0.0, e2, abs(s2 - 0.5));\n\t\tink = mix(0.5, ink, edgeA * edgeB);\n\t}\n\treturn vec4<f32>(mix(colorB.rgb, colorA.rgb, ink), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\n\t\t\"stripes\",\n\t\t\"rings\",\n\t\t\"checker\",\n\t\t\"waves\"\n\t].indexOf(String(raw.pattern ?? \"stripes\")));\n\tdata[5] = num(raw.frequency, 48);\n\tdata[6] = num(raw.angle, 0);\n\tdata[7] = num(raw.warp, .6);\n\tdata[8] = num(raw.source, 1);\n\tdata.set(hexToRgba(String(raw.colorA ?? \"#0a0a0a\")), 12);\n\tdata.set(hexToRgba(String(raw.colorB ?? \"#f5f5f5\")), 16);\n}\nconst OpArtWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: OpArtWebGPURenderer });\n\n//#endregion\nexport { OpArtWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BYCqPRmD.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAmFrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,WAAW,UAAU,CAAC,CAAC;AAC5C,MAAK,KAAK,IAAI,IAAI,WAAW,GAAG;AAChC,MAAK,KAAK,IAAI,IAAI,OAAO,EAAE;AAC3B,MAAK,KAAK,IAAI,IAAI,MAAM,GAAG;AAC3B,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,IAAI,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC,EAAE,GAAG;AACxD,MAAK,IAAI,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC,EAAE,GAAG;;AAEzD,MAAM,sBAAsB,OAAO,SAAS;CAC3C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
2
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-BRBIoxMC.mjs";
2
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CrQADlcf.mjs";
3
3
 
4
4
  //#region ../../nodes/node-curves/dist/renderers-DzdBU1io.mjs
5
5
  /**
@@ -639,4 +639,4 @@ var renderers_default = rendererNode;
639
639
 
640
640
  //#endregion
641
641
  export { renderers_default as n, rendererNode as t };
642
- //# sourceMappingURL=renderer-CPSg6eEQ.mjs.map
642
+ //# sourceMappingURL=renderer-HPBahXjt.mjs.map