framefields 2.3.1 → 2.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/dist/audio/index.mjs +10 -10
  2. package/dist/{audio-CS104aUj.mjs → audio-C7Kn5xBm.mjs} +3 -3
  3. package/dist/{audio-CS104aUj.mjs.map → audio-C7Kn5xBm.mjs.map} +1 -1
  4. package/dist/{dist-BOdxAhOT.mjs → dist-CPUIfrtw.mjs} +2 -2
  5. package/dist/{dist-BOdxAhOT.mjs.map → dist-CPUIfrtw.mjs.map} +1 -1
  6. package/dist/{dist-jU289ehm.mjs → dist-CturBK2Z.mjs} +138 -66
  7. package/dist/dist-CturBK2Z.mjs.map +1 -0
  8. package/dist/effects/index.mjs +34 -34
  9. package/dist/{effects-BzOlVD-w.mjs → effects-CW1VgdI5.mjs} +2 -2
  10. package/dist/{effects-BzOlVD-w.mjs.map → effects-CW1VgdI5.mjs.map} +1 -1
  11. package/dist/fonts/index.mjs +2 -2
  12. package/dist/{fonts-BhlV_3Qt.mjs → fonts-EgMNL8KE.mjs} +2 -2
  13. package/dist/{fonts-BhlV_3Qt.mjs.map → fonts-EgMNL8KE.mjs.map} +1 -1
  14. package/dist/{gpu-BA1Wz_mS.mjs → gpu-CN14e7Bi.mjs} +2 -2
  15. package/dist/{gpu-BA1Wz_mS.mjs.map → gpu-CN14e7Bi.mjs.map} +1 -1
  16. package/dist/index-AdrZIWT0.d.mts.map +1 -1
  17. package/dist/index-CeRv1KC0.d.mts.map +1 -1
  18. package/dist/index.mjs +48 -48
  19. package/dist/preview/index.mjs +10 -10
  20. package/dist/{preview-BVyG76gO.mjs → preview-1sjnhHQL.mjs} +2 -2
  21. package/dist/{preview-BVyG76gO.mjs.map → preview-1sjnhHQL.mjs.map} +1 -1
  22. package/dist/preview-engine/audio.mjs +1 -1
  23. package/dist/preview-engine/{chunk-VO2R3DWV.mjs → chunk-44CQSOYE.mjs} +1 -1
  24. package/dist/preview-engine/{chunk-FNE22WGA.mjs → chunk-6AEU4DC7.mjs} +4 -4
  25. package/dist/preview-engine/{chunk-PR2BUYCL.mjs → chunk-7G3XIOP7.mjs} +1 -1
  26. package/dist/preview-engine/{chunk-AXQZX3TC.mjs → chunk-AY7UX37L.mjs} +1 -1
  27. package/dist/preview-engine/{chunk-FPRXK2WD.mjs → chunk-DIGIQ5MJ.mjs} +1 -1
  28. package/dist/preview-engine/{chunk-K773AOF3.mjs → chunk-EVXWDOCL.mjs} +1 -1
  29. package/dist/preview-engine/{chunk-ZNL4W4DK.mjs → chunk-EYWPOCZW.mjs} +1 -1
  30. package/dist/preview-engine/{chunk-WSIURGP2.mjs → chunk-HE4R7EZM.mjs} +1 -1
  31. package/dist/preview-engine/{chunk-L3CHEZMZ.mjs → chunk-IR5DNNWR.mjs} +1 -1
  32. package/dist/preview-engine/{chunk-2MZXSWVT.mjs → chunk-JXNG2ACR.mjs} +1 -1
  33. package/dist/preview-engine/{chunk-O2RNIQXT.mjs → chunk-L6BH5J4P.mjs} +1 -1
  34. package/dist/preview-engine/{chunk-BVA5NGSH.mjs → chunk-M5HZPZHQ.mjs} +1 -1
  35. package/dist/preview-engine/{chunk-PFA427ZC.mjs → chunk-MLY5M7Y5.mjs} +1 -1
  36. package/dist/preview-engine/{chunk-ZH5MZQTZ.mjs → chunk-OG62XGCT.mjs} +1 -1
  37. package/dist/preview-engine/{chunk-LBRVQ4GE.mjs → chunk-PSRQA3QW.mjs} +1 -1
  38. package/dist/preview-engine/{chunk-3UPI4EPV.mjs → chunk-Q22PJXFJ.mjs} +1 -1
  39. package/dist/preview-engine/{chunk-E3HC4GRQ.mjs → chunk-T2FE5VOW.mjs} +1 -1
  40. package/dist/preview-engine/{chunk-Q2DPNVIA.mjs → chunk-TS3JI3BH.mjs} +1 -1
  41. package/dist/preview-engine/{chunk-NEE3KQTX.mjs → chunk-U4JIFQRR.mjs} +1 -1
  42. package/dist/preview-engine/{chunk-GCTVRM7J.mjs → chunk-U7NIY7UC.mjs} +14 -14
  43. package/dist/preview-engine/{chunk-BQY4BUMN.mjs → chunk-VGZZSPDN.mjs} +1 -1
  44. package/dist/preview-engine/{chunk-TPAEN6VV.mjs → chunk-VK2CVMWJ.mjs} +1 -1
  45. package/dist/preview-engine/effects.mjs +1 -1
  46. package/dist/preview-engine/framefields.mjs +3 -3
  47. package/dist/preview-engine/player.mjs +5 -5
  48. package/dist/preview-engine/renderers-2H7YEUTD.mjs +1 -1
  49. package/dist/preview-engine/renderers-2ILG23ED.mjs +1 -0
  50. package/dist/preview-engine/renderers-2P6KXWEZ.mjs +1 -1
  51. package/dist/preview-engine/{renderers-P4S7GL64.mjs → renderers-2VN3AH45.mjs} +1 -1
  52. package/dist/preview-engine/{renderers-LLUEOW5T.mjs → renderers-3GHEWWVX.mjs} +1 -1
  53. package/dist/preview-engine/renderers-3SRG77SC.mjs +1 -1
  54. package/dist/preview-engine/{renderers-YNFKFM7D.mjs → renderers-3YCJOINH.mjs} +1 -1
  55. package/dist/preview-engine/{renderers-WP67KK5K.mjs → renderers-4GRVAW2W.mjs} +1 -1
  56. package/dist/preview-engine/{renderers-BGGRPAVV.mjs → renderers-5FQA2DP4.mjs} +1 -1
  57. package/dist/preview-engine/{renderers-FGHOLJJK.mjs → renderers-5YEIUTVN.mjs} +1 -1
  58. package/dist/preview-engine/{renderers-JLFGBYN4.mjs → renderers-6CG7DBTB.mjs} +1 -1
  59. package/dist/preview-engine/{renderers-O2DZPBOJ.mjs → renderers-6OGFUSH6.mjs} +1 -1
  60. package/dist/preview-engine/renderers-6WH7NZCC.mjs +1 -1
  61. package/dist/preview-engine/renderers-7VJN5L3Z.mjs +1 -1
  62. package/dist/preview-engine/{renderers-7JTNJE7M.mjs → renderers-A6HM64UZ.mjs} +1 -1
  63. package/dist/preview-engine/renderers-B7DSGUMI.mjs +1 -0
  64. package/dist/preview-engine/renderers-BFNJ7VCI.mjs +1 -0
  65. package/dist/preview-engine/{renderers-XCMVZ2XG.mjs → renderers-BSKZXITT.mjs} +1 -1
  66. package/dist/preview-engine/renderers-CGYIDAVV.mjs +1 -0
  67. package/dist/preview-engine/{renderers-LVDUZZ75.mjs → renderers-CRRLV7IO.mjs} +1 -1
  68. package/dist/preview-engine/{renderers-TFZST6WW.mjs → renderers-D6T6IPER.mjs} +1 -1
  69. package/dist/preview-engine/renderers-DXHJAMZR.mjs +1 -1
  70. package/dist/preview-engine/{renderers-6ODPWZ2R.mjs → renderers-E76OKK66.mjs} +1 -1
  71. package/dist/preview-engine/renderers-ECA3P4ON.mjs +1 -0
  72. package/dist/preview-engine/{renderers-7NCG6BYS.mjs → renderers-EJWPVVQR.mjs} +1 -1
  73. package/dist/preview-engine/renderers-FWGMNPYB.mjs +1 -1
  74. package/dist/preview-engine/renderers-HUW2ZMS3.mjs +1 -1
  75. package/dist/preview-engine/renderers-HXFRTIJD.mjs +1 -1
  76. package/dist/preview-engine/{renderers-ZSENYGIY.mjs → renderers-I5E2RSV4.mjs} +1 -1
  77. package/dist/preview-engine/renderers-IWQ3V6AJ.mjs +1 -1
  78. package/dist/preview-engine/renderers-JHFT27YU.mjs +1 -0
  79. package/dist/preview-engine/renderers-KZWGSKRF.mjs +1 -1
  80. package/dist/preview-engine/{renderers-FQWWAETX.mjs → renderers-MCECHPCL.mjs} +1 -1
  81. package/dist/preview-engine/renderers-MON4QFRF.mjs +1 -0
  82. package/dist/preview-engine/{renderers-UJ4YVJZT.mjs → renderers-N7FR54V2.mjs} +1 -1
  83. package/dist/preview-engine/{renderers-PVYP2ONH.mjs → renderers-N7TS5562.mjs} +1 -1
  84. package/dist/preview-engine/renderers-NQXMYNSY.mjs +1 -0
  85. package/dist/preview-engine/renderers-NWHS7N2L.mjs +1 -1
  86. package/dist/preview-engine/renderers-ORAIXUL3.mjs +1 -0
  87. package/dist/preview-engine/renderers-OT7D3BUA.mjs +1 -1
  88. package/dist/preview-engine/{renderers-WHBDHTRI.mjs → renderers-PYWXELLG.mjs} +1 -1
  89. package/dist/preview-engine/renderers-Q4OFCMXI.mjs +1 -1
  90. package/dist/preview-engine/renderers-QVZVEYP5.mjs +1 -0
  91. package/dist/preview-engine/renderers-RJO6H4FC.mjs +1 -1
  92. package/dist/preview-engine/renderers-RKDPX5JU.mjs +1 -0
  93. package/dist/preview-engine/{renderers-D2EJULOJ.mjs → renderers-RLHTNLRE.mjs} +1 -1
  94. package/dist/preview-engine/renderers-SBFF7JP5.mjs +1 -0
  95. package/dist/preview-engine/renderers-TAWT3ZSS.mjs +1 -1
  96. package/dist/preview-engine/{renderers-HMR2NAD7.mjs → renderers-TR2V2HZ2.mjs} +1 -1
  97. package/dist/preview-engine/{renderers-UPKB5OLS.mjs → renderers-U6KY34TP.mjs} +1 -1
  98. package/dist/preview-engine/renderers-UHTO6BQA.mjs +1 -1
  99. package/dist/preview-engine/renderers-UNK6I4JJ.mjs +1 -0
  100. package/dist/preview-engine/renderers-W773SBPV.mjs +1 -0
  101. package/dist/preview-engine/{renderers-3F5AIDEL.mjs → renderers-WP2LBR5U.mjs} +1 -1
  102. package/dist/preview-engine/renderers-XHTMRXC5.mjs +1 -1
  103. package/dist/preview-engine/renderers-YECY2YFT.mjs +1 -1
  104. package/dist/preview-engine/renderers-YMN6QXK7.mjs +1 -1
  105. package/dist/preview-engine/{renderers-DN2GF3I7.mjs → renderers-YMPXGYRU.mjs} +1 -1
  106. package/dist/preview-engine/renderers-ZANPE3OK.mjs +1 -1
  107. package/dist/preview-engine/renderers-ZHTX73PR.mjs +1 -0
  108. package/dist/preview-engine/{renderers-TPBPNXWH.mjs → renderers-ZHZMGMLN.mjs} +1 -1
  109. package/dist/preview-engine/renderers-ZJTRANIX.mjs +1 -1
  110. package/dist/preview-engine/signals.mjs +1 -1
  111. package/dist/{program-CCSfHMfh.mjs → program-DtiNMTxO.mjs} +2 -2
  112. package/dist/{program-CCSfHMfh.mjs.map → program-DtiNMTxO.mjs.map} +1 -1
  113. package/dist/renderer/index.mjs +2 -2
  114. package/dist/{renderer-DCGLXnYW.mjs → renderer--Da6pAJ4.mjs} +2 -2
  115. package/dist/{renderer-BFRI5alp.mjs → renderer--S2cNYXS.mjs} +3 -3
  116. package/dist/{renderer-BFRI5alp.mjs.map → renderer--S2cNYXS.mjs.map} +1 -1
  117. package/dist/renderer-1hypa-l7.mjs +5 -0
  118. package/dist/renderer-6D8M4DRu.mjs +5 -0
  119. package/dist/{renderer-CWx3Kg79.mjs → renderer-6QAlE1Mp.mjs} +3 -3
  120. package/dist/{renderer-CWx3Kg79.mjs.map → renderer-6QAlE1Mp.mjs.map} +1 -1
  121. package/dist/{renderer-wL-ly4fT.mjs → renderer-8k-TR_Cy.mjs} +3 -3
  122. package/dist/{renderer-wL-ly4fT.mjs.map → renderer-8k-TR_Cy.mjs.map} +1 -1
  123. package/dist/renderer-APrj6tdP.mjs +5 -0
  124. package/dist/{renderer-DPWeKe_x.mjs → renderer-B3x-uogM.mjs} +3 -3
  125. package/dist/{renderer-DPWeKe_x.mjs.map → renderer-B3x-uogM.mjs.map} +1 -1
  126. package/dist/{renderer-BG5sbTXt.mjs → renderer-B48vtpou.mjs} +3 -3
  127. package/dist/{renderer-BG5sbTXt.mjs.map → renderer-B48vtpou.mjs.map} +1 -1
  128. package/dist/{renderer-Cu5k5D9N.mjs → renderer-B5Icb0XW.mjs} +2 -2
  129. package/dist/{renderer-Cu5k5D9N.mjs.map → renderer-B5Icb0XW.mjs.map} +1 -1
  130. package/dist/{renderer-DUBb7D17.mjs → renderer-B6c_Rk_2.mjs} +3 -3
  131. package/dist/{renderer-DUBb7D17.mjs.map → renderer-B6c_Rk_2.mjs.map} +1 -1
  132. package/dist/{renderer-C3lPwajT.mjs → renderer-BAmGO6Hj.mjs} +3 -3
  133. package/dist/{renderer-C3lPwajT.mjs.map → renderer-BAmGO6Hj.mjs.map} +1 -1
  134. package/dist/renderer-BF8wlbN1.mjs +5 -0
  135. package/dist/{renderer-pPiQwFYh.mjs → renderer-BFHgl-0f.mjs} +2 -2
  136. package/dist/{renderer-pPiQwFYh.mjs.map → renderer-BFHgl-0f.mjs.map} +1 -1
  137. package/dist/{renderer-LM_XIKl1.mjs → renderer-BI1nmIqA.mjs} +3 -3
  138. package/dist/{renderer-LM_XIKl1.mjs.map → renderer-BI1nmIqA.mjs.map} +1 -1
  139. package/dist/renderer-BOUcMCJB.mjs +5 -0
  140. package/dist/{renderer-DpwlN4LH.mjs → renderer-BRWpn3dT.mjs} +3 -3
  141. package/dist/{renderer-DpwlN4LH.mjs.map → renderer-BRWpn3dT.mjs.map} +1 -1
  142. package/dist/renderer-BSwn6KmG.mjs +5 -0
  143. package/dist/renderer-BUxvuC5A.mjs +5 -0
  144. package/dist/{renderer-DerDxKK3.mjs → renderer-BXCZev4l.mjs} +3 -3
  145. package/dist/{renderer-DerDxKK3.mjs.map → renderer-BXCZev4l.mjs.map} +1 -1
  146. package/dist/renderer-BYOsmJ8F.mjs +5 -0
  147. package/dist/{renderer-CuphUktB.mjs → renderer-BYj8x8YM.mjs} +2 -2
  148. package/dist/{renderer-CuphUktB.mjs.map → renderer-BYj8x8YM.mjs.map} +1 -1
  149. package/dist/{renderer-C8GZ0pCV.mjs → renderer-BaOC1Pd1.mjs} +3 -3
  150. package/dist/{renderer-C8GZ0pCV.mjs.map → renderer-BaOC1Pd1.mjs.map} +1 -1
  151. package/dist/{renderer-C6cF5seJ.mjs → renderer-BebePsG7.mjs} +2 -2
  152. package/dist/{renderer-C6cF5seJ.mjs.map → renderer-BebePsG7.mjs.map} +1 -1
  153. package/dist/{renderer-Bzl0s07U.mjs → renderer-Bf4BdBtb.mjs} +2 -2
  154. package/dist/{renderer-Bzl0s07U.mjs.map → renderer-Bf4BdBtb.mjs.map} +1 -1
  155. package/dist/{renderer-CLdwOhST.mjs → renderer-BkXqFmNO.mjs} +2 -2
  156. package/dist/{renderer-CLdwOhST.mjs.map → renderer-BkXqFmNO.mjs.map} +1 -1
  157. package/dist/{renderer-O1b-oYJE.mjs → renderer-BlafvK-L.mjs} +2 -2
  158. package/dist/{renderer-D1wd0FhZ.mjs → renderer-BmWH4dK1.mjs} +5 -5
  159. package/dist/{renderer-D1wd0FhZ.mjs.map → renderer-BmWH4dK1.mjs.map} +1 -1
  160. package/dist/renderer-Bp7LqSTt.mjs +5 -0
  161. package/dist/{renderer-BonWt8jF.mjs → renderer-Bq9jXYJ5.mjs} +3 -3
  162. package/dist/{renderer-BonWt8jF.mjs.map → renderer-Bq9jXYJ5.mjs.map} +1 -1
  163. package/dist/{renderer-AtLlZMQ9.mjs → renderer-BqSiWRoD.mjs} +2 -2
  164. package/dist/{renderer-AtLlZMQ9.mjs.map → renderer-BqSiWRoD.mjs.map} +1 -1
  165. package/dist/{renderer-kSs8VtY7.mjs → renderer-ButaUWLr.mjs} +3 -3
  166. package/dist/{renderer-kSs8VtY7.mjs.map → renderer-ButaUWLr.mjs.map} +1 -1
  167. package/dist/{renderer-4VpA7LfU.mjs → renderer-C2Ff-9u_.mjs} +2 -2
  168. package/dist/{renderer-4VpA7LfU.mjs.map → renderer-C2Ff-9u_.mjs.map} +1 -1
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  170. package/dist/{renderer-BvBIHi6N.mjs.map → renderer-C4puWDLK.mjs.map} +1 -1
  171. package/dist/{renderer-BvvuGfZk.mjs → renderer-CBG6ewNf.mjs} +3 -3
  172. package/dist/{renderer-BvvuGfZk.mjs.map → renderer-CBG6ewNf.mjs.map} +1 -1
  173. package/dist/renderer-CD0amH_Q.mjs +5 -0
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  import { Jt as resolveNumber, Kt as resolveBoolean } from "./dist-fjKpBYkc.mjs";
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  import { n as defineRenderer, r as isHandleConnected } from "./renderer-BSitV56h.mjs";
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- import { g as WebGPUAudioProcessor } from "./dist-jU289ehm.mjs";
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+ import { g as WebGPUAudioProcessor } from "./dist-CturBK2Z.mjs";
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  //#region ../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs
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  const PARAM_ORDER = [
@@ -217,4 +217,4 @@ var renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });
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@@ -1 +1 @@
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- {"version":3,"file":"renderer-C6cF5seJ.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
1
+ {"version":3,"file":"renderer-BebePsG7.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-BA1Wz_mS.mjs";
2
+ import { o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CN14e7Bi.mjs";
3
3
 
4
4
  //#region ../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs
5
5
  const maskWgsl = `
@@ -238,4 +238,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });
238
238
 
239
239
  //#endregion
240
240
  export { renderers_default as t };
241
- //# sourceMappingURL=renderer-Bzl0s07U.mjs.map
241
+ //# sourceMappingURL=renderer-Bf4BdBtb.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-Bzl0s07U.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = 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containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, 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@@ -1,6 +1,6 @@
1
1
  import { Jt as resolveNumber, Xt as resolveString } from "./dist-fjKpBYkc.mjs";
2
2
  import { n as defineRenderer, r as isHandleConnected } from "./renderer-BSitV56h.mjs";
3
- import { g as WebGPUAudioProcessor } from "./dist-jU289ehm.mjs";
3
+ import { g as WebGPUAudioProcessor } from "./dist-CturBK2Z.mjs";
4
4
 
5
5
  //#region ../../nodes/node-audio-parametric-eq/dist/renderers-Dt34aC_m.mjs
6
6
  const PARAM_ORDER = [
@@ -262,4 +262,4 @@ var renderers_default = defineRenderer({ audioProcessor: parametricEqAudioProces
262
262
 
263
263
  //#endregion
264
264
  export { renderers_default as t };
265
- //# sourceMappingURL=renderer-CLdwOhST.mjs.map
265
+ //# sourceMappingURL=renderer-BkXqFmNO.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CLdwOhST.mjs","names":[],"sources":["../../../nodes/node-audio-parametric-eq/dist/renderers-Dt34aC_m.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"frequency\",\n\t\"gain\",\n\t\"q\"\n];\nconst PARAMETRIC_EQ_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n numBands : f32,\n frequency : f32,\n gain : f32,\n q : f32,\n bandType : f32,\n hasFrequencySig : f32,\n hasGainSig : f32,\n hasQSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> frequencySignal : array<f32>;\n@group(0) @binding(5) var<storage, read> gainSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> qSignal : array<f32>;\n\nconst PI: f32 = 3.141592653589793f;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let sampleRate = u.sampleRate;\n let bandType = u.bandType; // 0=peak, 1=lowShelf, 2=highShelf, 3=lowPass, 4=highPass, 5=notch\n\n let biquadStateOffset = 4u;\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let offset = biquadStateOffset + c * 4u;\n var x1 = state[offset];\n var x2 = state[offset + 1u];\n var y1 = state[offset + 2u];\n var y2 = state[offset + 3u];\n\n if (is_nan_or_inf(x1)) { x1 = 0.0f; }\n if (is_nan_or_inf(x2)) { x2 = 0.0f; }\n if (is_nan_or_inf(y1)) { y1 = 0.0f; }\n if (is_nan_or_inf(y2)) { y2 = 0.0f; }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n let sampleIndex = c * numSamples + index;\n var x = inputChannels[sampleIndex];\n if (is_nan_or_inf(x)) { x = 0.0f; }\n\n // 1. Dynamic Parameter Signal Resolution & Clamping\n var effFreq = u.frequency;\n if (u.hasFrequencySig > 0.5f) {\n effFreq = frequencySignal[index];\n }\n effFreq = clamp(effFreq, 20.0f, sampleRate / 2.0f - 1.0f);\n\n var effQ = u.q;\n if (u.hasQSig > 0.5f) {\n effQ = qSignal[index];\n }\n effQ = clamp(effQ, 0.01f, 10.0f);\n\n var effGain = u.gain;\n if (u.hasGainSig > 0.5f) {\n effGain = gainSignal[index];\n }\n effGain = clamp(effGain, -24.0f, 24.0f);\n\n if (bandType == 0.0f && abs(effGain) < 1e-5f) {\n // Bypass filter if peak gain is zero\n outputChannels[sampleIndex] = x;\n continue;\n }\n\n // 2. Biquad Coefficients Calculation\n let w0 = (2.0f * PI * effFreq) / sampleRate;\n let cos_w0 = cos(w0);\n let sin_w0 = sin(w0);\n let A = clamp(pow(10.0f, effGain / 40.0f), 0.25f, 4.0f);\n let alpha = sin_w0 / (2.0f * effQ);\n\n var b0 = 0.0f; var b1 = 0.0f; var b2 = 0.0f;\n var a0 = 0.0f; var a1 = 0.0f; var a2 = 0.0f;\n\n if (bandType == 0.0f) { // peak\n b0 = 1.0f + alpha * A;\n b1 = -2.0f * cos_w0;\n b2 = 1.0f - alpha * A;\n a0 = 1.0f + alpha / A;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha / A;\n } else if (bandType == 1.0f) { // lowShelf\n let sqrtA = sqrt(A);\n let twoSqrtAAlpha = 2.0f * sqrtA * alpha;\n b0 = A * (A + 1.0f - (A - 1.0f) * cos_w0 + twoSqrtAAlpha);\n b1 = 2.0f * A * (A - 1.0f - (A + 1.0f) * cos_w0);\n b2 = A * (A + 1.0f - (A - 1.0f) * cos_w0 - twoSqrtAAlpha);\n a0 = A + 1.0f + (A - 1.0f) * cos_w0 + twoSqrtAAlpha;\n a1 = -2.0f * (A - 1.0f + (A + 1.0f) * cos_w0);\n a2 = A + 1.0f + (A - 1.0f) * cos_w0 - twoSqrtAAlpha;\n } else if (bandType == 2.0f) { // highShelf\n let sqrtA = sqrt(A);\n let twoSqrtAAlpha = 2.0f * sqrtA * alpha;\n b0 = A * (A + 1.0f + (A - 1.0f) * cos_w0 + twoSqrtAAlpha);\n b1 = -2.0f * A * (A - 1.0f + (A + 1.0f) * cos_w0);\n b2 = A * (A + 1.0f + (A - 1.0f) * cos_w0 - twoSqrtAAlpha);\n a0 = A + 1.0f - (A - 1.0f) * cos_w0 + twoSqrtAAlpha;\n a1 = 2.0f * (A - 1.0f - (A + 1.0f) * cos_w0);\n a2 = A + 1.0f - (A - 1.0f) * cos_w0 - twoSqrtAAlpha;\n } else if (bandType == 3.0f) { // lowPass\n b0 = (1.0f - cos_w0) / 2.0f;\n b1 = 1.0f - cos_w0;\n b2 = (1.0f - cos_w0) / 2.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n } else if (bandType == 4.0f) { // highPass\n b0 = (1.0f + cos_w0) / 2.0f;\n b1 = -(1.0f + cos_w0);\n b2 = (1.0f + cos_w0) / 2.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n } else if (bandType == 5.0f) { // notch\n b0 = 1.0f;\n b1 = -2.0f * cos_w0;\n b2 = 1.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n }\n\n if (abs(a0) < 1e-9f) {\n outputChannels[sampleIndex] = x;\n continue;\n }\n\n let b0_norm = b0 / a0;\n let b1_norm = b1 / a0;\n let b2_norm = b2 / a0;\n let a1_norm = a1 / a0;\n let a2_norm = a2 / a0;\n\n var y = b0_norm * x + b1_norm * x1 + b2_norm * x2 - a1_norm * y1 - a2_norm * y2;\n if (is_nan_or_inf(y)) { y = 0.0f; }\n\n // Biquad State History Update with Soft Anti-Explosion Clamping\n x2 = x1;\n x1 = x;\n y2 = clamp(y1, -4.0f, 4.0f);\n y1 = clamp(y, -4.0f, 4.0f);\n\n // Output Soft Clipping\n if (y > 1.0f) {\n y = 1.0f;\n } else if (y < -1.0f) {\n y = -1.0f;\n } else if (y > 0.9f) {\n y = 0.9f + 0.1f * tanh((y - 0.9f) / 0.1f);\n } else if (y < -0.9f) {\n y = -0.9f + 0.1f * tanh((y + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = y;\n }\n\n state[offset] = x1;\n state[offset + 1u] = x2;\n state[offset + 2u] = y1;\n state[offset + 3u] = y2;\n }\n}\n`;\nconst getBandTypeVal = (type) => {\n\tif (type === \"peak\") return 0;\n\tif (type === \"lowShelf\") return 1;\n\tif (type === \"highShelf\") return 2;\n\tif (type === \"lowPass\") return 3;\n\tif (type === \"highPass\") return 4;\n\tif (type === \"notch\") return 5;\n\treturn 0;\n};\nconst parametricEqAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Parametric EQ.\");\n\tconst op = virtualMedia.operation || {};\n\tconst rawType = resolveString(op.type, \"peak\");\n\tconst config = {\n\t\ttype: [\n\t\t\t\"lowShelf\",\n\t\t\t\"highShelf\",\n\t\t\t\"peak\",\n\t\t\t\"lowPass\",\n\t\t\t\"highPass\",\n\t\t\t\"notch\"\n\t\t].includes(rawType) ? rawType : \"peak\",\n\t\tfrequency: resolveNumber(op.frequency, 1e3),\n\t\tfrequencyHandleId: typeof op.frequencyHandleId === \"string\" ? op.frequencyHandleId : null,\n\t\tgain: resolveNumber(op.gain, 0),\n\t\tgainHandleId: typeof op.gainHandleId === \"string\" ? op.gainHandleId : null,\n\t\tq: resolveNumber(op.q, 1),\n\t\tqHandleId: typeof op.qHandleId === \"string\" ? op.qHandleId : null\n\t};\n\tconst hasFrequencySig = isHandleConnected(op, \"frequencyHandleId\") ? 1 : 0;\n\tconst hasGainSig = isHandleConnected(op, \"gainHandleId\") ? 1 : 0;\n\tconst hasQSig = isHandleConnected(op, \"qHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst nodeId = op.id || \"audio-parametric-eq\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 4 + numChannels * 4;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, PARAMETRIC_EQ_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\t1,\n\t\tconfig.frequency,\n\t\tconfig.gain,\n\t\tconfig.q,\n\t\tgetBandTypeVal(config.type),\n\t\thasFrequencySig,\n\t\thasGainSig,\n\t\thasQSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0,\n\t\t0,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: parametricEqAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dt34aC_m.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;AACD,MAAM,sCAAsC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+L5C,MAAM,kBAAkB,SAAS;AAChC,KAAI,SAAS,OAAQ,QAAO;AAC5B,KAAI,SAAS,WAAY,QAAO;AAChC,KAAI,SAAS,YAAa,QAAO;AACjC,KAAI,SAAS,UAAW,QAAO;AAC/B,KAAI,SAAS,WAAY,QAAO;AAChC,KAAI,SAAS,QAAS,QAAO;AAC7B,QAAO;;AAER,MAAM,6BAA6B,OAAO,UAAU,YAAY,cAAc,QAAQ;AACrF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,kDAAkD;CACpF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,UAAU,cAAc,GAAG,MAAM,OAAO;CAC9C,MAAM,SAAS;EACd,MAAM;GACL;GACA;GACA;GACA;GACA;GACA;GACA,CAAC,SAAS,QAAQ,GAAG,UAAU;EAChC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,mBAAmB,OAAO,GAAG,sBAAsB,WAAW,GAAG,oBAAoB;EACrF,MAAM,cAAc,GAAG,MAAM,EAAE;EAC/B,cAAc,OAAO,GAAG,iBAAiB,WAAW,GAAG,eAAe;EACtE,GAAG,cAAc,GAAG,GAAG,EAAE;EACzB,WAAW,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY;EAC7D;CACD,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,aAAa,kBAAkB,IAAI,eAAe,GAAG,IAAI;CAC/D,MAAM,UAAU,kBAAkB,IAAI,YAAY,GAAG,IAAI;CACzD,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI,cAAc;AAC1C,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,qCAAqC;EAC3I;EACA;EACA,OAAO;EACP,OAAO;EACP,OAAO;EACP,eAAe,OAAO,KAAK;EAC3B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,4BAA4B,CAAC"}
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+ {"version":3,"file":"renderer-BkXqFmNO.mjs","names":[],"sources":["../../../nodes/node-audio-parametric-eq/dist/renderers-Dt34aC_m.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"frequency\",\n\t\"gain\",\n\t\"q\"\n];\nconst PARAMETRIC_EQ_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n numBands : f32,\n frequency : f32,\n gain : f32,\n q : f32,\n bandType : f32,\n hasFrequencySig : f32,\n hasGainSig : f32,\n hasQSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> frequencySignal : array<f32>;\n@group(0) @binding(5) var<storage, read> gainSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> qSignal : array<f32>;\n\nconst PI: f32 = 3.141592653589793f;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let sampleRate = u.sampleRate;\n let bandType = u.bandType; // 0=peak, 1=lowShelf, 2=highShelf, 3=lowPass, 4=highPass, 5=notch\n\n let biquadStateOffset = 4u;\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let offset = biquadStateOffset + c * 4u;\n var x1 = state[offset];\n var x2 = state[offset + 1u];\n var y1 = state[offset + 2u];\n var y2 = state[offset + 3u];\n\n if (is_nan_or_inf(x1)) { x1 = 0.0f; }\n if (is_nan_or_inf(x2)) { x2 = 0.0f; }\n if (is_nan_or_inf(y1)) { y1 = 0.0f; }\n if (is_nan_or_inf(y2)) { y2 = 0.0f; }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n let sampleIndex = c * numSamples + index;\n var x = inputChannels[sampleIndex];\n if (is_nan_or_inf(x)) { x = 0.0f; }\n\n // 1. Dynamic Parameter Signal Resolution & Clamping\n var effFreq = u.frequency;\n if (u.hasFrequencySig > 0.5f) {\n effFreq = frequencySignal[index];\n }\n effFreq = clamp(effFreq, 20.0f, sampleRate / 2.0f - 1.0f);\n\n var effQ = u.q;\n if (u.hasQSig > 0.5f) {\n effQ = qSignal[index];\n }\n effQ = clamp(effQ, 0.01f, 10.0f);\n\n var effGain = u.gain;\n if (u.hasGainSig > 0.5f) {\n effGain = gainSignal[index];\n }\n effGain = clamp(effGain, -24.0f, 24.0f);\n\n if (bandType == 0.0f && abs(effGain) < 1e-5f) {\n // Bypass filter if peak gain is zero\n outputChannels[sampleIndex] = x;\n continue;\n }\n\n // 2. Biquad Coefficients Calculation\n let w0 = (2.0f * PI * effFreq) / sampleRate;\n let cos_w0 = cos(w0);\n let sin_w0 = sin(w0);\n let A = clamp(pow(10.0f, effGain / 40.0f), 0.25f, 4.0f);\n let alpha = sin_w0 / (2.0f * effQ);\n\n var b0 = 0.0f; var b1 = 0.0f; var b2 = 0.0f;\n var a0 = 0.0f; var a1 = 0.0f; var a2 = 0.0f;\n\n if (bandType == 0.0f) { // peak\n b0 = 1.0f + alpha * A;\n b1 = -2.0f * cos_w0;\n b2 = 1.0f - alpha * A;\n a0 = 1.0f + alpha / A;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha / A;\n } else if (bandType == 1.0f) { // lowShelf\n let sqrtA = sqrt(A);\n let twoSqrtAAlpha = 2.0f * sqrtA * alpha;\n b0 = A * (A + 1.0f - (A - 1.0f) * cos_w0 + twoSqrtAAlpha);\n b1 = 2.0f * A * (A - 1.0f - (A + 1.0f) * cos_w0);\n b2 = A * (A + 1.0f - (A - 1.0f) * cos_w0 - twoSqrtAAlpha);\n a0 = A + 1.0f + (A - 1.0f) * cos_w0 + twoSqrtAAlpha;\n a1 = -2.0f * (A - 1.0f + (A + 1.0f) * cos_w0);\n a2 = A + 1.0f + (A - 1.0f) * cos_w0 - twoSqrtAAlpha;\n } else if (bandType == 2.0f) { // highShelf\n let sqrtA = sqrt(A);\n let twoSqrtAAlpha = 2.0f * sqrtA * alpha;\n b0 = A * (A + 1.0f + (A - 1.0f) * cos_w0 + twoSqrtAAlpha);\n b1 = -2.0f * A * (A - 1.0f + (A + 1.0f) * cos_w0);\n b2 = A * (A + 1.0f + (A - 1.0f) * cos_w0 - twoSqrtAAlpha);\n a0 = A + 1.0f - (A - 1.0f) * cos_w0 + twoSqrtAAlpha;\n a1 = 2.0f * (A - 1.0f - (A + 1.0f) * cos_w0);\n a2 = A + 1.0f - (A - 1.0f) * cos_w0 - twoSqrtAAlpha;\n } else if (bandType == 3.0f) { // lowPass\n b0 = (1.0f - cos_w0) / 2.0f;\n b1 = 1.0f - cos_w0;\n b2 = (1.0f - cos_w0) / 2.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n } else if (bandType == 4.0f) { // highPass\n b0 = (1.0f + cos_w0) / 2.0f;\n b1 = -(1.0f + cos_w0);\n b2 = (1.0f + cos_w0) / 2.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n } else if (bandType == 5.0f) { // notch\n b0 = 1.0f;\n b1 = -2.0f * cos_w0;\n b2 = 1.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n }\n\n if (abs(a0) < 1e-9f) {\n outputChannels[sampleIndex] = x;\n continue;\n }\n\n let b0_norm = b0 / a0;\n let b1_norm = b1 / a0;\n let b2_norm = b2 / a0;\n let a1_norm = a1 / a0;\n let a2_norm = a2 / a0;\n\n var y = b0_norm * x + b1_norm * x1 + b2_norm * x2 - a1_norm * y1 - a2_norm * y2;\n if (is_nan_or_inf(y)) { y = 0.0f; }\n\n // Biquad State History Update with Soft Anti-Explosion Clamping\n x2 = x1;\n x1 = x;\n y2 = clamp(y1, -4.0f, 4.0f);\n y1 = clamp(y, -4.0f, 4.0f);\n\n // Output Soft Clipping\n if (y > 1.0f) {\n y = 1.0f;\n } else if (y < -1.0f) {\n y = -1.0f;\n } else if (y > 0.9f) {\n y = 0.9f + 0.1f * tanh((y - 0.9f) / 0.1f);\n } else if (y < -0.9f) {\n y = -0.9f + 0.1f * tanh((y + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = y;\n }\n\n state[offset] = x1;\n state[offset + 1u] = x2;\n state[offset + 2u] = y1;\n state[offset + 3u] = y2;\n }\n}\n`;\nconst getBandTypeVal = (type) => {\n\tif (type === \"peak\") return 0;\n\tif (type === \"lowShelf\") return 1;\n\tif (type === \"highShelf\") return 2;\n\tif (type === \"lowPass\") return 3;\n\tif (type === \"highPass\") return 4;\n\tif (type === \"notch\") return 5;\n\treturn 0;\n};\nconst parametricEqAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Parametric EQ.\");\n\tconst op = virtualMedia.operation || {};\n\tconst rawType = resolveString(op.type, \"peak\");\n\tconst config = {\n\t\ttype: [\n\t\t\t\"lowShelf\",\n\t\t\t\"highShelf\",\n\t\t\t\"peak\",\n\t\t\t\"lowPass\",\n\t\t\t\"highPass\",\n\t\t\t\"notch\"\n\t\t].includes(rawType) ? rawType : \"peak\",\n\t\tfrequency: resolveNumber(op.frequency, 1e3),\n\t\tfrequencyHandleId: typeof op.frequencyHandleId === \"string\" ? op.frequencyHandleId : null,\n\t\tgain: resolveNumber(op.gain, 0),\n\t\tgainHandleId: typeof op.gainHandleId === \"string\" ? op.gainHandleId : null,\n\t\tq: resolveNumber(op.q, 1),\n\t\tqHandleId: typeof op.qHandleId === \"string\" ? op.qHandleId : null\n\t};\n\tconst hasFrequencySig = isHandleConnected(op, \"frequencyHandleId\") ? 1 : 0;\n\tconst hasGainSig = isHandleConnected(op, \"gainHandleId\") ? 1 : 0;\n\tconst hasQSig = isHandleConnected(op, \"qHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst nodeId = op.id || \"audio-parametric-eq\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 4 + numChannels * 4;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, PARAMETRIC_EQ_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\t1,\n\t\tconfig.frequency,\n\t\tconfig.gain,\n\t\tconfig.q,\n\t\tgetBandTypeVal(config.type),\n\t\thasFrequencySig,\n\t\thasGainSig,\n\t\thasQSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0,\n\t\t0,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: parametricEqAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dt34aC_m.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;AACD,MAAM,sCAAsC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+L5C,MAAM,kBAAkB,SAAS;AAChC,KAAI,SAAS,OAAQ,QAAO;AAC5B,KAAI,SAAS,WAAY,QAAO;AAChC,KAAI,SAAS,YAAa,QAAO;AACjC,KAAI,SAAS,UAAW,QAAO;AAC/B,KAAI,SAAS,WAAY,QAAO;AAChC,KAAI,SAAS,QAAS,QAAO;AAC7B,QAAO;;AAER,MAAM,6BAA6B,OAAO,UAAU,YAAY,cAAc,QAAQ;AACrF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,kDAAkD;CACpF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,UAAU,cAAc,GAAG,MAAM,OAAO;CAC9C,MAAM,SAAS;EACd,MAAM;GACL;GACA;GACA;GACA;GACA;GACA;GACA,CAAC,SAAS,QAAQ,GAAG,UAAU;EAChC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,mBAAmB,OAAO,GAAG,sBAAsB,WAAW,GAAG,oBAAoB;EACrF,MAAM,cAAc,GAAG,MAAM,EAAE;EAC/B,cAAc,OAAO,GAAG,iBAAiB,WAAW,GAAG,eAAe;EACtE,GAAG,cAAc,GAAG,GAAG,EAAE;EACzB,WAAW,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY;EAC7D;CACD,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,aAAa,kBAAkB,IAAI,eAAe,GAAG,IAAI;CAC/D,MAAM,UAAU,kBAAkB,IAAI,YAAY,GAAG,IAAI;CACzD,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI,cAAc;AAC1C,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,qCAAqC;EAC3I;EACA;EACA,OAAO;EACP,OAAO;EACP,OAAO;EACP,eAAe,OAAO,KAAK;EAC3B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,4BAA4B,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import "./chunk-GBe2k3y8.mjs";
2
- import "./dist-jU289ehm.mjs";
3
- import { n as renderers_default, t as ColorBalanceWebGPURenderer } from "./renderer-DukD7S3w.mjs";
2
+ import "./dist-CturBK2Z.mjs";
3
+ import { n as renderers_default, t as ColorBalanceWebGPURenderer } from "./renderer-CMzd3BrW.mjs";
4
4
 
5
5
  export { ColorBalanceWebGPURenderer, renderers_default as default };
@@ -1,11 +1,11 @@
1
1
  import "./chunk-GBe2k3y8.mjs";
2
2
  import { Gt as reportRenderDiagnostic, Jt as resolveNumber, Kt as resolveBoolean, p as DEFAULT_DURATION_MS, wt as getActiveMediaMetadata } from "./dist-fjKpBYkc.mjs";
3
3
  import { a as resolveFrameNumber, c as solveHomography, n as defineRenderer, t as audioRegistry } from "./renderer-BSitV56h.mjs";
4
- import { $ as resolveTextSpans, G as parseColor, M as generateExtrudedTextGeometry, P as getPrimitiveGeometry, R as jointMatrices, U as measureMaxCaptionHeight, X as poseNodes, at as resolveMediaSourceUrl, d as ScreenSpaceRelightPipeline, dt as Matrix4Math, j as fitSpansToText, l as Renderer3D, lt as Light3D, n as AudioLatentTrackCache, nt as srtLoader, ot as Camera3D, p as SlugFontCache, pt as Vector3Math, tt as spansText } from "./dist-jU289ehm.mjs";
5
- import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, t as FULLSCREEN_QUAD_WGSL } from "./gpu-BA1Wz_mS.mjs";
6
- import { a as resolveLayerDuration, f as measureText, n as decodeAudioSource } from "./dist-BOdxAhOT.mjs";
4
+ import { $ as resolveTextSpans, G as parseColor, M as generateExtrudedTextGeometry, P as getPrimitiveGeometry, R as jointMatrices, U as measureMaxCaptionHeight, X as poseNodes, at as resolveMediaSourceUrl, d as ScreenSpaceRelightPipeline, dt as Matrix4Math, j as fitSpansToText, l as Renderer3D, lt as Light3D, n as AudioLatentTrackCache, nt as srtLoader, ot as Camera3D, p as SlugFontCache, pt as Vector3Math, tt as spansText } from "./dist-CturBK2Z.mjs";
5
+ import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CN14e7Bi.mjs";
6
+ import { a as resolveLayerDuration, f as measureText, n as decodeAudioSource } from "./dist-CPUIfrtw.mjs";
7
7
  import { o as TemporalDeflickerPipeline } from "./dist-0QGroRYZ.mjs";
8
- import { B as evaluateTrackAtFrame, F as computeLayout, H as initLayout, M as collectNodeOps, z as evaluateKeyframes } from "./program-CCSfHMfh.mjs";
8
+ import { B as evaluateTrackAtFrame, F as computeLayout, H as initLayout, M as collectNodeOps, z as evaluateKeyframes } from "./program-DtiNMTxO.mjs";
9
9
  import gsapModule from "gsap";
10
10
 
11
11
  //#region ../../nodes/node-compositor/dist/renderers-jkcu0sMJ.mjs
@@ -3364,4 +3364,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CompositorWebGPURendere
3364
3364
 
3365
3365
  //#endregion
3366
3366
  export { Transform3DMath, renderers_default as default, has3DTransform };
3367
- //# sourceMappingURL=renderer-D1wd0FhZ.mjs.map
3367
+ //# sourceMappingURL=renderer-BmWH4dK1.mjs.map