framefields 2.2.0 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -2
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
- package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
- package/dist/{audio-DMUr01vS.mjs → audio-ChRqnFwB.mjs} +3 -3
- package/dist/{audio-DMUr01vS.mjs.map → audio-ChRqnFwB.mjs.map} +1 -1
- package/dist/{dist-cjxDXQdx.mjs → dist-PwT_Vmax.mjs} +102 -6
- package/dist/{dist-cjxDXQdx.mjs.map → dist-PwT_Vmax.mjs.map} +1 -1
- package/dist/{dist-CT___nEU.mjs → dist-t-NLlnhM.mjs} +7 -5
- package/dist/dist-t-NLlnhM.mjs.map +1 -0
- package/dist/effects/index.d.mts +5 -5
- package/dist/effects/index.mjs +36 -36
- package/dist/{effects-C06-AOge.mjs → effects-Duoqc_Oa.mjs} +532 -4
- package/dist/effects-Duoqc_Oa.mjs.map +1 -0
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-C0UuLQvr.mjs → fonts-CgNmeFXh.mjs} +2 -2
- package/dist/{fonts-C0UuLQvr.mjs.map → fonts-CgNmeFXh.mjs.map} +1 -1
- package/dist/{gpu-Du7GpVFW.mjs → gpu-1ZpAuQOR.mjs} +2 -2
- package/dist/{gpu-Du7GpVFW.mjs.map → gpu-1ZpAuQOR.mjs.map} +1 -1
- package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
- package/dist/index-AdrZIWT0.d.mts.map +1 -0
- package/dist/{index-BcA8rep0.d.mts → index-B-55dXDu.d.mts} +1 -1
- package/dist/{index-BcA8rep0.d.mts.map → index-B-55dXDu.d.mts.map} +1 -1
- package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
- package/dist/{index-D-Iek5sq.d.mts.map → index-B3BwLHa6.d.mts.map} +1 -1
- package/dist/{index-CwbszPDG.d.mts → index-BU51pxZO.d.mts} +956 -9
- package/dist/index-BU51pxZO.d.mts.map +1 -0
- package/dist/{index-XdQPNJnq.d.mts → index-CeRv1KC0.d.mts} +3 -3
- package/dist/{index-XdQPNJnq.d.mts.map → index-CeRv1KC0.d.mts.map} +1 -1
- package/dist/{index-DXfp_T-3.d.mts → index-Cg2ptXcs.d.mts} +2 -2
- package/dist/{index-DXfp_T-3.d.mts.map → index-Cg2ptXcs.d.mts.map} +1 -1
- package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
- package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
- package/dist/index.d.mts +1383 -11
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +3122 -83
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-M0TsUzC6.mjs → preview-CArsjmkd.mjs} +2 -2
- package/dist/{preview-M0TsUzC6.mjs.map → preview-CArsjmkd.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
- package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
- package/dist/preview-engine/chunk-BQY4BUMN.mjs +1 -0
- package/dist/preview-engine/{chunk-RSMO7NPN.mjs → chunk-BSOJR4JU.mjs} +1 -1
- package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
- package/dist/preview-engine/chunk-DLAHSLNX.mjs +1522 -0
- package/dist/preview-engine/{chunk-ZTHWCQ2A.mjs → chunk-FNE22WGA.mjs} +1 -1
- package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
- package/dist/preview-engine/{chunk-7B5S5D4N.mjs → chunk-TPAEN6VV.mjs} +1 -1
- package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
- package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +26 -26
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
- package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
- package/dist/preview-engine/renderers-527ONFIA.mjs +228 -0
- package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
- package/dist/preview-engine/renderers-7NCG6BYS.mjs +94 -0
- package/dist/preview-engine/renderers-BGGRPAVV.mjs +363 -0
- package/dist/preview-engine/renderers-DN2GF3I7.mjs +82 -0
- package/dist/preview-engine/renderers-FGHOLJJK.mjs +44 -0
- package/dist/preview-engine/renderers-FK72LKQC.mjs +275 -0
- package/dist/preview-engine/renderers-FQWWAETX.mjs +203 -0
- package/dist/preview-engine/renderers-HMR2NAD7.mjs +81 -0
- package/dist/preview-engine/renderers-HUW2ZMS3.mjs +1 -0
- package/dist/preview-engine/renderers-JLFGBYN4.mjs +78 -0
- package/dist/preview-engine/renderers-LLUEOW5T.mjs +77 -0
- package/dist/preview-engine/renderers-NC64EQDE.mjs +1 -0
- package/dist/preview-engine/renderers-PVYP2ONH.mjs +76 -0
- package/dist/preview-engine/renderers-TPBPNXWH.mjs +26 -0
- package/dist/preview-engine/renderers-UJ4YVJZT.mjs +80 -0
- package/dist/preview-engine/renderers-WHBDHTRI.mjs +78 -0
- package/dist/preview-engine/renderers-WP67KK5K.mjs +89 -0
- package/dist/preview-engine/renderers-YNFKFM7D.mjs +67 -0
- package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-DzknMiY0.mjs → program-Dd9tJFkY.mjs} +346 -13
- package/dist/program-Dd9tJFkY.mjs.map +1 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-C8uKdelk.mjs → renderer-0L9MEb3A.mjs} +2 -2
- package/dist/{renderer-C8uKdelk.mjs.map → renderer-0L9MEb3A.mjs.map} +1 -1
- package/dist/renderer-0lp9ClNc.mjs +5 -0
- package/dist/{renderer-BbdZ0YHR.mjs → renderer-257LxOyx.mjs} +3 -3
- package/dist/{renderer-BbdZ0YHR.mjs.map → renderer-257LxOyx.mjs.map} +1 -1
- package/dist/renderer-2BnBo6CX.mjs +219 -0
- package/dist/renderer-2BnBo6CX.mjs.map +1 -0
- package/dist/renderer-4g_BfiKp.mjs +5 -0
- package/dist/renderer-72A4SvOE.mjs +220 -0
- package/dist/renderer-72A4SvOE.mjs.map +1 -0
- package/dist/renderer-7Aw6AHqW.mjs +5 -0
- package/dist/{renderer-PKQNH21k.mjs → renderer-7OvgLE8w.mjs} +2 -2
- package/dist/{renderer-BerD3T-X.mjs → renderer-94byj7Mk.mjs} +2 -2
- package/dist/{renderer-BerD3T-X.mjs.map → renderer-94byj7Mk.mjs.map} +1 -1
- package/dist/{renderer-D-vRKssW.mjs → renderer-B2aXfdW_.mjs} +2 -2
- package/dist/{renderer-D-vRKssW.mjs.map → renderer-B2aXfdW_.mjs.map} +1 -1
- package/dist/{renderer-DD8napek.mjs → renderer-B3c-j-e5.mjs} +2 -2
- package/dist/{renderer-DD8napek.mjs.map → renderer-B3c-j-e5.mjs.map} +1 -1
- package/dist/renderer-B3ypX3MH.mjs +308 -0
- package/dist/renderer-B3ypX3MH.mjs.map +1 -0
- package/dist/renderer-B82v8PyC.mjs +5 -0
- package/dist/renderer-B8BDMJNz.mjs +5 -0
- package/dist/renderer-BARst3ZD.mjs +3 -0
- package/dist/renderer-BCPRrhP8.mjs +5 -0
- package/dist/{renderer-CMT4QcpV.mjs → renderer-BEdc-7JW.mjs} +3 -3
- package/dist/{renderer-CMT4QcpV.mjs.map → renderer-BEdc-7JW.mjs.map} +1 -1
- package/dist/renderer-BEpANdcO.mjs +204 -0
- package/dist/renderer-BEpANdcO.mjs.map +1 -0
- package/dist/renderer-BFhzO6En.mjs +5 -0
- package/dist/renderer-BH0KF-y-.mjs +6 -0
- package/dist/renderer-BHrqEgIA.mjs +541 -0
- package/dist/renderer-BHrqEgIA.mjs.map +1 -0
- package/dist/{renderer-DpW_LxLO.mjs → renderer-BId5hBLb.mjs} +3 -3
- package/dist/{renderer-DpW_LxLO.mjs.map → renderer-BId5hBLb.mjs.map} +1 -1
- package/dist/renderer-BK32cV7E.mjs +203 -0
- package/dist/renderer-BK32cV7E.mjs.map +1 -0
- package/dist/renderer-BTI5ybyH.mjs +5 -0
- package/dist/{renderer-0gY4IQhM.mjs → renderer-BVR0mEIT.mjs} +2 -2
- package/dist/{renderer-0gY4IQhM.mjs.map → renderer-BVR0mEIT.mjs.map} +1 -1
- package/dist/{renderer-CebB0v1y.mjs → renderer-BY08hHFS.mjs} +2 -2
- package/dist/{renderer-CebB0v1y.mjs.map → renderer-BY08hHFS.mjs.map} +1 -1
- package/dist/renderer-Ba7LH8U2.mjs +5 -0
- package/dist/renderer-BcQBlfhC.mjs +5 -0
- package/dist/renderer-BdMJzCTz.mjs +5 -0
- package/dist/{renderer-D1Cm21eq.mjs → renderer-BmQbSQHf.mjs} +2 -2
- package/dist/{renderer-D1Cm21eq.mjs.map → renderer-BmQbSQHf.mjs.map} +1 -1
- package/dist/{renderer-DqdhsSwS.mjs → renderer-BmTDXIUI.mjs} +2 -2
- package/dist/{renderer-DqdhsSwS.mjs.map → renderer-BmTDXIUI.mjs.map} +1 -1
- package/dist/renderer-BpdzhZE7.mjs +224 -0
- package/dist/renderer-BpdzhZE7.mjs.map +1 -0
- package/dist/renderer-Bxi2j-tG.mjs +5 -0
- package/dist/{renderer-D8thCpS7.mjs → renderer-C-Qj0BnT.mjs} +3 -3
- package/dist/{renderer-D8thCpS7.mjs.map → renderer-C-Qj0BnT.mjs.map} +1 -1
- package/dist/{renderer-BiwIh_w4.mjs → renderer-C4tUATd_.mjs} +3 -3
- package/dist/{renderer-BiwIh_w4.mjs.map → renderer-C4tUATd_.mjs.map} +1 -1
- package/dist/{renderer-1vhaKMeg.mjs → renderer-CC72sZ8l.mjs} +141 -56
- package/dist/renderer-CC72sZ8l.mjs.map +1 -0
- package/dist/renderer-CCn5ISVM.mjs +5 -0
- package/dist/renderer-CDRsdhg9.mjs +5 -0
- package/dist/{renderer-BC8XOVl5.mjs → renderer-CI9Pq77W.mjs} +3 -3
- package/dist/{renderer-BC8XOVl5.mjs.map → renderer-CI9Pq77W.mjs.map} +1 -1
- package/dist/{renderer-CrABA3lB.mjs → renderer-CIMI33Yd.mjs} +2 -2
- package/dist/{renderer-CrABA3lB.mjs.map → renderer-CIMI33Yd.mjs.map} +1 -1
- package/dist/renderer-CKSdl0Xf.mjs +331 -0
- package/dist/renderer-CKSdl0Xf.mjs.map +1 -0
- package/dist/{renderer-Cce2fgpX.mjs → renderer-CKpwEo1w.mjs} +3 -3
- package/dist/{renderer-Cce2fgpX.mjs.map → renderer-CKpwEo1w.mjs.map} +1 -1
- package/dist/{renderer-CursFKUf.mjs → renderer-CLUyYFqS.mjs} +2 -2
- package/dist/{renderer-CursFKUf.mjs.map → renderer-CLUyYFqS.mjs.map} +1 -1
- package/dist/{renderer-Br6KyRO_.mjs → renderer-CS-goRD3.mjs} +3 -3
- package/dist/{renderer-Br6KyRO_.mjs.map → renderer-CS-goRD3.mjs.map} +1 -1
- package/dist/{renderer-DtgMsjyL.mjs → renderer-CSPpKLi3.mjs} +2 -2
- package/dist/{renderer-DtgMsjyL.mjs.map → renderer-CSPpKLi3.mjs.map} +1 -1
- package/dist/{renderer-CuVPo-wP.mjs → renderer-CWQ-Bct7.mjs} +2 -2
- package/dist/{renderer-CuVPo-wP.mjs.map → renderer-CWQ-Bct7.mjs.map} +1 -1
- package/dist/{renderer-DHGTzype.mjs → renderer-ChoYV7Ko.mjs} +2 -2
- package/dist/{renderer-DHGTzype.mjs.map → renderer-ChoYV7Ko.mjs.map} +1 -1
- package/dist/renderer-CiCK8ZG_.mjs +5 -0
- package/dist/{renderer-CJB9nU1x.mjs → renderer-Ck2pRec0.mjs} +3 -3
- package/dist/{renderer-CJB9nU1x.mjs.map → renderer-Ck2pRec0.mjs.map} +1 -1
- package/dist/{renderer-BzDjy1_x.mjs → renderer-CrUudSLP.mjs} +2 -2
- package/dist/{renderer-BzDjy1_x.mjs.map → renderer-CrUudSLP.mjs.map} +1 -1
- package/dist/{renderer-DupsdRIw.mjs → renderer-CraudZUC.mjs} +3 -3
- package/dist/{renderer-DupsdRIw.mjs.map → renderer-CraudZUC.mjs.map} +1 -1
- package/dist/renderer-CsEk9TFz.mjs +5 -0
- package/dist/renderer-CvOzuDX3.mjs +215 -0
- package/dist/renderer-CvOzuDX3.mjs.map +1 -0
- package/dist/{renderer-DJfFc-XW.mjs → renderer-Cvysm2Jg.mjs} +3 -3
- package/dist/{renderer-DJfFc-XW.mjs.map → renderer-Cvysm2Jg.mjs.map} +1 -1
- package/dist/{renderer-Bn2eQE-t.mjs → renderer-CwwmwM7J.mjs} +3 -3
- package/dist/{renderer-Bn2eQE-t.mjs.map → renderer-CwwmwM7J.mjs.map} +1 -1
- package/dist/{renderer-KnCcN_Nz.mjs → renderer-CxP2e6Ov.mjs} +2 -2
- package/dist/{renderer-KnCcN_Nz.mjs.map → renderer-CxP2e6Ov.mjs.map} +1 -1
- package/dist/{renderer-BteUC_7n.mjs → renderer-D-yNHLG7.mjs} +3 -3
- package/dist/{renderer-BteUC_7n.mjs.map → renderer-D-yNHLG7.mjs.map} +1 -1
- package/dist/renderer-D0xLIq1r.mjs +203 -0
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import { Nn as signalRegistry } from "./dist-PwT_Vmax.mjs";
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export { createFullscreenPipeline as a, drawTextureToTarget as c, signalTextureView as d, signalTiming as f, beginTargetPass as i, fragmentBindGroupLayout as l, PREMULTIPLIED_BLEND as n, drawChildToTexture as o, texturesLayout as p, STRAIGHT_ALPHA_BLEND as r, drawFullscreenPass as s, FULLSCREEN_QUAD_WGSL as t, perDevice as u };
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{"version":3,"file":"gpu-Du7GpVFW.mjs","names":[],"sources":["../../node-sdk/dist/gpu.mjs"],"sourcesContent":["import { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region renderer/gpu.ts\nconst TRANSPARENT = {\n\tr: 0,\n\tg: 0,\n\tb: 0,\n\ta: 0\n};\n/**\n* Full-screen quad vertex stage: a 4-vertex triangle strip (draw(4)) that\n* hands `in.uv` (0,0 top-left → 1,1 bottom-right) to an `fs` reading `VSOut`.\n*/\nconst FULLSCREEN_QUAD_WGSL = `\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n`;\n/** Premultiplied-alpha \"over\" blending. */\nconst PREMULTIPLIED_BLEND = {\n\tcolor: {\n\t\tsrcFactor: \"one\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t},\n\talpha: {\n\t\tsrcFactor: \"one\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t}\n};\n/** Straight-alpha color over a premultiplied-alpha accumulation. */\nconst STRAIGHT_ALPHA_BLEND = {\n\tcolor: {\n\t\tsrcFactor: \"src-alpha\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t},\n\talpha: {\n\t\tsrcFactor: \"one\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t}\n};\n/** A bind group layout whose entries are bound at 0, 1, 2… in order. */\nfunction fragmentBindGroupLayout(device, bindings, label) {\n\treturn device.createBindGroupLayout({\n\t\t...label && { label },\n\t\tentries: bindings.map((binding, index) => {\n\t\t\tif (binding === \"uniform\") return {\n\t\t\t\tbinding: index,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t};\n\t\t\tif (binding === \"texture\") return {\n\t\t\t\tbinding: index,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t};\n\t\t\tif (binding === \"sampler\") return {\n\t\t\t\tbinding: index,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t};\n\t\t\treturn {\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t...binding,\n\t\t\t\tbinding: index\n\t\t\t};\n\t\t})\n\t});\n}\n/** `count` float textures followed by one filtering sampler. */\nfunction texturesLayout(device, count) {\n\treturn fragmentBindGroupLayout(device, [...Array(count).fill(\"texture\"), \"sampler\"]);\n}\n/** Memoizes `create` per GPUDevice (resources can't cross devices). */\nfunction perDevice(create) {\n\tconst cache = /* @__PURE__ */ new WeakMap();\n\treturn (device) => {\n\t\tlet value = cache.get(device);\n\t\tif (value === void 0) {\n\t\t\tvalue = create(device);\n\t\t\tcache.set(device, value);\n\t\t}\n\t\treturn value;\n\t};\n}\n/** A triangle-strip pipeline drawing one full-screen quad (`draw(4)`). */\nfunction createFullscreenPipeline(device, options) {\n\tconst { module, format, blend } = options;\n\treturn device.createRenderPipeline({\n\t\t...options.label && { label: options.label },\n\t\tlayout: Array.isArray(options.layouts) ? device.createPipelineLayout({ bindGroupLayouts: options.layouts }) : options.layouts,\n\t\tvertex: {\n\t\t\tmodule,\n\t\t\tentryPoint: options.vertexEntryPoint ?? \"vs\"\n\t\t},\n\t\tfragment: {\n\t\t\tmodule,\n\t\t\tentryPoint: options.fragmentEntryPoint ?? \"fs\",\n\t\t\ttargets: [blend ? {\n\t\t\t\tformat,\n\t\t\t\tblend\n\t\t\t} : { format }]\n\t\t},\n\t\tprimitive: { topology: \"triangle-strip\" }\n\t});\n}\n/**\n* Renders `child` into a cleared temporary texture with an identity\n* transform and a full-size scissor, and returns that texture.\n*/\nasync function drawChildToTexture(args, child, options = {}) {\n\tconst { ctx, encoder, props } = args;\n\tconst width = options.width ?? args.targetWidth;\n\tconst height = options.height ?? args.targetHeight;\n\tconst texture = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\targs.targetTexture,\n\t\t...options.exclude ?? []\n\t]);\n\tconst view = texture.createView();\n\tctx.renderer.beginFrame(encoder, view, TRANSPARENT, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait args.drawChild(child, options.props ?? {\n\t\t...props,\n\t\tvirtualMedia: child\n\t}, view, texture, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\treturn {\n\t\ttexture,\n\t\tview\n\t};\n}\n/**\n* Opens a \"load\" pass on the node's target and makes it the node's current\n* pass (the caller hands it back to the compositor).\n*/\nfunction beginTargetPass(args, width = args.targetWidth, height = args.targetHeight) {\n\tconst pass = args.ctx.renderer.beginFrame(args.encoder, args.targetView, TRANSPARENT, width, height, \"load\");\n\targs.pass = pass;\n\treturn pass;\n}\n/** Draws `texture` over the whole target at `opacity` (the node's output). */\nfunction drawTextureToTarget(args, texture, opacity = 1) {\n\tconst { targetWidth: width, targetHeight: height } = args;\n\targs.ctx.renderer.drawTexture(beginTargetPass(args), texture, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t}, { opacity });\n}\n/** Clock a signal texture is evaluated at, in seconds. */\nfunction signalTiming(props, frame, fps, fallbackDurationSeconds = 0) {\n\tconst metadataDurationMs = props.virtualMedia?.metadata?.durationMs;\n\treturn {\n\t\telapsedSeconds: props.elapsedMs !== void 0 ? 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{"version":3,"file":"gpu-1ZpAuQOR.mjs","names":[],"sources":["../../node-sdk/dist/gpu.mjs"],"sourcesContent":["import { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region renderer/gpu.ts\nconst TRANSPARENT = {\n\tr: 0,\n\tg: 0,\n\tb: 0,\n\ta: 0\n};\n/**\n* Full-screen quad vertex stage: a 4-vertex triangle strip (draw(4)) that\n* hands `in.uv` (0,0 top-left → 1,1 bottom-right) to an `fs` reading `VSOut`.\n*/\nconst FULLSCREEN_QUAD_WGSL = `\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n`;\n/** Premultiplied-alpha \"over\" blending. */\nconst PREMULTIPLIED_BLEND = {\n\tcolor: {\n\t\tsrcFactor: \"one\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t},\n\talpha: {\n\t\tsrcFactor: \"one\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t}\n};\n/** Straight-alpha color over a premultiplied-alpha accumulation. */\nconst STRAIGHT_ALPHA_BLEND = {\n\tcolor: {\n\t\tsrcFactor: \"src-alpha\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t},\n\talpha: {\n\t\tsrcFactor: \"one\",\n\t\tdstFactor: \"one-minus-src-alpha\",\n\t\toperation: \"add\"\n\t}\n};\n/** A bind group layout whose entries are bound at 0, 1, 2… in order. */\nfunction fragmentBindGroupLayout(device, bindings, label) {\n\treturn device.createBindGroupLayout({\n\t\t...label && { label },\n\t\tentries: bindings.map((binding, index) => {\n\t\t\tif (binding === \"uniform\") return {\n\t\t\t\tbinding: index,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t};\n\t\t\tif (binding === \"texture\") return {\n\t\t\t\tbinding: index,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t};\n\t\t\tif (binding === \"sampler\") return {\n\t\t\t\tbinding: index,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t};\n\t\t\treturn {\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t...binding,\n\t\t\t\tbinding: index\n\t\t\t};\n\t\t})\n\t});\n}\n/** `count` float textures followed by one filtering sampler. */\nfunction texturesLayout(device, count) {\n\treturn fragmentBindGroupLayout(device, [...Array(count).fill(\"texture\"), \"sampler\"]);\n}\n/** Memoizes `create` per GPUDevice (resources can't cross devices). */\nfunction perDevice(create) {\n\tconst cache = /* @__PURE__ */ new WeakMap();\n\treturn (device) => {\n\t\tlet value = cache.get(device);\n\t\tif (value === void 0) {\n\t\t\tvalue = create(device);\n\t\t\tcache.set(device, value);\n\t\t}\n\t\treturn value;\n\t};\n}\n/** A triangle-strip pipeline drawing one full-screen quad (`draw(4)`). */\nfunction createFullscreenPipeline(device, options) {\n\tconst { module, format, blend } = options;\n\treturn device.createRenderPipeline({\n\t\t...options.label && { label: options.label },\n\t\tlayout: Array.isArray(options.layouts) ? device.createPipelineLayout({ bindGroupLayouts: options.layouts }) : options.layouts,\n\t\tvertex: {\n\t\t\tmodule,\n\t\t\tentryPoint: options.vertexEntryPoint ?? \"vs\"\n\t\t},\n\t\tfragment: {\n\t\t\tmodule,\n\t\t\tentryPoint: options.fragmentEntryPoint ?? \"fs\",\n\t\t\ttargets: [blend ? {\n\t\t\t\tformat,\n\t\t\t\tblend\n\t\t\t} : { format }]\n\t\t},\n\t\tprimitive: { topology: \"triangle-strip\" }\n\t});\n}\n/**\n* Renders `child` into a cleared temporary texture with an identity\n* transform and a full-size scissor, and returns that texture.\n*/\nasync function drawChildToTexture(args, child, options = {}) {\n\tconst { ctx, encoder, props } = args;\n\tconst width = options.width ?? args.targetWidth;\n\tconst height = options.height ?? args.targetHeight;\n\tconst texture = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\targs.targetTexture,\n\t\t...options.exclude ?? []\n\t]);\n\tconst view = texture.createView();\n\tctx.renderer.beginFrame(encoder, view, TRANSPARENT, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait args.drawChild(child, options.props ?? {\n\t\t...props,\n\t\tvirtualMedia: child\n\t}, view, texture, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\treturn {\n\t\ttexture,\n\t\tview\n\t};\n}\n/**\n* Opens a \"load\" pass on the node's target and makes it the node's current\n* pass (the caller hands it back to the compositor).\n*/\nfunction beginTargetPass(args, width = args.targetWidth, height = args.targetHeight) {\n\tconst pass = args.ctx.renderer.beginFrame(args.encoder, args.targetView, TRANSPARENT, width, height, \"load\");\n\targs.pass = pass;\n\treturn pass;\n}\n/** Draws `texture` over the whole target at `opacity` (the node's output). */\nfunction drawTextureToTarget(args, texture, opacity = 1) {\n\tconst { targetWidth: width, targetHeight: height } = args;\n\targs.ctx.renderer.drawTexture(beginTargetPass(args), texture, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t}, { opacity });\n}\n/** Clock a signal texture is evaluated at, in seconds. */\nfunction signalTiming(props, frame, fps, fallbackDurationSeconds = 0) {\n\tconst metadataDurationMs = props.virtualMedia?.metadata?.durationMs;\n\treturn {\n\t\telapsedSeconds: props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps,\n\t\tdurationSeconds: metadataDurationMs ? metadataDurationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : fallbackDurationSeconds\n\t};\n}\n/**\n* The texture a bound parameter samples: its own GPU binding, the signal's\n* texture (cached under `sd.nodeId`, else `fallbackId`), or a 1×1 dummy.\n*/\nfunction signalTextureView(sc, param, fallbackId) {\n\tconst { args } = sc;\n\tif (param.gpuTextureView) return param.gpuTextureView;\n\tif (param.hasStaticSig && param.sd) return signalRegistry.getOrCreate2DTextureView(args.ctx.device, args.encoder, param.sd.nodeId ?? fallbackId, sc.elapsedSeconds, sc.durationSeconds, param.sd, sc.width, sc.height, args.props.renderId, sc.frame, sc.fps);\n\treturn signalRegistry.getDummy1x1TextureView(args.ctx.device);\n}\n/** Clears `target` to transparent and draws one full-screen quad into it. */\nfunction drawFullscreenPass(encoder, target, pipeline, bindGroups) {\n\tconst pass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: target,\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: TRANSPARENT\n\t}] });\n\tpass.setPipeline(pipeline);\n\tbindGroups.forEach((group, index) => {\n\t\tpass.setBindGroup(index, group);\n\t});\n\tpass.draw(4);\n\tpass.end();\n}\n\n//#endregion\nexport { FULLSCREEN_QUAD_WGSL, PREMULTIPLIED_BLEND, STRAIGHT_ALPHA_BLEND, beginTargetPass, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout };\n//# sourceMappingURL=gpu.mjs.map"],"mappings":";;;AAGA,MAAM,cAAc;CACnB,GAAG;CACH,GAAG;CACH,GAAG;CACH,GAAG;CACH;;;;;AAKD,MAAM,uBAAuB;;;;;;;;;;;;;;;;;;;;;;;AAuB7B,MAAM,sBAAsB;CAC3B,OAAO;EACN,WAAW;EACX,WAAW;EACX,WAAW;EACX;CACD,OAAO;EACN,WAAW;EACX,WAAW;EACX,WAAW;EACX;CACD;;AAED,MAAM,uBAAuB;CAC5B,OAAO;EACN,WAAW;EACX,WAAW;EACX,WAAW;EACX;CACD,OAAO;EACN,WAAW;EACX,WAAW;EACX,WAAW;EACX;CACD;;AAED,SAAS,wBAAwB,QAAQ,UAAU,OAAO;AACzD,QAAO,OAAO,sBAAsB;EACnC,GAAG,SAAS,EAAE,OAAO;EACrB,SAAS,SAAS,KAAK,SAAS,UAAU;AACzC,OAAI,YAAY,UAAW,QAAO;IACjC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;AACD,OAAI,YAAY,UAAW,QAAO;IACjC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;AACD,OAAI,YAAY,UAAW,QAAO;IACjC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;AACD,UAAO;IACN,YAAY,eAAe;IAC3B,GAAG;IACH,SAAS;IACT;IACA;EACF,CAAC;;;AAGH,SAAS,eAAe,QAAQ,OAAO;AACtC,QAAO,wBAAwB,QAAQ,CAAC,GAAG,MAAM,MAAM,CAAC,KAAK,UAAU,EAAE,UAAU,CAAC;;;AAGrF,SAAS,UAAU,QAAQ;CAC1B,MAAM,wBAAwB,IAAI,SAAS;AAC3C,SAAQ,WAAW;EAClB,IAAI,QAAQ,MAAM,IAAI,OAAO;AAC7B,MAAI,UAAU,KAAK,GAAG;AACrB,WAAQ,OAAO,OAAO;AACtB,SAAM,IAAI,QAAQ,MAAM;;AAEzB,SAAO;;;;AAIT,SAAS,yBAAyB,QAAQ,SAAS;CAClD,MAAM,EAAE,QAAQ,QAAQ,UAAU;AAClC,QAAO,OAAO,qBAAqB;EAClC,GAAG,QAAQ,SAAS,EAAE,OAAO,QAAQ,OAAO;EAC5C,QAAQ,MAAM,QAAQ,QAAQ,QAAQ,GAAG,OAAO,qBAAqB,EAAE,kBAAkB,QAAQ,SAAS,CAAC,GAAG,QAAQ;EACtH,QAAQ;GACP;GACA,YAAY,QAAQ,oBAAoB;GACxC;EACD,UAAU;GACT;GACA,YAAY,QAAQ,sBAAsB;GAC1C,SAAS,CAAC,QAAQ;IACjB;IACA;IACA,GAAG,EAAE,QAAQ,CAAC;GACf;EACD,WAAW,EAAE,UAAU,kBAAkB;EACzC,CAAC;;;;;;AAMH,eAAe,mBAAmB,MAAM,OAAO,UAAU,EAAE,EAAE;CAC5D,MAAM,EAAE,KAAK,SAAS,UAAU;CAChC,MAAM,QAAQ,QAAQ,SAAS,KAAK;CACpC,MAAM,SAAS,QAAQ,UAAU,KAAK;CACtC,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D,GAAG,MAAM,mBAAmB,EAAE;EAC9B,KAAK;EACL,GAAG,QAAQ,WAAW,EAAE;EACxB,CAAC;CACF,MAAM,OAAO,QAAQ,YAAY;AACjC,KAAI,SAAS,WAAW,SAAS,MAAM,aAAa,OAAO,QAAQ,QAAQ,CAAC,KAAK;AACjF,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,KAAK,UAAU,OAAO,QAAQ,SAAS;EAC5C,GAAG;EACH,cAAc;EACd,EAAE,MAAM,SAAS,OAAO,OAAO;AAChC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,QAAO;EACN;EACA;EACA;;;;;;AAMF,SAAS,gBAAgB,MAAM,QAAQ,KAAK,aAAa,SAAS,KAAK,cAAc;CACpF,MAAM,OAAO,KAAK,IAAI,SAAS,WAAW,KAAK,SAAS,KAAK,YAAY,aAAa,OAAO,QAAQ,OAAO;AAC5G,MAAK,OAAO;AACZ,QAAO;;;AAGR,SAAS,oBAAoB,MAAM,SAAS,UAAU,GAAG;CACxD,MAAM,EAAE,aAAa,OAAO,cAAc,WAAW;AACrD,MAAK,IAAI,SAAS,YAAY,gBAAgB,KAAK,EAAE,SAAS;EAC7D,GAAG;EACH,GAAG;EACH;EACA;EACA,EAAE,EAAE,SAAS,CAAC;;;AAGhB,SAAS,aAAa,OAAO,OAAO,KAAK,0BAA0B,GAAG;CACrE,MAAM,qBAAqB,MAAM,cAAc,UAAU;AACzD,QAAO;EACN,gBAAgB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;EAC7E,iBAAiB,qBAAqB,qBAAqB,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;EACxH;;;;;;AAMF,SAAS,kBAAkB,IAAI,OAAO,YAAY;CACjD,MAAM,EAAE,SAAS;AACjB,KAAI,MAAM,eAAgB,QAAO,MAAM;AACvC,KAAI,MAAM,gBAAgB,MAAM,GAAI,QAAO,eAAe,yBAAyB,KAAK,IAAI,QAAQ,KAAK,SAAS,MAAM,GAAG,UAAU,YAAY,GAAG,gBAAgB,GAAG,iBAAiB,MAAM,IAAI,GAAG,OAAO,GAAG,QAAQ,KAAK,MAAM,UAAU,GAAG,OAAO,GAAG,IAAI;AAC7P,QAAO,eAAe,uBAAuB,KAAK,IAAI,OAAO;;;AAG9D,SAAS,mBAAmB,SAAS,QAAQ,UAAU,YAAY;CAClE,MAAM,OAAO,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EACzD,MAAM;EACN,QAAQ;EACR,SAAS;EACT,YAAY;EACZ,CAAC,EAAE,CAAC;AACL,MAAK,YAAY,SAAS;AAC1B,YAAW,SAAS,OAAO,UAAU;AACpC,OAAK,aAAa,OAAO,MAAM;GAC9B;AACF,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK"}
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@@ -4989,6 +4989,16 @@ interface MeshMaterialMaps {
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4989
4989
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/** Multiplies the emissive color. */
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4990
4990
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emissive?: GPUTexture;
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4991
4991
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}
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4992
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+
interface MeshGlass {
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4993
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+
/** Index of refraction (1.5 glass, 1.33 water). */
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4994
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+
ior: number;
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4995
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+
/** Red/blue split of the refraction, 0–0.2 (rainbow fringes). */
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4996
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+
dispersion: number;
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4997
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+
/** How far the backdrop bends at the edges, px. */
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4998
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+
thickness: number;
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4999
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+
/** Frosted blur, 0–1. */
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5000
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+
frost: number;
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5001
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+
}
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4992
5002
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interface MeshUniformData extends SurfaceParams {
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5003
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modelMatrix: Float32Array | number[];
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normalMatrix?: Float32Array | number[];
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@@ -5001,6 +5011,13 @@ interface MeshUniformData extends SurfaceParams {
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5001
5011
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material?: "lit" | "unlit" | "toon";
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5002
5012
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/** Screen-space track matte: the mesh shows where this texture's alpha does. */
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5013
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matte?: GPUTexture;
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5014
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+
/**
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5015
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+
* Glass: the surface shows `backdrop` (what is behind it on screen) bent by
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5016
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+
* refraction, tinted by the color, under Fresnel reflections.
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5017
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+
*/
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5018
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+
glass?: MeshGlass;
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5019
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+
/** Screen-sized picture behind the 3D batch, read by glass. */
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5020
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+
backdrop?: GPUTexture;
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5004
5021
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/** Toon shading: the shadowed side's color multiplier. */
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5022
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shadeColor?: [number, number, number];
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5023
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/** Normal / metallic-roughness / occlusion / emissive maps. */
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@@ -5263,6 +5280,14 @@ interface DrawQuad3DOpts extends SurfaceParams {
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5263
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matte?: GPUTexture;
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5281
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}
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5282
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interface DrawMesh3DOpts extends SurfaceParams {
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5283
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+
/** Refractive index for glass materials (default 1.5). */
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5284
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+
ior?: number;
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5285
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+
/** Rainbow split for glass materials, 0–0.2 (default 0.04). */
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+
dispersion?: number;
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5287
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+
/** Edge bend for glass materials, px (default 80). */
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5288
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+
thickness?: number;
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5289
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+
/** Screen-sized picture behind this 3D batch; glass materials refract it. */
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+
backdrop?: GPUTexture;
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5291
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/**
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5292
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* Screen-space track matte, the size of the pass: the layer shows where
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* this texture's alpha does and keeps its place in the depth buffer.
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@@ -5291,7 +5316,7 @@ interface DrawMesh3DOpts extends SurfaceParams {
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/** Pre-computed normal matrix */
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normalMatrix?: Mat4;
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5318
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/** Material shading mode */
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5294
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-
material?: "lit" | "unlit" | "toon";
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5319
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+
material?: "lit" | "unlit" | "toon" | "glass" | "acrylic" | "frosted" | "metallic";
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5320
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/** Toon shading: the shadowed side's color multiplier */
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5321
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shadeColor?: [number, number, number];
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5322
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/** Normal / metallic-roughness / occlusion / emissive maps (see `materialMaps`). */
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@@ -5919,4 +5944,4 @@ declare global {
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}
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//#endregion
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export { AdvancedTextAnimatorSchema as $, TimelineTransform as $a, NodeMetadata as $i, samplePathChainGeometry as $n, parseCssGradient as $o, DEFAULT_DURATION_MS as $r, TextCursorConfig as $t, SlugFontCache as A, SignalDataSchema as Aa, GradientType as Ai, buildPathLUT as An, extractSvgDimensions as Ao, resolveEnvironment as Ar, LongShadowConfig as At, loadModel3D as B, SingleOutputGenericSchema as Ba, MediaMetadata as Bi, evaluateMarqueeOffset as Bn, getMediaType as Bo, BaseVideoLayerPropsSchema as Br, SelectorShape as Bt, Renderer3D as C, SegmentationOptions as Ca, FrameSignal as Ci, VariableFontAxesSchema as Cn, computeVideoCropRenderProps as Co, Path3DPoint as Cr, GlyphAnchorGroupingSchema as Ct, SignalRegistry as D, SignalChannelMetaSchema as Da, GeneratorSignalDataSchema as Di, VolumetricFormationConfigSchema as Dn, createVirtualMedia as Do, Vec3 as Dr, KineticMarqueeConfigSchema as Dt, ShadowPipeline as E, SignalChannelMeta as Ea, GeneratorSignalData as Ei, VolumetricFormationConfig as En, createOutputItemSchema as Eo, ShadowUniformInfo as Er, KineticMarqueeConfig as Et, describeGpu as F, SignalStats as Fa, JsonValue as Fi, distanceToCurveParameter as Fn, generateId as Fo, AudioExtractorSignalData as Fr, PathChainLUTEntry as Ft, parseOBJ as G, TensorDimensions as Ga, MediaSourceDescriptor as Gi, evaluateVolumetricFormation as Gn, isEqual as Go, Color$1 as Gr, SkewPropertiesSchema as Gt, lutStore as H, StorageService as Ha, MediaOperation as Hi, evaluateSkewMatrix as Hn, gradientStopsToOklab as Ho, COMPOSITE_OPERATIONS as Hr, SelectorUnits as Ht, ensureDevice as I, SignalStatsSchema as Ia, JsonValueSchema as Ii, ellipseToCubicBeziers as In, getActiveMediaMetadata as Io, AudioExtractorSignalDataSchema as Ir, SelectorBasedOn as It, textureCache as J, TensorPipelineConfig as Ja, MeshAudioDeformConfig as Ji, getScramblePool as Jn, limitGradientStops as Jo, ConfigHandleSchema as Jr, SpringPhysics as Jt, shaderStore as K, TensorFormat as Ka, MediaSourceInput as Ki, generateArcLengthLUT as Kn, isSignal as Ko, ColorStopLike as Kr, Spatial3DProperties as Kt, initHeadlessWebGPU as L, SignalValue as La, Landmark3D as Li, evaluateCubicBezier as Ln, getFileDataMetadata as Lo, BaseMediaOperationProps as Lr, SelectorBasedOnSchema as Lt, SphereGeometryOptions as M, SignalGateDataSchema as Ma, HandleTypeVal as Mi, computeLineLeadingDisplacement as Mn, formatHex as Mo, AnimationTypeSchema as Mr, ParticleDissolveConfig as Mt, WebGPUAudioProcessor as N, SignalMathData as Na, JsonArray as Ni, computeRangeSelectorWeight as Nn, frameArraySignal as No, AnyOutputUnion as Nr, ParticleDissolveConfigSchema as Nt, SignalRegistryResource as O, SignalContext as Oa, GlobalCompositeOperation as Oi, VolumetricFormationMode as On, dataTypeColors as Oo, Vector3Math as Or, LineSpacingDynamics as Ot, buildWGSLSignalFn as P, SignalMathDataSchema as Pa, JsonObject as Pi, deterministicWigglyNoise as Pn, frameSignal as Po, AnyOutputUnionSchema as Pr, PathChainLUT as Pt, AdvancedTextAnimatorBuilder as Q, TimelineSegmentSchema as Qa, MultiOutputGenericSchema as Qi, sampleCurveGeometry as Qn, parseCssColor as Qo, DATA_TYPE_EXTENSIONS as Qr, TextAnimatorBuilder as Qt, inputStore as R, SineSignalOptions as Ra, MAX_GRADIENT_STOPS as Ri, evaluateCubicBezierDerivative as Rn, getFingerprint as Ro, BaseMediaOperationPropsSchema as Rr, SelectorMode as Rt, Renderer2D as S, Rgba as Sa, FrameContext as Si, VariableFontAxes as Sn, checkNodeResultCache as So, Path3D as Sr, GlyphAnchorGrouping as St, SSAOPipeline as T, SignalBuilderConfig as Ta, GateSignalOptions as Ti, Vec2Schema as Tn, cosineSignal as To, ResolvedEnvironment as Tr, GlyphAnchorPointSchema as Tt, parseFBX as U, TEXT_LAYER_DEFAULTS as Ua, MediaOperationSchema as Ui, evaluateSpringProgress as Un, hasOnlySingleSource as Uo, COMPOSITOR_DEFAULTS as Ur, SelectorUnitsSchema as Ut, loadOBJ as V, SourceOperationSchema as Va, MediaMetadataSchema as Vi, evaluateSelectorCombination as Vn, getRenderFingerprint as Vo, CAPTION_LAYER_DEFAULTS as Vr, SelectorShapeSchema as Vt, parseMTL as W, TensorData as Wa, MediaService as Wi, evaluateTypewriterState as Wn, isCssGradient as Wo, CannyOptions as Wr, SkewProperties as Wt, AETextAnimatorSchema as X, TextSpan as Xa, ModerationUnrefundableError as Xi, parseSvgPathToCubicBeziers as Xn, normalizeColorStops as Xo, ConnectedInput as Xr, TextAnchorConfig as Xt, AETextAnimator as Y, TextOperationSchema as Ya, ModerationError as Yi, getShuffledOrder as Yn, mixColors as Yo, ConfigSchemaRegistry as Yr, SpringPhysicsSchema as Yt, AdvancedTextAnimator as Z, TextSpanMark as Za, MultiOutputGeneric as Zi, sampleAudioSpectrumScale as Zn, oklabToRgb as Zo, ControlNetConditioningOutputs as Zr, TextAnchorConfigSchema as Zt, Mesh3DData as _, ParsedGradientStop as _a, FaceLandmarksOptions as _i, TextWigglySelectorSchema as _n, VisionTask as _o, LightKind as _r, timeSignal as _s, ExpressionEvaluationContext as _t, AudioMeshDeformPipeline as a, NodeRunFunction as aa, DataTypeVal as ai, TextPathOptionsSchema as an, VideoAnimation as ao, CatmullRomOptions as ar, resolveMediaMimeType as as, AnimatableGlyphPropsSchema as at, NodeAnimationTrack3D as b, ProgrammaticSignalOptions as ba, FileData as bi, TypingCadence as bn, XYPosition as bo, Mat4 as br, ExtendedGlyphProperties as bt, BlendMode as c, NodeVisualConfigSchema as ca, DepthNormalsOptions as ci, TextRangeSelector as cn, VideoLayerTypeSchema as co, Environment3DFog as cr, resolveString as cs, AudioSpectrumTypographySchema as ct, EffectPipeline as d, ObjectBoundingBox as da, EffectConfig as di, TextScrambleConfigSchema as dn, VideoTextPropsSchema as do, FrustumPlanes as dr, serializeSignalData as ds, CubicBezierSegment as dt, NodeMetadataSchema as ea, DEFAULT_FPS as ei, TextCursorConfigSchema as en, TimelineTransformSchema as eo, waveToCubicBeziers as er, programmaticSignal as es, AnchorGrouping as et, GlassPipeline as f, OpticalFlowOptions as fa, EffectConfigValue as fi, TextSelector as fn, VideoTimingPropsSchema as fo, GPULightData as fr, signal as fs, CubicBezierSegmentSchema as ft, Material3D as g, ParsedGradient as ga, ExtendedLayerSchema as gi, TextWigglySelector as gn, VisionNodeSpec as go, Light3DOptions as gr, takeRenderDiagnostics as gs, EnhancedTextNodeSchema as gt, MasterAudioEntry as h, OutputItemSchema as ha, ExtendedLayer as hi, TextSignalSelectorSchema as hn, VisionConfig as ho, Light3D as hr, stampResult as hs, EnhancedTextNode as ht, AudioLatentTrackCache as i, NodeResultSchema as ia, DataTypeEnum as ii, TextPathOptions as in, TransitionTypeSchema as io, CameraShakeOptions as ir, resolveBoolean as is, AnimatableGlyphProps as it, SlugPipeline as j, SignalGateData as ja, HandleType as ji, computeAnchorPivotOffset as jn, findSourceAsset as jo, AnimationType as jr, LongShadowConfigSchema as jt, Skeleton3D as k, SignalData as ka, Gradient as ki, VolumetricFormationModeSchema as kn, deserializeSignalData as ko, parseColorToRgb as kr, LineSpacingDynamicsSchema as kt, Bone3D as l, NormalRelightingOptions as la, DetectedObject as li, TextRangeSelectorSchema as ln, VideoSpatialPropsSchema as lo, Environment3DOptions as lr, rgbToOklab as ls, ChromaticGlitchConfig as lt, LoadModelOptions as m, OutputItem as ma, ExportResultSchema as mi, TextSignalSelector as mn, VirtualMediaDataSchema as mo, LIGHT_UNIFORM_SIZE_BYTES as mr, sineSignal as ms, DynamicStrokePropertiesSchema as mt, AudioLatentData as n, NodeProcessorParams as na, DataForType as ni, TextCursorStyleSchema as nn, TransitionSchema as no, Camera3D as nr, registerSignalDependency as ns, AnchorPreset as nt, AudioSignalComputeConfig as o, NodeValidationFn as oa, DataTypes as oi, TextPathSource as on, VideoAnimationSchema as oo, CirclePathOptions as or, resolveNumber as os, ArcLengthLUTEntry as ot, GpuAdapterDescription as p, Output$1 as pa, ExportResult as pi, TextSelectorSchema as pn, VirtualMediaData as po, HelixOptions as pr, signalBuilder as ps, DynamicStrokeProperties as pt, signalRegistry as q, TensorNode as qa, MediaSourceSchema as qi, generatePathSegments as qn, isVirtualMediaData as qo, ConfigHandle as qr, Spatial3DPropertiesSchema as qt, AudioLatentEngine as r, NodeResult as ra, DataType as ri, TextPathBuilder as rn, TransitionType as ro, Camera3DPose as rr, reportRenderDiagnostic as rs, AnchorPresetSchema as rt, AudioSignalComputePipeline as s, NodeVisualConfig as sa, DeflickerOptions as si, TextPathSourceSchema as sn, VideoLayerType as so, ENVIRONMENT_PRESETS as sr, resolveParam as ss, AudioSpectrumTypography as st, AnimationClip3D as t, NodeProcessorContext as ta, DEFAULT_MEDIA_DIMENSION as ti, TextCursorStyle as tn, TrackedObject as to, BezierSegment3D as tr, progressSignal as ts, AnchorGroupingSchema as tt, CylinderGeometryOptions as u, NormalizedLandmarkList as ua, Effect as ui, TextScrambleConfig as un, VideoStylePropsSchema as uo, FrustumPlane as ur, sampleColorStops as us, ChromaticGlitchConfigSchema as ut, Model3DData as v, PoseSkeletonOptions as va, FileAsset as vi, TypewriterAnimator as vn, VisionVariant as vo, LightsUniformData as vr, updateClockSignals as vs, ExpressionSelector as vt, RoundedBoxGeometryOptions as w, Signal as wa, GPUTextureBinding as wi, Vec2 as wn, computed as wo, Path3DSample as wr, GlyphAnchorPoint as wt, RenderContextValue as x, RenderDiagnostic as xa, FileDataSchema as xi, TypingCadenceSchema as xn, appendOperation as xo, Matrix4Math as xr, ExtendedGlyphPropertiesSchema as xt, MotionBlurPipeline as y, ProgrammaticSignal as ya, FileAssetSchema as yi, TypewriterAnimatorSchema as yn, WritableSignal as yo, MAX_LIGHTS as yr, ExpressionSelectorSchema as yt, loadFBX as z, SingleOutputGeneric as za, MIME_TYPES as zi, evaluateExpressionSelector as zn, getLeafMediaType as zo, BaseVideoLayerProps as zr, SelectorModeSchema as zt };
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