framefields 2.5.1 → 2.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-C1A4N3Wh.d.mts → audio-2ew5y0Bl.d.mts} +3 -3
  4. package/dist/{audio-C1A4N3Wh.d.mts.map → audio-2ew5y0Bl.d.mts.map} +1 -1
  5. package/dist/{audio-CZwVENqB.mjs → audio-DrUskzwZ.mjs} +4 -4
  6. package/dist/{audio-CZwVENqB.mjs.map → audio-DrUskzwZ.mjs.map} +1 -1
  7. package/dist/components/index.d.mts +10 -10
  8. package/dist/components/index.mjs +44 -44
  9. package/dist/{dist-CQZ5_60A.mjs → dist-BPOi5xb_.mjs} +2 -2
  10. package/dist/{dist-CQZ5_60A.mjs.map → dist-BPOi5xb_.mjs.map} +1 -1
  11. package/dist/{dist-DBWkkSvJ.mjs → dist-Bf0H4lp1.mjs} +66 -28
  12. package/dist/dist-Bf0H4lp1.mjs.map +1 -0
  13. package/dist/{dist-DFeF-ygz.mjs → dist-D021IFfp.mjs} +3 -1
  14. package/dist/{dist-DFeF-ygz.mjs.map → dist-D021IFfp.mjs.map} +1 -1
  15. package/dist/{dist-DHQVWaV2.mjs → dist-DG65RDhc.mjs} +3 -3
  16. package/dist/{dist-DHQVWaV2.mjs.map → dist-DG65RDhc.mjs.map} +1 -1
  17. package/dist/effects/index.d.mts +4 -4
  18. package/dist/effects/index.mjs +35 -35
  19. package/dist/{effects-DZvq-nWT.mjs → effects-Z-brb-n7.mjs} +3 -3
  20. package/dist/{effects-DZvq-nWT.mjs.map → effects-Z-brb-n7.mjs.map} +1 -1
  21. package/dist/fonts/index.mjs +2 -2
  22. package/dist/{fonts-DcsxFpyU.mjs → fonts-DqYgk_1a.mjs} +2 -2
  23. package/dist/{fonts-DcsxFpyU.mjs.map → fonts-DqYgk_1a.mjs.map} +1 -1
  24. package/dist/{gpu-Dq_uI_00.mjs → gpu-CevnCkZC.mjs} +2 -2
  25. package/dist/{gpu-Dq_uI_00.mjs.map → gpu-CevnCkZC.mjs.map} +1 -1
  26. package/dist/{index-C2f4Hm-p.d.mts → index-COQTaniR.d.mts} +2 -2
  27. package/dist/{index-C2f4Hm-p.d.mts.map → index-COQTaniR.d.mts.map} +1 -1
  28. package/dist/{index-fymoeGNW.d.mts → index-CZK6CFLy.d.mts} +22 -19
  29. package/dist/index-CZK6CFLy.d.mts.map +1 -0
  30. package/dist/{index-BpdVOlsV.d.mts → index-CfMylY3O.d.mts} +3 -3
  31. package/dist/{index-BpdVOlsV.d.mts.map → index-CfMylY3O.d.mts.map} +1 -1
  32. package/dist/{index-DNKM3to5.d.mts → index-D1C735Wp.d.mts} +3 -3
  33. package/dist/{index-DNKM3to5.d.mts.map → index-D1C735Wp.d.mts.map} +1 -1
  34. package/dist/{index-D6-lH1Mx.d.mts → index-DSGFMpwL.d.mts} +4 -4
  35. package/dist/{index-D6-lH1Mx.d.mts.map → index-DSGFMpwL.d.mts.map} +1 -1
  36. package/dist/{index-B-KVpJMb.d.mts → index-KqW22NHL.d.mts} +2 -2
  37. package/dist/{index-B-KVpJMb.d.mts.map → index-KqW22NHL.d.mts.map} +1 -1
  38. package/dist/{index-DKssQ_wn.d.mts → index-tCKz9Tku.d.mts} +231 -233
  39. package/dist/index-tCKz9Tku.d.mts.map +1 -0
  40. package/dist/index.d.mts +11 -11
  41. package/dist/index.mjs +52 -52
  42. package/dist/preview/index.d.mts +3 -3
  43. package/dist/preview/index.mjs +10 -10
  44. package/dist/{preview-CYI4i4m3.mjs → preview-DVw2jLDh.mjs} +2 -2
  45. package/dist/{preview-CYI4i4m3.mjs.map → preview-DVw2jLDh.mjs.map} +1 -1
  46. package/dist/preview-engine/{chunk-3I6B3YPF.mjs → chunk-2WOCQNZX.mjs} +3 -3
  47. package/dist/preview-engine/{chunk-PDM3TJ45.mjs → chunk-45XGWIOY.mjs} +1 -1
  48. package/dist/preview-engine/{chunk-XUPZBI3Y.mjs → chunk-5FTCPTOX.mjs} +13 -7
  49. package/dist/preview-engine/{chunk-Z4TKEI3I.mjs → chunk-B555EGEU.mjs} +1 -1
  50. package/dist/preview-engine/{chunk-6GMEF2QB.mjs → chunk-FAEWI3LF.mjs} +1 -1
  51. package/dist/preview-engine/{chunk-W4HIVUUA.mjs → chunk-I3ZTDIVM.mjs} +1 -1
  52. package/dist/preview-engine/{chunk-CT2WFPYG.mjs → chunk-MCFYUKAJ.mjs} +8 -8
  53. package/dist/preview-engine/{chunk-AB5VITYM.mjs → chunk-PR37RCNO.mjs} +1 -1
  54. package/dist/preview-engine/{chunk-NAISBHLR.mjs → chunk-QP24X77K.mjs} +1 -1
  55. package/dist/preview-engine/chunk-SYP4AJMF.mjs +1 -0
  56. package/dist/preview-engine/{chunk-SNASF7OM.mjs → chunk-YSXMXD3F.mjs} +1 -1
  57. package/dist/preview-engine/components.mjs +1 -1
  58. package/dist/preview-engine/effects.mjs +1 -1
  59. package/dist/preview-engine/fonts.mjs +1 -1
  60. package/dist/preview-engine/framefields.mjs +1 -1
  61. package/dist/preview-engine/player.mjs +1 -1
  62. package/dist/preview-engine/renderers-BILNWTUC.mjs +228 -0
  63. package/dist/preview-engine/{renderers-HJ6NO5ZD.mjs → renderers-EJATUIUP.mjs} +1 -1
  64. package/dist/preview-engine/renderers-SKT7AGGE.mjs +1 -0
  65. package/dist/{program-BdPDtfVv.mjs → program-4mAVgg3c.mjs} +4 -4
  66. package/dist/{program-BdPDtfVv.mjs.map → program-4mAVgg3c.mjs.map} +1 -1
  67. package/dist/registry/captions.json +1 -1
  68. package/dist/registry/lower-third.json +1 -1
  69. package/dist/registry/meter.json +1 -1
  70. package/dist/renderer/index.d.mts +2 -2
  71. package/dist/renderer/index.mjs +2 -2
  72. package/dist/renderer-1ymN1FIT.mjs +5 -0
  73. package/dist/{renderer-VdTs-dqH.mjs → renderer-4P-DCjk2.mjs} +3 -3
  74. package/dist/{renderer-VdTs-dqH.mjs.map → renderer-4P-DCjk2.mjs.map} +1 -1
  75. package/dist/{renderer-B4blg067.mjs → renderer-5-9DPis6.mjs} +3 -3
  76. package/dist/{renderer-B4blg067.mjs.map → renderer-5-9DPis6.mjs.map} +1 -1
  77. package/dist/{renderer-COXKPofU.d.mts → renderer-92IAZzBU.d.mts} +2 -2
  78. package/dist/{renderer-COXKPofU.d.mts.map → renderer-92IAZzBU.d.mts.map} +1 -1
  79. package/dist/{renderer-o_JK4YfO.mjs → renderer-9gjn790a.mjs} +3 -3
  80. package/dist/{renderer-o_JK4YfO.mjs.map → renderer-9gjn790a.mjs.map} +1 -1
  81. package/dist/renderer-B-43EuKb.mjs +5 -0
  82. package/dist/renderer-B-v5ZboU.mjs +5 -0
  83. package/dist/{renderer-IMg0dK6K.mjs → renderer-B8PNlKEM.mjs} +3 -3
  84. package/dist/{renderer-IMg0dK6K.mjs.map → renderer-B8PNlKEM.mjs.map} +1 -1
  85. package/dist/{renderer-Db_wphHH.mjs → renderer-B9AZ6R1U.mjs} +64 -21
  86. package/dist/renderer-B9AZ6R1U.mjs.map +1 -0
  87. package/dist/{renderer-7DyjqxEj.mjs → renderer-B9iVE2GG.mjs} +3 -3
  88. package/dist/{renderer-7DyjqxEj.mjs.map → renderer-B9iVE2GG.mjs.map} +1 -1
  89. package/dist/{renderer-ChCUad83.mjs → renderer-B9m7xIPo.mjs} +3 -3
  90. package/dist/{renderer-ChCUad83.mjs.map → renderer-B9m7xIPo.mjs.map} +1 -1
  91. package/dist/{renderer-BAkPq8qo.mjs → renderer-B9yv3R1y.mjs} +2 -2
  92. package/dist/{renderer-BAkPq8qo.mjs.map → renderer-B9yv3R1y.mjs.map} +1 -1
  93. package/dist/{renderer-DuQMzR3v.mjs → renderer-BBA-iCi-.mjs} +8 -417
  94. package/dist/renderer-BBA-iCi-.mjs.map +1 -0
  95. package/dist/{renderer-l_U6kA8K.mjs → renderer-BIYJKdwA.mjs} +2 -2
  96. package/dist/{renderer-l_U6kA8K.mjs.map → renderer-BIYJKdwA.mjs.map} +1 -1
  97. package/dist/{renderer-DQuKNgIx.mjs → renderer-BIt-At3v.mjs} +4 -4
  98. package/dist/{renderer-DQuKNgIx.mjs.map → renderer-BIt-At3v.mjs.map} +1 -1
  99. package/dist/renderer-BKF8Sfbg.mjs +3 -0
  100. package/dist/{renderer-D2ru2Afi.mjs → renderer-BKayVZhL.mjs} +3 -3
  101. package/dist/{renderer-D2ru2Afi.mjs.map → renderer-BKayVZhL.mjs.map} +1 -1
  102. package/dist/renderer-BTB8ifgH.mjs +5 -0
  103. package/dist/{renderer-fH9SCJC2.mjs → renderer-BVtQzjgT.mjs} +2 -2
  104. package/dist/{renderer-fH9SCJC2.mjs.map → renderer-BVtQzjgT.mjs.map} +1 -1
  105. package/dist/{renderer-DBjV6C2u.mjs → renderer-BWqQxZNk.mjs} +2 -2
  106. package/dist/renderer-BYxzR6Hp.mjs +5 -0
  107. package/dist/renderer-BcGhO_Mw.mjs +5 -0
  108. package/dist/{renderer-DK34NH92.mjs → renderer-BcSSAzc4.mjs} +3 -3
  109. package/dist/{renderer-DK34NH92.mjs.map → renderer-BcSSAzc4.mjs.map} +1 -1
  110. package/dist/{renderer-BBTkfhL8.mjs → renderer-Bh0dwc8n.mjs} +3 -3
  111. package/dist/{renderer-BBTkfhL8.mjs.map → renderer-Bh0dwc8n.mjs.map} +1 -1
  112. package/dist/{renderer-CDX2f82b.mjs → renderer-BjxceNBj.mjs} +3 -3
  113. package/dist/{renderer-CDX2f82b.mjs.map → renderer-BjxceNBj.mjs.map} +1 -1
  114. package/dist/renderer-Bk3RgiFg.mjs +5 -0
  115. package/dist/{renderer-Bmj7AyJP.mjs → renderer-Bk7vVfTu.mjs} +3 -3
  116. package/dist/{renderer-Bmj7AyJP.mjs.map → renderer-Bk7vVfTu.mjs.map} +1 -1
  117. package/dist/{renderer-Ch7qwjH9.mjs → renderer-BmX2CmyO.mjs} +3 -3
  118. package/dist/{renderer-Ch7qwjH9.mjs.map → renderer-BmX2CmyO.mjs.map} +1 -1
  119. package/dist/{renderer-Bo1PY0zW.mjs → renderer-BpBhvMi1.mjs} +2 -2
  120. package/dist/{renderer-ZjSP5jw6.mjs → renderer-Bt_j2Zi6.mjs} +2 -2
  121. package/dist/{renderer-ZjSP5jw6.mjs.map → renderer-Bt_j2Zi6.mjs.map} +1 -1
  122. package/dist/renderer-BvItCxkw.mjs +5 -0
  123. package/dist/{renderer-Bw5YP2Db.mjs → renderer-BwRLXhxJ.mjs} +3 -3
  124. package/dist/{renderer-Bw5YP2Db.mjs.map → renderer-BwRLXhxJ.mjs.map} +1 -1
  125. package/dist/{renderer-CWSM0IGG.mjs → renderer-C0P8ZRiC.mjs} +2 -2
  126. package/dist/{renderer-CWSM0IGG.mjs.map → renderer-C0P8ZRiC.mjs.map} +1 -1
  127. package/dist/{renderer-Z39F9QK5.mjs → renderer-C1sFg34Y.mjs} +3 -3
  128. package/dist/{renderer-Z39F9QK5.mjs.map → renderer-C1sFg34Y.mjs.map} +1 -1
  129. package/dist/{renderer-BGNdwdCR.mjs → renderer-C4f_X1Qc.mjs} +3 -3
  130. package/dist/{renderer-BGNdwdCR.mjs.map → renderer-C4f_X1Qc.mjs.map} +1 -1
  131. package/dist/{renderer-DyMEAZIm.mjs → renderer-C4pS7aAI.mjs} +4 -4
  132. package/dist/{renderer-DyMEAZIm.mjs.map → renderer-C4pS7aAI.mjs.map} +1 -1
  133. package/dist/{renderer-BWa3CLK7.mjs → renderer-C5h2TSjH.mjs} +2 -2
  134. package/dist/{renderer-BWa3CLK7.mjs.map → renderer-C5h2TSjH.mjs.map} +1 -1
  135. package/dist/{renderer-BN_n6O6P.mjs → renderer-C7HIJcJK.mjs} +3 -3
  136. package/dist/{renderer-BN_n6O6P.mjs.map → renderer-C7HIJcJK.mjs.map} +1 -1
  137. package/dist/{renderer-G3px5ODP.mjs → renderer-C8-NmotX.mjs} +3 -3
  138. package/dist/{renderer-G3px5ODP.mjs.map → renderer-C8-NmotX.mjs.map} +1 -1
  139. package/dist/renderer-CCnfPHqk.mjs +5 -0
  140. package/dist/{renderer-Dx28wTi1.d.mts → renderer-CE9N4EEI.d.mts} +2 -2
  141. package/dist/{renderer-Dx28wTi1.d.mts.map → renderer-CE9N4EEI.d.mts.map} +1 -1
  142. package/dist/{renderer-CLO8QHWE.mjs → renderer-CGKKjJ5Q.mjs} +3 -3
  143. package/dist/{renderer-CLO8QHWE.mjs.map → renderer-CGKKjJ5Q.mjs.map} +1 -1
  144. package/dist/renderer-CIoWQNaA.mjs +5 -0
  145. package/dist/{renderer-2bipMLqz.mjs → renderer-CJ2-jEy7.mjs} +2 -2
  146. package/dist/{renderer-2bipMLqz.mjs.map → renderer-CJ2-jEy7.mjs.map} +1 -1
  147. package/dist/renderer-CMwQtIIq.mjs +5 -0
  148. package/dist/renderer-CN8kRB90.mjs +6 -0
  149. package/dist/renderer-CPKBDif1.mjs +5 -0
  150. package/dist/{renderer-Cj1giMd0.mjs → renderer-CPl1wOrj.mjs} +2 -2
  151. package/dist/{renderer-Cj1giMd0.mjs.map → renderer-CPl1wOrj.mjs.map} +1 -1
  152. package/dist/{renderer-BmoQJUJO.mjs → renderer-CT_3Fegr.mjs} +3 -3
  153. package/dist/{renderer-BmoQJUJO.mjs.map → renderer-CT_3Fegr.mjs.map} +1 -1
  154. package/dist/{renderer-BfrzKmRh.mjs → renderer-CTvPNRMH.mjs} +2 -2
  155. package/dist/{renderer-BfrzKmRh.mjs.map → renderer-CTvPNRMH.mjs.map} +1 -1
  156. package/dist/{renderer-DWaqF7-6.mjs → renderer-CWnhRMOq.mjs} +3 -3
  157. package/dist/{renderer-DWaqF7-6.mjs.map → renderer-CWnhRMOq.mjs.map} +1 -1
  158. package/dist/{renderer-BBTdHKH7.mjs → renderer-CXa6SWXy.mjs} +3 -3
  159. package/dist/{renderer-BBTdHKH7.mjs.map → renderer-CXa6SWXy.mjs.map} +1 -1
  160. package/dist/renderer-CamsHxEP.mjs +5 -0
  161. package/dist/{renderer-CMEqUhrW.mjs → renderer-Cb5uDZm0.mjs} +3 -3
  162. package/dist/{renderer-CMEqUhrW.mjs.map → renderer-Cb5uDZm0.mjs.map} +1 -1
  163. package/dist/renderer-CeQormOH.mjs +5 -0
  164. package/dist/renderer-Cex4eMtv.mjs +5 -0
  165. package/dist/{renderer-kP5Y282J.mjs → renderer-CgMnZYTM.mjs} +4 -4
  166. package/dist/{renderer-kP5Y282J.mjs.map → renderer-CgMnZYTM.mjs.map} +1 -1
  167. package/dist/{renderer-B5YYBBDq.mjs → renderer-CjcrhBB2.mjs} +2 -2
  168. package/dist/{renderer-B5YYBBDq.mjs.map → renderer-CjcrhBB2.mjs.map} +1 -1
  169. package/dist/{renderer-CXbXF7Dh.mjs → renderer-Cjw6lyaK.mjs} +3 -3
  170. package/dist/{renderer-CXbXF7Dh.mjs.map → renderer-Cjw6lyaK.mjs.map} +1 -1
  171. package/dist/renderer-CjyTrNlr.mjs +5 -0
  172. package/dist/{renderer-D6p8b6ql.mjs → renderer-CkJXq4bD.mjs} +3 -3
  173. package/dist/{renderer-D6p8b6ql.mjs.map → renderer-CkJXq4bD.mjs.map} +1 -1
  174. package/dist/renderer-Clv9TO6C.mjs +5 -0
  175. package/dist/{renderer-gjT5v76-.mjs → renderer-Cm9fEQsw.mjs} +2 -2
  176. package/dist/{renderer-gjT5v76-.mjs.map → renderer-Cm9fEQsw.mjs.map} +1 -1
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  179. package/dist/{renderer-D5u3GVtD.mjs → renderer-CvYxxS_X.mjs} +71 -71
  180. package/dist/{renderer-D5u3GVtD.mjs.map → renderer-CvYxxS_X.mjs.map} +1 -1
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- {"version":3,"file":"renderer-0cHsK6xR.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: 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f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigPanXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPanYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigDollyZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigFocusPlaneView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigParallaxView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigApertureView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigFOVView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigEdgeDilationView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,4 +1,4 @@
1
- import { Et as frameSignal, tn as programmaticSignal } from "./dist-DFeF-ygz.mjs";
1
+ import { Et as frameSignal, tn as programmaticSignal } from "./dist-D021IFfp.mjs";
2
2
  import { n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
3
3
  import { a as PoseSkeletonComputePipeline } from "./dist-C_SMBmHr.mjs";
4
4
  import { existsSync, mkdirSync, statSync } from "node:fs";
@@ -5085,4 +5085,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: VisionWebGPURenderer })
5085
5085
 
5086
5086
  //#endregion
5087
5087
  export { COCO_CLASSES as _, COCO17_KEYPOINT_NAMES as a, SpatialLandmarkTransformer as c, VisionNode as d, VisionRunner as f, pinNodeToObject as g, pinNodeToLandmark as h, COCO17_KEYPOINTS as i, TemporalObjectTracker as l, mergeSubjectMask as m, CLIP_SUBJECT as n, PoseSkeletonRenderer as o, analyzeSequence as p, COCO17_BONES as r, SegmentationTexturePool as s, renderers_default as t, VisionBundle as u };
5088
- //# sourceMappingURL=renderer-CNs1vBUy.mjs.map
5088
+ //# sourceMappingURL=renderer-wIsJb2eO.mjs.map