framefields 2.5.3 → 2.5.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-2ew5y0Bl.d.mts → audio-B5mdR8vv.d.mts} +3 -3
- package/dist/{audio-2ew5y0Bl.d.mts.map → audio-B5mdR8vv.d.mts.map} +1 -1
- package/dist/{audio-DrUskzwZ.mjs → audio-C9euVW4K.mjs} +3 -3
- package/dist/{audio-DrUskzwZ.mjs.map → audio-C9euVW4K.mjs.map} +1 -1
- package/dist/components/index.d.mts +10 -10
- package/dist/components/index.mjs +44 -44
- package/dist/dist-BPOi5xb_.mjs.map +1 -1
- package/dist/{dist-Bf0H4lp1.mjs → dist-BuirkW-f.mjs} +11 -3
- package/dist/dist-BuirkW-f.mjs.map +1 -0
- package/dist/{dist-DG65RDhc.mjs → dist-DBdxM6xv.mjs} +5 -6
- package/dist/dist-DBdxM6xv.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +35 -35
- package/dist/{effects-Z-brb-n7.mjs → effects-B263lgUi.mjs} +2 -2
- package/dist/{effects-Z-brb-n7.mjs.map → effects-B263lgUi.mjs.map} +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-DqYgk_1a.mjs → fonts-DNx6ps2p.mjs} +2 -2
- package/dist/{fonts-DqYgk_1a.mjs.map → fonts-DNx6ps2p.mjs.map} +1 -1
- package/dist/{gpu-CevnCkZC.mjs → gpu-BRBIoxMC.mjs} +2 -2
- package/dist/{gpu-CevnCkZC.mjs.map → gpu-BRBIoxMC.mjs.map} +1 -1
- package/dist/{index-D1C735Wp.d.mts → index-3Vdef2KE.d.mts} +3 -3
- package/dist/{index-D1C735Wp.d.mts.map → index-3Vdef2KE.d.mts.map} +1 -1
- package/dist/{index-COQTaniR.d.mts → index-B4o6F1JC.d.mts} +2 -2
- package/dist/{index-COQTaniR.d.mts.map → index-B4o6F1JC.d.mts.map} +1 -1
- package/dist/{index-KqW22NHL.d.mts → index-BhzlG_1Q.d.mts} +2 -2
- package/dist/{index-KqW22NHL.d.mts.map → index-BhzlG_1Q.d.mts.map} +1 -1
- package/dist/{index-DSGFMpwL.d.mts → index-D-Gnyffj.d.mts} +4 -4
- package/dist/{index-DSGFMpwL.d.mts.map → index-D-Gnyffj.d.mts.map} +1 -1
- package/dist/{index-tCKz9Tku.d.mts → index-N1tMc5Z9.d.mts} +54 -54
- package/dist/index-N1tMc5Z9.d.mts.map +1 -0
- package/dist/{index-CfMylY3O.d.mts → index-o8LxWdwz.d.mts} +3 -3
- package/dist/{index-CfMylY3O.d.mts.map → index-o8LxWdwz.d.mts.map} +1 -1
- package/dist/{index-CZK6CFLy.d.mts → index-ocZc12ZS.d.mts} +17 -17
- package/dist/index-ocZc12ZS.d.mts.map +1 -0
- package/dist/index.d.mts +10 -10
- package/dist/index.mjs +51 -51
- package/dist/preview/index.d.mts +3 -3
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-DVw2jLDh.mjs → preview-ChR8Z8Fm.mjs} +2 -2
- package/dist/{preview-DVw2jLDh.mjs.map → preview-ChR8Z8Fm.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-MCFYUKAJ.mjs → chunk-2LQCQ3OT.mjs} +8 -8
- package/dist/preview-engine/{chunk-PR37RCNO.mjs → chunk-2TCJSHFA.mjs} +1 -1
- package/dist/preview-engine/{chunk-JMOJKT5W.mjs → chunk-2YGR5YCN.mjs} +1 -1
- package/dist/preview-engine/{chunk-LNJYHSYX.mjs → chunk-3KHD67Q3.mjs} +1 -1
- package/dist/preview-engine/chunk-3SR6BI4B.mjs +1 -0
- package/dist/preview-engine/{chunk-NXKXOSE6.mjs → chunk-4INGTMZ5.mjs} +1 -1
- package/dist/preview-engine/{chunk-T4VP45AP.mjs → chunk-4JX5LBE2.mjs} +1 -1
- package/dist/preview-engine/{chunk-7JYMNGNK.mjs → chunk-5NT7WWJR.mjs} +1 -1
- package/dist/preview-engine/{chunk-NB55FW7D.mjs → chunk-6PMATELR.mjs} +1 -1
- package/dist/preview-engine/{chunk-45XGWIOY.mjs → chunk-AKT4YQWL.mjs} +1 -1
- package/dist/preview-engine/{chunk-RNFYEZLL.mjs → chunk-ALSOO22Q.mjs} +1 -1
- package/dist/preview-engine/{chunk-3AYICEZ5.mjs → chunk-B7J72YSP.mjs} +1 -1
- package/dist/preview-engine/{chunk-I3ZTDIVM.mjs → chunk-BBHRXV75.mjs} +1 -1
- package/dist/preview-engine/{chunk-NHQR76WL.mjs → chunk-DDFWN7DI.mjs} +1 -1
- package/dist/preview-engine/{chunk-ZVUTFXDR.mjs → chunk-DOCFOSA6.mjs} +1 -1
- package/dist/preview-engine/{chunk-YJ24W73B.mjs → chunk-FZLKPBKS.mjs} +1 -1
- package/dist/preview-engine/{chunk-EU7CFSB5.mjs → chunk-GQIRV466.mjs} +1 -1
- package/dist/preview-engine/{chunk-DWHQSNSJ.mjs → chunk-IIOHF7MH.mjs} +1 -1
- package/dist/preview-engine/{chunk-WUMVCQYI.mjs → chunk-J24VHZS6.mjs} +1 -1
- package/dist/preview-engine/{chunk-2WOCQNZX.mjs → chunk-JD4TBC6Z.mjs} +8 -8
- package/dist/preview-engine/{chunk-X6BJLPW6.mjs → chunk-JTT3YX7W.mjs} +1 -1
- package/dist/preview-engine/{chunk-XJ4CQIZZ.mjs → chunk-KWTTANYN.mjs} +1 -1
- package/dist/preview-engine/{chunk-QCUGWPYP.mjs → chunk-LN3YAWUD.mjs} +1 -1
- package/dist/preview-engine/{chunk-M6ZKK6ZU.mjs → chunk-LYSU6S4O.mjs} +1 -1
- package/dist/preview-engine/{chunk-TE2QAKKF.mjs → chunk-MJCK5FLZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-24H3QVYB.mjs → chunk-MMVFX42U.mjs} +1 -1
- package/dist/preview-engine/{chunk-25T3M6MI.mjs → chunk-MUOJMF7M.mjs} +1 -1
- package/dist/preview-engine/{chunk-B555EGEU.mjs → chunk-NQZRPPUU.mjs} +1 -1
- package/dist/preview-engine/{chunk-VTE3IISK.mjs → chunk-OXXRKNHW.mjs} +1 -1
- package/dist/preview-engine/{chunk-DUEY7AXY.mjs → chunk-PJMX2GFY.mjs} +1 -1
- package/dist/preview-engine/{chunk-MA4YVA2E.mjs → chunk-Q7JN4EHX.mjs} +1 -1
- package/dist/preview-engine/{chunk-YSXMXD3F.mjs → chunk-Q7XC3FI7.mjs} +1 -1
- package/dist/preview-engine/{chunk-UXCTWFKK.mjs → chunk-QPBTLJ5W.mjs} +1 -1
- package/dist/preview-engine/{chunk-LQVACZDE.mjs → chunk-QRYCB6E3.mjs} +1 -1
- package/dist/preview-engine/{chunk-2QQQTZHS.mjs → chunk-RDEQ4LQU.mjs} +1 -1
- package/dist/preview-engine/{chunk-KKBJ7X3T.mjs → chunk-RF62TV3G.mjs} +1 -1
- package/dist/preview-engine/{chunk-CE6CG5BH.mjs → chunk-RHXZXWJ4.mjs} +1 -1
- package/dist/preview-engine/{chunk-BNO5JAEZ.mjs → chunk-RKNV5N7D.mjs} +1 -1
- package/dist/preview-engine/{chunk-PXWCGXTF.mjs → chunk-SP22JWN2.mjs} +1 -1
- package/dist/preview-engine/{chunk-NYEDWUFS.mjs → chunk-SQ52PBF3.mjs} +1 -1
- package/dist/preview-engine/{chunk-QYIKOOFI.mjs → chunk-SVE3XWO7.mjs} +1 -1
- package/dist/preview-engine/{chunk-QJYAIQYU.mjs → chunk-SXNCNG4L.mjs} +1 -1
- package/dist/preview-engine/{chunk-VH5V54RA.mjs → chunk-TPFDAOW7.mjs} +1 -1
- package/dist/preview-engine/{chunk-ENS4KUJV.mjs → chunk-UEQIO6AH.mjs} +1 -1
- package/dist/preview-engine/{chunk-XYRBFLFF.mjs → chunk-ULPLHKM2.mjs} +1 -1
- package/dist/preview-engine/{chunk-MCR7XMNQ.mjs → chunk-ULVX4VYT.mjs} +1 -1
- package/dist/preview-engine/{chunk-ZAIVXGSS.mjs → chunk-UQD2UE6I.mjs} +1 -1
- package/dist/preview-engine/{chunk-QP24X77K.mjs → chunk-VY6ST4QX.mjs} +1 -1
- package/dist/preview-engine/{chunk-7BUKVFWB.mjs → chunk-W2EZFV4Q.mjs} +1 -1
- package/dist/preview-engine/{chunk-P734GD7D.mjs → chunk-WDWHOXSA.mjs} +1 -1
- package/dist/preview-engine/{chunk-2RZ6S4SW.mjs → chunk-YEPYVASB.mjs} +1 -1
- package/dist/preview-engine/{chunk-5FTCPTOX.mjs → chunk-ZJLNXN7W.mjs} +8 -8
- package/dist/preview-engine/{chunk-FAEWI3LF.mjs → chunk-ZZAZF6VC.mjs} +1 -1
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/renderers-4CRXZJ5G.mjs +1 -0
- package/dist/preview-engine/{renderers-WPBTAU2E.mjs → renderers-4RVSLTCX.mjs} +1 -1
- package/dist/preview-engine/{renderers-W5CTR4B5.mjs → renderers-56TGEFDK.mjs} +1 -1
- package/dist/preview-engine/renderers-5QF4OLFQ.mjs +1 -0
- package/dist/preview-engine/renderers-5SOW6OVE.mjs +1 -0
- package/dist/preview-engine/renderers-6M2HPY2J.mjs +1 -0
- package/dist/preview-engine/{renderers-DZZFIYYA.mjs → renderers-7GMW52G3.mjs} +1 -1
- package/dist/preview-engine/renderers-7HT5NW7W.mjs +1 -0
- package/dist/preview-engine/{renderers-KV3TTCO6.mjs → renderers-7SW2AHM2.mjs} +1 -1
- package/dist/preview-engine/{renderers-BNXTSIXJ.mjs → renderers-ART3EGSZ.mjs} +1 -1
- package/dist/preview-engine/{renderers-6NFRKHNO.mjs → renderers-ATTGUTYY.mjs} +1 -1
- package/dist/preview-engine/renderers-AYWCRBQC.mjs +1 -0
- package/dist/preview-engine/renderers-BA6ZCPI5.mjs +1 -0
- package/dist/preview-engine/{renderers-AKZAAGR7.mjs → renderers-BAS7RXTC.mjs} +1 -1
- package/dist/preview-engine/{renderers-CLLR5MOQ.mjs → renderers-BWRNCXR6.mjs} +1 -1
- package/dist/preview-engine/{renderers-N7T34SCI.mjs → renderers-C3YXNKNM.mjs} +1 -1
- package/dist/preview-engine/renderers-CZTCW4FC.mjs +1 -0
- package/dist/preview-engine/{renderers-C7SJ3M6S.mjs → renderers-D2XEQ2YY.mjs} +1 -1
- package/dist/preview-engine/renderers-DFIJYBW2.mjs +1 -0
- package/dist/preview-engine/{renderers-DHKB5LI6.mjs → renderers-EJGF3PYQ.mjs} +1 -1
- package/dist/preview-engine/renderers-EJN6M6DO.mjs +1 -0
- package/dist/preview-engine/{renderers-MKEXNBCW.mjs → renderers-EK3HQUUF.mjs} +1 -1
- package/dist/preview-engine/{renderers-O56IOD7J.mjs → renderers-EQDINUMT.mjs} +1 -1
- package/dist/preview-engine/{renderers-VYK2BJID.mjs → renderers-FC7G7KU7.mjs} +1 -1
- package/dist/preview-engine/{renderers-BQLYS4TM.mjs → renderers-FD3ZT73R.mjs} +1 -1
- package/dist/preview-engine/{renderers-TASYN62K.mjs → renderers-FYI6QNUH.mjs} +1 -1
- package/dist/preview-engine/renderers-G34C5J27.mjs +1 -0
- package/dist/preview-engine/{renderers-ROSSJ7Y2.mjs → renderers-GHP7SL5M.mjs} +1 -1
- package/dist/preview-engine/renderers-GKVTNDVH.mjs +1 -0
- package/dist/preview-engine/{renderers-MPCYLXXU.mjs → renderers-GY4R467B.mjs} +1 -1
- package/dist/preview-engine/{renderers-TAMDNTEQ.mjs → renderers-H2UI7YEO.mjs} +1 -1
- package/dist/preview-engine/{renderers-6PVGRTXV.mjs → renderers-HBIBRZD7.mjs} +1 -1
- package/dist/preview-engine/{renderers-GF77N2KM.mjs → renderers-HMNCIEU3.mjs} +1 -1
- package/dist/preview-engine/{renderers-SIBP54WK.mjs → renderers-HZBYQKIQ.mjs} +1 -1
- package/dist/preview-engine/renderers-IK7ZJJKJ.mjs +1 -0
- package/dist/preview-engine/renderers-ISASPH6T.mjs +1 -0
- package/dist/preview-engine/renderers-IW5MWDBI.mjs +1 -0
- package/dist/preview-engine/renderers-K2PI4WJS.mjs +1 -0
- package/dist/preview-engine/renderers-KESHVFL2.mjs +1 -0
- package/dist/preview-engine/renderers-KTZZVAB2.mjs +1 -0
- package/dist/preview-engine/renderers-KY5CJEOV.mjs +1 -0
- package/dist/preview-engine/{renderers-MS4HG3M4.mjs → renderers-LTV5RFDJ.mjs} +1 -1
- package/dist/preview-engine/{renderers-CEJP6Q7F.mjs → renderers-LV6LLULR.mjs} +1 -1
- package/dist/preview-engine/renderers-M5W6SUQD.mjs +1 -0
- package/dist/preview-engine/{renderers-H3ZM2TOA.mjs → renderers-MEM3REMI.mjs} +1 -1
- package/dist/preview-engine/{renderers-EJATUIUP.mjs → renderers-N36R42RL.mjs} +1 -1
- package/dist/preview-engine/{renderers-UVABXXQF.mjs → renderers-NTKSN32T.mjs} +1 -1
- package/dist/preview-engine/renderers-O5XMWFPY.mjs +1 -0
- package/dist/preview-engine/{renderers-QO2RHF7F.mjs → renderers-P2FTCDZ7.mjs} +1 -1
- package/dist/preview-engine/{renderers-L7EITUCD.mjs → renderers-PYDOSDEY.mjs} +1 -1
- package/dist/preview-engine/renderers-QJA35PKC.mjs +1 -0
- package/dist/preview-engine/{renderers-TWZHTKW7.mjs → renderers-RDHHVXRE.mjs} +1 -1
- package/dist/preview-engine/{renderers-RRJ2DX2W.mjs → renderers-SY435YU3.mjs} +1 -1
- package/dist/preview-engine/renderers-TJIFTQHV.mjs +1 -0
- package/dist/preview-engine/renderers-TN4XN436.mjs +1 -0
- package/dist/preview-engine/renderers-UDYLCYCB.mjs +1 -0
- package/dist/preview-engine/renderers-WZ7SFIBZ.mjs +1 -0
- package/dist/preview-engine/renderers-WZEV464O.mjs +228 -0
- package/dist/preview-engine/renderers-X6QNDC6R.mjs +1 -0
- package/dist/preview-engine/renderers-X6RNTJOV.mjs +1 -0
- package/dist/preview-engine/{renderers-QPFZBLDI.mjs → renderers-Y3N7236P.mjs} +1 -1
- package/dist/preview-engine/{renderers-XSPU2BIQ.mjs → renderers-YBTWN76S.mjs} +1 -1
- package/dist/preview-engine/{renderers-T62TXGVO.mjs → renderers-YK74777T.mjs} +1 -1
- package/dist/preview-engine/renderers-YP3ASXIJ.mjs +1 -0
- package/dist/preview-engine/renderers-YVJAG3PD.mjs +1 -0
- package/dist/preview-engine/{renderers-4RFB2LG2.mjs → renderers-ZAMSS7QN.mjs} +1 -1
- package/dist/preview-engine/{renderers-FOHW7RWH.mjs → renderers-ZDMDDWLN.mjs} +1 -1
- package/dist/preview-engine/renderers-ZPPZNMKJ.mjs +1 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-4mAVgg3c.mjs → program-O2bWX0cs.mjs} +2 -2
- package/dist/{program-4mAVgg3c.mjs.map → program-O2bWX0cs.mjs.map} +1 -1
- package/dist/registry/card-stack.json +3 -2
- package/dist/registry/chat-thread.json +4 -3
- package/dist/registry/index.json +3 -2
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/renderer-0441BN0U.mjs +5 -0
- package/dist/{renderer-RiWi7y5C.mjs → renderer-1NoJLLDa.mjs} +4 -4
- package/dist/{renderer-RiWi7y5C.mjs.map → renderer-1NoJLLDa.mjs.map} +1 -1
- package/dist/renderer-3qDgFc-W.mjs +5 -0
- package/dist/renderer-6AIqTN5Z.mjs +5 -0
- package/dist/{renderer-zdpn1Hkk.mjs → renderer-8_d6YNnE.mjs} +3 -3
- package/dist/{renderer-zdpn1Hkk.mjs.map → renderer-8_d6YNnE.mjs.map} +1 -1
- package/dist/{renderer-DTXAa2pL.mjs → renderer-B0IJirDs.mjs} +4 -4
- package/dist/{renderer-DTXAa2pL.mjs.map → renderer-B0IJirDs.mjs.map} +1 -1
- package/dist/{renderer-_vcT__tW.mjs → renderer-B2no_9zi.mjs} +4 -4
- package/dist/{renderer-_vcT__tW.mjs.map → renderer-B2no_9zi.mjs.map} +1 -1
- package/dist/{renderer-CkJXq4bD.mjs → renderer-B5ZdkcMi.mjs} +3 -3
- package/dist/{renderer-CkJXq4bD.mjs.map → renderer-B5ZdkcMi.mjs.map} +1 -1
- package/dist/renderer-B7MZ5R7u.mjs +5 -0
- package/dist/{renderer-Bh0dwc8n.mjs → renderer-B7vXnBUo.mjs} +4 -4
- package/dist/{renderer-Bh0dwc8n.mjs.map → renderer-B7vXnBUo.mjs.map} +1 -1
- package/dist/renderer-BE2rIA4B.mjs +5 -0
- package/dist/renderer-BIQ81ln4.mjs +5 -0
- package/dist/{renderer-BIYJKdwA.mjs → renderer-BKJ8cywK.mjs} +3 -3
- package/dist/{renderer-BIYJKdwA.mjs.map → renderer-BKJ8cywK.mjs.map} +1 -1
- package/dist/renderer-BKm3_Ob3.mjs +5 -0
- package/dist/{renderer-DPzair18.mjs → renderer-BMiZIGkZ.mjs} +2 -2
- package/dist/renderer-BNdT1Wwf.mjs +5 -0
- package/dist/{renderer-C1sFg34Y.mjs → renderer-BNs31kME.mjs} +4 -4
- package/dist/{renderer-C1sFg34Y.mjs.map → renderer-BNs31kME.mjs.map} +1 -1
- package/dist/renderer-BQycs1q_.mjs +5 -0
- package/dist/{renderer-Bt_j2Zi6.mjs → renderer-BStETpqC.mjs} +3 -3
- package/dist/{renderer-Bt_j2Zi6.mjs.map → renderer-BStETpqC.mjs.map} +1 -1
- package/dist/{renderer-CT_3Fegr.mjs → renderer-BWNQQZ12.mjs} +4 -4
- package/dist/{renderer-CT_3Fegr.mjs.map → renderer-BWNQQZ12.mjs.map} +1 -1
- package/dist/{renderer-C8-NmotX.mjs → renderer-BZ5uOfoX.mjs} +3 -3
- package/dist/{renderer-C8-NmotX.mjs.map → renderer-BZ5uOfoX.mjs.map} +1 -1
- package/dist/{renderer-Ddg3dJmu.mjs → renderer-Bag1LFos.mjs} +4 -4
- package/dist/{renderer-Ddg3dJmu.mjs.map → renderer-Bag1LFos.mjs.map} +1 -1
- package/dist/{renderer-CvYxxS_X.mjs → renderer-BfQdc3RM.mjs} +73 -73
- package/dist/{renderer-CvYxxS_X.mjs.map → renderer-BfQdc3RM.mjs.map} +1 -1
- package/dist/{renderer-C9r0-KY4.mjs → renderer-BgmO1Dzw.mjs} +11 -2
- package/dist/{renderer-C9r0-KY4.mjs.map → renderer-BgmO1Dzw.mjs.map} +1 -1
- package/dist/renderer-Bj7MxXfk.mjs +5 -0
- package/dist/renderer-BjRAGYYC.mjs +5 -0
- package/dist/{renderer-BIt-At3v.mjs → renderer-BlU3Sh_0.mjs} +4 -4
- package/dist/{renderer-BIt-At3v.mjs.map → renderer-BlU3Sh_0.mjs.map} +1 -1
- package/dist/renderer-BqE2BQ_X.mjs +5 -0
- package/dist/{renderer-CxkUI9s_.mjs → renderer-BrKgtYq4.mjs} +4 -4
- package/dist/{renderer-CxkUI9s_.mjs.map → renderer-BrKgtYq4.mjs.map} +1 -1
- package/dist/{renderer-NL2IZShC.mjs → renderer-Bs6BaMLf.mjs} +4 -4
- package/dist/{renderer-NL2IZShC.mjs.map → renderer-Bs6BaMLf.mjs.map} +1 -1
- package/dist/renderer-BsewLDHZ.mjs +3 -0
- package/dist/{renderer-Bk7vVfTu.mjs → renderer-BvA4sQz5.mjs} +3 -3
- package/dist/{renderer-Bk7vVfTu.mjs.map → renderer-BvA4sQz5.mjs.map} +1 -1
- package/dist/{renderer-BwRLXhxJ.mjs → renderer-Bvizxddu.mjs} +3 -3
- package/dist/{renderer-BwRLXhxJ.mjs.map → renderer-Bvizxddu.mjs.map} +1 -1
- package/dist/{renderer-D-FwaV1R.mjs → renderer-Bwxm-kWL.mjs} +2 -2
- package/dist/renderer-Bz5BMkOE.mjs +5 -0
- package/dist/{renderer-CE9N4EEI.d.mts → renderer-C-dcd14F.d.mts} +2 -2
- package/dist/{renderer-CE9N4EEI.d.mts.map → renderer-C-dcd14F.d.mts.map} +1 -1
- package/dist/{renderer-BcSSAzc4.mjs → renderer-C2MaJKfY.mjs} +4 -4
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{"version":3,"file":"renderer-Dk0okoS3.mjs","names":[],"sources":["../../../nodes/node-paint/dist/renderers-Cp52luA9.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { parseColor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst PaintWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetView, targetTexture, targetWidth, targetHeight, encoder, props, drawChild } = args;\n\tconst { virtualMedia } = props;\n\tif (virtualMedia.operation?.op !== \"Paint\") return;\n\tconst childMedia = virtualMedia?.children?.[0];\n\tconst containerW = props.containerWidth ?? childMedia?.metadata?.width ?? targetWidth;\n\tconst containerH = props.containerHeight ?? childMedia?.metadata?.height ?? targetHeight;\n\tconst config = virtualMedia.operation;\n\tconst isMaskMode = config.mode === \"mask\";\n\tconst strokes = config.strokes ?? [];\n\tpass.end();\n\tctx.renderer.pushIdentity();\n\tconst baseTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [...props.excludeTextures || [], targetTexture]);\n\tconst baseView = baseTex.createView();\n\tif (isMaskMode) ctx.renderer.beginFrame(encoder, baseView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, containerW, containerH, \"clear\").end();\n\telse if (childMedia) await drawChild(childMedia, props, baseView, baseTex, containerW, containerH);\n\telse {\n\t\tconst basePass = ctx.renderer.beginFrame(encoder, baseView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerW, containerH, \"clear\");\n\t\tif (config.backgroundColor) ctx.renderer.drawRect(basePass, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerW,\n\t\t\theight: containerH\n\t\t}, config.backgroundColor);\n\t\tbasePass.end();\n\t}\n\tlet finalTex = baseTex;\n\tif (strokes.length > 0) {\n\t\tconst origW = childMedia?.metadata?.width ?? containerW;\n\t\tconst origH = childMedia?.metadata?.height ?? containerH;\n\t\tconst scaleX = origW > 0 ? containerW / origW : 1;\n\t\tconst scaleY = origH > 0 ? containerH / origH : 1;\n\t\tlet scalePushed = false;\n\t\tif (scaleX !== 1 || scaleY !== 1) {\n\t\t\tctx.renderer.pushTransform(new DOMMatrix().scale(scaleX, scaleY));\n\t\t\tscalePushed = true;\n\t\t}\n\t\tconst paintTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [\n\t\t\tbaseTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst paintView = paintTex.createView();\n\t\tctx.renderer.beginFrame(encoder, paintView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerW, containerH, \"clear\").end();\n\t\tconst allStrokes = strokes;\n\t\tlet currentLayer = paintTex;\n\t\tlet currentPass = null;\n\t\tfor (const stroke of allStrokes) if (stroke.tool === \"brush\") {\n\t\t\tif (!currentPass) currentPass = ctx.renderer.beginFrame(encoder, currentLayer.createView(), {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}, containerW, containerH, \"load\");\n\t\t\tconst parsedColor = parseColor(stroke.color);\n\t\t\tconst drawColor = isMaskMode ? {\n\t\t\t\tr: parsedColor.a,\n\t\t\t\tg: parsedColor.a,\n\t\t\t\tb: parsedColor.a,\n\t\t\t\ta: parsedColor.a\n\t\t\t} : {\n\t\t\t\tr: parsedColor.r * parsedColor.a,\n\t\t\t\tg: parsedColor.g * parsedColor.a,\n\t\t\t\tb: parsedColor.b * parsedColor.a,\n\t\t\t\ta: parsedColor.a\n\t\t\t};\n\t\t\tctx.renderer.drawPath(currentPass, stroke.path, drawColor, stroke.size, {\n\t\t\t\topacity: stroke.opacity ?? 1,\n\t\t\t\tblendMode: \"max\"\n\t\t\t});\n\t\t} else if (stroke.tool === \"eraser\") {\n\t\t\tif (currentPass) {\n\t\t\t\tcurrentPass.end();\n\t\t\t\tcurrentPass = null;\n\t\t\t}\n\t\t\tconst maskTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [\n\t\t\t\tbaseTex,\n\t\t\t\tpaintTex,\n\t\t\t\ttargetTexture,\n\t\t\t\t...props.excludeTextures || []\n\t\t\t]);\n\t\t\tconst maskView = maskTex.createView();\n\t\t\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}, containerW, containerH, \"clear\");\n\t\t\tctx.renderer.drawPath(maskPass, stroke.path, \"#ffffff\", stroke.size, { blendMode: \"max\" });\n\t\t\tmaskPass.end();\n\t\t\tcurrentLayer = ctx.renderer.composite(encoder, currentLayer, maskTex, \"mask-out\", [\n\t\t\t\tbaseTex,\n\t\t\t\tpaintTex,\n\t\t\t\ttargetTexture,\n\t\t\t\t...props.excludeTextures || []\n\t\t\t]);\n\t\t}\n\t\tif (currentPass) currentPass.end();\n\t\tfinalTex = ctx.renderer.composite(encoder, baseTex, currentLayer, \"normal\", [\n\t\t\tbaseTex,\n\t\t\tcurrentLayer,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tif (scalePushed) ctx.renderer.popTransform();\n\t}\n\tctx.renderer.popTransform();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, 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{"version":3,"file":"renderer-B9m7xIPo.mjs","names":[],"sources":["../../../nodes/node-painterly/dist/renderers-DhYrtjqf.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Painterly\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet style = u32(u.v[1].x + 0.5);\n\tlet radius = u.v[1].y;\n\tlet edgeDarkening = u.v[1].z;\n\tlet paper = u.v[1].w;\n\tlet saturation = u.v[2].x;\n\n\tlet R = res();\n\tlet r = i32(radius);\n\tvar mean = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar sq = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar a = 0.0;\n\tfor (var j = -r; j <= r; j++) {\n\t\tfor (var i = -r; i <= r; i++) {\n\t\t\tlet c = sampleS(in.uv + vec2<f32>(f32(i), f32(j)) / R);\n\t\t\ta += c.a;\n\t\t\tlet q = select(select(3, 2, i <= 0), select(1, 0, i <= 0), j <= 0);\n\t\t\tmean[q] += c.rgb;\n\t\t\tsq[q] += c.rgb * c.rgb;\n\t\t}\n\t}\n\tlet n = f32((r + 1) * (r + 1));\n\tvar best = vec3<f32>(0.0);\n\tvar bestV = 1e9;\n\tfor (var k = 0; k < 4; k++) {\n\t\tlet m = mean[k] / n;\n\t\tlet v = sq[k] / n - m * m;\n\t\tlet vs = v.r + v.g + v.b;\n\t\tif (vs < bestV) { bestV = vs; best = m; }\n\t}\n\tvar rgb = best;\n\tlet grain = vnoise(in.uv * R / 3.0) * 0.6 + vnoise(in.uv * R / 11.0) * 0.4;\n\tif (style == 1u) {\n\t\trgb = mix(rgb, vec3<f32>(1.0), 0.06);\n\t\trgb *= 1.0 - edgeDarkening * 0.45 * smoothstep(0.004, 0.05, sqrt(max(bestV, 0.0)));\n\t\trgb *= 1.0 - paper * 0.18 * (grain - 0.5);\n\t} else {\n\t\trgb *= 1.0 - paper * 0.1 * (grain - 0.5);\n\t}\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet alpha = a / f32((2 * r + 1) * (2 * r + 1));\n\treturn premul(vec4<f32>(rgb, alpha));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\"oil\", \"watercolor\"].indexOf(String(raw.style ?? \"oil\")));\n\tdata[5] = num(raw.radius, 5);\n\tdata[6] = num(raw.edgeDarkening, .5);\n\tdata[7] = 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{"version":3,"file":"renderer-DkM6Ikdf.mjs","names":[],"sources":["../../../nodes/node-painterly/dist/renderers-DhYrtjqf.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Painterly\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet style = u32(u.v[1].x + 0.5);\n\tlet radius = u.v[1].y;\n\tlet edgeDarkening = u.v[1].z;\n\tlet paper = u.v[1].w;\n\tlet saturation = u.v[2].x;\n\n\tlet R = res();\n\tlet r = i32(radius);\n\tvar mean = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar sq = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar a = 0.0;\n\tfor (var j = -r; j <= r; j++) {\n\t\tfor (var i = -r; i <= r; i++) {\n\t\t\tlet c = sampleS(in.uv + vec2<f32>(f32(i), f32(j)) / R);\n\t\t\ta += c.a;\n\t\t\tlet q = select(select(3, 2, i <= 0), select(1, 0, i <= 0), j <= 0);\n\t\t\tmean[q] += c.rgb;\n\t\t\tsq[q] += c.rgb * c.rgb;\n\t\t}\n\t}\n\tlet n = f32((r + 1) * (r + 1));\n\tvar best = vec3<f32>(0.0);\n\tvar bestV = 1e9;\n\tfor (var k = 0; k < 4; k++) {\n\t\tlet m = mean[k] / n;\n\t\tlet v = sq[k] / n - m * m;\n\t\tlet vs = v.r + v.g + v.b;\n\t\tif (vs < bestV) { bestV = vs; best = m; }\n\t}\n\tvar rgb = best;\n\tlet grain = vnoise(in.uv * R / 3.0) * 0.6 + vnoise(in.uv * R / 11.0) * 0.4;\n\tif (style == 1u) {\n\t\trgb = mix(rgb, vec3<f32>(1.0), 0.06);\n\t\trgb *= 1.0 - edgeDarkening * 0.45 * smoothstep(0.004, 0.05, sqrt(max(bestV, 0.0)));\n\t\trgb *= 1.0 - paper * 0.18 * (grain - 0.5);\n\t} else {\n\t\trgb *= 1.0 - paper * 0.1 * (grain - 0.5);\n\t}\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet alpha = a / f32((2 * r + 1) * (2 * r + 1));\n\treturn premul(vec4<f32>(rgb, alpha));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\"oil\", \"watercolor\"].indexOf(String(raw.style ?? \"oil\")));\n\tdata[5] = num(raw.radius, 5);\n\tdata[6] = num(raw.edgeDarkening, .5);\n\tdata[7] = num(raw.paper, .3);\n\tdata[8] = num(raw.saturation, 1.05);\n}\nconst PainterlyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PainterlyWebGPURenderer });\n\n//#endregion\nexport { PainterlyWebGPURenderer as n, renderers_default as t };\n//# 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{"version":3,"file":"renderer-T2dd9a2L.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? \"#111111\")), 8);\n\tdata[7] = num(raw.saturation, 1.15);\n}\nconst ToonWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });\n\n//#endregion\nexport { ToonWebGPURenderer as n, renderers_default as t };\n//# 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{"version":3,"file":"renderer-DkOxEQsg.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? \"#111111\")), 8);\n\tdata[7] = num(raw.saturation, 1.15);\n}\nconst ToonWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });\n\n//#endregion\nexport { ToonWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BsjrUZoi.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4ErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,eAAe,GAAG;AACpC,MAAK,KAAK,IAAI,IAAI,WAAW,EAAE;AAC/B,MAAK,IAAI,UAAU,OAAO,IAAI,aAAa,UAAU,CAAC,EAAE,EAAE;AAC1D,MAAK,KAAK,IAAI,IAAI,YAAY,KAAK;;AAEpC,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
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import "./dist-
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import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
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import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
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import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
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//#region ../../nodes/node-canvas-generator/dist/renderers-BNR_p9ve.mjs
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const CANVAS_SHADER = `
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{"version":3,"file":"renderer-
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{"version":3,"file":"renderer-DmTxEeMh.mjs","names":[],"sources":["../../../nodes/node-canvas-generator/dist/renderers-BNR_p9ve.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CANVAS_SHADER = `\nstruct CanvasUniforms {\n fillType : f32, // 0 = Solid, 1 = Linear, 2 = Radial\n angleRad : f32,\n radius : f32,\n _padding1 : f32,\n solid : vec4<f32>,\n startColor : vec4<f32>,\n endColor : vec4<f32>,\n center : vec2<f32>,\n _padding2 : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CanvasUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n if (u.fillType < 0.5) {\n // Solid Color\n return u.solid;\n } else if (u.fillType < 1.5) {\n // Linear Gradient\n let dir = vec2<f32>(cos(u.angleRad), sin(u.angleRad));\n // Project uv relative to center (0.5, 0.5) onto the direction\n let t = dot(in.uv - vec2<f32>(0.5, 0.5), dir) + 0.5;\n let clampedT = clamp(t, 0.0, 1.0);\n return mix(u.startColor, u.endColor, clampedT);\n } else {\n // Radial Gradient\n let dist = distance(in.uv, u.center);\n let t = clamp(dist / max(u.radius, 1e-4), 0.0, 1.0);\n return mix(u.startColor, u.endColor, t);\n }\n}\n`;\nconst canvasUniformData = new Float32Array(20);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCanvasResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `canvas_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst canvasModule = device.createShaderModule({\n\t\t\tlabel: `canvas_${format}.wgsl`,\n\t\t\tcode: CANVAS_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CanvasGeneratorPipeline_${format}`,\n\t\t\tmodule: canvasModule,\n\t\t\tlayouts: [layouts.uniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcanvasPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst CanvasGeneratorWebGPURenderer = async (args) => {\n\tconst { ctx, pass, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CanvasGenerator\" || !op) return;\n\tconst { canvasPipeline: pipeline, uniformLayout: uLayout } = getCanvasResources(ctx.device, ctx.renderer.format);\n\tconst fillTypeVal = op.fillType === \"radial\" ? 2 : op.fillType === \"linear\" ? 1 : 0;\n\tconst angleRadVal = (op.gradientAngle ?? 180) * Math.PI / 180;\n\tconst radialRadiusVal = op.radialRadius ?? .5;\n\tconst solidCol = hexToRgba(op.solidColor ?? \"#3b82f6\");\n\tconst startCol = hexToRgba(op.gradientStart ?? \"#3b82f6\");\n\tconst endCol = hexToRgba(op.gradientEnd ?? \"#1d4ed8\");\n\tcanvasUniformData[0] = fillTypeVal;\n\tcanvasUniformData[1] = angleRadVal;\n\tcanvasUniformData[2] = radialRadiusVal;\n\tcanvasUniformData[3] = 0;\n\tcanvasUniformData[4] = solidCol[0];\n\tcanvasUniformData[5] = solidCol[1];\n\tcanvasUniformData[6] = solidCol[2];\n\tcanvasUniformData[7] = solidCol[3];\n\tcanvasUniformData[8] = startCol[0];\n\tcanvasUniformData[9] = startCol[1];\n\tcanvasUniformData[10] = startCol[2];\n\tcanvasUniformData[11] = startCol[3];\n\tcanvasUniformData[12] = endCol[0];\n\tcanvasUniformData[13] = endCol[1];\n\tcanvasUniformData[14] = endCol[2];\n\tcanvasUniformData[15] = endCol[3];\n\tcanvasUniformData[16] = op.radialCenterX ?? .5;\n\tcanvasUniformData[17] = op.radialCenterY ?? .5;\n\tcanvasUniformData[18] = 0;\n\tcanvasUniformData[19] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(canvasUniformData);\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CanvasGeneratorWebGPURenderer });\n\n//#endregion\nexport { CanvasGeneratorWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BNR_p9ve.mjs.map"],"mappings":";;;;;;AAIA,MAAM,gBAAgB;;;;;;;;;;;;;;EAcpB,qBAAqB;;;;;;;;;;;;;;;;;;;;;AAqBvB,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC,QAAQ;GACR,SAAS,CAAC,QAAQ,cAAc;GAChC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,MAAM,UAAU;CAC7B,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,EAAE,gBAAgB,UAAU,eAAe,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChH,MAAM,cAAc,GAAG,aAAa,WAAW,IAAI,GAAG,aAAa,WAAW,IAAI;CAClF,MAAM,eAAe,GAAG,iBAAiB,OAAO,KAAK,KAAK;CAC1D,MAAM,kBAAkB,GAAG,gBAAgB;CAC3C,MAAM,WAAW,UAAU,GAAG,cAAc,UAAU;CACtD,MAAM,WAAW,UAAU,GAAG,iBAAiB,UAAU;CACzD,MAAM,SAAS,UAAU,GAAG,eAAe,UAAU;AACrD,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,MAAM,SAAS;AACjC,mBAAkB,MAAM,SAAS;AACjC,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,GAAG,iBAAiB;AAC5C,mBAAkB,MAAM,GAAG,iBAAiB;AAC5C,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,kBAAkB;AACxE,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BRBIoxMC.mjs";
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//#region ../../nodes/node-kaleidoscope/dist/renderers-D5lECrP_.mjs
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{"version":3,"file":"renderer-
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{"version":3,"file":"renderer-DsnV8tpW.mjs","names":[],"sources":["../../../nodes/node-kaleidoscope/dist/renderers-D5lECrP_.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Kaleidoscope\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet segments = u.v[1].x;\n\tlet rotation = u.v[1].y;\n\tlet centerX = u.v[1].z;\n\tlet centerY = u.v[1].w;\n\tlet zoom = u.v[2].x;\n\n\tlet R = res();\n\tlet aspect = R.x / R.y;\n\tlet center = vec2<f32>(centerX, centerY);\n\tvar p = in.uv - center;\n\tp.x *= aspect;\n\tlet rad = length(p) / zoom;\n\tlet rot = radians(rotation);\n\tlet seg = 6.2831853 / segments;\n\tvar a = atan2(p.y, p.x) - rot;\n\ta = a - seg * floor(a / seg);\n\ta = min(a, seg - a);\n\tvar q = vec2<f32>(cos(a + rot), sin(a + rot)) * rad;\n\tq.x /= aspect;\n\tlet uv = q + center;\n\tlet m = vec2<f32>(1.0) - abs(fract(uv * 0.5) * 2.0 - vec2<f32>(1.0));\n\treturn sampleP(m);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.segments, 6);\n\tdata[5] = num(raw.rotation, 0);\n\tdata[6] = num(raw.centerX, .5);\n\tdata[7] = num(raw.centerY, .5);\n\tdata[8] = num(raw.zoom, 1);\n}\nconst KaleidoscopeWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: KaleidoscopeWebGPURenderer });\n\n//#endregion\nexport { KaleidoscopeWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-D5lECrP_.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAuErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,UAAU,EAAE;AAC9B,MAAK,KAAK,IAAI,IAAI,UAAU,EAAE;AAC9B,MAAK,KAAK,IAAI,IAAI,SAAS,GAAG;AAC9B,MAAK,KAAK,IAAI,IAAI,SAAS,GAAG;AAC9B,MAAK,KAAK,IAAI,IAAI,MAAM,EAAE;;AAE3B,MAAM,6BAA6B,OAAO,SAAS;CAClD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,4BAA4B,CAAC"}
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//#region ../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs
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{"version":3,"file":"renderer-wEXBnlr1.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigPanXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPanYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigDollyZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigFocusPlaneView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigParallaxView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigApertureView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigFOVView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigEdgeDilationView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{"version":3,"file":"renderer-DtqiWq1m.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: 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@@ -1,5 +1,5 @@
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import { Et as frameSignal, tn as programmaticSignal } from "./dist-D021IFfp.mjs";
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import { n as defineRenderer } from "./renderer-
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import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
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import { a as PoseSkeletonComputePipeline } from "./dist-C_SMBmHr.mjs";
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import { existsSync, mkdirSync, statSync } from "node:fs";
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import { dirname, join, resolve } from "node:path";
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@@ -5085,4 +5085,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: VisionWebGPURenderer })
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//#endregion
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export { COCO_CLASSES as _, COCO17_KEYPOINT_NAMES as a, SpatialLandmarkTransformer as c, VisionNode as d, VisionRunner as f, pinNodeToObject as g, pinNodeToLandmark as h, COCO17_KEYPOINTS as i, TemporalObjectTracker as l, mergeSubjectMask as m, CLIP_SUBJECT as n, PoseSkeletonRenderer as o, analyzeSequence as p, COCO17_BONES as r, SegmentationTexturePool as s, renderers_default as t, VisionBundle as u };
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//# sourceMappingURL=renderer-
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//# sourceMappingURL=renderer-Duorbrb8.mjs.map
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