framefields 2.4.2 → 2.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (504) hide show
  1. package/README.md +26 -1
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +13 -13
  4. package/dist/{audio-DJeVoE8b.mjs → audio-BluXgSeG.mjs} +1 -1
  5. package/dist/{audio-DJeVoE8b.mjs.map → audio-BluXgSeG.mjs.map} +1 -1
  6. package/dist/{audio-DHuEMOtQ.d.mts → audio-C1A4N3Wh.d.mts} +3 -3
  7. package/dist/{audio-DHuEMOtQ.d.mts.map → audio-C1A4N3Wh.d.mts.map} +1 -1
  8. package/dist/{audio-Bb31xJuX.mjs → audio-CMHpfOoS.mjs} +4 -4
  9. package/dist/{audio-Bb31xJuX.mjs.map → audio-CMHpfOoS.mjs.map} +1 -1
  10. package/dist/cli.d.mts +1 -0
  11. package/dist/cli.mjs +221 -0
  12. package/dist/cli.mjs.map +1 -0
  13. package/dist/components/index.d.mts +12 -0
  14. package/dist/components/index.mjs +49 -0
  15. package/dist/{dist-CspOG4V1.mjs → dist-BBUrGwqd.mjs} +24 -3
  16. package/dist/{dist-CspOG4V1.mjs.map → dist-BBUrGwqd.mjs.map} +1 -1
  17. package/dist/{dist-SB9qfAko.mjs → dist-CQZ5_60A.mjs} +2 -2
  18. package/dist/{dist-SB9qfAko.mjs.map → dist-CQZ5_60A.mjs.map} +1 -1
  19. package/dist/{dist-0QGroRYZ.mjs → dist-C_SMBmHr.mjs} +1 -1
  20. package/dist/{dist-0QGroRYZ.mjs.map → dist-C_SMBmHr.mjs.map} +1 -1
  21. package/dist/{dist-ClyC_d66.mjs → dist-DFeF-ygz.mjs} +117 -40
  22. package/dist/dist-DFeF-ygz.mjs.map +1 -0
  23. package/dist/{dist-CxGfrigI.mjs → dist-QMVy31gR.mjs} +23 -4
  24. package/dist/dist-QMVy31gR.mjs.map +1 -0
  25. package/dist/effects/index.d.mts +5 -5
  26. package/dist/effects/index.mjs +36 -36
  27. package/dist/{effects-BOk_2kzM.mjs → effects-mRe-rLte.mjs} +71 -3
  28. package/dist/effects-mRe-rLte.mjs.map +1 -0
  29. package/dist/fonts/index.d.mts +1 -1
  30. package/dist/fonts/index.mjs +3 -3
  31. package/dist/{fonts-CsMDfqv9.mjs → fonts-wI3CUYHM.mjs} +2 -2
  32. package/dist/{fonts-CsMDfqv9.mjs.map → fonts-wI3CUYHM.mjs.map} +1 -1
  33. package/dist/{gpu-DtT5I4ME.mjs → gpu-I5fdrflL.mjs} +2 -2
  34. package/dist/{gpu-DtT5I4ME.mjs.map → gpu-I5fdrflL.mjs.map} +1 -1
  35. package/dist/{index-BTPLbjt4.d.mts → index-B-KVpJMb.d.mts} +2 -2
  36. package/dist/{index-BTPLbjt4.d.mts.map → index-B-KVpJMb.d.mts.map} +1 -1
  37. package/dist/index-BJe_GEyj.d.mts +5968 -0
  38. package/dist/index-BJe_GEyj.d.mts.map +1 -0
  39. package/dist/{index-D-l-yCv6.d.mts → index-BpdVOlsV.d.mts} +3 -3
  40. package/dist/{index-D-l-yCv6.d.mts.map → index-BpdVOlsV.d.mts.map} +1 -1
  41. package/dist/index-C2f4Hm-p.d.mts +89 -0
  42. package/dist/index-C2f4Hm-p.d.mts.map +1 -0
  43. package/dist/{index-B-55dXDu.d.mts → index-CalU-mpZ.d.mts} +1 -1
  44. package/dist/{index-B-55dXDu.d.mts.map → index-CalU-mpZ.d.mts.map} +1 -1
  45. package/dist/{index-B2Xesdug.d.mts → index-D6-lH1Mx.d.mts} +477 -327
  46. package/dist/index-D6-lH1Mx.d.mts.map +1 -0
  47. package/dist/{index-B3-gwjK6.d.mts → index-DNKM3to5.d.mts} +3 -3
  48. package/dist/{index-B3-gwjK6.d.mts.map → index-DNKM3to5.d.mts.map} +1 -1
  49. package/dist/{index-DujpgUUq.d.mts → index-fymoeGNW.d.mts} +245 -152
  50. package/dist/index-fymoeGNW.d.mts.map +1 -0
  51. package/dist/index.d.mts +13 -4593
  52. package/dist/index.mjs +59 -6654
  53. package/dist/preview/index.d.mts +4 -90
  54. package/dist/preview/index.mjs +12 -12
  55. package/dist/{preview-DyGw2b3_.mjs → preview--DEgW67P.mjs} +3 -3
  56. package/dist/{preview-DyGw2b3_.mjs.map → preview--DEgW67P.mjs.map} +1 -1
  57. package/dist/preview-engine/audio.mjs +1 -1
  58. package/dist/preview-engine/{chunk-FHKBALVI.mjs → chunk-24H3QVYB.mjs} +1 -1
  59. package/dist/preview-engine/{chunk-SWXVITCQ.mjs → chunk-25T3M6MI.mjs} +1 -1
  60. package/dist/preview-engine/chunk-2AV7HRRL.mjs +174 -0
  61. package/dist/preview-engine/{chunk-HNNIVJ2K.mjs → chunk-4EOS6ZWW.mjs} +1 -1
  62. package/dist/preview-engine/{chunk-67SSYK7D.mjs → chunk-4UI3S3UG.mjs} +1 -1
  63. package/dist/preview-engine/{chunk-LLDIDE5Q.mjs → chunk-5N3GW3NE.mjs} +1 -1
  64. package/dist/preview-engine/{chunk-KAQUNOVB.mjs → chunk-5P764TTF.mjs} +1 -1
  65. package/dist/preview-engine/{chunk-WJJIISQJ.mjs → chunk-7BUKVFWB.mjs} +1 -1
  66. package/dist/preview-engine/{chunk-HUKAC5MJ.mjs → chunk-7EHUT5A3.mjs} +1 -1
  67. package/dist/preview-engine/{chunk-34ACEGNW.mjs → chunk-7HTTYP6T.mjs} +1 -1
  68. package/dist/preview-engine/{chunk-6K7US2WD.mjs → chunk-7JYMNGNK.mjs} +1 -1
  69. package/dist/preview-engine/{chunk-NRAZV5OA.mjs → chunk-A5OUYV3I.mjs} +1 -1
  70. package/dist/preview-engine/{chunk-VONDRBA2.mjs → chunk-AJLPRIXB.mjs} +1 -1
  71. package/dist/preview-engine/{chunk-HDGFNBYK.mjs → chunk-ANZDLSSM.mjs} +1 -1
  72. package/dist/preview-engine/{chunk-FFMPC7QA.mjs → chunk-C2TA65CH.mjs} +1 -1
  73. package/dist/preview-engine/{chunk-7QJUC6YY.mjs → chunk-CBQOJAIS.mjs} +14 -14
  74. package/dist/preview-engine/{chunk-GMGGDADT.mjs → chunk-CEIOI4HO.mjs} +1 -1
  75. package/dist/preview-engine/{chunk-RHRMEBNK.mjs → chunk-DKXKOUQR.mjs} +1 -1
  76. package/dist/preview-engine/chunk-DPIED3EG.mjs +1 -0
  77. package/dist/preview-engine/{chunk-QJZKIY4H.mjs → chunk-ENS4KUJV.mjs} +1 -1
  78. package/dist/preview-engine/{chunk-Z6UKUHPU.mjs → chunk-HXHP3UHZ.mjs} +1 -1
  79. package/dist/preview-engine/chunk-I6E3AKLS.mjs +1 -0
  80. package/dist/preview-engine/{chunk-2DDBSI75.mjs → chunk-ILKBHDFB.mjs} +1 -1
  81. package/dist/preview-engine/{chunk-O6NRIXS5.mjs → chunk-JMOJKT5W.mjs} +1 -1
  82. package/dist/preview-engine/{chunk-PZF6T7DM.mjs → chunk-KKBJ7X3T.mjs} +1 -1
  83. package/dist/preview-engine/{chunk-NNQUIVTE.mjs → chunk-KRVXRP5F.mjs} +1 -1
  84. package/dist/preview-engine/{chunk-FLPSWDX4.mjs → chunk-MJN3LOZ7.mjs} +1 -1
  85. package/dist/preview-engine/{chunk-GQLZXCW3.mjs → chunk-MLW6Y4RN.mjs} +1 -1
  86. package/dist/preview-engine/{chunk-KT35IPCF.mjs → chunk-MRDJNDYV.mjs} +1 -1
  87. package/dist/preview-engine/{chunk-RKVB47IA.mjs → chunk-MZAAJXUL.mjs} +1 -1
  88. package/dist/preview-engine/{chunk-FFGBUS76.mjs → chunk-NB55FW7D.mjs} +1 -1
  89. package/dist/preview-engine/{chunk-JX22B2FS.mjs → chunk-NG5WSR3A.mjs} +1 -1
  90. package/dist/preview-engine/{chunk-XOEEGC4Z.mjs → chunk-NVTPJUNG.mjs} +1 -1
  91. package/dist/preview-engine/{chunk-ZKPQGQE3.mjs → chunk-NXKXOSE6.mjs} +1 -1
  92. package/dist/preview-engine/{chunk-WCZ5DKZ4.mjs → chunk-NYEDWUFS.mjs} +1 -1
  93. package/dist/preview-engine/{chunk-WACWOKEP.mjs → chunk-O6LGKH4S.mjs} +1 -1
  94. package/dist/preview-engine/chunk-OLLY3Q7M.mjs +1 -0
  95. package/dist/preview-engine/{chunk-A5OVKZ52.mjs → chunk-OOJAQBS3.mjs} +1 -1
  96. package/dist/preview-engine/{chunk-6AEU4DC7.mjs → chunk-PJN7DD55.mjs} +3 -3
  97. package/dist/preview-engine/{chunk-R26SY5D4.mjs → chunk-QCUGWPYP.mjs} +1 -1
  98. package/dist/preview-engine/{chunk-LK3T65RB.mjs → chunk-QQJPPGH5.mjs} +1 -1
  99. package/dist/preview-engine/{chunk-3ACCCPBN.mjs → chunk-QVUT3QNF.mjs} +1 -1
  100. package/dist/preview-engine/chunk-RNFYEZLL.mjs +1 -0
  101. package/dist/preview-engine/{chunk-GNG4YH2W.mjs → chunk-TA5OBYRR.mjs} +1 -1
  102. package/dist/preview-engine/{chunk-NQZKBFC6.mjs → chunk-V6DAD4S4.mjs} +14 -14
  103. package/dist/preview-engine/{chunk-5RQHNB6Y.mjs → chunk-VRNN6H6Y.mjs} +1 -1
  104. package/dist/preview-engine/{chunk-C6Z7H2RZ.mjs → chunk-VTE3IISK.mjs} +1 -1
  105. package/dist/preview-engine/{chunk-RDP6QROU.mjs → chunk-VZGDX7II.mjs} +1 -1
  106. package/dist/preview-engine/{chunk-DOCSX45C.mjs → chunk-XJ4CQIZZ.mjs} +1 -1
  107. package/dist/preview-engine/{chunk-7LVOSEGN.mjs → chunk-XYRBFLFF.mjs} +1 -1
  108. package/dist/preview-engine/{chunk-LIQA5OOU.mjs → chunk-YMQMPBTL.mjs} +1 -1
  109. package/dist/preview-engine/{chunk-G4J662EL.mjs → chunk-Z4ZO4RVT.mjs} +1 -1
  110. package/dist/preview-engine/{chunk-2GIWWDE4.mjs → chunk-ZFURUTVW.mjs} +1 -1
  111. package/dist/preview-engine/effects.mjs +1 -1
  112. package/dist/preview-engine/framefields.mjs +30 -28
  113. package/dist/preview-engine/player.mjs +5 -5
  114. package/dist/preview-engine/renderers-2CBJYNOC.mjs +1 -0
  115. package/dist/preview-engine/renderers-37CN7O4S.mjs +1 -0
  116. package/dist/preview-engine/renderers-3AZ5PMGC.mjs +1 -0
  117. package/dist/preview-engine/renderers-3UGG2IMP.mjs +1 -0
  118. package/dist/preview-engine/renderers-3VXNHICC.mjs +1 -0
  119. package/dist/preview-engine/{renderers-BDWVXYTW.mjs → renderers-3ZYXHUSW.mjs} +1 -1
  120. package/dist/preview-engine/renderers-4FONYSBA.mjs +1 -0
  121. package/dist/preview-engine/renderers-54I5SFXR.mjs +1 -0
  122. package/dist/preview-engine/renderers-5LXALKB4.mjs +1 -0
  123. package/dist/preview-engine/renderers-5TICPV2K.mjs +1 -0
  124. package/dist/preview-engine/renderers-5YS5WHAV.mjs +1 -0
  125. package/dist/preview-engine/renderers-6UTRYW7Z.mjs +1 -0
  126. package/dist/preview-engine/{renderers-R4WMM6IX.mjs → renderers-6ZCFR7BL.mjs} +1 -1
  127. package/dist/preview-engine/renderers-AYEWAW7F.mjs +1 -0
  128. package/dist/preview-engine/{renderers-75TL7RLS.mjs → renderers-BOT4H6KJ.mjs} +1 -1
  129. package/dist/preview-engine/{renderers-NJLGPPX7.mjs → renderers-C44CEIYB.mjs} +1 -1
  130. package/dist/preview-engine/{renderers-UDOBX433.mjs → renderers-C4G7X7LD.mjs} +1 -1
  131. package/dist/preview-engine/renderers-CLCPP3TZ.mjs +1 -0
  132. package/dist/preview-engine/{renderers-RKZGYWDG.mjs → renderers-DBRC3SQE.mjs} +1 -1
  133. package/dist/preview-engine/{renderers-HZHEGONW.mjs → renderers-DSICQMRF.mjs} +1 -1
  134. package/dist/preview-engine/renderers-DTZ2AER5.mjs +1 -0
  135. package/dist/preview-engine/renderers-DUF2CTX6.mjs +1 -0
  136. package/dist/preview-engine/{renderers-AZYJFJLO.mjs → renderers-EOIMH7UE.mjs} +1 -1
  137. package/dist/preview-engine/renderers-EOMMSENQ.mjs +1 -0
  138. package/dist/preview-engine/{renderers-CK3ZL3GM.mjs → renderers-GSRKNT75.mjs} +1 -1
  139. package/dist/preview-engine/renderers-GUJTPO37.mjs +1 -0
  140. package/dist/preview-engine/{renderers-TCNPEANL.mjs → renderers-HE42AT5T.mjs} +1 -1
  141. package/dist/preview-engine/{renderers-GUPEJK3O.mjs → renderers-JM7JEVBN.mjs} +1 -1
  142. package/dist/preview-engine/{renderers-FKH5S64C.mjs → renderers-JRU2GNPE.mjs} +1 -1
  143. package/dist/preview-engine/{renderers-IHRFEZNP.mjs → renderers-K6J77OI5.mjs} +1 -1
  144. package/dist/preview-engine/{renderers-IJDQJEE5.mjs → renderers-L7EITUCD.mjs} +1 -1
  145. package/dist/preview-engine/renderers-LGUHDWWB.mjs +1 -0
  146. package/dist/preview-engine/renderers-LGXD24IJ.mjs +1 -0
  147. package/dist/preview-engine/renderers-MCTBJEL7.mjs +1 -0
  148. package/dist/preview-engine/renderers-OBXNUQMP.mjs +1 -0
  149. package/dist/preview-engine/renderers-OZGEXW2X.mjs +1 -0
  150. package/dist/preview-engine/{renderers-7CPYTCNW.mjs → renderers-PJGFJGJS.mjs} +1 -1
  151. package/dist/preview-engine/{renderers-SW7FIEKO.mjs → renderers-PPGOYOID.mjs} +1 -1
  152. package/dist/preview-engine/renderers-PUJRHBUW.mjs +1 -0
  153. package/dist/preview-engine/renderers-PVUROEGR.mjs +1 -0
  154. package/dist/preview-engine/renderers-QBVVTQV6.mjs +1 -0
  155. package/dist/preview-engine/{renderers-K7B5PQBT.mjs → renderers-QPHOG7QR.mjs} +1 -1
  156. package/dist/preview-engine/{renderers-WR6MKT5S.mjs → renderers-RV62K5JC.mjs} +1 -1
  157. package/dist/preview-engine/{renderers-UMPOVFRA.mjs → renderers-SBX64ERA.mjs} +1 -1
  158. package/dist/preview-engine/renderers-SCJTTOEJ.mjs +1 -0
  159. package/dist/preview-engine/{renderers-FM6A5YR4.mjs → renderers-SD35PBEM.mjs} +1 -1
  160. package/dist/preview-engine/{renderers-LVLVJHOL.mjs → renderers-SIHL5GLI.mjs} +1 -1
  161. package/dist/preview-engine/renderers-SNUVYUDE.mjs +1 -0
  162. package/dist/preview-engine/renderers-SPW4SWZ2.mjs +228 -0
  163. package/dist/preview-engine/renderers-SRKCF3LD.mjs +1 -0
  164. package/dist/preview-engine/{renderers-GAIUTII6.mjs → renderers-T3S7QVM4.mjs} +1 -1
  165. package/dist/preview-engine/renderers-TBP2EKJ4.mjs +1 -0
  166. package/dist/preview-engine/renderers-UN6YLFHW.mjs +1 -0
  167. package/dist/preview-engine/renderers-UTWKTBZI.mjs +1 -0
  168. package/dist/preview-engine/{renderers-6JZ4HYIU.mjs → renderers-V5MJJH33.mjs} +1 -1
  169. package/dist/preview-engine/{renderers-XKHNBARD.mjs → renderers-V67L3MCY.mjs} +1 -1
  170. package/dist/preview-engine/{renderers-FADYGSLK.mjs → renderers-VYK2BJID.mjs} +1 -1
  171. package/dist/preview-engine/renderers-W6762MNW.mjs +1 -0
  172. package/dist/preview-engine/renderers-W6ZTVA2I.mjs +1 -0
  173. package/dist/preview-engine/renderers-WDV7ENJA.mjs +1 -0
  174. package/dist/preview-engine/{renderers-MBSOKWKB.mjs → renderers-WPBTAU2E.mjs} +1 -1
  175. package/dist/preview-engine/renderers-XP7YFWBV.mjs +1 -0
  176. package/dist/preview-engine/renderers-XVUOO7B6.mjs +1 -0
  177. package/dist/preview-engine/renderers-YPFM5UJO.mjs +1 -0
  178. package/dist/preview-engine/renderers-YW3LBALW.mjs +1 -0
  179. package/dist/preview-engine/{renderers-4AJWVIJG.mjs → renderers-ZAPIBQZC.mjs} +1 -1
  180. package/dist/preview-engine/renderers-ZRR4TUVQ.mjs +1 -0
  181. package/dist/preview-engine/{renderers-TY7DVI7E.mjs → renderers-ZVKXIQ3E.mjs} +1 -1
  182. package/dist/preview-engine/signals.mjs +1 -1
  183. package/dist/{program-C2cJayA1.mjs → program-CEHCeDpG.mjs} +204 -61
  184. package/dist/program-CEHCeDpG.mjs.map +1 -0
  185. package/dist/registry/annotate.json +30 -0
  186. package/dist/registry/app-frame.json +38 -0
  187. package/dist/registry/backdrop.json +37 -0
  188. package/dist/registry/before-after.json +33 -0
  189. package/dist/registry/callout.json +30 -0
  190. package/dist/registry/captions.json +37 -0
  191. package/dist/registry/card-stack.json +30 -0
  192. package/dist/registry/chat-thread.json +32 -0
  193. package/dist/registry/code-block.json +45 -0
  194. package/dist/registry/confetti.json +29 -0
  195. package/dist/registry/counter.json +36 -0
  196. package/dist/registry/device-frame.json +36 -0
  197. package/dist/registry/focus-zoom.json +32 -0
  198. package/dist/registry/index.json +408 -0
  199. package/dist/registry/logo-reveal.json +37 -0
  200. package/dist/registry/lower-third.json +34 -0
  201. package/dist/registry/meter.json +35 -0
  202. package/dist/registry/mouse-pointer.json +44 -0
  203. package/dist/registry/selection.json +31 -0
  204. package/dist/registry/spotlight.json +28 -0
  205. package/dist/registry/terminal.json +40 -0
  206. package/dist/registry/text-reveal.json +39 -0
  207. package/dist/registry/title-card.json +34 -0
  208. package/dist/registry/toasts.json +28 -0
  209. package/dist/registry/touch-point.json +33 -0
  210. package/dist/registry/waveform.json +29 -0
  211. package/dist/registry/word-cycle.json +32 -0
  212. package/dist/renderer/index.d.mts +2 -2
  213. package/dist/renderer/index.mjs +3 -3
  214. package/dist/{renderer-BMKFzfSQ.mjs → renderer--wMbTRFg.mjs} +4 -4
  215. package/dist/{renderer-BMKFzfSQ.mjs.map → renderer--wMbTRFg.mjs.map} +1 -1
  216. package/dist/{renderer-CDUxAtsk.mjs → renderer-3aLw-la1.mjs} +5 -5
  217. package/dist/{renderer-CDUxAtsk.mjs.map → renderer-3aLw-la1.mjs.map} +1 -1
  218. package/dist/renderer-7vCBWQVP.mjs +5 -0
  219. package/dist/{renderer-DILUmb-e.mjs → renderer-AkRxGnFU.mjs} +5 -5
  220. package/dist/{renderer-DILUmb-e.mjs.map → renderer-AkRxGnFU.mjs.map} +1 -1
  221. package/dist/renderer-B-XgGMCq.mjs +5 -0
  222. package/dist/renderer-B0yabPlf.mjs +5 -0
  223. package/dist/{renderer-CoWfz-9p.mjs → renderer-B1yPBJQc.mjs} +74 -74
  224. package/dist/{renderer-CoWfz-9p.mjs.map → renderer-B1yPBJQc.mjs.map} +1 -1
  225. package/dist/{renderer-BPixWnmY.mjs → renderer-B41jTHFs.mjs} +6 -6
  226. package/dist/{renderer-BPixWnmY.mjs.map → renderer-B41jTHFs.mjs.map} +1 -1
  227. package/dist/{renderer-BTd2sWDC.mjs → renderer-B5HG6Czb.mjs} +4 -4
  228. package/dist/{renderer-BTd2sWDC.mjs.map → renderer-B5HG6Czb.mjs.map} +1 -1
  229. package/dist/{renderer-gRMkQabv.mjs → renderer-B5oJN3A5.mjs} +5 -5
  230. package/dist/{renderer-gRMkQabv.mjs.map → renderer-B5oJN3A5.mjs.map} +1 -1
  231. package/dist/renderer-B9MYevrF.mjs +5 -0
  232. package/dist/renderer-BA2Ko4H1.mjs +3 -0
  233. package/dist/renderer-BCGosndi.mjs +5 -0
  234. package/dist/{renderer-CzRqzp8P.mjs → renderer-BEmDSqXg.mjs} +4 -4
  235. package/dist/{renderer-CzRqzp8P.mjs.map → renderer-BEmDSqXg.mjs.map} +1 -1
  236. package/dist/{renderer-Csss5GFQ.mjs → renderer-BG8jNTHr.mjs} +3 -3
  237. package/dist/{renderer-Csss5GFQ.mjs.map → renderer-BG8jNTHr.mjs.map} +1 -1
  238. package/dist/{renderer-BTigwMQp.mjs → renderer-BMnrBPh1.mjs} +4 -4
  239. package/dist/{renderer-BTigwMQp.mjs.map → renderer-BMnrBPh1.mjs.map} +1 -1
  240. package/dist/{renderer-yyUpCeWb.mjs → renderer-BORzpTQP.mjs} +3 -3
  241. package/dist/{renderer-yyUpCeWb.mjs.map → renderer-BORzpTQP.mjs.map} +1 -1
  242. package/dist/{renderer-RDCax5CK.mjs → renderer-BWtI3wKu.mjs} +4 -4
  243. package/dist/{renderer-RDCax5CK.mjs.map → renderer-BWtI3wKu.mjs.map} +1 -1
  244. package/dist/renderer-BXTHDEnd.mjs +5 -0
  245. package/dist/{renderer-G1pMJH5C.mjs → renderer-Baw30QRI.mjs} +3 -3
  246. package/dist/{renderer-G1pMJH5C.mjs.map → renderer-Baw30QRI.mjs.map} +1 -1
  247. package/dist/renderer-BbJoZ-zL.mjs +5 -0
  248. package/dist/{renderer-Dwu_zfdL.mjs → renderer-BbdgwkDB.mjs} +5 -5
  249. package/dist/{renderer-Dwu_zfdL.mjs.map → renderer-BbdgwkDB.mjs.map} +1 -1
  250. package/dist/{renderer-D6BXR7P4.mjs → renderer-BgOEqtZu.mjs} +3 -3
  251. package/dist/{renderer-D6BXR7P4.mjs.map → renderer-BgOEqtZu.mjs.map} +1 -1
  252. package/dist/{renderer-NizuhHsH.mjs → renderer-Bv0-WmP4.mjs} +4 -4
  253. package/dist/{renderer-NizuhHsH.mjs.map → renderer-Bv0-WmP4.mjs.map} +1 -1
  254. package/dist/renderer-BvcqncI2.mjs +3 -0
  255. package/dist/{renderer-BljMOvry.mjs → renderer-Bvhj-05p.mjs} +4 -4
  256. package/dist/{renderer-BljMOvry.mjs.map → renderer-Bvhj-05p.mjs.map} +1 -1
  257. package/dist/renderer-BxAZKOQy.mjs +5 -0
  258. package/dist/{renderer-92eLJg24.mjs → renderer-BxDhx8KM.mjs} +5 -5
  259. package/dist/{renderer-92eLJg24.mjs.map → renderer-BxDhx8KM.mjs.map} +1 -1
  260. package/dist/renderer-BxgkH__7.mjs +5 -0
  261. package/dist/{renderer-7y5Cj8rV.mjs → renderer-C1XZ0fQ-.mjs} +4 -4
  262. package/dist/{renderer-7y5Cj8rV.mjs.map → renderer-C1XZ0fQ-.mjs.map} +1 -1
  263. package/dist/{renderer-UcdqCarR.mjs → renderer-C8KEfda3.mjs} +4 -4
  264. package/dist/{renderer-UcdqCarR.mjs.map → renderer-C8KEfda3.mjs.map} +1 -1
  265. package/dist/{renderer-BSitV56h.mjs → renderer-C9r0-KY4.mjs} +10 -1
  266. package/dist/{renderer-BSitV56h.mjs.map → renderer-C9r0-KY4.mjs.map} +1 -1
  267. package/dist/{renderer-B3e4LSE6.mjs → renderer-CF25oNd3.mjs} +5 -5
  268. package/dist/{renderer-B3e4LSE6.mjs.map → renderer-CF25oNd3.mjs.map} +1 -1
  269. package/dist/renderer-CFEvikBH.mjs +5 -0
  270. package/dist/{renderer-DzSMeQBC.mjs → renderer-CHFUJyul.mjs} +5 -5
  271. package/dist/{renderer-DzSMeQBC.mjs.map → renderer-CHFUJyul.mjs.map} +1 -1
  272. package/dist/{renderer-ByCX4JYg.mjs → renderer-CKGOKBZi.mjs} +5 -5
  273. package/dist/{renderer-ByCX4JYg.mjs.map → renderer-CKGOKBZi.mjs.map} +1 -1
  274. package/dist/{renderer-If8JOkBi.mjs → renderer-CNs1vBUy.mjs} +4 -4
  275. package/dist/{renderer-If8JOkBi.mjs.map → renderer-CNs1vBUy.mjs.map} +1 -1
  276. package/dist/{index-B1XcyMm8.d.mts → renderer-COXKPofU.d.mts} +18 -18
  277. package/dist/renderer-COXKPofU.d.mts.map +1 -0
  278. package/dist/{renderer-CNuVJ4nG.mjs → renderer-COZCwiIr.mjs} +3 -3
  279. package/dist/{renderer-CNuVJ4nG.mjs.map → renderer-COZCwiIr.mjs.map} +1 -1
  280. package/dist/{renderer-V5uEyDFz.mjs → renderer-CPmoA87K.mjs} +4 -4
  281. package/dist/{renderer-V5uEyDFz.mjs.map → renderer-CPmoA87K.mjs.map} +1 -1
  282. package/dist/{renderer-Cw6Sagih.mjs → renderer-CYZb9uoO.mjs} +4 -4
  283. package/dist/{renderer-Cw6Sagih.mjs.map → renderer-CYZb9uoO.mjs.map} +1 -1
  284. package/dist/renderer-C_u9B-_7.mjs +5 -0
  285. package/dist/{renderer-BwpgDLYO.mjs → renderer-CaUJlGoB.mjs} +5 -5
  286. package/dist/{renderer-BwpgDLYO.mjs.map → renderer-CaUJlGoB.mjs.map} +1 -1
  287. package/dist/{renderer-DjwITRvg.mjs → renderer-CcS3Zntx.mjs} +3 -3
  288. package/dist/{renderer-BDCy8NgT.mjs → renderer-CddpdCL3.mjs} +4 -4
  289. package/dist/{renderer-BDCy8NgT.mjs.map → renderer-CddpdCL3.mjs.map} +1 -1
  290. package/dist/{renderer-BV48PFjX.mjs → renderer-Cg-d78nf.mjs} +192 -27
  291. package/dist/renderer-Cg-d78nf.mjs.map +1 -0
  292. package/dist/renderer-Cgx_qzGT.mjs +5 -0
  293. package/dist/{renderer-DScyMHpJ.mjs → renderer-ChNCtBMR.mjs} +3 -3
  294. package/dist/{renderer-DScyMHpJ.mjs.map → renderer-ChNCtBMR.mjs.map} +1 -1
  295. package/dist/renderer-ClOkY1Ny.mjs +5 -0
  296. package/dist/{renderer-DyyIXLQK.mjs → renderer-CrU0kbiB.mjs} +5 -5
  297. package/dist/{renderer-DyyIXLQK.mjs.map → renderer-CrU0kbiB.mjs.map} +1 -1
  298. package/dist/renderer-CtDub_ig.mjs +5 -0
  299. package/dist/{renderer-ut1GqW89.mjs → renderer-CyhSWLKq.mjs} +4 -4
  300. package/dist/{renderer-ut1GqW89.mjs.map → renderer-CyhSWLKq.mjs.map} +1 -1
  301. package/dist/{renderer-DaSxr9fM.mjs → renderer-D-bmSKv4.mjs} +5 -5
  302. package/dist/{renderer-DaSxr9fM.mjs.map → renderer-D-bmSKv4.mjs.map} +1 -1
  303. package/dist/renderer-D0duAhCo.mjs +5 -0
  304. package/dist/{renderer-BBAbZfBl.mjs → renderer-D2tdNoM6.mjs} +6 -6
  305. package/dist/{renderer-BBAbZfBl.mjs.map → renderer-D2tdNoM6.mjs.map} +1 -1
  306. package/dist/renderer-D4wM1dqg.mjs +6 -0
  307. package/dist/renderer-D5U3d09T.mjs +5 -0
  308. package/dist/{renderer-B1QREs7J.mjs → renderer-D86Y5YYi.mjs} +5 -5
  309. package/dist/{renderer-B1QREs7J.mjs.map → renderer-D86Y5YYi.mjs.map} +1 -1
  310. package/dist/{renderer-Cbsnj9vV.mjs → renderer-D8D7dKxq.mjs} +4 -4
  311. package/dist/{renderer-Cbsnj9vV.mjs.map → renderer-D8D7dKxq.mjs.map} +1 -1
  312. package/dist/{renderer-D0vom99O.mjs → renderer-DATAjI6x.mjs} +3 -3
  313. package/dist/{renderer-D0vom99O.mjs.map → renderer-DATAjI6x.mjs.map} +1 -1
  314. package/dist/{renderer-X0eKSD7v.mjs → renderer-DGhCIVI4.mjs} +5 -5
  315. package/dist/{renderer-X0eKSD7v.mjs.map → renderer-DGhCIVI4.mjs.map} +1 -1
  316. package/dist/{renderer-CJ4bxCld.mjs → renderer-DILjs1tz.mjs} +3 -3
  317. package/dist/{renderer-DjBCWxYy.mjs → renderer-DIyzKouj.mjs} +4 -4
  318. package/dist/{renderer-DjBCWxYy.mjs.map → renderer-DIyzKouj.mjs.map} +1 -1
  319. package/dist/{renderer-BwwZB2mt.mjs → renderer-DJ78Bgv7.mjs} +5 -5
  320. package/dist/{renderer-BwwZB2mt.mjs.map → renderer-DJ78Bgv7.mjs.map} +1 -1
  321. package/dist/renderer-DKqFxYfP.mjs +5 -0
  322. package/dist/renderer-DQZNI1zf.mjs +5 -0
  323. package/dist/{renderer-B4RpSd4A.mjs → renderer-DVnrUnkh.mjs} +3 -3
  324. package/dist/{renderer-B4RpSd4A.mjs.map → renderer-DVnrUnkh.mjs.map} +1 -1
  325. package/dist/{renderer-C1E5Rt5q.mjs → renderer-DWtquP0s.mjs} +4 -4
  326. package/dist/{renderer-C1E5Rt5q.mjs.map → renderer-DWtquP0s.mjs.map} +1 -1
  327. package/dist/renderer-DXITcVbS.mjs +5 -0
  328. package/dist/renderer-DY1QgdDC.mjs +5 -0
  329. package/dist/renderer-DYEz06xn.mjs +5 -0
  330. package/dist/renderer-D_2OrSMc.mjs +5 -0
  331. package/dist/renderer-DcCl9CO6.mjs +5 -0
  332. package/dist/{renderer-rXgqgAjw.mjs → renderer-DetTl6bQ.mjs} +3 -3
  333. package/dist/{renderer-rXgqgAjw.mjs.map → renderer-DetTl6bQ.mjs.map} +1 -1
  334. package/dist/{renderer-BjCHW9Jp.mjs → renderer-DfxwJVjW.mjs} +3 -3
  335. package/dist/{renderer-Cv4lchUP.mjs → renderer-DhQZiRL3.mjs} +5 -5
  336. package/dist/{renderer-Cv4lchUP.mjs.map → renderer-DhQZiRL3.mjs.map} +1 -1
  337. package/dist/{renderer-EZp_IIPK.mjs → renderer-Djn4BYtz.mjs} +5 -5
  338. package/dist/{renderer-EZp_IIPK.mjs.map → renderer-Djn4BYtz.mjs.map} +1 -1
  339. package/dist/{renderer-Bkrk0M0r.mjs → renderer-DkS6cblv.mjs} +5 -5
  340. package/dist/{renderer-Bkrk0M0r.mjs.map → renderer-DkS6cblv.mjs.map} +1 -1
  341. package/dist/{renderer-DKfwlE4e.mjs → renderer-DkeJefRk.mjs} +5 -5
  342. package/dist/{renderer-DKfwlE4e.mjs.map → renderer-DkeJefRk.mjs.map} +1 -1
  343. package/dist/renderer-DotZXhrh.mjs +5 -0
  344. package/dist/renderer-DpYDVTzs.mjs +5 -0
  345. package/dist/renderer-DpZxLVQF.mjs +5 -0
  346. package/dist/{renderer-Za4D9hej.mjs → renderer-DqabtpGN.mjs} +5 -5
  347. package/dist/{renderer-Za4D9hej.mjs.map → renderer-DqabtpGN.mjs.map} +1 -1
  348. package/dist/{renderer-DaqWTx7s.mjs → renderer-DqdD8gzX.mjs} +5 -5
  349. package/dist/{renderer-DaqWTx7s.mjs.map → renderer-DqdD8gzX.mjs.map} +1 -1
  350. package/dist/{renderer-DZJJHCtm.mjs → renderer-DstROEvX.mjs} +4 -4
  351. package/dist/{renderer-DZJJHCtm.mjs.map → renderer-DstROEvX.mjs.map} +1 -1
  352. package/dist/{renderer-BjvNEbML.mjs → renderer-DuawUm8D.mjs} +3 -3
  353. package/dist/{renderer-BjvNEbML.mjs.map → renderer-DuawUm8D.mjs.map} +1 -1
  354. package/dist/{renderer-CDOobs18.mjs → renderer-DvIWhLnY.mjs} +5 -5
  355. package/dist/{renderer-CDOobs18.mjs.map → renderer-DvIWhLnY.mjs.map} +1 -1
  356. package/dist/renderer-DvJbouz0.mjs +5 -0
  357. package/dist/{renderer-apeDrNXM.mjs → renderer-Dw2ZFwDT.mjs} +5 -5
  358. package/dist/{renderer-apeDrNXM.mjs.map → renderer-Dw2ZFwDT.mjs.map} +1 -1
  359. package/dist/{renderer-CxqPeATd.d.mts → renderer-Dx28wTi1.d.mts} +2 -2
  360. package/dist/{renderer-CxqPeATd.d.mts.map → renderer-Dx28wTi1.d.mts.map} +1 -1
  361. package/dist/{renderer-CcoUNzlQ.mjs → renderer-DxLkZGUK.mjs} +4 -4
  362. package/dist/{renderer-CcoUNzlQ.mjs.map → renderer-DxLkZGUK.mjs.map} +1 -1
  363. package/dist/{renderer-CeiCJCg4.mjs → renderer-GY7D1oAn.mjs} +4 -4
  364. package/dist/{renderer-CeiCJCg4.mjs.map → renderer-GY7D1oAn.mjs.map} +1 -1
  365. package/dist/{renderer-D2-V9nQq.mjs → renderer-JaSEubRQ.mjs} +4 -4
  366. package/dist/{renderer-D2-V9nQq.mjs.map → renderer-JaSEubRQ.mjs.map} +1 -1
  367. package/dist/{renderer-CqtIbe5n.mjs → renderer-MrvH4L7b.mjs} +4 -4
  368. package/dist/{renderer-CqtIbe5n.mjs.map → renderer-MrvH4L7b.mjs.map} +1 -1
  369. package/dist/{renderer-DO5r7ZV-.mjs → renderer-PNIgmWft.mjs} +2 -2
  370. package/dist/{renderer-DO5r7ZV-.mjs.map → renderer-PNIgmWft.mjs.map} +1 -1
  371. package/dist/renderer-S305xm67.mjs +5 -0
  372. package/dist/renderer-TgUloP-y.mjs +5 -0
  373. package/dist/{renderer-DFJQ6v0F.mjs → renderer-VcPoZAM2.mjs} +3 -3
  374. package/dist/{renderer-DFJQ6v0F.mjs.map → renderer-VcPoZAM2.mjs.map} +1 -1
  375. package/dist/{renderer-DcBGYN3V.mjs → renderer-ZGJWn-_L.mjs} +4 -4
  376. package/dist/{renderer-DcBGYN3V.mjs.map → renderer-ZGJWn-_L.mjs.map} +1 -1
  377. package/dist/{renderer-DTw-W0Yz.mjs → renderer-aXwxbXcE.mjs} +5 -5
  378. package/dist/{renderer-DTw-W0Yz.mjs.map → renderer-aXwxbXcE.mjs.map} +1 -1
  379. package/dist/renderer-gZ5SMvbU.mjs +5 -0
  380. package/dist/{renderer-CCGzT6bX.mjs → renderer-gniIzAsk.mjs} +3 -3
  381. package/dist/renderer-kEpx7pUy.mjs +5 -0
  382. package/dist/{renderer-BkWd4-YO.mjs → renderer-mSlww_MA.mjs} +4 -4
  383. package/dist/{renderer-BkWd4-YO.mjs.map → renderer-mSlww_MA.mjs.map} +1 -1
  384. package/dist/{renderer-B0gPTXhe.mjs → renderer-mWfgWQy_.mjs} +5 -5
  385. package/dist/{renderer-B0gPTXhe.mjs.map → renderer-mWfgWQy_.mjs.map} +1 -1
  386. package/dist/{renderer-BajIOuZH.mjs → renderer-nLPfvY3-.mjs} +2 -2
  387. package/dist/{renderer-BajIOuZH.mjs.map → renderer-nLPfvY3-.mjs.map} +1 -1
  388. package/dist/renderer-oPWZmzua.mjs +5 -0
  389. package/dist/{renderer--ruTGlPo.mjs → renderer-pcpDwv3K.mjs} +4 -4
  390. package/dist/{renderer--ruTGlPo.mjs.map → renderer-pcpDwv3K.mjs.map} +1 -1
  391. package/dist/renderer-qCNOffLy.mjs +5 -0
  392. package/dist/{renderer-DwVOxdzC.mjs → renderer-vPJRRVNN.mjs} +5 -5
  393. package/dist/{renderer-DwVOxdzC.mjs.map → renderer-vPJRRVNN.mjs.map} +1 -1
  394. package/dist/{renderer-JvcR1vYI.mjs → renderer-vQrX7Qsw.mjs} +3 -3
  395. package/dist/{renderer-JvcR1vYI.mjs.map → renderer-vQrX7Qsw.mjs.map} +1 -1
  396. package/dist/{renderer-Bi6W4RSn.mjs → renderer-wld_ZR0-.mjs} +3 -3
  397. package/dist/{renderer-Bi6W4RSn.mjs.map → renderer-wld_ZR0-.mjs.map} +1 -1
  398. package/dist/renderer-xEVoeq12.mjs +5 -0
  399. package/dist/renderer-ypw8fzVD.mjs +5 -0
  400. package/dist/{renderers-CP8CFWDs-DzGXDs5p.mjs → renderers-CP8CFWDs-DgKdGMvS.mjs} +4 -4
  401. package/dist/{renderers-CP8CFWDs-DzGXDs5p.mjs.map → renderers-CP8CFWDs-DgKdGMvS.mjs.map} +1 -1
  402. package/dist/signals/index.d.mts +6 -6
  403. package/dist/signals/index.mjs +8 -8
  404. package/dist/{signals-C5nOrRmn.mjs → signals-Cf9mfNGE.mjs} +4 -4
  405. package/dist/{signals-C5nOrRmn.mjs.map → signals-Cf9mfNGE.mjs.map} +1 -1
  406. package/dist/src-CU_7ui4I.mjs +8373 -0
  407. package/dist/src-CU_7ui4I.mjs.map +1 -0
  408. package/package.json +68 -58
  409. package/dist/dist-ClyC_d66.mjs.map +0 -1
  410. package/dist/dist-CxGfrigI.mjs.map +0 -1
  411. package/dist/effects-BOk_2kzM.mjs.map +0 -1
  412. package/dist/index-B1XcyMm8.d.mts.map +0 -1
  413. package/dist/index-B2Xesdug.d.mts.map +0 -1
  414. package/dist/index-DujpgUUq.d.mts.map +0 -1
  415. package/dist/index.d.mts.map +0 -1
  416. package/dist/index.mjs.map +0 -1
  417. package/dist/preview/index.d.mts.map +0 -1
  418. package/dist/preview-engine/chunk-AQNTIWTK.mjs +0 -1
  419. package/dist/preview-engine/chunk-CPFPY35C.mjs +0 -1
  420. package/dist/preview-engine/chunk-UZBVCYRY.mjs +0 -174
  421. package/dist/preview-engine/chunk-XDMZP3E2.mjs +0 -1
  422. package/dist/preview-engine/chunk-YKMBRUAE.mjs +0 -1
  423. package/dist/preview-engine/renderers-3CXFGRE7.mjs +0 -1
  424. package/dist/preview-engine/renderers-3FC3WCJN.mjs +0 -1
  425. package/dist/preview-engine/renderers-3S2FM33K.mjs +0 -1
  426. package/dist/preview-engine/renderers-53ZTBI3C.mjs +0 -1
  427. package/dist/preview-engine/renderers-5USBVCMQ.mjs +0 -1
  428. package/dist/preview-engine/renderers-65G6BLEA.mjs +0 -1
  429. package/dist/preview-engine/renderers-7XU7BXE7.mjs +0 -1
  430. package/dist/preview-engine/renderers-BFXM32BC.mjs +0 -1
  431. package/dist/preview-engine/renderers-CDXHCWWK.mjs +0 -1
  432. package/dist/preview-engine/renderers-CLUN7WU6.mjs +0 -1
  433. package/dist/preview-engine/renderers-DTB4HEXU.mjs +0 -1
  434. package/dist/preview-engine/renderers-EFKNRLYF.mjs +0 -1
  435. package/dist/preview-engine/renderers-EI6MQ2EL.mjs +0 -228
  436. package/dist/preview-engine/renderers-G2K7ZA5O.mjs +0 -1
  437. package/dist/preview-engine/renderers-GTUO5LIV.mjs +0 -1
  438. package/dist/preview-engine/renderers-HSJIVP57.mjs +0 -1
  439. package/dist/preview-engine/renderers-IHACBWXI.mjs +0 -1
  440. package/dist/preview-engine/renderers-IO3BVVJ7.mjs +0 -1
  441. package/dist/preview-engine/renderers-IR772VSN.mjs +0 -1
  442. package/dist/preview-engine/renderers-L6TRJOXA.mjs +0 -1
  443. package/dist/preview-engine/renderers-N6H6RSF2.mjs +0 -1
  444. package/dist/preview-engine/renderers-O5NFQYRQ.mjs +0 -1
  445. package/dist/preview-engine/renderers-O6V3OEKX.mjs +0 -1
  446. package/dist/preview-engine/renderers-OODA27UH.mjs +0 -1
  447. package/dist/preview-engine/renderers-RIGW33ZI.mjs +0 -1
  448. package/dist/preview-engine/renderers-RUZRBQ4K.mjs +0 -1
  449. package/dist/preview-engine/renderers-SKB2GGKS.mjs +0 -1
  450. package/dist/preview-engine/renderers-T4D2TASM.mjs +0 -1
  451. package/dist/preview-engine/renderers-T74XV36Q.mjs +0 -1
  452. package/dist/preview-engine/renderers-TOPW2UM3.mjs +0 -1
  453. package/dist/preview-engine/renderers-UO5G3Y2G.mjs +0 -1
  454. package/dist/preview-engine/renderers-UOV7VOJJ.mjs +0 -1
  455. package/dist/preview-engine/renderers-UWKSTSTA.mjs +0 -1
  456. package/dist/preview-engine/renderers-VHPAOUTA.mjs +0 -1
  457. package/dist/preview-engine/renderers-YEQRQJFC.mjs +0 -1
  458. package/dist/preview-engine/renderers-YRZ3WODX.mjs +0 -1
  459. package/dist/preview-engine/renderers-YUTFGVRY.mjs +0 -1
  460. package/dist/preview-engine/renderers-YXOTRKPA.mjs +0 -1
  461. package/dist/preview-engine/renderers-ZOU5ARVD.mjs +0 -1
  462. package/dist/preview-engine/renderers-ZW75LQTR.mjs +0 -1
  463. package/dist/program-C2cJayA1.mjs.map +0 -1
  464. package/dist/renderer-BAhZeUUn.mjs +0 -5
  465. package/dist/renderer-BHAE_dKq.mjs +0 -5
  466. package/dist/renderer-BNYZY3FE.mjs +0 -5
  467. package/dist/renderer-BSvubMvI.mjs +0 -5
  468. package/dist/renderer-BV48PFjX.mjs.map +0 -1
  469. package/dist/renderer-B_M_yhTc.mjs +0 -5
  470. package/dist/renderer-B_xSsTuy.mjs +0 -5
  471. package/dist/renderer-BePHurAU.mjs +0 -5
  472. package/dist/renderer-BfZquJrW.mjs +0 -5
  473. package/dist/renderer-BuY5ypB2.mjs +0 -5
  474. package/dist/renderer-BvOQgFHo.mjs +0 -5
  475. package/dist/renderer-C7NkSvUz.mjs +0 -5
  476. package/dist/renderer-CIuxV2q1.mjs +0 -5
  477. package/dist/renderer-CKp97tSQ.mjs +0 -5
  478. package/dist/renderer-CY89dTFR.mjs +0 -5
  479. package/dist/renderer-C_B_4Bl0.mjs +0 -5
  480. package/dist/renderer-Cd87JOjP.mjs +0 -5
  481. package/dist/renderer-Cev6orIK.mjs +0 -6
  482. package/dist/renderer-Cewf6UPh.mjs +0 -5
  483. package/dist/renderer-CnHsMLIv.mjs +0 -5
  484. package/dist/renderer-CoxuAr7b.mjs +0 -5
  485. package/dist/renderer-CrdG7trA.mjs +0 -5
  486. package/dist/renderer-Cu5MFgbk.mjs +0 -5
  487. package/dist/renderer-CuOjhtoo.mjs +0 -5
  488. package/dist/renderer-D2_0g6Oi.mjs +0 -5
  489. package/dist/renderer-D62FwolD.mjs +0 -5
  490. package/dist/renderer-DDNY9N7I.mjs +0 -5
  491. package/dist/renderer-DF_ONJ3v.mjs +0 -5
  492. package/dist/renderer-DbzrVHEE.mjs +0 -5
  493. package/dist/renderer-DlYchp1v.mjs +0 -5
  494. package/dist/renderer-DqcUNP8J.mjs +0 -5
  495. package/dist/renderer-DqvFhEQj.mjs +0 -5
  496. package/dist/renderer-DuuOlYIG.mjs +0 -3
  497. package/dist/renderer-DxBav2bE.mjs +0 -5
  498. package/dist/renderer-GvSRoQje.mjs +0 -5
  499. package/dist/renderer-KP7Ita9g.mjs +0 -5
  500. package/dist/renderer-Pc8dyNXt.mjs +0 -5
  501. package/dist/renderer-ezRCmU09.mjs +0 -3
  502. package/dist/renderer-h6ev1ogx.mjs +0 -5
  503. /package/dist/{chunk-GBe2k3y8.mjs → chunk-D7gtBK74.mjs} +0 -0
  504. /package/dist/{renderer-B-BcgA6d.mjs → renderer-B7fX0C62.mjs} +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-yyUpCeWb.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DQJJPfSd.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse {\n\t\t\tconst rawVal = unwrapFrameParam(op[configKey], compositionFrame, fps).value;\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = isNaN(numVal) ? defaultValue : numVal;\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\nconst WebGPURenderer = TileOffsetWebGPURenderer;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DQJJPfSd.mjs.map"],"mappings":";;;;AAKA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;EAoBzB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,eAAe;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,eAAe,OAAO;GAC7B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,sBAAsB;GAC7B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,iBAAiB;EACpD,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,OAAO,MAAM,WAAW,QAAQ,aAAa;OACjI;GACJ,MAAM,SAAS,iBAAiB,GAAG,YAAY,kBAAkB,IAAI,CAAC;GACtE,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,MAAM,OAAO,GAAG,eAAe;;WAE7B,IAAI;AACZ,SAAM,OAAO,GAAG,UAAU,EAAE;AAC5B,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,IAAI,gBAAgB;CACpB,MAAM,WAAW,GAAG,aAAa,GAAG,SAAS,QAAQ,SAAS;AAC9D,KAAI,aAAa,QAAS,iBAAgB;UACjC,aAAa,iBAAiB,GAAG,SAAS,MAAO,iBAAgB;UACjE,aAAa,SAAU,iBAAgB;CAChD,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAMnD,IAAI,oBAAoB,eAAe,EAAE,gBAJlB,0BAIkC,CAAC"}
1
+ {"version":3,"file":"renderer-BORzpTQP.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DQJJPfSd.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse {\n\t\t\tconst rawVal = unwrapFrameParam(op[configKey], compositionFrame, fps).value;\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = isNaN(numVal) ? defaultValue : numVal;\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\nconst WebGPURenderer = TileOffsetWebGPURenderer;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DQJJPfSd.mjs.map"],"mappings":";;;;AAKA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;EAoBzB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,eAAe;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,eAAe,OAAO;GAC7B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,sBAAsB;GAC7B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,iBAAiB;EACpD,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,OAAO,MAAM,WAAW,QAAQ,aAAa;OACjI;GACJ,MAAM,SAAS,iBAAiB,GAAG,YAAY,kBAAkB,IAAI,CAAC;GACtE,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,MAAM,OAAO,GAAG,eAAe;;WAE7B,IAAI;AACZ,SAAM,OAAO,GAAG,UAAU,EAAE;AAC5B,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,IAAI,gBAAgB;CACpB,MAAM,WAAW,GAAG,aAAa,GAAG,SAAS,QAAQ,SAAS;AAC9D,KAAI,aAAa,QAAS,iBAAgB;UACjC,aAAa,iBAAiB,GAAG,SAAS,MAAO,iBAAgB;UACjE,aAAa,SAAU,iBAAgB;CAChD,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAMnD,IAAI,oBAAoB,eAAe,EAAE,gBAJlB,0BAIkC,CAAC"}
@@ -1,6 +1,6 @@
1
- import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { i as VideoResultSchema, n as ImageResultSchema, t as ColorSchema } from "./dist-SB9qfAko.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DtT5I4ME.mjs";
1
+ import { n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
2
+ import { i as VideoResultSchema, n as ImageResultSchema, t as ColorSchema } from "./dist-CQZ5_60A.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-I5fdrflL.mjs";
4
4
  import { z } from "zod";
5
5
 
6
6
  //#region ../../nodes/node-layer-style/dist/renderers-Ch81UvXn.mjs
@@ -1258,4 +1258,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
1258
1258
 
1259
1259
  //#endregion
1260
1260
  export { renderers_default as t };
1261
- //# sourceMappingURL=renderer-RDCax5CK.mjs.map
1261
+ //# sourceMappingURL=renderer-BWtI3wKu.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-RDCax5CK.mjs","names":[],"sources":["../../../nodes/node-layer-style/dist/renderers-Ch81UvXn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, PREMULTIPLIED_BLEND, createFullscreenPipeline, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { ColorSchema, ImageResultSchema, VideoResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst LAYER_STYLE_BLEND_MODES = [\n\t{\n\t\tvalue: \"normal\",\n\t\tlabel: \"Normal\"\n\t},\n\t{\n\t\tvalue: \"multiply\",\n\t\tlabel: \"Multiply\"\n\t},\n\t{\n\t\tvalue: \"screen\",\n\t\tlabel: \"Screen\"\n\t},\n\t{\n\t\tvalue: \"overlay\",\n\t\tlabel: \"Overlay\"\n\t},\n\t{\n\t\tvalue: \"darken\",\n\t\tlabel: \"Darken\"\n\t},\n\t{\n\t\tvalue: \"lighten\",\n\t\tlabel: \"Lighten\"\n\t},\n\t{\n\t\tvalue: \"color-dodge\",\n\t\tlabel: \"Color Dodge\"\n\t},\n\t{\n\t\tvalue: \"color-burn\",\n\t\tlabel: \"Color Burn\"\n\t},\n\t{\n\t\tvalue: \"hard-light\",\n\t\tlabel: \"Hard Light\"\n\t},\n\t{\n\t\tvalue: \"soft-light\",\n\t\tlabel: \"Soft Light\"\n\t},\n\t{\n\t\tvalue: \"difference\",\n\t\tlabel: \"Difference\"\n\t},\n\t{\n\t\tvalue: \"exclusion\",\n\t\tlabel: \"Exclusion\"\n\t},\n\t{\n\t\tvalue: \"hue\",\n\t\tlabel: \"Hue\"\n\t},\n\t{\n\t\tvalue: \"saturation\",\n\t\tlabel: \"Saturation\"\n\t},\n\t{\n\t\tvalue: \"color\",\n\t\tlabel: \"Color\"\n\t},\n\t{\n\t\tvalue: \"luminosity\",\n\t\tlabel: \"Luminosity\"\n\t},\n\t{\n\t\tvalue: \"lighter\",\n\t\tlabel: \"Lighter (Add)\"\n\t},\n\t{\n\t\tvalue: \"copy\",\n\t\tlabel: \"Copy\"\n\t},\n\t{\n\t\tvalue: \"xor\",\n\t\tlabel: \"XOR\"\n\t},\n\t{\n\t\tvalue: \"source-over\",\n\t\tlabel: \"Source Over\"\n\t},\n\t{\n\t\tvalue: \"source-in\",\n\t\tlabel: \"Source In\"\n\t},\n\t{\n\t\tvalue: \"source-out\",\n\t\tlabel: \"Source Out\"\n\t},\n\t{\n\t\tvalue: \"source-atop\",\n\t\tlabel: \"Source Atop\"\n\t},\n\t{\n\t\tvalue: \"destination-over\",\n\t\tlabel: \"Destination Over\"\n\t},\n\t{\n\t\tvalue: \"destination-in\",\n\t\tlabel: \"Destination In\"\n\t},\n\t{\n\t\tvalue: \"destination-out\",\n\t\tlabel: \"Destination Out\"\n\t},\n\t{\n\t\tvalue: \"destination-atop\",\n\t\tlabel: \"Destination Atop\"\n\t}\n];\nconst DropShadowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#000000\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tangle: z.number().min(0).max(360).default(120),\n\tdistance: z.number().min(0).max(500).default(10),\n\tspread: z.number().min(0).max(100).default(0),\n\tsize: z.number().min(0).max(250).default(10),\n\tblendMode: z.string().default(\"multiply\")\n});\nconst InnerShadowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#000000\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tangle: z.number().min(0).max(360).default(120),\n\tdistance: z.number().min(0).max(500).default(5),\n\tchoke: z.number().min(0).max(100).default(0),\n\tsize: z.number().min(0).max(250).default(5),\n\tblendMode: z.string().default(\"multiply\")\n});\nconst StrokeStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tsize: z.number().min(0).max(100).default(2),\n\tposition: z.enum([\n\t\t\"inside\",\n\t\t\"center\",\n\t\t\"outside\"\n\t]).default(\"outside\"),\n\tcolor: ColorSchema.default(\"#ffffff\"),\n\topacity: z.number().min(0).max(1).default(1),\n\tblendMode: z.string().default(\"normal\")\n});\nconst GlowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#ffffff\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tsize: z.number().min(0).max(250).default(15),\n\tspread: z.number().min(0).max(100).default(0),\n\tblendMode: z.string().default(\"screen\")\n});\nconst BevelEmbossStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tstyle: z.enum([\n\t\t\"InnerBevel\",\n\t\t\"OuterBevel\",\n\t\t\"Emboss\",\n\t\t\"PillowEmboss\"\n\t]).default(\"InnerBevel\"),\n\ttechnique: z.enum([\n\t\t\"Smooth\",\n\t\t\"ChiselHard\",\n\t\t\"ChiselSoft\"\n\t]).default(\"Smooth\"),\n\tdepth: z.number().min(1).max(1e3).default(100),\n\tdirection: z.enum([\"Up\", \"Down\"]).default(\"Up\"),\n\tsize: z.number().min(0).max(250).default(5),\n\tsoften: z.number().min(0).max(50).default(0),\n\tangle: z.number().min(0).max(360).default(120),\n\taltitude: z.number().min(0).max(90).default(30),\n\thighlightColor: ColorSchema.default(\"#ffffff\"),\n\thighlightOpacity: z.number().min(0).max(1).default(.75),\n\tshadowColor: ColorSchema.default(\"#000000\"),\n\tshadowOpacity: z.number().min(0).max(1).default(.75)\n});\nconst ColorOverlayStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#ff0000\"),\n\topacity: z.number().min(0).max(1).default(1),\n\tblendMode: z.string().default(\"normal\")\n});\nconst DEFAULT_DROP_SHADOW = {\n\tenabled: false,\n\tcolor: \"#000000\",\n\topacity: .75,\n\tangle: 120,\n\tdistance: 10,\n\tspread: 0,\n\tsize: 10,\n\tblendMode: \"multiply\"\n};\nconst DEFAULT_INNER_SHADOW = {\n\tenabled: false,\n\tcolor: \"#000000\",\n\topacity: .75,\n\tangle: 120,\n\tdistance: 5,\n\tchoke: 0,\n\tsize: 5,\n\tblendMode: \"multiply\"\n};\nconst DEFAULT_GLOW = {\n\tenabled: false,\n\tcolor: \"#ffffff\",\n\topacity: .75,\n\tsize: 15,\n\tspread: 0,\n\tblendMode: \"screen\"\n};\nconst DEFAULT_STROKE = {\n\tenabled: false,\n\tsize: 2,\n\tposition: \"outside\",\n\tcolor: \"#ffffff\",\n\topacity: 1,\n\tblendMode: \"normal\"\n};\nconst DEFAULT_BEVEL_EMBOSS = {\n\tenabled: false,\n\tstyle: \"InnerBevel\",\n\ttechnique: \"Smooth\",\n\tdepth: 100,\n\tdirection: \"Up\",\n\tsize: 5,\n\tsoften: 0,\n\tangle: 120,\n\taltitude: 30,\n\thighlightColor: \"#ffffff\",\n\thighlightOpacity: .75,\n\tshadowColor: \"#000000\",\n\tshadowOpacity: .75\n};\nconst DEFAULT_COLOR_OVERLAY = {\n\tenabled: false,\n\tcolor: \"#ff0000\",\n\topacity: 1,\n\tblendMode: \"normal\"\n};\nconst LayerStyleNodeConfigSchema = z.object({\n\tdropShadow: DropShadowStyleSchema.default(DEFAULT_DROP_SHADOW),\n\tinnerShadow: InnerShadowStyleSchema.default(DEFAULT_INNER_SHADOW),\n\touterGlow: GlowStyleSchema.default(DEFAULT_GLOW),\n\tinnerGlow: GlowStyleSchema.default(DEFAULT_GLOW),\n\tstroke: StrokeStyleSchema.default(DEFAULT_STROKE),\n\tbevelEmboss: BevelEmbossStyleSchema.default(DEFAULT_BEVEL_EMBOSS),\n\tcolorOverlay: ColorOverlayStyleSchema.default(DEFAULT_COLOR_OVERLAY),\n\tdropShadowAngleHandleId: z.string().nullable().optional(),\n\tdropShadowDistanceHandleId: z.string().nullable().optional(),\n\tdropShadowSpreadHandleId: z.string().nullable().optional(),\n\tdropShadowSizeHandleId: z.string().nullable().optional(),\n\tdropShadowOpacityHandleId: z.string().nullable().optional(),\n\tinnerShadowAngleHandleId: z.string().nullable().optional(),\n\tinnerShadowDistanceHandleId: z.string().nullable().optional(),\n\tinnerShadowChokeHandleId: z.string().nullable().optional(),\n\tinnerShadowSizeHandleId: z.string().nullable().optional(),\n\tinnerShadowOpacityHandleId: z.string().nullable().optional(),\n\touterGlowSizeHandleId: z.string().nullable().optional(),\n\touterGlowSpreadHandleId: z.string().nullable().optional(),\n\touterGlowOpacityHandleId: z.string().nullable().optional(),\n\tinnerGlowSizeHandleId: z.string().nullable().optional(),\n\tinnerGlowSpreadHandleId: z.string().nullable().optional(),\n\tinnerGlowOpacityHandleId: z.string().nullable().optional(),\n\tstrokeSizeHandleId: z.string().nullable().optional(),\n\tstrokeOpacityHandleId: z.string().nullable().optional(),\n\tbevelEmbossDepthHandleId: z.string().nullable().optional(),\n\tbevelEmbossSizeHandleId: z.string().nullable().optional(),\n\tbevelEmbossSoftenHandleId: z.string().nullable().optional(),\n\tbevelEmbossAngleHandleId: z.string().nullable().optional(),\n\tbevelEmbossAltitudeHandleId: z.string().nullable().optional(),\n\tbevelEmbossHighlightOpacityHandleId: z.string().nullable().optional(),\n\tbevelEmbossShadowOpacityHandleId: z.string().nullable().optional(),\n\tcolorOverlayOpacityHandleId: z.string().nullable().optional()\n});\nfunction computeLayerStylePadding(config) {\n\tlet padX = 0;\n\tlet padY = 0;\n\tif (config.dropShadow?.enabled) {\n\t\tconst angleRad = (config.dropShadow.angle ?? 120) * Math.PI / 180;\n\t\tconst dist = config.dropShadow.distance ?? 0;\n\t\tconst dx = Math.ceil(Math.abs(Math.cos(angleRad)) * dist);\n\t\tconst dy = Math.ceil(Math.abs(Math.sin(angleRad)) * dist);\n\t\tpadX = Math.max(padX, dx);\n\t\tpadY = Math.max(padY, dy);\n\t}\n\tif (config.stroke?.enabled && config.stroke.position !== \"inside\") {\n\t\tconst strokePad = config.stroke.position === \"outside\" ? Math.ceil(config.stroke.size ?? 2) : Math.ceil((config.stroke.size ?? 2) * .5);\n\t\tpadX = Math.max(padX, strokePad);\n\t\tpadY = Math.max(padY, strokePad);\n\t}\n\treturn {\n\t\tpadX,\n\t\tpadY\n\t};\n}\nconst LAYER_STYLE_CONFIG_HANDLES = [\n\t{\n\t\tconfigKey: \"dropShadowAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Angle Signal\",\n\t\tdescription: \"Light angle for drop shadow in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowDistance\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Distance Signal\",\n\t\tdescription: \"Offset distance for drop shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Blur Signal\",\n\t\tdescription: \"Blur radius for drop shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Spread Signal\",\n\t\tdescription: \"Edge expansion/sharpness percentage for drop shadow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for drop shadow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Angle Signal\",\n\t\tdescription: \"Light angle for inner shadow in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowDistance\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Distance Signal\",\n\t\tdescription: \"Offset distance for inner shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Blur Signal\",\n\t\tdescription: \"Blur radius for inner shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowChoke\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Choke Signal\",\n\t\tdescription: \"Choke sharpness percentage for inner shadow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for inner shadow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Size Signal\",\n\t\tdescription: \"Glow radius for outer glow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Spread Signal\",\n\t\tdescription: \"Spread percentage for outer glow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for outer glow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Size Signal\",\n\t\tdescription: \"Glow radius for inner glow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Spread Signal\",\n\t\tdescription: \"Spread percentage for inner glow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for inner glow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"strokeSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Stroke Width Signal\",\n\t\tdescription: \"Stroke line width in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"strokeOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Stroke Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for stroke (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossDepth\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Depth Signal\",\n\t\tdescription: \"Bevel depth / extrusion percentage (1–1000%).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Size Signal\",\n\t\tdescription: \"Bevel beveling size in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossSoften\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Soften Signal\",\n\t\tdescription: \"Edge softening blur radius in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Light Angle Signal\",\n\t\tdescription: \"Azimuth light direction in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossAltitude\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Light Altitude Signal\",\n\t\tdescription: \"Elevation light altitude in degrees (0–90°).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossHighlightOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Highlight Opacity Signal\",\n\t\tdescription: \"Highlight specular intensity (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Shadow Opacity Signal\",\n\t\tdescription: \"Shadow diffuse intensity (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"colorOverlayOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Color Overlay Opacity Signal\",\n\t\tdescription: \"Color overlay blend opacity (0–1).\"\n\t}\n];\nconst LayerStyleResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst LAYER_STYLE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\nconst LAYER_STYLE_PRESETS = [\n\t{\n\t\tid: \"subtle-drop-shadow\",\n\t\tname: \"Subtle Drop Shadow\",\n\t\tdescription: \"Clean modern floating shadow for UI and graphics\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .35,\n\t\t\t\tdistance: 8,\n\t\t\t\tsize: 16\n\t\t\t},\n\t\t\tinnerShadow: { ...DEFAULT_INNER_SHADOW },\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: { ...DEFAULT_GLOW },\n\t\t\tstroke: { ...DEFAULT_STROKE },\n\t\t\tbevelEmboss: { ...DEFAULT_BEVEL_EMBOSS },\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"sticker-outline-shadow\",\n\t\tname: \"Sticker Border & Shadow\",\n\t\tdescription: \"Crisp white die-cut sticker border with contact shadow\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .4,\n\t\t\t\tdistance: 6\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\t...DEFAULT_STROKE,\n\t\t\t\tenabled: true,\n\t\t\t\tsize: 6\n\t\t\t},\n\t\t\tinnerShadow: { ...DEFAULT_INNER_SHADOW },\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: { ...DEFAULT_GLOW },\n\t\t\tbevelEmboss: { ...DEFAULT_BEVEL_EMBOSS },\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"neon-cyber-glow\",\n\t\tname: \"Neon Glow\",\n\t\tdescription: \"Vibrant outer and inner luminescence with soft cyan radiation\",\n\t\tconfig: {\n\t\t\tdropShadow: { ...DEFAULT_DROP_SHADOW },\n\t\t\tinnerShadow: { ...DEFAULT_INNER_SHADOW },\n\t\t\touterGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#00f0ff\",\n\t\t\t\topacity: .9,\n\t\t\t\tsize: 28,\n\t\t\t\tspread: 12\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .8,\n\t\t\t\tsize: 10,\n\t\t\t\tspread: 5\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\t...DEFAULT_STROKE,\n\t\t\t\tenabled: true,\n\t\t\t\tposition: \"center\",\n\t\t\t\tcolor: \"#00f0ff\",\n\t\t\t\topacity: .9,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tbevelEmboss: { ...DEFAULT_BEVEL_EMBOSS },\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"glass-emboss\",\n\t\tname: \"Glass & Emboss\",\n\t\tdescription: \"Pristine glass beveling with specular highlights and depth\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .25,\n\t\t\t\tdistance: 6,\n\t\t\t\tsize: 12\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\t...DEFAULT_INNER_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .3,\n\t\t\t\tdistance: 4,\n\t\t\t\tsize: 6\n\t\t\t},\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .6,\n\t\t\t\tsize: 8\n\t\t\t},\n\t\t\tstroke: { ...DEFAULT_STROKE },\n\t\t\tbevelEmboss: {\n\t\t\t\t...DEFAULT_BEVEL_EMBOSS,\n\t\t\t\tenabled: true,\n\t\t\t\tdepth: 180,\n\t\t\t\tsize: 8,\n\t\t\t\tsoften: 2,\n\t\t\t\taltitude: 35,\n\t\t\t\thighlightOpacity: .9,\n\t\t\t\tshadowOpacity: .5\n\t\t\t},\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"letterpress-carved\",\n\t\tname: \"Letterpress / Carved\",\n\t\tdescription: \"Debossed letterpress engraving into paper surface\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .85,\n\t\t\t\tangle: 300,\n\t\t\t\tdistance: 2,\n\t\t\t\tsize: 1,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\t...DEFAULT_INNER_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .7,\n\t\t\t\tdistance: 3,\n\t\t\t\tchoke: 10,\n\t\t\t\tsize: 4\n\t\t\t},\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: { ...DEFAULT_GLOW },\n\t\t\tstroke: { ...DEFAULT_STROKE },\n\t\t\tbevelEmboss: {\n\t\t\t\t...DEFAULT_BEVEL_EMBOSS,\n\t\t\t\tenabled: true,\n\t\t\t\ttechnique: \"ChiselHard\",\n\t\t\t\tdepth: 150,\n\t\t\t\tdirection: \"Down\",\n\t\t\t\tsize: 3,\n\t\t\t\thighlightOpacity: .6,\n\t\t\t\tshadowOpacity: .8\n\t\t\t},\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"gold-bevel\",\n\t\tname: \"Metallic Gold Bevel\",\n\t\tdescription: \"High-specular chisel gold badge with deep relief\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .6,\n\t\t\t\tdistance: 8,\n\t\t\t\tspread: 5,\n\t\t\t\tsize: 12\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\t...DEFAULT_INNER_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#573a08\",\n\t\t\t\topacity: .5,\n\t\t\t\tdistance: 3\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffc83b\",\n\t\t\t\topacity: .4,\n\t\t\t\tsize: 20,\n\t\t\t\tspread: 5\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#fff7d1\",\n\t\t\t\topacity: .5,\n\t\t\t\tsize: 6\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\t...DEFAULT_STROKE,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#b38728\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\t...DEFAULT_BEVEL_EMBOSS,\n\t\t\t\tenabled: true,\n\t\t\t\ttechnique: \"ChiselHard\",\n\t\t\t\tdepth: 350,\n\t\t\t\tsize: 10,\n\t\t\t\tsoften: 1,\n\t\t\t\taltitude: 40,\n\t\t\t\thighlightColor: \"#fff4cc\",\n\t\t\t\thighlightOpacity: .95,\n\t\t\t\tshadowColor: \"#422b00\",\n\t\t\t\tshadowOpacity: .85\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\t...DEFAULT_COLOR_OVERLAY,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#f5b324\",\n\t\t\t\topacity: .35,\n\t\t\t\tblendMode: \"overlay\"\n\t\t\t}\n\t\t}\n\t}\n];\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nfunction hexToRgba(hex) {\n\tif (!hex) return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tlet cleaned = hex.trim().replace(/^#/, \"\");\n\tif (cleaned.length === 3) cleaned = cleaned.split(\"\").map((c) => c + c).join(\"\") + \"ff\";\n\telse if (cleaned.length === 6) cleaned = cleaned + \"ff\";\n\telse if (cleaned.length === 8) {} else return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tconst r = parseInt(cleaned.slice(0, 2), 16) / 255;\n\tconst g = parseInt(cleaned.slice(2, 4), 16) / 255;\n\tconst b = parseInt(cleaned.slice(4, 6), 16) / 255;\n\tconst a = parseInt(cleaned.slice(6, 8), 16) / 255;\n\treturn [\n\t\tNumber.isFinite(r) ? r : 1,\n\t\tNumber.isFinite(g) ? g : 1,\n\t\tNumber.isFinite(b) ? b : 1,\n\t\tNumber.isFinite(a) ? a : 1\n\t];\n}\nconst BLEND_MODE_MAP = {\n\tnormal: 0,\n\t\"source-over\": 0,\n\tmultiply: 1,\n\tscreen: 2,\n\toverlay: 3,\n\tdarken: 4,\n\tlighten: 5,\n\t\"color-dodge\": 6,\n\t\"color-burn\": 7,\n\t\"hard-light\": 8,\n\t\"soft-light\": 9,\n\tdifference: 10,\n\texclusion: 11,\n\thue: 12,\n\tsaturation: 13,\n\tcolor: 14,\n\tluminosity: 15,\n\t\"mask-in\": 16,\n\t\"destination-in\": 16,\n\t\"mask-out\": 17,\n\t\"destination-out\": 17,\n\t\"source-in\": 18,\n\t\"source-out\": 19,\n\t\"source-atop\": 20,\n\t\"destination-over\": 21,\n\t\"destination-atop\": 22,\n\tlighter: 23,\n\tcopy: 24,\n\txor: 25\n};\nconst BEVEL_STYLE_MAP = {\n\tInnerBevel: 0,\n\tOuterBevel: 1,\n\tEmboss: 2,\n\tPillowEmboss: 3\n};\nconst BEVEL_TECHNIQUE_MAP = {\n\tSmooth: 0,\n\tChiselHard: 1,\n\tChiselSoft: 2\n};\nconst STROKE_POS_MAP = {\n\toutside: 0,\n\tcenter: 1,\n\tinside: 2\n};\nconst WGSL_LAYER_STYLE_SHADER = `\nstruct LayerStyleUniforms {\n\t// Drop Shadow (vec4 x 3)\n\tdropShadowColor : vec4<f32>,\n\tdropShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tdropShadowParams2 : vec4<f32>, // x: spread, y: size, z: blendMode, w: pad\n\n\t// Inner Shadow (vec4 x 3)\n\tinnerShadowColor : vec4<f32>,\n\tinnerShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tinnerShadowParams2 : vec4<f32>, // x: choke, y: size, z: blendMode, w: pad\n\n\t// Outer Glow (vec4 x 3)\n\touterGlowColor : vec4<f32>,\n\touterGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\touterGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Inner Glow (vec4 x 3)\n\tinnerGlowColor : vec4<f32>,\n\tinnerGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\tinnerGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Stroke (vec4 x 3)\n\tstrokeColor : vec4<f32>,\n\tstrokeParams : vec4<f32>, // x: enabled, y: size, z: position(0:out,1:center,2:in), w: opacity\n\tstrokeParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Bevel & Emboss (vec4 x 5)\n\tbevelHighlightColor : vec4<f32>,\n\tbevelShadowColor : vec4<f32>,\n\tbevelParams1 : vec4<f32>, // x: enabled, y: style, z: technique, w: depth\n\tbevelParams2 : vec4<f32>, // x: direction(1:up, -1:down), y: size, z: soften, w: angle(rad)\n\tbevelParams3 : vec4<f32>, // x: altitude(rad), y: hlOpacity, z: shOpacity, w: pad\n\n\t// Color Overlay (vec4 x 2)\n\tcolorOverlayColor : vec4<f32>,\n\tcolorOverlayParams : vec4<f32>, // x: enabled, y: opacity, z: blendMode, w: pad\n};\n\n@group(0) @binding(0) var<uniform> u : LayerStyleUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleAlpha(uv: vec2<f32>) -> f32 {\n\tif (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n\t\treturn 0.0;\n\t}\n\treturn textureSampleLevel(tex, samp, uv, 0.0).a;\n}\n\nfn lum(c: vec3<f32>) -> f32 {\n\treturn 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;\n}\n\nfn clip_color(c: vec3<f32>) -> vec3<f32> {\n\tlet l = lum(c);\n\tlet n = min(min(c.r, c.g), c.b);\n\tlet x = max(max(c.r, c.g), c.b);\n\tvar res = c;\n\tif (n < 0.0) {\n\t\tres = l + (((res - l) * l) / max(l - n, 1e-5));\n\t}\n\tif (x > 1.0) {\n\t\tres = l + (((res - l) * (1.0 - l)) / max(x - l, 1e-5));\n\t}\n\treturn res;\n}\n\nfn set_lum(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet diff = l - lum(c);\n\treturn clip_color(c + vec3<f32>(diff));\n}\n\nfn sat(c: vec3<f32>) -> f32 {\n\treturn max(max(c.r, c.g), c.b) - min(min(c.r, c.g), c.b);\n}\n\nfn set_sat(c: vec3<f32>, s: f32) -> vec3<f32> {\n\tlet c_min = min(min(c.r, c.g), c.b);\n\tlet c_max = max(max(c.r, c.g), c.b);\n\tif (c_max <= c_min) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\treturn (c - vec3<f32>(c_min)) * s / max(c_max - c_min, 1e-5);\n}\n\nfn blendRgb(d_rgb: vec3<f32>, s_rgb: vec3<f32>, mode: u32) -> vec3<f32> {\n\tswitch (mode) {\n\t\tcase 1u: { // multiply\n\t\t\treturn d_rgb * s_rgb;\n\t\t}\n\t\tcase 2u: { // screen\n\t\t\treturn d_rgb + s_rgb - d_rgb * s_rgb;\n\t\t}\n\t\tcase 3u: { // overlay\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\td_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 4u: { // darken\n\t\t\treturn min(d_rgb, s_rgb);\n\t\t}\n\t\tcase 5u: { // lighten\n\t\t\treturn max(d_rgb, s_rgb);\n\t\t}\n\t\tcase 6u: { // color-dodge\n\t\t\treturn select(min(d_rgb / max(1.0 - s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(1.0), s_rgb >= vec3<f32>(0.999));\n\t\t}\n\t\tcase 7u: { // color-burn\n\t\t\treturn select(1.0 - min((1.0 - d_rgb) / max(s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(0.0), s_rgb <= vec3<f32>(0.001));\n\t\t}\n\t\tcase 8u: { // hard-light\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\ts_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 9u: { // soft-light\n\t\t\treturn select(\n\t\t\t\td_rgb + (2.0 * s_rgb - 1.0) * (sqrt(d_rgb) - d_rgb),\n\t\t\t\td_rgb - (1.0 - 2.0 * s_rgb) * d_rgb * (1.0 - d_rgb),\n\t\t\t\ts_rgb <= vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 10u: { // difference\n\t\t\treturn abs(d_rgb - s_rgb);\n\t\t}\n\t\tcase 11u: { // exclusion\n\t\t\treturn d_rgb + s_rgb - 2.0 * d_rgb * s_rgb;\n\t\t}\n\t\tcase 12u: { // hue\n\t\t\treturn set_lum(set_sat(s_rgb, sat(d_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 13u: { // saturation\n\t\t\treturn set_lum(set_sat(d_rgb, sat(s_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 14u: { // color\n\t\t\treturn set_lum(s_rgb, lum(d_rgb));\n\t\t}\n\t\tcase 15u: { // luminosity\n\t\t\treturn set_lum(d_rgb, lum(s_rgb));\n\t\t}\n\t\tdefault: { // normal / source-over\n\t\t\treturn s_rgb;\n\t\t}\n\t}\n}\n\nfn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {\n\tlet sa = clamp(src.a, 0.0, 1.0);\n\tif (sa <= 0.0001) {\n\t\treturn dst;\n\t}\n\tlet da = clamp(dst.a, 0.0, 1.0);\n\tif (da <= 0.0001) {\n\t\treturn src;\n\t}\n\n\tswitch (blendMode) {\n\t\tcase 16u: { return dst * sa; } // mask-in / destination-in\n\t\tcase 17u: { return dst * (1.0 - sa); } // mask-out / destination-out\n\t\tcase 18u: { return src * da; } // source-in\n\t\tcase 19u: { return src * (1.0 - da); } // source-out\n\t\tcase 20u: { return src * da + dst * (1.0 - sa); } // source-atop\n\t\tcase 21u: { return dst + src * (1.0 - da); } // destination-over\n\t\tcase 22u: { return dst * sa + src * (1.0 - da); } // destination-atop\n\t\tcase 23u: { return src + dst; } // lighter / add\n\t\tcase 24u: { return src; } // copy\n\t\tcase 25u: { return src * (1.0 - da) + dst * (1.0 - sa); } // xor\n\t\tdefault: {}\n\t}\n\n\tlet b_rgb = blendRgb(dst.rgb, src.rgb, blendMode);\n\tlet out_a = sa + da * (1.0 - sa);\n\tlet out_rgb = select(\n\t\t((1.0 - da) * src.rgb + (1.0 - sa) * dst.rgb + sa * da * b_rgb) / max(out_a, 1e-5),\n\t\tb_rgb,\n\t\tout_a <= 1e-4\n\t);\n\n\treturn vec4<f32>(out_rgb, out_a);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\tlet origColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tlet origA = origColor.a;\n\n\tvar result = vec4<f32>(0.0);\n\n\t// =========================================================================\n\t// 1. DROP SHADOW (Bottom Layer)\n\t// =========================================================================\n\tif (u.dropShadowParams.x > 0.5) {\n\t\tlet opacity = u.dropShadowParams.y;\n\t\tlet angle = u.dropShadowParams.z;\n\t\tlet distance = u.dropShadowParams.w;\n\t\tlet spread = u.dropShadowParams2.x;\n\t\tlet size = u.dropShadowParams2.y;\n\t\tlet blendMode = u32(u.dropShadowParams2.z);\n\n\t\tlet shadowOffset = vec2<f32>(-cos(angle), sin(angle)) * distance * texelSize;\n\t\tlet shadowCenterUv = in.uv - shadowOffset;\n\n\t\tvar shadowAccum = 0.0;\n\t\tvar shadowWeightSum = 0.0;\n\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\n\t\tif (size <= 0.5) {\n\t\t\tshadowAccum = sampleAlpha(shadowCenterUv);\n\t\t\tshadowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tshadowAccum += sampleAlpha(shadowCenterUv + offset) * weight;\n\t\t\t\t\tshadowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredShadow = shadowAccum / max(shadowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet finalShadowAlpha = clamp(blurredShadow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * opacity;\n\n\t\tif (finalShadowAlpha > 0.001) {\n\t\t\tlet shadowCol = vec4<f32>(u.dropShadowColor.rgb, finalShadowAlpha);\n\t\t\tresult = compositeLayer(result, shadowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 2. OUTER GLOW\n\t// =========================================================================\n\tif (u.outerGlowParams.x > 0.5) {\n\t\tlet opacity = u.outerGlowParams.y;\n\t\tlet size = u.outerGlowParams.z;\n\t\tlet spread = u.outerGlowParams.w;\n\t\tlet blendMode = u32(u.outerGlowParams2.x);\n\n\t\tvar glowAccum = 0.0;\n\t\tvar glowWeightSum = 0.0;\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\n\t\tif (size <= 0.5) {\n\t\t\tglowAccum = origA;\n\t\t\tglowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tglowAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tglowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredGlow = glowAccum / max(glowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet spreadGlow = clamp(blurredGlow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0);\n\t\tlet finalGlowAlpha = max(0.0, spreadGlow - origA) * opacity;\n\n\t\tif (finalGlowAlpha > 0.001) {\n\t\t\tlet glowCol = vec4<f32>(u.outerGlowColor.rgb, finalGlowAlpha);\n\t\t\tresult = compositeLayer(result, glowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 3. OUTSIDE STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z < 0.5) { // position == 0: outside\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\t\tlet sizeSq = size * size;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet strokeAlpha = clamp(maxAlpha - origA, 0.0, 1.0) * opacity;\n\t\tif (strokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, strokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 4. BASE IMAGE LAYER (with Color Overlay, Bevel & Emboss, Inner Glow/Shadow)\n\t// =========================================================================\n\tif (origA > 0.001) {\n\t\tvar baseRgb = origColor.rgb;\n\n\t\t// Color Overlay\n\t\tif (u.colorOverlayParams.x > 0.5) {\n\t\t\tlet overlayOpacity = u.colorOverlayParams.y;\n\t\t\tlet overlayBlendMode = u32(u.colorOverlayParams.z);\n\t\t\tlet blendedOverlay = blendRgb(baseRgb, u.colorOverlayColor.rgb, overlayBlendMode);\n\t\t\tbaseRgb = mix(baseRgb, blendedOverlay, overlayOpacity);\n\t\t}\n\n\t\t// Bevel & Emboss\n\t\tif (u.bevelParams1.x > 0.5) {\n\t\t\tlet style = u.bevelParams1.y;\n\t\t\tlet technique = u.bevelParams1.z;\n\t\t\tlet depth = u.bevelParams1.w / 100.0;\n\t\t\tlet direction = u.bevelParams2.x;\n\t\t\tlet bevelSize = max(0.5, u.bevelParams2.y);\n\t\t\tlet soften = u.bevelParams2.z;\n\t\t\tlet lightAngle = u.bevelParams2.w;\n\t\t\tlet lightAltitude = u.bevelParams3.x;\n\t\t\tlet hlOpacity = u.bevelParams3.y;\n\t\t\tlet shOpacity = u.bevelParams3.z;\n\n\t\t\tlet lightDir = normalize(vec3<f32>(\n\t\t\t\t-cos(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAltitude)\n\t\t\t));\n\n\t\t\tlet stepSize = max(1.0, bevelSize * 0.5 + soften) * texelSize;\n\t\t\tlet aL = sampleAlpha(in.uv - vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aR = sampleAlpha(in.uv + vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aT = sampleAlpha(in.uv - vec2<f32>(0.0, stepSize.y));\n\t\t\tlet aB = sampleAlpha(in.uv + vec2<f32>(0.0, stepSize.y));\n\n\t\t\tvar dx = (aR - aL) * depth * direction;\n\t\t\tvar dy = (aB - aT) * depth * direction;\n\n\t\t\tif (technique > 0.5) { // ChiselHard or ChiselSoft\n\t\t\t\tlet rampFactor = select(2.0, 1.5, technique > 1.5);\n\t\t\t\tdx = clamp(dx * rampFactor, -1.0, 1.0);\n\t\t\t\tdy = clamp(dy * rampFactor, -1.0, 1.0);\n\t\t\t}\n\n\t\t\tlet normal = normalize(vec3<f32>(-dx, -dy, 1.0));\n\t\t\tlet nDotL = dot(normal, lightDir);\n\n\t\t\tlet highlightAmount = max(0.0, nDotL) * hlOpacity;\n\t\t\tlet shadowAmount = max(0.0, -nDotL) * shOpacity;\n\n\t\t\tlet hlColor = mix(baseRgb, u.bevelHighlightColor.rgb + baseRgb, highlightAmount);\n\t\t\tlet shColor = mix(baseRgb, baseRgb * (1.0 - shadowAmount) + u.bevelShadowColor.rgb * shadowAmount, shadowAmount);\n\t\t\tbaseRgb = mix(shColor, hlColor, clamp(nDotL * 0.5 + 0.5, 0.0, 1.0));\n\t\t}\n\n\t\t// Inner Glow\n\t\tif (u.innerGlowParams.x > 0.5) {\n\t\t\tlet igOpacity = u.innerGlowParams.y;\n\t\t\tlet igSize = u.innerGlowParams.z;\n\t\t\tlet igSpread = u.innerGlowParams.w;\n\t\t\tlet igBlendMode = u32(u.innerGlowParams2.x);\n\n\t\t\tvar innerAccum = 0.0;\n\t\t\tvar innerWeight = 0.0;\n\t\t\tlet sigma = max(0.5, igSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(igSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tinnerAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tinnerWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredInner = innerAccum / max(innerWeight, 1e-4);\n\t\t\tlet innerGlowMask = max(0.0, origA - blurredInner);\n\t\t\tlet spreadFactor = igSpread / 100.0;\n\t\t\tlet finalInnerGlowAlpha = clamp(innerGlowMask / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * igOpacity;\n\n\t\t\tif (finalInnerGlowAlpha > 0.001) {\n\t\t\t\tlet igBlended = blendRgb(baseRgb, u.innerGlowColor.rgb, igBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, igBlended, finalInnerGlowAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inner Shadow\n\t\tif (u.innerShadowParams.x > 0.5) {\n\t\t\tlet isOpacity = u.innerShadowParams.y;\n\t\t\tlet isAngle = u.innerShadowParams.z;\n\t\t\tlet isDistance = u.innerShadowParams.w;\n\t\t\tlet isChoke = u.innerShadowParams2.x;\n\t\t\tlet isSize = u.innerShadowParams2.y;\n\t\t\tlet isBlendMode = u32(u.innerShadowParams2.z);\n\n\t\t\tlet isOffset = vec2<f32>(-cos(isAngle), sin(isAngle)) * isDistance * texelSize;\n\t\t\tlet shiftedA = sampleAlpha(in.uv + isOffset);\n\n\t\t\tvar isAccum = 0.0;\n\t\t\tvar isWeight = 0.0;\n\t\t\tlet sigma = max(0.5, isSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(isSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tlet sShifted = sampleAlpha(in.uv + isOffset + offset);\n\t\t\t\t\tlet sOrig = sampleAlpha(in.uv + offset);\n\t\t\t\t\tisAccum += max(0.0, sOrig - sShifted) * weight;\n\t\t\t\t\tisWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredIS = isAccum / max(isWeight, 1e-4);\n\t\t\tlet chokeFactor = isChoke / 100.0;\n\t\t\tlet finalISAlpha = clamp(blurredIS / max(1.0 - chokeFactor * 0.95, 0.01), 0.0, 1.0) * isOpacity;\n\n\t\t\tif (finalISAlpha > 0.001) {\n\t\t\t\tlet isBlended = blendRgb(baseRgb, u.innerShadowColor.rgb, isBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, isBlended, finalISAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inside Stroke\n\t\tif (u.strokeParams.x > 0.5 && u.strokeParams.z > 1.5) { // position == 2: inside\n\t\t\tlet size = u.strokeParams.y;\n\t\t\tlet opacity = u.strokeParams.w;\n\t\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\t\tvar minAlpha = 1.0;\n\t\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\t\t\tlet sizeSq = size * size;\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet insideStrokeAlpha = clamp(origA - minAlpha, 0.0, 1.0) * opacity;\n\t\t\tif (insideStrokeAlpha > 0.001) {\n\t\t\t\tlet sBlended = blendRgb(baseRgb, u.strokeColor.rgb, blendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, sBlended, insideStrokeAlpha);\n\t\t\t}\n\t\t}\n\n\t\tlet baseLayer = vec4<f32>(baseRgb, origA);\n\t\tresult = compositeLayer(result, baseLayer, 0u);\n\t}\n\n\t// =========================================================================\n\t// 5. CENTER STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z >= 0.5 && u.strokeParams.z <= 1.5) { // position == 1: center\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tvar minAlpha = 1.0;\n\t\tlet halfSize = max(0.5, size * 0.5);\n\t\tlet sampleRadius = min(i32(ceil(halfSize)), 24);\n\t\tlet halfSizeSq = halfSize * halfSize;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= halfSizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet centerStrokeAlpha = clamp(maxAlpha - minAlpha, 0.0, 1.0) * opacity;\n\t\tif (centerStrokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, centerStrokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// Output premultiplied alpha for QuadPipeline / WebGPU rendering\n\treturn vec4<f32>(result.rgb * result.a, result.a);\n}\n`;\nconst resourcesCache = /* @__PURE__ */ new WeakMap();\nfunction getLayerStyleResources(device, format) {\n\tlet res = resourcesCache.get(device);\n\tif (res) return res;\n\tconst module = device.createShaderModule({ code: WGSL_LAYER_STYLE_SHADER });\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule,\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tformat,\n\t\t\tblend: PREMULTIPLIED_BLEND\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout\n\t};\n\tresourcesCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(88);\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"LayerStyle\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (!outputItem) return Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t\t\tif (outputItem.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, numVal));\n\t\t\t}\n\t\t\tif (outputItem.type === \"Signal\") {\n\t\t\t\tconst data = outputItem.data;\n\t\t\t\tif (typeof data === \"number\") return Math.max(clampMin, Math.min(clampMax, data));\n\t\t\t\tif (data && typeof data === \"object\") {\n\t\t\t\t\tif (typeof data.value === \"number\") return Math.max(clampMin, Math.min(clampMax, data.value));\n\t\t\t\t\tconst amp = typeof data.amplitude === \"number\" ? data.amplitude : 1;\n\t\t\t\t\tconst freq = typeof data.frequency === \"number\" ? data.frequency : 1;\n\t\t\t\t\tconst phase = typeof data.phase === \"number\" ? data.phase : 0;\n\t\t\t\t\tconst offset = typeof data.offset === \"number\" ? data.offset : fallbackVal;\n\t\t\t\t\tconst t = elapsedSeconds;\n\t\t\t\t\tconst computed = offset + amp * Math.sin(2 * Math.PI * freq * t + phase);\n\t\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, computed));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t};\n\tconst padding = computeLayerStylePadding(op);\n\tconst padX = padding.padX;\n\tconst padY = padding.padY;\n\tconst childW = Math.max(1, width - padX * 2);\n\tconst childH = Math.max(1, height - padY * 2);\n\tconst childTex = ctx.renderer.getTemporaryTexture(childW, childH, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, childW, childH, \"clear\").end();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: childW,\n\t\tcontainerHeight: childH\n\t}, childView, childTex, childW, childH);\n\tconst inputTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst inputView = inputTex.createView();\n\tconst inputPass = ctx.renderer.beginFrame(encoder, inputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\");\n\tctx.renderer.drawTexture(inputPass, childTex, {\n\t\tx: padX,\n\t\ty: padY,\n\t\twidth: childW,\n\t\theight: childH\n\t}, { opacity: 1 });\n\tinputPass.end();\n\tconst { pipeline, uniformLayout, textureLayout } = getLayerStyleResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst ds = op.dropShadow ?? {};\n\tconst is = op.innerShadow ?? {};\n\tconst og = op.outerGlow ?? {};\n\tconst ig = op.innerGlow ?? {};\n\tconst st = op.stroke ?? {};\n\tconst be = op.bevelEmboss ?? {};\n\tconst co = op.colorOverlay ?? {};\n\tconst dsCol = hexToRgba(ds.color ?? \"#000000\");\n\tconst dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);\n\tconst dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500);\n\tconst dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);\n\tconst dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250);\n\tconst dsBlend = BLEND_MODE_MAP[ds.blendMode ?? \"multiply\"] ?? 1;\n\tconst isCol = hexToRgba(is.color ?? \"#000000\");\n\tconst isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);\n\tconst isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500);\n\tconst isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);\n\tconst isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250);\n\tconst isBlend = BLEND_MODE_MAP[is.blendMode ?? \"multiply\"] ?? 1;\n\tconst ogCol = hexToRgba(og.color ?? \"#ffffff\");\n\tconst ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);\n\tconst ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250);\n\tconst ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);\n\tconst ogBlend = BLEND_MODE_MAP[og.blendMode ?? \"screen\"] ?? 2;\n\tconst igCol = hexToRgba(ig.color ?? \"#ffffff\");\n\tconst igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);\n\tconst igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250);\n\tconst igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);\n\tconst igBlend = BLEND_MODE_MAP[ig.blendMode ?? \"screen\"] ?? 2;\n\tconst stCol = hexToRgba(st.color ?? \"#ffffff\");\n\tconst stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100);\n\tconst stPos = STROKE_POS_MAP[st.position ?? \"outside\"] ?? 0;\n\tconst stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);\n\tconst stBlend = BLEND_MODE_MAP[st.blendMode ?? \"normal\"] ?? 0;\n\tconst beHlCol = hexToRgba(be.highlightColor ?? \"#ffffff\");\n\tconst beShCol = hexToRgba(be.shadowColor ?? \"#000000\");\n\tconst beStyle = BEVEL_STYLE_MAP[be.style ?? \"InnerBevel\"] ?? 0;\n\tconst beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? \"Smooth\"] ?? 0;\n\tconst beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);\n\tconst beDir = be.direction === \"Down\" ? -1 : 1;\n\tconst beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250);\n\tconst beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50);\n\tconst beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;\n\tconst beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);\n\tconst beShOpacity = resolveField(op.bevelEmbossShadowOpacityHandleId, be.shadowOpacity ?? .75, 0, 1);\n\tconst coCol = hexToRgba(co.color ?? \"#ff0000\");\n\tconst coOpacity = resolveField(op.colorOverlayOpacityHandleId, co.opacity ?? 1, 0, 1);\n\tconst coBlend = BLEND_MODE_MAP[co.blendMode ?? \"normal\"] ?? 0;\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = dsCol[0];\n\tuniformBufferData[1] = dsCol[1];\n\tuniformBufferData[2] = dsCol[2];\n\tuniformBufferData[3] = dsCol[3];\n\tuniformBufferData[4] = ds.enabled ? 1 : 0;\n\tuniformBufferData[5] = dsOpacity;\n\tuniformBufferData[6] = dsAngle;\n\tuniformBufferData[7] = dsDist;\n\tuniformBufferData[8] = dsSpread;\n\tuniformBufferData[9] = dsSize;\n\tuniformBufferData[10] = dsBlend;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = isCol[0];\n\tuniformBufferData[13] = isCol[1];\n\tuniformBufferData[14] = isCol[2];\n\tuniformBufferData[15] = isCol[3];\n\tuniformBufferData[16] = is.enabled ? 1 : 0;\n\tuniformBufferData[17] = isOpacity;\n\tuniformBufferData[18] = isAngle;\n\tuniformBufferData[19] = isDist;\n\tuniformBufferData[20] = isChoke;\n\tuniformBufferData[21] = isSize;\n\tuniformBufferData[22] = isBlend;\n\tuniformBufferData[23] = 0;\n\tuniformBufferData[24] = ogCol[0];\n\tuniformBufferData[25] = ogCol[1];\n\tuniformBufferData[26] = ogCol[2];\n\tuniformBufferData[27] = ogCol[3];\n\tuniformBufferData[28] = og.enabled ? 1 : 0;\n\tuniformBufferData[29] = ogOpacity;\n\tuniformBufferData[30] = ogSize;\n\tuniformBufferData[31] = ogSpread;\n\tuniformBufferData[32] = ogBlend;\n\tuniformBufferData[33] = 0;\n\tuniformBufferData[34] = 0;\n\tuniformBufferData[35] = 0;\n\tuniformBufferData[36] = igCol[0];\n\tuniformBufferData[37] = igCol[1];\n\tuniformBufferData[38] = igCol[2];\n\tuniformBufferData[39] = igCol[3];\n\tuniformBufferData[40] = ig.enabled ? 1 : 0;\n\tuniformBufferData[41] = igOpacity;\n\tuniformBufferData[42] = igSize;\n\tuniformBufferData[43] = igSpread;\n\tuniformBufferData[44] = igBlend;\n\tuniformBufferData[45] = 0;\n\tuniformBufferData[46] = 0;\n\tuniformBufferData[47] = 0;\n\tuniformBufferData[48] = stCol[0];\n\tuniformBufferData[49] = stCol[1];\n\tuniformBufferData[50] = stCol[2];\n\tuniformBufferData[51] = stCol[3];\n\tuniformBufferData[52] = st.enabled ? 1 : 0;\n\tuniformBufferData[53] = stSize;\n\tuniformBufferData[54] = stPos;\n\tuniformBufferData[55] = stOpacity;\n\tuniformBufferData[56] = stBlend;\n\tuniformBufferData[57] = 0;\n\tuniformBufferData[58] = 0;\n\tuniformBufferData[59] = 0;\n\tuniformBufferData[60] = beHlCol[0];\n\tuniformBufferData[61] = beHlCol[1];\n\tuniformBufferData[62] = beHlCol[2];\n\tuniformBufferData[63] = beHlCol[3];\n\tuniformBufferData[64] = beShCol[0];\n\tuniformBufferData[65] = beShCol[1];\n\tuniformBufferData[66] = beShCol[2];\n\tuniformBufferData[67] = beShCol[3];\n\tuniformBufferData[68] = be.enabled ? 1 : 0;\n\tuniformBufferData[69] = beStyle;\n\tuniformBufferData[70] = beTech;\n\tuniformBufferData[71] = beDepth;\n\tuniformBufferData[72] = beDir;\n\tuniformBufferData[73] = beSize;\n\tuniformBufferData[74] = beSoften;\n\tuniformBufferData[75] = beAngle;\n\tuniformBufferData[76] = beAltitude;\n\tuniformBufferData[77] = beHlOpacity;\n\tuniformBufferData[78] = beShOpacity;\n\tuniformBufferData[79] = 0;\n\tuniformBufferData[80] = coCol[0];\n\tuniformBufferData[81] = coCol[1];\n\tuniformBufferData[82] = coCol[2];\n\tuniformBufferData[83] = coCol[3];\n\tuniformBufferData[84] = co.enabled ? 1 : 0;\n\tuniformBufferData[85] = coOpacity;\n\tuniformBufferData[86] = coBlend;\n\tuniformBufferData[87] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: inputView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tinputTex,\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { LayerStyleNodeConfigSchema as _, DEFAULT_COLOR_OVERLAY as a, computeLayerStylePadding as b, DEFAULT_INNER_SHADOW as c, GlowStyleSchema as d, InnerShadowStyleSchema as f, LAYER_STYLE_PRESETS as g, LAYER_STYLE_OUTPUT_TYPE_MAP as h, DEFAULT_BEVEL_EMBOSS as i, DEFAULT_STROKE as l, LAYER_STYLE_CONFIG_HANDLES as m, BevelEmbossStyleSchema as n, DEFAULT_DROP_SHADOW as o, LAYER_STYLE_BLEND_MODES as p, ColorOverlayStyleSchema as r, DEFAULT_GLOW as s, renderers_default as t, DropShadowStyleSchema as u, LayerStyleResultSchema as v, StrokeStyleSchema as y };\n//# sourceMappingURL=renderers-Ch81UvXn.mjs.map"],"mappings":";;;;;;AAoHA,MAAM,wBAAwB,EAAE,OAAO;CACtC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CAC9C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG;CAChD,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC7C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG;CAC5C,WAAW,EAAE,QAAQ,CAAC,QAAQ,WAAW;CACzC,CAAC;AACF,MAAM,yBAAyB,EAAE,OAAO;CACvC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CAC9C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC/C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC5C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC3C,WAAW,EAAE,QAAQ,CAAC,QAAQ,WAAW;CACzC,CAAC;AACF,MAAM,oBAAoB,EAAE,OAAO;CAClC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC3C,UAAU,EAAE,KAAK;EAChB;EACA;EACA;EACA,CAAC,CAAC,QAAQ,UAAU;CACrB,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,WAAW,EAAE,QAAQ,CAAC,QAAQ,SAAS;CACvC,CAAC;AACF,MAAM,kBAAkB,EAAE,OAAO;CAChC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CAC9C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG;CAC5C,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC7C,WAAW,EAAE,QAAQ,CAAC,QAAQ,SAAS;CACvC,CAAC;AACF,MAAM,yBAAyB,EAAE,OAAO;CACvC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,EAAE,KAAK;EACb;EACA;EACA;EACA;EACA,CAAC,CAAC,QAAQ,aAAa;CACxB,WAAW,EAAE,KAAK;EACjB;EACA;EACA;EACA,CAAC,CAAC,QAAQ,SAAS;CACpB,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,WAAW,EAAE,KAAK,CAAC,MAAM,OAAO,CAAC,CAAC,QAAQ,KAAK;CAC/C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC3C,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE;CAC5C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,GAAG;CAC/C,gBAAgB,YAAY,QAAQ,UAAU;CAC9C,kBAAkB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CACvD,aAAa,YAAY,QAAQ,UAAU;CAC3C,eAAe,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CACpD,CAAC;AACF,MAAM,0BAA0B,EAAE,OAAO;CACxC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,WAAW,EAAE,QAAQ,CAAC,QAAQ,SAAS;CACvC,CAAC;AACF,MAAM,sBAAsB;CAC3B,SAAS;CACT,OAAO;CACP,SAAS;CACT,OAAO;CACP,UAAU;CACV,QAAQ;CACR,MAAM;CACN,WAAW;CACX;AACD,MAAM,uBAAuB;CAC5B,SAAS;CACT,OAAO;CACP,SAAS;CACT,OAAO;CACP,UAAU;CACV,OAAO;CACP,MAAM;CACN,WAAW;CACX;AACD,MAAM,eAAe;CACpB,SAAS;CACT,OAAO;CACP,SAAS;CACT,MAAM;CACN,QAAQ;CACR,WAAW;CACX;AACD,MAAM,iBAAiB;CACtB,SAAS;CACT,MAAM;CACN,UAAU;CACV,OAAO;CACP,SAAS;CACT,WAAW;CACX;AACD,MAAM,uBAAuB;CAC5B,SAAS;CACT,OAAO;CACP,WAAW;CACX,OAAO;CACP,WAAW;CACX,MAAM;CACN,QAAQ;CACR,OAAO;CACP,UAAU;CACV,gBAAgB;CAChB,kBAAkB;CAClB,aAAa;CACb,eAAe;CACf;AACD,MAAM,wBAAwB;CAC7B,SAAS;CACT,OAAO;CACP,SAAS;CACT,WAAW;CACX;AACD,MAAM,6BAA6B,EAAE,OAAO;CAC3C,YAAY,sBAAsB,QAAQ,oBAAoB;CAC9D,aAAa,uBAAuB,QAAQ,qBAAqB;CACjE,WAAW,gBAAgB,QAAQ,aAAa;CAChD,WAAW,gBAAgB,QAAQ,aAAa;CAChD,QAAQ,kBAAkB,QAAQ,eAAe;CACjD,aAAa,uBAAuB,QAAQ,qBAAqB;CACjE,cAAc,wBAAwB,QAAQ,sBAAsB;CACpE,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,4BAA4B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC5D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,wBAAwB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACxD,2BAA2B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC3D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,6BAA6B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC7D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,4BAA4B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC5D,uBAAuB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACvD,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,uBAAuB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACvD,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,oBAAoB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACpD,uBAAuB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACvD,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,2BAA2B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC3D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,6BAA6B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC7D,qCAAqC,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACrE,kCAAkC,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAClE,6BAA6B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC7D,CAAC;AACF,SAAS,yBAAyB,QAAQ;CACzC,IAAI,OAAO;CACX,IAAI,OAAO;AACX,KAAI,OAAO,YAAY,SAAS;EAC/B,MAAM,YAAY,OAAO,WAAW,SAAS,OAAO,KAAK,KAAK;EAC9D,MAAM,OAAO,OAAO,WAAW,YAAY;EAC3C,MAAM,KAAK,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,SAAS,CAAC,GAAG,KAAK;EACzD,MAAM,KAAK,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,SAAS,CAAC,GAAG,KAAK;AACzD,SAAO,KAAK,IAAI,MAAM,GAAG;AACzB,SAAO,KAAK,IAAI,MAAM,GAAG;;AAE1B,KAAI,OAAO,QAAQ,WAAW,OAAO,OAAO,aAAa,UAAU;EAClE,MAAM,YAAY,OAAO,OAAO,aAAa,YAAY,KAAK,KAAK,OAAO,OAAO,QAAQ,EAAE,GAAG,KAAK,MAAM,OAAO,OAAO,QAAQ,KAAK,GAAG;AACvI,SAAO,KAAK,IAAI,MAAM,UAAU;AAChC,SAAO,KAAK,IAAI,MAAM,UAAU;;AAEjC,QAAO;EACN;EACA;EACA;;AAgKF,MAAM,yBAAyB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAQ9E,MAAM,sBAAsB;CAC3B;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,MAAM;IACN;GACD,aAAa,EAAE,GAAG,sBAAsB;GACxC,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW,EAAE,GAAG,cAAc;GAC9B,QAAQ,EAAE,GAAG,gBAAgB;GAC7B,aAAa,EAAE,GAAG,sBAAsB;GACxC,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV;GACD,QAAQ;IACP,GAAG;IACH,SAAS;IACT,MAAM;IACN;GACD,aAAa,EAAE,GAAG,sBAAsB;GACxC,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW,EAAE,GAAG,cAAc;GAC9B,aAAa,EAAE,GAAG,sBAAsB;GACxC,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY,EAAE,GAAG,qBAAqB;GACtC,aAAa,EAAE,GAAG,sBAAsB;GACxC,WAAW;IACV,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,MAAM;IACN,QAAQ;IACR;GACD,WAAW;IACV,GAAG;IACH,SAAS;IACT,SAAS;IACT,MAAM;IACN,QAAQ;IACR;GACD,QAAQ;IACP,GAAG;IACH,SAAS;IACT,UAAU;IACV,OAAO;IACP,SAAS;IACT,WAAW;IACX;GACD,aAAa,EAAE,GAAG,sBAAsB;GACxC,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,MAAM;IACN;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,MAAM;IACN;GACD,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW;IACV,GAAG;IACH,SAAS;IACT,SAAS;IACT,MAAM;IACN;GACD,QAAQ,EAAE,GAAG,gBAAgB;GAC7B,aAAa;IACZ,GAAG;IACH,SAAS;IACT,OAAO;IACP,MAAM;IACN,QAAQ;IACR,UAAU;IACV,kBAAkB;IAClB,eAAe;IACf;GACD,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,OAAO;IACP,UAAU;IACV,MAAM;IACN,WAAW;IACX;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,OAAO;IACP,MAAM;IACN;GACD,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW,EAAE,GAAG,cAAc;GAC9B,QAAQ,EAAE,GAAG,gBAAgB;GAC7B,aAAa;IACZ,GAAG;IACH,SAAS;IACT,WAAW;IACX,OAAO;IACP,WAAW;IACX,MAAM;IACN,kBAAkB;IAClB,eAAe;IACf;GACD,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,QAAQ;IACR,MAAM;IACN;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,UAAU;IACV;GACD,WAAW;IACV,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,MAAM;IACN,QAAQ;IACR;GACD,WAAW;IACV,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,MAAM;IACN;GACD,QAAQ;IACP,GAAG;IACH,SAAS;IACT,OAAO;IACP;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,WAAW;IACX,OAAO;IACP,MAAM;IACN,QAAQ;IACR,UAAU;IACV,gBAAgB;IAChB,kBAAkB;IAClB,aAAa;IACb,eAAe;IACf;GACD,cAAc;IACb,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,WAAW;IACX;GACD;EACD;CACD;AAID,SAAS,UAAU,KAAK;AACvB,KAAI,CAAC,IAAK,QAAO;EAChB;EACA;EACA;EACA;EACA;CACD,IAAI,UAAU,IAAI,MAAM,CAAC,QAAQ,MAAM,GAAG;AAC1C,KAAI,QAAQ,WAAW,EAAG,WAAU,QAAQ,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG,GAAG;UAC1E,QAAQ,WAAW,EAAG,WAAU,UAAU;UAC1C,QAAQ,WAAW,GAAG,OAAQ,QAAO;EAC7C;EACA;EACA;EACA;EACA;CACD,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;AAC9C,QAAO;EACN,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB;;AAEF,MAAM,iBAAiB;CACtB,QAAQ;CACR,eAAe;CACf,UAAU;CACV,QAAQ;CACR,SAAS;CACT,QAAQ;CACR,SAAS;CACT,eAAe;CACf,cAAc;CACd,cAAc;CACd,cAAc;CACd,YAAY;CACZ,WAAW;CACX,KAAK;CACL,YAAY;CACZ,OAAO;CACP,YAAY;CACZ,WAAW;CACX,kBAAkB;CAClB,YAAY;CACZ,mBAAmB;CACnB,aAAa;CACb,cAAc;CACd,eAAe;CACf,oBAAoB;CACpB,oBAAoB;CACpB,SAAS;CACT,MAAM;CACN,KAAK;CACL;AACD,MAAM,kBAAkB;CACvB,YAAY;CACZ,YAAY;CACZ,QAAQ;CACR,cAAc;CACd;AACD,MAAM,sBAAsB;CAC3B,QAAQ;CACR,YAAY;CACZ,YAAY;CACZ;AACD,MAAM,iBAAiB;CACtB,SAAS;CACT,QAAQ;CACR,QAAQ;CACR;AACD,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0C9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmdvB,MAAM,iCAAiC,IAAI,SAAS;AACpD,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,IAAI,MAAM,eAAe,IAAI,OAAO;AACpC,KAAI,IAAK,QAAO;CAChB,MAAM,SAAS,OAAO,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;CAC3E,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAC7E,OAAM;EACL,UAAU,yBAAyB,QAAQ;GAC1C;GACA,SAAS,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,eAAe,cAAc,EAAE,CAAC;GAC1F;GACA,OAAO;GACP,CAAC;EACF;EACA;EACA;AACD,gBAAe,IAAI,QAAQ,IAAI;AAC/B,QAAO;;AAER,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,OAAO,cAAc;CAC3F,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,OAAO,MAAM,SAAS,MAAM,MAAM,OAAO;CAC/G,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,CAAC,WAAY,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;AAC3E,OAAI,WAAW,SAAS,UAAU;IACjC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;;AAEtD,OAAI,WAAW,SAAS,UAAU;IACjC,MAAM,OAAO,WAAW;AACxB,QAAI,OAAO,SAAS,SAAU,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,KAAK,CAAC;AACjF,QAAI,QAAQ,OAAO,SAAS,UAAU;AACrC,SAAI,OAAO,KAAK,UAAU,SAAU,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,KAAK,MAAM,CAAC;KAC7F,MAAM,MAAM,OAAO,KAAK,cAAc,WAAW,KAAK,YAAY;KAClE,MAAM,OAAO,OAAO,KAAK,cAAc,WAAW,KAAK,YAAY;KACnE,MAAM,QAAQ,OAAO,KAAK,UAAU,WAAW,KAAK,QAAQ;KAC5D,MAAM,SAAS,OAAO,KAAK,WAAW,WAAW,KAAK,SAAS;KAC/D,MAAM,IAAI;KACV,MAAM,WAAW,SAAS,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,OAAO,IAAI,MAAM;AACxE,YAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,SAAS,CAAC;;;;AAI1D,SAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;;CAE3D,MAAM,UAAU,yBAAyB,GAAG;CAC5C,MAAM,OAAO,QAAQ;CACrB,MAAM,OAAO,QAAQ;CACrB,MAAM,SAAS,KAAK,IAAI,GAAG,QAAQ,OAAO,EAAE;CAC5C,MAAM,SAAS,KAAK,IAAI,GAAG,SAAS,OAAO,EAAE;CAC7C,MAAM,WAAW,IAAI,SAAS,oBAAoB,QAAQ,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAClH,MAAM,YAAY,SAAS,YAAY;AACvC,KAAI,SAAS,WAAW,SAAS,WAAW;EAC3C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,QAAQ,QAAQ,QAAQ,CAAC,KAAK;AACjC,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,WAAW,UAAU,QAAQ,OAAO;CACvC,MAAM,WAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAChE;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,SAAS,YAAY;CACvC,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,WAAW;EAC7D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ;AAC1B,KAAI,SAAS,YAAY,WAAW,UAAU;EAC7C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,CAAC;AAClB,WAAU,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,kBAAkB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1G,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,KAAK,GAAG,cAAc,EAAE;CAC9B,MAAM,KAAK,GAAG,eAAe,EAAE;CAC/B,MAAM,KAAK,GAAG,aAAa,EAAE;CAC7B,MAAM,KAAK,GAAG,aAAa,EAAE;CAC7B,MAAM,KAAK,GAAG,UAAU,EAAE;CAC1B,MAAM,KAAK,GAAG,eAAe,EAAE;CAC/B,MAAM,KAAK,GAAG,gBAAgB,EAAE;CAChC,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,2BAA2B,GAAG,WAAW,KAAK,GAAG,EAAE;CACrF,MAAM,UAAU,aAAa,GAAG,yBAAyB,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC9F,MAAM,SAAS,aAAa,GAAG,4BAA4B,GAAG,YAAY,IAAI,GAAG,IAAI;CACrF,MAAM,WAAW,aAAa,GAAG,0BAA0B,GAAG,UAAU,GAAG,GAAG,IAAI;CAClF,MAAM,SAAS,aAAa,GAAG,wBAAwB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC7E,MAAM,UAAU,eAAe,GAAG,aAAa,eAAe;CAC9D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,4BAA4B,GAAG,WAAW,KAAK,GAAG,EAAE;CACtF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC/F,MAAM,SAAS,aAAa,GAAG,6BAA6B,GAAG,YAAY,GAAG,GAAG,IAAI;CACrF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,GAAG,GAAG,IAAI;CAChF,MAAM,SAAS,aAAa,GAAG,yBAAyB,GAAG,QAAQ,GAAG,GAAG,IAAI;CAC7E,MAAM,UAAU,eAAe,GAAG,aAAa,eAAe;CAC9D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,0BAA0B,GAAG,WAAW,KAAK,GAAG,EAAE;CACpF,MAAM,SAAS,aAAa,GAAG,uBAAuB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC5E,MAAM,WAAW,aAAa,GAAG,yBAAyB,GAAG,UAAU,GAAG,GAAG,IAAI;CACjF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,0BAA0B,GAAG,WAAW,KAAK,GAAG,EAAE;CACpF,MAAM,SAAS,aAAa,GAAG,uBAAuB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC5E,MAAM,WAAW,aAAa,GAAG,yBAAyB,GAAG,UAAU,GAAG,GAAG,IAAI;CACjF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,SAAS,aAAa,GAAG,oBAAoB,GAAG,QAAQ,GAAG,GAAG,IAAI;CACxE,MAAM,QAAQ,eAAe,GAAG,YAAY,cAAc;CAC1D,MAAM,YAAY,aAAa,GAAG,uBAAuB,GAAG,WAAW,GAAG,GAAG,EAAE;CAC/E,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,UAAU,UAAU,GAAG,kBAAkB,UAAU;CACzD,MAAM,UAAU,UAAU,GAAG,eAAe,UAAU;CACtD,MAAM,UAAU,gBAAgB,GAAG,SAAS,iBAAiB;CAC7D,MAAM,SAAS,oBAAoB,GAAG,aAAa,aAAa;CAChE,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI;CAClF,MAAM,QAAQ,GAAG,cAAc,SAAS,KAAK;CAC7C,MAAM,SAAS,aAAa,GAAG,yBAAyB,GAAG,QAAQ,GAAG,GAAG,IAAI;CAC7E,MAAM,WAAW,aAAa,GAAG,2BAA2B,GAAG,UAAU,GAAG,GAAG,GAAG;CAClF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC/F,MAAM,aAAa,aAAa,GAAG,6BAA6B,GAAG,YAAY,IAAI,GAAG,GAAG,GAAG,KAAK,KAAK;CACtG,MAAM,cAAc,aAAa,GAAG,qCAAqC,GAAG,oBAAoB,KAAK,GAAG,EAAE;CAC1G,MAAM,cAAc,aAAa,GAAG,kCAAkC,GAAG,iBAAiB,KAAK,GAAG,EAAE;CACpG,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,6BAA6B,GAAG,WAAW,GAAG,GAAG,EAAE;CACrF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;AAC5D,mBAAkB,KAAK,EAAE;AACzB,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,GAAG,UAAU,IAAI;AACxC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,kBAAkB;CACxE,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU;GACV,EAAE;GACF,SAAS;GACT,UAAU;GACV,CAAC;EACF,CAAC;CACF,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,YAAY,WAAW,CAAC;AACpF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
1
+ {"version":3,"file":"renderer-BWtI3wKu.mjs","names":[],"sources":["../../../nodes/node-layer-style/dist/renderers-Ch81UvXn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, PREMULTIPLIED_BLEND, createFullscreenPipeline, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { ColorSchema, ImageResultSchema, VideoResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst LAYER_STYLE_BLEND_MODES = [\n\t{\n\t\tvalue: \"normal\",\n\t\tlabel: \"Normal\"\n\t},\n\t{\n\t\tvalue: \"multiply\",\n\t\tlabel: \"Multiply\"\n\t},\n\t{\n\t\tvalue: \"screen\",\n\t\tlabel: \"Screen\"\n\t},\n\t{\n\t\tvalue: \"overlay\",\n\t\tlabel: \"Overlay\"\n\t},\n\t{\n\t\tvalue: \"darken\",\n\t\tlabel: \"Darken\"\n\t},\n\t{\n\t\tvalue: \"lighten\",\n\t\tlabel: \"Lighten\"\n\t},\n\t{\n\t\tvalue: \"color-dodge\",\n\t\tlabel: \"Color Dodge\"\n\t},\n\t{\n\t\tvalue: \"color-burn\",\n\t\tlabel: \"Color Burn\"\n\t},\n\t{\n\t\tvalue: \"hard-light\",\n\t\tlabel: \"Hard Light\"\n\t},\n\t{\n\t\tvalue: \"soft-light\",\n\t\tlabel: \"Soft Light\"\n\t},\n\t{\n\t\tvalue: \"difference\",\n\t\tlabel: \"Difference\"\n\t},\n\t{\n\t\tvalue: \"exclusion\",\n\t\tlabel: \"Exclusion\"\n\t},\n\t{\n\t\tvalue: \"hue\",\n\t\tlabel: \"Hue\"\n\t},\n\t{\n\t\tvalue: \"saturation\",\n\t\tlabel: \"Saturation\"\n\t},\n\t{\n\t\tvalue: \"color\",\n\t\tlabel: \"Color\"\n\t},\n\t{\n\t\tvalue: \"luminosity\",\n\t\tlabel: \"Luminosity\"\n\t},\n\t{\n\t\tvalue: \"lighter\",\n\t\tlabel: \"Lighter (Add)\"\n\t},\n\t{\n\t\tvalue: \"copy\",\n\t\tlabel: \"Copy\"\n\t},\n\t{\n\t\tvalue: \"xor\",\n\t\tlabel: \"XOR\"\n\t},\n\t{\n\t\tvalue: \"source-over\",\n\t\tlabel: \"Source Over\"\n\t},\n\t{\n\t\tvalue: \"source-in\",\n\t\tlabel: \"Source In\"\n\t},\n\t{\n\t\tvalue: \"source-out\",\n\t\tlabel: \"Source Out\"\n\t},\n\t{\n\t\tvalue: \"source-atop\",\n\t\tlabel: \"Source Atop\"\n\t},\n\t{\n\t\tvalue: \"destination-over\",\n\t\tlabel: \"Destination Over\"\n\t},\n\t{\n\t\tvalue: \"destination-in\",\n\t\tlabel: \"Destination In\"\n\t},\n\t{\n\t\tvalue: \"destination-out\",\n\t\tlabel: \"Destination Out\"\n\t},\n\t{\n\t\tvalue: \"destination-atop\",\n\t\tlabel: \"Destination Atop\"\n\t}\n];\nconst DropShadowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#000000\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tangle: z.number().min(0).max(360).default(120),\n\tdistance: z.number().min(0).max(500).default(10),\n\tspread: z.number().min(0).max(100).default(0),\n\tsize: z.number().min(0).max(250).default(10),\n\tblendMode: z.string().default(\"multiply\")\n});\nconst InnerShadowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#000000\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tangle: z.number().min(0).max(360).default(120),\n\tdistance: z.number().min(0).max(500).default(5),\n\tchoke: z.number().min(0).max(100).default(0),\n\tsize: z.number().min(0).max(250).default(5),\n\tblendMode: z.string().default(\"multiply\")\n});\nconst StrokeStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tsize: z.number().min(0).max(100).default(2),\n\tposition: z.enum([\n\t\t\"inside\",\n\t\t\"center\",\n\t\t\"outside\"\n\t]).default(\"outside\"),\n\tcolor: ColorSchema.default(\"#ffffff\"),\n\topacity: z.number().min(0).max(1).default(1),\n\tblendMode: z.string().default(\"normal\")\n});\nconst GlowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#ffffff\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tsize: z.number().min(0).max(250).default(15),\n\tspread: z.number().min(0).max(100).default(0),\n\tblendMode: z.string().default(\"screen\")\n});\nconst BevelEmbossStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tstyle: z.enum([\n\t\t\"InnerBevel\",\n\t\t\"OuterBevel\",\n\t\t\"Emboss\",\n\t\t\"PillowEmboss\"\n\t]).default(\"InnerBevel\"),\n\ttechnique: z.enum([\n\t\t\"Smooth\",\n\t\t\"ChiselHard\",\n\t\t\"ChiselSoft\"\n\t]).default(\"Smooth\"),\n\tdepth: z.number().min(1).max(1e3).default(100),\n\tdirection: z.enum([\"Up\", \"Down\"]).default(\"Up\"),\n\tsize: z.number().min(0).max(250).default(5),\n\tsoften: z.number().min(0).max(50).default(0),\n\tangle: z.number().min(0).max(360).default(120),\n\taltitude: z.number().min(0).max(90).default(30),\n\thighlightColor: ColorSchema.default(\"#ffffff\"),\n\thighlightOpacity: z.number().min(0).max(1).default(.75),\n\tshadowColor: ColorSchema.default(\"#000000\"),\n\tshadowOpacity: z.number().min(0).max(1).default(.75)\n});\nconst ColorOverlayStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#ff0000\"),\n\topacity: z.number().min(0).max(1).default(1),\n\tblendMode: z.string().default(\"normal\")\n});\nconst DEFAULT_DROP_SHADOW = {\n\tenabled: false,\n\tcolor: \"#000000\",\n\topacity: .75,\n\tangle: 120,\n\tdistance: 10,\n\tspread: 0,\n\tsize: 10,\n\tblendMode: \"multiply\"\n};\nconst DEFAULT_INNER_SHADOW = {\n\tenabled: false,\n\tcolor: \"#000000\",\n\topacity: .75,\n\tangle: 120,\n\tdistance: 5,\n\tchoke: 0,\n\tsize: 5,\n\tblendMode: \"multiply\"\n};\nconst DEFAULT_GLOW = {\n\tenabled: false,\n\tcolor: \"#ffffff\",\n\topacity: .75,\n\tsize: 15,\n\tspread: 0,\n\tblendMode: \"screen\"\n};\nconst DEFAULT_STROKE = {\n\tenabled: false,\n\tsize: 2,\n\tposition: \"outside\",\n\tcolor: \"#ffffff\",\n\topacity: 1,\n\tblendMode: \"normal\"\n};\nconst DEFAULT_BEVEL_EMBOSS = {\n\tenabled: false,\n\tstyle: \"InnerBevel\",\n\ttechnique: \"Smooth\",\n\tdepth: 100,\n\tdirection: \"Up\",\n\tsize: 5,\n\tsoften: 0,\n\tangle: 120,\n\taltitude: 30,\n\thighlightColor: \"#ffffff\",\n\thighlightOpacity: .75,\n\tshadowColor: \"#000000\",\n\tshadowOpacity: .75\n};\nconst DEFAULT_COLOR_OVERLAY = {\n\tenabled: false,\n\tcolor: \"#ff0000\",\n\topacity: 1,\n\tblendMode: \"normal\"\n};\nconst LayerStyleNodeConfigSchema = z.object({\n\tdropShadow: DropShadowStyleSchema.default(DEFAULT_DROP_SHADOW),\n\tinnerShadow: InnerShadowStyleSchema.default(DEFAULT_INNER_SHADOW),\n\touterGlow: GlowStyleSchema.default(DEFAULT_GLOW),\n\tinnerGlow: GlowStyleSchema.default(DEFAULT_GLOW),\n\tstroke: StrokeStyleSchema.default(DEFAULT_STROKE),\n\tbevelEmboss: BevelEmbossStyleSchema.default(DEFAULT_BEVEL_EMBOSS),\n\tcolorOverlay: ColorOverlayStyleSchema.default(DEFAULT_COLOR_OVERLAY),\n\tdropShadowAngleHandleId: z.string().nullable().optional(),\n\tdropShadowDistanceHandleId: z.string().nullable().optional(),\n\tdropShadowSpreadHandleId: z.string().nullable().optional(),\n\tdropShadowSizeHandleId: z.string().nullable().optional(),\n\tdropShadowOpacityHandleId: z.string().nullable().optional(),\n\tinnerShadowAngleHandleId: z.string().nullable().optional(),\n\tinnerShadowDistanceHandleId: z.string().nullable().optional(),\n\tinnerShadowChokeHandleId: z.string().nullable().optional(),\n\tinnerShadowSizeHandleId: z.string().nullable().optional(),\n\tinnerShadowOpacityHandleId: z.string().nullable().optional(),\n\touterGlowSizeHandleId: z.string().nullable().optional(),\n\touterGlowSpreadHandleId: z.string().nullable().optional(),\n\touterGlowOpacityHandleId: z.string().nullable().optional(),\n\tinnerGlowSizeHandleId: z.string().nullable().optional(),\n\tinnerGlowSpreadHandleId: z.string().nullable().optional(),\n\tinnerGlowOpacityHandleId: z.string().nullable().optional(),\n\tstrokeSizeHandleId: z.string().nullable().optional(),\n\tstrokeOpacityHandleId: z.string().nullable().optional(),\n\tbevelEmbossDepthHandleId: z.string().nullable().optional(),\n\tbevelEmbossSizeHandleId: z.string().nullable().optional(),\n\tbevelEmbossSoftenHandleId: z.string().nullable().optional(),\n\tbevelEmbossAngleHandleId: z.string().nullable().optional(),\n\tbevelEmbossAltitudeHandleId: z.string().nullable().optional(),\n\tbevelEmbossHighlightOpacityHandleId: z.string().nullable().optional(),\n\tbevelEmbossShadowOpacityHandleId: z.string().nullable().optional(),\n\tcolorOverlayOpacityHandleId: z.string().nullable().optional()\n});\nfunction computeLayerStylePadding(config) {\n\tlet padX = 0;\n\tlet padY = 0;\n\tif (config.dropShadow?.enabled) {\n\t\tconst angleRad = (config.dropShadow.angle ?? 120) * Math.PI / 180;\n\t\tconst dist = config.dropShadow.distance ?? 0;\n\t\tconst dx = Math.ceil(Math.abs(Math.cos(angleRad)) * dist);\n\t\tconst dy = Math.ceil(Math.abs(Math.sin(angleRad)) * dist);\n\t\tpadX = Math.max(padX, dx);\n\t\tpadY = Math.max(padY, dy);\n\t}\n\tif (config.stroke?.enabled && config.stroke.position !== \"inside\") {\n\t\tconst strokePad = config.stroke.position === \"outside\" ? Math.ceil(config.stroke.size ?? 2) : Math.ceil((config.stroke.size ?? 2) * .5);\n\t\tpadX = Math.max(padX, strokePad);\n\t\tpadY = Math.max(padY, strokePad);\n\t}\n\treturn {\n\t\tpadX,\n\t\tpadY\n\t};\n}\nconst LAYER_STYLE_CONFIG_HANDLES = [\n\t{\n\t\tconfigKey: \"dropShadowAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Angle Signal\",\n\t\tdescription: \"Light angle for drop shadow in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowDistance\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Distance Signal\",\n\t\tdescription: \"Offset distance for drop shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Blur Signal\",\n\t\tdescription: \"Blur radius for drop shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Spread Signal\",\n\t\tdescription: \"Edge expansion/sharpness percentage for drop shadow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for drop shadow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Angle Signal\",\n\t\tdescription: \"Light angle for inner shadow in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowDistance\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Distance Signal\",\n\t\tdescription: \"Offset distance for inner shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Blur Signal\",\n\t\tdescription: \"Blur radius for inner shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowChoke\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Choke Signal\",\n\t\tdescription: \"Choke sharpness percentage for inner shadow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for inner shadow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Size Signal\",\n\t\tdescription: \"Glow radius for outer glow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Spread Signal\",\n\t\tdescription: \"Spread percentage for outer glow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for outer glow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Size Signal\",\n\t\tdescription: \"Glow radius for inner glow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Spread Signal\",\n\t\tdescription: \"Spread percentage for inner glow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for inner glow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"strokeSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Stroke Width Signal\",\n\t\tdescription: \"Stroke line width in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"strokeOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Stroke Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for stroke (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossDepth\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Depth Signal\",\n\t\tdescription: \"Bevel depth / extrusion percentage (1–1000%).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Size Signal\",\n\t\tdescription: \"Bevel beveling size in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossSoften\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Soften Signal\",\n\t\tdescription: \"Edge softening blur radius in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Light Angle Signal\",\n\t\tdescription: \"Azimuth light direction in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossAltitude\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Light Altitude Signal\",\n\t\tdescription: \"Elevation light altitude in degrees (0–90°).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossHighlightOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Highlight Opacity Signal\",\n\t\tdescription: \"Highlight specular intensity (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Shadow Opacity Signal\",\n\t\tdescription: \"Shadow diffuse intensity (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"colorOverlayOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Color Overlay Opacity Signal\",\n\t\tdescription: \"Color overlay blend opacity (0–1).\"\n\t}\n];\nconst LayerStyleResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst LAYER_STYLE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\nconst LAYER_STYLE_PRESETS = [\n\t{\n\t\tid: \"subtle-drop-shadow\",\n\t\tname: \"Subtle Drop Shadow\",\n\t\tdescription: \"Clean modern floating shadow for UI and graphics\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .35,\n\t\t\t\tdistance: 8,\n\t\t\t\tsize: 16\n\t\t\t},\n\t\t\tinnerShadow: { ...DEFAULT_INNER_SHADOW },\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: { ...DEFAULT_GLOW },\n\t\t\tstroke: { ...DEFAULT_STROKE },\n\t\t\tbevelEmboss: { ...DEFAULT_BEVEL_EMBOSS },\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"sticker-outline-shadow\",\n\t\tname: \"Sticker Border & Shadow\",\n\t\tdescription: \"Crisp white die-cut sticker border with contact shadow\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .4,\n\t\t\t\tdistance: 6\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\t...DEFAULT_STROKE,\n\t\t\t\tenabled: true,\n\t\t\t\tsize: 6\n\t\t\t},\n\t\t\tinnerShadow: { ...DEFAULT_INNER_SHADOW },\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: { ...DEFAULT_GLOW },\n\t\t\tbevelEmboss: { ...DEFAULT_BEVEL_EMBOSS },\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"neon-cyber-glow\",\n\t\tname: \"Neon Glow\",\n\t\tdescription: \"Vibrant outer and inner luminescence with soft cyan radiation\",\n\t\tconfig: {\n\t\t\tdropShadow: { ...DEFAULT_DROP_SHADOW },\n\t\t\tinnerShadow: { ...DEFAULT_INNER_SHADOW },\n\t\t\touterGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#00f0ff\",\n\t\t\t\topacity: .9,\n\t\t\t\tsize: 28,\n\t\t\t\tspread: 12\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .8,\n\t\t\t\tsize: 10,\n\t\t\t\tspread: 5\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\t...DEFAULT_STROKE,\n\t\t\t\tenabled: true,\n\t\t\t\tposition: \"center\",\n\t\t\t\tcolor: \"#00f0ff\",\n\t\t\t\topacity: .9,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tbevelEmboss: { ...DEFAULT_BEVEL_EMBOSS },\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"glass-emboss\",\n\t\tname: \"Glass & Emboss\",\n\t\tdescription: \"Pristine glass beveling with specular highlights and depth\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .25,\n\t\t\t\tdistance: 6,\n\t\t\t\tsize: 12\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\t...DEFAULT_INNER_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .3,\n\t\t\t\tdistance: 4,\n\t\t\t\tsize: 6\n\t\t\t},\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .6,\n\t\t\t\tsize: 8\n\t\t\t},\n\t\t\tstroke: { ...DEFAULT_STROKE },\n\t\t\tbevelEmboss: {\n\t\t\t\t...DEFAULT_BEVEL_EMBOSS,\n\t\t\t\tenabled: true,\n\t\t\t\tdepth: 180,\n\t\t\t\tsize: 8,\n\t\t\t\tsoften: 2,\n\t\t\t\taltitude: 35,\n\t\t\t\thighlightOpacity: .9,\n\t\t\t\tshadowOpacity: .5\n\t\t\t},\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"letterpress-carved\",\n\t\tname: \"Letterpress / Carved\",\n\t\tdescription: \"Debossed letterpress engraving into paper surface\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .85,\n\t\t\t\tangle: 300,\n\t\t\t\tdistance: 2,\n\t\t\t\tsize: 1,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\t...DEFAULT_INNER_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .7,\n\t\t\t\tdistance: 3,\n\t\t\t\tchoke: 10,\n\t\t\t\tsize: 4\n\t\t\t},\n\t\t\touterGlow: { ...DEFAULT_GLOW },\n\t\t\tinnerGlow: { ...DEFAULT_GLOW },\n\t\t\tstroke: { ...DEFAULT_STROKE },\n\t\t\tbevelEmboss: {\n\t\t\t\t...DEFAULT_BEVEL_EMBOSS,\n\t\t\t\tenabled: true,\n\t\t\t\ttechnique: \"ChiselHard\",\n\t\t\t\tdepth: 150,\n\t\t\t\tdirection: \"Down\",\n\t\t\t\tsize: 3,\n\t\t\t\thighlightOpacity: .6,\n\t\t\t\tshadowOpacity: .8\n\t\t\t},\n\t\t\tcolorOverlay: { ...DEFAULT_COLOR_OVERLAY }\n\t\t}\n\t},\n\t{\n\t\tid: \"gold-bevel\",\n\t\tname: \"Metallic Gold Bevel\",\n\t\tdescription: \"High-specular chisel gold badge with deep relief\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\t...DEFAULT_DROP_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\topacity: .6,\n\t\t\t\tdistance: 8,\n\t\t\t\tspread: 5,\n\t\t\t\tsize: 12\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\t...DEFAULT_INNER_SHADOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#573a08\",\n\t\t\t\topacity: .5,\n\t\t\t\tdistance: 3\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffc83b\",\n\t\t\t\topacity: .4,\n\t\t\t\tsize: 20,\n\t\t\t\tspread: 5\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\t...DEFAULT_GLOW,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#fff7d1\",\n\t\t\t\topacity: .5,\n\t\t\t\tsize: 6\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\t...DEFAULT_STROKE,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#b38728\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\t...DEFAULT_BEVEL_EMBOSS,\n\t\t\t\tenabled: true,\n\t\t\t\ttechnique: \"ChiselHard\",\n\t\t\t\tdepth: 350,\n\t\t\t\tsize: 10,\n\t\t\t\tsoften: 1,\n\t\t\t\taltitude: 40,\n\t\t\t\thighlightColor: \"#fff4cc\",\n\t\t\t\thighlightOpacity: .95,\n\t\t\t\tshadowColor: \"#422b00\",\n\t\t\t\tshadowOpacity: .85\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\t...DEFAULT_COLOR_OVERLAY,\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#f5b324\",\n\t\t\t\topacity: .35,\n\t\t\t\tblendMode: \"overlay\"\n\t\t\t}\n\t\t}\n\t}\n];\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nfunction hexToRgba(hex) {\n\tif (!hex) return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tlet cleaned = hex.trim().replace(/^#/, \"\");\n\tif (cleaned.length === 3) cleaned = cleaned.split(\"\").map((c) => c + c).join(\"\") + \"ff\";\n\telse if (cleaned.length === 6) cleaned = cleaned + \"ff\";\n\telse if (cleaned.length === 8) {} else return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tconst r = parseInt(cleaned.slice(0, 2), 16) / 255;\n\tconst g = parseInt(cleaned.slice(2, 4), 16) / 255;\n\tconst b = parseInt(cleaned.slice(4, 6), 16) / 255;\n\tconst a = parseInt(cleaned.slice(6, 8), 16) / 255;\n\treturn [\n\t\tNumber.isFinite(r) ? r : 1,\n\t\tNumber.isFinite(g) ? g : 1,\n\t\tNumber.isFinite(b) ? b : 1,\n\t\tNumber.isFinite(a) ? a : 1\n\t];\n}\nconst BLEND_MODE_MAP = {\n\tnormal: 0,\n\t\"source-over\": 0,\n\tmultiply: 1,\n\tscreen: 2,\n\toverlay: 3,\n\tdarken: 4,\n\tlighten: 5,\n\t\"color-dodge\": 6,\n\t\"color-burn\": 7,\n\t\"hard-light\": 8,\n\t\"soft-light\": 9,\n\tdifference: 10,\n\texclusion: 11,\n\thue: 12,\n\tsaturation: 13,\n\tcolor: 14,\n\tluminosity: 15,\n\t\"mask-in\": 16,\n\t\"destination-in\": 16,\n\t\"mask-out\": 17,\n\t\"destination-out\": 17,\n\t\"source-in\": 18,\n\t\"source-out\": 19,\n\t\"source-atop\": 20,\n\t\"destination-over\": 21,\n\t\"destination-atop\": 22,\n\tlighter: 23,\n\tcopy: 24,\n\txor: 25\n};\nconst BEVEL_STYLE_MAP = {\n\tInnerBevel: 0,\n\tOuterBevel: 1,\n\tEmboss: 2,\n\tPillowEmboss: 3\n};\nconst BEVEL_TECHNIQUE_MAP = {\n\tSmooth: 0,\n\tChiselHard: 1,\n\tChiselSoft: 2\n};\nconst STROKE_POS_MAP = {\n\toutside: 0,\n\tcenter: 1,\n\tinside: 2\n};\nconst WGSL_LAYER_STYLE_SHADER = `\nstruct LayerStyleUniforms {\n\t// Drop Shadow (vec4 x 3)\n\tdropShadowColor : vec4<f32>,\n\tdropShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tdropShadowParams2 : vec4<f32>, // x: spread, y: size, z: blendMode, w: pad\n\n\t// Inner Shadow (vec4 x 3)\n\tinnerShadowColor : vec4<f32>,\n\tinnerShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tinnerShadowParams2 : vec4<f32>, // x: choke, y: size, z: blendMode, w: pad\n\n\t// Outer Glow (vec4 x 3)\n\touterGlowColor : vec4<f32>,\n\touterGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\touterGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Inner Glow (vec4 x 3)\n\tinnerGlowColor : vec4<f32>,\n\tinnerGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\tinnerGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Stroke (vec4 x 3)\n\tstrokeColor : vec4<f32>,\n\tstrokeParams : vec4<f32>, // x: enabled, y: size, z: position(0:out,1:center,2:in), w: opacity\n\tstrokeParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Bevel & Emboss (vec4 x 5)\n\tbevelHighlightColor : vec4<f32>,\n\tbevelShadowColor : vec4<f32>,\n\tbevelParams1 : vec4<f32>, // x: enabled, y: style, z: technique, w: depth\n\tbevelParams2 : vec4<f32>, // x: direction(1:up, -1:down), y: size, z: soften, w: angle(rad)\n\tbevelParams3 : vec4<f32>, // x: altitude(rad), y: hlOpacity, z: shOpacity, w: pad\n\n\t// Color Overlay (vec4 x 2)\n\tcolorOverlayColor : vec4<f32>,\n\tcolorOverlayParams : vec4<f32>, // x: enabled, y: opacity, z: blendMode, w: pad\n};\n\n@group(0) @binding(0) var<uniform> u : LayerStyleUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleAlpha(uv: vec2<f32>) -> f32 {\n\tif (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n\t\treturn 0.0;\n\t}\n\treturn textureSampleLevel(tex, samp, uv, 0.0).a;\n}\n\nfn lum(c: vec3<f32>) -> f32 {\n\treturn 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;\n}\n\nfn clip_color(c: vec3<f32>) -> vec3<f32> {\n\tlet l = lum(c);\n\tlet n = min(min(c.r, c.g), c.b);\n\tlet x = max(max(c.r, c.g), c.b);\n\tvar res = c;\n\tif (n < 0.0) {\n\t\tres = l + (((res - l) * l) / max(l - n, 1e-5));\n\t}\n\tif (x > 1.0) {\n\t\tres = l + (((res - l) * (1.0 - l)) / max(x - l, 1e-5));\n\t}\n\treturn res;\n}\n\nfn set_lum(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet diff = l - lum(c);\n\treturn clip_color(c + vec3<f32>(diff));\n}\n\nfn sat(c: vec3<f32>) -> f32 {\n\treturn max(max(c.r, c.g), c.b) - min(min(c.r, c.g), c.b);\n}\n\nfn set_sat(c: vec3<f32>, s: f32) -> vec3<f32> {\n\tlet c_min = min(min(c.r, c.g), c.b);\n\tlet c_max = max(max(c.r, c.g), c.b);\n\tif (c_max <= c_min) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\treturn (c - vec3<f32>(c_min)) * s / max(c_max - c_min, 1e-5);\n}\n\nfn blendRgb(d_rgb: vec3<f32>, s_rgb: vec3<f32>, mode: u32) -> vec3<f32> {\n\tswitch (mode) {\n\t\tcase 1u: { // multiply\n\t\t\treturn d_rgb * s_rgb;\n\t\t}\n\t\tcase 2u: { // screen\n\t\t\treturn d_rgb + s_rgb - d_rgb * s_rgb;\n\t\t}\n\t\tcase 3u: { // overlay\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\td_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 4u: { // darken\n\t\t\treturn min(d_rgb, s_rgb);\n\t\t}\n\t\tcase 5u: { // lighten\n\t\t\treturn max(d_rgb, s_rgb);\n\t\t}\n\t\tcase 6u: { // color-dodge\n\t\t\treturn select(min(d_rgb / max(1.0 - s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(1.0), s_rgb >= vec3<f32>(0.999));\n\t\t}\n\t\tcase 7u: { // color-burn\n\t\t\treturn select(1.0 - min((1.0 - d_rgb) / max(s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(0.0), s_rgb <= vec3<f32>(0.001));\n\t\t}\n\t\tcase 8u: { // hard-light\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\ts_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 9u: { // soft-light\n\t\t\treturn select(\n\t\t\t\td_rgb + (2.0 * s_rgb - 1.0) * (sqrt(d_rgb) - d_rgb),\n\t\t\t\td_rgb - (1.0 - 2.0 * s_rgb) * d_rgb * (1.0 - d_rgb),\n\t\t\t\ts_rgb <= vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 10u: { // difference\n\t\t\treturn abs(d_rgb - s_rgb);\n\t\t}\n\t\tcase 11u: { // exclusion\n\t\t\treturn d_rgb + s_rgb - 2.0 * d_rgb * s_rgb;\n\t\t}\n\t\tcase 12u: { // hue\n\t\t\treturn set_lum(set_sat(s_rgb, sat(d_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 13u: { // saturation\n\t\t\treturn set_lum(set_sat(d_rgb, sat(s_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 14u: { // color\n\t\t\treturn set_lum(s_rgb, lum(d_rgb));\n\t\t}\n\t\tcase 15u: { // luminosity\n\t\t\treturn set_lum(d_rgb, lum(s_rgb));\n\t\t}\n\t\tdefault: { // normal / source-over\n\t\t\treturn s_rgb;\n\t\t}\n\t}\n}\n\nfn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {\n\tlet sa = clamp(src.a, 0.0, 1.0);\n\tif (sa <= 0.0001) {\n\t\treturn dst;\n\t}\n\tlet da = clamp(dst.a, 0.0, 1.0);\n\tif (da <= 0.0001) {\n\t\treturn src;\n\t}\n\n\tswitch (blendMode) {\n\t\tcase 16u: { return dst * sa; } // mask-in / destination-in\n\t\tcase 17u: { return dst * (1.0 - sa); } // mask-out / destination-out\n\t\tcase 18u: { return src * da; } // source-in\n\t\tcase 19u: { return src * (1.0 - da); } // source-out\n\t\tcase 20u: { return src * da + dst * (1.0 - sa); } // source-atop\n\t\tcase 21u: { return dst + src * (1.0 - da); } // destination-over\n\t\tcase 22u: { return dst * sa + src * (1.0 - da); } // destination-atop\n\t\tcase 23u: { return src + dst; } // lighter / add\n\t\tcase 24u: { return src; } // copy\n\t\tcase 25u: { return src * (1.0 - da) + dst * (1.0 - sa); } // xor\n\t\tdefault: {}\n\t}\n\n\tlet b_rgb = blendRgb(dst.rgb, src.rgb, blendMode);\n\tlet out_a = sa + da * (1.0 - sa);\n\tlet out_rgb = select(\n\t\t((1.0 - da) * src.rgb + (1.0 - sa) * dst.rgb + sa * da * b_rgb) / max(out_a, 1e-5),\n\t\tb_rgb,\n\t\tout_a <= 1e-4\n\t);\n\n\treturn vec4<f32>(out_rgb, out_a);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\tlet origColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tlet origA = origColor.a;\n\n\tvar result = vec4<f32>(0.0);\n\n\t// =========================================================================\n\t// 1. DROP SHADOW (Bottom Layer)\n\t// =========================================================================\n\tif (u.dropShadowParams.x > 0.5) {\n\t\tlet opacity = u.dropShadowParams.y;\n\t\tlet angle = u.dropShadowParams.z;\n\t\tlet distance = u.dropShadowParams.w;\n\t\tlet spread = u.dropShadowParams2.x;\n\t\tlet size = u.dropShadowParams2.y;\n\t\tlet blendMode = u32(u.dropShadowParams2.z);\n\n\t\tlet shadowOffset = vec2<f32>(-cos(angle), sin(angle)) * distance * texelSize;\n\t\tlet shadowCenterUv = in.uv - shadowOffset;\n\n\t\tvar shadowAccum = 0.0;\n\t\tvar shadowWeightSum = 0.0;\n\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\n\t\tif (size <= 0.5) {\n\t\t\tshadowAccum = sampleAlpha(shadowCenterUv);\n\t\t\tshadowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tshadowAccum += sampleAlpha(shadowCenterUv + offset) * weight;\n\t\t\t\t\tshadowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredShadow = shadowAccum / max(shadowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet finalShadowAlpha = clamp(blurredShadow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * opacity;\n\n\t\tif (finalShadowAlpha > 0.001) {\n\t\t\tlet shadowCol = vec4<f32>(u.dropShadowColor.rgb, finalShadowAlpha);\n\t\t\tresult = compositeLayer(result, shadowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 2. OUTER GLOW\n\t// =========================================================================\n\tif (u.outerGlowParams.x > 0.5) {\n\t\tlet opacity = u.outerGlowParams.y;\n\t\tlet size = u.outerGlowParams.z;\n\t\tlet spread = u.outerGlowParams.w;\n\t\tlet blendMode = u32(u.outerGlowParams2.x);\n\n\t\tvar glowAccum = 0.0;\n\t\tvar glowWeightSum = 0.0;\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\n\t\tif (size <= 0.5) {\n\t\t\tglowAccum = origA;\n\t\t\tglowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tglowAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tglowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredGlow = glowAccum / max(glowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet spreadGlow = clamp(blurredGlow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0);\n\t\tlet finalGlowAlpha = max(0.0, spreadGlow - origA) * opacity;\n\n\t\tif (finalGlowAlpha > 0.001) {\n\t\t\tlet glowCol = vec4<f32>(u.outerGlowColor.rgb, finalGlowAlpha);\n\t\t\tresult = compositeLayer(result, glowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 3. OUTSIDE STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z < 0.5) { // position == 0: outside\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\t\tlet sizeSq = size * size;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet strokeAlpha = clamp(maxAlpha - origA, 0.0, 1.0) * opacity;\n\t\tif (strokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, strokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 4. BASE IMAGE LAYER (with Color Overlay, Bevel & Emboss, Inner Glow/Shadow)\n\t// =========================================================================\n\tif (origA > 0.001) {\n\t\tvar baseRgb = origColor.rgb;\n\n\t\t// Color Overlay\n\t\tif (u.colorOverlayParams.x > 0.5) {\n\t\t\tlet overlayOpacity = u.colorOverlayParams.y;\n\t\t\tlet overlayBlendMode = u32(u.colorOverlayParams.z);\n\t\t\tlet blendedOverlay = blendRgb(baseRgb, u.colorOverlayColor.rgb, overlayBlendMode);\n\t\t\tbaseRgb = mix(baseRgb, blendedOverlay, overlayOpacity);\n\t\t}\n\n\t\t// Bevel & Emboss\n\t\tif (u.bevelParams1.x > 0.5) {\n\t\t\tlet style = u.bevelParams1.y;\n\t\t\tlet technique = u.bevelParams1.z;\n\t\t\tlet depth = u.bevelParams1.w / 100.0;\n\t\t\tlet direction = u.bevelParams2.x;\n\t\t\tlet bevelSize = max(0.5, u.bevelParams2.y);\n\t\t\tlet soften = u.bevelParams2.z;\n\t\t\tlet lightAngle = u.bevelParams2.w;\n\t\t\tlet lightAltitude = u.bevelParams3.x;\n\t\t\tlet hlOpacity = u.bevelParams3.y;\n\t\t\tlet shOpacity = u.bevelParams3.z;\n\n\t\t\tlet lightDir = normalize(vec3<f32>(\n\t\t\t\t-cos(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAltitude)\n\t\t\t));\n\n\t\t\tlet stepSize = max(1.0, bevelSize * 0.5 + soften) * texelSize;\n\t\t\tlet aL = sampleAlpha(in.uv - vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aR = sampleAlpha(in.uv + vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aT = sampleAlpha(in.uv - vec2<f32>(0.0, stepSize.y));\n\t\t\tlet aB = sampleAlpha(in.uv + vec2<f32>(0.0, stepSize.y));\n\n\t\t\tvar dx = (aR - aL) * depth * direction;\n\t\t\tvar dy = (aB - aT) * depth * direction;\n\n\t\t\tif (technique > 0.5) { // ChiselHard or ChiselSoft\n\t\t\t\tlet rampFactor = select(2.0, 1.5, technique > 1.5);\n\t\t\t\tdx = clamp(dx * rampFactor, -1.0, 1.0);\n\t\t\t\tdy = clamp(dy * rampFactor, -1.0, 1.0);\n\t\t\t}\n\n\t\t\tlet normal = normalize(vec3<f32>(-dx, -dy, 1.0));\n\t\t\tlet nDotL = dot(normal, lightDir);\n\n\t\t\tlet highlightAmount = max(0.0, nDotL) * hlOpacity;\n\t\t\tlet shadowAmount = max(0.0, -nDotL) * shOpacity;\n\n\t\t\tlet hlColor = mix(baseRgb, u.bevelHighlightColor.rgb + baseRgb, highlightAmount);\n\t\t\tlet shColor = mix(baseRgb, baseRgb * (1.0 - shadowAmount) + u.bevelShadowColor.rgb * shadowAmount, shadowAmount);\n\t\t\tbaseRgb = mix(shColor, hlColor, clamp(nDotL * 0.5 + 0.5, 0.0, 1.0));\n\t\t}\n\n\t\t// Inner Glow\n\t\tif (u.innerGlowParams.x > 0.5) {\n\t\t\tlet igOpacity = u.innerGlowParams.y;\n\t\t\tlet igSize = u.innerGlowParams.z;\n\t\t\tlet igSpread = u.innerGlowParams.w;\n\t\t\tlet igBlendMode = u32(u.innerGlowParams2.x);\n\n\t\t\tvar innerAccum = 0.0;\n\t\t\tvar innerWeight = 0.0;\n\t\t\tlet sigma = max(0.5, igSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(igSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tinnerAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tinnerWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredInner = innerAccum / max(innerWeight, 1e-4);\n\t\t\tlet innerGlowMask = max(0.0, origA - blurredInner);\n\t\t\tlet spreadFactor = igSpread / 100.0;\n\t\t\tlet finalInnerGlowAlpha = clamp(innerGlowMask / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * igOpacity;\n\n\t\t\tif (finalInnerGlowAlpha > 0.001) {\n\t\t\t\tlet igBlended = blendRgb(baseRgb, u.innerGlowColor.rgb, igBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, igBlended, finalInnerGlowAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inner Shadow\n\t\tif (u.innerShadowParams.x > 0.5) {\n\t\t\tlet isOpacity = u.innerShadowParams.y;\n\t\t\tlet isAngle = u.innerShadowParams.z;\n\t\t\tlet isDistance = u.innerShadowParams.w;\n\t\t\tlet isChoke = u.innerShadowParams2.x;\n\t\t\tlet isSize = u.innerShadowParams2.y;\n\t\t\tlet isBlendMode = u32(u.innerShadowParams2.z);\n\n\t\t\tlet isOffset = vec2<f32>(-cos(isAngle), sin(isAngle)) * isDistance * texelSize;\n\t\t\tlet shiftedA = sampleAlpha(in.uv + isOffset);\n\n\t\t\tvar isAccum = 0.0;\n\t\t\tvar isWeight = 0.0;\n\t\t\tlet sigma = max(0.5, isSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(isSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tlet sShifted = sampleAlpha(in.uv + isOffset + offset);\n\t\t\t\t\tlet sOrig = sampleAlpha(in.uv + offset);\n\t\t\t\t\tisAccum += max(0.0, sOrig - sShifted) * weight;\n\t\t\t\t\tisWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredIS = isAccum / max(isWeight, 1e-4);\n\t\t\tlet chokeFactor = isChoke / 100.0;\n\t\t\tlet finalISAlpha = clamp(blurredIS / max(1.0 - chokeFactor * 0.95, 0.01), 0.0, 1.0) * isOpacity;\n\n\t\t\tif (finalISAlpha > 0.001) {\n\t\t\t\tlet isBlended = blendRgb(baseRgb, u.innerShadowColor.rgb, isBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, isBlended, finalISAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inside Stroke\n\t\tif (u.strokeParams.x > 0.5 && u.strokeParams.z > 1.5) { // position == 2: inside\n\t\t\tlet size = u.strokeParams.y;\n\t\t\tlet opacity = u.strokeParams.w;\n\t\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\t\tvar minAlpha = 1.0;\n\t\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\t\t\tlet sizeSq = size * size;\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet insideStrokeAlpha = clamp(origA - minAlpha, 0.0, 1.0) * opacity;\n\t\t\tif (insideStrokeAlpha > 0.001) {\n\t\t\t\tlet sBlended = blendRgb(baseRgb, u.strokeColor.rgb, blendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, sBlended, insideStrokeAlpha);\n\t\t\t}\n\t\t}\n\n\t\tlet baseLayer = vec4<f32>(baseRgb, origA);\n\t\tresult = compositeLayer(result, baseLayer, 0u);\n\t}\n\n\t// =========================================================================\n\t// 5. CENTER STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z >= 0.5 && u.strokeParams.z <= 1.5) { // position == 1: center\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tvar minAlpha = 1.0;\n\t\tlet halfSize = max(0.5, size * 0.5);\n\t\tlet sampleRadius = min(i32(ceil(halfSize)), 24);\n\t\tlet halfSizeSq = halfSize * halfSize;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= halfSizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet centerStrokeAlpha = clamp(maxAlpha - minAlpha, 0.0, 1.0) * opacity;\n\t\tif (centerStrokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, centerStrokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// Output premultiplied alpha for QuadPipeline / WebGPU rendering\n\treturn vec4<f32>(result.rgb * result.a, result.a);\n}\n`;\nconst resourcesCache = /* @__PURE__ */ new WeakMap();\nfunction getLayerStyleResources(device, format) {\n\tlet res = resourcesCache.get(device);\n\tif (res) return res;\n\tconst module = device.createShaderModule({ code: WGSL_LAYER_STYLE_SHADER });\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule,\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tformat,\n\t\t\tblend: PREMULTIPLIED_BLEND\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout\n\t};\n\tresourcesCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(88);\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"LayerStyle\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (!outputItem) return Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t\t\tif (outputItem.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, numVal));\n\t\t\t}\n\t\t\tif (outputItem.type === \"Signal\") {\n\t\t\t\tconst data = outputItem.data;\n\t\t\t\tif (typeof data === \"number\") return Math.max(clampMin, Math.min(clampMax, data));\n\t\t\t\tif (data && typeof data === \"object\") {\n\t\t\t\t\tif (typeof data.value === \"number\") return Math.max(clampMin, Math.min(clampMax, data.value));\n\t\t\t\t\tconst amp = typeof data.amplitude === \"number\" ? data.amplitude : 1;\n\t\t\t\t\tconst freq = typeof data.frequency === \"number\" ? data.frequency : 1;\n\t\t\t\t\tconst phase = typeof data.phase === \"number\" ? data.phase : 0;\n\t\t\t\t\tconst offset = typeof data.offset === \"number\" ? data.offset : fallbackVal;\n\t\t\t\t\tconst t = elapsedSeconds;\n\t\t\t\t\tconst computed = offset + amp * Math.sin(2 * Math.PI * freq * t + phase);\n\t\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, computed));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t};\n\tconst padding = computeLayerStylePadding(op);\n\tconst padX = padding.padX;\n\tconst padY = padding.padY;\n\tconst childW = Math.max(1, width - padX * 2);\n\tconst childH = Math.max(1, height - padY * 2);\n\tconst childTex = ctx.renderer.getTemporaryTexture(childW, childH, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, childW, childH, \"clear\").end();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: childW,\n\t\tcontainerHeight: childH\n\t}, childView, childTex, childW, childH);\n\tconst inputTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst inputView = inputTex.createView();\n\tconst inputPass = ctx.renderer.beginFrame(encoder, inputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\");\n\tctx.renderer.drawTexture(inputPass, childTex, {\n\t\tx: padX,\n\t\ty: padY,\n\t\twidth: childW,\n\t\theight: childH\n\t}, { opacity: 1 });\n\tinputPass.end();\n\tconst { pipeline, uniformLayout, textureLayout } = getLayerStyleResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst ds = op.dropShadow ?? {};\n\tconst is = op.innerShadow ?? {};\n\tconst og = op.outerGlow ?? {};\n\tconst ig = op.innerGlow ?? {};\n\tconst st = op.stroke ?? {};\n\tconst be = op.bevelEmboss ?? {};\n\tconst co = op.colorOverlay ?? {};\n\tconst dsCol = hexToRgba(ds.color ?? \"#000000\");\n\tconst dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);\n\tconst dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500);\n\tconst dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);\n\tconst dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250);\n\tconst dsBlend = BLEND_MODE_MAP[ds.blendMode ?? \"multiply\"] ?? 1;\n\tconst isCol = hexToRgba(is.color ?? \"#000000\");\n\tconst isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);\n\tconst isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500);\n\tconst isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);\n\tconst isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250);\n\tconst isBlend = BLEND_MODE_MAP[is.blendMode ?? \"multiply\"] ?? 1;\n\tconst ogCol = hexToRgba(og.color ?? \"#ffffff\");\n\tconst ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);\n\tconst ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250);\n\tconst ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);\n\tconst ogBlend = BLEND_MODE_MAP[og.blendMode ?? \"screen\"] ?? 2;\n\tconst igCol = hexToRgba(ig.color ?? \"#ffffff\");\n\tconst igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);\n\tconst igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250);\n\tconst igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);\n\tconst igBlend = BLEND_MODE_MAP[ig.blendMode ?? \"screen\"] ?? 2;\n\tconst stCol = hexToRgba(st.color ?? \"#ffffff\");\n\tconst stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100);\n\tconst stPos = STROKE_POS_MAP[st.position ?? \"outside\"] ?? 0;\n\tconst stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);\n\tconst stBlend = BLEND_MODE_MAP[st.blendMode ?? \"normal\"] ?? 0;\n\tconst beHlCol = hexToRgba(be.highlightColor ?? \"#ffffff\");\n\tconst beShCol = hexToRgba(be.shadowColor ?? \"#000000\");\n\tconst beStyle = BEVEL_STYLE_MAP[be.style ?? \"InnerBevel\"] ?? 0;\n\tconst beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? \"Smooth\"] ?? 0;\n\tconst beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);\n\tconst beDir = be.direction === \"Down\" ? -1 : 1;\n\tconst beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250);\n\tconst beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50);\n\tconst beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;\n\tconst beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);\n\tconst beShOpacity = resolveField(op.bevelEmbossShadowOpacityHandleId, be.shadowOpacity ?? .75, 0, 1);\n\tconst coCol = hexToRgba(co.color ?? \"#ff0000\");\n\tconst coOpacity = resolveField(op.colorOverlayOpacityHandleId, co.opacity ?? 1, 0, 1);\n\tconst coBlend = BLEND_MODE_MAP[co.blendMode ?? \"normal\"] ?? 0;\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = dsCol[0];\n\tuniformBufferData[1] = dsCol[1];\n\tuniformBufferData[2] = dsCol[2];\n\tuniformBufferData[3] = dsCol[3];\n\tuniformBufferData[4] = ds.enabled ? 1 : 0;\n\tuniformBufferData[5] = dsOpacity;\n\tuniformBufferData[6] = dsAngle;\n\tuniformBufferData[7] = dsDist;\n\tuniformBufferData[8] = dsSpread;\n\tuniformBufferData[9] = dsSize;\n\tuniformBufferData[10] = dsBlend;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = isCol[0];\n\tuniformBufferData[13] = isCol[1];\n\tuniformBufferData[14] = isCol[2];\n\tuniformBufferData[15] = isCol[3];\n\tuniformBufferData[16] = is.enabled ? 1 : 0;\n\tuniformBufferData[17] = isOpacity;\n\tuniformBufferData[18] = isAngle;\n\tuniformBufferData[19] = isDist;\n\tuniformBufferData[20] = isChoke;\n\tuniformBufferData[21] = isSize;\n\tuniformBufferData[22] = isBlend;\n\tuniformBufferData[23] = 0;\n\tuniformBufferData[24] = ogCol[0];\n\tuniformBufferData[25] = ogCol[1];\n\tuniformBufferData[26] = ogCol[2];\n\tuniformBufferData[27] = ogCol[3];\n\tuniformBufferData[28] = og.enabled ? 1 : 0;\n\tuniformBufferData[29] = ogOpacity;\n\tuniformBufferData[30] = ogSize;\n\tuniformBufferData[31] = ogSpread;\n\tuniformBufferData[32] = ogBlend;\n\tuniformBufferData[33] = 0;\n\tuniformBufferData[34] = 0;\n\tuniformBufferData[35] = 0;\n\tuniformBufferData[36] = igCol[0];\n\tuniformBufferData[37] = igCol[1];\n\tuniformBufferData[38] = igCol[2];\n\tuniformBufferData[39] = igCol[3];\n\tuniformBufferData[40] = ig.enabled ? 1 : 0;\n\tuniformBufferData[41] = igOpacity;\n\tuniformBufferData[42] = igSize;\n\tuniformBufferData[43] = igSpread;\n\tuniformBufferData[44] = igBlend;\n\tuniformBufferData[45] = 0;\n\tuniformBufferData[46] = 0;\n\tuniformBufferData[47] = 0;\n\tuniformBufferData[48] = stCol[0];\n\tuniformBufferData[49] = stCol[1];\n\tuniformBufferData[50] = stCol[2];\n\tuniformBufferData[51] = stCol[3];\n\tuniformBufferData[52] = st.enabled ? 1 : 0;\n\tuniformBufferData[53] = stSize;\n\tuniformBufferData[54] = stPos;\n\tuniformBufferData[55] = stOpacity;\n\tuniformBufferData[56] = stBlend;\n\tuniformBufferData[57] = 0;\n\tuniformBufferData[58] = 0;\n\tuniformBufferData[59] = 0;\n\tuniformBufferData[60] = beHlCol[0];\n\tuniformBufferData[61] = beHlCol[1];\n\tuniformBufferData[62] = beHlCol[2];\n\tuniformBufferData[63] = beHlCol[3];\n\tuniformBufferData[64] = beShCol[0];\n\tuniformBufferData[65] = beShCol[1];\n\tuniformBufferData[66] = beShCol[2];\n\tuniformBufferData[67] = beShCol[3];\n\tuniformBufferData[68] = be.enabled ? 1 : 0;\n\tuniformBufferData[69] = beStyle;\n\tuniformBufferData[70] = beTech;\n\tuniformBufferData[71] = beDepth;\n\tuniformBufferData[72] = beDir;\n\tuniformBufferData[73] = beSize;\n\tuniformBufferData[74] = beSoften;\n\tuniformBufferData[75] = beAngle;\n\tuniformBufferData[76] = beAltitude;\n\tuniformBufferData[77] = beHlOpacity;\n\tuniformBufferData[78] = beShOpacity;\n\tuniformBufferData[79] = 0;\n\tuniformBufferData[80] = coCol[0];\n\tuniformBufferData[81] = coCol[1];\n\tuniformBufferData[82] = coCol[2];\n\tuniformBufferData[83] = coCol[3];\n\tuniformBufferData[84] = co.enabled ? 1 : 0;\n\tuniformBufferData[85] = coOpacity;\n\tuniformBufferData[86] = coBlend;\n\tuniformBufferData[87] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: inputView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tinputTex,\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { LayerStyleNodeConfigSchema as _, DEFAULT_COLOR_OVERLAY as a, computeLayerStylePadding as b, DEFAULT_INNER_SHADOW as c, GlowStyleSchema as d, InnerShadowStyleSchema as f, LAYER_STYLE_PRESETS as g, LAYER_STYLE_OUTPUT_TYPE_MAP as h, DEFAULT_BEVEL_EMBOSS as i, DEFAULT_STROKE as l, LAYER_STYLE_CONFIG_HANDLES as m, BevelEmbossStyleSchema as n, DEFAULT_DROP_SHADOW as o, LAYER_STYLE_BLEND_MODES as p, ColorOverlayStyleSchema as r, DEFAULT_GLOW as s, renderers_default as t, DropShadowStyleSchema as u, LayerStyleResultSchema as v, StrokeStyleSchema as y };\n//# sourceMappingURL=renderers-Ch81UvXn.mjs.map"],"mappings":";;;;;;AAoHA,MAAM,wBAAwB,EAAE,OAAO;CACtC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CAC9C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG;CAChD,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC7C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG;CAC5C,WAAW,EAAE,QAAQ,CAAC,QAAQ,WAAW;CACzC,CAAC;AACF,MAAM,yBAAyB,EAAE,OAAO;CACvC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CAC9C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC/C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC5C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC3C,WAAW,EAAE,QAAQ,CAAC,QAAQ,WAAW;CACzC,CAAC;AACF,MAAM,oBAAoB,EAAE,OAAO;CAClC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC3C,UAAU,EAAE,KAAK;EAChB;EACA;EACA;EACA,CAAC,CAAC,QAAQ,UAAU;CACrB,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,WAAW,EAAE,QAAQ,CAAC,QAAQ,SAAS;CACvC,CAAC;AACF,MAAM,kBAAkB,EAAE,OAAO;CAChC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CAC9C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG;CAC5C,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC7C,WAAW,EAAE,QAAQ,CAAC,QAAQ,SAAS;CACvC,CAAC;AACF,MAAM,yBAAyB,EAAE,OAAO;CACvC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,EAAE,KAAK;EACb;EACA;EACA;EACA;EACA,CAAC,CAAC,QAAQ,aAAa;CACxB,WAAW,EAAE,KAAK;EACjB;EACA;EACA;EACA,CAAC,CAAC,QAAQ,SAAS;CACpB,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,WAAW,EAAE,KAAK,CAAC,MAAM,OAAO,CAAC,CAAC,QAAQ,KAAK;CAC/C,MAAM,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;CAC3C,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE;CAC5C,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,IAAI;CAC9C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,GAAG;CAC/C,gBAAgB,YAAY,QAAQ,UAAU;CAC9C,kBAAkB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CACvD,aAAa,YAAY,QAAQ,UAAU;CAC3C,eAAe,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,IAAI;CACpD,CAAC;AACF,MAAM,0BAA0B,EAAE,OAAO;CACxC,SAAS,EAAE,SAAS,CAAC,QAAQ,MAAM;CACnC,OAAO,YAAY,QAAQ,UAAU;CACrC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,WAAW,EAAE,QAAQ,CAAC,QAAQ,SAAS;CACvC,CAAC;AACF,MAAM,sBAAsB;CAC3B,SAAS;CACT,OAAO;CACP,SAAS;CACT,OAAO;CACP,UAAU;CACV,QAAQ;CACR,MAAM;CACN,WAAW;CACX;AACD,MAAM,uBAAuB;CAC5B,SAAS;CACT,OAAO;CACP,SAAS;CACT,OAAO;CACP,UAAU;CACV,OAAO;CACP,MAAM;CACN,WAAW;CACX;AACD,MAAM,eAAe;CACpB,SAAS;CACT,OAAO;CACP,SAAS;CACT,MAAM;CACN,QAAQ;CACR,WAAW;CACX;AACD,MAAM,iBAAiB;CACtB,SAAS;CACT,MAAM;CACN,UAAU;CACV,OAAO;CACP,SAAS;CACT,WAAW;CACX;AACD,MAAM,uBAAuB;CAC5B,SAAS;CACT,OAAO;CACP,WAAW;CACX,OAAO;CACP,WAAW;CACX,MAAM;CACN,QAAQ;CACR,OAAO;CACP,UAAU;CACV,gBAAgB;CAChB,kBAAkB;CAClB,aAAa;CACb,eAAe;CACf;AACD,MAAM,wBAAwB;CAC7B,SAAS;CACT,OAAO;CACP,SAAS;CACT,WAAW;CACX;AACD,MAAM,6BAA6B,EAAE,OAAO;CAC3C,YAAY,sBAAsB,QAAQ,oBAAoB;CAC9D,aAAa,uBAAuB,QAAQ,qBAAqB;CACjE,WAAW,gBAAgB,QAAQ,aAAa;CAChD,WAAW,gBAAgB,QAAQ,aAAa;CAChD,QAAQ,kBAAkB,QAAQ,eAAe;CACjD,aAAa,uBAAuB,QAAQ,qBAAqB;CACjE,cAAc,wBAAwB,QAAQ,sBAAsB;CACpE,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,4BAA4B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC5D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,wBAAwB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACxD,2BAA2B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC3D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,6BAA6B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC7D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,4BAA4B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC5D,uBAAuB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACvD,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,uBAAuB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACvD,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,oBAAoB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACpD,uBAAuB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACvD,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,yBAAyB,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACzD,2BAA2B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC3D,0BAA0B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC1D,6BAA6B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC7D,qCAAqC,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CACrE,kCAAkC,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAClE,6BAA6B,EAAE,QAAQ,CAAC,UAAU,CAAC,UAAU;CAC7D,CAAC;AACF,SAAS,yBAAyB,QAAQ;CACzC,IAAI,OAAO;CACX,IAAI,OAAO;AACX,KAAI,OAAO,YAAY,SAAS;EAC/B,MAAM,YAAY,OAAO,WAAW,SAAS,OAAO,KAAK,KAAK;EAC9D,MAAM,OAAO,OAAO,WAAW,YAAY;EAC3C,MAAM,KAAK,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,SAAS,CAAC,GAAG,KAAK;EACzD,MAAM,KAAK,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,SAAS,CAAC,GAAG,KAAK;AACzD,SAAO,KAAK,IAAI,MAAM,GAAG;AACzB,SAAO,KAAK,IAAI,MAAM,GAAG;;AAE1B,KAAI,OAAO,QAAQ,WAAW,OAAO,OAAO,aAAa,UAAU;EAClE,MAAM,YAAY,OAAO,OAAO,aAAa,YAAY,KAAK,KAAK,OAAO,OAAO,QAAQ,EAAE,GAAG,KAAK,MAAM,OAAO,OAAO,QAAQ,KAAK,GAAG;AACvI,SAAO,KAAK,IAAI,MAAM,UAAU;AAChC,SAAO,KAAK,IAAI,MAAM,UAAU;;AAEjC,QAAO;EACN;EACA;EACA;;AAgKF,MAAM,yBAAyB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAQ9E,MAAM,sBAAsB;CAC3B;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,MAAM;IACN;GACD,aAAa,EAAE,GAAG,sBAAsB;GACxC,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW,EAAE,GAAG,cAAc;GAC9B,QAAQ,EAAE,GAAG,gBAAgB;GAC7B,aAAa,EAAE,GAAG,sBAAsB;GACxC,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV;GACD,QAAQ;IACP,GAAG;IACH,SAAS;IACT,MAAM;IACN;GACD,aAAa,EAAE,GAAG,sBAAsB;GACxC,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW,EAAE,GAAG,cAAc;GAC9B,aAAa,EAAE,GAAG,sBAAsB;GACxC,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY,EAAE,GAAG,qBAAqB;GACtC,aAAa,EAAE,GAAG,sBAAsB;GACxC,WAAW;IACV,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,MAAM;IACN,QAAQ;IACR;GACD,WAAW;IACV,GAAG;IACH,SAAS;IACT,SAAS;IACT,MAAM;IACN,QAAQ;IACR;GACD,QAAQ;IACP,GAAG;IACH,SAAS;IACT,UAAU;IACV,OAAO;IACP,SAAS;IACT,WAAW;IACX;GACD,aAAa,EAAE,GAAG,sBAAsB;GACxC,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,MAAM;IACN;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,MAAM;IACN;GACD,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW;IACV,GAAG;IACH,SAAS;IACT,SAAS;IACT,MAAM;IACN;GACD,QAAQ,EAAE,GAAG,gBAAgB;GAC7B,aAAa;IACZ,GAAG;IACH,SAAS;IACT,OAAO;IACP,MAAM;IACN,QAAQ;IACR,UAAU;IACV,kBAAkB;IAClB,eAAe;IACf;GACD,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,OAAO;IACP,UAAU;IACV,MAAM;IACN,WAAW;IACX;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,OAAO;IACP,MAAM;IACN;GACD,WAAW,EAAE,GAAG,cAAc;GAC9B,WAAW,EAAE,GAAG,cAAc;GAC9B,QAAQ,EAAE,GAAG,gBAAgB;GAC7B,aAAa;IACZ,GAAG;IACH,SAAS;IACT,WAAW;IACX,OAAO;IACP,WAAW;IACX,MAAM;IACN,kBAAkB;IAClB,eAAe;IACf;GACD,cAAc,EAAE,GAAG,uBAAuB;GAC1C;EACD;CACD;EACC,IAAI;EACJ,MAAM;EACN,aAAa;EACb,QAAQ;GACP,YAAY;IACX,GAAG;IACH,SAAS;IACT,SAAS;IACT,UAAU;IACV,QAAQ;IACR,MAAM;IACN;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,UAAU;IACV;GACD,WAAW;IACV,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,MAAM;IACN,QAAQ;IACR;GACD,WAAW;IACV,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,MAAM;IACN;GACD,QAAQ;IACP,GAAG;IACH,SAAS;IACT,OAAO;IACP;GACD,aAAa;IACZ,GAAG;IACH,SAAS;IACT,WAAW;IACX,OAAO;IACP,MAAM;IACN,QAAQ;IACR,UAAU;IACV,gBAAgB;IAChB,kBAAkB;IAClB,aAAa;IACb,eAAe;IACf;GACD,cAAc;IACb,GAAG;IACH,SAAS;IACT,OAAO;IACP,SAAS;IACT,WAAW;IACX;GACD;EACD;CACD;AAID,SAAS,UAAU,KAAK;AACvB,KAAI,CAAC,IAAK,QAAO;EAChB;EACA;EACA;EACA;EACA;CACD,IAAI,UAAU,IAAI,MAAM,CAAC,QAAQ,MAAM,GAAG;AAC1C,KAAI,QAAQ,WAAW,EAAG,WAAU,QAAQ,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG,GAAG;UAC1E,QAAQ,WAAW,EAAG,WAAU,UAAU;UAC1C,QAAQ,WAAW,GAAG,OAAQ,QAAO;EAC7C;EACA;EACA;EACA;EACA;CACD,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;AAC9C,QAAO;EACN,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB;;AAEF,MAAM,iBAAiB;CACtB,QAAQ;CACR,eAAe;CACf,UAAU;CACV,QAAQ;CACR,SAAS;CACT,QAAQ;CACR,SAAS;CACT,eAAe;CACf,cAAc;CACd,cAAc;CACd,cAAc;CACd,YAAY;CACZ,WAAW;CACX,KAAK;CACL,YAAY;CACZ,OAAO;CACP,YAAY;CACZ,WAAW;CACX,kBAAkB;CAClB,YAAY;CACZ,mBAAmB;CACnB,aAAa;CACb,cAAc;CACd,eAAe;CACf,oBAAoB;CACpB,oBAAoB;CACpB,SAAS;CACT,MAAM;CACN,KAAK;CACL;AACD,MAAM,kBAAkB;CACvB,YAAY;CACZ,YAAY;CACZ,QAAQ;CACR,cAAc;CACd;AACD,MAAM,sBAAsB;CAC3B,QAAQ;CACR,YAAY;CACZ,YAAY;CACZ;AACD,MAAM,iBAAiB;CACtB,SAAS;CACT,QAAQ;CACR,QAAQ;CACR;AACD,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0C9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmdvB,MAAM,iCAAiC,IAAI,SAAS;AACpD,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,IAAI,MAAM,eAAe,IAAI,OAAO;AACpC,KAAI,IAAK,QAAO;CAChB,MAAM,SAAS,OAAO,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;CAC3E,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAC7E,OAAM;EACL,UAAU,yBAAyB,QAAQ;GAC1C;GACA,SAAS,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,eAAe,cAAc,EAAE,CAAC;GAC1F;GACA,OAAO;GACP,CAAC;EACF;EACA;EACA;AACD,gBAAe,IAAI,QAAQ,IAAI;AAC/B,QAAO;;AAER,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,OAAO,cAAc;CAC3F,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,OAAO,MAAM,SAAS,MAAM,MAAM,OAAO;CAC/G,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,CAAC,WAAY,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;AAC3E,OAAI,WAAW,SAAS,UAAU;IACjC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;;AAEtD,OAAI,WAAW,SAAS,UAAU;IACjC,MAAM,OAAO,WAAW;AACxB,QAAI,OAAO,SAAS,SAAU,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,KAAK,CAAC;AACjF,QAAI,QAAQ,OAAO,SAAS,UAAU;AACrC,SAAI,OAAO,KAAK,UAAU,SAAU,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,KAAK,MAAM,CAAC;KAC7F,MAAM,MAAM,OAAO,KAAK,cAAc,WAAW,KAAK,YAAY;KAClE,MAAM,OAAO,OAAO,KAAK,cAAc,WAAW,KAAK,YAAY;KACnE,MAAM,QAAQ,OAAO,KAAK,UAAU,WAAW,KAAK,QAAQ;KAC5D,MAAM,SAAS,OAAO,KAAK,WAAW,WAAW,KAAK,SAAS;KAC/D,MAAM,IAAI;KACV,MAAM,WAAW,SAAS,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,OAAO,IAAI,MAAM;AACxE,YAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,SAAS,CAAC;;;;AAI1D,SAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;;CAE3D,MAAM,UAAU,yBAAyB,GAAG;CAC5C,MAAM,OAAO,QAAQ;CACrB,MAAM,OAAO,QAAQ;CACrB,MAAM,SAAS,KAAK,IAAI,GAAG,QAAQ,OAAO,EAAE;CAC5C,MAAM,SAAS,KAAK,IAAI,GAAG,SAAS,OAAO,EAAE;CAC7C,MAAM,WAAW,IAAI,SAAS,oBAAoB,QAAQ,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAClH,MAAM,YAAY,SAAS,YAAY;AACvC,KAAI,SAAS,WAAW,SAAS,WAAW;EAC3C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,QAAQ,QAAQ,QAAQ,CAAC,KAAK;AACjC,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,WAAW,UAAU,QAAQ,OAAO;CACvC,MAAM,WAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAChE;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,SAAS,YAAY;CACvC,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,WAAW;EAC7D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ;AAC1B,KAAI,SAAS,YAAY,WAAW,UAAU;EAC7C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,CAAC;AAClB,WAAU,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,kBAAkB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1G,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,KAAK,GAAG,cAAc,EAAE;CAC9B,MAAM,KAAK,GAAG,eAAe,EAAE;CAC/B,MAAM,KAAK,GAAG,aAAa,EAAE;CAC7B,MAAM,KAAK,GAAG,aAAa,EAAE;CAC7B,MAAM,KAAK,GAAG,UAAU,EAAE;CAC1B,MAAM,KAAK,GAAG,eAAe,EAAE;CAC/B,MAAM,KAAK,GAAG,gBAAgB,EAAE;CAChC,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,2BAA2B,GAAG,WAAW,KAAK,GAAG,EAAE;CACrF,MAAM,UAAU,aAAa,GAAG,yBAAyB,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC9F,MAAM,SAAS,aAAa,GAAG,4BAA4B,GAAG,YAAY,IAAI,GAAG,IAAI;CACrF,MAAM,WAAW,aAAa,GAAG,0BAA0B,GAAG,UAAU,GAAG,GAAG,IAAI;CAClF,MAAM,SAAS,aAAa,GAAG,wBAAwB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC7E,MAAM,UAAU,eAAe,GAAG,aAAa,eAAe;CAC9D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,4BAA4B,GAAG,WAAW,KAAK,GAAG,EAAE;CACtF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC/F,MAAM,SAAS,aAAa,GAAG,6BAA6B,GAAG,YAAY,GAAG,GAAG,IAAI;CACrF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,GAAG,GAAG,IAAI;CAChF,MAAM,SAAS,aAAa,GAAG,yBAAyB,GAAG,QAAQ,GAAG,GAAG,IAAI;CAC7E,MAAM,UAAU,eAAe,GAAG,aAAa,eAAe;CAC9D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,0BAA0B,GAAG,WAAW,KAAK,GAAG,EAAE;CACpF,MAAM,SAAS,aAAa,GAAG,uBAAuB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC5E,MAAM,WAAW,aAAa,GAAG,yBAAyB,GAAG,UAAU,GAAG,GAAG,IAAI;CACjF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,0BAA0B,GAAG,WAAW,KAAK,GAAG,EAAE;CACpF,MAAM,SAAS,aAAa,GAAG,uBAAuB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC5E,MAAM,WAAW,aAAa,GAAG,yBAAyB,GAAG,UAAU,GAAG,GAAG,IAAI;CACjF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,SAAS,aAAa,GAAG,oBAAoB,GAAG,QAAQ,GAAG,GAAG,IAAI;CACxE,MAAM,QAAQ,eAAe,GAAG,YAAY,cAAc;CAC1D,MAAM,YAAY,aAAa,GAAG,uBAAuB,GAAG,WAAW,GAAG,GAAG,EAAE;CAC/E,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,UAAU,UAAU,GAAG,kBAAkB,UAAU;CACzD,MAAM,UAAU,UAAU,GAAG,eAAe,UAAU;CACtD,MAAM,UAAU,gBAAgB,GAAG,SAAS,iBAAiB;CAC7D,MAAM,SAAS,oBAAoB,GAAG,aAAa,aAAa;CAChE,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI;CAClF,MAAM,QAAQ,GAAG,cAAc,SAAS,KAAK;CAC7C,MAAM,SAAS,aAAa,GAAG,yBAAyB,GAAG,QAAQ,GAAG,GAAG,IAAI;CAC7E,MAAM,WAAW,aAAa,GAAG,2BAA2B,GAAG,UAAU,GAAG,GAAG,GAAG;CAClF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC/F,MAAM,aAAa,aAAa,GAAG,6BAA6B,GAAG,YAAY,IAAI,GAAG,GAAG,GAAG,KAAK,KAAK;CACtG,MAAM,cAAc,aAAa,GAAG,qCAAqC,GAAG,oBAAoB,KAAK,GAAG,EAAE;CAC1G,MAAM,cAAc,aAAa,GAAG,kCAAkC,GAAG,iBAAiB,KAAK,GAAG,EAAE;CACpG,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,6BAA6B,GAAG,WAAW,GAAG,GAAG,EAAE;CACrF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;AAC5D,mBAAkB,KAAK,EAAE;AACzB,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,GAAG,UAAU,IAAI;AACxC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,kBAAkB;CACxE,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU;GACV,EAAE;GACF,SAAS;GACT,UAAU;GACV,CAAC;EACF,CAAC;CACF,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,YAAY,WAAW,CAAC;AACpF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-D7gtBK74.mjs";
2
+ import "./dist-BBUrGwqd.mjs";
3
+ import { n as renderers_default, t as rendererNode } from "./renderer-DuawUm8D.mjs";
4
+
5
+ export { renderers_default as default, rendererNode };
@@ -1,5 +1,5 @@
1
- import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DtT5I4ME.mjs";
1
+ import { n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
2
+ import { o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-I5fdrflL.mjs";
3
3
 
4
4
  //#region ../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs
5
5
  const maskWgsl = `
@@ -238,4 +238,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });
238
238
 
239
239
  //#endregion
240
240
  export { renderers_default as t };
241
- //# sourceMappingURL=renderer-G1pMJH5C.mjs.map
241
+ //# sourceMappingURL=renderer-Baw30QRI.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-G1pMJH5C.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BE15Jhmk.mjs.map"],"mappings":";;;;AAIA,MAAM,WAAW;;;;;;;;;;;EAWf,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,WAAW,oBAAoB,IAAI,OAAO;AAC9C,KAAI,CAAC,UAAU;AACd,aAAW,OAAO,qBAAqB;GACtC,OAAO;GACP,QAAQ;GACR,QAAQ;IACP,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ;GACD,UAAU;IACT,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,sBAAoB,IAAI,QAAQ,SAAS;;AAE1C,QAAO;;AAER,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,OAAO,eAAe,YAAY,aAAa,cAAc,YAAY;CACtF,MAAM,EAAE,cAAc,gBAAgB,qBAAqB,iBAAiB,sBAAsB,UAAU,MAAM;CAClH,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,OAAQ;CAC7B,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,iBAAiB,uBAAuB,IAAI,QAAQ;CAC1D,MAAM,kBAAkB,wBAAwB,IAAI,QAAQ;CAC5D,MAAM,SAAS,GAAG,SAAS;CAC3B,MAAM,SAAS,GAAG,aAAa;CAC/B,MAAM,aAAa,GAAG,cAAc,EAAE;CACtC,MAAM,YAAY,OAAO,GAAG,UAAU,IAAI;CAC1C,IAAI,UAAU,OAAO,GAAG,eAAe,IAAI;CAC3C,IAAI,UAAU,OAAO,GAAG,cAAc,IAAI;CAC1C,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,gBAAgB,IAAI,IAAI;CAC9D,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,iBAAiB,IAAI,IAAI;AAC/D,KAAI,UAAU,WAAW,SAAS,GAAG;EACpC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;EACrC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;AACrC,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;AAClD,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;;CAEnD,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;CAClG,MAAM,UAAU;EACf,GAAG,UAAU,MAAM;EACnB,GAAG,UAAU,MAAM;EACnB,OAAO,UAAU,MAAM;EACvB,QAAQ,UAAU,MAAM;EACxB;CACD,MAAM,UAAU;EACf,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR;AACD,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;AACF,KAAI,EAAE,YAAY,KAAK,UAAU,WAAW,CAAC,QAAQ;EACpD,MAAM,UAAU,IAAI,SAAS,WAAW,SAAS,YAAY;GAC5D,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,kBAAkB,SAAS,UAAU,SAAS,SAAS,EAAE,SAAS,CAAC;AAChF,OAAK,OAAO;AACZ;;CAED,IAAI,kBAAkB;AACtB,KAAI,CAAC,QAAQ;EACZ,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,kBAAkB,cAAc,UAAU,SAAS,QAAQ;AACxE,eAAa,KAAK;AAClB,oBAAkB;YACR,gBAAgB,kBAAkB,iBAAiB,iBAAiB;EAC9E,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,YAAY,cAAc,UAAU;GAChD,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,CAAC;AACF,eAAa,KAAK;AAClB,oBAAkB;;CAEnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;EACjF;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,WAAW,QAAQ,YAAY;CACrC,MAAM,WAAW,IAAI,SAAS,WAAW,SAAS,UAAU;EAC3D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,gBAAgB,iBAAiB,QAAQ;CAC5C,MAAM,eAAe,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACrE,MAAM,WAAW,IAAI,aAAa,IAAI;CACtC,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,iBAAiB,YAAY,OAAO,KAAK,IAAI,OAAO,MAAM,GAAG;AACnE,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK,SAAS,IAAI;AAC3B,UAAS,KAAK,WAAW;AACzB,KAAI,OAAQ,MAAK,IAAI,IAAI,GAAG,IAAI,KAAK,IAAI,WAAW,QAAQ,GAAG,EAAE,KAAK;EACrE,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;EACjC,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;AACjC,MAAI,CAAC,QAAQ;AACZ,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;AAC7C,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;;AAE9C,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,IAAI,KAAK;;CAE3B,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,SAAS;CAC/D,MAAM,YAAY,IAAI,OAAO,gBAAgB;EAC5C,QAAQ,aAAa,mBAAmB,EAAE;EAC1C,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;AACF,UAAS,YAAY,aAAa;AAClC,UAAS,aAAa,GAAG,UAAU;AACnC,UAAS,KAAK,EAAE;AAChB,UAAS,KAAK;CACd,MAAM,YAAY,IAAI,SAAS,UAAU,SAAS,iBAAiB,SAAS,SAAS,aAAa,WAAW;EAC5G;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,WAAW;EAC9C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,CAAC;AACf,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
1
+ {"version":3,"file":"renderer-Baw30QRI.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BE15Jhmk.mjs.map"],"mappings":";;;;AAIA,MAAM,WAAW;;;;;;;;;;;EAWf,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,WAAW,oBAAoB,IAAI,OAAO;AAC9C,KAAI,CAAC,UAAU;AACd,aAAW,OAAO,qBAAqB;GACtC,OAAO;GACP,QAAQ;GACR,QAAQ;IACP,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ;GACD,UAAU;IACT,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,sBAAoB,IAAI,QAAQ,SAAS;;AAE1C,QAAO;;AAER,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,OAAO,eAAe,YAAY,aAAa,cAAc,YAAY;CACtF,MAAM,EAAE,cAAc,gBAAgB,qBAAqB,iBAAiB,sBAAsB,UAAU,MAAM;CAClH,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,OAAQ;CAC7B,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,iBAAiB,uBAAuB,IAAI,QAAQ;CAC1D,MAAM,kBAAkB,wBAAwB,IAAI,QAAQ;CAC5D,MAAM,SAAS,GAAG,SAAS;CAC3B,MAAM,SAAS,GAAG,aAAa;CAC/B,MAAM,aAAa,GAAG,cAAc,EAAE;CACtC,MAAM,YAAY,OAAO,GAAG,UAAU,IAAI;CAC1C,IAAI,UAAU,OAAO,GAAG,eAAe,IAAI;CAC3C,IAAI,UAAU,OAAO,GAAG,cAAc,IAAI;CAC1C,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,gBAAgB,IAAI,IAAI;CAC9D,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,iBAAiB,IAAI,IAAI;AAC/D,KAAI,UAAU,WAAW,SAAS,GAAG;EACpC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;EACrC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;AACrC,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;AAClD,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;;CAEnD,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;CAClG,MAAM,UAAU;EACf,GAAG,UAAU,MAAM;EACnB,GAAG,UAAU,MAAM;EACnB,OAAO,UAAU,MAAM;EACvB,QAAQ,UAAU,MAAM;EACxB;CACD,MAAM,UAAU;EACf,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR;AACD,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;AACF,KAAI,EAAE,YAAY,KAAK,UAAU,WAAW,CAAC,QAAQ;EACpD,MAAM,UAAU,IAAI,SAAS,WAAW,SAAS,YAAY;GAC5D,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,kBAAkB,SAAS,UAAU,SAAS,SAAS,EAAE,SAAS,CAAC;AAChF,OAAK,OAAO;AACZ;;CAED,IAAI,kBAAkB;AACtB,KAAI,CAAC,QAAQ;EACZ,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,kBAAkB,cAAc,UAAU,SAAS,QAAQ;AACxE,eAAa,KAAK;AAClB,oBAAkB;YACR,gBAAgB,kBAAkB,iBAAiB,iBAAiB;EAC9E,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,YAAY,cAAc,UAAU;GAChD,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,CAAC;AACF,eAAa,KAAK;AAClB,oBAAkB;;CAEnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;EACjF;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,WAAW,QAAQ,YAAY;CACrC,MAAM,WAAW,IAAI,SAAS,WAAW,SAAS,UAAU;EAC3D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,gBAAgB,iBAAiB,QAAQ;CAC5C,MAAM,eAAe,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACrE,MAAM,WAAW,IAAI,aAAa,IAAI;CACtC,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,iBAAiB,YAAY,OAAO,KAAK,IAAI,OAAO,MAAM,GAAG;AACnE,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK,SAAS,IAAI;AAC3B,UAAS,KAAK,WAAW;AACzB,KAAI,OAAQ,MAAK,IAAI,IAAI,GAAG,IAAI,KAAK,IAAI,WAAW,QAAQ,GAAG,EAAE,KAAK;EACrE,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;EACjC,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;AACjC,MAAI,CAAC,QAAQ;AACZ,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;AAC7C,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;;AAE9C,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,IAAI,KAAK;;CAE3B,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,SAAS;CAC/D,MAAM,YAAY,IAAI,OAAO,gBAAgB;EAC5C,QAAQ,aAAa,mBAAmB,EAAE;EAC1C,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;AACF,UAAS,YAAY,aAAa;AAClC,UAAS,aAAa,GAAG,UAAU;AACnC,UAAS,KAAK,EAAE;AAChB,UAAS,KAAK;CACd,MAAM,YAAY,IAAI,SAAS,UAAU,SAAS,iBAAiB,SAAS,SAAS,aAAa,WAAW;EAC5G;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,WAAW;EAC9C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,CAAC;AACf,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-D7gtBK74.mjs";
2
+ import "./dist-BBUrGwqd.mjs";
3
+ import { t as renderers_default } from "./renderer-VcPoZAM2.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,7 +1,7 @@
1
- import "./chunk-GBe2k3y8.mjs";
2
- import { n as defineRenderer, s as resolveSignalField } from "./renderer-BSitV56h.mjs";
3
- import { Nn as signalRegistry } from "./dist-CspOG4V1.mjs";
4
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DtT5I4ME.mjs";
1
+ import "./chunk-D7gtBK74.mjs";
2
+ import { n as defineRenderer, s as resolveSignalField } from "./renderer-C9r0-KY4.mjs";
3
+ import { Nn as signalRegistry } from "./dist-BBUrGwqd.mjs";
4
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-I5fdrflL.mjs";
5
5
 
6
6
  //#region ../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs
7
7
  const CAMERA_PARALLAX_SHADER = `
@@ -470,4 +470,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPUR
470
470
 
471
471
  //#endregion
472
472
  export { renderers_default as default };
473
- //# sourceMappingURL=renderer-Dwu_zfdL.mjs.map
473
+ //# sourceMappingURL=renderer-BbdgwkDB.mjs.map