framefields 2.3.2 → 2.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (428) hide show
  1. package/README.md +24 -1
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-C7Kn5xBm.mjs → audio-CPApYcWF.mjs} +4 -4
  5. package/dist/{audio-C7Kn5xBm.mjs.map → audio-CPApYcWF.mjs.map} +1 -1
  6. package/dist/{audio-BNnEclHU.d.mts → audio-DHuEMOtQ.d.mts} +3 -3
  7. package/dist/{audio-BNnEclHU.d.mts.map → audio-DHuEMOtQ.d.mts.map} +1 -1
  8. package/dist/{dist-fjKpBYkc.mjs → dist-ClyC_d66.mjs} +9 -2
  9. package/dist/dist-ClyC_d66.mjs.map +1 -0
  10. package/dist/{dist-CPUIfrtw.mjs → dist-CrK3rmyN.mjs} +180 -58
  11. package/dist/dist-CrK3rmyN.mjs.map +1 -0
  12. package/dist/{dist-CturBK2Z.mjs → dist-CspOG4V1.mjs} +1210 -748
  13. package/dist/dist-CspOG4V1.mjs.map +1 -0
  14. package/dist/{dist-BY0bIWgr.mjs → dist-SB9qfAko.mjs} +2 -2
  15. package/dist/{dist-BY0bIWgr.mjs.map → dist-SB9qfAko.mjs.map} +1 -1
  16. package/dist/effects/index.d.mts +4 -4
  17. package/dist/effects/index.mjs +35 -35
  18. package/dist/{effects-CW1VgdI5.mjs → effects-DxylPSuI.mjs} +3 -3
  19. package/dist/{effects-CW1VgdI5.mjs.map → effects-DxylPSuI.mjs.map} +1 -1
  20. package/dist/fonts/index.mjs +2 -2
  21. package/dist/{fonts-EgMNL8KE.mjs → fonts-CsMDfqv9.mjs} +2 -2
  22. package/dist/{fonts-EgMNL8KE.mjs.map → fonts-CsMDfqv9.mjs.map} +1 -1
  23. package/dist/{gpu-CN14e7Bi.mjs → gpu-DtT5I4ME.mjs} +2 -2
  24. package/dist/{gpu-CN14e7Bi.mjs.map → gpu-DtT5I4ME.mjs.map} +1 -1
  25. package/dist/{index-Cg2ptXcs.d.mts → index-B1XcyMm8.d.mts} +2 -2
  26. package/dist/{index-Cg2ptXcs.d.mts.map → index-B1XcyMm8.d.mts.map} +1 -1
  27. package/dist/{index-BU51pxZO.d.mts → index-B2Xesdug.d.mts} +4 -4
  28. package/dist/{index-BU51pxZO.d.mts.map → index-B2Xesdug.d.mts.map} +1 -1
  29. package/dist/{index-QmkcUL3W.d.mts → index-BxARm93R.d.mts} +2 -2
  30. package/dist/{index-QmkcUL3W.d.mts.map → index-BxARm93R.d.mts.map} +1 -1
  31. package/dist/{index-CeRv1KC0.d.mts → index-C0o3lLyA.d.mts} +3 -3
  32. package/dist/{index-CeRv1KC0.d.mts.map → index-C0o3lLyA.d.mts.map} +1 -1
  33. package/dist/{index-B3BwLHa6.d.mts → index-D-l-yCv6.d.mts} +3 -3
  34. package/dist/{index-B3BwLHa6.d.mts.map → index-D-l-yCv6.d.mts.map} +1 -1
  35. package/dist/{index-AdrZIWT0.d.mts → index-DujpgUUq.d.mts} +19 -2
  36. package/dist/index-DujpgUUq.d.mts.map +1 -0
  37. package/dist/index.d.mts +178 -10
  38. package/dist/index.d.mts.map +1 -1
  39. package/dist/index.mjs +488 -93
  40. package/dist/index.mjs.map +1 -1
  41. package/dist/preview/index.d.mts +2 -2
  42. package/dist/preview/index.mjs +10 -10
  43. package/dist/{preview-1sjnhHQL.mjs → preview-D2dMmokw.mjs} +2 -2
  44. package/dist/{preview-1sjnhHQL.mjs.map → preview-D2dMmokw.mjs.map} +1 -1
  45. package/dist/preview-engine/audio.mjs +1 -1
  46. package/dist/preview-engine/chunk-266DECPQ.mjs +1 -0
  47. package/dist/preview-engine/{chunk-SZW5J72T.mjs → chunk-2DDBSI75.mjs} +1 -1
  48. package/dist/preview-engine/{chunk-QXCY2ATH.mjs → chunk-2GIWWDE4.mjs} +1 -1
  49. package/dist/preview-engine/{chunk-U4JIFQRR.mjs → chunk-34ACEGNW.mjs} +1 -1
  50. package/dist/preview-engine/{chunk-AY7UX37L.mjs → chunk-3ACCCPBN.mjs} +1 -1
  51. package/dist/preview-engine/{chunk-VK2CVMWJ.mjs → chunk-5E5J4KT4.mjs} +1 -1
  52. package/dist/preview-engine/{chunk-T2FE5VOW.mjs → chunk-5RQHNB6Y.mjs} +1 -1
  53. package/dist/preview-engine/{chunk-TS3JI3BH.mjs → chunk-67SSYK7D.mjs} +1 -1
  54. package/dist/preview-engine/{chunk-PL4IH5V4.mjs → chunk-6K7US2WD.mjs} +1 -1
  55. package/dist/preview-engine/{chunk-PEWYB6WP.mjs → chunk-7LVOSEGN.mjs} +1 -1
  56. package/dist/preview-engine/chunk-7QJUC6YY.mjs +1525 -0
  57. package/dist/preview-engine/{chunk-PSRQA3QW.mjs → chunk-A5OVKZ52.mjs} +1 -1
  58. package/dist/preview-engine/{chunk-PXT52LEH.mjs → chunk-C6Z7H2RZ.mjs} +1 -1
  59. package/dist/preview-engine/chunk-CPFPY35C.mjs +1 -0
  60. package/dist/preview-engine/{chunk-7EPIRODI.mjs → chunk-DOCSX45C.mjs} +1 -1
  61. package/dist/preview-engine/{chunk-GSFN4WCH.mjs → chunk-FFGBUS76.mjs} +1 -1
  62. package/dist/preview-engine/{chunk-IR5DNNWR.mjs → chunk-FFMPC7QA.mjs} +1 -1
  63. package/dist/preview-engine/{chunk-IUPDOATX.mjs → chunk-FHKBALVI.mjs} +1 -1
  64. package/dist/preview-engine/{chunk-HE4R7EZM.mjs → chunk-G4J662EL.mjs} +1 -1
  65. package/dist/preview-engine/{chunk-5W4AFQP7.mjs → chunk-GNG4YH2W.mjs} +1 -1
  66. package/dist/preview-engine/{chunk-L6BH5J4P.mjs → chunk-GQLZXCW3.mjs} +1 -1
  67. package/dist/preview-engine/{chunk-EVXWDOCL.mjs → chunk-HDGFNBYK.mjs} +1 -1
  68. package/dist/preview-engine/{chunk-JXNG2ACR.mjs → chunk-HNNIVJ2K.mjs} +1 -1
  69. package/dist/preview-engine/{chunk-FU7AIAMM.mjs → chunk-HUKAC5MJ.mjs} +1 -1
  70. package/dist/preview-engine/{chunk-44CQSOYE.mjs → chunk-JX22B2FS.mjs} +1 -1
  71. package/dist/preview-engine/{chunk-DIGIQ5MJ.mjs → chunk-KAQUNOVB.mjs} +1 -1
  72. package/dist/preview-engine/{chunk-MLY5M7Y5.mjs → chunk-KT35IPCF.mjs} +1 -1
  73. package/dist/preview-engine/{chunk-VXS5SIEC.mjs → chunk-LIQA5OOU.mjs} +1 -1
  74. package/dist/preview-engine/{chunk-SGPRLTNF.mjs → chunk-LK3T65RB.mjs} +1 -1
  75. package/dist/preview-engine/{chunk-YQZOGEPZ.mjs → chunk-LLDIDE5Q.mjs} +1 -1
  76. package/dist/preview-engine/chunk-NNQUIVTE.mjs +5 -0
  77. package/dist/preview-engine/{chunk-5AUB4Y3L.mjs → chunk-NRAZV5OA.mjs} +1 -1
  78. package/dist/preview-engine/{chunk-VGZZSPDN.mjs → chunk-NTVDL3RS.mjs} +1 -1
  79. package/dist/preview-engine/{chunk-BSOJR4JU.mjs → chunk-O6NRIXS5.mjs} +1 -1
  80. package/dist/preview-engine/{chunk-OKH2VU2U.mjs → chunk-PZF6T7DM.mjs} +1 -1
  81. package/dist/preview-engine/{chunk-OJ2PKBXE.mjs → chunk-QJZKIY4H.mjs} +1 -1
  82. package/dist/preview-engine/{chunk-WFGJXCZT.mjs → chunk-R26SY5D4.mjs} +1 -1
  83. package/dist/preview-engine/{chunk-EYWPOCZW.mjs → chunk-RDP6QROU.mjs} +1 -1
  84. package/dist/preview-engine/{chunk-J2R5R7YY.mjs → chunk-RKVB47IA.mjs} +1 -1
  85. package/dist/preview-engine/{chunk-PAQNDZQB.mjs → chunk-SWXVITCQ.mjs} +1 -1
  86. package/dist/preview-engine/{chunk-KERW7QJ4.mjs → chunk-UZBVCYRY.mjs} +1 -1
  87. package/dist/preview-engine/{chunk-Q22PJXFJ.mjs → chunk-WACWOKEP.mjs} +1 -1
  88. package/dist/preview-engine/{chunk-AXHB4J37.mjs → chunk-WCZ5DKZ4.mjs} +1 -1
  89. package/dist/preview-engine/{chunk-WH5Q2NFN.mjs → chunk-WJJIISQJ.mjs} +1 -1
  90. package/dist/preview-engine/chunk-XDMZP3E2.mjs +1 -0
  91. package/dist/preview-engine/{chunk-7G3XIOP7.mjs → chunk-Z6UKUHPU.mjs} +1 -1
  92. package/dist/preview-engine/{chunk-WUKH7BD7.mjs → chunk-ZKPQGQE3.mjs} +1 -1
  93. package/dist/preview-engine/effects.mjs +1 -1
  94. package/dist/preview-engine/framefields.mjs +32 -25
  95. package/dist/preview-engine/player.mjs +1 -1
  96. package/dist/preview-engine/{renderers-2P6KXWEZ.mjs → renderers-3CXFGRE7.mjs} +1 -1
  97. package/dist/preview-engine/{renderers-KZWGSKRF.mjs → renderers-3FC3WCJN.mjs} +1 -1
  98. package/dist/preview-engine/renderers-3S2FM33K.mjs +1 -0
  99. package/dist/preview-engine/{renderers-5FQA2DP4.mjs → renderers-4AJWVIJG.mjs} +1 -1
  100. package/dist/preview-engine/renderers-53ZTBI3C.mjs +1 -0
  101. package/dist/preview-engine/renderers-5USBVCMQ.mjs +1 -0
  102. package/dist/preview-engine/renderers-65G6BLEA.mjs +1 -0
  103. package/dist/preview-engine/{renderers-PYWXELLG.mjs → renderers-6JZ4HYIU.mjs} +1 -1
  104. package/dist/preview-engine/{renderers-3GHEWWVX.mjs → renderers-75TL7RLS.mjs} +1 -1
  105. package/dist/preview-engine/{renderers-U6KY34TP.mjs → renderers-7CPYTCNW.mjs} +1 -1
  106. package/dist/preview-engine/renderers-7XU7BXE7.mjs +1 -0
  107. package/dist/preview-engine/{renderers-2VN3AH45.mjs → renderers-AZYJFJLO.mjs} +1 -1
  108. package/dist/preview-engine/{renderers-TR2V2HZ2.mjs → renderers-BDWVXYTW.mjs} +1 -1
  109. package/dist/preview-engine/renderers-BFXM32BC.mjs +1 -0
  110. package/dist/preview-engine/renderers-CDXHCWWK.mjs +1 -0
  111. package/dist/preview-engine/{renderers-N7FR54V2.mjs → renderers-CK3ZL3GM.mjs} +1 -1
  112. package/dist/preview-engine/renderers-CLUN7WU6.mjs +1 -0
  113. package/dist/preview-engine/renderers-DTB4HEXU.mjs +1 -0
  114. package/dist/preview-engine/renderers-EFKNRLYF.mjs +1 -0
  115. package/dist/preview-engine/{renderers-UPTJJE5F.mjs → renderers-FADYGSLK.mjs} +1 -1
  116. package/dist/preview-engine/{renderers-I5E2RSV4.mjs → renderers-FKH5S64C.mjs} +1 -1
  117. package/dist/preview-engine/{renderers-BSKZXITT.mjs → renderers-FM6A5YR4.mjs} +1 -1
  118. package/dist/preview-engine/renderers-G2K7ZA5O.mjs +1 -0
  119. package/dist/preview-engine/{renderers-D6T6IPER.mjs → renderers-GAIUTII6.mjs} +1 -1
  120. package/dist/preview-engine/renderers-GTUO5LIV.mjs +1 -0
  121. package/dist/preview-engine/{renderers-A6HM64UZ.mjs → renderers-GUPEJK3O.mjs} +1 -1
  122. package/dist/preview-engine/{renderers-IWQ3V6AJ.mjs → renderers-HSJIVP57.mjs} +1 -1
  123. package/dist/preview-engine/{renderers-4GRVAW2W.mjs → renderers-HZHEGONW.mjs} +1 -1
  124. package/dist/preview-engine/{renderers-NWHS7N2L.mjs → renderers-IHACBWXI.mjs} +1 -1
  125. package/dist/preview-engine/{renderers-3YCJOINH.mjs → renderers-IHRFEZNP.mjs} +1 -1
  126. package/dist/preview-engine/{renderers-A7VH3ON5.mjs → renderers-IJDQJEE5.mjs} +1 -1
  127. package/dist/preview-engine/{renderers-OT7D3BUA.mjs → renderers-IO3BVVJ7.mjs} +1 -1
  128. package/dist/preview-engine/renderers-IR772VSN.mjs +1 -0
  129. package/dist/preview-engine/{renderers-EJWPVVQR.mjs → renderers-K7B5PQBT.mjs} +1 -1
  130. package/dist/preview-engine/renderers-L6TRJOXA.mjs +1 -0
  131. package/dist/preview-engine/{renderers-N7TS5562.mjs → renderers-LVLVJHOL.mjs} +1 -1
  132. package/dist/preview-engine/{renderers-FK72LKQC.mjs → renderers-MBSOKWKB.mjs} +1 -1
  133. package/dist/preview-engine/{renderers-NC64EQDE.mjs → renderers-N6H6RSF2.mjs} +1 -1
  134. package/dist/preview-engine/{renderers-ZHZMGMLN.mjs → renderers-NJLGPPX7.mjs} +1 -1
  135. package/dist/preview-engine/renderers-O5NFQYRQ.mjs +1 -0
  136. package/dist/preview-engine/renderers-O6V3OEKX.mjs +1 -0
  137. package/dist/preview-engine/renderers-OODA27UH.mjs +1 -0
  138. package/dist/preview-engine/{renderers-6CG7DBTB.mjs → renderers-R4WMM6IX.mjs} +1 -1
  139. package/dist/preview-engine/renderers-RIGW33ZI.mjs +1 -0
  140. package/dist/preview-engine/{renderers-RLHTNLRE.mjs → renderers-RKZGYWDG.mjs} +1 -1
  141. package/dist/preview-engine/renderers-RUZRBQ4K.mjs +1 -0
  142. package/dist/preview-engine/renderers-SKB2GGKS.mjs +1 -0
  143. package/dist/preview-engine/{renderers-6OGFUSH6.mjs → renderers-SW7FIEKO.mjs} +1 -1
  144. package/dist/preview-engine/renderers-T4D2TASM.mjs +1 -0
  145. package/dist/preview-engine/renderers-T74XV36Q.mjs +1 -0
  146. package/dist/preview-engine/{renderers-F55XFVMP.mjs → renderers-TCNPEANL.mjs} +1 -1
  147. package/dist/preview-engine/renderers-TOPW2UM3.mjs +1 -0
  148. package/dist/preview-engine/{renderers-5YEIUTVN.mjs → renderers-TY7DVI7E.mjs} +1 -1
  149. package/dist/preview-engine/{renderers-WP2LBR5U.mjs → renderers-U55KRIOV.mjs} +3 -3
  150. package/dist/preview-engine/{renderers-YMPXGYRU.mjs → renderers-UDOBX433.mjs} +1 -1
  151. package/dist/preview-engine/{renderers-CRRLV7IO.mjs → renderers-UMPOVFRA.mjs} +1 -1
  152. package/dist/preview-engine/renderers-UO5G3Y2G.mjs +1 -0
  153. package/dist/preview-engine/renderers-UOV7VOJJ.mjs +1 -0
  154. package/dist/preview-engine/{renderers-MON4QFRF.mjs → renderers-UWKSTSTA.mjs} +1 -1
  155. package/dist/preview-engine/renderers-VHPAOUTA.mjs +1 -0
  156. package/dist/preview-engine/{renderers-E76OKK66.mjs → renderers-WR6MKT5S.mjs} +1 -1
  157. package/dist/preview-engine/{renderers-MCECHPCL.mjs → renderers-XKHNBARD.mjs} +1 -1
  158. package/dist/preview-engine/renderers-YEQRQJFC.mjs +1 -0
  159. package/dist/preview-engine/{renderers-RJO6H4FC.mjs → renderers-YRZ3WODX.mjs} +1 -1
  160. package/dist/preview-engine/renderers-YUTFGVRY.mjs +1 -0
  161. package/dist/preview-engine/{renderers-3SRG77SC.mjs → renderers-YXOTRKPA.mjs} +1 -1
  162. package/dist/preview-engine/renderers-ZOU5ARVD.mjs +1 -0
  163. package/dist/preview-engine/renderers-ZW75LQTR.mjs +1 -0
  164. package/dist/preview-engine/signals.mjs +1 -1
  165. package/dist/{program-DtiNMTxO.mjs → program-C2cJayA1.mjs} +4 -4
  166. package/dist/{program-DtiNMTxO.mjs.map → program-C2cJayA1.mjs.map} +1 -1
  167. package/dist/renderer/index.d.mts +2 -2
  168. package/dist/renderer/index.mjs +2 -2
  169. package/dist/{renderer-QMGrRiab.mjs → renderer--ruTGlPo.mjs} +3 -3
  170. package/dist/{renderer-QMGrRiab.mjs.map → renderer--ruTGlPo.mjs.map} +1 -1
  171. package/dist/{renderer-BAmGO6Hj.mjs → renderer-7y5Cj8rV.mjs} +3 -3
  172. package/dist/{renderer-BAmGO6Hj.mjs.map → renderer-7y5Cj8rV.mjs.map} +1 -1
  173. package/dist/{renderer-B48vtpou.mjs → renderer-92eLJg24.mjs} +4 -4
  174. package/dist/{renderer-B48vtpou.mjs.map → renderer-92eLJg24.mjs.map} +1 -1
  175. package/dist/{renderer-ButaUWLr.mjs → renderer-B0gPTXhe.mjs} +3 -3
  176. package/dist/{renderer-ButaUWLr.mjs.map → renderer-B0gPTXhe.mjs.map} +1 -1
  177. package/dist/{renderer-BaOC1Pd1.mjs → renderer-B1QREs7J.mjs} +3 -3
  178. package/dist/{renderer-BaOC1Pd1.mjs.map → renderer-B1QREs7J.mjs.map} +1 -1
  179. package/dist/{renderer-BI1nmIqA.mjs → renderer-B3e4LSE6.mjs} +3 -3
  180. package/dist/{renderer-BI1nmIqA.mjs.map → renderer-B3e4LSE6.mjs.map} +1 -1
  181. package/dist/{renderer-C4puWDLK.mjs → renderer-B4RpSd4A.mjs} +2 -2
  182. package/dist/{renderer-C4puWDLK.mjs.map → renderer-B4RpSd4A.mjs.map} +1 -1
  183. package/dist/renderer-BAhZeUUn.mjs +5 -0
  184. package/dist/{renderer-DmOewVsB.mjs → renderer-BBAbZfBl.mjs} +4 -4
  185. package/dist/{renderer-DmOewVsB.mjs.map → renderer-BBAbZfBl.mjs.map} +1 -1
  186. package/dist/{renderer-6QAlE1Mp.mjs → renderer-BDCy8NgT.mjs} +3 -3
  187. package/dist/{renderer-6QAlE1Mp.mjs.map → renderer-BDCy8NgT.mjs.map} +1 -1
  188. package/dist/renderer-BHAE_dKq.mjs +5 -0
  189. package/dist/{renderer-Rg1BFv8B.mjs → renderer-BMKFzfSQ.mjs} +3 -3
  190. package/dist/{renderer-Rg1BFv8B.mjs.map → renderer-BMKFzfSQ.mjs.map} +1 -1
  191. package/dist/renderer-BNYZY3FE.mjs +5 -0
  192. package/dist/{renderer-D8tdGi2P.mjs → renderer-BPixWnmY.mjs} +3 -3
  193. package/dist/{renderer-D8tdGi2P.mjs.map → renderer-BPixWnmY.mjs.map} +1 -1
  194. package/dist/renderer-BSvubMvI.mjs +5 -0
  195. package/dist/{renderer-C2Ff-9u_.mjs → renderer-BTd2sWDC.mjs} +3 -3
  196. package/dist/{renderer-C2Ff-9u_.mjs.map → renderer-BTd2sWDC.mjs.map} +1 -1
  197. package/dist/{renderer-YtRSM2cv.mjs → renderer-BTigwMQp.mjs} +3 -3
  198. package/dist/{renderer-YtRSM2cv.mjs.map → renderer-BTigwMQp.mjs.map} +1 -1
  199. package/dist/renderer-B_M_yhTc.mjs +5 -0
  200. package/dist/renderer-B_xSsTuy.mjs +5 -0
  201. package/dist/renderer-BePHurAU.mjs +5 -0
  202. package/dist/renderer-BfZquJrW.mjs +5 -0
  203. package/dist/{renderer-DNhOjz6C.mjs → renderer-Bi6W4RSn.mjs} +2 -2
  204. package/dist/{renderer-DNhOjz6C.mjs.map → renderer-Bi6W4RSn.mjs.map} +1 -1
  205. package/dist/{renderer--Da6pAJ4.mjs → renderer-BjCHW9Jp.mjs} +2 -2
  206. package/dist/{renderer-S6ez0leJ.mjs → renderer-BjvNEbML.mjs} +2 -2
  207. package/dist/{renderer-S6ez0leJ.mjs.map → renderer-BjvNEbML.mjs.map} +1 -1
  208. package/dist/{renderer-BFHgl-0f.mjs → renderer-BkWd4-YO.mjs} +2 -2
  209. package/dist/{renderer-BFHgl-0f.mjs.map → renderer-BkWd4-YO.mjs.map} +1 -1
  210. package/dist/{renderer-z3YOOR3k.mjs → renderer-Bkrk0M0r.mjs} +3 -3
  211. package/dist/{renderer-z3YOOR3k.mjs.map → renderer-Bkrk0M0r.mjs.map} +1 -1
  212. package/dist/{renderer-Kj9AhRCc.mjs → renderer-BljMOvry.mjs} +3 -3
  213. package/dist/{renderer-Kj9AhRCc.mjs.map → renderer-BljMOvry.mjs.map} +1 -1
  214. package/dist/renderer-BuY5ypB2.mjs +5 -0
  215. package/dist/renderer-BvOQgFHo.mjs +5 -0
  216. package/dist/{renderer-ITtBRR4o.mjs → renderer-BwpgDLYO.mjs} +3 -3
  217. package/dist/{renderer-ITtBRR4o.mjs.map → renderer-BwpgDLYO.mjs.map} +1 -1
  218. package/dist/{renderer-B3x-uogM.mjs → renderer-BwwZB2mt.mjs} +4 -4
  219. package/dist/{renderer-B3x-uogM.mjs.map → renderer-BwwZB2mt.mjs.map} +1 -1
  220. package/dist/{renderer-GlyeFl5R.mjs → renderer-ByCX4JYg.mjs} +3 -3
  221. package/dist/{renderer-GlyeFl5R.mjs.map → renderer-ByCX4JYg.mjs.map} +1 -1
  222. package/dist/{renderer-DDBmBmQN.mjs → renderer-C1E5Rt5q.mjs} +3 -3
  223. package/dist/{renderer-DDBmBmQN.mjs.map → renderer-C1E5Rt5q.mjs.map} +1 -1
  224. package/dist/renderer-C7NkSvUz.mjs +5 -0
  225. package/dist/{renderer-DvoPplvC.mjs → renderer-CCGzT6bX.mjs} +2 -2
  226. package/dist/{renderer-DJWQWN1E.mjs → renderer-CDOobs18.mjs} +3 -3
  227. package/dist/{renderer-DJWQWN1E.mjs.map → renderer-CDOobs18.mjs.map} +1 -1
  228. package/dist/{renderer-DacnnTjY.mjs → renderer-CDUxAtsk.mjs} +4 -4
  229. package/dist/{renderer-DacnnTjY.mjs.map → renderer-CDUxAtsk.mjs.map} +1 -1
  230. package/dist/renderer-CIuxV2q1.mjs +5 -0
  231. package/dist/{renderer-BlafvK-L.mjs → renderer-CJ4bxCld.mjs} +2 -2
  232. package/dist/renderer-CKp97tSQ.mjs +5 -0
  233. package/dist/{renderer-_-MCpvGq.mjs → renderer-CNb-DG00.mjs} +71 -71
  234. package/dist/{renderer-_-MCpvGq.mjs.map → renderer-CNb-DG00.mjs.map} +1 -1
  235. package/dist/{renderer-BYj8x8YM.mjs → renderer-CNuVJ4nG.mjs} +2 -2
  236. package/dist/{renderer-BYj8x8YM.mjs.map → renderer-CNuVJ4nG.mjs.map} +1 -1
  237. package/dist/renderer-CY89dTFR.mjs +5 -0
  238. package/dist/renderer-C_B_4Bl0.mjs +5 -0
  239. package/dist/{renderer-R0sJId_6.mjs → renderer-Cbsnj9vV.mjs} +3 -3
  240. package/dist/{renderer-R0sJId_6.mjs.map → renderer-Cbsnj9vV.mjs.map} +1 -1
  241. package/dist/{renderer-CBG6ewNf.mjs → renderer-CcoUNzlQ.mjs} +3 -3
  242. package/dist/{renderer-CBG6ewNf.mjs.map → renderer-CcoUNzlQ.mjs.map} +1 -1
  243. package/dist/renderer-Cd87JOjP.mjs +5 -0
  244. package/dist/{renderer-CbNW0KHh.mjs → renderer-CeiCJCg4.mjs} +3 -3
  245. package/dist/{renderer-CbNW0KHh.mjs.map → renderer-CeiCJCg4.mjs.map} +1 -1
  246. package/dist/renderer-Cev6orIK.mjs +6 -0
  247. package/dist/renderer-Cewf6UPh.mjs +5 -0
  248. package/dist/renderer-CnHsMLIv.mjs +5 -0
  249. package/dist/renderer-CoxuAr7b.mjs +5 -0
  250. package/dist/{renderer-BqSiWRoD.mjs → renderer-CqtIbe5n.mjs} +2 -2
  251. package/dist/{renderer-BqSiWRoD.mjs.map → renderer-CqtIbe5n.mjs.map} +1 -1
  252. package/dist/renderer-CrdG7trA.mjs +5 -0
  253. package/dist/{renderer-D-eTVnDS.mjs → renderer-Csss5GFQ.mjs} +2 -2
  254. package/dist/{renderer-D-eTVnDS.mjs.map → renderer-Csss5GFQ.mjs.map} +1 -1
  255. package/dist/renderer-Cu5MFgbk.mjs +5 -0
  256. package/dist/renderer-CuOjhtoo.mjs +5 -0
  257. package/dist/{renderer-Mdyv_W8K.mjs → renderer-Cv4lchUP.mjs} +3 -3
  258. package/dist/{renderer-Mdyv_W8K.mjs.map → renderer-Cv4lchUP.mjs.map} +1 -1
  259. package/dist/{renderer-CJwgsecF.mjs → renderer-Cw6Sagih.mjs} +3 -3
  260. package/dist/{renderer-CJwgsecF.mjs.map → renderer-Cw6Sagih.mjs.map} +1 -1
  261. package/dist/{renderer-DlESyfg7.d.mts → renderer-CxqPeATd.d.mts} +2 -2
  262. package/dist/{renderer-DlESyfg7.d.mts.map → renderer-CxqPeATd.d.mts.map} +1 -1
  263. package/dist/{renderer-DYo_a5-8.mjs → renderer-CzRqzp8P.mjs} +3 -3
  264. package/dist/{renderer-DYo_a5-8.mjs.map → renderer-CzRqzp8P.mjs.map} +1 -1
  265. package/dist/{renderer-BmWH4dK1.mjs → renderer-Czxgaygb.mjs} +8 -7
  266. package/dist/{renderer-BmWH4dK1.mjs.map → renderer-Czxgaygb.mjs.map} +1 -1
  267. package/dist/{renderer-CgEMtLOL.mjs → renderer-D0vom99O.mjs} +2 -2
  268. package/dist/{renderer-CgEMtLOL.mjs.map → renderer-D0vom99O.mjs.map} +1 -1
  269. package/dist/{renderer-BebePsG7.mjs → renderer-D2-V9nQq.mjs} +3 -3
  270. package/dist/{renderer-BebePsG7.mjs.map → renderer-D2-V9nQq.mjs.map} +1 -1
  271. package/dist/renderer-D2_0g6Oi.mjs +5 -0
  272. package/dist/renderer-D62FwolD.mjs +5 -0
  273. package/dist/{renderer-CMzd3BrW.mjs → renderer-D6BXR7P4.mjs} +2 -2
  274. package/dist/{renderer-CMzd3BrW.mjs.map → renderer-D6BXR7P4.mjs.map} +1 -1
  275. package/dist/renderer-DDNY9N7I.mjs +5 -0
  276. package/dist/{renderer-MS70wrQB.mjs → renderer-DFJQ6v0F.mjs} +2 -2
  277. package/dist/{renderer-MS70wrQB.mjs.map → renderer-DFJQ6v0F.mjs.map} +1 -1
  278. package/dist/renderer-DF_ONJ3v.mjs +5 -0
  279. package/dist/{renderer-DjPC9l3w.mjs → renderer-DILUmb-e.mjs} +3 -3
  280. package/dist/{renderer-DjPC9l3w.mjs.map → renderer-DILUmb-e.mjs.map} +1 -1
  281. package/dist/{renderer-Ch1rv1XP.mjs → renderer-DKfwlE4e.mjs} +3 -3
  282. package/dist/{renderer-Ch1rv1XP.mjs.map → renderer-DKfwlE4e.mjs.map} +1 -1
  283. package/dist/{renderer-B5Icb0XW.mjs → renderer-DScyMHpJ.mjs} +2 -2
  284. package/dist/{renderer-B5Icb0XW.mjs.map → renderer-DScyMHpJ.mjs.map} +1 -1
  285. package/dist/{renderer-Fm2brScz.mjs → renderer-DTw-W0Yz.mjs} +3 -3
  286. package/dist/{renderer-Fm2brScz.mjs.map → renderer-DTw-W0Yz.mjs.map} +1 -1
  287. package/dist/{renderer-dJcu7WqI.mjs → renderer-DZJJHCtm.mjs} +3 -3
  288. package/dist/{renderer-dJcu7WqI.mjs.map → renderer-DZJJHCtm.mjs.map} +1 -1
  289. package/dist/{renderer-B6c_Rk_2.mjs → renderer-DaSxr9fM.mjs} +3 -3
  290. package/dist/{renderer-B6c_Rk_2.mjs.map → renderer-DaSxr9fM.mjs.map} +1 -1
  291. package/dist/{renderer-BRWpn3dT.mjs → renderer-DaqWTx7s.mjs} +3 -3
  292. package/dist/{renderer-BRWpn3dT.mjs.map → renderer-DaqWTx7s.mjs.map} +1 -1
  293. package/dist/renderer-DbzrVHEE.mjs +5 -0
  294. package/dist/{renderer-CPNLkir4.mjs → renderer-DcBGYN3V.mjs} +3 -3
  295. package/dist/{renderer-CPNLkir4.mjs.map → renderer-DcBGYN3V.mjs.map} +1 -1
  296. package/dist/{renderer-BkXqFmNO.mjs → renderer-DjBCWxYy.mjs} +3 -3
  297. package/dist/{renderer-BkXqFmNO.mjs.map → renderer-DjBCWxYy.mjs.map} +1 -1
  298. package/dist/{renderer-D90PpIKG.mjs → renderer-DjwITRvg.mjs} +2 -2
  299. package/dist/renderer-DlYchp1v.mjs +5 -0
  300. package/dist/renderer-DqcUNP8J.mjs +5 -0
  301. package/dist/renderer-DqvFhEQj.mjs +5 -0
  302. package/dist/{renderer-ktpusVT2.mjs → renderer-DwVOxdzC.mjs} +3 -3
  303. package/dist/{renderer-ktpusVT2.mjs.map → renderer-DwVOxdzC.mjs.map} +1 -1
  304. package/dist/{renderer-_Fh9IBlE.mjs → renderer-Dwu_zfdL.mjs} +3 -3
  305. package/dist/{renderer-_Fh9IBlE.mjs.map → renderer-Dwu_zfdL.mjs.map} +1 -1
  306. package/dist/renderer-DxBav2bE.mjs +5 -0
  307. package/dist/{renderer-DS64UaYK.mjs → renderer-DyyIXLQK.mjs} +3 -3
  308. package/dist/{renderer-DS64UaYK.mjs.map → renderer-DyyIXLQK.mjs.map} +1 -1
  309. package/dist/{renderer-DqlvbOUt.mjs → renderer-DzSMeQBC.mjs} +3 -3
  310. package/dist/{renderer-DqlvbOUt.mjs.map → renderer-DzSMeQBC.mjs.map} +1 -1
  311. package/dist/{renderer-BXCZev4l.mjs → renderer-EZp_IIPK.mjs} +3 -3
  312. package/dist/{renderer-BXCZev4l.mjs.map → renderer-EZp_IIPK.mjs.map} +1 -1
  313. package/dist/{renderer-Bf4BdBtb.mjs → renderer-G1pMJH5C.mjs} +2 -2
  314. package/dist/{renderer-Bf4BdBtb.mjs.map → renderer-G1pMJH5C.mjs.map} +1 -1
  315. package/dist/renderer-GvSRoQje.mjs +5 -0
  316. package/dist/{renderer-DQtk282o.mjs → renderer-If8JOkBi.mjs} +2 -2
  317. package/dist/{renderer-DQtk282o.mjs.map → renderer-If8JOkBi.mjs.map} +1 -1
  318. package/dist/{renderer-CRYO5HQw.mjs → renderer-JvcR1vYI.mjs} +2 -2
  319. package/dist/{renderer-CRYO5HQw.mjs.map → renderer-JvcR1vYI.mjs.map} +1 -1
  320. package/dist/renderer-KP7Ita9g.mjs +5 -0
  321. package/dist/{renderer-Cz11KJmQ.mjs → renderer-NizuhHsH.mjs} +3 -3
  322. package/dist/{renderer-Cz11KJmQ.mjs.map → renderer-NizuhHsH.mjs.map} +1 -1
  323. package/dist/renderer-Pc8dyNXt.mjs +5 -0
  324. package/dist/{renderer-ClK7_Yzz.mjs → renderer-RDCax5CK.mjs} +3 -3
  325. package/dist/{renderer-ClK7_Yzz.mjs.map → renderer-RDCax5CK.mjs.map} +1 -1
  326. package/dist/{renderer-Bq9jXYJ5.mjs → renderer-UcdqCarR.mjs} +3 -3
  327. package/dist/{renderer-Bq9jXYJ5.mjs.map → renderer-UcdqCarR.mjs.map} +1 -1
  328. package/dist/{renderer-DL4oR40b.mjs → renderer-V5uEyDFz.mjs} +3 -3
  329. package/dist/{renderer-DL4oR40b.mjs.map → renderer-V5uEyDFz.mjs.map} +1 -1
  330. package/dist/{renderer-F410V727.mjs → renderer-X0eKSD7v.mjs} +3 -3
  331. package/dist/{renderer-F410V727.mjs.map → renderer-X0eKSD7v.mjs.map} +1 -1
  332. package/dist/{renderer-Dw1e5phO.mjs → renderer-Za4D9hej.mjs} +3 -3
  333. package/dist/{renderer-Dw1e5phO.mjs.map → renderer-Za4D9hej.mjs.map} +1 -1
  334. package/dist/{renderer-CczmOPAO.mjs → renderer-apeDrNXM.mjs} +3 -3
  335. package/dist/{renderer-CczmOPAO.mjs.map → renderer-apeDrNXM.mjs.map} +1 -1
  336. package/dist/renderer-ezRCmU09.mjs +3 -0
  337. package/dist/{renderer--S2cNYXS.mjs → renderer-gRMkQabv.mjs} +3 -3
  338. package/dist/{renderer--S2cNYXS.mjs.map → renderer-gRMkQabv.mjs.map} +1 -1
  339. package/dist/renderer-h6ev1ogx.mjs +5 -0
  340. package/dist/{renderer-8k-TR_Cy.mjs → renderer-rXgqgAjw.mjs} +3 -3
  341. package/dist/{renderer-8k-TR_Cy.mjs.map → renderer-rXgqgAjw.mjs.map} +1 -1
  342. package/dist/{renderer-DjwF10p2.mjs → renderer-ut1GqW89.mjs} +3 -3
  343. package/dist/{renderer-DjwF10p2.mjs.map → renderer-ut1GqW89.mjs.map} +1 -1
  344. package/dist/{renderer-w8LKBg_5.mjs → renderer-yyUpCeWb.mjs} +2 -2
  345. package/dist/{renderer-w8LKBg_5.mjs.map → renderer-yyUpCeWb.mjs.map} +1 -1
  346. package/dist/{renderers-CP8CFWDs-DXiR_PLR.mjs → renderers-CP8CFWDs-DzGXDs5p.mjs} +3 -3
  347. package/dist/{renderers-CP8CFWDs-DXiR_PLR.mjs.map → renderers-CP8CFWDs-DzGXDs5p.mjs.map} +1 -1
  348. package/dist/signals/index.d.mts +5 -5
  349. package/dist/signals/index.mjs +6 -6
  350. package/dist/{signals-DGRs6ddH.mjs → signals-C5nOrRmn.mjs} +3 -3
  351. package/dist/{signals-DGRs6ddH.mjs.map → signals-C5nOrRmn.mjs.map} +1 -1
  352. package/package.json +57 -56
  353. package/dist/dist-CPUIfrtw.mjs.map +0 -1
  354. package/dist/dist-CturBK2Z.mjs.map +0 -1
  355. package/dist/dist-fjKpBYkc.mjs.map +0 -1
  356. package/dist/index-AdrZIWT0.d.mts.map +0 -1
  357. package/dist/preview-engine/chunk-63SFBHEH.mjs +0 -1
  358. package/dist/preview-engine/chunk-7J2FWGVD.mjs +0 -1
  359. package/dist/preview-engine/chunk-M5HZPZHQ.mjs +0 -1
  360. package/dist/preview-engine/chunk-OG62XGCT.mjs +0 -5
  361. package/dist/preview-engine/chunk-U7NIY7UC.mjs +0 -1522
  362. package/dist/preview-engine/renderers-2H7YEUTD.mjs +0 -1
  363. package/dist/preview-engine/renderers-2ILG23ED.mjs +0 -1
  364. package/dist/preview-engine/renderers-3RC5FDWX.mjs +0 -1
  365. package/dist/preview-engine/renderers-6WH7NZCC.mjs +0 -1
  366. package/dist/preview-engine/renderers-7VJN5L3Z.mjs +0 -1
  367. package/dist/preview-engine/renderers-B7DSGUMI.mjs +0 -1
  368. package/dist/preview-engine/renderers-BFNJ7VCI.mjs +0 -1
  369. package/dist/preview-engine/renderers-CGYIDAVV.mjs +0 -1
  370. package/dist/preview-engine/renderers-DXHJAMZR.mjs +0 -1
  371. package/dist/preview-engine/renderers-ECA3P4ON.mjs +0 -1
  372. package/dist/preview-engine/renderers-FWGMNPYB.mjs +0 -1
  373. package/dist/preview-engine/renderers-HUW2ZMS3.mjs +0 -1
  374. package/dist/preview-engine/renderers-HXFRTIJD.mjs +0 -1
  375. package/dist/preview-engine/renderers-JHFT27YU.mjs +0 -1
  376. package/dist/preview-engine/renderers-NQXMYNSY.mjs +0 -1
  377. package/dist/preview-engine/renderers-ORAIXUL3.mjs +0 -1
  378. package/dist/preview-engine/renderers-Q4OFCMXI.mjs +0 -1
  379. package/dist/preview-engine/renderers-QVZVEYP5.mjs +0 -1
  380. package/dist/preview-engine/renderers-RKDPX5JU.mjs +0 -1
  381. package/dist/preview-engine/renderers-SBFF7JP5.mjs +0 -1
  382. package/dist/preview-engine/renderers-TAWT3ZSS.mjs +0 -1
  383. package/dist/preview-engine/renderers-UHTO6BQA.mjs +0 -1
  384. package/dist/preview-engine/renderers-UNK6I4JJ.mjs +0 -1
  385. package/dist/preview-engine/renderers-W773SBPV.mjs +0 -1
  386. package/dist/preview-engine/renderers-XHTMRXC5.mjs +0 -1
  387. package/dist/preview-engine/renderers-YECY2YFT.mjs +0 -1
  388. package/dist/preview-engine/renderers-YMN6QXK7.mjs +0 -1
  389. package/dist/preview-engine/renderers-ZANPE3OK.mjs +0 -1
  390. package/dist/preview-engine/renderers-ZHTX73PR.mjs +0 -1
  391. package/dist/preview-engine/renderers-ZJTRANIX.mjs +0 -1
  392. package/dist/renderer-1hypa-l7.mjs +0 -5
  393. package/dist/renderer-6D8M4DRu.mjs +0 -5
  394. package/dist/renderer-APrj6tdP.mjs +0 -5
  395. package/dist/renderer-BARst3ZD.mjs +0 -3
  396. package/dist/renderer-BF8wlbN1.mjs +0 -5
  397. package/dist/renderer-BOUcMCJB.mjs +0 -5
  398. package/dist/renderer-BSwn6KmG.mjs +0 -5
  399. package/dist/renderer-BUxvuC5A.mjs +0 -5
  400. package/dist/renderer-BYOsmJ8F.mjs +0 -5
  401. package/dist/renderer-Bp7LqSTt.mjs +0 -5
  402. package/dist/renderer-CD0amH_Q.mjs +0 -5
  403. package/dist/renderer-CIJGjrt7.mjs +0 -5
  404. package/dist/renderer-CNFTl94b.mjs +0 -5
  405. package/dist/renderer-CTJ0gHPS.mjs +0 -5
  406. package/dist/renderer-Cc3INn7w.mjs +0 -5
  407. package/dist/renderer-CeHh2lKY.mjs +0 -5
  408. package/dist/renderer-CfjwkQP4.mjs +0 -5
  409. package/dist/renderer-CiuOB-Md.mjs +0 -5
  410. package/dist/renderer-Cor66Y2X.mjs +0 -5
  411. package/dist/renderer-CtIM0LWe.mjs +0 -5
  412. package/dist/renderer-CyqgTsnx.mjs +0 -5
  413. package/dist/renderer-D2QG9yIW.mjs +0 -5
  414. package/dist/renderer-D2woU27o.mjs +0 -6
  415. package/dist/renderer-DAhDiQQY.mjs +0 -5
  416. package/dist/renderer-DIjxOQFi.mjs +0 -5
  417. package/dist/renderer-DRzalGhU.mjs +0 -5
  418. package/dist/renderer-DY6S1jWp.mjs +0 -5
  419. package/dist/renderer-DeW0KNQV.mjs +0 -5
  420. package/dist/renderer-DsVSVFkl.mjs +0 -5
  421. package/dist/renderer-DxvcIgEU.mjs +0 -5
  422. package/dist/renderer-F0MKqmol.mjs +0 -5
  423. package/dist/renderer-OkbovcAc.mjs +0 -5
  424. package/dist/renderer-QyBeWMEL.mjs +0 -5
  425. package/dist/renderer-hSh5IrDp.mjs +0 -5
  426. package/dist/renderer-puLncHft.mjs +0 -5
  427. package/dist/renderer-wnFCaw7j.mjs +0 -5
  428. package/dist/renderer-xjtlyGS1.mjs +0 -5
@@ -1,5 +1,5 @@
1
1
  import { r as __toESM, t as __commonJSMin } from "./chunk-GBe2k3y8.mjs";
2
- import { At as gradientStopsToOklab, Bt as parseCssColor, It as limitGradientStops, Pt as isSignal, Vt as parseCssGradient } from "./dist-fjKpBYkc.mjs";
2
+ import { At as gradientStopsToOklab, Ft as isValueSignal, Ht as parseCssGradient, Lt as limitGradientStops, Pt as isSignal, Vt as parseCssColor } from "./dist-ClyC_d66.mjs";
3
3
  import { ALL_FORMATS, AudioBufferSink, CanvasSink, FilePathSource, Input, UrlSource, VideoSampleSink } from "mediabunny";
4
4
  import fs from "node:fs";
5
5
  import path from "node:path";
@@ -11836,7 +11836,8 @@ var WebGPUAudioProcessor = class WebGPUAudioProcessor$1 {
11836
11836
  if (isSignal(directVal)) {
11837
11837
  const signalData = new Float32Array(numSamples);
11838
11838
  const durationSec = durationSeconds > 0 ? durationSeconds : numSamples / _sampleRate;
11839
- for (let s = 0; s < numSamples; s++) {
11839
+ if (isValueSignal(directVal)) signalData.fill(Number(directVal.get()) || 0);
11840
+ else for (let s = 0; s < numSamples; s++) {
11840
11841
  const t = elapsedSeconds + s / _sampleRate;
11841
11842
  const f = t * fps;
11842
11843
  const progress = durationSec > 0 ? t / durationSec : 0;
@@ -11910,6 +11911,19 @@ var WebGPUAudioProcessor = class WebGPUAudioProcessor$1 {
11910
11911
  deviceCache.set(cacheKey, cached$1);
11911
11912
  } else if (stateUpdate) device.queue.writeBuffer(cached$1.stateBuffer, 0, stateUpdate);
11912
11913
  const CHUNK_SIZE = 65536;
11914
+ const MAX_CHUNKS_IN_FLIGHT = 8;
11915
+ const pending = [];
11916
+ const readBackOldest = async () => {
11917
+ const chunk = pending.shift();
11918
+ if (!chunk) return;
11919
+ const { stagingBuffer, offset, chunkSamples } = chunk;
11920
+ await stagingBuffer.mapAsync(GPUMapMode.READ);
11921
+ const mappedRange = new Float32Array(stagingBuffer.getMappedRange());
11922
+ for (let c = 0; c < numChannels; c++) channels[c].set(mappedRange.subarray(c * chunkSamples, (c + 1) * chunkSamples), offset);
11923
+ stagingBuffer.unmap();
11924
+ stagingBuffer.destroy();
11925
+ await yieldToMain();
11926
+ };
11913
11927
  try {
11914
11928
  for (let offset = 0; offset < numSamples; offset += CHUNK_SIZE) {
11915
11929
  const chunkSamples = Math.min(CHUNK_SIZE, numSamples - offset);
@@ -12022,13 +12036,16 @@ var WebGPUAudioProcessor = class WebGPUAudioProcessor$1 {
12022
12036
  passEncoder.end();
12023
12037
  commandEncoder.copyBufferToBuffer(outputBuffer, 0, stagingBuffer, 0, numChannels * chunkSamples * 4);
12024
12038
  device.queue.submit([commandEncoder.finish()]);
12025
- await stagingBuffer.mapAsync(GPUMapMode.READ);
12026
- const mappedRange = new Float32Array(stagingBuffer.getMappedRange());
12027
- for (let c = 0; c < numChannels; c++) channels[c].set(mappedRange.subarray(c * chunkSamples, (c + 1) * chunkSamples), offset);
12028
- stagingBuffer.unmap();
12029
- await yieldToMain();
12039
+ pending.push({
12040
+ stagingBuffer,
12041
+ offset,
12042
+ chunkSamples
12043
+ });
12044
+ if (pending.length >= MAX_CHUNKS_IN_FLIGHT) await readBackOldest();
12030
12045
  }
12046
+ while (pending.length > 0) await readBackOldest();
12031
12047
  } finally {
12048
+ for (const { stagingBuffer } of pending) stagingBuffer.destroy();
12032
12049
  for (const b of createdBuffers) b.destroy();
12033
12050
  }
12034
12051
  }
@@ -12675,6 +12692,63 @@ var InputStore = class {
12675
12692
  }
12676
12693
  };
12677
12694
  const inputStore = new InputStore();
12695
+ /** The texture formats the renderer decodes (sharp); others (TGA, BMP, PSD, DDS, …) are skipped. */
12696
+ const MIME_BY_EXT = {
12697
+ ".png": "image/png",
12698
+ ".jpg": "image/jpeg",
12699
+ ".jpeg": "image/jpeg",
12700
+ ".webp": "image/webp",
12701
+ ".gif": "image/gif",
12702
+ ".tif": "image/tiff",
12703
+ ".tiff": "image/tiff",
12704
+ ".avif": "image/avif"
12705
+ };
12706
+ /** MIME type of an image file name, by extension (PNG when unknown). */
12707
+ function textureMime(name) {
12708
+ return MIME_BY_EXT[path.extname(name).toLowerCase()] ?? "image/png";
12709
+ }
12710
+ /** Whether the renderer can decode a texture with this file name (no extension: assume yes). */
12711
+ function isSupportedTexture(name) {
12712
+ const ext = path.extname(name.replace(/\\/g, "/")).toLowerCase();
12713
+ return !ext || ext in MIME_BY_EXT;
12714
+ }
12715
+ /**
12716
+ * Reads a texture a model file refers to. Exporters often write absolute
12717
+ * paths from the author's machine (`C:\Users\…\wood.png`), so after the
12718
+ * path as written (relative to `basePath`), the file name is also tried in
12719
+ * `basePath`, its `textures/` folder and any `*.fbm` folder next to it.
12720
+ */
12721
+ function readTextureFile(ref, basePath) {
12722
+ if (!ref || typeof fs === "undefined" || !fs.existsSync) return void 0;
12723
+ if (!isSupportedTexture(ref)) return void 0;
12724
+ let cleaned = ref.trim().replace(/^file:\/\//, "");
12725
+ try {
12726
+ cleaned = decodeURIComponent(cleaned);
12727
+ } catch (_) {}
12728
+ const normalized = cleaned.replace(/\\/g, "/");
12729
+ const fileName = normalized.split("/").pop() ?? normalized;
12730
+ const candidates = [];
12731
+ if (path.isAbsolute(normalized)) candidates.push(normalized);
12732
+ if (basePath) {
12733
+ candidates.push(path.resolve(basePath, normalized));
12734
+ candidates.push(path.join(basePath, fileName));
12735
+ candidates.push(path.join(basePath, "textures", fileName));
12736
+ try {
12737
+ for (const entry of fs.readdirSync(basePath)) if (entry.toLowerCase().endsWith(".fbm")) candidates.push(path.join(basePath, entry, fileName));
12738
+ } catch (_) {}
12739
+ }
12740
+ for (const file of candidates) try {
12741
+ if (fs.existsSync(file) && fs.statSync(file).isFile()) return {
12742
+ bytes: new Uint8Array(fs.readFileSync(file)),
12743
+ mime: textureMime(file)
12744
+ };
12745
+ } catch (_) {}
12746
+ }
12747
+ /** Warns that a model's texture is missing or in an unsupported format (the mesh renders untextured). */
12748
+ function warnMissingTexture(loader, material, ref) {
12749
+ const reason = isSupportedTexture(ref) ? "was not found" : `is in an unsupported format (use ${Object.keys(MIME_BY_EXT).join(", ")})`;
12750
+ console.warn(`[${loader}] Texture "${ref}" for material "${material}" ${reason}; the material renders without it.`);
12751
+ }
12678
12752
  var ObjLoader = class ObjLoader$1 {
12679
12753
  /**
12680
12754
  * Parses Wavefront .obj text content (and optional .mtl text) into Model3DData.
@@ -12692,7 +12766,7 @@ var ObjLoader = class ObjLoader$1 {
12692
12766
  };
12693
12767
  meshBuilders.push(currentBuilder);
12694
12768
  const materials = {};
12695
- if (mtlText) Object.assign(materials, ObjLoader$1.parseMtl(mtlText));
12769
+ if (mtlText) Object.assign(materials, ObjLoader$1.loadTextures(ObjLoader$1.parseMtl(mtlText), options.basePath));
12696
12770
  const lines = objText.split(/\r?\n/);
12697
12771
  for (let i = 0; i < lines.length; i++) {
12698
12772
  const line = lines[i]?.trim();
@@ -12705,7 +12779,7 @@ var ObjLoader = class ObjLoader$1 {
12705
12779
  const resolvedMtlPath = path.resolve(options.basePath, mtlFileName);
12706
12780
  if (fs.existsSync(resolvedMtlPath)) {
12707
12781
  const content = fs.readFileSync(resolvedMtlPath, "utf-8");
12708
- Object.assign(materials, ObjLoader$1.parseMtl(content));
12782
+ Object.assign(materials, ObjLoader$1.loadTextures(ObjLoader$1.parseMtl(content), path.dirname(resolvedMtlPath)));
12709
12783
  }
12710
12784
  } catch (_) {}
12711
12785
  } else if (cmd === "v") {
@@ -12793,12 +12867,12 @@ var ObjLoader = class ObjLoader$1 {
12793
12867
  maxY = 1;
12794
12868
  maxZ = 1;
12795
12869
  }
12796
- let centerX = (minX + maxX) * .5;
12797
- let centerY = (minY + maxY) * .5;
12798
- let centerZ = (minZ + maxZ) * .5;
12799
- let sizeX = Math.max(1e-4, maxX - minX);
12800
- let sizeY = Math.max(1e-4, maxY - minY);
12801
- let sizeZ = Math.max(1e-4, maxZ - minZ);
12870
+ const centerX = (minX + maxX) * .5;
12871
+ const centerY = (minY + maxY) * .5;
12872
+ const centerZ = (minZ + maxZ) * .5;
12873
+ const sizeX = Math.max(1e-4, maxX - minX);
12874
+ const sizeY = Math.max(1e-4, maxY - minY);
12875
+ const sizeZ = Math.max(1e-4, maxZ - minZ);
12802
12876
  const maxDim = Math.max(sizeX, sizeY, sizeZ);
12803
12877
  let scaleMultiplier = 1;
12804
12878
  if (options.normalizeSize && options.normalizeSize > 0) scaleMultiplier = options.normalizeSize / maxDim;
@@ -13012,8 +13086,57 @@ var ObjLoader = class ObjLoader$1 {
13012
13086
  const val = Number.parseFloat(parts[1] ?? "1");
13013
13087
  currentMat.opacity = cmd === "d" ? val : 1 - val;
13014
13088
  if (currentMat.diffuseColor) currentMat.diffuseColor[3] = currentMat.opacity;
13015
- } else if (cmd === "map_kd") currentMat.diffuseTexture = parts.slice(1).join(" ");
13016
- else if (cmd === "map_bump" || cmd === "bump") currentMat.normalTexture = parts.slice(1).join(" ");
13089
+ } else if (cmd === "map_kd") {
13090
+ currentMat.diffuseTexture = ObjLoader$1.mapFileName(parts);
13091
+ const clamp = parts.findIndex((p) => p.toLowerCase() === "-clamp");
13092
+ currentMat.textureWrap = clamp > 0 && parts[clamp + 1]?.toLowerCase() === "on" ? "clamp" : "repeat";
13093
+ } else if (cmd === "norm" || cmd === "map_kn") currentMat.normalTexture = ObjLoader$1.mapFileName(parts);
13094
+ }
13095
+ }
13096
+ return materials;
13097
+ }
13098
+ /** Option arities of MTL map statements (`-o`, `-s`, `-t` take 1–3 numbers). */
13099
+ static MAP_OPTION_ARGS = {
13100
+ "-blendu": 1,
13101
+ "-blendv": 1,
13102
+ "-cc": 1,
13103
+ "-clamp": 1,
13104
+ "-texres": 1,
13105
+ "-bm": 1,
13106
+ "-boost": 1,
13107
+ "-imfchan": 1,
13108
+ "-type": 1,
13109
+ "-mm": 2
13110
+ };
13111
+ /** The file name of a map statement (`map_Kd -s 1 1 1 wood grain.png`), past its options. */
13112
+ static mapFileName(parts) {
13113
+ let i = 1;
13114
+ while (i < parts.length && parts[i]?.startsWith("-")) {
13115
+ const option = parts[i].toLowerCase();
13116
+ i++;
13117
+ if (option === "-o" || option === "-s" || option === "-t") for (let n = 0; n < 3 && i < parts.length; n++) {
13118
+ if (Number.isNaN(Number(parts[i]))) break;
13119
+ i++;
13120
+ }
13121
+ else i += ObjLoader$1.MAP_OPTION_ARGS[option] ?? 0;
13122
+ }
13123
+ return parts.slice(i).join(" ");
13124
+ }
13125
+ /** Reads the diffuse and normal maps the materials name, relative to `dir`. */
13126
+ static loadTextures(materials, dir) {
13127
+ if (!dir) return materials;
13128
+ for (const mat of Object.values(materials)) {
13129
+ if (mat.diffuseTexture && !mat.diffuseTextureBuffer) {
13130
+ const file = readTextureFile(mat.diffuseTexture, dir);
13131
+ if (file) {
13132
+ mat.diffuseTextureBuffer = file.bytes;
13133
+ mat.diffuseTextureMime = file.mime;
13134
+ } else warnMissingTexture("ObjLoader", mat.name, mat.diffuseTexture);
13135
+ }
13136
+ if (mat.normalTexture && !mat.normalTextureBuffer) {
13137
+ const file = readTextureFile(mat.normalTexture, dir);
13138
+ if (file) mat.normalTextureBuffer = file.bytes;
13139
+ else warnMissingTexture("ObjLoader", mat.name, mat.normalTexture);
13017
13140
  }
13018
13141
  }
13019
13142
  return materials;
@@ -13049,190 +13172,499 @@ function loadOBJ(srcOrData, mtlText, options = {}) {
13049
13172
  }
13050
13173
  return ObjLoader.parse(text, mtlText, options);
13051
13174
  }
13052
- var FbxLoader = class FbxLoader$1 {
13053
- static FBX_KTIME = 46186158e3;
13054
- /**
13055
- * Parses binary or text FBX buffer/string into Model3DData.
13056
- */
13057
- static parse(bufferOrString, options = {}) {
13058
- const rootNode = typeof bufferOrString === "string" ? FbxLoader$1.parseAscii(bufferOrString) : FbxLoader$1.isBinary(bufferOrString) ? FbxLoader$1.parseBinary(bufferOrString) : FbxLoader$1.parseAscii(new TextDecoder().decode(bufferOrString));
13059
- return FbxLoader$1.buildModelFromTree(rootNode, options);
13175
+ /**
13176
+ * Adds each triangle's (area-weighted) face normal to its three vertices, then
13177
+ * normalizes every vertex normal in place.
13178
+ */
13179
+ function accumulateVertexNormals(positions, indices, normals) {
13180
+ const vertex = (i) => [
13181
+ positions[i * 3],
13182
+ positions[i * 3 + 1],
13183
+ positions[i * 3 + 2]
13184
+ ];
13185
+ for (let i = 0; i < indices.length; i += 3) {
13186
+ const i0 = indices[i];
13187
+ const i1 = indices[i + 1];
13188
+ const i2 = indices[i + 2];
13189
+ const p0 = vertex(i0);
13190
+ const fn = Vector3Math.cross(Vector3Math.subtract(vertex(i1), p0), Vector3Math.subtract(vertex(i2), p0));
13191
+ for (const v of [
13192
+ i0,
13193
+ i1,
13194
+ i2
13195
+ ]) {
13196
+ normals[v * 3] += fn[0];
13197
+ normals[v * 3 + 1] += fn[1];
13198
+ normals[v * 3 + 2] += fn[2];
13199
+ }
13060
13200
  }
13061
- static isBinary(buffer) {
13062
- const view = buffer instanceof Uint8Array ? buffer : new Uint8Array(buffer);
13063
- if (view.length < 27) return false;
13064
- const header = "Kaydara FBX Binary \0\0";
13065
- for (let i = 0; i < 23; i++) if (view[i] !== header.charCodeAt(i)) return false;
13066
- return true;
13201
+ for (let i = 0; i < normals.length; i += 3) {
13202
+ const nx = normals[i];
13203
+ const ny = normals[i + 1];
13204
+ const nz = normals[i + 2];
13205
+ const len = Math.hypot(nx, ny, nz) || 1;
13206
+ normals[i] = nx / len;
13207
+ normals[i + 1] = ny / len;
13208
+ normals[i + 2] = nz / len;
13067
13209
  }
13068
- /**
13069
- * Parses Binary FBX 7.x/6.x format.
13070
- */
13071
- static parseBinary(buffer) {
13072
- const u8 = buffer instanceof Uint8Array ? buffer : new Uint8Array(buffer);
13073
- const view = new DataView(u8.buffer, u8.byteOffset, u8.byteLength);
13074
- const is64Bit = view.getUint32(23, true) >= 7500;
13075
- let offset = 27;
13076
- const root = {
13077
- name: "Root",
13078
- props: [],
13079
- children: []
13080
- };
13081
- const readNode = () => {
13082
- if (offset >= u8.byteLength) return null;
13083
- let endOffset;
13084
- let numProperties;
13085
- let nameLen;
13086
- if (is64Bit) {
13087
- if (offset + 25 > u8.byteLength) return null;
13088
- endOffset = Number(view.getBigUint64(offset, true));
13089
- numProperties = Number(view.getBigUint64(offset + 8, true));
13090
- nameLen = view.getUint8(offset + 24);
13091
- offset += 25;
13092
- } else {
13093
- if (offset + 13 > u8.byteLength) return null;
13094
- endOffset = view.getUint32(offset, true);
13095
- numProperties = view.getUint32(offset + 4, true);
13096
- nameLen = view.getUint8(offset + 12);
13097
- offset += 13;
13098
- }
13099
- if (endOffset === 0) return null;
13100
- const name = new TextDecoder().decode(u8.subarray(offset, offset + nameLen));
13101
- offset += nameLen;
13102
- const props = [];
13103
- for (let p = 0; p < numProperties; p++) {
13104
- const typeCode = String.fromCharCode(u8[offset]);
13105
- offset += 1;
13106
- switch (typeCode) {
13107
- case "Y":
13108
- props.push(view.getInt16(offset, true));
13109
- offset += 2;
13110
- break;
13111
- case "C":
13112
- case "B":
13113
- props.push(view.getUint8(offset) !== 0);
13114
- offset += 1;
13115
- break;
13116
- case "I":
13117
- props.push(view.getInt32(offset, true));
13118
- offset += 4;
13119
- break;
13120
- case "F":
13121
- props.push(view.getFloat32(offset, true));
13122
- offset += 4;
13123
- break;
13124
- case "D":
13125
- props.push(view.getFloat64(offset, true));
13126
- offset += 8;
13127
- break;
13128
- case "L":
13129
- props.push(Number(view.getBigInt64(offset, true)));
13130
- offset += 8;
13131
- break;
13132
- case "S": {
13133
- const len = view.getUint32(offset, true);
13134
- offset += 4;
13135
- const str = new TextDecoder().decode(u8.subarray(offset, offset + len));
13136
- props.push(str);
13137
- offset += len;
13138
- break;
13139
- }
13140
- case "R": {
13141
- const len = view.getUint32(offset, true);
13142
- offset += 4;
13143
- const raw = u8.subarray(offset, offset + len);
13144
- props.push(raw);
13145
- offset += len;
13146
- break;
13147
- }
13148
- case "f":
13149
- case "d":
13150
- case "i":
13151
- case "l":
13152
- case "b":
13153
- case "c": {
13154
- const arrayLen = view.getUint32(offset, true);
13155
- const encoding = view.getUint32(offset + 4, true);
13156
- const compressedLen = view.getUint32(offset + 8, true);
13157
- offset += 12;
13158
- let arrayBuffer;
13159
- if (encoding === 1) {
13160
- arrayBuffer = inflateSync(u8.subarray(offset, offset + compressedLen));
13161
- offset += compressedLen;
13162
- } else {
13163
- const totalBytes = arrayLen * (typeCode === "d" || typeCode === "l" ? 8 : typeCode === "f" || typeCode === "i" ? 4 : 1);
13164
- arrayBuffer = u8.subarray(offset, offset + totalBytes);
13165
- offset += totalBytes;
13166
- }
13167
- const arrayView = new DataView(arrayBuffer.buffer, arrayBuffer.byteOffset, arrayBuffer.byteLength);
13168
- if (typeCode === "f") {
13169
- const arr = new Float32Array(arrayLen);
13170
- for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getFloat32(k * 4, true);
13171
- props.push(arr);
13172
- } else if (typeCode === "d") {
13173
- const arr = new Float64Array(arrayLen);
13174
- for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getFloat64(k * 8, true);
13175
- props.push(arr);
13176
- } else if (typeCode === "i") {
13177
- const arr = new Int32Array(arrayLen);
13178
- for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getInt32(k * 4, true);
13179
- props.push(arr);
13180
- } else if (typeCode === "l") {
13181
- const arr = new Float64Array(arrayLen);
13182
- for (let k = 0; k < arrayLen; k++) arr[k] = Number(arrayView.getBigInt64(k * 8, true));
13183
- props.push(arr);
13184
- } else if (typeCode === "b") {
13185
- const arr = new Uint8Array(arrayLen);
13186
- for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getUint8(k);
13187
- props.push(arr);
13188
- } else props.push(arrayBuffer);
13189
- break;
13190
- }
13191
- default: break;
13192
- }
13193
- }
13194
- const children = [];
13195
- while (offset < endOffset) {
13196
- const child = readNode();
13197
- if (child) children.push(child);
13198
- else break;
13199
- }
13200
- offset = endOffset;
13201
- return {
13202
- name,
13203
- props,
13204
- children
13205
- };
13206
- };
13207
- while (offset < u8.byteLength - (is64Bit ? 25 : 13)) {
13208
- const node = readNode();
13209
- if (node) root.children.push(node);
13210
- else break;
13211
- }
13212
- return root;
13210
+ }
13211
+ /** Axis-aligned bounds of xyz position arrays (all zero when empty). */
13212
+ function computeBounds(...positionArrays) {
13213
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
13214
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
13215
+ for (const positions of positionArrays) for (let i = 0; i < positions.length; i += 3) {
13216
+ const x = positions[i];
13217
+ const y = positions[i + 1];
13218
+ const z = positions[i + 2];
13219
+ if (x < minX) minX = x;
13220
+ if (x > maxX) maxX = x;
13221
+ if (y < minY) minY = y;
13222
+ if (y > maxY) maxY = y;
13223
+ if (z < minZ) minZ = z;
13224
+ if (z > maxZ) maxZ = z;
13213
13225
  }
13214
- /**
13215
- * Parses ASCII FBX format.
13216
- */
13217
- static parseAscii(text) {
13218
- const root = {
13219
- name: "Root",
13220
- props: [],
13221
- children: []
13222
- };
13223
- const stack = [root];
13224
- const lines = text.split(/\r?\n/);
13225
- for (let i = 0; i < lines.length; i++) {
13226
- const line = lines[i]?.trim();
13227
- if (!line || line.startsWith(";")) continue;
13228
- if (line === "}") {
13229
- if (stack.length > 1) stack.pop();
13230
- continue;
13231
- }
13232
- const colonIdx = line.indexOf(":");
13233
- if (colonIdx === -1) continue;
13234
- const name = line.substring(0, colonIdx).trim();
13235
- const rest = line.substring(colonIdx + 1).trim();
13226
+ if (!Number.isFinite(minX)) {
13227
+ minX = minY = minZ = 0;
13228
+ maxX = maxY = maxZ = 0;
13229
+ }
13230
+ return {
13231
+ min: [
13232
+ minX,
13233
+ minY,
13234
+ minZ
13235
+ ],
13236
+ max: [
13237
+ maxX,
13238
+ maxY,
13239
+ maxZ
13240
+ ],
13241
+ center: [
13242
+ (minX + maxX) * .5,
13243
+ (minY + maxY) * .5,
13244
+ (minZ + maxZ) * .5
13245
+ ],
13246
+ size: [
13247
+ maxX - minX,
13248
+ maxY - minY,
13249
+ maxZ - minZ
13250
+ ]
13251
+ };
13252
+ }
13253
+ /**
13254
+ * The placement `LoadModelOptions` asks for: recentring on the bounds
13255
+ * (`center`), fitting the largest side to `normalizeSize`, then `scale`.
13256
+ */
13257
+ function resolveModelTransform(bounds, options) {
13258
+ const maxDimension = Math.max(...bounds.size, 1e-4);
13259
+ let scaleMultiplier = 1;
13260
+ if (options.normalizeSize && options.normalizeSize > 0) scaleMultiplier = options.normalizeSize / maxDimension;
13261
+ const scale = [
13262
+ scaleMultiplier,
13263
+ scaleMultiplier,
13264
+ scaleMultiplier
13265
+ ];
13266
+ if (typeof options.scale === "number") {
13267
+ scale[0] *= options.scale;
13268
+ scale[1] *= options.scale;
13269
+ scale[2] *= options.scale;
13270
+ } else if (Array.isArray(options.scale)) {
13271
+ scale[0] *= options.scale[0];
13272
+ scale[1] *= options.scale[1];
13273
+ scale[2] *= options.scale[2];
13274
+ }
13275
+ return {
13276
+ offset: options.center ? bounds.center : [
13277
+ 0,
13278
+ 0,
13279
+ 0
13280
+ ],
13281
+ scale
13282
+ };
13283
+ }
13284
+ /** `(p - offset) * scale` for every xyz position. */
13285
+ function transformPositions(positions, { offset, scale }) {
13286
+ const out = new Float32Array(positions.length);
13287
+ for (let i = 0; i < positions.length; i += 3) {
13288
+ out[i] = (positions[i] - offset[0]) * scale[0];
13289
+ out[i + 1] = (positions[i + 1] - offset[1]) * scale[1];
13290
+ out[i + 2] = (positions[i + 2] - offset[2]) * scale[2];
13291
+ }
13292
+ return out;
13293
+ }
13294
+ /** Uint16 indices while every vertex fits, Uint32 beyond 65535 vertices. */
13295
+ function createIndexArray(indices, vertexCount) {
13296
+ return vertexCount > 65535 ? new Uint32Array(indices) : new Uint16Array(indices);
13297
+ }
13298
+ /** The model's bounds after `transform`, as `Model3DData.bounds` reports them. */
13299
+ function transformModelBounds(bounds, { offset, scale }) {
13300
+ const min = [
13301
+ (bounds.min[0] - offset[0]) * scale[0],
13302
+ (bounds.min[1] - offset[1]) * scale[1],
13303
+ (bounds.min[2] - offset[2]) * scale[2]
13304
+ ];
13305
+ const max = [
13306
+ (bounds.max[0] - offset[0]) * scale[0],
13307
+ (bounds.max[1] - offset[1]) * scale[1],
13308
+ (bounds.max[2] - offset[2]) * scale[2]
13309
+ ];
13310
+ return {
13311
+ min,
13312
+ max,
13313
+ center: [
13314
+ (min[0] + max[0]) * .5,
13315
+ (min[1] + max[1]) * .5,
13316
+ (min[2] + max[2]) * .5
13317
+ ],
13318
+ size: [
13319
+ max[0] - min[0],
13320
+ max[1] - min[1],
13321
+ max[2] - min[2]
13322
+ ],
13323
+ boundingSphereRadius: Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]) * .5
13324
+ };
13325
+ }
13326
+ /**
13327
+ * Poses a model's scene graph (glTF semantics): samples an animation clip's
13328
+ * translation / rotation / scale tracks at a time, composes the node
13329
+ * hierarchy into model-space matrices, and turns a skin's joints into the
13330
+ * joint matrices the mesh shader blends (joint world × inverse bind).
13331
+ */
13332
+ /** Joints per skin the mesh shader holds (mesh3d.wgsl jointMatrices). */
13333
+ const MAX_JOINTS = 128;
13334
+ /** Column-major translate · rotate(quaternion) · scale. */
13335
+ function trsMatrix(t, q, s) {
13336
+ const [x, y, z, w] = q;
13337
+ const xx = x * x;
13338
+ const yy = y * y;
13339
+ const zz = z * z;
13340
+ const xy = x * y;
13341
+ const xz = x * z;
13342
+ const yz = y * z;
13343
+ const wx = w * x;
13344
+ const wy = w * y;
13345
+ const wz = w * z;
13346
+ return [
13347
+ (1 - 2 * (yy + zz)) * s[0],
13348
+ 2 * (xy + wz) * s[0],
13349
+ 2 * (xz - wy) * s[0],
13350
+ 0,
13351
+ 2 * (xy - wz) * s[1],
13352
+ (1 - 2 * (xx + zz)) * s[1],
13353
+ 2 * (yz + wx) * s[1],
13354
+ 0,
13355
+ 2 * (xz + wy) * s[2],
13356
+ 2 * (yz - wx) * s[2],
13357
+ (1 - 2 * (xx + yy)) * s[2],
13358
+ 0,
13359
+ t[0],
13360
+ t[1],
13361
+ t[2],
13362
+ 1
13363
+ ];
13364
+ }
13365
+ function normalizeQuat(q) {
13366
+ const len = Math.hypot(q[0], q[1], q[2], q[3]) || 1;
13367
+ return [
13368
+ q[0] / len,
13369
+ q[1] / len,
13370
+ q[2] / len,
13371
+ q[3] / len
13372
+ ];
13373
+ }
13374
+ function slerp(a, b, t) {
13375
+ let cos = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
13376
+ const sign = cos < 0 ? -1 : 1;
13377
+ cos *= sign;
13378
+ if (cos > .9995) return normalizeQuat([
13379
+ a[0] + (sign * b[0] - a[0]) * t,
13380
+ a[1] + (sign * b[1] - a[1]) * t,
13381
+ a[2] + (sign * b[2] - a[2]) * t,
13382
+ a[3] + (sign * b[3] - a[3]) * t
13383
+ ]);
13384
+ const theta = Math.acos(cos);
13385
+ const sin = Math.sin(theta);
13386
+ const wa = Math.sin((1 - t) * theta) / sin;
13387
+ const wb = sign * Math.sin(t * theta) / sin;
13388
+ return [
13389
+ a[0] * wa + b[0] * wb,
13390
+ a[1] * wa + b[1] * wb,
13391
+ a[2] * wa + b[2] * wb,
13392
+ a[3] * wa + b[3] * wb
13393
+ ];
13394
+ }
13395
+ /** Index of the last keyframe at or before `time` (binary search). */
13396
+ function keyBefore(times, time$2) {
13397
+ let lo = 0;
13398
+ let hi = times.length - 1;
13399
+ while (lo < hi) {
13400
+ const mid = lo + hi + 1 >> 1;
13401
+ if ((times[mid] ?? 0) <= time$2) lo = mid;
13402
+ else hi = mid - 1;
13403
+ }
13404
+ return lo;
13405
+ }
13406
+ /** Element `k` (of `size` components) of a track's values; cubic tracks store [in, value, out] triples. */
13407
+ function valueAt(values, k, size, cubic, part = 1) {
13408
+ const at = cubic ? (k * 3 + part) * size : k * size;
13409
+ return Array.from(values.subarray(at, at + size));
13410
+ }
13411
+ function sampleChannel(track, values, size, time$2) {
13412
+ const { times } = track;
13413
+ const cubic = track.interpolation === "cubic";
13414
+ const last = times.length - 1;
13415
+ if (time$2 <= (times[0] ?? 0)) return valueAt(values, 0, size, cubic);
13416
+ if (time$2 >= (times[last] ?? 0)) return valueAt(values, last, size, cubic);
13417
+ const k = keyBefore(times, time$2);
13418
+ if (track.interpolation === "step") return valueAt(values, k, size, cubic);
13419
+ const t0 = times[k] ?? 0;
13420
+ const dt = (times[k + 1] ?? t0) - t0;
13421
+ const u = dt > 0 ? (time$2 - t0) / dt : 0;
13422
+ const a = valueAt(values, k, size, cubic);
13423
+ const b = valueAt(values, k + 1, size, cubic);
13424
+ if (cubic) {
13425
+ const outA = valueAt(values, k, size, true, 2);
13426
+ const inB = valueAt(values, k + 1, size, true, 0);
13427
+ const u2 = u * u;
13428
+ const u3 = u2 * u;
13429
+ const out = a.map((p0, i) => (2 * u3 - 3 * u2 + 1) * p0 + (u3 - 2 * u2 + u) * dt * (outA[i] ?? 0) + (-2 * u3 + 3 * u2) * (b[i] ?? 0) + (u3 - u2) * dt * (inB[i] ?? 0));
13430
+ return size === 4 ? normalizeQuat(out) : out;
13431
+ }
13432
+ if (size === 4) return slerp(a, b, u);
13433
+ return a.map((v, i) => v + ((b[i] ?? v) - v) * u);
13434
+ }
13435
+ /** Each node's local matrix with the clip's tracks applied at `time` (seconds). */
13436
+ function localMatrices(nodes, clip, time$2) {
13437
+ const t = nodes.map((n) => [...n.translation]);
13438
+ const r = nodes.map((n) => [...n.rotation]);
13439
+ const s = nodes.map((n) => [...n.scale]);
13440
+ const byName = new Map(nodes.map((n, i) => [n.name, i]));
13441
+ for (const track of clip?.tracks ?? []) {
13442
+ const i = track.node ?? byName.get(track.nodeName);
13443
+ if (i === void 0 || !track.times.length) continue;
13444
+ if (track.translations) t[i] = sampleChannel(track, track.translations, 3, time$2);
13445
+ if (track.rotations) r[i] = sampleChannel(track, track.rotations, 4, time$2);
13446
+ if (track.scales) s[i] = sampleChannel(track, track.scales, 3, time$2);
13447
+ }
13448
+ return nodes.map((n, i) => n.matrix ?? trsMatrix(t[i], r[i], s[i]));
13449
+ }
13450
+ /**
13451
+ * Model-space matrix of every node, posed by `clip` at `time` seconds (the
13452
+ * rest pose without a clip). Parents may follow their children in the list.
13453
+ */
13454
+ function poseNodes(model, clip, time$2) {
13455
+ const nodes = model.nodes ?? [];
13456
+ const local = localMatrices(nodes, clip, time$2);
13457
+ const world = new Array(nodes.length);
13458
+ const resolve$1$1 = (i) => {
13459
+ const done = world[i];
13460
+ if (done) return done;
13461
+ const parent = nodes[i].parent;
13462
+ const m = parent < 0 ? local[i] : Matrix4Math.multiply(resolve$1$1(parent), local[i]);
13463
+ world[i] = m;
13464
+ return m;
13465
+ };
13466
+ return nodes.map((_, i) => resolve$1$1(i));
13467
+ }
13468
+ /** The joint matrices of one skin for a posed scene graph, padded with identity to MAX_JOINTS. */
13469
+ function jointMatrices(model, skinIndex, world) {
13470
+ const skin = model.skins?.[skinIndex];
13471
+ if (!skin) throw new Error(`model has no skin ${skinIndex}`);
13472
+ const out = new Float32Array(MAX_JOINTS * 16);
13473
+ for (let j = 0; j < MAX_JOINTS; j++) {
13474
+ const node = skin.joints[j];
13475
+ if (node === void 0) {
13476
+ out.set(Matrix4Math.identity(), j * 16);
13477
+ continue;
13478
+ }
13479
+ const ibm = Array.from(skin.inverseBindMatrices.subarray(j * 16, j * 16 + 16));
13480
+ out.set(Matrix4Math.multiply(world[node], ibm), j * 16);
13481
+ }
13482
+ return out;
13483
+ }
13484
+ var FbxLoader = class FbxLoader$1 {
13485
+ static FBX_KTIME = 46186158e3;
13486
+ /**
13487
+ * Parses binary or text FBX buffer/string into Model3DData.
13488
+ */
13489
+ static parse(bufferOrString, options = {}) {
13490
+ const rootNode = typeof bufferOrString === "string" ? FbxLoader$1.parseAscii(bufferOrString) : FbxLoader$1.isBinary(bufferOrString) ? FbxLoader$1.parseBinary(bufferOrString) : FbxLoader$1.parseAscii(new TextDecoder().decode(bufferOrString));
13491
+ return FbxLoader$1.buildModelFromTree(rootNode, options);
13492
+ }
13493
+ static isBinary(buffer) {
13494
+ const view = buffer instanceof Uint8Array ? buffer : new Uint8Array(buffer);
13495
+ if (view.length < 27) return false;
13496
+ const header = "Kaydara FBX Binary \0\0";
13497
+ for (let i = 0; i < 23; i++) if (view[i] !== header.charCodeAt(i)) return false;
13498
+ return true;
13499
+ }
13500
+ /**
13501
+ * Parses Binary FBX 7.x/6.x format.
13502
+ */
13503
+ static parseBinary(buffer) {
13504
+ const u8 = buffer instanceof Uint8Array ? buffer : new Uint8Array(buffer);
13505
+ const view = new DataView(u8.buffer, u8.byteOffset, u8.byteLength);
13506
+ const is64Bit = view.getUint32(23, true) >= 7500;
13507
+ let offset = 27;
13508
+ const root = {
13509
+ name: "Root",
13510
+ props: [],
13511
+ children: []
13512
+ };
13513
+ const readNode = () => {
13514
+ if (offset >= u8.byteLength) return null;
13515
+ let endOffset;
13516
+ let numProperties;
13517
+ let nameLen;
13518
+ if (is64Bit) {
13519
+ if (offset + 25 > u8.byteLength) return null;
13520
+ endOffset = Number(view.getBigUint64(offset, true));
13521
+ numProperties = Number(view.getBigUint64(offset + 8, true));
13522
+ nameLen = view.getUint8(offset + 24);
13523
+ offset += 25;
13524
+ } else {
13525
+ if (offset + 13 > u8.byteLength) return null;
13526
+ endOffset = view.getUint32(offset, true);
13527
+ numProperties = view.getUint32(offset + 4, true);
13528
+ nameLen = view.getUint8(offset + 12);
13529
+ offset += 13;
13530
+ }
13531
+ if (endOffset === 0) return null;
13532
+ const name = new TextDecoder().decode(u8.subarray(offset, offset + nameLen));
13533
+ offset += nameLen;
13534
+ const props = [];
13535
+ for (let p = 0; p < numProperties; p++) {
13536
+ const typeCode = String.fromCharCode(u8[offset]);
13537
+ offset += 1;
13538
+ switch (typeCode) {
13539
+ case "Y":
13540
+ props.push(view.getInt16(offset, true));
13541
+ offset += 2;
13542
+ break;
13543
+ case "C":
13544
+ case "B":
13545
+ props.push(view.getUint8(offset) !== 0);
13546
+ offset += 1;
13547
+ break;
13548
+ case "I":
13549
+ props.push(view.getInt32(offset, true));
13550
+ offset += 4;
13551
+ break;
13552
+ case "F":
13553
+ props.push(view.getFloat32(offset, true));
13554
+ offset += 4;
13555
+ break;
13556
+ case "D":
13557
+ props.push(view.getFloat64(offset, true));
13558
+ offset += 8;
13559
+ break;
13560
+ case "L":
13561
+ props.push(Number(view.getBigInt64(offset, true)));
13562
+ offset += 8;
13563
+ break;
13564
+ case "S": {
13565
+ const len = view.getUint32(offset, true);
13566
+ offset += 4;
13567
+ const str = new TextDecoder().decode(u8.subarray(offset, offset + len));
13568
+ props.push(str);
13569
+ offset += len;
13570
+ break;
13571
+ }
13572
+ case "R": {
13573
+ const len = view.getUint32(offset, true);
13574
+ offset += 4;
13575
+ const raw = u8.subarray(offset, offset + len);
13576
+ props.push(raw);
13577
+ offset += len;
13578
+ break;
13579
+ }
13580
+ case "f":
13581
+ case "d":
13582
+ case "i":
13583
+ case "l":
13584
+ case "b":
13585
+ case "c": {
13586
+ const arrayLen = view.getUint32(offset, true);
13587
+ const encoding = view.getUint32(offset + 4, true);
13588
+ const compressedLen = view.getUint32(offset + 8, true);
13589
+ offset += 12;
13590
+ let arrayBuffer;
13591
+ if (encoding === 1) {
13592
+ arrayBuffer = inflateSync(u8.subarray(offset, offset + compressedLen));
13593
+ offset += compressedLen;
13594
+ } else {
13595
+ const totalBytes = arrayLen * (typeCode === "d" || typeCode === "l" ? 8 : typeCode === "f" || typeCode === "i" ? 4 : 1);
13596
+ arrayBuffer = u8.subarray(offset, offset + totalBytes);
13597
+ offset += totalBytes;
13598
+ }
13599
+ const arrayView = new DataView(arrayBuffer.buffer, arrayBuffer.byteOffset, arrayBuffer.byteLength);
13600
+ if (typeCode === "f") {
13601
+ const arr = new Float32Array(arrayLen);
13602
+ for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getFloat32(k * 4, true);
13603
+ props.push(arr);
13604
+ } else if (typeCode === "d") {
13605
+ const arr = new Float64Array(arrayLen);
13606
+ for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getFloat64(k * 8, true);
13607
+ props.push(arr);
13608
+ } else if (typeCode === "i") {
13609
+ const arr = new Int32Array(arrayLen);
13610
+ for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getInt32(k * 4, true);
13611
+ props.push(arr);
13612
+ } else if (typeCode === "l") {
13613
+ const arr = new Float64Array(arrayLen);
13614
+ for (let k = 0; k < arrayLen; k++) arr[k] = Number(arrayView.getBigInt64(k * 8, true));
13615
+ props.push(arr);
13616
+ } else if (typeCode === "b") {
13617
+ const arr = new Uint8Array(arrayLen);
13618
+ for (let k = 0; k < arrayLen; k++) arr[k] = arrayView.getUint8(k);
13619
+ props.push(arr);
13620
+ } else props.push(arrayBuffer);
13621
+ break;
13622
+ }
13623
+ default: break;
13624
+ }
13625
+ }
13626
+ const children = [];
13627
+ while (offset < endOffset) {
13628
+ const child = readNode();
13629
+ if (child) children.push(child);
13630
+ else break;
13631
+ }
13632
+ offset = endOffset;
13633
+ return {
13634
+ name,
13635
+ props,
13636
+ children
13637
+ };
13638
+ };
13639
+ while (offset < u8.byteLength - (is64Bit ? 25 : 13)) {
13640
+ const node = readNode();
13641
+ if (node) root.children.push(node);
13642
+ else break;
13643
+ }
13644
+ return root;
13645
+ }
13646
+ /**
13647
+ * Parses ASCII FBX format.
13648
+ */
13649
+ static parseAscii(text) {
13650
+ const root = {
13651
+ name: "Root",
13652
+ props: [],
13653
+ children: []
13654
+ };
13655
+ const stack = [root];
13656
+ const lines = text.split(/\r?\n/);
13657
+ for (let i = 0; i < lines.length; i++) {
13658
+ const line = lines[i]?.trim();
13659
+ if (!line || line.startsWith(";")) continue;
13660
+ if (line === "}") {
13661
+ if (stack.length > 1) stack.pop();
13662
+ continue;
13663
+ }
13664
+ const colonIdx = line.indexOf(":");
13665
+ if (colonIdx === -1) continue;
13666
+ const name = line.substring(0, colonIdx).trim();
13667
+ const rest = line.substring(colonIdx + 1).trim();
13236
13668
  const hasBrace = rest.endsWith("{");
13237
13669
  const propStr = hasBrace ? rest.slice(0, -1).trim() : rest;
13238
13670
  const props = [];
@@ -13253,6 +13685,53 @@ var FbxLoader = class FbxLoader$1 {
13253
13685
  }
13254
13686
  return root;
13255
13687
  }
13688
+ /** Material properties a texture can feed, by the FBX (or Maya / 3ds Max) property name. */
13689
+ static textureSlot(prop) {
13690
+ const p = prop.toLowerCase();
13691
+ if (p === "diffusecolor" || p === "diffuse" || p.endsWith("|basecolor") || p.endsWith("|base_color") || p === "basecolor") return "diffuse";
13692
+ if (p === "normalmap" || p.endsWith("|normalcamera") || p.endsWith("|bump_map")) return "normal";
13693
+ }
13694
+ /**
13695
+ * Fills a material's diffuse / normal map from its connected Texture
13696
+ * objects: the bytes embedded in the Video's `Content`, else the file
13697
+ * named by `RelativeFilename` / `FileName`, looked up next to the model.
13698
+ */
13699
+ static attachTextures(material, materialId, objects, connections, basePath) {
13700
+ const stringChild = (node, name) => {
13701
+ const value = node?.children.find((c) => c.name === name)?.props[0];
13702
+ return typeof value === "string" && value ? value : void 0;
13703
+ };
13704
+ for (const c of connections) {
13705
+ if (c.parentId !== materialId || !c.propName) continue;
13706
+ const slot = FbxLoader$1.textureSlot(c.propName);
13707
+ const texture = objects.get(c.childId);
13708
+ if (!slot || texture?.node.name !== "Texture") continue;
13709
+ if (slot === "diffuse" ? material.diffuseTextureBuffer : material.normalTextureBuffer) continue;
13710
+ const video = connections.filter((v) => v.parentId === c.childId && !v.propName).map((v) => objects.get(v.childId)?.node).find((n) => n?.name === "Video");
13711
+ const ref = stringChild(texture.node, "RelativeFilename") ?? stringChild(texture.node, "FileName") ?? stringChild(video, "RelativeFilename") ?? stringChild(video, "Filename");
13712
+ if (ref && !isSupportedTexture(ref)) {
13713
+ warnMissingTexture("FbxLoader", material.name, ref);
13714
+ continue;
13715
+ }
13716
+ let bytes;
13717
+ const content = video?.children.find((n) => n.name === "Content")?.props[0];
13718
+ if (content instanceof Uint8Array && content.length > 0) bytes = content;
13719
+ else if (ref) bytes = readTextureFile(ref, basePath)?.bytes;
13720
+ if (!bytes) {
13721
+ if (ref) warnMissingTexture("FbxLoader", material.name, ref);
13722
+ continue;
13723
+ }
13724
+ if (slot === "diffuse") {
13725
+ material.diffuseTextureBuffer = bytes;
13726
+ material.diffuseTextureMime = textureMime(ref ?? "");
13727
+ if (ref) material.diffuseTexture = ref;
13728
+ material.textureWrap = "repeat";
13729
+ } else {
13730
+ material.normalTextureBuffer = bytes;
13731
+ if (ref) material.normalTexture = ref;
13732
+ }
13733
+ }
13734
+ }
13256
13735
  /**
13257
13736
  * Builds ready-to-render Model3DData from parsed FBX node tree.
13258
13737
  */
@@ -13286,6 +13765,20 @@ var FbxLoader = class FbxLoader$1 {
13286
13765
  });
13287
13766
  }
13288
13767
  }
13768
+ const materialNameForGeometry = (geometryId) => {
13769
+ for (const c of connections) {
13770
+ const mat = c.parentId === geometryId ? objects.get(c.childId) : void 0;
13771
+ if (mat?.node.name === "Material" && !c.propName) return mat.name;
13772
+ }
13773
+ for (const g$1 of connections) {
13774
+ if (g$1.childId !== geometryId || g$1.propName) continue;
13775
+ for (const m of connections) {
13776
+ if (m.parentId !== g$1.parentId || m.propName) continue;
13777
+ const mat = objects.get(m.childId);
13778
+ if (mat?.node.name === "Material") return mat.name;
13779
+ }
13780
+ }
13781
+ };
13289
13782
  const meshes = [];
13290
13783
  const materials = {};
13291
13784
  function extractArrayProp(node) {
@@ -13296,149 +13789,142 @@ var FbxLoader = class FbxLoader$1 {
13296
13789
  if (Array.isArray(node.props) && node.props.length > 0 && typeof node.props[0] === "number") return node.props;
13297
13790
  return [];
13298
13791
  }
13792
+ const modelIds = [...objects.values()].filter((o) => o.node.name === "Model").map((o) => o.id);
13793
+ const nodeIndexById = new Map(modelIds.map((id, i) => [id, i]));
13794
+ const nodes = modelIds.map((id) => {
13795
+ const model$1 = objects.get(id);
13796
+ const parentConn = connections.find((c) => c.childId === id && !c.propName && nodeIndexById.has(c.parentId));
13797
+ return {
13798
+ name: model$1.name,
13799
+ parent: parentConn ? nodeIndexById.get(parentConn.parentId) : -1,
13800
+ translation: readVec3(model$1.node, "Lcl Translation", 0),
13801
+ rotation: modelRotation(model$1.node, fbxEulerToQuat(readVec3(model$1.node, "Lcl Rotation", 0), rotationOrder(model$1.node))),
13802
+ scale: readVec3(model$1.node, "Lcl Scaling", 1)
13803
+ };
13804
+ });
13805
+ const modelOfGeometry = (geometryId) => connections.find((c) => c.childId === geometryId && !c.propName && nodeIndexById.has(c.parentId))?.parentId;
13806
+ const skins = [];
13299
13807
  for (const [id, entry] of objects) if (entry.node.name === "Geometry" && (entry.type === "Mesh" || entry.node.props[2] === "Mesh" || entry.type === "")) {
13300
13808
  const geomNode = entry.node;
13301
13809
  const verticesNode = geomNode.children.find((c) => c.name === "Vertices");
13302
13810
  const indicesNode = geomNode.children.find((c) => c.name === "PolygonVertexIndex");
13303
- const normalLayer = geomNode.children.find((c) => c.name === "LayerElementNormal");
13304
- const uvLayer = geomNode.children.find((c) => c.name === "LayerElementUV");
13305
13811
  if (!verticesNode || !indicesNode) continue;
13306
13812
  const rawVerts = extractArrayProp(verticesNode);
13307
13813
  const rawPolyIndices = extractArrayProp(indicesNode);
13308
- const normalsNode = normalLayer?.children.find((c) => c.name === "Normals");
13309
- const rawNormals = extractArrayProp(normalsNode);
13310
- const uvsNode = uvLayer?.children.find((c) => c.name === "UV");
13311
- const uvIndexNode = uvLayer?.children.find((c) => c.name === "UVIndex");
13312
- const rawUvs = extractArrayProp(uvsNode);
13313
- const rawUvIndices = extractArrayProp(uvIndexNode);
13314
- const triangles = [];
13315
- const triVertexIndexSequence = [];
13814
+ const layer = (name, data, index, size) => {
13815
+ const node = geomNode.children.find((c) => c.name === name);
13816
+ if (!node) return void 0;
13817
+ return layerElement(node, extractArrayProp(node.children.find((c) => c.name === data)), extractArrayProp(node.children.find((c) => c.name === index)), size);
13818
+ };
13819
+ const normalAt = layer("LayerElementNormal", "Normals", "NormalsIndex", 3);
13820
+ const uvAt = layer("LayerElementUV", "UV", "UVIndex", 2);
13821
+ const corners = [];
13316
13822
  let polygon = [];
13823
+ let polyIndex = 0;
13317
13824
  for (let i = 0; i < rawPolyIndices.length; i++) {
13318
13825
  const idx = rawPolyIndices[i];
13319
- if (idx < 0) {
13320
- polygon.push(-(idx + 1));
13321
- triVertexIndexSequence.push(i);
13322
- if (polygon.length >= 3) for (let k = 1; k < polygon.length - 1; k++) triangles.push([
13323
- polygon[0],
13324
- polygon[k],
13325
- polygon[k + 1]
13326
- ]);
13327
- polygon = [];
13328
- } else {
13329
- polygon.push(idx);
13330
- triVertexIndexSequence.push(i);
13331
- }
13332
- }
13333
- const outPositions = [];
13334
- const outNormals = [];
13335
- const outUvs = [];
13336
- const outIndices = [];
13337
- for (let t = 0; t < triangles.length; t++) {
13338
- const tri = triangles[t];
13339
- for (let v = 0; v < 3; v++) {
13340
- const vertIdx = tri[v];
13341
- const outIdx = outPositions.length / 3;
13342
- const px = rawVerts[vertIdx * 3] ?? 0;
13343
- const py = rawVerts[vertIdx * 3 + 1] ?? 0;
13344
- const pz = rawVerts[vertIdx * 3 + 2] ?? 0;
13345
- outPositions.push(px, py, pz);
13346
- if (rawNormals.length > 0) {
13347
- const nx = rawNormals[vertIdx * 3] ?? 0;
13348
- const ny = rawNormals[vertIdx * 3 + 1] ?? 0;
13349
- const nz = rawNormals[vertIdx * 3 + 2] ?? 0;
13350
- outNormals.push(nx, ny, nz);
13351
- } else outNormals.push(0, 0, 1);
13352
- if (rawUvs.length > 0) {
13353
- let uvIdx = vertIdx;
13354
- if (rawUvIndices.length > 0) uvIdx = rawUvIndices[vertIdx] ?? vertIdx;
13355
- const u = rawUvs[uvIdx * 2] ?? 0;
13356
- const v$1 = rawUvs[uvIdx * 2 + 1] ?? 0;
13357
- outUvs.push(u, 1 - v$1);
13358
- } else outUvs.push(0, 0);
13359
- outIndices.push(outIdx);
13360
- }
13826
+ polygon.push({
13827
+ cp: idx < 0 ? -(idx + 1) : idx,
13828
+ pv: i
13829
+ });
13830
+ if (idx >= 0) continue;
13831
+ for (let k = 1; k < polygon.length - 1; k++) for (const c of [
13832
+ polygon[0],
13833
+ polygon[k],
13834
+ polygon[k + 1]
13835
+ ]) corners.push({
13836
+ ...c,
13837
+ poly: polyIndex
13838
+ });
13839
+ polygon = [];
13840
+ polyIndex++;
13361
13841
  }
13362
- if (rawNormals.length === 0 || options.smoothNormals) {
13363
- const computedNormals = new Float32Array(outPositions.length);
13364
- for (let i = 0; i < outIndices.length; i += 3) {
13365
- const i0 = outIndices[i];
13366
- const i1 = outIndices[i + 1];
13367
- const i2 = outIndices[i + 2];
13368
- const p0 = [
13369
- outPositions[i0 * 3],
13370
- outPositions[i0 * 3 + 1],
13371
- outPositions[i0 * 3 + 2]
13372
- ];
13373
- const p1 = [
13374
- outPositions[i1 * 3],
13375
- outPositions[i1 * 3 + 1],
13376
- outPositions[i1 * 3 + 2]
13377
- ];
13378
- const p2 = [
13379
- outPositions[i2 * 3],
13380
- outPositions[i2 * 3 + 1],
13381
- outPositions[i2 * 3 + 2]
13382
- ];
13383
- const edge1 = Vector3Math.subtract(p1, p0);
13384
- const edge2 = Vector3Math.subtract(p2, p0);
13385
- const faceNormal = Vector3Math.cross(edge1, edge2);
13386
- computedNormals[i0 * 3] += faceNormal[0];
13387
- computedNormals[i0 * 3 + 1] += faceNormal[1];
13388
- computedNormals[i0 * 3 + 2] += faceNormal[2];
13389
- computedNormals[i1 * 3] += faceNormal[0];
13390
- computedNormals[i1 * 3 + 1] += faceNormal[1];
13391
- computedNormals[i1 * 3 + 2] += faceNormal[2];
13392
- computedNormals[i2 * 3] += faceNormal[0];
13393
- computedNormals[i2 * 3 + 1] += faceNormal[1];
13394
- computedNormals[i2 * 3 + 2] += faceNormal[2];
13395
- }
13396
- for (let v = 0; v < outPositions.length / 3; v++) {
13397
- const nx = computedNormals[v * 3];
13398
- const ny = computedNormals[v * 3 + 1];
13399
- const nz = computedNormals[v * 3 + 2];
13400
- const len = Math.hypot(nx, ny, nz) || 1;
13401
- outNormals[v * 3] = nx / len;
13402
- outNormals[v * 3 + 1] = ny / len;
13403
- outNormals[v * 3 + 2] = nz / len;
13404
- }
13842
+ const numVerts = corners.length;
13843
+ const outPositions = new Float32Array(numVerts * 3);
13844
+ const outNormals = new Float32Array(numVerts * 3);
13845
+ const outUvs = new Float32Array(numVerts * 2);
13846
+ const outIndices = new Array(numVerts);
13847
+ corners.forEach(({ cp, pv, poly }, v) => {
13848
+ outPositions[v * 3] = rawVerts[cp * 3] ?? 0;
13849
+ outPositions[v * 3 + 1] = rawVerts[cp * 3 + 1] ?? 0;
13850
+ outPositions[v * 3 + 2] = rawVerts[cp * 3 + 2] ?? 0;
13851
+ const n = normalAt?.(cp, pv, poly);
13852
+ outNormals.set(n ?? [
13853
+ 0,
13854
+ 0,
13855
+ 1
13856
+ ], v * 3);
13857
+ const uv = uvAt?.(cp, pv, poly);
13858
+ outUvs[v * 2] = uv?.[0] ?? 0;
13859
+ outUvs[v * 2 + 1] = 1 - (uv?.[1] ?? 0);
13860
+ outIndices[v] = v;
13861
+ });
13862
+ if (!normalAt || options.smoothNormals) {
13863
+ outNormals.fill(0);
13864
+ accumulateVertexNormals(outPositions, outIndices, outNormals);
13405
13865
  }
13406
- const skinConn = connections.find((c) => c.parentId === id && objects.get(c.childId)?.type === "Deformer" && objects.get(c.childId)?.node.props[2] === "Skin");
13866
+ const skinConn = connections.find((c) => c.parentId === id && objects.get(c.childId)?.node.name === "Deformer" && objects.get(c.childId)?.node.props[2] === "Skin");
13407
13867
  let jointIndices;
13408
13868
  let jointWeights;
13869
+ let skinIndex;
13409
13870
  if (skinConn) {
13410
- const numVerts = outPositions.length / 3;
13411
- jointIndices = new Float32Array(numVerts * 4);
13412
- jointWeights = new Float32Array(numVerts * 4);
13413
- connections.filter((c) => c.parentId === skinConn.childId && objects.get(c.childId)?.type === "Deformer" && objects.get(c.childId)?.node.props[2] === "Cluster").forEach((cc, boneIdx) => {
13414
- const clusterNode = objects.get(cc.childId)?.node;
13415
- const indexesNode = clusterNode?.children.find((c) => c.name === "Indexes");
13416
- const weightsNode = clusterNode?.children.find((c) => c.name === "Weights");
13417
- if (indexesNode && weightsNode) {
13418
- const cIndexes = extractArrayProp(indexesNode);
13419
- const cWeights = extractArrayProp(weightsNode);
13420
- for (let k = 0; k < cIndexes.length; k++) {
13421
- const weight = cWeights[k] ?? 0;
13422
- for (let v = 0; v < numVerts; v++) for (let slot = 0; slot < 4; slot++) if (jointWeights[v * 4 + slot] === 0) {
13423
- jointIndices[v * 4 + slot] = boneIdx;
13424
- jointWeights[v * 4 + slot] = weight;
13425
- break;
13426
- }
13427
- }
13871
+ const joints = [];
13872
+ const inverseBinds = [];
13873
+ const influences = /* @__PURE__ */ new Map();
13874
+ for (const cc of connections) {
13875
+ const cluster = objects.get(cc.childId);
13876
+ if (cc.parentId !== skinConn.childId || cluster?.node.name !== "Deformer" || cluster.node.props[2] !== "Cluster") continue;
13877
+ const boneId = connections.find((b) => b.parentId === cluster.id && nodeIndexById.has(b.childId))?.childId;
13878
+ if (boneId === void 0) continue;
13879
+ const joint = joints.length;
13880
+ joints.push(nodeIndexById.get(boneId));
13881
+ const transform$1 = matrixChild(cluster.node, "Transform");
13882
+ const link = matrixChild(cluster.node, "TransformLink");
13883
+ inverseBinds.push(...Matrix4Math.multiply(Matrix4Math.invert(link) ?? Matrix4Math.identity(), transform$1));
13884
+ const cpIndexes = extractArrayProp(cluster.node.children.find((c) => c.name === "Indexes"));
13885
+ const cpWeights = extractArrayProp(cluster.node.children.find((c) => c.name === "Weights"));
13886
+ for (let k = 0; k < cpIndexes.length; k++) {
13887
+ const weight = Number(cpWeights[k] ?? 0);
13888
+ if (!(weight > 0)) continue;
13889
+ const cp = Number(cpIndexes[k]);
13890
+ const list = influences.get(cp) ?? [];
13891
+ list.push([joint, weight]);
13892
+ influences.set(cp, list);
13428
13893
  }
13429
- });
13894
+ }
13895
+ if (joints.length > MAX_JOINTS) throw new Error(`FBX skin has ${joints.length} bones; the mesh shader holds ${MAX_JOINTS}`);
13896
+ if (joints.length > 0) {
13897
+ skinIndex = skins.length;
13898
+ skins.push({
13899
+ joints,
13900
+ inverseBindMatrices: new Float32Array(inverseBinds)
13901
+ });
13902
+ jointIndices = new Float32Array(numVerts * 4);
13903
+ jointWeights = new Float32Array(numVerts * 4);
13904
+ corners.forEach(({ cp }, v) => {
13905
+ const top = (influences.get(cp) ?? []).sort((a, b) => b[1] - a[1]).slice(0, 4);
13906
+ const total = top.reduce((sum, [, w]) => sum + w, 0);
13907
+ top.forEach(([joint, weight], slot) => {
13908
+ jointIndices[v * 4 + slot] = joint;
13909
+ jointWeights[v * 4 + slot] = total > 0 ? weight / total : 0;
13910
+ });
13911
+ });
13912
+ }
13430
13913
  }
13431
- const isLarge = outPositions.length / 3 > 65535;
13914
+ const modelId = modelOfGeometry(id);
13915
+ const isLarge = numVerts > 65535;
13432
13916
  meshes.push({
13433
13917
  id: `fbx_mesh_${id}`,
13434
13918
  name: entry.name,
13435
- positions: new Float32Array(outPositions),
13436
- normals: new Float32Array(outNormals),
13437
- uvs: new Float32Array(outUvs),
13919
+ positions: outPositions,
13920
+ normals: outNormals,
13921
+ uvs: outUvs,
13438
13922
  indices: isLarge ? new Uint32Array(outIndices) : new Uint16Array(outIndices),
13439
13923
  jointIndices,
13440
13924
  jointWeights,
13441
- materialName: entry.name
13925
+ materialName: materialNameForGeometry(id) ?? entry.name,
13926
+ node: modelId !== void 0 ? nodeIndexById.get(modelId) : void 0,
13927
+ skin: skinIndex
13442
13928
  });
13443
13929
  }
13444
13930
  for (const [, entry] of objects) if (entry.node.name === "Material") {
@@ -13467,12 +13953,14 @@ var FbxLoader = class FbxLoader$1 {
13467
13953
  }
13468
13954
  }
13469
13955
  }
13470
- materials[entry.name] = {
13956
+ const material = {
13471
13957
  name: entry.name,
13472
13958
  diffuseColor,
13473
13959
  shininess,
13474
13960
  opacity
13475
13961
  };
13962
+ FbxLoader$1.attachTextures(material, entry.id, objects, connections, options.basePath);
13963
+ materials[entry.name] = material;
13476
13964
  }
13477
13965
  const animations = [];
13478
13966
  for (const [id, entry] of objects) if (entry.node.name === "AnimationStack") {
@@ -13492,12 +13980,13 @@ var FbxLoader = class FbxLoader$1 {
13492
13980
  const key = `${targetModel?.id ?? curveNodeObj.id}|${kind}`;
13493
13981
  let group = groups.get(key);
13494
13982
  if (!group) {
13495
- const model = targetModel?.node;
13983
+ const model$1 = targetModel?.node;
13496
13984
  group = {
13497
13985
  nodeName: targetModel?.name ?? curveNodeObj.name,
13498
- model,
13986
+ modelId: targetModel?.id,
13987
+ model: model$1,
13499
13988
  kind,
13500
- defaults: staticTransform(model, curveNodeObj.node, kind),
13989
+ defaults: staticTransform(model$1, curveNodeObj.node, kind),
13501
13990
  channels: [
13502
13991
  void 0,
13503
13992
  void 0,
@@ -13522,7 +14011,13 @@ var FbxLoader = class FbxLoader$1 {
13522
14011
  }
13523
14012
  for (const group of groups.values()) {
13524
14013
  const track = buildTransformTrack(group);
13525
- if (track) tracks.push(track);
14014
+ if (!track) continue;
14015
+ if (group.modelId !== void 0) track.node = nodeIndexById.get(group.modelId);
14016
+ if (track.rotations && group.model) for (let k = 0; k < track.rotations.length; k += 4) {
14017
+ const q = Array.from(track.rotations.subarray(k, k + 4));
14018
+ track.rotations.set(modelRotation(group.model, q), k);
14019
+ }
14020
+ tracks.push(track);
13526
14021
  }
13527
14022
  }
13528
14023
  let maxDuration = 1;
@@ -13533,72 +14028,176 @@ var FbxLoader = class FbxLoader$1 {
13533
14028
  animations.push({
13534
14029
  name: stackName,
13535
14030
  duration: maxDuration,
13536
- fps: 30,
13537
- tracks
13538
- });
13539
- }
13540
- let minX = Infinity;
13541
- let minY = Infinity;
13542
- let minZ = Infinity;
13543
- let maxX = -Infinity;
13544
- let maxY = -Infinity;
13545
- let maxZ = -Infinity;
13546
- for (const mesh of meshes) for (let i = 0; i < mesh.positions.length; i += 3) {
13547
- const x = mesh.positions[i];
13548
- const y = mesh.positions[i + 1];
13549
- const z = mesh.positions[i + 2];
13550
- if (x < minX) minX = x;
13551
- if (y < minY) minY = y;
13552
- if (z < minZ) minZ = z;
13553
- if (x > maxX) maxX = x;
13554
- if (y > maxY) maxY = y;
13555
- if (z > maxZ) maxZ = z;
13556
- }
13557
- if (!Number.isFinite(minX)) {
13558
- minX = -1;
13559
- minY = -1;
13560
- minZ = -1;
13561
- maxX = 1;
13562
- maxY = 1;
13563
- maxZ = 1;
14031
+ fps: 30,
14032
+ tracks
14033
+ });
13564
14034
  }
13565
- const sizeX = maxX - minX;
13566
- const sizeY = maxY - minY;
13567
- const sizeZ = maxZ - minZ;
13568
- const centerX = (minX + maxX) * .5;
13569
- const centerY = (minY + maxY) * .5;
13570
- const centerZ = (minZ + maxZ) * .5;
13571
- const sphereRadius = Math.hypot(sizeX, sizeY, sizeZ) * .5;
13572
- return {
14035
+ const model = {
13573
14036
  meshes,
13574
14037
  materials,
13575
14038
  animations,
14039
+ nodes,
14040
+ skins,
13576
14041
  bounds: {
13577
14042
  min: [
13578
- minX,
13579
- minY,
13580
- minZ
14043
+ 0,
14044
+ 0,
14045
+ 0
13581
14046
  ],
13582
14047
  max: [
13583
- maxX,
13584
- maxY,
13585
- maxZ
14048
+ 0,
14049
+ 0,
14050
+ 0
13586
14051
  ],
13587
14052
  center: [
13588
- centerX,
13589
- centerY,
13590
- centerZ
14053
+ 0,
14054
+ 0,
14055
+ 0
13591
14056
  ],
13592
14057
  size: [
13593
- sizeX,
13594
- sizeY,
13595
- sizeZ
14058
+ 0,
14059
+ 0,
14060
+ 0
13596
14061
  ],
13597
- boundingSphereRadius: sphereRadius
14062
+ boundingSphereRadius: 0
14063
+ }
14064
+ };
14065
+ const rest = poseNodes(model, void 0, 0);
14066
+ const lo = [
14067
+ Infinity,
14068
+ Infinity,
14069
+ Infinity
14070
+ ];
14071
+ const hi = [
14072
+ -Infinity,
14073
+ -Infinity,
14074
+ -Infinity
14075
+ ];
14076
+ for (const mesh of meshes) {
14077
+ const place = mesh.node !== void 0 ? rest[mesh.node] : void 0;
14078
+ for (let i = 0; i < mesh.positions.length; i += 3) {
14079
+ const p = [
14080
+ mesh.positions[i],
14081
+ mesh.positions[i + 1],
14082
+ mesh.positions[i + 2]
14083
+ ];
14084
+ const q = place ? Matrix4Math.projectPoint(place, p) : p;
14085
+ for (let a = 0; a < 3; a++) {
14086
+ if (q[a] < lo[a]) lo[a] = q[a];
14087
+ if (q[a] > hi[a]) hi[a] = q[a];
14088
+ }
13598
14089
  }
14090
+ }
14091
+ if (!Number.isFinite(lo[0])) {
14092
+ lo.fill(-1);
14093
+ hi.fill(1);
14094
+ }
14095
+ const { offset, scale } = resolveModelTransform({
14096
+ min: lo,
14097
+ max: hi,
14098
+ center: [
14099
+ (lo[0] + hi[0]) * .5,
14100
+ (lo[1] + hi[1]) * .5,
14101
+ (lo[2] + hi[2]) * .5
14102
+ ],
14103
+ size: [
14104
+ hi[0] - lo[0],
14105
+ hi[1] - lo[1],
14106
+ hi[2] - lo[2]
14107
+ ]
14108
+ }, options);
14109
+ model.rootTransform = Matrix4Math.multiply(Matrix4Math.scale(scale[0], scale[1], scale[2]), Matrix4Math.translate(-offset[0], -offset[1], -offset[2]));
14110
+ const min = [
14111
+ 0,
14112
+ 1,
14113
+ 2
14114
+ ].map((a) => (lo[a] - offset[a]) * scale[a]);
14115
+ const max = [
14116
+ 0,
14117
+ 1,
14118
+ 2
14119
+ ].map((a) => (hi[a] - offset[a]) * scale[a]);
14120
+ model.bounds = {
14121
+ min,
14122
+ max,
14123
+ center: [
14124
+ (min[0] + max[0]) * .5,
14125
+ (min[1] + max[1]) * .5,
14126
+ (min[2] + max[2]) * .5
14127
+ ],
14128
+ size: [
14129
+ max[0] - min[0],
14130
+ max[1] - min[1],
14131
+ max[2] - min[2]
14132
+ ],
14133
+ boundingSphereRadius: Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]) * .5
13599
14134
  };
14135
+ return model;
13600
14136
  }
13601
14137
  };
14138
+ /** A Properties70 vector (Lcl Translation / Rotation / Scaling), `fallback` where absent. */
14139
+ function readVec3(node, name, fallback) {
14140
+ const v = readProperty70(node, name);
14141
+ return [
14142
+ 0,
14143
+ 1,
14144
+ 2
14145
+ ].map((a) => {
14146
+ const x = v?.[a];
14147
+ return x !== void 0 && Number.isFinite(x) ? x : fallback;
14148
+ });
14149
+ }
14150
+ function multiplyQuat(a, b) {
14151
+ return [
14152
+ a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
14153
+ a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
14154
+ a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
14155
+ a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2]
14156
+ ];
14157
+ }
14158
+ /**
14159
+ * A Model's full local rotation for an Lcl Rotation `q`:
14160
+ * PreRotation · q · PostRotation⁻¹ (FBX always applies pre/post in XYZ order).
14161
+ */
14162
+ function modelRotation(model, q) {
14163
+ const pre = readProperty70(model, "PreRotation");
14164
+ const post = readProperty70(model, "PostRotation");
14165
+ let out = q;
14166
+ if (pre) out = multiplyQuat(fbxEulerToQuat(readVec3(model, "PreRotation", 0)), out);
14167
+ if (post) {
14168
+ const p = fbxEulerToQuat(readVec3(model, "PostRotation", 0));
14169
+ out = multiplyQuat(out, [
14170
+ -p[0],
14171
+ -p[1],
14172
+ -p[2],
14173
+ p[3]
14174
+ ]);
14175
+ }
14176
+ return out;
14177
+ }
14178
+ /** A 4×4 matrix child (`Transform: *16 { a: … }`), identity when absent. */
14179
+ function matrixChild(node, name) {
14180
+ const child = node.children.find((c) => c.name === name);
14181
+ const raw = child?.children.find((c) => c.name === "a")?.props ?? child?.props;
14182
+ const values = raw?.[0] instanceof Float64Array || raw?.[0] instanceof Float32Array ? Array.from(raw[0]) : (raw ?? []).map(Number);
14183
+ return values.length === 16 ? values : Matrix4Math.identity();
14184
+ }
14185
+ /**
14186
+ * A geometry layer (normals, UVs) as a lookup by corner: its mapping says
14187
+ * whether values are per control point, per polygon vertex, per polygon or
14188
+ * one for all; IndexToDirect layers go through their index array.
14189
+ */
14190
+ function layerElement(layer, data, index, size) {
14191
+ if (data.length === 0) return void 0;
14192
+ const text = (name) => String(layer.children.find((c) => c.name === name)?.props[0] ?? "");
14193
+ const mapping = text("MappingInformationType");
14194
+ const indexed = /^Index/.test(text("ReferenceInformationType")) && index.length > 0;
14195
+ return (cp, pv, poly) => {
14196
+ let i = mapping === "ByPolygonVertex" ? pv : mapping === "ByPolygon" ? poly : mapping === "AllSame" ? 0 : cp;
14197
+ if (indexed) i = Number(index[i] ?? i);
14198
+ return Array.from({ length: size }, (_, c) => Number(data[i * size + c] ?? 0));
14199
+ };
14200
+ }
13602
14201
  /**
13603
14202
  * Classifies a curve node from its OP connection property ("Lcl Translation",
13604
14203
  * "Lcl Rotation", "Lcl Scaling") or, failing that, its short name ("T", "R", "S").
@@ -13728,193 +14327,46 @@ function buildTransformTrack(group) {
13728
14327
  return channel ? sampleCurve(channel, key) : group.defaults[axis];
13729
14328
  });
13730
14329
  if (!isRotation) {
13731
- values.set(v, k * 3);
13732
- return;
13733
- }
13734
- const q = fbxEulerToQuat(v, order);
13735
- if (prev && prev[0] * q[0] + prev[1] * q[1] + prev[2] * q[2] + prev[3] * q[3] < 0) for (let i = 0; i < 4; i++) q[i] = -q[i];
13736
- prev = q;
13737
- values.set(q, k * 4);
13738
- });
13739
- return {
13740
- nodeName: group.nodeName,
13741
- times,
13742
- translations: group.kind === "T" ? values : void 0,
13743
- rotations: isRotation ? values : void 0,
13744
- scales: group.kind === "S" ? values : void 0
13745
- };
13746
- }
13747
- function parseFBX(bufferOrText, options = {}) {
13748
- return FbxLoader.parse(bufferOrText, options);
13749
- }
13750
- function loadFBX(srcOrData, options = {}) {
13751
- let data = srcOrData;
13752
- if (typeof srcOrData === "string") {
13753
- const trimmed = srcOrData.trim();
13754
- if (!(trimmed.includes("FBXHeaderExtension") || trimmed.includes("Kaydara FBX")) && typeof fs !== "undefined" && fs.existsSync) try {
13755
- let filePath = srcOrData.startsWith("file://") ? srcOrData.slice(7) : srcOrData;
13756
- try {
13757
- filePath = decodeURIComponent(filePath);
13758
- } catch (_) {}
13759
- if (fs.existsSync(filePath)) {
13760
- const buf = fs.readFileSync(filePath);
13761
- data = new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength);
13762
- }
13763
- } catch (_) {}
13764
- }
13765
- return FbxLoader.parse(data, options);
13766
- }
13767
- /**
13768
- * Adds each triangle's (area-weighted) face normal to its three vertices, then
13769
- * normalizes every vertex normal in place.
13770
- */
13771
- function accumulateVertexNormals(positions, indices, normals) {
13772
- const vertex = (i) => [
13773
- positions[i * 3],
13774
- positions[i * 3 + 1],
13775
- positions[i * 3 + 2]
13776
- ];
13777
- for (let i = 0; i < indices.length; i += 3) {
13778
- const i0 = indices[i];
13779
- const i1 = indices[i + 1];
13780
- const i2 = indices[i + 2];
13781
- const p0 = vertex(i0);
13782
- const fn = Vector3Math.cross(Vector3Math.subtract(vertex(i1), p0), Vector3Math.subtract(vertex(i2), p0));
13783
- for (const v of [
13784
- i0,
13785
- i1,
13786
- i2
13787
- ]) {
13788
- normals[v * 3] += fn[0];
13789
- normals[v * 3 + 1] += fn[1];
13790
- normals[v * 3 + 2] += fn[2];
13791
- }
13792
- }
13793
- for (let i = 0; i < normals.length; i += 3) {
13794
- const nx = normals[i];
13795
- const ny = normals[i + 1];
13796
- const nz = normals[i + 2];
13797
- const len = Math.hypot(nx, ny, nz) || 1;
13798
- normals[i] = nx / len;
13799
- normals[i + 1] = ny / len;
13800
- normals[i + 2] = nz / len;
13801
- }
13802
- }
13803
- /** Axis-aligned bounds of xyz position arrays (all zero when empty). */
13804
- function computeBounds(...positionArrays) {
13805
- let minX = Infinity, minY = Infinity, minZ = Infinity;
13806
- let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
13807
- for (const positions of positionArrays) for (let i = 0; i < positions.length; i += 3) {
13808
- const x = positions[i];
13809
- const y = positions[i + 1];
13810
- const z = positions[i + 2];
13811
- if (x < minX) minX = x;
13812
- if (x > maxX) maxX = x;
13813
- if (y < minY) minY = y;
13814
- if (y > maxY) maxY = y;
13815
- if (z < minZ) minZ = z;
13816
- if (z > maxZ) maxZ = z;
13817
- }
13818
- if (!Number.isFinite(minX)) {
13819
- minX = minY = minZ = 0;
13820
- maxX = maxY = maxZ = 0;
13821
- }
13822
- return {
13823
- min: [
13824
- minX,
13825
- minY,
13826
- minZ
13827
- ],
13828
- max: [
13829
- maxX,
13830
- maxY,
13831
- maxZ
13832
- ],
13833
- center: [
13834
- (minX + maxX) * .5,
13835
- (minY + maxY) * .5,
13836
- (minZ + maxZ) * .5
13837
- ],
13838
- size: [
13839
- maxX - minX,
13840
- maxY - minY,
13841
- maxZ - minZ
13842
- ]
13843
- };
13844
- }
13845
- /**
13846
- * The placement `LoadModelOptions` asks for: recentring on the bounds
13847
- * (`center`), fitting the largest side to `normalizeSize`, then `scale`.
13848
- */
13849
- function resolveModelTransform(bounds, options) {
13850
- const maxDimension = Math.max(...bounds.size, 1e-4);
13851
- let scaleMultiplier = 1;
13852
- if (options.normalizeSize && options.normalizeSize > 0) scaleMultiplier = options.normalizeSize / maxDimension;
13853
- const scale = [
13854
- scaleMultiplier,
13855
- scaleMultiplier,
13856
- scaleMultiplier
13857
- ];
13858
- if (typeof options.scale === "number") {
13859
- scale[0] *= options.scale;
13860
- scale[1] *= options.scale;
13861
- scale[2] *= options.scale;
13862
- } else if (Array.isArray(options.scale)) {
13863
- scale[0] *= options.scale[0];
13864
- scale[1] *= options.scale[1];
13865
- scale[2] *= options.scale[2];
13866
- }
13867
- return {
13868
- offset: options.center ? bounds.center : [
13869
- 0,
13870
- 0,
13871
- 0
13872
- ],
13873
- scale
13874
- };
13875
- }
13876
- /** `(p - offset) * scale` for every xyz position. */
13877
- function transformPositions(positions, { offset, scale }) {
13878
- const out = new Float32Array(positions.length);
13879
- for (let i = 0; i < positions.length; i += 3) {
13880
- out[i] = (positions[i] - offset[0]) * scale[0];
13881
- out[i + 1] = (positions[i + 1] - offset[1]) * scale[1];
13882
- out[i + 2] = (positions[i + 2] - offset[2]) * scale[2];
13883
- }
13884
- return out;
13885
- }
13886
- /** Uint16 indices while every vertex fits, Uint32 beyond 65535 vertices. */
13887
- function createIndexArray(indices, vertexCount) {
13888
- return vertexCount > 65535 ? new Uint32Array(indices) : new Uint16Array(indices);
13889
- }
13890
- /** The model's bounds after `transform`, as `Model3DData.bounds` reports them. */
13891
- function transformModelBounds(bounds, { offset, scale }) {
13892
- const min = [
13893
- (bounds.min[0] - offset[0]) * scale[0],
13894
- (bounds.min[1] - offset[1]) * scale[1],
13895
- (bounds.min[2] - offset[2]) * scale[2]
13896
- ];
13897
- const max = [
13898
- (bounds.max[0] - offset[0]) * scale[0],
13899
- (bounds.max[1] - offset[1]) * scale[1],
13900
- (bounds.max[2] - offset[2]) * scale[2]
13901
- ];
14330
+ values.set(v, k * 3);
14331
+ return;
14332
+ }
14333
+ const q = fbxEulerToQuat(v, order);
14334
+ if (prev && prev[0] * q[0] + prev[1] * q[1] + prev[2] * q[2] + prev[3] * q[3] < 0) for (let i = 0; i < 4; i++) q[i] = -q[i];
14335
+ prev = q;
14336
+ values.set(q, k * 4);
14337
+ });
13902
14338
  return {
13903
- min,
13904
- max,
13905
- center: [
13906
- (min[0] + max[0]) * .5,
13907
- (min[1] + max[1]) * .5,
13908
- (min[2] + max[2]) * .5
13909
- ],
13910
- size: [
13911
- max[0] - min[0],
13912
- max[1] - min[1],
13913
- max[2] - min[2]
13914
- ],
13915
- boundingSphereRadius: Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]) * .5
14339
+ nodeName: group.nodeName,
14340
+ times,
14341
+ translations: group.kind === "T" ? values : void 0,
14342
+ rotations: isRotation ? values : void 0,
14343
+ scales: group.kind === "S" ? values : void 0
13916
14344
  };
13917
14345
  }
14346
+ function parseFBX(bufferOrText, options = {}) {
14347
+ return FbxLoader.parse(bufferOrText, options);
14348
+ }
14349
+ function loadFBX(srcOrData, options = {}) {
14350
+ let data = srcOrData;
14351
+ if (typeof srcOrData === "string") {
14352
+ const trimmed = srcOrData.trim();
14353
+ if (!(trimmed.includes("FBXHeaderExtension") || trimmed.includes("Kaydara FBX")) && typeof fs !== "undefined" && fs.existsSync) try {
14354
+ let filePath = srcOrData.startsWith("file://") ? srcOrData.slice(7) : srcOrData;
14355
+ try {
14356
+ filePath = decodeURIComponent(filePath);
14357
+ } catch (_) {}
14358
+ if (fs.existsSync(filePath)) {
14359
+ const buf = fs.readFileSync(filePath);
14360
+ data = new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength);
14361
+ options = {
14362
+ basePath: path.dirname(filePath),
14363
+ ...options
14364
+ };
14365
+ }
14366
+ } catch (_) {}
14367
+ }
14368
+ return FbxLoader.parse(data, options);
14369
+ }
13918
14370
  var StlLoader = class StlLoader$1 {
13919
14371
  /**
13920
14372
  * Checks if buffer is Binary STL or ASCII STL.
@@ -14384,7 +14836,12 @@ var PlyLoader = class PlyLoader$1 {
14384
14836
  const indexArray = createIndexArray(rawIndices, positions.length / 3);
14385
14837
  const defaultMaterial = {
14386
14838
  name: "ply_default",
14387
- diffuseColor: [
14839
+ diffuseColor: rawColors ? [
14840
+ 1,
14841
+ 1,
14842
+ 1,
14843
+ 1
14844
+ ] : [
14388
14845
  .8,
14389
14846
  .8,
14390
14847
  .85,
@@ -14427,164 +14884,6 @@ var PlyLoader = class PlyLoader$1 {
14427
14884
  function loadPLY(srcOrData, options = {}) {
14428
14885
  return PlyLoader.load(srcOrData, options);
14429
14886
  }
14430
- /**
14431
- * Poses a model's scene graph (glTF semantics): samples an animation clip's
14432
- * translation / rotation / scale tracks at a time, composes the node
14433
- * hierarchy into model-space matrices, and turns a skin's joints into the
14434
- * joint matrices the mesh shader blends (joint world × inverse bind).
14435
- */
14436
- /** Joints per skin the mesh shader holds (mesh3d.wgsl jointMatrices). */
14437
- const MAX_JOINTS = 128;
14438
- /** Column-major translate · rotate(quaternion) · scale. */
14439
- function trsMatrix(t, q, s) {
14440
- const [x, y, z, w] = q;
14441
- const xx = x * x;
14442
- const yy = y * y;
14443
- const zz = z * z;
14444
- const xy = x * y;
14445
- const xz = x * z;
14446
- const yz = y * z;
14447
- const wx = w * x;
14448
- const wy = w * y;
14449
- const wz = w * z;
14450
- return [
14451
- (1 - 2 * (yy + zz)) * s[0],
14452
- 2 * (xy + wz) * s[0],
14453
- 2 * (xz - wy) * s[0],
14454
- 0,
14455
- 2 * (xy - wz) * s[1],
14456
- (1 - 2 * (xx + zz)) * s[1],
14457
- 2 * (yz + wx) * s[1],
14458
- 0,
14459
- 2 * (xz + wy) * s[2],
14460
- 2 * (yz - wx) * s[2],
14461
- (1 - 2 * (xx + yy)) * s[2],
14462
- 0,
14463
- t[0],
14464
- t[1],
14465
- t[2],
14466
- 1
14467
- ];
14468
- }
14469
- function normalizeQuat(q) {
14470
- const len = Math.hypot(q[0], q[1], q[2], q[3]) || 1;
14471
- return [
14472
- q[0] / len,
14473
- q[1] / len,
14474
- q[2] / len,
14475
- q[3] / len
14476
- ];
14477
- }
14478
- function slerp(a, b, t) {
14479
- let cos = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
14480
- const sign = cos < 0 ? -1 : 1;
14481
- cos *= sign;
14482
- if (cos > .9995) return normalizeQuat([
14483
- a[0] + (sign * b[0] - a[0]) * t,
14484
- a[1] + (sign * b[1] - a[1]) * t,
14485
- a[2] + (sign * b[2] - a[2]) * t,
14486
- a[3] + (sign * b[3] - a[3]) * t
14487
- ]);
14488
- const theta = Math.acos(cos);
14489
- const sin = Math.sin(theta);
14490
- const wa = Math.sin((1 - t) * theta) / sin;
14491
- const wb = sign * Math.sin(t * theta) / sin;
14492
- return [
14493
- a[0] * wa + b[0] * wb,
14494
- a[1] * wa + b[1] * wb,
14495
- a[2] * wa + b[2] * wb,
14496
- a[3] * wa + b[3] * wb
14497
- ];
14498
- }
14499
- /** Index of the last keyframe at or before `time` (binary search). */
14500
- function keyBefore(times, time$2) {
14501
- let lo = 0;
14502
- let hi = times.length - 1;
14503
- while (lo < hi) {
14504
- const mid = lo + hi + 1 >> 1;
14505
- if ((times[mid] ?? 0) <= time$2) lo = mid;
14506
- else hi = mid - 1;
14507
- }
14508
- return lo;
14509
- }
14510
- /** Element `k` (of `size` components) of a track's values; cubic tracks store [in, value, out] triples. */
14511
- function valueAt(values, k, size, cubic, part = 1) {
14512
- const at = cubic ? (k * 3 + part) * size : k * size;
14513
- return Array.from(values.subarray(at, at + size));
14514
- }
14515
- function sampleChannel(track, values, size, time$2) {
14516
- const { times } = track;
14517
- const cubic = track.interpolation === "cubic";
14518
- const last = times.length - 1;
14519
- if (time$2 <= (times[0] ?? 0)) return valueAt(values, 0, size, cubic);
14520
- if (time$2 >= (times[last] ?? 0)) return valueAt(values, last, size, cubic);
14521
- const k = keyBefore(times, time$2);
14522
- if (track.interpolation === "step") return valueAt(values, k, size, cubic);
14523
- const t0 = times[k] ?? 0;
14524
- const dt = (times[k + 1] ?? t0) - t0;
14525
- const u = dt > 0 ? (time$2 - t0) / dt : 0;
14526
- const a = valueAt(values, k, size, cubic);
14527
- const b = valueAt(values, k + 1, size, cubic);
14528
- if (cubic) {
14529
- const outA = valueAt(values, k, size, true, 2);
14530
- const inB = valueAt(values, k + 1, size, true, 0);
14531
- const u2 = u * u;
14532
- const u3 = u2 * u;
14533
- const out = a.map((p0, i) => (2 * u3 - 3 * u2 + 1) * p0 + (u3 - 2 * u2 + u) * dt * (outA[i] ?? 0) + (-2 * u3 + 3 * u2) * (b[i] ?? 0) + (u3 - u2) * dt * (inB[i] ?? 0));
14534
- return size === 4 ? normalizeQuat(out) : out;
14535
- }
14536
- if (size === 4) return slerp(a, b, u);
14537
- return a.map((v, i) => v + ((b[i] ?? v) - v) * u);
14538
- }
14539
- /** Each node's local matrix with the clip's tracks applied at `time` (seconds). */
14540
- function localMatrices(nodes, clip, time$2) {
14541
- const t = nodes.map((n) => [...n.translation]);
14542
- const r = nodes.map((n) => [...n.rotation]);
14543
- const s = nodes.map((n) => [...n.scale]);
14544
- const byName = new Map(nodes.map((n, i) => [n.name, i]));
14545
- for (const track of clip?.tracks ?? []) {
14546
- const i = track.node ?? byName.get(track.nodeName);
14547
- if (i === void 0 || !track.times.length) continue;
14548
- if (track.translations) t[i] = sampleChannel(track, track.translations, 3, time$2);
14549
- if (track.rotations) r[i] = sampleChannel(track, track.rotations, 4, time$2);
14550
- if (track.scales) s[i] = sampleChannel(track, track.scales, 3, time$2);
14551
- }
14552
- return nodes.map((n, i) => n.matrix ?? trsMatrix(t[i], r[i], s[i]));
14553
- }
14554
- /**
14555
- * Model-space matrix of every node, posed by `clip` at `time` seconds (the
14556
- * rest pose without a clip). Parents may follow their children in the list.
14557
- */
14558
- function poseNodes(model, clip, time$2) {
14559
- const nodes = model.nodes ?? [];
14560
- const local = localMatrices(nodes, clip, time$2);
14561
- const world = new Array(nodes.length);
14562
- const resolve$1$1 = (i) => {
14563
- const done = world[i];
14564
- if (done) return done;
14565
- const parent = nodes[i].parent;
14566
- const m = parent < 0 ? local[i] : Matrix4Math.multiply(resolve$1$1(parent), local[i]);
14567
- world[i] = m;
14568
- return m;
14569
- };
14570
- return nodes.map((_, i) => resolve$1$1(i));
14571
- }
14572
- /** The joint matrices of one skin for a posed scene graph, padded with identity to MAX_JOINTS. */
14573
- function jointMatrices(model, skinIndex, world) {
14574
- const skin = model.skins?.[skinIndex];
14575
- if (!skin) throw new Error(`model has no skin ${skinIndex}`);
14576
- const out = new Float32Array(MAX_JOINTS * 16);
14577
- for (let j = 0; j < MAX_JOINTS; j++) {
14578
- const node = skin.joints[j];
14579
- if (node === void 0) {
14580
- out.set(Matrix4Math.identity(), j * 16);
14581
- continue;
14582
- }
14583
- const ibm = Array.from(skin.inverseBindMatrices.subarray(j * 16, j * 16 + 16));
14584
- out.set(Matrix4Math.multiply(world[node], ibm), j * 16);
14585
- }
14586
- return out;
14587
- }
14588
14887
  const COMPONENTS = {
14589
14888
  SCALAR: 1,
14590
14889
  VEC2: 2,
@@ -14613,6 +14912,11 @@ function componentReader(componentType, normalized = false) {
14613
14912
  default: return (dv, at) => dv.getFloat32(at, true);
14614
14913
  }
14615
14914
  }
14915
+ /** Mesh compression the loader cannot decode: a file that requires it fails with a clear error. */
14916
+ const UNSUPPORTED_REQUIRED_EXTENSIONS = {
14917
+ KHR_draco_mesh_compression: "Draco mesh compression",
14918
+ EXT_meshopt_compression: "meshopt compression"
14919
+ };
14616
14920
  const GLB_MAGIC = 1179937895;
14617
14921
  const CHUNK_TYPE_JSON = 1313821514;
14618
14922
  const CHUNK_TYPE_BIN = 5130562;
@@ -14667,6 +14971,10 @@ var GltfLoader = class GltfLoader$1 {
14667
14971
  }
14668
14972
  }
14669
14973
  }
14974
+ for (const ext of doc.extensionsRequired ?? []) {
14975
+ const what = UNSUPPORTED_REQUIRED_EXTENSIONS[ext];
14976
+ if (what) throw new Error(`glTF file requires ${ext} (${what}), which framefields cannot decode. Re-export the model without mesh compression (in Blender's glTF exporter, turn off Compression).`);
14977
+ }
14670
14978
  return GltfLoader$1.buildModel(doc, binaryBuffers, options, basePath);
14671
14979
  }
14672
14980
  static unpackGlb(bytes) {
@@ -14754,11 +15062,59 @@ var GltfLoader = class GltfLoader$1 {
14754
15062
  }
14755
15063
  if (!basePath) return void 0;
14756
15064
  const file = path.isAbsolute(image.uri) ? image.uri : path.join(basePath, decodeURIComponent(image.uri));
14757
- if (!fs.existsSync(file)) return void 0;
14758
- const ext = path.extname(file).toLowerCase();
15065
+ if (!fs.existsSync(file)) {
15066
+ GltfLoader$1.warn(`Image "${image.uri}" was not found next to the model; textures using it are skipped.`);
15067
+ return;
15068
+ }
14759
15069
  return {
14760
15070
  bytes: new Uint8Array(fs.readFileSync(file)),
14761
- mime: image.mimeType ?? (ext === ".png" ? "image/png" : "image/jpeg")
15071
+ mime: image.mimeType ?? textureMime(file)
15072
+ };
15073
+ }
15074
+ static warn(message) {
15075
+ console.warn(`[GltfLoader] ${message}`);
15076
+ }
15077
+ /** The UV set of a texture reference (KHR_texture_transform may override it). */
15078
+ static texCoordOf(info) {
15079
+ return info.extensions?.KHR_texture_transform?.texCoord ?? info.texCoord ?? 0;
15080
+ }
15081
+ /** The UV set and transform of the material's base color map (else its first map). */
15082
+ static uvPlan(mat) {
15083
+ const first = [
15084
+ mat?.pbrMetallicRoughness?.baseColorTexture,
15085
+ mat?.normalTexture,
15086
+ mat?.pbrMetallicRoughness?.metallicRoughnessTexture,
15087
+ mat?.occlusionTexture,
15088
+ mat?.emissiveTexture
15089
+ ].find((t) => t !== void 0);
15090
+ return first ? {
15091
+ texCoord: GltfLoader$1.texCoordOf(first),
15092
+ transform: first.extensions?.KHR_texture_transform
15093
+ } : { texCoord: 0 };
15094
+ }
15095
+ /**
15096
+ * A texture's decodable image: EXT_texture_webp's source when present.
15097
+ * KTX2 / Basis (KHR_texture_basisu) and other formats the renderer
15098
+ * cannot decode are skipped with a warning.
15099
+ */
15100
+ static textureImage(doc, binaryBuffers, textureIndex, basePath, label) {
15101
+ const texture = doc.textures?.[textureIndex];
15102
+ if (!texture) return void 0;
15103
+ const source = texture.extensions?.EXT_texture_webp?.source ?? texture.source;
15104
+ if (source === void 0) {
15105
+ if (texture.extensions?.KHR_texture_basisu) GltfLoader$1.warn(`${label} is a KTX2 / Basis texture, which framefields cannot decode; it is skipped (use PNG, JPEG or WebP).`);
15106
+ return;
15107
+ }
15108
+ const image = GltfLoader$1.imageBytes(doc, binaryBuffers, source, basePath);
15109
+ if (!image) return void 0;
15110
+ if (!SUPPORTED_IMAGE_MIMES.has(image.mime)) {
15111
+ GltfLoader$1.warn(`${label} is ${image.mime}, which framefields cannot decode; it is skipped (use PNG, JPEG or WebP).`);
15112
+ return;
15113
+ }
15114
+ const sampler = texture.sampler !== void 0 ? doc.samplers?.[texture.sampler] : void 0;
15115
+ return {
15116
+ ...image,
15117
+ sampler
14762
15118
  };
14763
15119
  }
14764
15120
  static buildMaterial(doc, binaryBuffers, mat, name, basePath) {
@@ -14798,38 +15154,45 @@ var GltfLoader = class GltfLoader$1 {
14798
15154
  1
14799
15155
  ];
14800
15156
  } else if (mat.extensions?.KHR_materials_unlit) material.shading = "unlit";
14801
- const texRef = pbr?.baseColorTexture;
14802
- const texture = texRef ? doc.textures?.[texRef.index] : void 0;
14803
- if (texture?.source !== void 0) {
14804
- const image = GltfLoader$1.imageBytes(doc, binaryBuffers, texture.source, basePath);
14805
- if (image) {
14806
- material.diffuseTextureBuffer = image.bytes;
14807
- material.diffuseTextureMime = image.mime;
14808
- const wrap = texture.sampler !== void 0 ? doc.samplers?.[texture.sampler]?.wrapS : void 0;
14809
- material.textureWrap = wrap === 33071 ? "clamp" : wrap === 33648 ? "mirror" : "repeat";
15157
+ const plan = GltfLoader$1.uvPlan(mat);
15158
+ const image = (info, slot) => {
15159
+ if (!info) return void 0;
15160
+ const label = `The ${slot} map of material "${name}"`;
15161
+ const set = GltfLoader$1.texCoordOf(info);
15162
+ if (set !== plan.texCoord) {
15163
+ GltfLoader$1.warn(`${label} uses UV set ${set}, but the mesh draws with UV set ${plan.texCoord}; the map is skipped.`);
15164
+ return;
14810
15165
  }
14811
- }
14812
- const mapBytes = (ref) => {
14813
- const tex = ref ? doc.textures?.[ref.index] : void 0;
14814
- return tex?.source !== void 0 ? GltfLoader$1.imageBytes(doc, binaryBuffers, tex.source, basePath)?.bytes : void 0;
15166
+ const t = info.extensions?.KHR_texture_transform;
15167
+ if (JSON.stringify(t ?? null) !== JSON.stringify(plan.transform ?? null)) GltfLoader$1.warn(`${label} has a different KHR_texture_transform than the mesh's first map; it is drawn with that one's.`);
15168
+ return GltfLoader$1.textureImage(doc, binaryBuffers, info.index, basePath, label);
14815
15169
  };
14816
- const normal = mapBytes(mat.normalTexture);
15170
+ const base = image(pbr?.baseColorTexture, "base color");
15171
+ if (base) {
15172
+ material.diffuseTextureBuffer = base.bytes;
15173
+ material.diffuseTextureMime = base.mime;
15174
+ const wrap = base.sampler?.wrapS;
15175
+ material.textureWrap = wrap === 33071 ? "clamp" : wrap === 33648 ? "mirror" : "repeat";
15176
+ if (base.sampler?.magFilter === 9728) material.textureFilter = "nearest";
15177
+ }
15178
+ const mapBytes = (info, slot) => image(info, slot)?.bytes;
15179
+ const normal = mapBytes(mat.normalTexture, "normal");
14817
15180
  if (normal) {
14818
15181
  material.normalTextureBuffer = normal;
14819
15182
  material.normalScale = mat.normalTexture?.scale ?? 1;
14820
15183
  }
14821
- const mr = mapBytes(pbr?.metallicRoughnessTexture);
15184
+ const mr = mapBytes(pbr?.metallicRoughnessTexture, "metallic-roughness");
14822
15185
  if (mr) {
14823
15186
  material.metallicRoughnessTextureBuffer = mr;
14824
15187
  material.roughness = pbr?.roughnessFactor ?? 1;
14825
15188
  material.metallic = pbr?.metallicFactor ?? 1;
14826
15189
  }
14827
- const occlusion = mapBytes(mat.occlusionTexture);
15190
+ const occlusion = mapBytes(mat.occlusionTexture, "occlusion");
14828
15191
  if (occlusion) {
14829
15192
  material.occlusionTextureBuffer = occlusion;
14830
15193
  material.occlusionStrength = mat.occlusionTexture?.strength ?? 1;
14831
15194
  }
14832
- const emissiveMap = material.emissive && mapBytes(mat.emissiveTexture);
15195
+ const emissiveMap = material.emissive && mapBytes(mat.emissiveTexture, "emissive");
14833
15196
  if (emissiveMap) material.emissiveTextureBuffer = emissiveMap;
14834
15197
  return material;
14835
15198
  }
@@ -14903,6 +15266,7 @@ var GltfLoader = class GltfLoader$1 {
14903
15266
  const key = materialKeys[idx];
14904
15267
  materials[key] = GltfLoader$1.buildMaterial(doc, binaryBuffers, mat, key, basePath);
14905
15268
  });
15269
+ const uvPlans = (doc.materials ?? []).map((mat) => GltfLoader$1.uvPlan(mat));
14906
15270
  const nodes = GltfLoader$1.buildNodes(doc);
14907
15271
  const skins = (doc.skins ?? []).map((skin) => ({
14908
15272
  joints: skin.joints,
@@ -14966,11 +15330,18 @@ var GltfLoader = class GltfLoader$1 {
14966
15330
  const read = (acc) => acc === void 0 ? void 0 : GltfLoader$1.readFloats(doc, binaryBuffers, acc);
14967
15331
  const pos = read(prim.attributes.POSITION);
14968
15332
  const numVerts = pos.count;
15333
+ const plan = prim.material !== void 0 ? uvPlans[prim.material] : void 0;
15334
+ const attributes = prim.attributes;
15335
+ const uvs = read(attributes[`TEXCOORD_${plan?.texCoord ?? 0}`])?.data ?? read(prim.attributes.TEXCOORD_0)?.data ?? new Float32Array(numVerts * 2);
15336
+ if (plan?.transform) applyTextureTransform(uvs, plan.transform);
14969
15337
  const colors = read(prim.attributes.COLOR_0);
14970
15338
  let rgba;
14971
15339
  if (colors) {
14972
15340
  rgba = new Float32Array(numVerts * 4).fill(1);
14973
- for (let v = 0; v < numVerts; v++) for (let c = 0; c < colors.itemSize; c++) rgba[v * 4 + c] = colors.data[v * colors.itemSize + c] ?? 1;
15341
+ for (let v = 0; v < numVerts; v++) for (let c = 0; c < colors.itemSize; c++) {
15342
+ const value = colors.data[v * colors.itemSize + c] ?? 1;
15343
+ rgba[v * 4 + c] = c < 3 ? linearToSrgb(value) : value;
15344
+ }
14974
15345
  }
14975
15346
  let indices;
14976
15347
  if (prim.indices !== void 0) indices = GltfLoader$1.readIndices(doc, binaryBuffers, prim.indices);
@@ -14998,7 +15369,7 @@ var GltfLoader = class GltfLoader$1 {
14998
15369
  name: meshDef.name ?? `Mesh_${inst.mesh}`,
14999
15370
  positions: pos.data,
15000
15371
  normals: read(prim.attributes.NORMAL)?.data ?? new Float32Array(numVerts * 3),
15001
- uvs: read(prim.attributes.TEXCOORD_0)?.data ?? new Float32Array(numVerts * 2),
15372
+ uvs,
15002
15373
  colors: rgba,
15003
15374
  jointIndices: skinned ? read(prim.attributes.JOINTS_0)?.data : void 0,
15004
15375
  jointWeights: skinned ? read(prim.attributes.WEIGHTS_0)?.data : void 0,
@@ -15072,8 +15443,8 @@ var GltfLoader = class GltfLoader$1 {
15072
15443
  */
15073
15444
  static load(srcOrData, options = {}) {
15074
15445
  if (typeof srcOrData !== "string") return GltfLoader$1.parse(srcOrData, options);
15075
- if (srcOrData.startsWith("/") || srcOrData.startsWith("./") || srcOrData.startsWith("../") || srcOrData.startsWith("file://")) {
15076
- const cleanPath = srcOrData.startsWith("file://") ? srcOrData.replace("file://", "") : srcOrData;
15446
+ const cleanPath = srcOrData.startsWith("file://") ? srcOrData.replace("file://", "") : srcOrData;
15447
+ if (srcOrData.startsWith("/") || srcOrData.startsWith("./") || srcOrData.startsWith("../") || srcOrData.startsWith("file://") || !srcOrData.trimStart().startsWith("{") && fs.existsSync(cleanPath)) {
15077
15448
  const buf = fs.readFileSync(cleanPath);
15078
15449
  const basePath = path.dirname(cleanPath);
15079
15450
  return GltfLoader$1.parse(buf, options, basePath);
@@ -15087,6 +15458,33 @@ function loadGLTF(srcOrData, options = {}) {
15087
15458
  function loadGLB(srcOrData, options = {}) {
15088
15459
  return GltfLoader.load(srcOrData, options);
15089
15460
  }
15461
+ function linearToSrgb(c) {
15462
+ const x = Math.min(Math.max(c, 0), 1);
15463
+ return x <= .0031308 ? x * 12.92 : 1.055 * x ** (1 / 2.4) - .055;
15464
+ }
15465
+ /** The image types the renderer decodes (sharp). */
15466
+ const SUPPORTED_IMAGE_MIMES = new Set([
15467
+ "image/png",
15468
+ "image/jpeg",
15469
+ "image/webp",
15470
+ "image/gif",
15471
+ "image/tiff",
15472
+ "image/avif"
15473
+ ]);
15474
+ /**
15475
+ * Bakes KHR_texture_transform into UVs in place: uv' = T * R * S * uv
15476
+ * (offset, then rotation counter-clockwise in UV space, then scale).
15477
+ */
15478
+ function applyTextureTransform(uvs, { offset = [0, 0], rotation = 0, scale = [1, 1] }) {
15479
+ const c = Math.cos(rotation);
15480
+ const s = Math.sin(rotation);
15481
+ for (let i = 0; i < uvs.length; i += 2) {
15482
+ const u = uvs[i] * scale[0];
15483
+ const v = uvs[i + 1] * scale[1];
15484
+ uvs[i] = c * u + s * v + offset[0];
15485
+ uvs[i + 1] = -s * u + c * v + offset[1];
15486
+ }
15487
+ }
15090
15488
  const DEFAULT_PALETTE = [[
15091
15489
  0,
15092
15490
  0,
@@ -15660,7 +16058,12 @@ var OffLoader = class OffLoader$1 {
15660
16058
  const indexArray = createIndexArray(rawIndices, positions.length / 3);
15661
16059
  const defaultMaterial = {
15662
16060
  name: "off_default",
15663
- diffuseColor: [
16061
+ diffuseColor: hasColors ? [
16062
+ 1,
16063
+ 1,
16064
+ 1,
16065
+ 1
16066
+ ] : [
15664
16067
  .8,
15665
16068
  .8,
15666
16069
  .85,
@@ -26595,6 +26998,7 @@ struct VertexInput {
26595
26998
  @location(2) normal : vec3<f32>,
26596
26999
  @location(3) joints : vec4<f32>,
26597
27000
  @location(4) weights : vec4<f32>,
27001
+ @location(5) color : vec4<f32>, // vertex color (display / sRGB), white when absent
26598
27002
  };
26599
27003
 
26600
27004
  struct VertexOutput {
@@ -26603,6 +27007,7 @@ struct VertexOutput {
26603
27007
  @location(1) worldPos : vec3<f32>,
26604
27008
  @location(2) worldNormal : vec3<f32>,
26605
27009
  @location(3) linearDepth : f32,
27010
+ @location(4) color : vec4<f32>,
26606
27011
  };
26607
27012
 
26608
27013
  @vertex
@@ -26647,6 +27052,7 @@ fn vs_main(in: VertexInput) -> VertexOutput {
26647
27052
 
26648
27053
  out.clipPos = cam.viewProjMatrix * worldPos4;
26649
27054
  out.uv = in.uv;
27055
+ out.color = in.color;
26650
27056
 
26651
27057
  out.linearDepth = dot(worldPos4.xyz - cam.cameraPos.xyz, cam.cameraDir.xyz);
26652
27058
  return out;
@@ -26791,12 +27197,12 @@ fn shadeMesh(in: VertexOutput, isFront: bool) -> MeshFragment {
26791
27197
  if (texColor.a < model.shade.a) {
26792
27198
  discard;
26793
27199
  }
26794
- let alpha = texColor.a * model.params.x * model.colorTint.a * matteCoverage(in.clipPos.xy);
27200
+ let alpha = texColor.a * in.color.a * model.params.x * model.colorTint.a * matteCoverage(in.clipPos.xy);
26795
27201
  if (alpha <= 0.001) {
26796
27202
  discard;
26797
27203
  }
26798
27204
 
26799
- let baseRgb = texColor.rgb * model.colorTint.rgb;
27205
+ let baseRgb = texColor.rgb * in.color.rgb * model.colorTint.rgb;
26800
27206
  var out: MeshFragment;
26801
27207
  if (model.materialParams.w > 1.5) {
26802
27208
  var toon = baseRgb;
@@ -27488,6 +27894,11 @@ var Mesh3DPipeline = class {
27488
27894
  /** (0.5, 0.5, 1): an unperturbed tangent-space normal. */
27489
27895
  flatNormalTexture;
27490
27896
  defaultSkinningBuffer;
27897
+ /** White vertex colors for meshes without any, grown to the largest mesh. */
27898
+ whiteColorBuffer = null;
27899
+ whiteColorCapacity = 0;
27900
+ /** Outgrown white buffers: earlier draws this frame may still read them. */
27901
+ retiredColorBuffers = [];
27491
27902
  modelData = new Float32Array(52 + SURFACE_PARAMS_FLOATS);
27492
27903
  constructor(device, format, depthFormat = "depth24plus", cameraLayout, lightsLayout, sampleCount = 1) {
27493
27904
  this.device = device;
@@ -27579,6 +27990,13 @@ var Mesh3DPipeline = class {
27579
27990
  format: "float32x4"
27580
27991
  }
27581
27992
  ]
27993
+ }, {
27994
+ arrayStride: 16,
27995
+ attributes: [{
27996
+ shaderLocation: 5,
27997
+ offset: 0,
27998
+ format: "float32x4"
27999
+ }]
27582
28000
  }]
27583
28001
  };
27584
28002
  const base = {
@@ -27773,6 +28191,7 @@ var Mesh3DPipeline = class {
27773
28191
  pass.setBindGroup(2, textureBindGroup);
27774
28192
  pass.setBindGroup(3, lightsBindGroup);
27775
28193
  pass.setVertexBuffer(0, meshBuffers.vertexBuffer);
28194
+ pass.setVertexBuffer(1, this.colorsFor(meshBuffers));
27776
28195
  pass.setIndexBuffer(meshBuffers.indexBuffer, meshBuffers.indexFormat);
27777
28196
  pass.drawIndexed(meshBuffers.indexCount);
27778
28197
  }
@@ -27782,10 +28201,31 @@ var Mesh3DPipeline = class {
27782
28201
  pass.setBindGroup(0, lightCameraBindGroup);
27783
28202
  pass.setBindGroup(1, this.packModel(data));
27784
28203
  pass.setVertexBuffer(0, meshBuffers.vertexBuffer);
28204
+ pass.setVertexBuffer(1, this.colorsFor(meshBuffers));
27785
28205
  pass.setIndexBuffer(meshBuffers.indexBuffer, meshBuffers.indexFormat);
27786
28206
  pass.drawIndexed(meshBuffers.indexCount);
27787
28207
  }
28208
+ colorsFor(meshBuffers) {
28209
+ if (meshBuffers.colorBuffer) return meshBuffers.colorBuffer;
28210
+ const needed = Math.max(1, Math.ceil(meshBuffers.vertexBuffer.size / 64));
28211
+ if (!this.whiteColorBuffer || this.whiteColorCapacity < needed) {
28212
+ if (this.whiteColorBuffer) this.retiredColorBuffers.push(this.whiteColorBuffer);
28213
+ const capacity = 2 ** Math.ceil(Math.log2(needed));
28214
+ this.whiteColorBuffer = this.device.createBuffer({
28215
+ label: "Mesh3DWhiteVertexColors",
28216
+ size: capacity * 16,
28217
+ usage: GPUBufferUsage.VERTEX,
28218
+ mappedAtCreation: true
28219
+ });
28220
+ new Float32Array(this.whiteColorBuffer.getMappedRange()).fill(1);
28221
+ this.whiteColorBuffer.unmap();
28222
+ this.whiteColorCapacity = capacity;
28223
+ }
28224
+ return this.whiteColorBuffer;
28225
+ }
27788
28226
  destroy() {
28227
+ this.whiteColorBuffer?.destroy();
28228
+ for (const buffer of this.retiredColorBuffers) buffer.destroy();
27789
28229
  this.modelPool.destroy();
27790
28230
  this.skinningPool.destroy();
27791
28231
  this.defaultWhiteTexture.destroy();
@@ -30332,11 +30772,23 @@ var Renderer3D = class {
30332
30772
  if (is32Bit) new Uint32Array(indexBuffer.getMappedRange()).set(mesh.indices);
30333
30773
  else new Uint16Array(indexBuffer.getMappedRange()).set(mesh.indices);
30334
30774
  indexBuffer.unmap();
30775
+ let colorBuffer;
30776
+ if (mesh.colors && mesh.colors.length >= numVerts * 4) {
30777
+ colorBuffer = this.device.createBuffer({
30778
+ label: "Mesh3DVertexColors",
30779
+ size: Math.max(16, numVerts * 16),
30780
+ usage: GPUBufferUsage.VERTEX,
30781
+ mappedAtCreation: true
30782
+ });
30783
+ new Float32Array(colorBuffer.getMappedRange()).set(mesh.colors.subarray(0, numVerts * 4));
30784
+ colorBuffer.unmap();
30785
+ }
30335
30786
  cached$1 = {
30336
30787
  vertexBuffer,
30337
30788
  indexBuffer,
30338
30789
  indexCount: mesh.indices.length,
30339
- indexFormat: is32Bit ? "uint32" : "uint16"
30790
+ indexFormat: is32Bit ? "uint32" : "uint16",
30791
+ colorBuffer
30340
30792
  };
30341
30793
  this.meshBuffersCache.set(mesh, cached$1);
30342
30794
  return cached$1;
@@ -30354,7 +30806,8 @@ var Renderer3D = class {
30354
30806
  }),
30355
30807
  indexBuffer: meshBuffers.indexBuffer,
30356
30808
  indexCount: meshBuffers.indexCount,
30357
- indexFormat: meshBuffers.indexFormat
30809
+ indexFormat: meshBuffers.indexFormat,
30810
+ colorBuffer: meshBuffers.colorBuffer
30358
30811
  };
30359
30812
  }
30360
30813
  drawMesh3D(pass, cameraBindGroup, lightsBindGroup, meshOrBuffers, texture, opts = {}, useMrt = false) {
@@ -30364,13 +30817,15 @@ var Renderer3D = class {
30364
30817
  1,
30365
30818
  1,
30366
30819
  1
30367
- ], twoSided = true, wireframe = false, isSkinned = false, skinningMatrices, material = "lit", shadeColor, alphaCutoff, textureWrap = "clamp", shininess = 32, roughness, specularIntensity = .5, ambientIntensity = 1, metallic } = opts;
30820
+ ], twoSided = true, wireframe = false, isSkinned = false, skinningMatrices, material = "lit", shadeColor, alphaCutoff, textureWrap = "clamp", textureFilter = "linear", shininess = 32, roughness, specularIntensity = .5, ambientIntensity = 1, metallic } = opts;
30368
30821
  const m = this.meshModelMatrix(opts);
30369
30822
  const normalMatrix = opts.normalMatrix ?? Light3D.computeNormalMatrix(m);
30370
30823
  const address = ADDRESS_MODES[textureWrap];
30371
30824
  const sampler = this.samplerCache.getSampler(this.device, {
30372
30825
  addressModeU: address,
30373
- addressModeV: address
30826
+ addressModeV: address,
30827
+ magFilter: textureFilter,
30828
+ ...textureFilter === "nearest" && { maxAnisotropy: 1 }
30374
30829
  });
30375
30830
  const glassy = material === "glass" || material === "acrylic" || material === "frosted";
30376
30831
  const glass = glassy ? {
@@ -30469,7 +30924,14 @@ var Renderer3D = class {
30469
30924
  "sharp"
30470
30925
  )).default;
30471
30926
  const source = Buffer.from(encoded instanceof Uint8Array ? encoded : new Uint8Array(encoded));
30472
- const { width, height } = await sharp(source).metadata();
30927
+ let width;
30928
+ let height;
30929
+ try {
30930
+ ({width, height} = await sharp(source).metadata());
30931
+ } catch (err) {
30932
+ console.warn(`[Renderer3D] Could not decode texture "${label}"; drawing without it:`, err instanceof Error ? err.message : err);
30933
+ return;
30934
+ }
30473
30935
  if (!width || !height) return void 0;
30474
30936
  const mipLevelCount = Math.floor(Math.log2(Math.max(width, height))) + 1;
30475
30937
  const texture = this.device.createTexture({
@@ -31207,4 +31669,4 @@ if (typeof globalThis !== "undefined") globalThis.__GATEWAI_DELAYS__ = globalThi
31207
31669
 
31208
31670
  //#endregion
31209
31671
  export { resolveTextSpans as $, TextSelectorSchema as $t, ensureDevice as A, sampleAudioSpectrumScale as An, GlyphAnchorGroupingSchema as At, loadModel3D as B, SignalRegistry as Bt, drawGifNode as C, evaluateTypewriterState as Cn, AudioSpectrumTypographySchema as Ct, drawSignalNode as D, getScramblePool as Dn, EnhancedTextNodeSchema as Dt, drawParagraphNode as E, generatePathSegments as En, DynamicStrokePropertiesSchema as Et, getRenderer2D as F, ParticleDissolveConfigSchema as Ft, parseColor as G, TextAnimatorBuilder as Gt, lutStore as H, Spatial3DPropertiesSchema as Ht, initHeadlessWebGPU as I, SelectorBasedOnSchema as It, parseOBJ as J, TextPathBuilder as Jt, parseFBX as K, TextCursorConfigSchema as Kt, inputStore as L, SelectorModeSchema as Lt, generateExtrudedTextGeometry as M, samplePathChainGeometry as Mn, KineticMarqueeConfigSchema as Mt, getHeadlessFontPath as N, signalRegistry as Nn, LineSpacingDynamicsSchema as Nt, drawSvgNode as O, getShuffledOrder as On, ExpressionSelectorSchema as Ot, getPrimitiveGeometry as P, waveToCubicBeziers as Pn, LongShadowConfigSchema as Pt, registerHeadlessFont as Q, TextScrambleConfigSchema as Qt, jointMatrices as R, SelectorShapeSchema as Rt, drawCaptionNode as S, evaluateSpringProgress as Sn, AudioSignalComputePipeline as St, drawLottieNode as T, generateArcLengthLUT as Tn, CubicBezierSegmentSchema as Tt, measureMaxCaptionHeight as U, SpringPhysicsSchema as Ut, loadOBJ as V, SkewPropertiesSchema as Vt, mediaDecoderCache as W, TextAnchorConfigSchema as Wt, poseNodes as X, TextPathSourceSchema as Xt, parseSvgPathToSegments as Y, TextPathOptionsSchema as Yt, probeVideoSize as Z, TextRangeSelectorSchema as Zt, buildShapeSvgPath as _, evaluateCubicBezierDerivative as _n, AdvancedTextAnimatorBuilder as _t, GlassPipeline as a, Vec2Schema as an, resolveMediaSourceUrl as at, colorMatrixWgsl as b, evaluateSelectorCombination as bn, AnchorPresetSchema as bt, Renderer2D as c, buildPathLUT as cn, LIGHT_UNIFORM_SIZE_BYTES as ct, ScreenSpaceRelightPipeline as d, computeLineLeadingDisplacement as dn, Matrix4Math as dt, TextSignalSelectorSchema as en, shaderStore as et, ShadowPipeline as f, computeRangeSelectorWeight as fn, Path3D as ft, WebGPUAudioProcessor as g, evaluateCubicBezier as gn, AETextAnimatorSchema as gt, SlugPipeline as h, ellipseToCubicBeziers as hn, resolveEnvironment as ht, EffectPipeline as i, VariableFontAxesSchema as in, GetFontAssetUrl as it, fitSpansToText as j, sampleCurveGeometry as jn, GlyphAnchorPointSchema as jt, drawVideoNode as k, parseSvgPathToCubicBeziers as kn, ExtendedGlyphPropertiesSchema as kt, Renderer3D as l, buildWGSLSignalFn as ln, Light3D as lt, SlugGeometry as m, distanceToCurveParameter as mn, parseColorToRgb as mt, AudioLatentTrackCache as n, TypewriterAnimatorSchema as nn, srtLoader as nt, MotionBlurPipeline as o, VolumetricFormationConfigSchema as on, Camera3D as ot, SlugFontCache as p, deterministicWigglyNoise as pn, Vector3Math as pt, parseMTL as q, TextCursorStyleSchema as qt, AudioMeshDeformPipeline as r, TypingCadenceSchema as rn, textureCache as rt, NodeSurfaceProvider as s, VolumetricFormationModeSchema as sn, ENVIRONMENT_PRESETS as st, AudioLatentEngine as t, TextWigglySelectorSchema as tn, spansText as tt, SSAOPipeline as u, computeAnchorPivotOffset as un, MAX_LIGHTS as ut, clearAllVideoCache as v, evaluateExpressionSelector as vn, AdvancedTextAnimatorSchema as vt, drawImageNode as w, evaluateVolumetricFormation as wn, ChromaticGlitchConfigSchema as wt, describeGpu as x, evaluateSkewMatrix as xn, AnimatableGlyphPropsSchema as xt, clearHeadlessFonts as y, evaluateMarqueeOffset as yn, AnchorGroupingSchema as yt, loadFBX as z, SelectorUnitsSchema as zt };
31210
- //# sourceMappingURL=dist-CturBK2Z.mjs.map
31672
+ //# sourceMappingURL=dist-CspOG4V1.mjs.map