framefields 2.5.2 → 2.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-pIgFoKQ2.d.mts → audio-2ew5y0Bl.d.mts} +3 -3
  4. package/dist/{audio-pIgFoKQ2.d.mts.map → audio-2ew5y0Bl.d.mts.map} +1 -1
  5. package/dist/{audio-CZwVENqB.mjs → audio-DrUskzwZ.mjs} +4 -4
  6. package/dist/{audio-CZwVENqB.mjs.map → audio-DrUskzwZ.mjs.map} +1 -1
  7. package/dist/components/index.d.mts +10 -10
  8. package/dist/components/index.mjs +44 -44
  9. package/dist/{dist-CQZ5_60A.mjs → dist-BPOi5xb_.mjs} +2 -2
  10. package/dist/{dist-CQZ5_60A.mjs.map → dist-BPOi5xb_.mjs.map} +1 -1
  11. package/dist/{dist-DBWkkSvJ.mjs → dist-Bf0H4lp1.mjs} +66 -28
  12. package/dist/dist-Bf0H4lp1.mjs.map +1 -0
  13. package/dist/{dist-DFeF-ygz.mjs → dist-D021IFfp.mjs} +3 -1
  14. package/dist/{dist-DFeF-ygz.mjs.map → dist-D021IFfp.mjs.map} +1 -1
  15. package/dist/{dist-DHQVWaV2.mjs → dist-DG65RDhc.mjs} +3 -3
  16. package/dist/{dist-DHQVWaV2.mjs.map → dist-DG65RDhc.mjs.map} +1 -1
  17. package/dist/effects/index.d.mts +4 -4
  18. package/dist/effects/index.mjs +35 -35
  19. package/dist/{effects-DZvq-nWT.mjs → effects-Z-brb-n7.mjs} +3 -3
  20. package/dist/{effects-DZvq-nWT.mjs.map → effects-Z-brb-n7.mjs.map} +1 -1
  21. package/dist/fonts/index.mjs +2 -2
  22. package/dist/{fonts-DcsxFpyU.mjs → fonts-DqYgk_1a.mjs} +2 -2
  23. package/dist/{fonts-DcsxFpyU.mjs.map → fonts-DqYgk_1a.mjs.map} +1 -1
  24. package/dist/{gpu-Dq_uI_00.mjs → gpu-CevnCkZC.mjs} +2 -2
  25. package/dist/{gpu-Dq_uI_00.mjs.map → gpu-CevnCkZC.mjs.map} +1 -1
  26. package/dist/{index-BE1KdTQ7.d.mts → index-COQTaniR.d.mts} +2 -2
  27. package/dist/{index-BE1KdTQ7.d.mts.map → index-COQTaniR.d.mts.map} +1 -1
  28. package/dist/{index-C6awQk4-.d.mts → index-CZK6CFLy.d.mts} +6 -3
  29. package/dist/index-CZK6CFLy.d.mts.map +1 -0
  30. package/dist/{index-BAXaZC6T.d.mts → index-CfMylY3O.d.mts} +3 -3
  31. package/dist/{index-BAXaZC6T.d.mts.map → index-CfMylY3O.d.mts.map} +1 -1
  32. package/dist/{index-Dbwf24s4.d.mts → index-D1C735Wp.d.mts} +3 -3
  33. package/dist/{index-Dbwf24s4.d.mts.map → index-D1C735Wp.d.mts.map} +1 -1
  34. package/dist/{index-CEsl2BcF.d.mts → index-DSGFMpwL.d.mts} +4 -4
  35. package/dist/{index-CEsl2BcF.d.mts.map → index-DSGFMpwL.d.mts.map} +1 -1
  36. package/dist/{index-DPP5g-Si.d.mts → index-KqW22NHL.d.mts} +2 -2
  37. package/dist/{index-DPP5g-Si.d.mts.map → index-KqW22NHL.d.mts.map} +1 -1
  38. package/dist/{index-BlPLU_a1.d.mts → index-tCKz9Tku.d.mts} +231 -233
  39. package/dist/index-tCKz9Tku.d.mts.map +1 -0
  40. package/dist/index.d.mts +11 -11
  41. package/dist/index.mjs +52 -52
  42. package/dist/preview/index.d.mts +3 -3
  43. package/dist/preview/index.mjs +10 -10
  44. package/dist/{preview-CYI4i4m3.mjs → preview-DVw2jLDh.mjs} +2 -2
  45. package/dist/{preview-CYI4i4m3.mjs.map → preview-DVw2jLDh.mjs.map} +1 -1
  46. package/dist/preview-engine/{chunk-3I6B3YPF.mjs → chunk-2WOCQNZX.mjs} +3 -3
  47. package/dist/preview-engine/{chunk-PDM3TJ45.mjs → chunk-45XGWIOY.mjs} +1 -1
  48. package/dist/preview-engine/{chunk-XUPZBI3Y.mjs → chunk-5FTCPTOX.mjs} +13 -7
  49. package/dist/preview-engine/{chunk-Z4TKEI3I.mjs → chunk-B555EGEU.mjs} +1 -1
  50. package/dist/preview-engine/{chunk-6GMEF2QB.mjs → chunk-FAEWI3LF.mjs} +1 -1
  51. package/dist/preview-engine/{chunk-W4HIVUUA.mjs → chunk-I3ZTDIVM.mjs} +1 -1
  52. package/dist/preview-engine/{chunk-CT2WFPYG.mjs → chunk-MCFYUKAJ.mjs} +8 -8
  53. package/dist/preview-engine/{chunk-AB5VITYM.mjs → chunk-PR37RCNO.mjs} +1 -1
  54. package/dist/preview-engine/{chunk-NAISBHLR.mjs → chunk-QP24X77K.mjs} +1 -1
  55. package/dist/preview-engine/chunk-SYP4AJMF.mjs +1 -0
  56. package/dist/preview-engine/{chunk-SNASF7OM.mjs → chunk-YSXMXD3F.mjs} +1 -1
  57. package/dist/preview-engine/components.mjs +1 -1
  58. package/dist/preview-engine/effects.mjs +1 -1
  59. package/dist/preview-engine/fonts.mjs +1 -1
  60. package/dist/preview-engine/framefields.mjs +1 -1
  61. package/dist/preview-engine/player.mjs +1 -1
  62. package/dist/preview-engine/renderers-BILNWTUC.mjs +228 -0
  63. package/dist/preview-engine/{renderers-HJ6NO5ZD.mjs → renderers-EJATUIUP.mjs} +1 -1
  64. package/dist/preview-engine/renderers-SKT7AGGE.mjs +1 -0
  65. package/dist/{program-BdPDtfVv.mjs → program-4mAVgg3c.mjs} +4 -4
  66. package/dist/{program-BdPDtfVv.mjs.map → program-4mAVgg3c.mjs.map} +1 -1
  67. package/dist/registry/captions.json +1 -1
  68. package/dist/registry/lower-third.json +1 -1
  69. package/dist/registry/meter.json +1 -1
  70. package/dist/renderer/index.d.mts +2 -2
  71. package/dist/renderer/index.mjs +2 -2
  72. package/dist/renderer-1ymN1FIT.mjs +5 -0
  73. package/dist/{renderer-VdTs-dqH.mjs → renderer-4P-DCjk2.mjs} +3 -3
  74. package/dist/{renderer-VdTs-dqH.mjs.map → renderer-4P-DCjk2.mjs.map} +1 -1
  75. package/dist/{renderer-B4blg067.mjs → renderer-5-9DPis6.mjs} +3 -3
  76. package/dist/{renderer-B4blg067.mjs.map → renderer-5-9DPis6.mjs.map} +1 -1
  77. package/dist/{renderer-sg-ffvVd.d.mts → renderer-92IAZzBU.d.mts} +2 -2
  78. package/dist/{renderer-sg-ffvVd.d.mts.map → renderer-92IAZzBU.d.mts.map} +1 -1
  79. package/dist/{renderer-o_JK4YfO.mjs → renderer-9gjn790a.mjs} +3 -3
  80. package/dist/{renderer-o_JK4YfO.mjs.map → renderer-9gjn790a.mjs.map} +1 -1
  81. package/dist/renderer-B-43EuKb.mjs +5 -0
  82. package/dist/renderer-B-v5ZboU.mjs +5 -0
  83. package/dist/{renderer-IMg0dK6K.mjs → renderer-B8PNlKEM.mjs} +3 -3
  84. package/dist/{renderer-IMg0dK6K.mjs.map → renderer-B8PNlKEM.mjs.map} +1 -1
  85. package/dist/{renderer-Db_wphHH.mjs → renderer-B9AZ6R1U.mjs} +64 -21
  86. package/dist/renderer-B9AZ6R1U.mjs.map +1 -0
  87. package/dist/{renderer-7DyjqxEj.mjs → renderer-B9iVE2GG.mjs} +3 -3
  88. package/dist/{renderer-7DyjqxEj.mjs.map → renderer-B9iVE2GG.mjs.map} +1 -1
  89. package/dist/{renderer-ChCUad83.mjs → renderer-B9m7xIPo.mjs} +3 -3
  90. package/dist/{renderer-ChCUad83.mjs.map → renderer-B9m7xIPo.mjs.map} +1 -1
  91. package/dist/{renderer-BAkPq8qo.mjs → renderer-B9yv3R1y.mjs} +2 -2
  92. package/dist/{renderer-BAkPq8qo.mjs.map → renderer-B9yv3R1y.mjs.map} +1 -1
  93. package/dist/{renderer-DuQMzR3v.mjs → renderer-BBA-iCi-.mjs} +8 -417
  94. package/dist/renderer-BBA-iCi-.mjs.map +1 -0
  95. package/dist/{renderer-l_U6kA8K.mjs → renderer-BIYJKdwA.mjs} +2 -2
  96. package/dist/{renderer-l_U6kA8K.mjs.map → renderer-BIYJKdwA.mjs.map} +1 -1
  97. package/dist/{renderer-DQuKNgIx.mjs → renderer-BIt-At3v.mjs} +4 -4
  98. package/dist/{renderer-DQuKNgIx.mjs.map → renderer-BIt-At3v.mjs.map} +1 -1
  99. package/dist/renderer-BKF8Sfbg.mjs +3 -0
  100. package/dist/{renderer-D2ru2Afi.mjs → renderer-BKayVZhL.mjs} +3 -3
  101. package/dist/{renderer-D2ru2Afi.mjs.map → renderer-BKayVZhL.mjs.map} +1 -1
  102. package/dist/renderer-BTB8ifgH.mjs +5 -0
  103. package/dist/{renderer-fH9SCJC2.mjs → renderer-BVtQzjgT.mjs} +2 -2
  104. package/dist/{renderer-fH9SCJC2.mjs.map → renderer-BVtQzjgT.mjs.map} +1 -1
  105. package/dist/{renderer-DBjV6C2u.mjs → renderer-BWqQxZNk.mjs} +2 -2
  106. package/dist/renderer-BYxzR6Hp.mjs +5 -0
  107. package/dist/renderer-BcGhO_Mw.mjs +5 -0
  108. package/dist/{renderer-DK34NH92.mjs → renderer-BcSSAzc4.mjs} +3 -3
  109. package/dist/{renderer-DK34NH92.mjs.map → renderer-BcSSAzc4.mjs.map} +1 -1
  110. package/dist/{renderer-BBTkfhL8.mjs → renderer-Bh0dwc8n.mjs} +3 -3
  111. package/dist/{renderer-BBTkfhL8.mjs.map → renderer-Bh0dwc8n.mjs.map} +1 -1
  112. package/dist/{renderer-CDX2f82b.mjs → renderer-BjxceNBj.mjs} +3 -3
  113. package/dist/{renderer-CDX2f82b.mjs.map → renderer-BjxceNBj.mjs.map} +1 -1
  114. package/dist/renderer-Bk3RgiFg.mjs +5 -0
  115. package/dist/{renderer-Bmj7AyJP.mjs → renderer-Bk7vVfTu.mjs} +3 -3
  116. package/dist/{renderer-Bmj7AyJP.mjs.map → renderer-Bk7vVfTu.mjs.map} +1 -1
  117. package/dist/{renderer-Ch7qwjH9.mjs → renderer-BmX2CmyO.mjs} +3 -3
  118. package/dist/{renderer-Ch7qwjH9.mjs.map → renderer-BmX2CmyO.mjs.map} +1 -1
  119. package/dist/{renderer-Bo1PY0zW.mjs → renderer-BpBhvMi1.mjs} +2 -2
  120. package/dist/{renderer-ZjSP5jw6.mjs → renderer-Bt_j2Zi6.mjs} +2 -2
  121. package/dist/{renderer-ZjSP5jw6.mjs.map → renderer-Bt_j2Zi6.mjs.map} +1 -1
  122. package/dist/renderer-BvItCxkw.mjs +5 -0
  123. package/dist/{renderer-Bw5YP2Db.mjs → renderer-BwRLXhxJ.mjs} +3 -3
  124. package/dist/{renderer-Bw5YP2Db.mjs.map → renderer-BwRLXhxJ.mjs.map} +1 -1
  125. package/dist/{renderer-CWSM0IGG.mjs → renderer-C0P8ZRiC.mjs} +2 -2
  126. package/dist/{renderer-CWSM0IGG.mjs.map → renderer-C0P8ZRiC.mjs.map} +1 -1
  127. package/dist/{renderer-Z39F9QK5.mjs → renderer-C1sFg34Y.mjs} +3 -3
  128. package/dist/{renderer-Z39F9QK5.mjs.map → renderer-C1sFg34Y.mjs.map} +1 -1
  129. package/dist/{renderer-BGNdwdCR.mjs → renderer-C4f_X1Qc.mjs} +3 -3
  130. package/dist/{renderer-BGNdwdCR.mjs.map → renderer-C4f_X1Qc.mjs.map} +1 -1
  131. package/dist/{renderer-DyMEAZIm.mjs → renderer-C4pS7aAI.mjs} +4 -4
  132. package/dist/{renderer-DyMEAZIm.mjs.map → renderer-C4pS7aAI.mjs.map} +1 -1
  133. package/dist/{renderer-BWa3CLK7.mjs → renderer-C5h2TSjH.mjs} +2 -2
  134. package/dist/{renderer-BWa3CLK7.mjs.map → renderer-C5h2TSjH.mjs.map} +1 -1
  135. package/dist/{renderer-BN_n6O6P.mjs → renderer-C7HIJcJK.mjs} +3 -3
  136. package/dist/{renderer-BN_n6O6P.mjs.map → renderer-C7HIJcJK.mjs.map} +1 -1
  137. package/dist/{renderer-G3px5ODP.mjs → renderer-C8-NmotX.mjs} +3 -3
  138. package/dist/{renderer-G3px5ODP.mjs.map → renderer-C8-NmotX.mjs.map} +1 -1
  139. package/dist/renderer-CCnfPHqk.mjs +5 -0
  140. package/dist/{renderer-vTsc6CpO.d.mts → renderer-CE9N4EEI.d.mts} +2 -2
  141. package/dist/{renderer-vTsc6CpO.d.mts.map → renderer-CE9N4EEI.d.mts.map} +1 -1
  142. package/dist/{renderer-CLO8QHWE.mjs → renderer-CGKKjJ5Q.mjs} +3 -3
  143. package/dist/{renderer-CLO8QHWE.mjs.map → renderer-CGKKjJ5Q.mjs.map} +1 -1
  144. package/dist/renderer-CIoWQNaA.mjs +5 -0
  145. package/dist/{renderer-2bipMLqz.mjs → renderer-CJ2-jEy7.mjs} +2 -2
  146. package/dist/{renderer-2bipMLqz.mjs.map → renderer-CJ2-jEy7.mjs.map} +1 -1
  147. package/dist/renderer-CMwQtIIq.mjs +5 -0
  148. package/dist/renderer-CN8kRB90.mjs +6 -0
  149. package/dist/renderer-CPKBDif1.mjs +5 -0
  150. package/dist/{renderer-Cj1giMd0.mjs → renderer-CPl1wOrj.mjs} +2 -2
  151. package/dist/{renderer-Cj1giMd0.mjs.map → renderer-CPl1wOrj.mjs.map} +1 -1
  152. package/dist/{renderer-BmoQJUJO.mjs → renderer-CT_3Fegr.mjs} +3 -3
  153. package/dist/{renderer-BmoQJUJO.mjs.map → renderer-CT_3Fegr.mjs.map} +1 -1
  154. package/dist/{renderer-BfrzKmRh.mjs → renderer-CTvPNRMH.mjs} +2 -2
  155. package/dist/{renderer-BfrzKmRh.mjs.map → renderer-CTvPNRMH.mjs.map} +1 -1
  156. package/dist/{renderer-DWaqF7-6.mjs → renderer-CWnhRMOq.mjs} +3 -3
  157. package/dist/{renderer-DWaqF7-6.mjs.map → renderer-CWnhRMOq.mjs.map} +1 -1
  158. package/dist/{renderer-BBTdHKH7.mjs → renderer-CXa6SWXy.mjs} +3 -3
  159. package/dist/{renderer-BBTdHKH7.mjs.map → renderer-CXa6SWXy.mjs.map} +1 -1
  160. package/dist/renderer-CamsHxEP.mjs +5 -0
  161. package/dist/{renderer-CMEqUhrW.mjs → renderer-Cb5uDZm0.mjs} +3 -3
  162. package/dist/{renderer-CMEqUhrW.mjs.map → renderer-Cb5uDZm0.mjs.map} +1 -1
  163. package/dist/renderer-CeQormOH.mjs +5 -0
  164. package/dist/renderer-Cex4eMtv.mjs +5 -0
  165. package/dist/{renderer-kP5Y282J.mjs → renderer-CgMnZYTM.mjs} +4 -4
  166. package/dist/{renderer-kP5Y282J.mjs.map → renderer-CgMnZYTM.mjs.map} +1 -1
  167. package/dist/{renderer-B5YYBBDq.mjs → renderer-CjcrhBB2.mjs} +2 -2
  168. package/dist/{renderer-B5YYBBDq.mjs.map → renderer-CjcrhBB2.mjs.map} +1 -1
  169. package/dist/{renderer-CXbXF7Dh.mjs → renderer-Cjw6lyaK.mjs} +3 -3
  170. package/dist/{renderer-CXbXF7Dh.mjs.map → renderer-Cjw6lyaK.mjs.map} +1 -1
  171. package/dist/renderer-CjyTrNlr.mjs +5 -0
  172. package/dist/{renderer-D6p8b6ql.mjs → renderer-CkJXq4bD.mjs} +3 -3
  173. package/dist/{renderer-D6p8b6ql.mjs.map → renderer-CkJXq4bD.mjs.map} +1 -1
  174. package/dist/renderer-Clv9TO6C.mjs +5 -0
  175. package/dist/{renderer-gjT5v76-.mjs → renderer-Cm9fEQsw.mjs} +2 -2
  176. package/dist/{renderer-gjT5v76-.mjs.map → renderer-Cm9fEQsw.mjs.map} +1 -1
  177. package/dist/{renderer-CJoa4H2G.mjs → renderer-CuwVuVKG.mjs} +2 -2
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  179. package/dist/{renderer-D5u3GVtD.mjs → renderer-CvYxxS_X.mjs} +71 -71
  180. package/dist/{renderer-D5u3GVtD.mjs.map → renderer-CvYxxS_X.mjs.map} +1 -1
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- {"version":3,"file":"renderer-BJwOM1Dq.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst lutUniformData = new Float32Array(4);\nconst getDeviceLayouts = perDevice((device) => ({\n\tlutUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tlutTextureLayout3D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"3d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tlutTextureLayout1D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"1d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tmodule: lutModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (!lut) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: lLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.texture.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 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+ {"version":3,"file":"renderer-Dkt1oh9H.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst lutUniformData = new Float32Array(4);\nconst getDeviceLayouts = perDevice((device) => ({\n\tlutUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tlutTextureLayout3D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"3d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tlutTextureLayout1D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"1d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tmodule: lutModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (!lut) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: lLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.texture.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 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@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer, o as resolveHandleParam } from "./renderer-C9r0-KY4.mjs";
2
- import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-CQZ5_60A.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-Dq_uI_00.mjs";
2
+ import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BPOi5xb_.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CevnCkZC.mjs";
4
4
  import { z } from "zod";
5
5
 
6
6
  //#region ../../nodes/node-mask-math/dist/renderers-YQJYtdXA.mjs
@@ -585,4 +585,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
585
585
 
586
586
  //#endregion
587
587
  export { renderers_default as n, WebGPURenderer as t };
588
- //# sourceMappingURL=renderer-DqO9gBAi.mjs.map
588
+ //# sourceMappingURL=renderer-DnT62IDK.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DqO9gBAi.mjs","names":[],"sources":["../../../nodes/node-mask-math/dist/renderers-YQJYtdXA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 200;\nconst MaskOperationEnum = z.enum([\n\t\"Union\",\n\t\"Intersect\",\n\t\"Subtract\",\n\t\"Difference\",\n\t\"Invert\",\n\t\"Dilate\",\n\t\"Erode\",\n\t\"Choke\",\n\t\"Feather\"\n]);\nconst MaskChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst MaskOutputFormatEnum = z.enum([\n\t\"WhiteWithAlpha\",\n\t\"GrayscaleRGB\",\n\t\"AlphaOnly\",\n\t\"PassthroughRGB\"\n]);\nconst maskMathConfig = configBuilder().field(\"operation\", MaskOperationEnum.default(\"Union\"), {\n\tlabel: \"Operation\",\n\tdescription: \"Morphological or Boolean set operation applied to input alpha masks.\"\n}).field(\"radius\", z.number().min(0).max(MAX_RADIUS).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius / Width (px)\",\n\tdescription: \"Kernel radius in pixels for Dilate, Erode, Choke, or Feather operations.\"\n}).field(\"threshold\", z.number().multipleOf(.01).min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold\",\n\tdescription: \"Cutoff threshold level (0.0–1.0) for binarization step or non-linear choke.\"\n}).field(\"clampMin\", z.number().multipleOf(.01).min(0).max(1).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Min\",\n\tdescription: \"Minimum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"clampMax\", z.number().multipleOf(.01).min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Max\",\n\tdescription: \"Maximum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"channelA\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask A Channel\",\n\tdescription: \"Source channel to extract mask from Mask A (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"channelB\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask B Channel\",\n\tdescription: \"Source channel to extract mask from Mask B (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"binarize\", z.boolean().default(false), {\n\tlabel: \"Binarize\",\n\tdescription: \"When enabled, outputs crisp 1-bit binary matte based on threshold.\"\n}).field(\"invertResult\", z.boolean().default(false), {\n\tlabel: \"Invert Result\",\n\tdescription: \"Inverts final matte output.\"\n}).field(\"outputFormat\", MaskOutputFormatEnum.default(\"WhiteWithAlpha\"), {\n\tlabel: \"Output Format\",\n\tdescription: \"WhiteWithAlpha (rgba(1,1,1,a)), GrayscaleRGB (rgba(a,a,a,1)), AlphaOnly (rgba(0,0,0,a)), PassthroughRGB (Mask A RGB with new alpha).\"\n}).build();\nconst MaskMathNodeConfigSchema = maskMathConfig.schema;\nconst MaskMathResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst MASK_MATH_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst OPERATION_MAP = {\n\tUnion: 0,\n\tIntersect: 1,\n\tSubtract: 2,\n\tDifference: 3,\n\tInvert: 4,\n\tDilate: 5,\n\tErode: 6,\n\tChoke: 7,\n\tFeather: 8\n};\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_FORMAT_MAP = {\n\tWhiteWithAlpha: 0,\n\tGrayscaleRGB: 1,\n\tAlphaOnly: 2,\n\tPassthroughRGB: 3\n};\nconst WGSL_MASKMATH = `\nstruct MaskMathUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tthreshold : f32,\n\n\tclampMin : f32,\n\tclampMax : f32,\n\toperation : f32,\n\tchannelA : f32,\n\n\tchannelB : f32,\n\tbinarize : f32,\n\tinvertResult : f32,\n\toutputFormat : f32,\n\n\thasMaskB : f32,\n\thasRadiusSig : f32,\n\thasThreshSig : f32,\n\thasClampMinSig : f32,\n\n\thasClampMaxSig : f32,\n\tisSecondPass : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskMathUniforms;\n\n@group(1) @binding(0) var texA : texture_2d<f32>;\n@group(1) @binding(1) var texB : texture_2d<f32>;\n@group(1) @binding(2) var origTexA : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var threshSigTex : texture_2d<f32>;\n@group(2) @binding(2) var clampMinSigTex : texture_2d<f32>;\n@group(2) @binding(3) var clampMaxSigTex : texture_2d<f32>;\n@group(2) @binding(4) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texA));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 200.0);\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThreshSig > 0.5) {\n\t\tthreshold = clamp(textureSampleLevel(threshSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMin = u.clampMin;\n\tif (u.hasClampMinSig > 0.5) {\n\t\tclampMin = clamp(textureSampleLevel(clampMinSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMax = u.clampMax;\n\tif (u.hasClampMaxSig > 0.5) {\n\t\tclampMax = clamp(textureSampleLevel(clampMaxSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\n\tlet op = u.operation;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar val = 0.0;\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// -------------------------------------------------------------\n\t\t// PASS 1: Horizontal pass / Boolean operation\n\t\t// -------------------------------------------------------------\n\t\tlet sampleA = textureSampleLevel(texA, samp, in.uv, 0.0);\n\t\tlet sampleB = textureSampleLevel(texB, samp, in.uv, 0.0);\n\n\t\tlet a = extractChannel(sampleA, u.channelA);\n\t\tlet b = select(0.0, extractChannel(sampleB, u.channelB), u.hasMaskB > 0.5);\n\n\t\tif (op < 0.5) {\n\t\t\t// Union (A + B)\n\t\t\tval = select(a, clamp(a + b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 1.5) {\n\t\t\t// Intersect (min(A, B))\n\t\t\tval = select(a, min(a, b), u.hasMaskB > 0.5);\n\t\t} else if (op < 2.5) {\n\t\t\t// Subtract (clamp(A - B, 0, 1))\n\t\t\tval = select(a, clamp(a - b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 3.5) {\n\t\t\t// Difference (|A - B|)\n\t\t\tval = select(a, abs(a - b), u.hasMaskB > 0.5);\n\t\t} else if (op < 4.5) {\n\t\t\t// Invert (1 - A)\n\t\t\tval = 1.0 - a;\n\t\t} else if (op < 5.5) {\n\t\t\t// Dilate (Horizontal Max)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar maxVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tmaxVal = max(maxVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = maxVal;\n\t\t\t}\n\t\t} else if (op < 7.5) {\n\t\t\t// Erode & Choke (Horizontal Min)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar minVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tminVal = min(minVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = minVal;\n\t\t\t}\n\t\t} else {\n\t\t\t// Feather (Horizontal Gaussian Blur)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\t\tvar accum = 0.0;\n\t\t\t\tvar totalWeight = 0.0;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\taccum += extractChannel(s, u.channelA) * weight;\n\t\t\t\t\ttotalWeight += weight;\n\t\t\t\t}\n\t\t\t\tval = accum / max(totalWeight, 1e-5);\n\t\t\t}\n\t\t}\n\n\t\treturn vec4<f32>(val, val, val, val);\n\t}\n\n\t// -------------------------------------------------------------\n\t// PASS 2: Vertical pass & Post-processing (clamp, binarize, format)\n\t// -------------------------------------------------------------\n\tlet samplePass1 = textureSampleLevel(texA, samp, in.uv, 0.0);\n\tvar matte = samplePass1.r;\n\n\t// 1. Spatial kernel processing (Dilate, Erode, Choke, Feather) when radius > 0\n\tif (radius > 0.0) {\n\t\tif (op >= 4.5 && op < 5.5) {\n\t\t\t// Dilate (Vertical Max)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar maxVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tmaxVal = max(maxVal, s.r);\n\t\t\t}\n\t\t\tmatte = maxVal;\n\t\t} else if (op >= 5.5 && op < 7.5) {\n\t\t\t// Erode & Choke (Vertical Min)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar minVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tminVal = min(minVal, s.r);\n\t\t\t}\n\t\t\tmatte = minVal;\n\t\t} else if (op >= 7.5) {\n\t\t\t// Feather (Vertical Gaussian Blur)\n\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\tvar accum = 0.0;\n\t\t\tvar totalWeight = 0.0;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\taccum += s.r * weight;\n\t\t\t\ttotalWeight += weight;\n\t\t\t}\n\t\t\tmatte = accum / max(totalWeight, 1e-5);\n\t\t}\n\t}\n\n\t// 2. Choke non-linear threshold contraction curve (applies even if radius == 0)\n\tif (op >= 6.5 && op < 7.5) {\n\t\tlet threshRange = max(0.01, 1.0 - threshold);\n\t\tmatte = clamp((matte - threshold) / threshRange, 0.0, 1.0);\n\t}\n\n\t// Range clamping\n\tlet lowerLimit = min(clampMin, clampMax);\n\tlet upperLimit = max(clampMin, clampMax);\n\tmatte = clamp(matte, lowerLimit, upperLimit);\n\n\t// Optional Binarization\n\tif (u.binarize > 0.5) {\n\t\tmatte = select(0.0, 1.0, matte >= threshold);\n\t}\n\n\t// Optional Inversion\n\tif (u.invertResult > 0.5) {\n\t\tmatte = 1.0 - matte;\n\t}\n\n\t// Output format conversion\n\tlet fmt = u.outputFormat;\n\tif (fmt < 0.5) {\n\t\t// WhiteWithAlpha: vec4(matte, matte, matte, matte) (premultiplied standard mask)\n\t\treturn vec4<f32>(matte, matte, matte, matte);\n\t} else if (fmt < 1.5) {\n\t\t// GrayscaleRGB: vec4(matte, matte, matte, 1.0)\n\t\treturn vec4<f32>(matte, matte, matte, 1.0);\n\t} else if (fmt < 2.5) {\n\t\t// AlphaOnly: vec4(0.0, 0.0, 0.0, matte)\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, matte);\n\t} else {\n\t\t// PassthroughRGB: Mask A color with new alpha\n\t\tlet origCol = textureSampleLevel(origTexA, samp, in.uv, 0.0);\n\t\tif (origCol.a < 1e-4) {\n\t\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t\t}\n\t\tlet unpremult = origCol.rgb / origCol.a;\n\t\treturn vec4<f32>(unpremult * matte, matte);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskMathResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 4);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_MASKMATH }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"MaskMath\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 0), 0, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? .5), 0, 1);\n\tconst clampMinRes = resolveField(op.clampMinHandleId, Number(op.clampMin ?? 0), 0, 1);\n\tconst clampMaxRes = resolveField(op.clampMaxHandleId, Number(op.clampMax ?? 1), 0, 1);\n\tconst { texture: tmpATex, view: tmpAView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-maskA`\n\t} });\n\tlet tmpBTex = null;\n\tif (op.maskBMedia) ({texture: tmpBTex} = await drawChildToTexture(args, op.maskBMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskBMedia,\n\t\t\trenderId: `${props.renderId}-maskB`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpATex]\n\t\t},\n\t\texclude: [tmpATex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getMaskMathResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"maskmath\"}_${suffix}`);\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst threshView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst clampMinView = getSignalView(clampMinRes, \"clampMin_sig\");\n\tconst clampMaxView = getSignalView(clampMaxRes, \"clampMax_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: threshView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: clampMinView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: clampMaxView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst operationCode = OPERATION_MAP[op.operation ?? \"Union\"] ?? 0;\n\tconst channelACode = CHANNEL_MAP[op.channelA ?? \"Alpha\"] ?? 0;\n\tconst channelBCode = CHANNEL_MAP[op.channelB ?? \"Alpha\"] ?? 0;\n\tconst outputFormatCode = OUTPUT_FORMAT_MAP[op.outputFormat ?? \"WhiteWithAlpha\"] ?? 0;\n\tconst dummyBView = tmpBTex ? tmpBTex.createView() : tmpAView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tradiusRes.val,\n\t\tthresholdRes.val,\n\t\tclampMinRes.val,\n\t\tclampMaxRes.val,\n\t\toperationCode,\n\t\tchannelACode,\n\t\tchannelBCode,\n\t\top.binarize ? 1 : 0,\n\t\top.invertResult ? 1 : 0,\n\t\toutputFormatCode,\n\t\ttmpBTex ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tthresholdRes.hasStaticSig ? 1 : 0,\n\t\tclampMinRes.hasStaticSig ? 1 : 0,\n\t\tclampMaxRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[17] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[17] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MaskChannelEnum as a, MaskOperationEnum as c, MAX_RADIUS as i, MaskOutputFormatEnum as l, WebGPURenderer as n, MaskMathNodeConfigSchema as o, MASK_MATH_OUTPUT_TYPE_MAP as r, MaskMathResultSchema as s, renderers_default as t, maskMathConfig as u };\n//# 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+ {"version":3,"file":"renderer-DnT62IDK.mjs","names":[],"sources":["../../../nodes/node-mask-math/dist/renderers-YQJYtdXA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 200;\nconst MaskOperationEnum = z.enum([\n\t\"Union\",\n\t\"Intersect\",\n\t\"Subtract\",\n\t\"Difference\",\n\t\"Invert\",\n\t\"Dilate\",\n\t\"Erode\",\n\t\"Choke\",\n\t\"Feather\"\n]);\nconst MaskChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst MaskOutputFormatEnum = z.enum([\n\t\"WhiteWithAlpha\",\n\t\"GrayscaleRGB\",\n\t\"AlphaOnly\",\n\t\"PassthroughRGB\"\n]);\nconst maskMathConfig = configBuilder().field(\"operation\", MaskOperationEnum.default(\"Union\"), {\n\tlabel: \"Operation\",\n\tdescription: \"Morphological or Boolean set operation applied to input alpha masks.\"\n}).field(\"radius\", z.number().min(0).max(MAX_RADIUS).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius / Width (px)\",\n\tdescription: \"Kernel radius in pixels for Dilate, Erode, Choke, or Feather operations.\"\n}).field(\"threshold\", z.number().multipleOf(.01).min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold\",\n\tdescription: \"Cutoff threshold level (0.0–1.0) for binarization step or non-linear choke.\"\n}).field(\"clampMin\", z.number().multipleOf(.01).min(0).max(1).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Min\",\n\tdescription: \"Minimum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"clampMax\", z.number().multipleOf(.01).min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Clamp Max\",\n\tdescription: \"Maximum alpha matte cutoff limit (0.0–1.0).\"\n}).field(\"channelA\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask A Channel\",\n\tdescription: \"Source channel to extract mask from Mask A (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"channelB\", MaskChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Mask B Channel\",\n\tdescription: \"Source channel to extract mask from Mask B (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"binarize\", z.boolean().default(false), {\n\tlabel: \"Binarize\",\n\tdescription: \"When enabled, outputs crisp 1-bit binary matte based on threshold.\"\n}).field(\"invertResult\", z.boolean().default(false), {\n\tlabel: \"Invert Result\",\n\tdescription: \"Inverts final matte output.\"\n}).field(\"outputFormat\", MaskOutputFormatEnum.default(\"WhiteWithAlpha\"), {\n\tlabel: \"Output Format\",\n\tdescription: \"WhiteWithAlpha (rgba(1,1,1,a)), GrayscaleRGB (rgba(a,a,a,1)), AlphaOnly (rgba(0,0,0,a)), PassthroughRGB (Mask A RGB with new alpha).\"\n}).build();\nconst MaskMathNodeConfigSchema = maskMathConfig.schema;\nconst MaskMathResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst MASK_MATH_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst OPERATION_MAP = {\n\tUnion: 0,\n\tIntersect: 1,\n\tSubtract: 2,\n\tDifference: 3,\n\tInvert: 4,\n\tDilate: 5,\n\tErode: 6,\n\tChoke: 7,\n\tFeather: 8\n};\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_FORMAT_MAP = {\n\tWhiteWithAlpha: 0,\n\tGrayscaleRGB: 1,\n\tAlphaOnly: 2,\n\tPassthroughRGB: 3\n};\nconst WGSL_MASKMATH = `\nstruct MaskMathUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tthreshold : f32,\n\n\tclampMin : f32,\n\tclampMax : f32,\n\toperation : f32,\n\tchannelA : f32,\n\n\tchannelB : f32,\n\tbinarize : f32,\n\tinvertResult : f32,\n\toutputFormat : f32,\n\n\thasMaskB : f32,\n\thasRadiusSig : f32,\n\thasThreshSig : f32,\n\thasClampMinSig : f32,\n\n\thasClampMaxSig : f32,\n\tisSecondPass : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskMathUniforms;\n\n@group(1) @binding(0) var texA : texture_2d<f32>;\n@group(1) @binding(1) var texB : texture_2d<f32>;\n@group(1) @binding(2) var origTexA : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var threshSigTex : texture_2d<f32>;\n@group(2) @binding(2) var clampMinSigTex : texture_2d<f32>;\n@group(2) @binding(3) var clampMaxSigTex : texture_2d<f32>;\n@group(2) @binding(4) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texA));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 200.0);\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThreshSig > 0.5) {\n\t\tthreshold = clamp(textureSampleLevel(threshSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMin = u.clampMin;\n\tif (u.hasClampMinSig > 0.5) {\n\t\tclampMin = clamp(textureSampleLevel(clampMinSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar clampMax = u.clampMax;\n\tif (u.hasClampMaxSig > 0.5) {\n\t\tclampMax = clamp(textureSampleLevel(clampMaxSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\n\tlet op = u.operation;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar val = 0.0;\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// -------------------------------------------------------------\n\t\t// PASS 1: Horizontal pass / Boolean operation\n\t\t// -------------------------------------------------------------\n\t\tlet sampleA = textureSampleLevel(texA, samp, in.uv, 0.0);\n\t\tlet sampleB = textureSampleLevel(texB, samp, in.uv, 0.0);\n\n\t\tlet a = extractChannel(sampleA, u.channelA);\n\t\tlet b = select(0.0, extractChannel(sampleB, u.channelB), u.hasMaskB > 0.5);\n\n\t\tif (op < 0.5) {\n\t\t\t// Union (A + B)\n\t\t\tval = select(a, clamp(a + b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 1.5) {\n\t\t\t// Intersect (min(A, B))\n\t\t\tval = select(a, min(a, b), u.hasMaskB > 0.5);\n\t\t} else if (op < 2.5) {\n\t\t\t// Subtract (clamp(A - B, 0, 1))\n\t\t\tval = select(a, clamp(a - b, 0.0, 1.0), u.hasMaskB > 0.5);\n\t\t} else if (op < 3.5) {\n\t\t\t// Difference (|A - B|)\n\t\t\tval = select(a, abs(a - b), u.hasMaskB > 0.5);\n\t\t} else if (op < 4.5) {\n\t\t\t// Invert (1 - A)\n\t\t\tval = 1.0 - a;\n\t\t} else if (op < 5.5) {\n\t\t\t// Dilate (Horizontal Max)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar maxVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tmaxVal = max(maxVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = maxVal;\n\t\t\t}\n\t\t} else if (op < 7.5) {\n\t\t\t// Erode & Choke (Horizontal Min)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\t\tvar minVal = a;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\tminVal = min(minVal, extractChannel(s, u.channelA));\n\t\t\t\t}\n\t\t\t\tval = minVal;\n\t\t\t}\n\t\t} else {\n\t\t\t// Feather (Horizontal Gaussian Blur)\n\t\t\tif (radius <= 0.0) {\n\t\t\t\tval = a;\n\t\t\t} else {\n\t\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\t\tvar accum = 0.0;\n\t\t\t\tvar totalWeight = 0.0;\n\t\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\t\taccum += extractChannel(s, u.channelA) * weight;\n\t\t\t\t\ttotalWeight += weight;\n\t\t\t\t}\n\t\t\t\tval = accum / max(totalWeight, 1e-5);\n\t\t\t}\n\t\t}\n\n\t\treturn vec4<f32>(val, val, val, val);\n\t}\n\n\t// -------------------------------------------------------------\n\t// PASS 2: Vertical pass & Post-processing (clamp, binarize, format)\n\t// -------------------------------------------------------------\n\tlet samplePass1 = textureSampleLevel(texA, samp, in.uv, 0.0);\n\tvar matte = samplePass1.r;\n\n\t// 1. Spatial kernel processing (Dilate, Erode, Choke, Feather) when radius > 0\n\tif (radius > 0.0) {\n\t\tif (op >= 4.5 && op < 5.5) {\n\t\t\t// Dilate (Vertical Max)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar maxVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tmaxVal = max(maxVal, s.r);\n\t\t\t}\n\t\t\tmatte = maxVal;\n\t\t} else if (op >= 5.5 && op < 7.5) {\n\t\t\t// Erode & Choke (Vertical Min)\n\t\t\tlet stepScale = max(1.0, radius / 20.0);\n\t\t\tlet sampleRadius = min(i32(ceil(radius / stepScale)), 48);\n\t\t\tvar minVal = matte;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\tminVal = min(minVal, s.r);\n\t\t\t}\n\t\t\tmatte = minVal;\n\t\t} else if (op >= 7.5) {\n\t\t\t// Feather (Vertical Gaussian Blur)\n\t\t\tlet spatial_sigma = max(0.1, radius / 2.0);\n\t\t\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\t\t\tlet effectiveSigma = spatial_sigma / stepScale;\n\t\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 48);\n\t\t\tvar accum = 0.0;\n\t\t\tvar totalWeight = 0.0;\n\t\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\t\tlet x = f32(i) * stepScale;\n\t\t\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\t\t\tlet s = textureSampleLevel(texA, samp, in.uv + offset, 0.0);\n\t\t\t\taccum += s.r * weight;\n\t\t\t\ttotalWeight += weight;\n\t\t\t}\n\t\t\tmatte = accum / max(totalWeight, 1e-5);\n\t\t}\n\t}\n\n\t// 2. Choke non-linear threshold contraction curve (applies even if radius == 0)\n\tif (op >= 6.5 && op < 7.5) {\n\t\tlet threshRange = max(0.01, 1.0 - threshold);\n\t\tmatte = clamp((matte - threshold) / threshRange, 0.0, 1.0);\n\t}\n\n\t// Range clamping\n\tlet lowerLimit = min(clampMin, clampMax);\n\tlet upperLimit = max(clampMin, clampMax);\n\tmatte = clamp(matte, lowerLimit, upperLimit);\n\n\t// Optional Binarization\n\tif (u.binarize > 0.5) {\n\t\tmatte = select(0.0, 1.0, matte >= threshold);\n\t}\n\n\t// Optional Inversion\n\tif (u.invertResult > 0.5) {\n\t\tmatte = 1.0 - matte;\n\t}\n\n\t// Output format conversion\n\tlet fmt = u.outputFormat;\n\tif (fmt < 0.5) {\n\t\t// WhiteWithAlpha: vec4(matte, matte, matte, matte) (premultiplied standard mask)\n\t\treturn vec4<f32>(matte, matte, matte, matte);\n\t} else if (fmt < 1.5) {\n\t\t// GrayscaleRGB: vec4(matte, matte, matte, 1.0)\n\t\treturn vec4<f32>(matte, matte, matte, 1.0);\n\t} else if (fmt < 2.5) {\n\t\t// AlphaOnly: vec4(0.0, 0.0, 0.0, matte)\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, matte);\n\t} else {\n\t\t// PassthroughRGB: Mask A color with new alpha\n\t\tlet origCol = textureSampleLevel(origTexA, samp, in.uv, 0.0);\n\t\tif (origCol.a < 1e-4) {\n\t\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t\t}\n\t\tlet unpremult = origCol.rgb / origCol.a;\n\t\treturn vec4<f32>(unpremult * matte, matte);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskMathResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 4);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_MASKMATH }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"MaskMath\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 0), 0, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? .5), 0, 1);\n\tconst clampMinRes = resolveField(op.clampMinHandleId, Number(op.clampMin ?? 0), 0, 1);\n\tconst clampMaxRes = resolveField(op.clampMaxHandleId, Number(op.clampMax ?? 1), 0, 1);\n\tconst { texture: tmpATex, view: tmpAView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-maskA`\n\t} });\n\tlet tmpBTex = null;\n\tif (op.maskBMedia) ({texture: tmpBTex} = await drawChildToTexture(args, op.maskBMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskBMedia,\n\t\t\trenderId: `${props.renderId}-maskB`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpATex]\n\t\t},\n\t\texclude: [tmpATex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getMaskMathResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"maskmath\"}_${suffix}`);\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst threshView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst clampMinView = getSignalView(clampMinRes, \"clampMin_sig\");\n\tconst clampMaxView = getSignalView(clampMaxRes, \"clampMax_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: threshView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: clampMinView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: clampMaxView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst operationCode = OPERATION_MAP[op.operation ?? \"Union\"] ?? 0;\n\tconst channelACode = CHANNEL_MAP[op.channelA ?? \"Alpha\"] ?? 0;\n\tconst channelBCode = CHANNEL_MAP[op.channelB ?? \"Alpha\"] ?? 0;\n\tconst outputFormatCode = OUTPUT_FORMAT_MAP[op.outputFormat ?? \"WhiteWithAlpha\"] ?? 0;\n\tconst dummyBView = tmpBTex ? tmpBTex.createView() : tmpAView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tradiusRes.val,\n\t\tthresholdRes.val,\n\t\tclampMinRes.val,\n\t\tclampMaxRes.val,\n\t\toperationCode,\n\t\tchannelACode,\n\t\tchannelBCode,\n\t\top.binarize ? 1 : 0,\n\t\top.invertResult ? 1 : 0,\n\t\toutputFormatCode,\n\t\ttmpBTex ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tthresholdRes.hasStaticSig ? 1 : 0,\n\t\tclampMinRes.hasStaticSig ? 1 : 0,\n\t\tclampMaxRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[17] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[17] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpATex,\n\t\t...tmpBTex ? [tmpBTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyBView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpAView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MaskChannelEnum as a, MaskOperationEnum as c, MAX_RADIUS as i, MaskOutputFormatEnum as l, WebGPURenderer as n, MaskMathNodeConfigSchema as o, MASK_MATH_OUTPUT_TYPE_MAP as r, MaskMathResultSchema as s, renderers_default as t, maskMathConfig as u };\n//# 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@@ -1,5 +1,5 @@
1
1
  import { a as resolveFrameNumber, n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
2
- import { c as drawTextureToTarget, o as drawChildToTexture } from "./gpu-Dq_uI_00.mjs";
2
+ import { c as drawTextureToTarget, o as drawChildToTexture } from "./gpu-CevnCkZC.mjs";
3
3
  import { o as TemporalDeflickerPipeline } from "./dist-C_SMBmHr.mjs";
4
4
 
5
5
  //#region ../../nodes/node-deflicker/dist/renderers-BEAP_hnG.mjs
@@ -62,4 +62,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: TemporalDeflickerWebGPU
62
62
 
63
63
  //#endregion
64
64
  export { renderers_default as t };
65
- //# sourceMappingURL=renderer-vwoyR8pW.mjs.map
65
+ //# sourceMappingURL=renderer-Du8z4UrN.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-vwoyR8pW.mjs","names":[],"sources":["../../../nodes/node-deflicker/dist/renderers-BEAP_hnG.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { drawChildToTexture, drawTextureToTarget } from \"@framefields/node-sdk/gpu\";\nimport { TemporalDeflickerPipeline } from \"@framefields/tensor-webgpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveProp(op, fieldName, defaultValue, minVal, maxVal, frame, fps) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst input = handleId ? op.inputs?.[handleId] : null;\n\tlet raw;\n\tif (input?.connectionValid && input.outputItem) {\n\t\tconst outData = input.outputItem.data;\n\t\traw = outData && typeof outData === \"object\" && \"offset\" in outData ? outData.offset : input.outputItem.data;\n\t} else raw = op[fieldName];\n\tconst resolved = resolveFrameNumber(raw, defaultValue, frame, fps);\n\treturn Math.max(minVal, Math.min(maxVal, resolved));\n}\nconst pipelineCache = /* @__PURE__ */ new Map();\nfunction getOrCreatePipeline(device, key) {\n\tlet pipe = pipelineCache.get(key);\n\tif (!pipe) {\n\t\tpipe = new TemporalDeflickerPipeline(device);\n\t\tpipelineCache.set(key, pipe);\n\t}\n\treturn pipe;\n}\nconst TemporalDeflickerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"TemporalDeflicker\" && op.op !== \"Deflicker\") return;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst blendWeight = resolveProp(op, \"blendWeight\", .35, 0, 1, compositionFrame, fps);\n\tconst disocclusionThreshold = resolveProp(op, \"disocclusionThreshold\", .15, .01, 1, compositionFrame, fps);\n\tconst maxMotionPixels = resolveProp(op, \"maxMotionPixels\", 64, 1, 256, compositionFrame, fps);\n\tconst scale = resolveProp(op, \"scale\", .5, .1, 1, compositionFrame, fps);\n\tconst windowSize = Math.round(resolveProp(op, \"windowSize\", 2, 1, 5, compositionFrame, fps));\n\tconst pipelineKey = props.virtualMedia?.metadata?.id || op.id || `deflicker_${props.renderId ?? \"global\"}`;\n\tconst deflickerPipe = getOrCreatePipeline(ctx.device, pipelineKey);\n\tif (frame === 0) deflickerPipe.reset();\n\tdrawTextureToTarget(args, deflickerPipe.execute(srcTex, {\n\t\tblendWeight,\n\t\tdisocclusionThreshold,\n\t\tmaxMotionPixels,\n\t\tscale,\n\t\twindowSize\n\t}, encoder), typeof op.opacity === \"number\" ? op.opacity : 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: TemporalDeflickerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BEAP_hnG.mjs.map"],"mappings":";;;;;AAMA,SAAS,YAAY,IAAI,WAAW,cAAc,QAAQ,QAAQ,OAAO,KAAK;CAC7E,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;CACjD,IAAI;AACJ,KAAI,OAAO,mBAAmB,MAAM,YAAY;EAC/C,MAAM,UAAU,MAAM,WAAW;AACjC,QAAM,WAAW,OAAO,YAAY,YAAY,YAAY,UAAU,QAAQ,SAAS,MAAM,WAAW;OAClG,OAAM,GAAG;CAChB,MAAM,WAAW,mBAAmB,KAAK,cAAc,OAAO,IAAI;AAClE,QAAO,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,SAAS,CAAC;;AAEpD,MAAM,gCAAgC,IAAI,KAAK;AAC/C,SAAS,oBAAoB,QAAQ,KAAK;CACzC,IAAI,OAAO,cAAc,IAAI,IAAI;AACjC,KAAI,CAAC,MAAM;AACV,SAAO,IAAI,0BAA0B,OAAO;AAC5C,gBAAc,IAAI,KAAK,KAAK;;AAE7B,QAAO;;AAER,MAAM,kCAAkC,OAAO,SAAS;CACvD,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,CAAC,MAAM,GAAG,OAAO,uBAAuB,GAAG,OAAO,YAAa;CACnE,MAAM,cAAc,MAAM,cAAc,WAAW;AACnD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,YAAY,IAAI,eAAe,KAAK,GAAG,GAAG,kBAAkB,IAAI;CACpF,MAAM,wBAAwB,YAAY,IAAI,yBAAyB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CAC1G,MAAM,kBAAkB,YAAY,IAAI,mBAAmB,IAAI,GAAG,KAAK,kBAAkB,IAAI;CAC7F,MAAM,QAAQ,YAAY,IAAI,SAAS,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACxE,MAAM,aAAa,KAAK,MAAM,YAAY,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI,CAAC;CAC5F,MAAM,cAAc,MAAM,cAAc,UAAU,MAAM,GAAG,MAAM,aAAa,MAAM,YAAY;CAChG,MAAM,gBAAgB,oBAAoB,IAAI,QAAQ,YAAY;AAClE,KAAI,UAAU,EAAG,eAAc,OAAO;AACtC,qBAAoB,MAAM,cAAc,QAAQ,QAAQ;EACvD;EACA;EACA;EACA;EACA;EACA,EAAE,QAAQ,EAAE,OAAO,GAAG,YAAY,WAAW,GAAG,UAAU,EAAE;;AAK9D,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,iCAAiC,CAAC"}
1
+ {"version":3,"file":"renderer-Du8z4UrN.mjs","names":[],"sources":["../../../nodes/node-deflicker/dist/renderers-BEAP_hnG.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { drawChildToTexture, drawTextureToTarget } from \"@framefields/node-sdk/gpu\";\nimport { TemporalDeflickerPipeline } from \"@framefields/tensor-webgpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveProp(op, fieldName, defaultValue, minVal, maxVal, frame, fps) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst input = handleId ? op.inputs?.[handleId] : null;\n\tlet raw;\n\tif (input?.connectionValid && input.outputItem) {\n\t\tconst outData = input.outputItem.data;\n\t\traw = outData && typeof outData === \"object\" && \"offset\" in outData ? outData.offset : input.outputItem.data;\n\t} else raw = op[fieldName];\n\tconst resolved = resolveFrameNumber(raw, defaultValue, frame, fps);\n\treturn Math.max(minVal, Math.min(maxVal, resolved));\n}\nconst pipelineCache = /* @__PURE__ */ new Map();\nfunction getOrCreatePipeline(device, key) {\n\tlet pipe = pipelineCache.get(key);\n\tif (!pipe) {\n\t\tpipe = new TemporalDeflickerPipeline(device);\n\t\tpipelineCache.set(key, pipe);\n\t}\n\treturn pipe;\n}\nconst TemporalDeflickerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"TemporalDeflicker\" && op.op !== \"Deflicker\") return;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst blendWeight = resolveProp(op, \"blendWeight\", .35, 0, 1, compositionFrame, fps);\n\tconst disocclusionThreshold = resolveProp(op, \"disocclusionThreshold\", .15, .01, 1, compositionFrame, fps);\n\tconst maxMotionPixels = resolveProp(op, \"maxMotionPixels\", 64, 1, 256, compositionFrame, fps);\n\tconst scale = resolveProp(op, \"scale\", .5, .1, 1, compositionFrame, fps);\n\tconst windowSize = Math.round(resolveProp(op, \"windowSize\", 2, 1, 5, compositionFrame, fps));\n\tconst pipelineKey = props.virtualMedia?.metadata?.id || op.id || `deflicker_${props.renderId ?? \"global\"}`;\n\tconst deflickerPipe = getOrCreatePipeline(ctx.device, pipelineKey);\n\tif (frame === 0) deflickerPipe.reset();\n\tdrawTextureToTarget(args, deflickerPipe.execute(srcTex, {\n\t\tblendWeight,\n\t\tdisocclusionThreshold,\n\t\tmaxMotionPixels,\n\t\tscale,\n\t\twindowSize\n\t}, encoder), typeof op.opacity === \"number\" ? op.opacity : 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: TemporalDeflickerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BEAP_hnG.mjs.map"],"mappings":";;;;;AAMA,SAAS,YAAY,IAAI,WAAW,cAAc,QAAQ,QAAQ,OAAO,KAAK;CAC7E,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;CACjD,IAAI;AACJ,KAAI,OAAO,mBAAmB,MAAM,YAAY;EAC/C,MAAM,UAAU,MAAM,WAAW;AACjC,QAAM,WAAW,OAAO,YAAY,YAAY,YAAY,UAAU,QAAQ,SAAS,MAAM,WAAW;OAClG,OAAM,GAAG;CAChB,MAAM,WAAW,mBAAmB,KAAK,cAAc,OAAO,IAAI;AAClE,QAAO,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,SAAS,CAAC;;AAEpD,MAAM,gCAAgC,IAAI,KAAK;AAC/C,SAAS,oBAAoB,QAAQ,KAAK;CACzC,IAAI,OAAO,cAAc,IAAI,IAAI;AACjC,KAAI,CAAC,MAAM;AACV,SAAO,IAAI,0BAA0B,OAAO;AAC5C,gBAAc,IAAI,KAAK,KAAK;;AAE7B,QAAO;;AAER,MAAM,kCAAkC,OAAO,SAAS;CACvD,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,CAAC,MAAM,GAAG,OAAO,uBAAuB,GAAG,OAAO,YAAa;CACnE,MAAM,cAAc,MAAM,cAAc,WAAW;AACnD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,YAAY,IAAI,eAAe,KAAK,GAAG,GAAG,kBAAkB,IAAI;CACpF,MAAM,wBAAwB,YAAY,IAAI,yBAAyB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CAC1G,MAAM,kBAAkB,YAAY,IAAI,mBAAmB,IAAI,GAAG,KAAK,kBAAkB,IAAI;CAC7F,MAAM,QAAQ,YAAY,IAAI,SAAS,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACxE,MAAM,aAAa,KAAK,MAAM,YAAY,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI,CAAC;CAC5F,MAAM,cAAc,MAAM,cAAc,UAAU,MAAM,GAAG,MAAM,aAAa,MAAM,YAAY;CAChG,MAAM,gBAAgB,oBAAoB,IAAI,QAAQ,YAAY;AAClE,KAAI,UAAU,EAAG,eAAc,OAAO;AACtC,qBAAoB,MAAM,cAAc,QAAQ,QAAQ;EACvD;EACA;EACA;EACA;EACA;EACA,EAAE,QAAQ,EAAE,OAAO,GAAG,YAAY,WAAW,GAAG,UAAU,EAAE;;AAK9D,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,iCAAiC,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import { l as unwrapFrameParam, n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
2
- import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-CQZ5_60A.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass } from "./gpu-Dq_uI_00.mjs";
2
+ import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BPOi5xb_.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass } from "./gpu-CevnCkZC.mjs";
4
4
  import { z } from "zod";
5
5
 
6
6
  //#region ../../nodes/node-patch-heal/dist/renderers-i-B6z1sf.mjs
@@ -561,4 +561,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: PatchHealWebGPURenderer
561
561
 
562
562
  //#endregion
563
563
  export { renderers_default as n, PatchHealWebGPURenderer as t };
564
- //# sourceMappingURL=renderer-B8LXXvHi.mjs.map
564
+ //# sourceMappingURL=renderer-MQPiZQXN.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-B8LXXvHi.mjs","names":[],"sources":["../../../nodes/node-patch-heal/dist/renderers-i-B6z1sf.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 500;\nconst MAX_FEATHER = 100;\nconst MAX_OFFSET = 4096;\nconst PatchItemSchema = z.object({\n\tid: z.string().default(\"patch\"),\n\tcenterX: z.number().min(0).max(1).default(.5),\n\tcenterY: z.number().min(0).max(1).default(.5),\n\toffsetX: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50),\n\toffsetY: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0),\n\tradius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tsourceRadius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tfeather: z.number().min(0).max(MAX_FEATHER).default(50),\n\topacity: z.number().min(0).max(1).default(1),\n\tmode: z.enum([\n\t\t\"Clone\",\n\t\t\"SeamlessHeal\",\n\t\t\"TextureTransfer\"\n\t]).default(\"SeamlessHeal\")\n});\nconst patchHealConfig = configBuilder().field(\"patches\", z.array(PatchItemSchema).optional(), {\n\tlabel: \"Patches\",\n\tdescription: \"List of patch healing operations applied sequentially.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"Horizontal normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"Vertical normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"offsetX\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset X Signal\",\n\tdescription: \"Horizontal pixel distance from destination to sample source patch.\"\n}).field(\"offsetY\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset Y Signal\",\n\tdescription: \"Vertical pixel distance from destination to sample source patch.\"\n}).field(\"radius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Target Radius Signal\",\n\tdescription: \"Radius of the destination circular patch in pixels (used when no explicit Mask input is connected).\"\n}).field(\"sourceRadius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Radius Signal\",\n\tdescription: \"Radius of the source sample circular patch in pixels.\"\n}).field(\"feather\", z.number().min(0).max(MAX_FEATHER).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather Signal\",\n\tdescription: \"Softness edge falloff percentage (0–100%).\"\n}).field(\"opacity\", z.number().min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Opacity Signal\",\n\tdescription: \"Blending opacity of the healed patch (0.0–1.0).\"\n}).field(\"mode\", z.enum([\n\t\"Clone\",\n\t\"SeamlessHeal\",\n\t\"TextureTransfer\"\n]).default(\"SeamlessHeal\"), {\n\tlabel: \"Healing Mode\",\n\tdescription: \"Healing algorithm: Clone (direct stamp), SeamlessHeal (Poisson color/lighting blend), TextureTransfer (luminance structure matching).\"\n}).build();\nconst PatchHealNodeConfigSchema = patchHealConfig.schema;\nfunction normalizePatches(config) {\n\tif (config?.patches && config.patches.length > 0) return config.patches.map((p, idx) => ({\n\t\tid: p.id || `patch-${idx + 1}`,\n\t\tcenterX: p.centerX ?? .5,\n\t\tcenterY: p.centerY ?? .5,\n\t\toffsetX: p.offsetX ?? 50,\n\t\toffsetY: p.offsetY ?? 0,\n\t\tradius: p.radius ?? 25,\n\t\tsourceRadius: p.sourceRadius ?? p.radius ?? 25,\n\t\tfeather: p.feather ?? 50,\n\t\topacity: p.opacity ?? 1,\n\t\tmode: p.mode ?? \"SeamlessHeal\"\n\t}));\n\tconst fallbackRadius = config?.radius ?? 25;\n\treturn [{\n\t\tid: \"patch-1\",\n\t\tcenterX: config?.centerX ?? .5,\n\t\tcenterY: config?.centerY ?? .5,\n\t\toffsetX: config?.offsetX ?? 50,\n\t\toffsetY: config?.offsetY ?? 0,\n\t\tradius: fallbackRadius,\n\t\tsourceRadius: config?.sourceRadius ?? fallbackRadius,\n\t\tfeather: config?.feather ?? 50,\n\t\topacity: config?.opacity ?? 1,\n\t\tmode: config?.mode ?? \"SeamlessHeal\"\n\t}];\n}\nconst PatchHealResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst PATCH_HEAL_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FULLSCREEN_VS = `\nstruct VertexOutput {\n @builtin(position) position : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex\nfn vs_main(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>( 1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>( 1.0, -1.0)\n );\n var uvs = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n var output : VertexOutput;\n output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);\n output.uv = uvs[vertexIndex];\n return output;\n}\n`;\nconst WGSL_PATCHHEAL_FS = `\n\nstruct PatchHealUniforms {\n offsetX : f32,\n offsetY : f32,\n centerX : f32,\n centerY : f32,\n\n radius : f32,\n sourceRadius : f32,\n feather : f32,\n opacity : f32,\n\n mode : f32,\n hasMask : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n hasRadiusSig : f32,\n hasSourceRadSig : f32,\n\n hasFeatherSig : f32,\n hasOpacitySig : f32,\n pad0 : f32,\n pad1 : f32,\n};\n\n\n@group(0) @binding(0) var<uniform> u : PatchHealUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var maskTex : texture_2d<f32>;\n@group(1) @binding(2) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var sourceRadSigTex : texture_2d<f32>;\n@group(2) @binding(6) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(7) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nfn getLuminance(c : vec3<f32>) -> f32 {\n return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn sampleBoxBlur(tex : texture_2d<f32>, smp : sampler, centerUv : vec2<f32>, blurPx : f32, dims : vec2<f32>) -> vec4<f32> {\n let texel = 1.0 / dims;\n let stepSize = max(1.0, blurPx / 3.0);\n var accum = vec4<f32>(0.0);\n var count = 0.0;\n\n for (var y = -2; y <= 2; y++) {\n for (var x = -2; x <= 2; x++) {\n let offset = vec2<f32>(f32(x) * stepSize, f32(y) * stepSize) * texel;\n let sampleUv = clamp(centerUv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n accum += textureSampleLevel(tex, smp, sampleUv, 0.0);\n count += 1.0;\n }\n }\n return accum / count;\n}\n\n@fragment\nfn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {\n let dimensions = vec2<f32>(textureDimensions(srcTex));\n\n var offsetX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n offsetX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var offsetY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n offsetY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var sourceRadius = u.sourceRadius;\n if (u.hasSourceRadSig > 0.5) {\n sourceRadius = textureSampleLevel(sourceRadSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var feather = u.feather;\n if (u.hasFeatherSig > 0.5) {\n feather = textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var opacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n opacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dstCol = textureSampleLevel(srcTex, samp, in.uv, 0.0);\n\n // Calculate mask weight (either from explicit mask or procedural circular patch)\n var maskWeight = 0.0;\n let targetCenterUV = vec2<f32>(centerX, centerY);\n\n if (u.hasMask > 0.5) {\n let maskCol = textureSampleLevel(maskTex, samp, in.uv, 0.0);\n maskWeight = max(maskCol.a, max(maskCol.r, max(maskCol.g, maskCol.b)));\n } else {\n let distPx = length((in.uv - targetCenterUV) * dimensions);\n let innerRadius = radius * max(0.0, 1.0 - feather / 100.0);\n maskWeight = 1.0 - smoothstep(innerRadius, max(innerRadius + 0.001, radius), distPx);\n }\n\n let blendWeight = clamp(maskWeight * opacity, 0.0, 1.0);\n if (blendWeight < 1e-4) {\n return dstCol;\n }\n\n // Compute source sample coordinate (scaling from sourceRadius to target radius if different)\n let sourceCenterUV = targetCenterUV + vec2<f32>(offsetX, offsetY) / dimensions;\n let srcScale = max(1.0, sourceRadius) / max(1.0, radius);\n let uvFromTargetCenter = in.uv - targetCenterUV;\n let srcUV = clamp(sourceCenterUV + uvFromTargetCenter * srcScale, vec2<f32>(0.0), vec2<f32>(1.0));\n let srcCol = textureSampleLevel(srcTex, samp, srcUV, 0.0);\n\n var healedCol = srcCol;\n\n if (u.mode > 0.5 && u.mode < 1.5) {\n // Mode 1: Seamless Heal (Poisson gradient / local illumination matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n let dstBlur = sampleBoxBlur(srcTex, samp, in.uv, blurRadius, dimensions);\n\n let srcDetail = srcCol.rgb - srcBlur.rgb;\n let healedRgb = dstBlur.rgb + srcDetail;\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(srcCol.a));\n healedCol = vec4<f32>(clampedRgb, srcCol.a);\n } else if (u.mode >= 1.5) {\n // Mode 2: Texture Transfer (Luminance structure matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n\n let lumaSrc = getLuminance(srcCol.rgb);\n let lumaSrcBlur = getLuminance(srcBlur.rgb);\n let lumaDelta = lumaSrc - lumaSrcBlur;\n\n let healedRgb = dstCol.rgb + vec3<f32>(lumaDelta);\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(dstCol.a));\n healedCol = vec4<f32>(clampedRgb, dstCol.a);\n }\n\n return mix(dstCol, healedCol, blendWeight);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 2);\n\tconst signalTextureLayout = texturesLayout(device, 8);\n\tres = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: `${WGSL_FULLSCREEN_VS}\\n${WGSL_PATCHHEAL_FS}` }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat,\n\t\t\tblend: {\n\t\t\t\tcolor: {\n\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\toperation: \"add\"\n\t\t\t\t},\n\t\t\t\talpha: {\n\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\toperation: \"add\"\n\t\t\t\t}\n\t\t\t},\n\t\t\tvertexEntryPoint: \"vs_main\",\n\t\t\tfragmentEntryPoint: \"fs_main\"\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst PatchHealWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"PatchHeal\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"patch_heal_node\";\n\tconst { texture: tmpSrcTex, view: tmpSrcView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-src`\n\t} });\n\tlet maskTex = null;\n\tif (op.maskMedia) ({texture: maskTex} = await drawChildToTexture(args, op.maskMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskMedia,\n\t\t\trenderId: `${props.renderId}-mask`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpSrcTex]\n\t\t},\n\t\texclude: [tmpSrcTex]\n\t}));\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getDeviceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst patches = normalizePatches(op);\n\tconst resolveBindable = (configKey, fallbackVal, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = fallbackVal;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst numVal = typeof input.outputItem.data === \"number\" ? input.outputItem.data : input.outputItem.data?.value ?? fallbackVal;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(numVal)));\n\t\t} else {\n\t\t\tconst rawVal = unwrapFrameParam(fallbackVal, compositionFrame, fps).value;\n\t\t\tconst numVal = Number(rawVal ?? fallbackVal);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, isNaN(numVal) ? fallbackVal : numVal));\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst dummyMaskView = maskTex ? maskTex.createView() : tmpSrcView;\n\tlet currentInputTex = tmpSrcTex;\n\tconst pingTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst pongTex = patches.length > 1 ? ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\tpingTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]) : pingTex;\n\tfor (let i = 0; i < patches.length; i++) {\n\t\tconst patch = patches[i];\n\t\tconst isFirstPatch = i === 0;\n\t\tconst centerXRes = isFirstPatch ? resolveBindable(\"centerX\", patch.centerX, 0, 1) : {\n\t\t\tval: patch.centerX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst centerYRes = isFirstPatch ? resolveBindable(\"centerY\", patch.centerY, 0, 1) : {\n\t\t\tval: patch.centerY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetXRes = isFirstPatch ? resolveBindable(\"offsetX\", patch.offsetX, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetYRes = isFirstPatch ? resolveBindable(\"offsetY\", patch.offsetY, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst radiusRes = isFirstPatch ? resolveBindable(\"radius\", patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst sourceRadiusRes = isFirstPatch ? resolveBindable(\"sourceRadius\", patch.sourceRadius ?? patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.sourceRadius ?? patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst featherRes = isFirstPatch ? resolveBindable(\"feather\", patch.feather, 0, MAX_FEATHER) : {\n\t\t\tval: patch.feather,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst opacityRes = isFirstPatch ? resolveBindable(\"opacity\", patch.opacity, 0, 1) : {\n\t\t\tval: patch.opacity,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst signalContext = {\n\t\t\targs,\n\t\t\twidth,\n\t\t\theight,\n\t\t\tframe,\n\t\t\tfps,\n\t\t\telapsedSeconds,\n\t\t\tdurationSeconds\n\t\t};\n\t\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\t\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\t\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\t\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\t\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\t\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\t\tconst sourceRadiusView = getSignalView(sourceRadiusRes, \"sourceRadius_sig\");\n\t\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\t\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\t\tconst modeNum = patch.mode === \"Clone\" ? 0 : patch.mode === \"TextureTransfer\" ? 2 : 1;\n\t\tconst patchData = new Float32Array(20);\n\t\tpatchData[0] = offsetXRes.val;\n\t\tpatchData[1] = offsetYRes.val;\n\t\tpatchData[2] = centerXRes.val;\n\t\tpatchData[3] = centerYRes.val;\n\t\tpatchData[4] = radiusRes.val;\n\t\tpatchData[5] = sourceRadiusRes.val;\n\t\tpatchData[6] = featherRes.val;\n\t\tpatchData[7] = opacityRes.val;\n\t\tpatchData[8] = modeNum;\n\t\tpatchData[9] = maskTex ? 1 : 0;\n\t\tpatchData[10] = offsetXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[11] = offsetYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[12] = centerXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[13] = centerYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[14] = radiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[15] = sourceRadiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[16] = featherRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[17] = opacityRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[18] = 0;\n\t\tpatchData[19] = 0;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(patchData);\n\t\tconst destinationTex = i % 2 === 0 ? pingTex : pongTex;\n\t\tconst texBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: tLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: currentInputTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMaskView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: centerXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: centerYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: radiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sourceRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: featherView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: opacityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tdrawFullscreenPass(encoder, destinationTex.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\ttexBindGroup,\n\t\t\tsigBindGroup\n\t\t]);\n\t\tcurrentInputTex = destinationTex;\n\t}\n\tdrawTextureToTarget(args, currentInputTex);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PatchHealWebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, PatchHealResultSchema as c, patchHealConfig as d, MAX_OFFSET as i, PatchItemSchema as l, PatchHealWebGPURenderer as n, PATCH_HEAL_OUTPUT_TYPE_MAP as o, MAX_FEATHER as r, PatchHealNodeConfigSchema as s, renderers_default as t, normalizePatches as u };\n//# 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z.number().min(1).max(MAX_RADIUS).default(25),\n\tsourceRadius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tfeather: z.number().min(0).max(MAX_FEATHER).default(50),\n\topacity: z.number().min(0).max(1).default(1),\n\tmode: z.enum([\n\t\t\"Clone\",\n\t\t\"SeamlessHeal\",\n\t\t\"TextureTransfer\"\n\t]).default(\"SeamlessHeal\")\n});\nconst patchHealConfig = configBuilder().field(\"patches\", z.array(PatchItemSchema).optional(), {\n\tlabel: \"Patches\",\n\tdescription: \"List of patch healing operations applied sequentially.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"Horizontal normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"Vertical normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"offsetX\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset X Signal\",\n\tdescription: \"Horizontal pixel distance from destination to sample source patch.\"\n}).field(\"offsetY\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset Y Signal\",\n\tdescription: \"Vertical pixel distance from destination to sample source patch.\"\n}).field(\"radius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Target Radius Signal\",\n\tdescription: \"Radius of the destination circular patch in pixels (used when no explicit Mask input is connected).\"\n}).field(\"sourceRadius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Radius Signal\",\n\tdescription: \"Radius of the source sample circular patch in pixels.\"\n}).field(\"feather\", z.number().min(0).max(MAX_FEATHER).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather Signal\",\n\tdescription: \"Softness edge falloff percentage (0–100%).\"\n}).field(\"opacity\", z.number().min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Opacity Signal\",\n\tdescription: \"Blending opacity of the healed patch (0.0–1.0).\"\n}).field(\"mode\", z.enum([\n\t\"Clone\",\n\t\"SeamlessHeal\",\n\t\"TextureTransfer\"\n]).default(\"SeamlessHeal\"), {\n\tlabel: \"Healing Mode\",\n\tdescription: \"Healing algorithm: Clone (direct stamp), SeamlessHeal (Poisson color/lighting blend), TextureTransfer (luminance structure matching).\"\n}).build();\nconst PatchHealNodeConfigSchema = patchHealConfig.schema;\nfunction normalizePatches(config) {\n\tif (config?.patches && config.patches.length > 0) return config.patches.map((p, idx) => ({\n\t\tid: p.id || `patch-${idx + 1}`,\n\t\tcenterX: p.centerX ?? .5,\n\t\tcenterY: p.centerY ?? .5,\n\t\toffsetX: p.offsetX ?? 50,\n\t\toffsetY: p.offsetY ?? 0,\n\t\tradius: p.radius ?? 25,\n\t\tsourceRadius: p.sourceRadius ?? p.radius ?? 25,\n\t\tfeather: p.feather ?? 50,\n\t\topacity: p.opacity ?? 1,\n\t\tmode: p.mode ?? \"SeamlessHeal\"\n\t}));\n\tconst fallbackRadius = config?.radius ?? 25;\n\treturn [{\n\t\tid: \"patch-1\",\n\t\tcenterX: config?.centerX ?? .5,\n\t\tcenterY: config?.centerY ?? .5,\n\t\toffsetX: config?.offsetX ?? 50,\n\t\toffsetY: config?.offsetY ?? 0,\n\t\tradius: fallbackRadius,\n\t\tsourceRadius: config?.sourceRadius ?? fallbackRadius,\n\t\tfeather: config?.feather ?? 50,\n\t\topacity: config?.opacity ?? 1,\n\t\tmode: config?.mode ?? \"SeamlessHeal\"\n\t}];\n}\nconst PatchHealResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst PATCH_HEAL_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FULLSCREEN_VS = `\nstruct VertexOutput {\n @builtin(position) position : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex\nfn vs_main(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>( 1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>( 1.0, -1.0)\n );\n var uvs = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n var output : VertexOutput;\n output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);\n output.uv = uvs[vertexIndex];\n return output;\n}\n`;\nconst WGSL_PATCHHEAL_FS = `\n\nstruct PatchHealUniforms {\n offsetX : f32,\n offsetY : f32,\n centerX : f32,\n centerY : f32,\n\n radius : f32,\n sourceRadius : f32,\n feather : f32,\n opacity : f32,\n\n mode : f32,\n hasMask : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n hasRadiusSig : f32,\n hasSourceRadSig : f32,\n\n hasFeatherSig : f32,\n hasOpacitySig : f32,\n pad0 : f32,\n pad1 : f32,\n};\n\n\n@group(0) @binding(0) var<uniform> u : PatchHealUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var maskTex : texture_2d<f32>;\n@group(1) @binding(2) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var sourceRadSigTex : texture_2d<f32>;\n@group(2) @binding(6) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(7) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nfn getLuminance(c : vec3<f32>) -> f32 {\n return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn sampleBoxBlur(tex : texture_2d<f32>, smp : sampler, centerUv : vec2<f32>, blurPx : f32, dims : vec2<f32>) -> vec4<f32> {\n let texel = 1.0 / dims;\n let stepSize = max(1.0, blurPx / 3.0);\n var accum = vec4<f32>(0.0);\n var count = 0.0;\n\n for (var y = -2; y <= 2; y++) {\n for (var x = -2; x <= 2; x++) {\n let offset = vec2<f32>(f32(x) * stepSize, f32(y) * stepSize) * texel;\n let sampleUv = clamp(centerUv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n accum += textureSampleLevel(tex, smp, sampleUv, 0.0);\n count += 1.0;\n }\n }\n return accum / count;\n}\n\n@fragment\nfn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {\n let dimensions = vec2<f32>(textureDimensions(srcTex));\n\n var offsetX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n offsetX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var offsetY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n offsetY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var sourceRadius = u.sourceRadius;\n if (u.hasSourceRadSig > 0.5) {\n sourceRadius = textureSampleLevel(sourceRadSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var feather = u.feather;\n if (u.hasFeatherSig > 0.5) {\n feather = textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var opacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n opacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dstCol = textureSampleLevel(srcTex, samp, in.uv, 0.0);\n\n // Calculate mask weight (either from explicit mask or procedural circular patch)\n var maskWeight = 0.0;\n let targetCenterUV = vec2<f32>(centerX, centerY);\n\n if (u.hasMask > 0.5) {\n let maskCol = textureSampleLevel(maskTex, samp, in.uv, 0.0);\n maskWeight = max(maskCol.a, max(maskCol.r, max(maskCol.g, maskCol.b)));\n } else {\n let distPx = length((in.uv - targetCenterUV) * dimensions);\n let innerRadius = radius * max(0.0, 1.0 - feather / 100.0);\n maskWeight = 1.0 - smoothstep(innerRadius, max(innerRadius + 0.001, radius), distPx);\n }\n\n let blendWeight = clamp(maskWeight * opacity, 0.0, 1.0);\n if (blendWeight < 1e-4) {\n return dstCol;\n }\n\n // Compute source sample coordinate (scaling from sourceRadius to target radius if different)\n let sourceCenterUV = targetCenterUV + vec2<f32>(offsetX, offsetY) / dimensions;\n let srcScale = max(1.0, sourceRadius) / max(1.0, radius);\n let uvFromTargetCenter = in.uv - targetCenterUV;\n let srcUV = clamp(sourceCenterUV + uvFromTargetCenter * srcScale, vec2<f32>(0.0), vec2<f32>(1.0));\n let srcCol = textureSampleLevel(srcTex, samp, srcUV, 0.0);\n\n var healedCol = srcCol;\n\n if (u.mode > 0.5 && u.mode < 1.5) {\n // Mode 1: Seamless Heal (Poisson gradient / local illumination matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n let dstBlur = sampleBoxBlur(srcTex, samp, in.uv, blurRadius, dimensions);\n\n let srcDetail = srcCol.rgb - srcBlur.rgb;\n let healedRgb = dstBlur.rgb + srcDetail;\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(srcCol.a));\n healedCol = vec4<f32>(clampedRgb, srcCol.a);\n } else if (u.mode >= 1.5) {\n // Mode 2: Texture Transfer (Luminance structure matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n\n let lumaSrc = getLuminance(srcCol.rgb);\n let lumaSrcBlur = getLuminance(srcBlur.rgb);\n let lumaDelta = lumaSrc - lumaSrcBlur;\n\n let healedRgb = dstCol.rgb + vec3<f32>(lumaDelta);\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(dstCol.a));\n healedCol = vec4<f32>(clampedRgb, dstCol.a);\n }\n\n return mix(dstCol, healedCol, blendWeight);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 2);\n\tconst signalTextureLayout = texturesLayout(device, 8);\n\tres = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: `${WGSL_FULLSCREEN_VS}\\n${WGSL_PATCHHEAL_FS}` }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat,\n\t\t\tblend: {\n\t\t\t\tcolor: {\n\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\toperation: \"add\"\n\t\t\t\t},\n\t\t\t\talpha: {\n\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\toperation: \"add\"\n\t\t\t\t}\n\t\t\t},\n\t\t\tvertexEntryPoint: \"vs_main\",\n\t\t\tfragmentEntryPoint: \"fs_main\"\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst PatchHealWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"PatchHeal\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"patch_heal_node\";\n\tconst { texture: tmpSrcTex, view: tmpSrcView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-src`\n\t} });\n\tlet maskTex = null;\n\tif (op.maskMedia) ({texture: maskTex} = await drawChildToTexture(args, op.maskMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskMedia,\n\t\t\trenderId: `${props.renderId}-mask`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpSrcTex]\n\t\t},\n\t\texclude: [tmpSrcTex]\n\t}));\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getDeviceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst patches = normalizePatches(op);\n\tconst resolveBindable = (configKey, fallbackVal, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = fallbackVal;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst numVal = typeof input.outputItem.data === \"number\" ? input.outputItem.data : input.outputItem.data?.value ?? fallbackVal;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(numVal)));\n\t\t} else {\n\t\t\tconst rawVal = unwrapFrameParam(fallbackVal, compositionFrame, fps).value;\n\t\t\tconst numVal = Number(rawVal ?? fallbackVal);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, isNaN(numVal) ? fallbackVal : numVal));\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst dummyMaskView = maskTex ? maskTex.createView() : tmpSrcView;\n\tlet currentInputTex = tmpSrcTex;\n\tconst pingTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst pongTex = patches.length > 1 ? ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\tpingTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]) : pingTex;\n\tfor (let i = 0; i < patches.length; i++) {\n\t\tconst patch = patches[i];\n\t\tconst isFirstPatch = i === 0;\n\t\tconst centerXRes = isFirstPatch ? resolveBindable(\"centerX\", patch.centerX, 0, 1) : {\n\t\t\tval: patch.centerX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst centerYRes = isFirstPatch ? resolveBindable(\"centerY\", patch.centerY, 0, 1) : {\n\t\t\tval: patch.centerY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetXRes = isFirstPatch ? resolveBindable(\"offsetX\", patch.offsetX, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetYRes = isFirstPatch ? resolveBindable(\"offsetY\", patch.offsetY, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst radiusRes = isFirstPatch ? resolveBindable(\"radius\", patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst sourceRadiusRes = isFirstPatch ? resolveBindable(\"sourceRadius\", patch.sourceRadius ?? patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.sourceRadius ?? patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst featherRes = isFirstPatch ? resolveBindable(\"feather\", patch.feather, 0, MAX_FEATHER) : {\n\t\t\tval: patch.feather,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst opacityRes = isFirstPatch ? resolveBindable(\"opacity\", patch.opacity, 0, 1) : {\n\t\t\tval: patch.opacity,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst signalContext = {\n\t\t\targs,\n\t\t\twidth,\n\t\t\theight,\n\t\t\tframe,\n\t\t\tfps,\n\t\t\telapsedSeconds,\n\t\t\tdurationSeconds\n\t\t};\n\t\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\t\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\t\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\t\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\t\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\t\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\t\tconst sourceRadiusView = getSignalView(sourceRadiusRes, \"sourceRadius_sig\");\n\t\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\t\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\t\tconst modeNum = patch.mode === \"Clone\" ? 0 : patch.mode === \"TextureTransfer\" ? 2 : 1;\n\t\tconst patchData = new Float32Array(20);\n\t\tpatchData[0] = offsetXRes.val;\n\t\tpatchData[1] = offsetYRes.val;\n\t\tpatchData[2] = centerXRes.val;\n\t\tpatchData[3] = centerYRes.val;\n\t\tpatchData[4] = radiusRes.val;\n\t\tpatchData[5] = sourceRadiusRes.val;\n\t\tpatchData[6] = featherRes.val;\n\t\tpatchData[7] = opacityRes.val;\n\t\tpatchData[8] = modeNum;\n\t\tpatchData[9] = maskTex ? 1 : 0;\n\t\tpatchData[10] = offsetXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[11] = offsetYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[12] = centerXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[13] = centerYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[14] = radiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[15] = sourceRadiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[16] = featherRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[17] = opacityRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[18] = 0;\n\t\tpatchData[19] = 0;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(patchData);\n\t\tconst destinationTex = i % 2 === 0 ? pingTex : pongTex;\n\t\tconst texBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: tLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: currentInputTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMaskView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: centerXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: centerYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: radiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sourceRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: featherView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: opacityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tdrawFullscreenPass(encoder, destinationTex.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: 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@@ -0,0 +1,5 @@
1
+ import "./chunk-D7gtBK74.mjs";
2
+ import "./dist-Bf0H4lp1.mjs";
3
+ import { t as renderers_default } from "./renderer-BBA-iCi-.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,7 +1,7 @@
1
1
  import "./chunk-D7gtBK74.mjs";
2
2
  import { n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
3
- import "./dist-DBWkkSvJ.mjs";
4
- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Dq_uI_00.mjs";
3
+ import "./dist-Bf0H4lp1.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CevnCkZC.mjs";
5
5
 
6
6
  //#region ../../nodes/node-ascii/dist/renderers-Cc5sWRRu.mjs
7
7
  const OP = "Ascii";
@@ -220,4 +220,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: AsciiWebGPURenderer });
220
220
 
221
221
  //#endregion
222
222
  export { AsciiWebGPURenderer, renderers_default as default };
223
- //# sourceMappingURL=renderer-FCqOfN6n.mjs.map
223
+ //# sourceMappingURL=renderer-NL2IZShC.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-FCqOfN6n.mjs","names":[],"sources":["../../../nodes/node-ascii/dist/renderers-Cc5sWRRu.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Ascii\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\nconst GLYPH_BITS = array<u32, 10>(0u, 4194304u, 131200u, 14336u, 459200u, 145536u, 332096u, 11512810u, 27070835u, 15652782u);\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet cellSize = u.v[1].x;\n\tlet colorMode = u32(u.v[1].y + 0.5);\n\tlet fg = u.v[2];\n\tlet bg = u.v[3];\n\tlet contrast = u.v[1].z;\n\tlet invert = u.v[1].w;\n\n\tlet R = res();\n\tlet cs = max(cellSize, 2.0);\n\tlet cp = floor(in.uv * R / cs);\n\tlet col = sampleS((cp + 0.5) * cs / R);\n\tvar l = clamp((luma(col.rgb) - 0.5) * contrast + 0.5, 0.0, 1.0) * col.a;\n\tif (invert > 0.5) { l = 1.0 - l; }\n\tlet idx = min(u32(l * 9.999), 9u);\n\tlet f = in.uv * R / cs - cp;\n\tlet gx = i32(floor(f.x * 6.0));\n\tlet gy = i32(floor(f.y * 6.0));\n\tvar on = 0.0;\n\tif (gx < 5 && gy < 5) {\n\t\ton = f32((GLYPH_BITS[idx] >> u32(gy * 5 + gx)) & 1u);\n\t}\n\tvar fgc = fg.rgb;\n\tif (colorMode == 1u) { fgc = col.rgb * 1.25; }\n\tif (colorMode == 2u) { fgc = vec3<f32>(0.25, 1.0, 0.45) * (0.4 + 0.6 * l); }\n\treturn vec4<f32>(mix(bg.rgb, fgc, on), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.cellSize, 10);\n\tdata[5] = Math.max(0, [\n\t\t\"mono\",\n\t\t\"source\",\n\t\t\"green\"\n\t].indexOf(String(raw.colorMode ?? \"mono\")));\n\tdata.set(hexToRgba(String(raw.fg ?? \"#e8e8e8\")), 8);\n\tdata.set(hexToRgba(String(raw.bg ?? \"#0b0b0b\")), 12);\n\tdata[6] = num(raw.contrast, 1.2);\n\tdata[7] = raw.invert === void 0 ? 0 : raw.invert ? 1 : 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ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: AsciiWebGPURenderer });\n\n//#endregion\nexport { AsciiWebGPURenderer as n, renderers_default as t };\n//# 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+ {"version":3,"file":"renderer-NL2IZShC.mjs","names":[],"sources":["../../../nodes/node-ascii/dist/renderers-Cc5sWRRu.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Ascii\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\nconst GLYPH_BITS = array<u32, 10>(0u, 4194304u, 131200u, 14336u, 459200u, 145536u, 332096u, 11512810u, 27070835u, 15652782u);\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet cellSize = u.v[1].x;\n\tlet colorMode = u32(u.v[1].y + 0.5);\n\tlet fg = u.v[2];\n\tlet bg = u.v[3];\n\tlet contrast = u.v[1].z;\n\tlet invert = u.v[1].w;\n\n\tlet R = res();\n\tlet cs = max(cellSize, 2.0);\n\tlet cp = floor(in.uv * R / cs);\n\tlet col = sampleS((cp + 0.5) * cs / R);\n\tvar l = clamp((luma(col.rgb) - 0.5) * contrast + 0.5, 0.0, 1.0) * col.a;\n\tif (invert > 0.5) { l = 1.0 - l; }\n\tlet idx = min(u32(l * 9.999), 9u);\n\tlet f = in.uv * R / cs - cp;\n\tlet gx = i32(floor(f.x * 6.0));\n\tlet gy = i32(floor(f.y * 6.0));\n\tvar on = 0.0;\n\tif (gx < 5 && gy < 5) {\n\t\ton = f32((GLYPH_BITS[idx] >> u32(gy * 5 + gx)) & 1u);\n\t}\n\tvar fgc = fg.rgb;\n\tif (colorMode == 1u) { fgc = col.rgb * 1.25; }\n\tif (colorMode == 2u) { fgc = vec3<f32>(0.25, 1.0, 0.45) * (0.4 + 0.6 * l); }\n\treturn vec4<f32>(mix(bg.rgb, fgc, on), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.cellSize, 10);\n\tdata[5] = Math.max(0, [\n\t\t\"mono\",\n\t\t\"source\",\n\t\t\"green\"\n\t].indexOf(String(raw.colorMode ?? \"mono\")));\n\tdata.set(hexToRgba(String(raw.fg ?? \"#e8e8e8\")), 8);\n\tdata.set(hexToRgba(String(raw.bg ?? \"#0b0b0b\")), 12);\n\tdata[6] = num(raw.contrast, 1.2);\n\tdata[7] = raw.invert === void 0 ? 0 : raw.invert ? 1 : 0;\n}\nconst AsciiWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: AsciiWebGPURenderer });\n\n//#endregion\nexport { AsciiWebGPURenderer as n, renderers_default as t };\n//# 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@@ -0,0 +1,5 @@
1
+ import "./chunk-D7gtBK74.mjs";
2
+ import "./dist-Bf0H4lp1.mjs";
3
+ import { n as renderers_default, t as LiquifyWebGPURenderer } from "./renderer-CuwVuVKG.mjs";
4
+
5
+ export { LiquifyWebGPURenderer, renderers_default as default };
@@ -1,7 +1,7 @@
1
1
  import { l as unwrapFrameParam, n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
2
- import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-CQZ5_60A.mjs";
3
- import { Fn as signalRegistry } from "./dist-DBWkkSvJ.mjs";
4
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Dq_uI_00.mjs";
2
+ import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BPOi5xb_.mjs";
3
+ import { Fn as signalRegistry } from "./dist-Bf0H4lp1.mjs";
4
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CevnCkZC.mjs";
5
5
  import { z } from "zod";
6
6
 
7
7
  //#region ../../nodes/node-blur/dist/renderers-rcrwEq-B.mjs
@@ -845,4 +845,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: BlurWebGPURenderer });
845
845
 
846
846
  //#endregion
847
847
  export { renderers_default as t };
848
- //# sourceMappingURL=renderer-B31zMDE8.mjs.map
848
+ //# sourceMappingURL=renderer-RiWi7y5C.mjs.map