framefields 2.3.2 → 2.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/README.md +24 -1
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-BNnEclHU.d.mts → audio-C6toT7F3.d.mts} +3 -3
  5. package/dist/{audio-BNnEclHU.d.mts.map → audio-C6toT7F3.d.mts.map} +1 -1
  6. package/dist/{audio-C7Kn5xBm.mjs → audio-DXwNhi1z.mjs} +3 -3
  7. package/dist/{audio-C7Kn5xBm.mjs.map → audio-DXwNhi1z.mjs.map} +1 -1
  8. package/dist/{dist-CPUIfrtw.mjs → dist-Cl0mvShy.mjs} +2 -2
  9. package/dist/{dist-CPUIfrtw.mjs.map → dist-Cl0mvShy.mjs.map} +1 -1
  10. package/dist/{dist-CturBK2Z.mjs → dist-DRB6Vg5u.mjs} +1188 -743
  11. package/dist/dist-DRB6Vg5u.mjs.map +1 -0
  12. package/dist/effects/index.d.mts +4 -4
  13. package/dist/effects/index.mjs +34 -34
  14. package/dist/{effects-CW1VgdI5.mjs → effects-lBqG-vd1.mjs} +2 -2
  15. package/dist/{effects-CW1VgdI5.mjs.map → effects-lBqG-vd1.mjs.map} +1 -1
  16. package/dist/fonts/index.mjs +2 -2
  17. package/dist/{fonts-EgMNL8KE.mjs → fonts-DlRJD6NS.mjs} +2 -2
  18. package/dist/{fonts-EgMNL8KE.mjs.map → fonts-DlRJD6NS.mjs.map} +1 -1
  19. package/dist/{gpu-CN14e7Bi.mjs → gpu-DOQX1W2q.mjs} +2 -2
  20. package/dist/{gpu-CN14e7Bi.mjs.map → gpu-DOQX1W2q.mjs.map} +1 -1
  21. package/dist/{index-QmkcUL3W.d.mts → index-BHqdtJbN.d.mts} +2 -2
  22. package/dist/{index-QmkcUL3W.d.mts.map → index-BHqdtJbN.d.mts.map} +1 -1
  23. package/dist/{index-CeRv1KC0.d.mts → index-BONyHjZX.d.mts} +3 -3
  24. package/dist/{index-CeRv1KC0.d.mts.map → index-BONyHjZX.d.mts.map} +1 -1
  25. package/dist/{index-Cg2ptXcs.d.mts → index-CaiZ5p6q.d.mts} +2 -2
  26. package/dist/{index-Cg2ptXcs.d.mts.map → index-CaiZ5p6q.d.mts.map} +1 -1
  27. package/dist/{index-BU51pxZO.d.mts → index-Cf1pVxn0.d.mts} +4 -4
  28. package/dist/{index-BU51pxZO.d.mts.map → index-Cf1pVxn0.d.mts.map} +1 -1
  29. package/dist/{index-AdrZIWT0.d.mts → index-DEODKaL6.d.mts} +13 -1
  30. package/dist/index-DEODKaL6.d.mts.map +1 -0
  31. package/dist/{index-B3BwLHa6.d.mts → index-DN9oXO-X.d.mts} +3 -3
  32. package/dist/{index-B3BwLHa6.d.mts.map → index-DN9oXO-X.d.mts.map} +1 -1
  33. package/dist/index.d.mts +177 -9
  34. package/dist/index.d.mts.map +1 -1
  35. package/dist/index.mjs +485 -90
  36. package/dist/index.mjs.map +1 -1
  37. package/dist/preview/index.d.mts +2 -2
  38. package/dist/preview/index.mjs +10 -10
  39. package/dist/{preview-1sjnhHQL.mjs → preview-Ca4tF5Ro.mjs} +2 -2
  40. package/dist/{preview-1sjnhHQL.mjs.map → preview-Ca4tF5Ro.mjs.map} +1 -1
  41. package/dist/preview-engine/chunk-7QJUC6YY.mjs +1525 -0
  42. package/dist/preview-engine/framefields.mjs +32 -25
  43. package/dist/preview-engine/player.mjs +1 -1
  44. package/dist/preview-engine/{renderers-WP2LBR5U.mjs → renderers-HQEKSUNR.mjs} +3 -3
  45. package/dist/{program-DtiNMTxO.mjs → program-CJEg2wMa.mjs} +2 -2
  46. package/dist/{program-DtiNMTxO.mjs.map → program-CJEg2wMa.mjs.map} +1 -1
  47. package/dist/renderer/index.d.mts +2 -2
  48. package/dist/renderer/index.mjs +2 -2
  49. package/dist/renderer--IHe-yqK.mjs +5 -0
  50. package/dist/{renderer-CMzd3BrW.mjs → renderer-445i0uxs.mjs} +2 -2
  51. package/dist/{renderer-CMzd3BrW.mjs.map → renderer-445i0uxs.mjs.map} +1 -1
  52. package/dist/{renderer-MS70wrQB.mjs → renderer-5tQ7ImPk.mjs} +2 -2
  53. package/dist/{renderer-MS70wrQB.mjs.map → renderer-5tQ7ImPk.mjs.map} +1 -1
  54. package/dist/{renderer-Dw1e5phO.mjs → renderer-Ai5nZsof.mjs} +3 -3
  55. package/dist/{renderer-Dw1e5phO.mjs.map → renderer-Ai5nZsof.mjs.map} +1 -1
  56. package/dist/renderer-B16iwR0_.mjs +5 -0
  57. package/dist/renderer-B3EEYpx6.mjs +5 -0
  58. package/dist/renderer-B3Si5IB4.mjs +5 -0
  59. package/dist/{renderer-ktpusVT2.mjs → renderer-B4JmNa_T.mjs} +3 -3
  60. package/dist/{renderer-ktpusVT2.mjs.map → renderer-B4JmNa_T.mjs.map} +1 -1
  61. package/dist/{renderer-CBG6ewNf.mjs → renderer-B6UqWjtH.mjs} +3 -3
  62. package/dist/{renderer-CBG6ewNf.mjs.map → renderer-B6UqWjtH.mjs.map} +1 -1
  63. package/dist/{renderer-BmWH4dK1.mjs → renderer-B8v8iEkB.mjs} +7 -6
  64. package/dist/{renderer-BmWH4dK1.mjs.map → renderer-B8v8iEkB.mjs.map} +1 -1
  65. package/dist/{renderer-dJcu7WqI.mjs → renderer-BFWRUTov.mjs} +3 -3
  66. package/dist/{renderer-dJcu7WqI.mjs.map → renderer-BFWRUTov.mjs.map} +1 -1
  67. package/dist/renderer-BH8vZKmX.mjs +5 -0
  68. package/dist/renderer-BHZie6Pa.mjs +5 -0
  69. package/dist/renderer-BHpJ1e15.mjs +5 -0
  70. package/dist/{renderer-CRYO5HQw.mjs → renderer-BL36f2IQ.mjs} +2 -2
  71. package/dist/{renderer-CRYO5HQw.mjs.map → renderer-BL36f2IQ.mjs.map} +1 -1
  72. package/dist/{renderer-Bq9jXYJ5.mjs → renderer-BOvCstdU.mjs} +3 -3
  73. package/dist/{renderer-Bq9jXYJ5.mjs.map → renderer-BOvCstdU.mjs.map} +1 -1
  74. package/dist/renderer-BPJ79b47.mjs +5 -0
  75. package/dist/renderer-BPbM_6WR.mjs +5 -0
  76. package/dist/{renderer-DjwF10p2.mjs → renderer-BPsi7Q7Z.mjs} +3 -3
  77. package/dist/{renderer-DjwF10p2.mjs.map → renderer-BPsi7Q7Z.mjs.map} +1 -1
  78. package/dist/{renderer-BYj8x8YM.mjs → renderer-BTJyO6ov.mjs} +2 -2
  79. package/dist/{renderer-BYj8x8YM.mjs.map → renderer-BTJyO6ov.mjs.map} +1 -1
  80. package/dist/{renderer-DmOewVsB.mjs → renderer-BZCLdb8F.mjs} +3 -3
  81. package/dist/{renderer-DmOewVsB.mjs.map → renderer-BZCLdb8F.mjs.map} +1 -1
  82. package/dist/{renderer-CbNW0KHh.mjs → renderer-BZF48o1T.mjs} +3 -3
  83. package/dist/{renderer-CbNW0KHh.mjs.map → renderer-BZF48o1T.mjs.map} +1 -1
  84. package/dist/{renderer-_Fh9IBlE.mjs → renderer-BZWiY6Jw.mjs} +3 -3
  85. package/dist/{renderer-_Fh9IBlE.mjs.map → renderer-BZWiY6Jw.mjs.map} +1 -1
  86. package/dist/{renderer-Fm2brScz.mjs → renderer-BZvWlGsa.mjs} +3 -3
  87. package/dist/{renderer-Fm2brScz.mjs.map → renderer-BZvWlGsa.mjs.map} +1 -1
  88. package/dist/{renderer-DL4oR40b.mjs → renderer-BaBluD-r.mjs} +2 -2
  89. package/dist/{renderer-DL4oR40b.mjs.map → renderer-BaBluD-r.mjs.map} +1 -1
  90. package/dist/{renderer-DacnnTjY.mjs → renderer-BaHEN_Kv.mjs} +3 -3
  91. package/dist/{renderer-DacnnTjY.mjs.map → renderer-BaHEN_Kv.mjs.map} +1 -1
  92. package/dist/{renderer-Mdyv_W8K.mjs → renderer-BhZutM8K.mjs} +3 -3
  93. package/dist/{renderer-Mdyv_W8K.mjs.map → renderer-BhZutM8K.mjs.map} +1 -1
  94. package/dist/renderer-Bn-WnRh9.mjs +5 -0
  95. package/dist/renderer-BqHvDAUe.mjs +5 -0
  96. package/dist/{renderer-D8tdGi2P.mjs → renderer-BtJ6XYN7.mjs} +3 -3
  97. package/dist/{renderer-D8tdGi2P.mjs.map → renderer-BtJ6XYN7.mjs.map} +1 -1
  98. package/dist/{renderer-F410V727.mjs → renderer-BzgnTEvf.mjs} +3 -3
  99. package/dist/{renderer-F410V727.mjs.map → renderer-BzgnTEvf.mjs.map} +1 -1
  100. package/dist/{renderer-D-eTVnDS.mjs → renderer-C-La-IAt.mjs} +2 -2
  101. package/dist/{renderer-D-eTVnDS.mjs.map → renderer-C-La-IAt.mjs.map} +1 -1
  102. package/dist/{renderer-BFHgl-0f.mjs → renderer-C2ZIAhdJ.mjs} +2 -2
  103. package/dist/{renderer-BFHgl-0f.mjs.map → renderer-C2ZIAhdJ.mjs.map} +1 -1
  104. package/dist/{renderer-BebePsG7.mjs → renderer-C9pl21Zb.mjs} +2 -2
  105. package/dist/{renderer-BebePsG7.mjs.map → renderer-C9pl21Zb.mjs.map} +1 -1
  106. package/dist/renderer-CAtXDNsh.mjs +5 -0
  107. package/dist/{renderer-BkXqFmNO.mjs → renderer-CCCitH4J.mjs} +2 -2
  108. package/dist/{renderer-BkXqFmNO.mjs.map → renderer-CCCitH4J.mjs.map} +1 -1
  109. package/dist/{renderer-QMGrRiab.mjs → renderer-CCu1Q8ib.mjs} +2 -2
  110. package/dist/{renderer-QMGrRiab.mjs.map → renderer-CCu1Q8ib.mjs.map} +1 -1
  111. package/dist/{renderer-DvoPplvC.mjs → renderer-CG4TmDWH.mjs} +2 -2
  112. package/dist/{renderer-S6ez0leJ.mjs → renderer-CJmZURPQ.mjs} +2 -2
  113. package/dist/{renderer-S6ez0leJ.mjs.map → renderer-CJmZURPQ.mjs.map} +1 -1
  114. package/dist/{renderer-CPNLkir4.mjs → renderer-CN3iCli4.mjs} +2 -2
  115. package/dist/{renderer-CPNLkir4.mjs.map → renderer-CN3iCli4.mjs.map} +1 -1
  116. package/dist/{renderer--S2cNYXS.mjs → renderer-CNS8LA2_.mjs} +3 -3
  117. package/dist/{renderer--S2cNYXS.mjs.map → renderer-CNS8LA2_.mjs.map} +1 -1
  118. package/dist/renderer-C_5nfVce.mjs +5 -0
  119. package/dist/{renderer-ButaUWLr.mjs → renderer-CduDa1qf.mjs} +3 -3
  120. package/dist/{renderer-ButaUWLr.mjs.map → renderer-CduDa1qf.mjs.map} +1 -1
  121. package/dist/{renderer-Ch1rv1XP.mjs → renderer-CduL1AOK.mjs} +2 -2
  122. package/dist/{renderer-Ch1rv1XP.mjs.map → renderer-CduL1AOK.mjs.map} +1 -1
  123. package/dist/{renderer-z3YOOR3k.mjs → renderer-Cfto0m0-.mjs} +3 -3
  124. package/dist/{renderer-z3YOOR3k.mjs.map → renderer-Cfto0m0-.mjs.map} +1 -1
  125. package/dist/{renderer-CJwgsecF.mjs → renderer-CgZ1G37H.mjs} +2 -2
  126. package/dist/{renderer-CJwgsecF.mjs.map → renderer-CgZ1G37H.mjs.map} +1 -1
  127. package/dist/renderer-Cie7KKeQ.mjs +5 -0
  128. package/dist/{renderer-BaOC1Pd1.mjs → renderer-CjTxu89O.mjs} +3 -3
  129. package/dist/{renderer-BaOC1Pd1.mjs.map → renderer-CjTxu89O.mjs.map} +1 -1
  130. package/dist/{renderer-C2Ff-9u_.mjs → renderer-CoN2JgLO.mjs} +2 -2
  131. package/dist/{renderer-C2Ff-9u_.mjs.map → renderer-CoN2JgLO.mjs.map} +1 -1
  132. package/dist/{renderer-DjPC9l3w.mjs → renderer-CoO2j8AC.mjs} +3 -3
  133. package/dist/{renderer-DjPC9l3w.mjs.map → renderer-CoO2j8AC.mjs.map} +1 -1
  134. package/dist/{renderer-BRWpn3dT.mjs → renderer-CoX23zo_.mjs} +3 -3
  135. package/dist/{renderer-BRWpn3dT.mjs.map → renderer-CoX23zo_.mjs.map} +1 -1
  136. package/dist/renderer-CuoxvPsX.mjs +5 -0
  137. package/dist/renderer-Cvd3oIJQ.mjs +5 -0
  138. package/dist/renderer-CxAgpBrJ.mjs +5 -0
  139. package/dist/{renderer-C4puWDLK.mjs → renderer-CxSH3F_n.mjs} +2 -2
  140. package/dist/{renderer-C4puWDLK.mjs.map → renderer-CxSH3F_n.mjs.map} +1 -1
  141. package/dist/{renderer-B6c_Rk_2.mjs → renderer-Cz9fzS11.mjs} +3 -3
  142. package/dist/{renderer-B6c_Rk_2.mjs.map → renderer-Cz9fzS11.mjs.map} +1 -1
  143. package/dist/{renderer-BAmGO6Hj.mjs → renderer-D-IcBLT0.mjs} +3 -3
  144. package/dist/{renderer-BAmGO6Hj.mjs.map → renderer-D-IcBLT0.mjs.map} +1 -1
  145. package/dist/renderer-D-cWBX0r.mjs +5 -0
  146. package/dist/{renderer-DqlvbOUt.mjs → renderer-D-e3vDnO.mjs} +3 -3
  147. package/dist/{renderer-DqlvbOUt.mjs.map → renderer-D-e3vDnO.mjs.map} +1 -1
  148. package/dist/renderer-D0q2VyJR.mjs +5 -0
  149. package/dist/{renderer-BqSiWRoD.mjs → renderer-D4E8Yf61.mjs} +2 -2
  150. package/dist/{renderer-BqSiWRoD.mjs.map → renderer-D4E8Yf61.mjs.map} +1 -1
  151. package/dist/renderer-D6NXn3Ky.mjs +5 -0
  152. package/dist/renderer-D9bp2jor.mjs +5 -0
  153. package/dist/{renderer-GlyeFl5R.mjs → renderer-DA1brg35.mjs} +3 -3
  154. package/dist/{renderer-GlyeFl5R.mjs.map → renderer-DA1brg35.mjs.map} +1 -1
  155. package/dist/{renderer-DNhOjz6C.mjs → renderer-DAFi5TC_.mjs} +2 -2
  156. package/dist/{renderer-DNhOjz6C.mjs.map → renderer-DAFi5TC_.mjs.map} +1 -1
  157. package/dist/renderer-DEzIOIB7.mjs +5 -0
  158. package/dist/{renderer-B5Icb0XW.mjs → renderer-DFX2V9Dp.mjs} +2 -2
  159. package/dist/{renderer-B5Icb0XW.mjs.map → renderer-DFX2V9Dp.mjs.map} +1 -1
  160. package/dist/{renderer-w8LKBg_5.mjs → renderer-DH0wkQkR.mjs} +2 -2
  161. package/dist/{renderer-w8LKBg_5.mjs.map → renderer-DH0wkQkR.mjs.map} +1 -1
  162. package/dist/{renderer-BXCZev4l.mjs → renderer-DOZJeWM4.mjs} +3 -3
  163. package/dist/{renderer-BXCZev4l.mjs.map → renderer-DOZJeWM4.mjs.map} +1 -1
  164. package/dist/{renderer-Cz11KJmQ.mjs → renderer-DOkEalxy.mjs} +2 -2
  165. package/dist/{renderer-Cz11KJmQ.mjs.map → renderer-DOkEalxy.mjs.map} +1 -1
  166. package/dist/renderer-DSSTVulw.mjs +5 -0
  167. package/dist/renderer-DUmTURPu.mjs +5 -0
  168. package/dist/{renderer-BI1nmIqA.mjs → renderer-DVaVVz-D.mjs} +3 -3
  169. package/dist/{renderer-BI1nmIqA.mjs.map → renderer-DVaVVz-D.mjs.map} +1 -1
  170. package/dist/renderer-DXCAgI9m.mjs +5 -0
  171. package/dist/{renderer-BlafvK-L.mjs → renderer-DY8fPeH3.mjs} +2 -2
  172. package/dist/renderer-DZ9j3fQj.mjs +5 -0
  173. package/dist/{renderer-6QAlE1Mp.mjs → renderer-DZndEvZN.mjs} +3 -3
  174. package/dist/{renderer-6QAlE1Mp.mjs.map → renderer-DZndEvZN.mjs.map} +1 -1
  175. package/dist/{renderer-B3x-uogM.mjs → renderer-DaV95CAd.mjs} +3 -3
  176. package/dist/{renderer-B3x-uogM.mjs.map → renderer-DaV95CAd.mjs.map} +1 -1
  177. package/dist/{renderer-YtRSM2cv.mjs → renderer-DautVsW4.mjs} +2 -2
  178. package/dist/{renderer-YtRSM2cv.mjs.map → renderer-DautVsW4.mjs.map} +1 -1
  179. package/dist/renderer-Dd1G_VKM.mjs +5 -0
  180. package/dist/renderer-Dee8079X.mjs +5 -0
  181. package/dist/{renderer-B48vtpou.mjs → renderer-Dg5yLAM9.mjs} +3 -3
  182. package/dist/{renderer-B48vtpou.mjs.map → renderer-Dg5yLAM9.mjs.map} +1 -1
  183. package/dist/renderer-DgWh5noB.mjs +5 -0
  184. package/dist/{renderer-DlESyfg7.d.mts → renderer-Dim2ZlfK.d.mts} +2 -2
  185. package/dist/{renderer-DlESyfg7.d.mts.map → renderer-Dim2ZlfK.d.mts.map} +1 -1
  186. package/dist/{renderer-R0sJId_6.mjs → renderer-Dk0dnuHr.mjs} +2 -2
  187. package/dist/{renderer-R0sJId_6.mjs.map → renderer-Dk0dnuHr.mjs.map} +1 -1
  188. package/dist/{renderer-Bf4BdBtb.mjs → renderer-DkM_wN8j.mjs} +2 -2
  189. package/dist/{renderer-Bf4BdBtb.mjs.map → renderer-DkM_wN8j.mjs.map} +1 -1
  190. package/dist/{renderer-DS64UaYK.mjs → renderer-DkYiOWPJ.mjs} +3 -3
  191. package/dist/{renderer-DS64UaYK.mjs.map → renderer-DkYiOWPJ.mjs.map} +1 -1
  192. package/dist/{renderer-ITtBRR4o.mjs → renderer-DqgduGiO.mjs} +3 -3
  193. package/dist/{renderer-ITtBRR4o.mjs.map → renderer-DqgduGiO.mjs.map} +1 -1
  194. package/dist/renderer-DuD9QRix.mjs +5 -0
  195. package/dist/{renderer--Da6pAJ4.mjs → renderer-Edn9xltT.mjs} +2 -2
  196. package/dist/renderer-KtG5p44R.mjs +5 -0
  197. package/dist/{renderer-DDBmBmQN.mjs → renderer-Tf1AS1aO.mjs} +2 -2
  198. package/dist/{renderer-DDBmBmQN.mjs.map → renderer-Tf1AS1aO.mjs.map} +1 -1
  199. package/dist/{renderer-_-MCpvGq.mjs → renderer-TyZu7nQ2.mjs} +69 -69
  200. package/dist/{renderer-_-MCpvGq.mjs.map → renderer-TyZu7nQ2.mjs.map} +1 -1
  201. package/dist/{renderer-CgEMtLOL.mjs → renderer-eWBBsCv2.mjs} +2 -2
  202. package/dist/{renderer-CgEMtLOL.mjs.map → renderer-eWBBsCv2.mjs.map} +1 -1
  203. package/dist/{renderer-ClK7_Yzz.mjs → renderer-fXRwAdO2.mjs} +2 -2
  204. package/dist/{renderer-ClK7_Yzz.mjs.map → renderer-fXRwAdO2.mjs.map} +1 -1
  205. package/dist/renderer-fdVdNIhL.mjs +5 -0
  206. package/dist/renderer-gBKWL0_E.mjs +5 -0
  207. package/dist/{renderer-D90PpIKG.mjs → renderer-gbBgGPNL.mjs} +2 -2
  208. package/dist/{renderer-Kj9AhRCc.mjs → renderer-h9sJnoxw.mjs} +3 -3
  209. package/dist/{renderer-Kj9AhRCc.mjs.map → renderer-h9sJnoxw.mjs.map} +1 -1
  210. package/dist/renderer-hmWhsR6C.mjs +5 -0
  211. package/dist/{renderer-Rg1BFv8B.mjs → renderer-i4RJ-_sx.mjs} +2 -2
  212. package/dist/{renderer-Rg1BFv8B.mjs.map → renderer-i4RJ-_sx.mjs.map} +1 -1
  213. package/dist/renderer-jkL9FU2W.mjs +6 -0
  214. package/dist/{renderer-8k-TR_Cy.mjs → renderer-nMnE_T2y.mjs} +3 -3
  215. package/dist/{renderer-8k-TR_Cy.mjs.map → renderer-nMnE_T2y.mjs.map} +1 -1
  216. package/dist/{renderer-CczmOPAO.mjs → renderer-q971j1BW.mjs} +3 -3
  217. package/dist/{renderer-CczmOPAO.mjs.map → renderer-q971j1BW.mjs.map} +1 -1
  218. package/dist/{renderer-DJWQWN1E.mjs → renderer-wFyrVuuj.mjs} +3 -3
  219. package/dist/{renderer-DJWQWN1E.mjs.map → renderer-wFyrVuuj.mjs.map} +1 -1
  220. package/dist/renderer-yAWv-daq.mjs +5 -0
  221. package/dist/{renderer-DYo_a5-8.mjs → renderer-yGARXwV0.mjs} +2 -2
  222. package/dist/{renderer-DYo_a5-8.mjs.map → renderer-yGARXwV0.mjs.map} +1 -1
  223. package/dist/{renderers-CP8CFWDs-DXiR_PLR.mjs → renderers-CP8CFWDs-DoVn7dbW.mjs} +2 -2
  224. package/dist/{renderers-CP8CFWDs-DXiR_PLR.mjs.map → renderers-CP8CFWDs-DoVn7dbW.mjs.map} +1 -1
  225. package/dist/signals/index.d.mts +5 -5
  226. package/dist/signals/index.mjs +4 -4
  227. package/package.json +57 -56
  228. package/dist/dist-CturBK2Z.mjs.map +0 -1
  229. package/dist/index-AdrZIWT0.d.mts.map +0 -1
  230. package/dist/preview-engine/chunk-U7NIY7UC.mjs +0 -1522
  231. package/dist/renderer-1hypa-l7.mjs +0 -5
  232. package/dist/renderer-6D8M4DRu.mjs +0 -5
  233. package/dist/renderer-APrj6tdP.mjs +0 -5
  234. package/dist/renderer-BF8wlbN1.mjs +0 -5
  235. package/dist/renderer-BOUcMCJB.mjs +0 -5
  236. package/dist/renderer-BSwn6KmG.mjs +0 -5
  237. package/dist/renderer-BUxvuC5A.mjs +0 -5
  238. package/dist/renderer-BYOsmJ8F.mjs +0 -5
  239. package/dist/renderer-Bp7LqSTt.mjs +0 -5
  240. package/dist/renderer-CD0amH_Q.mjs +0 -5
  241. package/dist/renderer-CIJGjrt7.mjs +0 -5
  242. package/dist/renderer-CNFTl94b.mjs +0 -5
  243. package/dist/renderer-CTJ0gHPS.mjs +0 -5
  244. package/dist/renderer-Cc3INn7w.mjs +0 -5
  245. package/dist/renderer-CeHh2lKY.mjs +0 -5
  246. package/dist/renderer-CfjwkQP4.mjs +0 -5
  247. package/dist/renderer-CiuOB-Md.mjs +0 -5
  248. package/dist/renderer-Cor66Y2X.mjs +0 -5
  249. package/dist/renderer-CtIM0LWe.mjs +0 -5
  250. package/dist/renderer-CyqgTsnx.mjs +0 -5
  251. package/dist/renderer-D2QG9yIW.mjs +0 -5
  252. package/dist/renderer-D2woU27o.mjs +0 -6
  253. package/dist/renderer-DAhDiQQY.mjs +0 -5
  254. package/dist/renderer-DIjxOQFi.mjs +0 -5
  255. package/dist/renderer-DRzalGhU.mjs +0 -5
  256. package/dist/renderer-DY6S1jWp.mjs +0 -5
  257. package/dist/renderer-DeW0KNQV.mjs +0 -5
  258. package/dist/renderer-DsVSVFkl.mjs +0 -5
  259. package/dist/renderer-DxvcIgEU.mjs +0 -5
  260. package/dist/renderer-F0MKqmol.mjs +0 -5
  261. package/dist/renderer-OkbovcAc.mjs +0 -5
  262. package/dist/renderer-QyBeWMEL.mjs +0 -5
  263. package/dist/renderer-hSh5IrDp.mjs +0 -5
  264. package/dist/renderer-puLncHft.mjs +0 -5
  265. package/dist/renderer-wnFCaw7j.mjs +0 -5
  266. package/dist/renderer-xjtlyGS1.mjs +0 -5
@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { Nn as signalRegistry } from "./dist-CturBK2Z.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CN14e7Bi.mjs";
2
+ import { Nn as signalRegistry } from "./dist-DRB6Vg5u.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DOQX1W2q.mjs";
4
4
 
5
5
  //#region ../../nodes/node-displacement-map/dist/renderers-DzMCAYTg.mjs
6
6
  const STRENGTH_MIN = 0;
@@ -249,4 +249,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURe
249
249
 
250
250
  //#endregion
251
251
  export { renderers_default as t };
252
- //# sourceMappingURL=renderer-dJcu7WqI.mjs.map
252
+ //# sourceMappingURL=renderer-BFWRUTov.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-dJcu7WqI.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-DzMCAYTg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tmapTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`\n\t} });\n\targs.pass.end();\n\tconst { texture: mapTex } = await drawChildToTexture(args, mapMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: mapMedia,\n\t\t\trenderId: `${props.renderId}-c1`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t\t},\n\t\texclude: [srcTex]\n\t});\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DzMCAYTg.mjs.map"],"mappings":";;;;;AAKA,MAAM,eAAe;AACrB,MAAM,eAAe;AACrB,SAAS,MAAM,OAAO,KAAK,KAAK;AAC/B,QAAO,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;;AAE3C,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;EAqB9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+DvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,gBAAgB;CACjC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,gBAAgB,OAAO;GAC9B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,IAAI;AAC3B,SAAQ,IAAR;EACC,KAAK,QAAS,QAAO;EACrB,KAAK,OAAQ,QAAO;EACpB,KAAK,QAAS,QAAO;EACrB,KAAK,YAAa,QAAO;EACzB,QAAS,QAAO;;;AAGlB,SAAS,gBAAgB,MAAM;AAC9B,SAAQ,MAAR;EACC,KAAK,SAAU,QAAO;EACtB,KAAK,SAAU,QAAO;EACtB,QAAS,QAAO;;;AAGlB,SAAS,mBAAmB,IAAI,WAAW,cAAc;CACxD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa,EAAE,cAAc,aAAa;KACxL,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,cAAc,MAAM,aAAa,WAAW;CAClD,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,eAAe,CAAC,SAAU;AAC/B,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,UAAU;EACpE,OAAO;GACN,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,OAAO;GACzD;EACD,SAAS,CAAC,OAAO;EACjB,CAAC;AACF,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,kBAAkB,WAAW,qBAAqB,cAAc,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,IAAI;CACJ,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,gBAAgB,GAAG,SAAS;AAC7C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
1
+ {"version":3,"file":"renderer-BFWRUTov.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-DzMCAYTg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tmapTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`\n\t} });\n\targs.pass.end();\n\tconst { texture: mapTex } = await drawChildToTexture(args, mapMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: mapMedia,\n\t\t\trenderId: `${props.renderId}-c1`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t\t},\n\t\texclude: [srcTex]\n\t});\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DzMCAYTg.mjs.map"],"mappings":";;;;;AAKA,MAAM,eAAe;AACrB,MAAM,eAAe;AACrB,SAAS,MAAM,OAAO,KAAK,KAAK;AAC/B,QAAO,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;;AAE3C,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;EAqB9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+DvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,gBAAgB;CACjC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,gBAAgB,OAAO;GAC9B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,IAAI;AAC3B,SAAQ,IAAR;EACC,KAAK,QAAS,QAAO;EACrB,KAAK,OAAQ,QAAO;EACpB,KAAK,QAAS,QAAO;EACrB,KAAK,YAAa,QAAO;EACzB,QAAS,QAAO;;;AAGlB,SAAS,gBAAgB,MAAM;AAC9B,SAAQ,MAAR;EACC,KAAK,SAAU,QAAO;EACtB,KAAK,SAAU,QAAO;EACtB,QAAS,QAAO;;;AAGlB,SAAS,mBAAmB,IAAI,WAAW,cAAc;CACxD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa,EAAE,cAAc,aAAa;KACxL,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,cAAc,MAAM,aAAa,WAAW;CAClD,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,eAAe,CAAC,SAAU;AAC/B,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,UAAU;EACpE,OAAO;GACN,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,OAAO;GACzD;EACD,SAAS,CAAC,OAAO;EACjB,CAAC;AACF,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,kBAAkB,WAAW,qBAAqB,cAAc,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,IAAI;CACJ,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,gBAAgB,GAAG,SAAS;AAC7C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DRB6Vg5u.mjs";
3
+ import { t as renderers_default } from "./renderer-Dg5yLAM9.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DRB6Vg5u.mjs";
3
+ import { t as renderers_default } from "./renderer-BaHEN_Kv.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DRB6Vg5u.mjs";
3
+ import { t as renderers_default } from "./renderer-h9sJnoxw.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, r as STRAIGHT_ALPHA_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CN14e7Bi.mjs";
2
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, r as STRAIGHT_ALPHA_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DOQX1W2q.mjs";
3
3
 
4
4
  //#region ../../nodes/node-flip/dist/renderers-CeDdi1eu.mjs
5
5
  const WGSL_FLIP_SHADER = `
@@ -157,4 +157,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
157
157
 
158
158
  //#endregion
159
159
  export { renderers_default as t };
160
- //# sourceMappingURL=renderer-CRYO5HQw.mjs.map
160
+ //# sourceMappingURL=renderer-BL36f2IQ.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CRYO5HQw.mjs","names":[],"sources":["../../../nodes/node-flip/dist/renderers-CeDdi1eu.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, STRAIGHT_ALPHA_BLEND, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FLIP_SHADER = `\nstruct FlipUniforms {\n\tflipH : f32,\n\tflipV : f32,\n\tdiagonal : f32,\n\tsymmetry : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : FlipUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tvar uv = in.uv;\n\n\t// 1. Split-Mirror / Symmetry\n\tif (u.symmetry > 0.5 && u.symmetry < 1.5) {\n\t\t// leftToRight: mirror left half to right half\n\t\tuv.x = select(uv.x, 1.0 - uv.x, uv.x > 0.5);\n\t} else if (u.symmetry > 1.5 && u.symmetry < 2.5) {\n\t\t// rightToLeft: mirror right half to left half\n\t\tuv.x = select(1.0 - uv.x, uv.x, uv.x > 0.5);\n\t} else if (u.symmetry > 2.5 && u.symmetry < 3.5) {\n\t\t// topToBottom: mirror top half to bottom half\n\t\tuv.y = select(uv.y, 1.0 - uv.y, uv.y > 0.5);\n\t} else if (u.symmetry > 3.5 && u.symmetry < 4.5) {\n\t\t// bottomToTop: mirror bottom half to top half\n\t\tuv.y = select(1.0 - uv.y, uv.y, uv.y > 0.5);\n\t} else if (u.symmetry > 4.5) {\n\t\t// quadrant: 4-way kaleidoscopic symmetry\n\t\tuv.x = select(uv.x, 1.0 - uv.x, uv.x > 0.5);\n\t\tuv.y = select(uv.y, 1.0 - uv.y, uv.y > 0.5);\n\t}\n\n\t// 2. Diagonal Swap (Transposition: x <-> y)\n\tif (u.diagonal > 0.5) {\n\t\tlet temp = uv.x;\n\t\tuv.x = uv.y;\n\t\tuv.y = temp;\n\t}\n\n\t// 3. Horizontal / Vertical Flip\n\tif (u.flipH > 0.5) {\n\t\tuv.x = 1.0 - uv.x;\n\t}\n\tif (u.flipV > 0.5) {\n\t\tuv.y = 1.0 - uv.y;\n\t}\n\n\treturn textureSampleLevel(tex, samp, uv, 0.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(4);\nfunction getFlipResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_FLIP_SHADER }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tformat: targetFormat,\n\t\t\tblend: STRAIGHT_ALPHA_BLEND\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Flip\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst sourceWidth = childMedia.metadata?.width ?? props.containerWidth ?? width;\n\tconst sourceHeight = childMedia.metadata?.height ?? props.containerHeight ?? height;\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t\tvirtualMedia: childMedia\n\t\t}\n\t});\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout } = getFlipResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst mode = op.mode ?? \"horizontal\";\n\tlet isFlipH = false;\n\tlet isFlipV = false;\n\tlet isDiag = false;\n\tif (mode === \"horizontal\") isFlipH = true;\n\telse if (mode === \"vertical\") isFlipV = true;\n\telse if (mode === \"both\") {\n\t\tisFlipH = true;\n\t\tisFlipV = true;\n\t} else if (mode === \"diagonal\") isDiag = true;\n\telse if (mode === \"antiDiagonal\") {\n\t\tisDiag = true;\n\t\tisFlipH = true;\n\t\tisFlipV = true;\n\t} else if (mode === \"custom\") {\n\t\tisFlipH = op.horizontal ?? true;\n\t\tisFlipV = op.vertical ?? false;\n\t\tisDiag = op.diagonal ?? false;\n\t}\n\tlet symVal = 0;\n\tif (op.symmetry === \"leftToRight\") symVal = 1;\n\telse if (op.symmetry === \"rightToLeft\") symVal = 2;\n\telse if (op.symmetry === \"topToBottom\") symVal = 3;\n\telse if (op.symmetry === \"bottomToTop\") symVal = 4;\n\telse if (op.symmetry === \"quadrant\") symVal = 5;\n\tuniformData[0] = isFlipH ? 1 : 0;\n\tuniformData[1] = isFlipV ? 1 : 0;\n\tuniformData[2] = isDiag ? 1 : 0;\n\tuniformData[3] = symVal;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: childTex.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CeDdi1eu.mjs.map"],"mappings":";;;;AAIA,MAAM,mBAAmB;;;;;;;;;;;EAWvB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ,cAAc;CAC/C,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC7E,MAAM,MAAM;EACX;EACA;EACA,UAAU,yBAAyB,QAAQ;GAC1C,QAAQ,OAAO,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;GAC7D,SAAS,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,eAAe,cAAc,EAAE,CAAC;GAC1F,QAAQ;GACR,OAAO;GACP,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,UAAU,CAAC,GAAI;CAC9B,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,cAAc,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC1E,MAAM,eAAe,WAAW,UAAU,UAAU,MAAM,mBAAmB;CAC7E,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB,cAAc;GACd;EACD,CAAC;CACF,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,YAAY,iBAAiB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACtH,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,OAAO,GAAG,QAAQ;CACxB,IAAI,UAAU;CACd,IAAI,UAAU;CACd,IAAI,SAAS;AACb,KAAI,SAAS,aAAc,WAAU;UAC5B,SAAS,WAAY,WAAU;UAC/B,SAAS,QAAQ;AACzB,YAAU;AACV,YAAU;YACA,SAAS,WAAY,UAAS;UAChC,SAAS,gBAAgB;AACjC,WAAS;AACT,YAAU;AACV,YAAU;YACA,SAAS,UAAU;AAC7B,YAAU,GAAG,cAAc;AAC3B,YAAU,GAAG,YAAY;AACzB,WAAS,GAAG,YAAY;;CAEzB,IAAI,SAAS;AACb,KAAI,GAAG,aAAa,cAAe,UAAS;UACnC,GAAG,aAAa,cAAe,UAAS;UACxC,GAAG,aAAa,cAAe,UAAS;UACxC,GAAG,aAAa,cAAe,UAAS;UACxC,GAAG,aAAa,WAAY,UAAS;AAC9C,aAAY,KAAK,UAAU,IAAI;AAC/B,aAAY,KAAK,UAAU,IAAI;AAC/B,aAAY,KAAK,SAAS,IAAI;AAC9B,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,SAAS,YAAY;GAC/B,EAAE;GACF,SAAS;GACT,UAAU;GACV,CAAC;EACF,CAAC;CACF,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,YAAY,WAAW,CAAC;AACpF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
1
+ {"version":3,"file":"renderer-BL36f2IQ.mjs","names":[],"sources":["../../../nodes/node-flip/dist/renderers-CeDdi1eu.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, STRAIGHT_ALPHA_BLEND, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FLIP_SHADER = `\nstruct FlipUniforms {\n\tflipH : f32,\n\tflipV : f32,\n\tdiagonal : f32,\n\tsymmetry : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : FlipUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tvar uv = in.uv;\n\n\t// 1. Split-Mirror / Symmetry\n\tif (u.symmetry > 0.5 && u.symmetry < 1.5) {\n\t\t// leftToRight: mirror left half to right half\n\t\tuv.x = select(uv.x, 1.0 - uv.x, uv.x > 0.5);\n\t} else if (u.symmetry > 1.5 && u.symmetry < 2.5) {\n\t\t// rightToLeft: mirror right half to left half\n\t\tuv.x = select(1.0 - uv.x, uv.x, uv.x > 0.5);\n\t} else if (u.symmetry > 2.5 && u.symmetry < 3.5) {\n\t\t// topToBottom: mirror top half to bottom half\n\t\tuv.y = select(uv.y, 1.0 - uv.y, uv.y > 0.5);\n\t} else if (u.symmetry > 3.5 && u.symmetry < 4.5) {\n\t\t// bottomToTop: mirror bottom half to top half\n\t\tuv.y = select(1.0 - uv.y, uv.y, uv.y > 0.5);\n\t} else if (u.symmetry > 4.5) {\n\t\t// quadrant: 4-way kaleidoscopic symmetry\n\t\tuv.x = select(uv.x, 1.0 - uv.x, uv.x > 0.5);\n\t\tuv.y = select(uv.y, 1.0 - uv.y, uv.y > 0.5);\n\t}\n\n\t// 2. Diagonal Swap (Transposition: x <-> y)\n\tif (u.diagonal > 0.5) {\n\t\tlet temp = uv.x;\n\t\tuv.x = uv.y;\n\t\tuv.y = temp;\n\t}\n\n\t// 3. Horizontal / Vertical Flip\n\tif (u.flipH > 0.5) {\n\t\tuv.x = 1.0 - uv.x;\n\t}\n\tif (u.flipV > 0.5) {\n\t\tuv.y = 1.0 - uv.y;\n\t}\n\n\treturn textureSampleLevel(tex, samp, uv, 0.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(4);\nfunction getFlipResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_FLIP_SHADER }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tformat: targetFormat,\n\t\t\tblend: STRAIGHT_ALPHA_BLEND\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Flip\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst sourceWidth = childMedia.metadata?.width ?? props.containerWidth ?? width;\n\tconst sourceHeight = childMedia.metadata?.height ?? props.containerHeight ?? height;\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t\tvirtualMedia: childMedia\n\t\t}\n\t});\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout } = getFlipResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst mode = op.mode ?? \"horizontal\";\n\tlet isFlipH = false;\n\tlet isFlipV = false;\n\tlet isDiag = false;\n\tif (mode === \"horizontal\") isFlipH = true;\n\telse if (mode === \"vertical\") isFlipV = true;\n\telse if (mode === \"both\") {\n\t\tisFlipH = true;\n\t\tisFlipV = true;\n\t} else if (mode === \"diagonal\") isDiag = true;\n\telse if (mode === \"antiDiagonal\") {\n\t\tisDiag = true;\n\t\tisFlipH = true;\n\t\tisFlipV = true;\n\t} else if (mode === \"custom\") {\n\t\tisFlipH = op.horizontal ?? true;\n\t\tisFlipV = op.vertical ?? false;\n\t\tisDiag = op.diagonal ?? false;\n\t}\n\tlet symVal = 0;\n\tif (op.symmetry === \"leftToRight\") symVal = 1;\n\telse if (op.symmetry === \"rightToLeft\") symVal = 2;\n\telse if (op.symmetry === \"topToBottom\") symVal = 3;\n\telse if (op.symmetry === \"bottomToTop\") symVal = 4;\n\telse if (op.symmetry === \"quadrant\") symVal = 5;\n\tuniformData[0] = isFlipH ? 1 : 0;\n\tuniformData[1] = isFlipV ? 1 : 0;\n\tuniformData[2] = isDiag ? 1 : 0;\n\tuniformData[3] = symVal;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: childTex.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CeDdi1eu.mjs.map"],"mappings":";;;;AAIA,MAAM,mBAAmB;;;;;;;;;;;EAWvB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ,cAAc;CAC/C,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC7E,MAAM,MAAM;EACX;EACA;EACA,UAAU,yBAAyB,QAAQ;GAC1C,QAAQ,OAAO,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;GAC7D,SAAS,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,eAAe,cAAc,EAAE,CAAC;GAC1F,QAAQ;GACR,OAAO;GACP,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,UAAU,CAAC,GAAI;CAC9B,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,cAAc,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC1E,MAAM,eAAe,WAAW,UAAU,UAAU,MAAM,mBAAmB;CAC7E,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB,cAAc;GACd;EACD,CAAC;CACF,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,YAAY,iBAAiB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACtH,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,OAAO,GAAG,QAAQ;CACxB,IAAI,UAAU;CACd,IAAI,UAAU;CACd,IAAI,SAAS;AACb,KAAI,SAAS,aAAc,WAAU;UAC5B,SAAS,WAAY,WAAU;UAC/B,SAAS,QAAQ;AACzB,YAAU;AACV,YAAU;YACA,SAAS,WAAY,UAAS;UAChC,SAAS,gBAAgB;AACjC,WAAS;AACT,YAAU;AACV,YAAU;YACA,SAAS,UAAU;AAC7B,YAAU,GAAG,cAAc;AAC3B,YAAU,GAAG,YAAY;AACzB,WAAS,GAAG,YAAY;;CAEzB,IAAI,SAAS;AACb,KAAI,GAAG,aAAa,cAAe,UAAS;UACnC,GAAG,aAAa,cAAe,UAAS;UACxC,GAAG,aAAa,cAAe,UAAS;UACxC,GAAG,aAAa,cAAe,UAAS;UACxC,GAAG,aAAa,WAAY,UAAS;AAC9C,aAAY,KAAK,UAAU,IAAI;AAC/B,aAAY,KAAK,UAAU,IAAI;AAC/B,aAAY,KAAK,SAAS,IAAI;AAC9B,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,SAAS,YAAY;GAC/B,EAAE;GACF,SAAS;GACT,UAAU;GACV,CAAC;EACF,CAAC;CACF,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,YAAY,WAAW,CAAC;AACpF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import { a as resolveFrameNumber, n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { G as parseColor, Nn as signalRegistry } from "./dist-CturBK2Z.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CN14e7Bi.mjs";
2
+ import { G as parseColor, Nn as signalRegistry } from "./dist-DRB6Vg5u.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DOQX1W2q.mjs";
4
4
 
5
5
  //#region ../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs
6
6
  const RELIGHT_SHADER = `
@@ -448,4 +448,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer
448
448
 
449
449
  //#endregion
450
450
  export { renderers_default as t };
451
- //# sourceMappingURL=renderer-Bq9jXYJ5.mjs.map
451
+ //# sourceMappingURL=renderer-BOvCstdU.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-Bq9jXYJ5.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigIntensityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPosXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigPosYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigPosZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigRoughnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigSpecularView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigVolumetricView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CXgKN5yn.mjs.map"],"mappings":";;;;;AAMA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4DrB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6JvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC3E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,mBAAmB;GAC1B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,mBAAmB,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AACrF,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,mBAAmB,GAAG,YAAY,cAAc,OAAO,IAAI;AACvE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,mBAAmB,GAAG,QAAQ,cAAc,OAAO,IAAI;AACnE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,GAAC,CAAC,SAAS,YAAY,MAAM,mBAAmB,MAAM,YAAY;GACjE,OAAO;IACN,GAAG;IACH,cAAc;IACd,gBAAgB;IAChB,iBAAiB;IACjB;GACD,SAAS,CAAC,OAAO;GACjB,CAAC;AACF,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,kBAAkB,IAAI;CAC1F,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACtF,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,kBAAkB,IAAI;CAC3F,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,kBAAkB,IAAI;CAC9F,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CACrG,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAChG,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACvF,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAC/F,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACnG,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,kBAAkB,IAAI;CAC7F,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,kBAAkB,IAAI;AAChO,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
1
+ {"version":3,"file":"renderer-BOvCstdU.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigIntensityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPosXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigPosYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigPosZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigRoughnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigSpecularView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigVolumetricView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CXgKN5yn.mjs.map"],"mappings":";;;;;AAMA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4DrB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6JvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC3E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,mBAAmB;GAC1B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,mBAAmB,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AACrF,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,mBAAmB,GAAG,YAAY,cAAc,OAAO,IAAI;AACvE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,mBAAmB,GAAG,QAAQ,cAAc,OAAO,IAAI;AACnE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,GAAC,CAAC,SAAS,YAAY,MAAM,mBAAmB,MAAM,YAAY;GACjE,OAAO;IACN,GAAG;IACH,cAAc;IACd,gBAAgB;IAChB,iBAAiB;IACjB;GACD,SAAS,CAAC,OAAO;GACjB,CAAC;AACF,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,kBAAkB,IAAI;CAC1F,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACtF,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,kBAAkB,IAAI;CAC3F,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,kBAAkB,IAAI;CAC9F,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CACrG,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAChG,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACvF,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAC/F,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACnG,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,kBAAkB,IAAI;CAC7F,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,kBAAkB,IAAI;AAChO,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DRB6Vg5u.mjs";
3
+ import { t as renderers_default } from "./renderer-CxSH3F_n.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DRB6Vg5u.mjs";
3
+ import { t as renderers_default } from "./renderer-BZF48o1T.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { Nn as signalRegistry } from "./dist-CturBK2Z.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CN14e7Bi.mjs";
2
+ import { Nn as signalRegistry } from "./dist-DRB6Vg5u.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DOQX1W2q.mjs";
4
4
 
5
5
  //#region ../../nodes/node-colorkey/dist/renderers-eo_mW2uK.mjs
6
6
  const COLORKEY_SHADER = `
@@ -279,4 +279,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ColorKeyWebGPURenderer
279
279
 
280
280
  //#endregion
281
281
  export { renderers_default as t };
282
- //# sourceMappingURL=renderer-DjwF10p2.mjs.map
282
+ //# sourceMappingURL=renderer-BPsi7Q7Z.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DjwF10p2.mjs","names":[],"sources":["../../../nodes/node-colorkey/dist/renderers-eo_mW2uK.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLORKEY_SHADER = `\nstruct ColorKeyUniforms {\n\tsimilarity : f32,\n\tsmoothness : f32,\n\tspillSuppression : f32,\n\tcolorSpace : f32, // 0 for YUV, 1 for RGB\n\tspillSuppressionType : f32, // 0 for Desaturate, 1 for Neutralize, 2 for None\n\tkeyR : f32,\n\tkeyG : f32,\n\tkeyB : f32,\n\thasSimilaritySig : f32,\n\thasSmoothnessSig : f32,\n\thasSpillSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorKeyUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var similaritySigTex : texture_2d<f32>;\n@group(2) @binding(1) var smoothnessSigTex : texture_2d<f32>;\n@group(2) @binding(2) var spillSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn rgb2yuv(rgb: vec3<f32>) -> vec3<f32> {\n\tlet y = 0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.b;\n\tlet u = -0.169 * rgb.r - 0.331 * rgb.g + 0.500 * rgb.b;\n\tlet v = 0.500 * rgb.r - 0.419 * rgb.g - 0.081 * rgb.b;\n\treturn vec3<f32>(y, u, v);\n}\n\nfn yuv2rgb(yuv: vec3<f32>) -> vec3<f32> {\n\tlet r = yuv.x + 1.402 * yuv.z;\n\tlet g = yuv.x - 0.344 * yuv.y - 0.714 * yuv.z;\n\tlet b = yuv.x + 1.772 * yuv.y;\n\treturn vec3<f32>(r, g, b);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet src_color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (src_color.a < 1e-5) {\n\t\treturn src_color;\n\t}\n\n\t// Unpremultiply alpha for keying and grading\n\tlet unpremult_rgb = src_color.rgb / src_color.a;\n\n\t// Resolve dynamic signals if connected, otherwise use static uniform values\n\tvar similarity = u.similarity;\n\tif (u.hasSimilaritySig > 0.5) {\n\t\tsimilarity = textureSampleLevel(similaritySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar smoothness = u.smoothness;\n\tif (u.hasSmoothnessSig > 0.5) {\n\t\tsmoothness = textureSampleLevel(smoothnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar spillSuppression = u.spillSuppression;\n\tif (u.hasSpillSig > 0.5) {\n\t\tspillSuppression = textureSampleLevel(spillSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet keyColor = vec3<f32>(u.keyR, u.keyG, u.keyB);\n\n\t// 1. Calculate similarity distance\n\tvar dist = 0.0;\n\tif (u.colorSpace < 0.5) {\n\t\t// YUV (Chroma Distance)\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tdist = distance(C_yuv.yz, K_yuv.yz);\n\t} else {\n\t\t// RGB (Exact Distance)\n\t\tdist = distance(unpremult_rgb, keyColor);\n\t}\n\n\t// 2. Calculate transparency mask\n\tvar mask = 0.0;\n\tif (smoothness < 0.0001) {\n\t\tmask = select(0.0, 1.0, dist >= similarity);\n\t} else {\n\t\tmask = smoothstep(similarity, similarity + smoothness, dist);\n\t}\n\n\t// 3. Apply spill suppression\n\tvar final_rgb = unpremult_rgb;\n\tif (u.spillSuppressionType < 2.5) { // 0 for Desaturate, 1 for Neutralize, 2 for None\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tlet K_chroma = K_yuv.yz;\n\t\tlet K_len_sq = dot(K_chroma, K_chroma);\n\n\t\tif (K_len_sq > 1e-6) {\n\t\t\tlet C_chroma = C_yuv.yz;\n\t\t\tlet proj = dot(C_chroma, K_chroma) / K_len_sq;\n\t\t\tif (proj > 0.0) {\n\t\t\t\tlet C_para = proj * K_chroma;\n\t\t\t\tvar C_chroma_suppressed = C_chroma;\n\n\t\t\t\tif (u.spillSuppressionType < 0.5) {\n\t\t\t\t\t// Desaturate\n\t\t\t\t\tC_chroma_suppressed = C_chroma - spillSuppression * C_para;\n\t\t\t\t} else {\n\t\t\t\t\t// Neutralize (completely shift to neutral gray chroma)\n\t\t\t\t\tC_chroma_suppressed = C_chroma - C_para;\n\t\t\t\t}\n\n\t\t\t\tfinal_rgb = yuv2rgb(vec3<f32>(C_yuv.x, C_chroma_suppressed.x, C_chroma_suppressed.y));\n\t\t\t}\n\t\t}\n\t}\n\n\tlet final_alpha = src_color.a * mask;\n\treturn vec4<f32>(clamp(final_rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * final_alpha, final_alpha);\n}\n`;\nconst colorKeyData = new Float32Array(12);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 3),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getColorKeyResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `colorkey_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst colorKeyModule = device.createShaderModule({\n\t\t\tlabel: `colorkey_${format}.wgsl`,\n\t\t\tcode: COLORKEY_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ColorKeyPipeline_${format}`,\n\t\t\tmodule: colorKeyModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcolorKeyPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction hexToRgb(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3) h = h.split(\"\").map((c) => c + c).join(\"\");\n\treturn [\n\t\tparseInt(h.substring(0, 2), 16) / 255,\n\t\tparseInt(h.substring(2, 4), 16) / 255,\n\t\tparseInt(h.substring(4, 6), 16) / 255\n\t];\n}\nconst ColorKeyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorKey\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"colorkey_node\";\n\tconst similarityInput = op.similarityHandleId ? op.inputs?.[op.similarityHandleId] : null;\n\tconst hasSimilaritySig = !!(similarityInput?.connectionValid && (similarityInput.outputItem?.type === \"Signal\" || similarityInput.outputItem?.type === \"Numeric\"));\n\tconst similaritySd = hasSimilaritySig && similarityInput?.outputItem?.data ? similarityInput.outputItem.data : null;\n\tlet similarity = .4;\n\tlet hasStaticSimilaritySig = false;\n\tif (!hasSimilaritySig) if (similarityInput?.connectionValid && similarityInput.outputItem?.type === \"Number\") similarity = Math.max(0, Math.min(1, Number(similarityInput.outputItem.data ?? .4)));\n\telse similarity = Math.max(0, Math.min(1, Number(op.similarity ?? .4)));\n\telse if (similaritySd) {\n\t\tsimilarity = Math.max(0, Math.min(1, Number(similaritySd.offset ?? 0)));\n\t\thasStaticSimilaritySig = true;\n\t}\n\tconst smoothnessInput = op.smoothnessHandleId ? op.inputs?.[op.smoothnessHandleId] : null;\n\tconst hasSmoothnessSig = !!(smoothnessInput?.connectionValid && (smoothnessInput.outputItem?.type === \"Signal\" || smoothnessInput.outputItem?.type === \"Numeric\"));\n\tconst smoothnessSd = hasSmoothnessSig && smoothnessInput?.outputItem?.data ? smoothnessInput.outputItem.data : null;\n\tlet smoothness = .1;\n\tlet hasStaticSmoothnessSig = false;\n\tif (!hasSmoothnessSig) if (smoothnessInput?.connectionValid && smoothnessInput.outputItem?.type === \"Number\") smoothness = Math.max(0, Math.min(1, Number(smoothnessInput.outputItem.data ?? .1)));\n\telse smoothness = Math.max(0, Math.min(1, Number(op.smoothness ?? .1)));\n\telse if (smoothnessSd) {\n\t\tsmoothness = Math.max(0, Math.min(1, Number(smoothnessSd.offset ?? 0)));\n\t\thasStaticSmoothnessSig = true;\n\t}\n\tconst spillInput = op.spillSuppressionHandleId ? op.inputs?.[op.spillSuppressionHandleId] : null;\n\tconst hasSpillSig = !!(spillInput?.connectionValid && (spillInput.outputItem?.type === \"Signal\" || spillInput.outputItem?.type === \"Numeric\"));\n\tconst spillSd = hasSpillSig && spillInput?.outputItem?.data ? spillInput.outputItem.data : null;\n\tlet spillSuppression = .2;\n\tlet hasStaticSpillSig = false;\n\tif (!hasSpillSig) if (spillInput?.connectionValid && spillInput.outputItem?.type === \"Number\") spillSuppression = Math.max(0, Math.min(1, Number(spillInput.outputItem.data ?? .2)));\n\telse spillSuppression = Math.max(0, Math.min(1, Number(op.spillSuppression ?? .2)));\n\telse if (spillSd) {\n\t\tspillSuppression = Math.max(0, Math.min(1, Number(spillSd.offset ?? 0)));\n\t\thasStaticSpillSig = true;\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { colorKeyPipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getColorKeyResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tlet similarityView;\n\tif (hasStaticSimilaritySig && similaritySd) similarityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, similaritySd.nodeId ?? `${nodeId}_similarity_sig`, elapsedSeconds, durationSeconds, similaritySd, width, height, props.renderId, frame, fps);\n\telse similarityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet smoothnessView;\n\tif (hasStaticSmoothnessSig && smoothnessSd) smoothnessView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, smoothnessSd.nodeId ?? `${nodeId}_smoothness_sig`, elapsedSeconds, durationSeconds, smoothnessSd, width, height, props.renderId, frame, fps);\n\telse smoothnessView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet spillView;\n\tif (hasStaticSpillSig && spillSd) spillView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, spillSd.nodeId ?? `${nodeId}_spill_sig`, elapsedSeconds, durationSeconds, spillSd, width, height, props.renderId, frame, fps);\n\telse spillView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tconst [keyR, keyG, keyB] = hexToRgb(op.keyColor ?? \"#00ff00\");\n\tcolorKeyData[0] = similarity;\n\tcolorKeyData[1] = smoothness;\n\tcolorKeyData[2] = spillSuppression;\n\tcolorKeyData[3] = op.colorSpace === \"RGB\" ? 1 : 0;\n\tcolorKeyData[4] = op.spillSuppressionType === \"None\" ? 2 : op.spillSuppressionType === \"Neutralize\" ? 1 : 0;\n\tcolorKeyData[5] = keyR;\n\tcolorKeyData[6] = keyG;\n\tcolorKeyData[7] = keyB;\n\tcolorKeyData[8] = hasStaticSimilaritySig ? 1 : 0;\n\tcolorKeyData[9] = hasStaticSmoothnessSig ? 1 : 0;\n\tcolorKeyData[10] = hasStaticSpillSig ? 1 : 0;\n\tcolorKeyData[11] = 0;\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst singleBuffer = ctx.renderer.getTemporaryBuffer(colorKeyData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: singleBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: similarityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: smoothnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: spillView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ColorKeyWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-eo_mW2uK.mjs.map"],"mappings":";;;;;AAKA,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;EAuBtB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+FvB,MAAM,eAAe,IAAI,aAAa,GAAG;AACzC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,YAAY,OAAO;GAC1B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,oBAAoB;GAC3B,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,SAAS,KAAK;CACtB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;AAC9D,QAAO;EACN,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,aAAa,GAAG,2BAA2B,GAAG,SAAS,GAAG,4BAA4B;CAC5F,MAAM,cAAc,CAAC,EAAE,YAAY,oBAAoB,WAAW,YAAY,SAAS,YAAY,WAAW,YAAY,SAAS;CACnI,MAAM,UAAU,eAAe,YAAY,YAAY,OAAO,WAAW,WAAW,OAAO;CAC3F,IAAI,mBAAmB;CACvB,IAAI,oBAAoB;AACxB,KAAI,CAAC,YAAa,KAAI,YAAY,mBAAmB,WAAW,YAAY,SAAS,SAAU,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,WAAW,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC/K,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,oBAAoB,GAAG,CAAC,CAAC;UAC1E,SAAS;AACjB,qBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,QAAQ,UAAU,EAAE,CAAC,CAAC;AACxE,sBAAoB;;CAErB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,kBAAkB,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,qBAAqB,QAAS,aAAY,eAAe,yBAAyB,IAAI,QAAQ,SAAS,QAAQ,UAAU,GAAG,OAAO,aAAa,gBAAgB,iBAAiB,SAAS,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACnO,aAAY,eAAe,uBAAuB,IAAI,OAAO;CAClE,MAAM,CAAC,MAAM,MAAM,QAAQ,SAAS,GAAG,YAAY,UAAU;AAC7D,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,GAAG,eAAe,QAAQ,IAAI;AAChD,cAAa,KAAK,GAAG,yBAAyB,SAAS,IAAI,GAAG,yBAAyB,eAAe,IAAI;AAC1G,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,MAAM,oBAAoB,IAAI;AAC3C,cAAa,MAAM;CACnB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,SAAS,mBAAmB,aAAa;AAClE,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,cAAc;IAClC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
1
+ {"version":3,"file":"renderer-BPsi7Q7Z.mjs","names":[],"sources":["../../../nodes/node-colorkey/dist/renderers-eo_mW2uK.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLORKEY_SHADER = `\nstruct ColorKeyUniforms {\n\tsimilarity : f32,\n\tsmoothness : f32,\n\tspillSuppression : f32,\n\tcolorSpace : f32, // 0 for YUV, 1 for RGB\n\tspillSuppressionType : f32, // 0 for Desaturate, 1 for Neutralize, 2 for None\n\tkeyR : f32,\n\tkeyG : f32,\n\tkeyB : f32,\n\thasSimilaritySig : f32,\n\thasSmoothnessSig : f32,\n\thasSpillSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorKeyUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var similaritySigTex : texture_2d<f32>;\n@group(2) @binding(1) var smoothnessSigTex : texture_2d<f32>;\n@group(2) @binding(2) var spillSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn rgb2yuv(rgb: vec3<f32>) -> vec3<f32> {\n\tlet y = 0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.b;\n\tlet u = -0.169 * rgb.r - 0.331 * rgb.g + 0.500 * rgb.b;\n\tlet v = 0.500 * rgb.r - 0.419 * rgb.g - 0.081 * rgb.b;\n\treturn vec3<f32>(y, u, v);\n}\n\nfn yuv2rgb(yuv: vec3<f32>) -> vec3<f32> {\n\tlet r = yuv.x + 1.402 * yuv.z;\n\tlet g = yuv.x - 0.344 * yuv.y - 0.714 * yuv.z;\n\tlet b = yuv.x + 1.772 * yuv.y;\n\treturn vec3<f32>(r, g, b);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet src_color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (src_color.a < 1e-5) {\n\t\treturn src_color;\n\t}\n\n\t// Unpremultiply alpha for keying and grading\n\tlet unpremult_rgb = src_color.rgb / src_color.a;\n\n\t// Resolve dynamic signals if connected, otherwise use static uniform values\n\tvar similarity = u.similarity;\n\tif (u.hasSimilaritySig > 0.5) {\n\t\tsimilarity = textureSampleLevel(similaritySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar smoothness = u.smoothness;\n\tif (u.hasSmoothnessSig > 0.5) {\n\t\tsmoothness = textureSampleLevel(smoothnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar spillSuppression = u.spillSuppression;\n\tif (u.hasSpillSig > 0.5) {\n\t\tspillSuppression = textureSampleLevel(spillSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet keyColor = vec3<f32>(u.keyR, u.keyG, u.keyB);\n\n\t// 1. Calculate similarity distance\n\tvar dist = 0.0;\n\tif (u.colorSpace < 0.5) {\n\t\t// YUV (Chroma Distance)\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tdist = distance(C_yuv.yz, K_yuv.yz);\n\t} else {\n\t\t// RGB (Exact Distance)\n\t\tdist = distance(unpremult_rgb, keyColor);\n\t}\n\n\t// 2. Calculate transparency mask\n\tvar mask = 0.0;\n\tif (smoothness < 0.0001) {\n\t\tmask = select(0.0, 1.0, dist >= similarity);\n\t} else {\n\t\tmask = smoothstep(similarity, similarity + smoothness, dist);\n\t}\n\n\t// 3. Apply spill suppression\n\tvar final_rgb = unpremult_rgb;\n\tif (u.spillSuppressionType < 2.5) { // 0 for Desaturate, 1 for Neutralize, 2 for None\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tlet K_chroma = K_yuv.yz;\n\t\tlet K_len_sq = dot(K_chroma, K_chroma);\n\n\t\tif (K_len_sq > 1e-6) {\n\t\t\tlet C_chroma = C_yuv.yz;\n\t\t\tlet proj = dot(C_chroma, K_chroma) / K_len_sq;\n\t\t\tif (proj > 0.0) {\n\t\t\t\tlet C_para = proj * K_chroma;\n\t\t\t\tvar C_chroma_suppressed = C_chroma;\n\n\t\t\t\tif (u.spillSuppressionType < 0.5) {\n\t\t\t\t\t// Desaturate\n\t\t\t\t\tC_chroma_suppressed = C_chroma - spillSuppression * C_para;\n\t\t\t\t} else {\n\t\t\t\t\t// Neutralize (completely shift to neutral gray chroma)\n\t\t\t\t\tC_chroma_suppressed = C_chroma - C_para;\n\t\t\t\t}\n\n\t\t\t\tfinal_rgb = yuv2rgb(vec3<f32>(C_yuv.x, C_chroma_suppressed.x, C_chroma_suppressed.y));\n\t\t\t}\n\t\t}\n\t}\n\n\tlet final_alpha = src_color.a * mask;\n\treturn vec4<f32>(clamp(final_rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * final_alpha, final_alpha);\n}\n`;\nconst colorKeyData = new Float32Array(12);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 3),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getColorKeyResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `colorkey_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst colorKeyModule = device.createShaderModule({\n\t\t\tlabel: `colorkey_${format}.wgsl`,\n\t\t\tcode: COLORKEY_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ColorKeyPipeline_${format}`,\n\t\t\tmodule: colorKeyModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcolorKeyPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction hexToRgb(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3) h = h.split(\"\").map((c) => c + c).join(\"\");\n\treturn [\n\t\tparseInt(h.substring(0, 2), 16) / 255,\n\t\tparseInt(h.substring(2, 4), 16) / 255,\n\t\tparseInt(h.substring(4, 6), 16) / 255\n\t];\n}\nconst ColorKeyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorKey\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"colorkey_node\";\n\tconst similarityInput = op.similarityHandleId ? op.inputs?.[op.similarityHandleId] : null;\n\tconst hasSimilaritySig = !!(similarityInput?.connectionValid && (similarityInput.outputItem?.type === \"Signal\" || similarityInput.outputItem?.type === \"Numeric\"));\n\tconst similaritySd = hasSimilaritySig && similarityInput?.outputItem?.data ? similarityInput.outputItem.data : null;\n\tlet similarity = .4;\n\tlet hasStaticSimilaritySig = false;\n\tif (!hasSimilaritySig) if (similarityInput?.connectionValid && similarityInput.outputItem?.type === \"Number\") similarity = Math.max(0, Math.min(1, Number(similarityInput.outputItem.data ?? .4)));\n\telse similarity = Math.max(0, Math.min(1, Number(op.similarity ?? .4)));\n\telse if (similaritySd) {\n\t\tsimilarity = Math.max(0, Math.min(1, Number(similaritySd.offset ?? 0)));\n\t\thasStaticSimilaritySig = true;\n\t}\n\tconst smoothnessInput = op.smoothnessHandleId ? op.inputs?.[op.smoothnessHandleId] : null;\n\tconst hasSmoothnessSig = !!(smoothnessInput?.connectionValid && (smoothnessInput.outputItem?.type === \"Signal\" || smoothnessInput.outputItem?.type === \"Numeric\"));\n\tconst smoothnessSd = hasSmoothnessSig && smoothnessInput?.outputItem?.data ? smoothnessInput.outputItem.data : null;\n\tlet smoothness = .1;\n\tlet hasStaticSmoothnessSig = false;\n\tif (!hasSmoothnessSig) if (smoothnessInput?.connectionValid && smoothnessInput.outputItem?.type === \"Number\") smoothness = Math.max(0, Math.min(1, Number(smoothnessInput.outputItem.data ?? .1)));\n\telse smoothness = Math.max(0, Math.min(1, Number(op.smoothness ?? .1)));\n\telse if (smoothnessSd) {\n\t\tsmoothness = Math.max(0, Math.min(1, Number(smoothnessSd.offset ?? 0)));\n\t\thasStaticSmoothnessSig = true;\n\t}\n\tconst spillInput = op.spillSuppressionHandleId ? op.inputs?.[op.spillSuppressionHandleId] : null;\n\tconst hasSpillSig = !!(spillInput?.connectionValid && (spillInput.outputItem?.type === \"Signal\" || spillInput.outputItem?.type === \"Numeric\"));\n\tconst spillSd = hasSpillSig && spillInput?.outputItem?.data ? spillInput.outputItem.data : null;\n\tlet spillSuppression = .2;\n\tlet hasStaticSpillSig = false;\n\tif (!hasSpillSig) if (spillInput?.connectionValid && spillInput.outputItem?.type === \"Number\") spillSuppression = Math.max(0, Math.min(1, Number(spillInput.outputItem.data ?? .2)));\n\telse spillSuppression = Math.max(0, Math.min(1, Number(op.spillSuppression ?? .2)));\n\telse if (spillSd) {\n\t\tspillSuppression = Math.max(0, Math.min(1, Number(spillSd.offset ?? 0)));\n\t\thasStaticSpillSig = true;\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { colorKeyPipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getColorKeyResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tlet similarityView;\n\tif (hasStaticSimilaritySig && similaritySd) similarityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, similaritySd.nodeId ?? `${nodeId}_similarity_sig`, elapsedSeconds, durationSeconds, similaritySd, width, height, props.renderId, frame, fps);\n\telse similarityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet smoothnessView;\n\tif (hasStaticSmoothnessSig && smoothnessSd) smoothnessView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, smoothnessSd.nodeId ?? `${nodeId}_smoothness_sig`, elapsedSeconds, durationSeconds, smoothnessSd, width, height, props.renderId, frame, fps);\n\telse smoothnessView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet spillView;\n\tif (hasStaticSpillSig && spillSd) spillView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, spillSd.nodeId ?? `${nodeId}_spill_sig`, elapsedSeconds, durationSeconds, spillSd, width, height, props.renderId, frame, fps);\n\telse spillView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tconst [keyR, keyG, keyB] = hexToRgb(op.keyColor ?? \"#00ff00\");\n\tcolorKeyData[0] = similarity;\n\tcolorKeyData[1] = smoothness;\n\tcolorKeyData[2] = spillSuppression;\n\tcolorKeyData[3] = op.colorSpace === \"RGB\" ? 1 : 0;\n\tcolorKeyData[4] = op.spillSuppressionType === \"None\" ? 2 : op.spillSuppressionType === \"Neutralize\" ? 1 : 0;\n\tcolorKeyData[5] = keyR;\n\tcolorKeyData[6] = keyG;\n\tcolorKeyData[7] = keyB;\n\tcolorKeyData[8] = hasStaticSimilaritySig ? 1 : 0;\n\tcolorKeyData[9] = hasStaticSmoothnessSig ? 1 : 0;\n\tcolorKeyData[10] = hasStaticSpillSig ? 1 : 0;\n\tcolorKeyData[11] = 0;\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst singleBuffer = ctx.renderer.getTemporaryBuffer(colorKeyData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: singleBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: similarityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: smoothnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: spillView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ColorKeyWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-eo_mW2uK.mjs.map"],"mappings":";;;;;AAKA,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;EAuBtB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+FvB,MAAM,eAAe,IAAI,aAAa,GAAG;AACzC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,YAAY,OAAO;GAC1B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,oBAAoB;GAC3B,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,SAAS,KAAK;CACtB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;AAC9D,QAAO;EACN,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,aAAa,GAAG,2BAA2B,GAAG,SAAS,GAAG,4BAA4B;CAC5F,MAAM,cAAc,CAAC,EAAE,YAAY,oBAAoB,WAAW,YAAY,SAAS,YAAY,WAAW,YAAY,SAAS;CACnI,MAAM,UAAU,eAAe,YAAY,YAAY,OAAO,WAAW,WAAW,OAAO;CAC3F,IAAI,mBAAmB;CACvB,IAAI,oBAAoB;AACxB,KAAI,CAAC,YAAa,KAAI,YAAY,mBAAmB,WAAW,YAAY,SAAS,SAAU,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,WAAW,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC/K,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,oBAAoB,GAAG,CAAC,CAAC;UAC1E,SAAS;AACjB,qBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,QAAQ,UAAU,EAAE,CAAC,CAAC;AACxE,sBAAoB;;CAErB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,kBAAkB,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,qBAAqB,QAAS,aAAY,eAAe,yBAAyB,IAAI,QAAQ,SAAS,QAAQ,UAAU,GAAG,OAAO,aAAa,gBAAgB,iBAAiB,SAAS,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACnO,aAAY,eAAe,uBAAuB,IAAI,OAAO;CAClE,MAAM,CAAC,MAAM,MAAM,QAAQ,SAAS,GAAG,YAAY,UAAU;AAC7D,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,GAAG,eAAe,QAAQ,IAAI;AAChD,cAAa,KAAK,GAAG,yBAAyB,SAAS,IAAI,GAAG,yBAAyB,eAAe,IAAI;AAC1G,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,MAAM,oBAAoB,IAAI;AAC3C,cAAa,MAAM;CACnB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,SAAS,mBAAmB,aAAa;AAClE,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,cAAc;IAClC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import { c as solveHomography, n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, r as STRAIGHT_ALPHA_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CN14e7Bi.mjs";
2
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, r as STRAIGHT_ALPHA_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DOQX1W2q.mjs";
3
3
 
4
4
  //#region ../../nodes/node-corner-pin/dist/renderers-pM5Tx32P.mjs
5
5
  function getDefaultPoints() {
@@ -145,4 +145,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CornerPinWebGPURenderer
145
145
 
146
146
  //#endregion
147
147
  export { renderers_default as t };
148
- //# sourceMappingURL=renderer-BYj8x8YM.mjs.map
148
+ //# sourceMappingURL=renderer-BTJyO6ov.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BYj8x8YM.mjs","names":[],"sources":["../../../nodes/node-corner-pin/dist/renderers-pM5Tx32P.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, STRAIGHT_ALPHA_BLEND, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { solveHomography } from \"@framefields/node-sdk\";\n\n//#region src/shared/utils.ts\nfunction getDefaultPoints() {\n\treturn [\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 100\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 100\n\t\t}\n\t];\n}\n/**\n* Homography mapping the corner-pin quad (percent coordinates, TL, TR, BL, BR)\n* to the unit square it samples from. Falls back to the identity quad.\n*/\nfunction solveCornerPinHomography(targetPoints) {\n\treturn solveHomography((targetPoints && targetPoints.length === 4 ? targetPoints : getDefaultPoints()).map((p) => ({\n\t\tx: p.x / 100,\n\t\ty: p.y / 100\n\t})));\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst cornerPinWgsl = `\nstruct CornerPinUniforms {\n\tmatrix_row0 : vec4<f32>,\n\tmatrix_row1 : vec4<f32>,\n\tmatrix_row2 : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CornerPinUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet x = in.uv.x;\n\tlet y = in.uv.y;\n\n\tlet d = u.matrix_row2.x * x + u.matrix_row2.y * y + u.matrix_row2.z;\n\tif (abs(d) < 1e-6) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet src_u = (u.matrix_row0.x * x + u.matrix_row0.y * y + u.matrix_row0.z) / d;\n\tlet src_v = (u.matrix_row1.x * x + u.matrix_row1.y * y + u.matrix_row1.z) / d;\n\n\tif (src_u < 0.0 || src_u > 1.0 || src_v < 0.0 || src_v > 1.0) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet color = textureSampleLevel(tex, samp, vec2<f32>(src_u, src_v), 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getCornerPinResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst pinUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\t\tconst pinTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpinPipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CornerPinPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"corner_pin.wgsl\",\n\t\t\t\t\tcode: cornerPinWgsl\n\t\t\t\t}),\n\t\t\t\tlayouts: [pinUniformLayout, pinTextureLayout],\n\t\t\t\tformat,\n\t\t\t\tblend: STRAIGHT_ALPHA_BLEND\n\t\t\t}),\n\t\t\tpinUniformLayout,\n\t\t\tpinTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst CornerPinWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"CornerPin\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t\tvirtualMedia: childMedia\n\t\t}\n\t});\n\tconst h = solveCornerPinHomography(op.points || []);\n\tconst uniformData = new Float32Array(12);\n\tuniformData[0] = h[0];\n\tuniformData[1] = h[1];\n\tuniformData[2] = h[2];\n\tuniformData[3] = 0;\n\tuniformData[4] = h[3];\n\tuniformData[5] = h[4];\n\tuniformData[6] = h[5];\n\tuniformData[7] = 0;\n\tuniformData[8] = h[6];\n\tuniformData[9] = h[7];\n\tuniformData[10] = h[8];\n\tuniformData[11] = 0;\n\tconst { pinPipeline: pipeline, pinUniformLayout: uLayout, pinTextureLayout: tLayout } = getCornerPinResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outTex = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uniformBindGroup, textureBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CornerPinWebGPURenderer });\n\n//#endregion\nexport { getDefaultPoints as n, solveCornerPinHomography as r, renderers_default as t };\n//# sourceMappingURL=renderers-pM5Tx32P.mjs.map"],"mappings":";;;;AAKA,SAAS,mBAAmB;AAC3B,QAAO;EACN;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;;;;;;AAMF,SAAS,yBAAyB,cAAc;AAC/C,QAAO,iBAAiB,gBAAgB,aAAa,WAAW,IAAI,eAAe,kBAAkB,EAAE,KAAK,OAAO;EAClH,GAAG,EAAE,IAAI;EACT,GAAG,EAAE,IAAI;EACT,EAAE,CAAC;;AAKL,MAAM,gBAAgB;;;;;;;;;;EAUpB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;AAsBvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,sBAAsB,QAAQ,QAAQ;CAC9C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;EACrE,MAAM,mBAAmB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAChF,QAAM;GACL,aAAa,yBAAyB,QAAQ;IAC7C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,kBAAkB,iBAAiB;IAC7C;IACA,OAAO;IACP,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,OAAO,eAAe,aAAa,cAAc,YAAY;CAC1E,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,YAAa;CAClC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB,cAAc;GACd;EACD,CAAC;CACF,MAAM,IAAI,yBAAyB,GAAG,UAAU,EAAE,CAAC;CACnD,MAAM,cAAc,IAAI,aAAa,GAAG;AACxC,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK;AACjB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK;AACjB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,MAAM,EAAE;AACpB,aAAY,MAAM;CAClB,MAAM,EAAE,aAAa,UAAU,kBAAkB,SAAS,kBAAkB,YAAY,sBAAsB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC9I,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,SAAS,IAAI,SAAS,oBAAoB,aAAa,cAAc;EAC1E;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,kBAAkB,iBAAiB,CAAC;AAChG,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
1
+ {"version":3,"file":"renderer-BTJyO6ov.mjs","names":[],"sources":["../../../nodes/node-corner-pin/dist/renderers-pM5Tx32P.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, STRAIGHT_ALPHA_BLEND, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { solveHomography } from \"@framefields/node-sdk\";\n\n//#region src/shared/utils.ts\nfunction getDefaultPoints() {\n\treturn [\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 100\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 100\n\t\t}\n\t];\n}\n/**\n* Homography mapping the corner-pin quad (percent coordinates, TL, TR, BL, BR)\n* to the unit square it samples from. Falls back to the identity quad.\n*/\nfunction solveCornerPinHomography(targetPoints) {\n\treturn solveHomography((targetPoints && targetPoints.length === 4 ? targetPoints : getDefaultPoints()).map((p) => ({\n\t\tx: p.x / 100,\n\t\ty: p.y / 100\n\t})));\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst cornerPinWgsl = `\nstruct CornerPinUniforms {\n\tmatrix_row0 : vec4<f32>,\n\tmatrix_row1 : vec4<f32>,\n\tmatrix_row2 : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CornerPinUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet x = in.uv.x;\n\tlet y = in.uv.y;\n\n\tlet d = u.matrix_row2.x * x + u.matrix_row2.y * y + u.matrix_row2.z;\n\tif (abs(d) < 1e-6) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet src_u = (u.matrix_row0.x * x + u.matrix_row0.y * y + u.matrix_row0.z) / d;\n\tlet src_v = (u.matrix_row1.x * x + u.matrix_row1.y * y + u.matrix_row1.z) / d;\n\n\tif (src_u < 0.0 || src_u > 1.0 || src_v < 0.0 || src_v > 1.0) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet color = textureSampleLevel(tex, samp, vec2<f32>(src_u, src_v), 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getCornerPinResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst pinUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\t\tconst pinTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpinPipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CornerPinPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"corner_pin.wgsl\",\n\t\t\t\t\tcode: cornerPinWgsl\n\t\t\t\t}),\n\t\t\t\tlayouts: [pinUniformLayout, pinTextureLayout],\n\t\t\t\tformat,\n\t\t\t\tblend: STRAIGHT_ALPHA_BLEND\n\t\t\t}),\n\t\t\tpinUniformLayout,\n\t\t\tpinTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst CornerPinWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"CornerPin\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t\tvirtualMedia: childMedia\n\t\t}\n\t});\n\tconst h = solveCornerPinHomography(op.points || []);\n\tconst uniformData = new Float32Array(12);\n\tuniformData[0] = h[0];\n\tuniformData[1] = h[1];\n\tuniformData[2] = h[2];\n\tuniformData[3] = 0;\n\tuniformData[4] = h[3];\n\tuniformData[5] = h[4];\n\tuniformData[6] = h[5];\n\tuniformData[7] = 0;\n\tuniformData[8] = h[6];\n\tuniformData[9] = h[7];\n\tuniformData[10] = h[8];\n\tuniformData[11] = 0;\n\tconst { pinPipeline: pipeline, pinUniformLayout: uLayout, pinTextureLayout: tLayout } = getCornerPinResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outTex = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uniformBindGroup, textureBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CornerPinWebGPURenderer });\n\n//#endregion\nexport { getDefaultPoints as n, solveCornerPinHomography as r, renderers_default as t };\n//# sourceMappingURL=renderers-pM5Tx32P.mjs.map"],"mappings":";;;;AAKA,SAAS,mBAAmB;AAC3B,QAAO;EACN;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;;;;;;AAMF,SAAS,yBAAyB,cAAc;AAC/C,QAAO,iBAAiB,gBAAgB,aAAa,WAAW,IAAI,eAAe,kBAAkB,EAAE,KAAK,OAAO;EAClH,GAAG,EAAE,IAAI;EACT,GAAG,EAAE,IAAI;EACT,EAAE,CAAC;;AAKL,MAAM,gBAAgB;;;;;;;;;;EAUpB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;AAsBvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,sBAAsB,QAAQ,QAAQ;CAC9C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;EACrE,MAAM,mBAAmB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAChF,QAAM;GACL,aAAa,yBAAyB,QAAQ;IAC7C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,kBAAkB,iBAAiB;IAC7C;IACA,OAAO;IACP,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,OAAO,eAAe,aAAa,cAAc,YAAY;CAC1E,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,YAAa;CAClC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB,cAAc;GACd;EACD,CAAC;CACF,MAAM,IAAI,yBAAyB,GAAG,UAAU,EAAE,CAAC;CACnD,MAAM,cAAc,IAAI,aAAa,GAAG;AACxC,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK;AACjB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK;AACjB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,MAAM,EAAE;AACpB,aAAY,MAAM;CAClB,MAAM,EAAE,aAAa,UAAU,kBAAkB,SAAS,kBAAkB,YAAY,sBAAsB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC9I,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,SAAS,IAAI,SAAS,oBAAoB,aAAa,cAAc;EAC1E;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,kBAAkB,iBAAiB,CAAC;AAChG,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -1,8 +1,8 @@
1
1
  import "./chunk-GBe2k3y8.mjs";
2
2
  import { wt as getActiveMediaMetadata } from "./dist-fjKpBYkc.mjs";
3
3
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
4
- import "./dist-CturBK2Z.mjs";
5
- import { a as createFullscreenPipeline, i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CN14e7Bi.mjs";
4
+ import "./dist-DRB6Vg5u.mjs";
5
+ import { a as createFullscreenPipeline, i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DOQX1W2q.mjs";
6
6
 
7
7
  //#region ../../nodes/node-resizer-scaler/dist/renderers-4yv_5K2l.mjs
8
8
  const RESIZER_SCALER_SHADER = `
@@ -251,4 +251,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURend
251
251
 
252
252
  //#endregion
253
253
  export { renderers_default as default };
254
- //# sourceMappingURL=renderer-DmOewVsB.mjs.map
254
+ //# sourceMappingURL=renderer-BZCLdb8F.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DmOewVsB.mjs","names":[],"sources":["../../../nodes/node-resizer-scaler/dist/renderers-4yv_5K2l.mjs"],"sourcesContent":["import { getActiveMediaMetadata } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RESIZER_SCALER_SHADER = `\nstruct ScalerUniforms {\n targetSize : vec2<f32>,\n srcSize : vec2<f32>,\n fitMode : f32, // 0 = Cover, 1 = Contain, 2 = Stretch, 3 = Manual\n bgMode : f32, // 0 = Solid, 1 = Blurred, 2 = Gradient, 3 = Transparent\n bgColor : vec4<f32>,\n bgColor2 : vec4<f32>, // Used for gradient mode\n blurRadius : f32,\n brightness : f32,\n zoom : f32,\n offset : vec2<f32>,\n anchor : vec2<f32>, // x: 0 (left) - 1 (right), y: 0 (top) - 1 (bottom)\n};\n\n@group(0) @binding(0) var<uniform> u : ScalerUniforms;\n@group(0) @binding(1) var s : sampler;\n@group(0) @binding(2) var t_src : texture_2d<f32>;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let uv = in.uv;\n \n // Calculate aspect ratios\n let target_ar = u.targetSize.x / u.targetSize.y;\n let src_ar = u.srcSize.x / u.srcSize.y;\n \n // Sizing logic\n var fg_uv = uv;\n var is_outside_fg = false;\n \n if (u.fitMode == 1.0) { // Contain\n if (src_ar > target_ar) {\n // Letterbox (pads top & bottom)\n let scale_y = target_ar / src_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = (uv.y - offset_y) / scale_y;\n if (fg_uv.y < 0.0 || fg_uv.y > 1.0) { is_outside_fg = true; }\n } else {\n // Pillarbox (pads left & right)\n let scale_x = src_ar / target_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = (uv.x - offset_x) / scale_x;\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0) { is_outside_fg = true; }\n }\n } else if (u.fitMode == 0.0) { // Cover\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = uv.y * scale_y + offset_y;\n }\n } else if (u.fitMode == 3.0) { // Manual Scale & Translation\n let norm_zoom = u.zoom / 100.0;\n fg_uv = (uv - vec2<f32>(0.5)) / norm_zoom + vec2<f32>(0.5) - (u.offset / u.targetSize);\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0 || fg_uv.y < 0.0 || fg_uv.y > 1.0) {\n is_outside_fg = true;\n }\n } // (fitMode == 2.0 (Stretch) uses default fg_uv without bounds check)\n\n // Output compositing\n if (!is_outside_fg) {\n return textureSampleLevel(t_src, s, fg_uv, 0.0);\n } else {\n // Render background based on mode\n if (u.bgMode == 0.0) { // Solid\n return u.bgColor;\n } else if (u.bgMode == 1.0) { // Blurred Background Copy\n // Sample cover-fitted coordinates for background\n var bg_uv = uv;\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * 0.5; // Always center background\n bg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * 0.5;\n bg_uv.y = uv.y * scale_y + offset_y;\n }\n \n // Apply gaussian blur approximation in shader\n var color = vec4<f32>(0.0);\n let blur_steps = 5.0;\n let blur_offset = u.blurRadius / (u.targetSize * blur_steps);\n \n for (var x = -2.0; x <= 2.0; x += 1.0) {\n for (var y = -2.0; y <= 2.0; y += 1.0) {\n color += textureSampleLevel(t_src, s, bg_uv + vec2<f32>(x, y) * blur_offset, 0.0);\n }\n }\n color = color / 25.0;\n \n // Apply background brightness darken effect\n return vec4<f32>(color.rgb * u.brightness, color.a);\n } else if (u.bgMode == 2.0) { // Gradient\n return mix(u.bgColor, u.bgColor2, uv.y);\n } else { // Transparent\n return vec4<f32>(0.0, 0.0, 0.0, 0.0);\n }\n }\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst scalerUniformLayout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tres = {\n\t\tscalerUniformLayout,\n\t\ttextureSamplerLayout: scalerUniformLayout,\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getScalerResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `scaler_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst scalerModule = device.createShaderModule({\n\t\t\tlabel: `scaler_${format}.wgsl`,\n\t\t\tcode: RESIZER_SCALER_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ResizerScalerPipeline_${format}`,\n\t\t\tmodule: scalerModule,\n\t\t\tlayouts: [layouts.scalerUniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tscalerPipeline: pipeline,\n\t\tscalerUniformLayout: layouts.scalerUniformLayout\n\t};\n}\nfunction parseHexToRGBA(hex) {\n\tconst cleanHex = hex.replace(\"#\", \"\");\n\treturn [\n\t\tparseInt(cleanHex.substring(0, 2), 16) / 255,\n\t\tparseInt(cleanHex.substring(2, 4), 16) / 255,\n\t\tparseInt(cleanHex.substring(4, 6), 16) / 255,\n\t\tcleanHex.length === 8 ? parseInt(cleanHex.substring(6, 8), 16) / 255 : 1\n\t];\n}\nconst scalerData = new Float32Array(24);\nconst ResizerScalerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ResizerScaler\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst childMeta = getActiveMediaMetadata(childMedia);\n\tconst srcWidth = childMeta?.width || targetWidth || 1920;\n\tconst srcHeight = childMeta?.height || targetHeight || 1080;\n\tconst { view: tmpView } = await drawChildToTexture(args, childMedia, {\n\t\twidth: srcWidth,\n\t\theight: srcHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: childMedia,\n\t\t\tcontainerWidth: srcWidth,\n\t\t\tcontainerHeight: srcHeight\n\t\t}\n\t});\n\tconst { scalerPipeline: pipeline, scalerUniformLayout: uLayout } = getScalerResources(ctx.device, ctx.renderer.format);\n\tscalerData[0] = targetWidth;\n\tscalerData[1] = targetHeight;\n\tscalerData[2] = srcWidth;\n\tscalerData[3] = srcHeight;\n\tscalerData[4] = {\n\t\tcover: 0,\n\t\tcontain: 1,\n\t\tstretch: 2,\n\t\tmanual: 3\n\t}[op.fitMode ?? \"contain\"] ?? 1;\n\tscalerData[5] = {\n\t\tsolid: 0,\n\t\tblurred: 1,\n\t\tgradient: 2,\n\t\ttransparent: 3\n\t}[op.backgroundMode ?? \"solid\"] ?? 0;\n\tscalerData[6] = 0;\n\tscalerData[7] = 0;\n\tconst bgColor = parseHexToRGBA(op.backgroundColor ?? \"#000000FF\");\n\tscalerData[8] = bgColor[0];\n\tscalerData[9] = bgColor[1];\n\tscalerData[10] = bgColor[2];\n\tscalerData[11] = bgColor[3];\n\tconst bgColor2 = parseHexToRGBA(op.backgroundColor2 ?? \"#000000FF\");\n\tscalerData[12] = bgColor2[0];\n\tscalerData[13] = bgColor2[1];\n\tscalerData[14] = bgColor2[2];\n\tscalerData[15] = bgColor2[3];\n\tscalerData[16] = Number(op.blurRadius ?? 40);\n\tscalerData[17] = Number(op.backgroundBrightness ?? .6);\n\tscalerData[18] = Number(op.zoom ?? 100);\n\tscalerData[19] = 0;\n\tscalerData[20] = Number(op.offsetX ?? 0);\n\tscalerData[21] = Number(op.offsetY ?? 0);\n\tconst anchorXMap = {\n\t\tleft: 0,\n\t\tcenter: .5,\n\t\tright: 1\n\t};\n\tconst anchorYMap = {\n\t\ttop: 0,\n\t\tcenter: .5,\n\t\tbottom: 1\n\t};\n\tscalerData[22] = anchorXMap[op.anchorX ?? \"center\"] ?? .5;\n\tscalerData[23] = anchorYMap[op.anchorY ?? \"center\"] ?? .5;\n\tconst uBuffer = ctx.renderer.getTemporaryBuffer(scalerData);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tdrawFullscreenPass(encoder, targetView, pipeline, [ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpView\n\t\t\t}\n\t\t]\n\t})]);\n\tbeginTargetPass(args);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-4yv_5K2l.mjs.map"],"mappings":";;;;;;;AAKA,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;EAkB5B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuFvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA,CAAC;AACF,OAAM;EACL;EACA,sBAAsB;EACtB,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,yBAAyB;GAChC,QAAQ;GACR,SAAS,CAAC,QAAQ,oBAAoB;GACtC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,KAAK;CAC5B,MAAM,WAAW,IAAI,QAAQ,KAAK,GAAG;AACrC,QAAO;EACN,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,WAAW,IAAI,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG,MAAM;EACvE;;AAEF,MAAM,aAAa,IAAI,aAAa,GAAG;AACvC,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,aAAa,cAAc,UAAU;CAC7E,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,YAAY,uBAAuB,WAAW;CACpD,MAAM,WAAW,WAAW,SAAS,eAAe;CACpD,MAAM,YAAY,WAAW,UAAU,gBAAgB;CACvD,MAAM,EAAE,MAAM,YAAY,MAAM,mBAAmB,MAAM,YAAY;EACpE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,EAAE,gBAAgB,UAAU,qBAAqB,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACtH,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,SAAS;EACT,QAAQ;EACR,CAAC,GAAG,WAAW,cAAc;AAC9B,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,aAAa;EACb,CAAC,GAAG,kBAAkB,YAAY;AACnC,YAAW,KAAK;AAChB,YAAW,KAAK;CAChB,MAAM,UAAU,eAAe,GAAG,mBAAmB,YAAY;AACjE,YAAW,KAAK,QAAQ;AACxB,YAAW,KAAK,QAAQ;AACxB,YAAW,MAAM,QAAQ;AACzB,YAAW,MAAM,QAAQ;CACzB,MAAM,WAAW,eAAe,GAAG,oBAAoB,YAAY;AACnE,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,OAAO,GAAG,cAAc,GAAG;AAC5C,YAAW,MAAM,OAAO,GAAG,wBAAwB,GAAG;AACtD,YAAW,MAAM,OAAO,GAAG,QAAQ,IAAI;AACvC,YAAW,MAAM;AACjB,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;AACxC,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;CACxC,MAAM,aAAa;EAClB,MAAM;EACN,QAAQ;EACR,OAAO;EACP;CACD,MAAM,aAAa;EAClB,KAAK;EACL,QAAQ;EACR,QAAQ;EACR;AACD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;AACvD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;CACvD,MAAM,UAAU,IAAI,SAAS,mBAAmB,WAAW;CAC3D,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,oBAAmB,SAAS,YAAY,UAAU,CAAC,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC,CAAC;AACJ,iBAAgB,KAAK;;AAKtB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
1
+ {"version":3,"file":"renderer-BZCLdb8F.mjs","names":[],"sources":["../../../nodes/node-resizer-scaler/dist/renderers-4yv_5K2l.mjs"],"sourcesContent":["import { getActiveMediaMetadata } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RESIZER_SCALER_SHADER = `\nstruct ScalerUniforms {\n targetSize : vec2<f32>,\n srcSize : vec2<f32>,\n fitMode : f32, // 0 = Cover, 1 = Contain, 2 = Stretch, 3 = Manual\n bgMode : f32, // 0 = Solid, 1 = Blurred, 2 = Gradient, 3 = Transparent\n bgColor : vec4<f32>,\n bgColor2 : vec4<f32>, // Used for gradient mode\n blurRadius : f32,\n brightness : f32,\n zoom : f32,\n offset : vec2<f32>,\n anchor : vec2<f32>, // x: 0 (left) - 1 (right), y: 0 (top) - 1 (bottom)\n};\n\n@group(0) @binding(0) var<uniform> u : ScalerUniforms;\n@group(0) @binding(1) var s : sampler;\n@group(0) @binding(2) var t_src : texture_2d<f32>;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let uv = in.uv;\n \n // Calculate aspect ratios\n let target_ar = u.targetSize.x / u.targetSize.y;\n let src_ar = u.srcSize.x / u.srcSize.y;\n \n // Sizing logic\n var fg_uv = uv;\n var is_outside_fg = false;\n \n if (u.fitMode == 1.0) { // Contain\n if (src_ar > target_ar) {\n // Letterbox (pads top & bottom)\n let scale_y = target_ar / src_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = (uv.y - offset_y) / scale_y;\n if (fg_uv.y < 0.0 || fg_uv.y > 1.0) { is_outside_fg = true; }\n } else {\n // Pillarbox (pads left & right)\n let scale_x = src_ar / target_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = (uv.x - offset_x) / scale_x;\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0) { is_outside_fg = true; }\n }\n } else if (u.fitMode == 0.0) { // Cover\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = uv.y * scale_y + offset_y;\n }\n } else if (u.fitMode == 3.0) { // Manual Scale & Translation\n let norm_zoom = u.zoom / 100.0;\n fg_uv = (uv - vec2<f32>(0.5)) / norm_zoom + vec2<f32>(0.5) - (u.offset / u.targetSize);\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0 || fg_uv.y < 0.0 || fg_uv.y > 1.0) {\n is_outside_fg = true;\n }\n } // (fitMode == 2.0 (Stretch) uses default fg_uv without bounds check)\n\n // Output compositing\n if (!is_outside_fg) {\n return textureSampleLevel(t_src, s, fg_uv, 0.0);\n } else {\n // Render background based on mode\n if (u.bgMode == 0.0) { // Solid\n return u.bgColor;\n } else if (u.bgMode == 1.0) { // Blurred Background Copy\n // Sample cover-fitted coordinates for background\n var bg_uv = uv;\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * 0.5; // Always center background\n bg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * 0.5;\n bg_uv.y = uv.y * scale_y + offset_y;\n }\n \n // Apply gaussian blur approximation in shader\n var color = vec4<f32>(0.0);\n let blur_steps = 5.0;\n let blur_offset = u.blurRadius / (u.targetSize * blur_steps);\n \n for (var x = -2.0; x <= 2.0; x += 1.0) {\n for (var y = -2.0; y <= 2.0; y += 1.0) {\n color += textureSampleLevel(t_src, s, bg_uv + vec2<f32>(x, y) * blur_offset, 0.0);\n }\n }\n color = color / 25.0;\n \n // Apply background brightness darken effect\n return vec4<f32>(color.rgb * u.brightness, color.a);\n } else if (u.bgMode == 2.0) { // Gradient\n return mix(u.bgColor, u.bgColor2, uv.y);\n } else { // Transparent\n return vec4<f32>(0.0, 0.0, 0.0, 0.0);\n }\n }\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst scalerUniformLayout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tres = {\n\t\tscalerUniformLayout,\n\t\ttextureSamplerLayout: scalerUniformLayout,\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getScalerResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `scaler_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst scalerModule = device.createShaderModule({\n\t\t\tlabel: `scaler_${format}.wgsl`,\n\t\t\tcode: RESIZER_SCALER_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ResizerScalerPipeline_${format}`,\n\t\t\tmodule: scalerModule,\n\t\t\tlayouts: [layouts.scalerUniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tscalerPipeline: pipeline,\n\t\tscalerUniformLayout: layouts.scalerUniformLayout\n\t};\n}\nfunction parseHexToRGBA(hex) {\n\tconst cleanHex = hex.replace(\"#\", \"\");\n\treturn [\n\t\tparseInt(cleanHex.substring(0, 2), 16) / 255,\n\t\tparseInt(cleanHex.substring(2, 4), 16) / 255,\n\t\tparseInt(cleanHex.substring(4, 6), 16) / 255,\n\t\tcleanHex.length === 8 ? parseInt(cleanHex.substring(6, 8), 16) / 255 : 1\n\t];\n}\nconst scalerData = new Float32Array(24);\nconst ResizerScalerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ResizerScaler\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst childMeta = getActiveMediaMetadata(childMedia);\n\tconst srcWidth = childMeta?.width || targetWidth || 1920;\n\tconst srcHeight = childMeta?.height || targetHeight || 1080;\n\tconst { view: tmpView } = await drawChildToTexture(args, childMedia, {\n\t\twidth: srcWidth,\n\t\theight: srcHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: childMedia,\n\t\t\tcontainerWidth: srcWidth,\n\t\t\tcontainerHeight: srcHeight\n\t\t}\n\t});\n\tconst { scalerPipeline: pipeline, scalerUniformLayout: uLayout } = getScalerResources(ctx.device, ctx.renderer.format);\n\tscalerData[0] = targetWidth;\n\tscalerData[1] = targetHeight;\n\tscalerData[2] = srcWidth;\n\tscalerData[3] = srcHeight;\n\tscalerData[4] = {\n\t\tcover: 0,\n\t\tcontain: 1,\n\t\tstretch: 2,\n\t\tmanual: 3\n\t}[op.fitMode ?? \"contain\"] ?? 1;\n\tscalerData[5] = {\n\t\tsolid: 0,\n\t\tblurred: 1,\n\t\tgradient: 2,\n\t\ttransparent: 3\n\t}[op.backgroundMode ?? \"solid\"] ?? 0;\n\tscalerData[6] = 0;\n\tscalerData[7] = 0;\n\tconst bgColor = parseHexToRGBA(op.backgroundColor ?? \"#000000FF\");\n\tscalerData[8] = bgColor[0];\n\tscalerData[9] = bgColor[1];\n\tscalerData[10] = bgColor[2];\n\tscalerData[11] = bgColor[3];\n\tconst bgColor2 = parseHexToRGBA(op.backgroundColor2 ?? \"#000000FF\");\n\tscalerData[12] = bgColor2[0];\n\tscalerData[13] = bgColor2[1];\n\tscalerData[14] = bgColor2[2];\n\tscalerData[15] = bgColor2[3];\n\tscalerData[16] = Number(op.blurRadius ?? 40);\n\tscalerData[17] = Number(op.backgroundBrightness ?? .6);\n\tscalerData[18] = Number(op.zoom ?? 100);\n\tscalerData[19] = 0;\n\tscalerData[20] = Number(op.offsetX ?? 0);\n\tscalerData[21] = Number(op.offsetY ?? 0);\n\tconst anchorXMap = {\n\t\tleft: 0,\n\t\tcenter: .5,\n\t\tright: 1\n\t};\n\tconst anchorYMap = {\n\t\ttop: 0,\n\t\tcenter: .5,\n\t\tbottom: 1\n\t};\n\tscalerData[22] = anchorXMap[op.anchorX ?? \"center\"] ?? .5;\n\tscalerData[23] = anchorYMap[op.anchorY ?? \"center\"] ?? .5;\n\tconst uBuffer = ctx.renderer.getTemporaryBuffer(scalerData);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tdrawFullscreenPass(encoder, targetView, pipeline, [ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpView\n\t\t\t}\n\t\t]\n\t})]);\n\tbeginTargetPass(args);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-4yv_5K2l.mjs.map"],"mappings":";;;;;;;AAKA,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;EAkB5B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuFvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA,CAAC;AACF,OAAM;EACL;EACA,sBAAsB;EACtB,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,yBAAyB;GAChC,QAAQ;GACR,SAAS,CAAC,QAAQ,oBAAoB;GACtC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,KAAK;CAC5B,MAAM,WAAW,IAAI,QAAQ,KAAK,GAAG;AACrC,QAAO;EACN,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,WAAW,IAAI,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG,MAAM;EACvE;;AAEF,MAAM,aAAa,IAAI,aAAa,GAAG;AACvC,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,aAAa,cAAc,UAAU;CAC7E,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,YAAY,uBAAuB,WAAW;CACpD,MAAM,WAAW,WAAW,SAAS,eAAe;CACpD,MAAM,YAAY,WAAW,UAAU,gBAAgB;CACvD,MAAM,EAAE,MAAM,YAAY,MAAM,mBAAmB,MAAM,YAAY;EACpE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,EAAE,gBAAgB,UAAU,qBAAqB,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACtH,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,SAAS;EACT,QAAQ;EACR,CAAC,GAAG,WAAW,cAAc;AAC9B,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,aAAa;EACb,CAAC,GAAG,kBAAkB,YAAY;AACnC,YAAW,KAAK;AAChB,YAAW,KAAK;CAChB,MAAM,UAAU,eAAe,GAAG,mBAAmB,YAAY;AACjE,YAAW,KAAK,QAAQ;AACxB,YAAW,KAAK,QAAQ;AACxB,YAAW,MAAM,QAAQ;AACzB,YAAW,MAAM,QAAQ;CACzB,MAAM,WAAW,eAAe,GAAG,oBAAoB,YAAY;AACnE,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,OAAO,GAAG,cAAc,GAAG;AAC5C,YAAW,MAAM,OAAO,GAAG,wBAAwB,GAAG;AACtD,YAAW,MAAM,OAAO,GAAG,QAAQ,IAAI;AACvC,YAAW,MAAM;AACjB,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;AACxC,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;CACxC,MAAM,aAAa;EAClB,MAAM;EACN,QAAQ;EACR,OAAO;EACP;CACD,MAAM,aAAa;EAClB,KAAK;EACL,QAAQ;EACR,QAAQ;EACR;AACD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;AACvD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;CACvD,MAAM,UAAU,IAAI,SAAS,mBAAmB,WAAW;CAC3D,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,oBAAmB,SAAS,YAAY,UAAU,CAAC,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC,CAAC;AACJ,iBAAgB,KAAK;;AAKtB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { Nn as signalRegistry } from "./dist-CturBK2Z.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CN14e7Bi.mjs";
2
+ import { Nn as signalRegistry } from "./dist-DRB6Vg5u.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DOQX1W2q.mjs";
4
4
 
5
5
  //#region ../../nodes/node-modulate/dist/renderers-B9q42xr2.mjs
6
6
  function resolveVal(val, fallback, frame, fps) {
@@ -370,4 +370,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ModulateWebGPURenderer
370
370
 
371
371
  //#endregion
372
372
  export { renderers_default as t };
373
- //# sourceMappingURL=renderer-CbNW0KHh.mjs.map
373
+ //# sourceMappingURL=renderer-BZF48o1T.mjs.map