framefields 2.14.0 → 2.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE.md +5 -1
- package/dist/audio/index.d.mts +3 -3
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-DFwRbID_.mjs → audio-6TfPlfl4.mjs} +3 -3
- package/dist/{audio-DFwRbID_.mjs.map → audio-6TfPlfl4.mjs.map} +1 -1
- package/dist/{audio-CdCuGK5d.d.mts → audio-7oqTUi4G.d.mts} +2 -2
- package/dist/{audio-CdCuGK5d.d.mts.map → audio-7oqTUi4G.d.mts.map} +1 -1
- package/dist/cli/check-worker.mjs +44 -44
- package/dist/cli.mjs +1 -1
- package/dist/cloud/index.d.mts.map +1 -1
- package/dist/cloud/index.mjs +1 -1
- package/dist/{cloud-Cj1TIme8.mjs → cloud-jnk1hPYf.mjs} +2 -2
- package/dist/{cloud-Cj1TIme8.mjs.map → cloud-jnk1hPYf.mjs.map} +1 -1
- package/dist/components/index.d.mts +11 -11
- package/dist/components/index.mjs +43 -43
- package/dist/{dist-Kbf-JTry.mjs → dist-BtI6ukB5.mjs} +2 -2
- package/dist/{dist-Kbf-JTry.mjs.map → dist-BtI6ukB5.mjs.map} +1 -1
- package/dist/{dist-B8Nby2CU.mjs → dist-COOpgG9G.mjs} +4 -3
- package/dist/{dist-B8Nby2CU.mjs.map → dist-COOpgG9G.mjs.map} +1 -1
- package/dist/{dist--Uu5bQ_6.mjs → dist-XqlFM2a8.mjs} +13733 -5323
- package/dist/dist-XqlFM2a8.mjs.map +1 -0
- package/dist/{dist-CiTgmfUw.mjs → dist-f1zkl69f.mjs} +4 -4
- package/dist/dist-f1zkl69f.mjs.map +1 -0
- package/dist/{dist-B_rSWeOz.mjs → dist-umQOWz0a.mjs} +1 -1
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +35 -35
- package/dist/{effects-WMgv8ZaD.mjs → effects-DlRMovU5.mjs} +2 -2
- package/dist/{effects-WMgv8ZaD.mjs.map → effects-DlRMovU5.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-OW3yAfO5.mjs → fonts-BWYcXjyK.mjs} +3 -3
- package/dist/fonts-BWYcXjyK.mjs.map +1 -0
- package/dist/{gpu-R4T2Tndu.mjs → gpu-CH1PdM4T.mjs} +2 -2
- package/dist/{gpu-R4T2Tndu.mjs.map → gpu-CH1PdM4T.mjs.map} +1 -1
- package/dist/{index-CEKxvGY-.d.mts → index-BHTycml5.d.mts} +2 -2
- package/dist/{index-CEKxvGY-.d.mts.map → index-BHTycml5.d.mts.map} +1 -1
- package/dist/{index-DoP6EiHj.d.mts → index-BcxxxwhV.d.mts} +4 -4
- package/dist/{index-DoP6EiHj.d.mts.map → index-BcxxxwhV.d.mts.map} +1 -1
- package/dist/{index-Bv7gxGK1.d.mts → index-BnB_Ou2y.d.mts} +2 -2
- package/dist/index-BnB_Ou2y.d.mts.map +1 -0
- package/dist/index-C-V6CAhP.d.mts.map +1 -1
- package/dist/{index-D1FqV1eu.d.mts → index-CMhkkc56.d.mts} +43 -11
- package/dist/index-CMhkkc56.d.mts.map +1 -0
- package/dist/{index-B0Vq8Bwf.d.mts → index-CYVpYGM-.d.mts} +2 -2
- package/dist/{index-B0Vq8Bwf.d.mts.map → index-CYVpYGM-.d.mts.map} +1 -1
- package/dist/{index-C7-p9zwU.d.mts → index-DhL7ckvs.d.mts} +5 -5
- package/dist/index-DhL7ckvs.d.mts.map +1 -0
- package/dist/{index-9xte4JgL.d.mts → index-DkAjKnhW.d.mts} +1464 -559
- package/dist/index-DkAjKnhW.d.mts.map +1 -0
- package/dist/{index-GA9_Z8Fn.d.mts → index-RILu3ULT.d.mts} +2 -2
- package/dist/{index-GA9_Z8Fn.d.mts.map → index-RILu3ULT.d.mts.map} +1 -1
- package/dist/{index-C5sgRLlG.d.mts → index-TCtdSXd7.d.mts} +3 -1
- package/dist/index-TCtdSXd7.d.mts.map +1 -0
- package/dist/{index-CRaydvLi.d.mts → index-s2qQ8ifZ.d.mts} +886 -51
- package/dist/index-s2qQ8ifZ.d.mts.map +1 -0
- package/dist/index.d.mts +13 -13
- package/dist/index.mjs +52 -52
- package/dist/preview/index.d.mts +3 -3
- package/dist/preview/index.mjs +10 -10
- package/dist/preview-BeGF1Bb1.mjs +1002 -0
- package/dist/preview-BeGF1Bb1.mjs.map +1 -0
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-64L4GUOF.mjs → chunk-4F3DG6YB.mjs} +2 -2
- package/dist/preview-engine/chunk-A2OTOW3B.mjs +4694 -0
- package/dist/preview-engine/{chunk-GNDE3OXQ.mjs → chunk-BR56TQBP.mjs} +1 -1
- package/dist/preview-engine/{chunk-ADLIF544.mjs → chunk-H2XKXXAU.mjs} +1 -1
- package/dist/preview-engine/chunk-NDUODAY2.mjs +3 -0
- package/dist/preview-engine/{chunk-FZ4RD7HV.mjs → chunk-QAQJSWUT.mjs} +1 -1
- package/dist/preview-engine/chunk-SWRGQTVC.mjs +138 -0
- package/dist/preview-engine/{chunk-52X7SURQ.mjs → chunk-TEA3GVBJ.mjs} +1 -1
- package/dist/preview-engine/chunk-VM2ZBPLM.mjs +644 -0
- package/dist/preview-engine/{chunk-UBY2UYEL.mjs → chunk-XSHNQJ7L.mjs} +1 -1
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +2 -2
- package/dist/preview-engine/{renderers-DU7KPFVV.mjs → renderers-6C7NWWDX.mjs} +1 -1
- package/dist/preview-engine/renderers-HHVGNMSJ.mjs +206 -0
- package/dist/preview-engine/{src-YXNX4MLK.mjs → src-RCNEKIRP.mjs} +1 -1
- package/dist/preview-page/index.html +19 -0
- package/dist/preview-page/main.css +1 -0
- package/dist/preview-page/main.js +327 -0
- package/dist/{program-tFKCWU2j.mjs → program-CMigyfso.mjs} +829 -52
- package/dist/program-CMigyfso.mjs.map +1 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-DkOuQi84.mjs → renderer-0GMEL_Zi.mjs} +3 -3
- package/dist/{renderer-DkOuQi84.mjs.map → renderer-0GMEL_Zi.mjs.map} +1 -1
- package/dist/{renderer-BGp0An5A.mjs → renderer-3Wv2ZBJG.mjs} +3 -3
- package/dist/{renderer-BGp0An5A.mjs.map → renderer-3Wv2ZBJG.mjs.map} +1 -1
- package/dist/{renderer-BVIXKfbC.mjs → renderer-4nXkaAWu.mjs} +1178 -199
- package/dist/renderer-4nXkaAWu.mjs.map +1 -0
- package/dist/{renderer-Cw6_NL2i.mjs → renderer-6SnfLXeg.mjs} +3 -3
- package/dist/{renderer-Cw6_NL2i.mjs.map → renderer-6SnfLXeg.mjs.map} +1 -1
- package/dist/{renderer-BVU22lBS.mjs → renderer-8gHw3O0P.mjs} +2 -2
- package/dist/{renderer-BVU22lBS.mjs.map → renderer-8gHw3O0P.mjs.map} +1 -1
- package/dist/{renderer-BjDddtw9.mjs → renderer-AOBglZHC.mjs} +2 -2
- package/dist/{renderer-D-KHHWQD.mjs → renderer-B0bSARK3.mjs} +3 -3
- package/dist/{renderer-D-KHHWQD.mjs.map → renderer-B0bSARK3.mjs.map} +1 -1
- package/dist/{renderer-CCxk-RJR.mjs → renderer-B2_tuRfl.mjs} +2 -2
- package/dist/{renderer-CCxk-RJR.mjs.map → renderer-B2_tuRfl.mjs.map} +1 -1
- package/dist/{renderer-k5d7JSbs.mjs → renderer-B82FhkEr.mjs} +3 -3
- package/dist/{renderer-k5d7JSbs.mjs.map → renderer-B82FhkEr.mjs.map} +1 -1
- package/dist/{renderer-I0Hh9cLK.mjs → renderer-B9lzA0PY.mjs} +3 -3
- package/dist/{renderer-I0Hh9cLK.mjs.map → renderer-B9lzA0PY.mjs.map} +1 -1
- package/dist/{renderer-Dwwnx7Dk.mjs → renderer-BBSIWSry.mjs} +2 -2
- package/dist/{renderer-Dwwnx7Dk.mjs.map → renderer-BBSIWSry.mjs.map} +1 -1
- package/dist/{renderer-_pC-jB9O.mjs → renderer-BEKDMxbi.mjs} +2 -2
- package/dist/{renderer-_pC-jB9O.mjs.map → renderer-BEKDMxbi.mjs.map} +1 -1
- package/dist/renderer-BERGAxqA.mjs +5 -0
- package/dist/{renderer-raxwsiGI.mjs → renderer-BF960HY8.mjs} +3 -3
- package/dist/{renderer-raxwsiGI.mjs.map → renderer-BF960HY8.mjs.map} +1 -1
- package/dist/{renderer-Dr0tXA4k.mjs → renderer-BFwyVxCu.mjs} +3 -3
- package/dist/{renderer-Dr0tXA4k.mjs.map → renderer-BFwyVxCu.mjs.map} +1 -1
- package/dist/{renderer-DEjo6dw_.mjs → renderer-BNiwcI3-.mjs} +2 -2
- package/dist/{renderer-DEjo6dw_.mjs.map → renderer-BNiwcI3-.mjs.map} +1 -1
- package/dist/{renderer-DIEeHiQA.mjs → renderer-BPbVb2Q4.mjs} +2 -2
- package/dist/{renderer-DIEeHiQA.mjs.map → renderer-BPbVb2Q4.mjs.map} +1 -1
- package/dist/renderer-BQ_YkBMt.mjs +6 -0
- package/dist/{renderer-BBMtmxks.mjs → renderer-BUWxlA8T.mjs} +3 -3
- package/dist/{renderer-BBMtmxks.mjs.map → renderer-BUWxlA8T.mjs.map} +1 -1
- package/dist/renderer-BW0Tjsv9.mjs +5 -0
- package/dist/{renderer-Dgj46uEU.mjs → renderer-BX8liu-e.mjs} +2 -2
- package/dist/{renderer-ZnrEfkYh.mjs → renderer-BXIwDAr_.mjs} +2 -2
- package/dist/{renderer-ZnrEfkYh.mjs.map → renderer-BXIwDAr_.mjs.map} +1 -1
- package/dist/{renderer-DA8YEo_d.mjs → renderer-B_Hy1W-g.mjs} +3 -3
- package/dist/{renderer-DA8YEo_d.mjs.map → renderer-B_Hy1W-g.mjs.map} +1 -1
- package/dist/{renderer-iMiYStcW.mjs → renderer-Bb6cvSgh.mjs} +2 -2
- package/dist/{renderer-iMiYStcW.mjs.map → renderer-Bb6cvSgh.mjs.map} +1 -1
- package/dist/{renderer-BacY4nh8.mjs → renderer-BdppwWC9.mjs} +2 -2
- package/dist/{renderer-BacY4nh8.mjs.map → renderer-BdppwWC9.mjs.map} +1 -1
- package/dist/{renderer-CrxwW6VQ.mjs → renderer-Bhc24HVe.mjs} +3 -3
- package/dist/{renderer-CrxwW6VQ.mjs.map → renderer-Bhc24HVe.mjs.map} +1 -1
- package/dist/{renderer-BH7UCMPQ.mjs → renderer-BiNA2wF0.mjs} +2 -2
- package/dist/{renderer-BH7UCMPQ.mjs.map → renderer-BiNA2wF0.mjs.map} +1 -1
- package/dist/{renderer-DVPgWHZw.mjs → renderer-BmoBgTp5.mjs} +3 -3
- package/dist/{renderer-DVPgWHZw.mjs.map → renderer-BmoBgTp5.mjs.map} +1 -1
- package/dist/{renderer-C20efMI0.mjs → renderer-BmqFmCWS.mjs} +3 -3
- package/dist/{renderer-C20efMI0.mjs.map → renderer-BmqFmCWS.mjs.map} +1 -1
- package/dist/{renderer-B0yVUOPP.mjs → renderer-BnVwAObV.mjs} +2 -2
- package/dist/{renderer-B0yVUOPP.mjs.map → renderer-BnVwAObV.mjs.map} +1 -1
- package/dist/{renderer-CP8wLzTU.mjs → renderer-BxttZHme.mjs} +2 -2
- package/dist/{renderer-CP8wLzTU.mjs.map → renderer-BxttZHme.mjs.map} +1 -1
- package/dist/renderer-BzyPdUD1.mjs +5 -0
- package/dist/renderer-C0hM-mtY.mjs +5 -0
- package/dist/renderer-C6cyUTvk.mjs +5 -0
- package/dist/{renderer-BOSZAdgF.mjs → renderer-C8E4XsSg.mjs} +2 -2
- package/dist/{renderer-BOSZAdgF.mjs.map → renderer-C8E4XsSg.mjs.map} +1 -1
- package/dist/renderer-C8zY3pzk.mjs +5 -0
- package/dist/{renderer-DWq9gYRw.mjs → renderer-C9U-LY50.mjs} +3 -3
- package/dist/{renderer-DWq9gYRw.mjs.map → renderer-C9U-LY50.mjs.map} +1 -1
- package/dist/{renderer-Dj2H5JPR.mjs → renderer-CB2JVu5x.mjs} +3 -3
- package/dist/{renderer-Dj2H5JPR.mjs.map → renderer-CB2JVu5x.mjs.map} +1 -1
- package/dist/{renderer-Bcu3UrI-.mjs → renderer-CC4YBJ8Z.mjs} +3 -3
- package/dist/{renderer-Bcu3UrI-.mjs.map → renderer-CC4YBJ8Z.mjs.map} +1 -1
- package/dist/renderer-CEkSOyKu.mjs +5 -0
- package/dist/{renderer-DzLrvCB2.mjs → renderer-CIycc5O-.mjs} +2 -2
- package/dist/{renderer-DzLrvCB2.mjs.map → renderer-CIycc5O-.mjs.map} +1 -1
- package/dist/renderer-CJYtfa4x.mjs +5 -0
- package/dist/{renderer-BeNl_6EG.mjs → renderer-CJraQlV-.mjs} +2 -2
- package/dist/{renderer-BeNl_6EG.mjs.map → renderer-CJraQlV-.mjs.map} +1 -1
- package/dist/renderer-CKMtHGZh.mjs +5 -0
- package/dist/renderer-CLzicoiy.mjs +5 -0
- package/dist/renderer-CM2A4BHd.mjs +5 -0
- package/dist/{renderer-DtMVitEF.mjs → renderer-COWGWtob.mjs} +2 -2
- package/dist/{renderer-DtMVitEF.mjs.map → renderer-COWGWtob.mjs.map} +1 -1
- package/dist/{renderer-CT3zkfbf.mjs → renderer-COxG2XGf.mjs} +2 -2
- package/dist/{renderer-CT3zkfbf.mjs.map → renderer-COxG2XGf.mjs.map} +1 -1
- package/dist/{renderer-DNxWOz8Q.mjs → renderer-CQDCIsQm.mjs} +2 -2
- package/dist/{renderer-DNxWOz8Q.mjs.map → renderer-CQDCIsQm.mjs.map} +1 -1
- package/dist/{renderer-C5AoaymD.mjs → renderer-CRUeag8i.mjs} +3 -3
- package/dist/{renderer-C5AoaymD.mjs.map → renderer-CRUeag8i.mjs.map} +1 -1
- package/dist/{renderer-ngmYIIob.mjs → renderer-CWVput06.mjs} +3 -3
- package/dist/{renderer-ngmYIIob.mjs.map → renderer-CWVput06.mjs.map} +1 -1
- package/dist/renderer-CZlHjcxr.mjs +5 -0
- package/dist/{renderer-0rveCDm-.mjs → renderer-CbbnBLOB.mjs} +3 -3
- package/dist/{renderer-0rveCDm-.mjs.map → renderer-CbbnBLOB.mjs.map} +1 -1
- package/dist/renderer-CbimvSU8.mjs +5 -0
- package/dist/renderer-Ccvc63yd.mjs +5 -0
- package/dist/renderer-Cdp-SGfq.mjs +5 -0
- package/dist/renderer-CeTcSs3e.mjs +5 -0
- package/dist/{renderer-Brmbl12Y.mjs → renderer-CfLZein2.mjs} +3 -3
- package/dist/{renderer-Brmbl12Y.mjs.map → renderer-CfLZein2.mjs.map} +1 -1
- package/dist/{renderer-BJ8ea92W.mjs → renderer-Ch-q1O-q.mjs} +3 -3
- package/dist/{renderer-BJ8ea92W.mjs.map → renderer-Ch-q1O-q.mjs.map} +1 -1
- package/dist/{renderer-CP108ABB.mjs → renderer-Ch5JvJWl.mjs} +2 -2
- package/dist/{renderer-CP108ABB.mjs.map → renderer-Ch5JvJWl.mjs.map} +1 -1
- package/dist/{renderer-47y12Z37.mjs → renderer-ChtEzq-R.mjs} +2 -2
- package/dist/{renderer-47y12Z37.mjs.map → renderer-ChtEzq-R.mjs.map} +1 -1
- package/dist/{renderer-DhyMfG1v.mjs → renderer-Cj9nTC5l.mjs} +3 -3
- package/dist/{renderer-DhyMfG1v.mjs.map → renderer-Cj9nTC5l.mjs.map} +1 -1
- package/dist/{renderer-BDzn1AKF.mjs → renderer-CqT8HsSS.mjs} +2 -2
- package/dist/{renderer-BDzn1AKF.mjs.map → renderer-CqT8HsSS.mjs.map} +1 -1
- package/dist/{renderer-B7G1KohJ.mjs → renderer-CuQjMhdV.mjs} +2 -2
- package/dist/renderer-CvNuu52U.mjs +5 -0
- package/dist/renderer-CwciC0oI.mjs +5 -0
- package/dist/renderer-CysLUbIr.mjs +5 -0
- package/dist/{renderer-Cm0tsbQH.mjs → renderer-Cz30EVws.mjs} +2 -2
- package/dist/{renderer-Cm0tsbQH.mjs.map → renderer-Cz30EVws.mjs.map} +1 -1
- package/dist/renderer-D3A22Vxb.mjs +5 -0
- package/dist/renderer-D5SY9EmA.mjs +5 -0
- package/dist/renderer-D8h3ZvaE.mjs +5 -0
- package/dist/renderer-DE-B6N9n.mjs +5 -0
- package/dist/renderer-DETZTI7t.mjs +5 -0
- package/dist/{renderer-nHS3Sius.mjs → renderer-DHoX-5U_.mjs} +3 -3
- package/dist/{renderer-nHS3Sius.mjs.map → renderer-DHoX-5U_.mjs.map} +1 -1
- package/dist/{renderer-BWSRryIA.mjs → renderer-DOkm0Ycd.mjs} +2 -2
- package/dist/{renderer-BWSRryIA.mjs.map → renderer-DOkm0Ycd.mjs.map} +1 -1
- package/dist/{renderer-BHYJlK6H.d.mts → renderer-DU3f6ZrS.d.mts} +2 -2
- package/dist/{renderer-BHYJlK6H.d.mts.map → renderer-DU3f6ZrS.d.mts.map} +1 -1
- package/dist/{renderer-BpVOk9ux.mjs → renderer-DUzv-shq.mjs} +2 -2
- package/dist/{renderer-BpVOk9ux.mjs.map → renderer-DUzv-shq.mjs.map} +1 -1
- package/dist/renderer-DWnDj0IM.mjs +5 -0
- package/dist/renderer-DcGUIbQF.mjs +5 -0
- package/dist/renderer-Dfq6FoNO.mjs +5 -0
- package/dist/renderer-DhasXW6S.mjs +3 -0
- package/dist/{renderer-NRMlYkX6.mjs → renderer-DhnOWnEA.mjs} +3 -3
- package/dist/{renderer-NRMlYkX6.mjs.map → renderer-DhnOWnEA.mjs.map} +1 -1
- package/dist/{renderer-COgwYqev.mjs → renderer-Dhy1XHzz.mjs} +3 -3
- package/dist/{renderer-COgwYqev.mjs.map → renderer-Dhy1XHzz.mjs.map} +1 -1
- package/dist/renderer-DjCvpsV_.mjs +5 -0
- package/dist/{renderer-BfZNIiSv.mjs → renderer-DjJshz9Y.mjs} +2 -2
- package/dist/{renderer-BfZNIiSv.mjs.map → renderer-DjJshz9Y.mjs.map} +1 -1
- package/dist/{renderer-CKo7VR8x.mjs → renderer-DmTUIdus.mjs} +3 -3
- package/dist/{renderer-CKo7VR8x.mjs.map → renderer-DmTUIdus.mjs.map} +1 -1
- package/dist/{renderer-Baw6Utxi.mjs → renderer-Dq7AioJa.mjs} +2 -2
- package/dist/{renderer-Baw6Utxi.mjs.map → renderer-Dq7AioJa.mjs.map} +1 -1
- package/dist/renderer-DrAaM6JD.mjs +5 -0
- package/dist/{renderer-D-GWBoVT.mjs → renderer-Dt4sqNEu.mjs} +2 -2
- package/dist/{renderer-D-GWBoVT.mjs.map → renderer-Dt4sqNEu.mjs.map} +1 -1
- package/dist/{renderer-FYOL5Za6.mjs → renderer-Dtcs4idV.mjs} +3 -3
- package/dist/{renderer-FYOL5Za6.mjs.map → renderer-Dtcs4idV.mjs.map} +1 -1
- package/dist/renderer-Dxlv8LYm.mjs +5 -0
- package/dist/{renderer-D-RhYvVl.mjs → renderer-Gj8SrE2W.mjs} +2 -2
- package/dist/{renderer-D-RhYvVl.mjs.map → renderer-Gj8SrE2W.mjs.map} +1 -1
- package/dist/{renderer-D_j1WKMD.mjs → renderer-KfnXDJS0.mjs} +3 -3
- package/dist/{renderer-D_j1WKMD.mjs.map → renderer-KfnXDJS0.mjs.map} +1 -1
- package/dist/{renderer-Bpm145BW.mjs → renderer-MXVlg4p5.mjs} +3 -3
- package/dist/{renderer-Bpm145BW.mjs.map → renderer-MXVlg4p5.mjs.map} +1 -1
- package/dist/{renderer-Nnmi8Gt6.mjs → renderer-N2b6QZ1E.mjs} +3 -3
- package/dist/{renderer-Nnmi8Gt6.mjs.map → renderer-N2b6QZ1E.mjs.map} +1 -1
- package/dist/renderer-Pb43OO2t.mjs +5 -0
- package/dist/{renderer-Ca1KjNCO.mjs → renderer-Q7gDzm8c.mjs} +2 -2
- package/dist/{renderer-Ca1KjNCO.mjs.map → renderer-Q7gDzm8c.mjs.map} +1 -1
- package/dist/{renderer-D2wNFNRf.mjs → renderer-RCiANtRV.mjs} +2 -2
- package/dist/{renderer-D2wNFNRf.mjs.map → renderer-RCiANtRV.mjs.map} +1 -1
- package/dist/{renderer-Cqb7PGrI.mjs → renderer-Sig9nZcI.mjs} +2 -2
- package/dist/renderer-VQbm-cGr.mjs +5 -0
- package/dist/{renderer-W1bVNVR6.mjs → renderer-fabBgwQX.mjs} +3 -3
- package/dist/{renderer-W1bVNVR6.mjs.map → renderer-fabBgwQX.mjs.map} +1 -1
- package/dist/{renderer-zRq0j6Xy.mjs → renderer-g-0PCNoo.mjs} +3 -3
- package/dist/{renderer-zRq0j6Xy.mjs.map → renderer-g-0PCNoo.mjs.map} +1 -1
- package/dist/{renderer-2PjR3w-q.mjs → renderer-gmHKIbKI.mjs} +3 -3
- package/dist/{renderer-2PjR3w-q.mjs.map → renderer-gmHKIbKI.mjs.map} +1 -1
- package/dist/{renderer-03mYJLgX.mjs → renderer-kVZwiRoK.mjs} +3 -3
- package/dist/{renderer-03mYJLgX.mjs.map → renderer-kVZwiRoK.mjs.map} +1 -1
- package/dist/renderer-oPMypDM1.mjs +5 -0
- package/dist/{renderer-DcAKDAnS.mjs → renderer-p7tgxP-A.mjs} +3 -3
- package/dist/{renderer-DcAKDAnS.mjs.map → renderer-p7tgxP-A.mjs.map} +1 -1
- package/dist/{renderer-jUKdkmG5.mjs → renderer-tvYj306A.mjs} +81 -78
- package/dist/renderer-tvYj306A.mjs.map +1 -0
- package/dist/renderer-xvWGpVyp.mjs +5 -0
- package/dist/renderer-zafZbD6Q.mjs +5 -0
- package/dist/{renderers-CP8CFWDs-CshljORp.mjs → renderers-CP8CFWDs-DLjtjrwx.mjs} +2 -2
- package/dist/{renderers-CP8CFWDs-CshljORp.mjs.map → renderers-CP8CFWDs-DLjtjrwx.mjs.map} +1 -1
- package/dist/sam/index.d.mts +2 -2
- package/dist/sam/index.mjs +1 -1
- package/dist/signals/index.d.mts +4 -4
- package/dist/signals/index.mjs +4 -4
- package/dist/{src-BU6vm9sP-DdTHmCr4.mjs → src-B23p_eh7-Cj6-lvV6.mjs} +293 -6
- package/dist/src-B23p_eh7-Cj6-lvV6.mjs.map +1 -0
- package/dist/{src-Dy4gnc6w.mjs → src-CoHAjviq.mjs} +1349 -177
- package/dist/src-CoHAjviq.mjs.map +1 -0
- package/dist/storage/index.mjs +1 -1
- package/package.json +63 -60
- package/dist/dist--Uu5bQ_6.mjs.map +0 -1
- package/dist/dist-CiTgmfUw.mjs.map +0 -1
- package/dist/fonts-OW3yAfO5.mjs.map +0 -1
- package/dist/index-9xte4JgL.d.mts.map +0 -1
- package/dist/index-Bv7gxGK1.d.mts.map +0 -1
- package/dist/index-C5sgRLlG.d.mts.map +0 -1
- package/dist/index-C7-p9zwU.d.mts.map +0 -1
- package/dist/index-CRaydvLi.d.mts.map +0 -1
- package/dist/index-D1FqV1eu.d.mts.map +0 -1
- package/dist/preview-D7BGmE1E.mjs +0 -2446
- package/dist/preview-D7BGmE1E.mjs.map +0 -1
- package/dist/preview-engine/chunk-5DZTPUMH.mjs +0 -2568
- package/dist/preview-engine/chunk-NCQHOGZK.mjs +0 -3
- package/dist/preview-engine/chunk-PH3UUX6A.mjs +0 -138
- package/dist/preview-engine/chunk-UPZURPJY.mjs +0 -2227
- package/dist/preview-engine/renderers-DLJOA3BM.mjs +0 -228
- package/dist/program-tFKCWU2j.mjs.map +0 -1
- package/dist/renderer-6_bzbbXt.mjs +0 -5
- package/dist/renderer-8M-9G6F_.mjs +0 -5
- package/dist/renderer-B5OzKvF8.mjs +0 -5
- package/dist/renderer-BBCZ2qbE.mjs +0 -5
- package/dist/renderer-BChbxCux.mjs +0 -5
- package/dist/renderer-BGeMPr8C.mjs +0 -5
- package/dist/renderer-BPQ8Pkjb.mjs +0 -5
- package/dist/renderer-BTRpA3HD.mjs +0 -5
- package/dist/renderer-BVIXKfbC.mjs.map +0 -1
- package/dist/renderer-BVsECSn-.mjs +0 -5
- package/dist/renderer-Bgos68gc.mjs +0 -6
- package/dist/renderer-BjHOvoqO.mjs +0 -5
- package/dist/renderer-BjXMPPlV.mjs +0 -5
- package/dist/renderer-Byobxqkv.mjs +0 -5
- package/dist/renderer-CKrsg3EG.mjs +0 -5
- package/dist/renderer-Cj875NuH.mjs +0 -5
- package/dist/renderer-CnmzJoMv.mjs +0 -5
- package/dist/renderer-CtklDaMg.mjs +0 -5
- package/dist/renderer-D1tK3in_.mjs +0 -5
- package/dist/renderer-D2yc9P61.mjs +0 -5
- package/dist/renderer-D4v-JvSr.mjs +0 -5
- package/dist/renderer-D5yp74NL.mjs +0 -3
- package/dist/renderer-D7WRWDwB.mjs +0 -5
- package/dist/renderer-DGvA0tdB.mjs +0 -5
- package/dist/renderer-DO7v5Sdm.mjs +0 -5
- package/dist/renderer-DRVvt7-V.mjs +0 -5
- package/dist/renderer-DYMCd3jL.mjs +0 -5
- package/dist/renderer-DmHKw-MM.mjs +0 -5
- package/dist/renderer-DoDsuZ6G.mjs +0 -5
- package/dist/renderer-EpgclS70.mjs +0 -5
- package/dist/renderer-GroKiYyK.mjs +0 -5
- package/dist/renderer-MQ5K_xIS.mjs +0 -5
- package/dist/renderer-U43SflML.mjs +0 -5
- package/dist/renderer-UqOmBgCv.mjs +0 -5
- package/dist/renderer-XLULgJM0.mjs +0 -5
- package/dist/renderer-jUKdkmG5.mjs.map +0 -1
- package/dist/renderer-lNjxY1GG.mjs +0 -5
- package/dist/renderer-ukufL7pl.mjs +0 -5
- package/dist/renderer-wb0NCKdF.mjs +0 -5
- package/dist/src-BU6vm9sP-DdTHmCr4.mjs.map +0 -1
- package/dist/src-Dy4gnc6w.mjs.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-47y12Z37.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CDotFzd9.mjs.map"],"mappings":";;;;;;AAKA,MAAM,kCAAkC,IAAI,KAAK;AACjD,MAAM,qCAAqC,IAAI,KAAK;AACpD,MAAM,6CAA6C,IAAI,KAAK;AAC5D,MAAM,iCAAiC,IAAI,KAAK;AAChD,MAAM,gCAAgC,IAAI,SAAS;;;;;;;;;;;;AAYnD,SAAS,qBAAqB,QAAQ;CACrC,MAAM,SAAS,cAAc,IAAI,OAAO;AACxC,KAAI,OAAQ,QAAO;CACnB,MAAM,YAAY;EACjB,KAAK,OAAO,sBAAsB;GACjC,QAAQ;GACR,SAAS;IACR,QAAQ,OAAO,mBAAmB,EAAE,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAsD1C,CAAC;IACD,YAAY;IACZ;GACD,CAAC;EACF,aAAa,OAAO,sBAAsB;GACzC,QAAQ;GACR,SAAS;IACR,QAAQ,OAAO,mBAAmB,EAAE,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAuE1C,CAAC;IACD,YAAY;IACZ;GACD,CAAC;EACF;AACD,eAAc,IAAI,QAAQ,UAAU;AACpC,QAAO;;AAER,SAAS,QAAQ,GAAG,GAAG,GAAG;CACzB,MAAM,OAAO,IAAI,WAAW,EAAE;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,MAAK,KAAK;AACtC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,IAAI,SAAS;EACb,IAAI,WAAW;AACf,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,MAAM,KAAK,IAAI,EAAE,IAAI,IAAI,GAAG;AAClC,OAAI,MAAM,QAAQ;AACjB,aAAS;AACT,eAAW;;;AAGb,MAAI,SAAS,KAAM,QAAO;WACjB,aAAa,GAAG;GACxB,MAAM,MAAM,KAAK;AACjB,QAAK,KAAK,KAAK;AACf,QAAK,YAAY;AACjB,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,OAAO;IACjC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,WAAW,IAAI;IAC5C,MAAM,IAAI,EAAE;AACZ,MAAE,MAAM,EAAE;AACV,MAAE,MAAM;;AAET,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,OAAO;IACjC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,WAAW,IAAI;IAC5C,MAAM,IAAI,EAAE;AACZ,MAAE,MAAM,EAAE;AACV,MAAE,MAAM;;;EAGV,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC/B,MAAM,SAAS,EAAE,IAAI,IAAI,KAAK;AAC9B,KAAE,IAAI,IAAI,KAAK;AACf,QAAK,IAAI,MAAM,IAAI,GAAG,MAAM,GAAG,MAAO,GAAE,IAAI,IAAI,QAAQ,SAAS,EAAE,IAAI,IAAI;AAC3E,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,MAAO,GAAE,IAAI,IAAI,QAAQ,SAAS,EAAE,IAAI,IAAI;;;CAGzE,MAAM,IAAI,IAAI,aAAa,IAAI,EAAE;AACjC,MAAK,IAAI,MAAM,GAAG,MAAM,GAAG,MAAO,MAAK,IAAI,IAAI,IAAI,GAAG,KAAK,GAAG,KAAK;EAClE,IAAI,MAAM,EAAE,IAAI,IAAI;AACpB,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,EAAE,IAAI,IAAI,KAAK,EAAE,IAAI,IAAI;EAChE,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,IAAE,IAAI,IAAI,OAAO,MAAM;;AAExB,QAAO;;AAER,SAAS,sBAAsB,OAAO;AACrC,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;EACtC,MAAM,MAAM,MAAM;AAClB,MAAI,OAAO,MAAM,IAAI,IAAI,CAAC,OAAO,SAAS,IAAI,IAAI,KAAK,IAAI,IAAI,GAAG,IAAK,QAAO;;AAE/E,QAAO;;AAER,SAAS,UAAU,GAAG,GAAG,GAAG;CAC3B,MAAM,OAAO,IAAI,WAAW,EAAE;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,MAAK,KAAK;AACtC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,IAAI,SAAS;EACb,IAAI,WAAW;AACf,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,MAAM,KAAK,IAAI,EAAE,IAAI,IAAI,GAAG;AAClC,OAAI,MAAM,QAAQ;AACjB,aAAS;AACT,eAAW;;;AAGb,MAAI,SAAS,KAAM,QAAO;WACjB,aAAa,GAAG;GACxB,MAAM,MAAM,KAAK;AACjB,QAAK,KAAK,KAAK;AACf,QAAK,YAAY;AACjB,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,OAAO;IACjC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,WAAW,IAAI;IAC5C,MAAM,MAAM,EAAE;AACd,MAAE,MAAM,EAAE;AACV,MAAE,MAAM;;GAET,MAAM,IAAI,EAAE;AACZ,KAAE,KAAK,EAAE;AACT,KAAE,YAAY;;EAEf,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC/B,MAAM,SAAS,EAAE,IAAI,IAAI,KAAK;AAC9B,KAAE,IAAI,IAAI,KAAK;AACf,QAAK,IAAI,MAAM,IAAI,GAAG,MAAM,GAAG,MAAO,GAAE,IAAI,IAAI,QAAQ,SAAS,EAAE,IAAI,IAAI;AAC3E,KAAE,MAAM,SAAS,EAAE;;;CAGrB,MAAM,IAAI,IAAI,aAAa,EAAE;AAC7B,MAAK,IAAI,IAAI,IAAI,GAAG,KAAK,GAAG,KAAK;EAChC,IAAI,MAAM,EAAE;AACZ,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,EAAE,IAAI,IAAI,KAAK,EAAE;EACxD,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,IAAE,KAAK,MAAM;;AAEd,QAAO;;AAER,SAAS,eAAe,SAAS,SAAS,WAAW;CACpD,MAAM,IAAI,QAAQ;CAClB,MAAM,IAAI,IAAI;CACd,MAAM,QAAQ,IAAI,aAAa,IAAI,EAAE;CACrC,MAAM,QAAQ,IAAI,aAAa,EAAE;AACjC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,MAAM,KAAK,QAAQ;AACnB,QAAM,KAAK,QAAQ;AACnB,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,KAAK,KAAK,QAAQ;AACxB,SAAM,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,UAAU;;AAElD,QAAM,IAAI,IAAI,IAAI,KAAK;AACvB,QAAM,IAAI,IAAI,IAAI,KAAK;AACvB,SAAO,IAAI,KAAK,IAAI,KAAK;AACzB,SAAO,IAAI,KAAK,IAAI,KAAK;;CAE1B,IAAI,WAAW;AACf,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,aAAY,MAAM,IAAI,IAAI;AACtD,aAAY;CACZ,MAAM,SAAS,KAAK,IAAI,MAAM,WAAW,IAAI;AAC7C,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,OAAM,IAAI,IAAI,MAAM;CAChD,MAAM,aAAa,KAAK,IAAI,MAAM,WAAW,KAAK;AAClD,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,IAAI,KAAK,IAAI,IAAI,KAAK;AACzD,QAAO,UAAU,OAAO,OAAO,EAAE;;AAElC,SAAS,kBAAkB,SAAS,OAAO,WAAW,SAAS;CAC9D,MAAM,IAAI,QAAQ;CAClB,MAAM,MAAM,IAAI,aAAa,QAAQ;AACrC,MAAK,IAAI,OAAO,GAAG,OAAO,SAAS,QAAQ;EAC1C,MAAM,IAAI,QAAQ,UAAU;EAC5B,IAAI,YAAY;AAChB,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,KAAK,IAAI,QAAQ;AACvB,eAAY,KAAK,IAAI,WAAW,KAAK,GAAG;;EAEzC,IAAI,SAAS;AACb,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,KAAK,IAAI,QAAQ;GACvB,MAAM,MAAM,KAAK,KAAK,KAAK,KAAK,UAAU;AAC1C,aAAU,MAAM,KAAK;;EAEtB,MAAM,UAAU,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,YAAY,SAAS,MAAM,CAAC;EACzE,IAAI,MAAM,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,IAAI,SAAS;EACrD,MAAM,gBAAgB,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,YAAY,SAAS,GAAG,CAAC;AACxE,QAAM,OAAO,IAAI,iBAAiB,IAAI;AACtC,MAAI,QAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,IAAI,CAAC;;AAE1C,QAAO;;AAER,SAAS,yBAAyB,IAAI,aAAa;CAClD,MAAM,oBAAoB,eAAe,YAAY;CACrD,IAAI,UAAU;AACd,QAAO,SAAS;EACf,MAAM,KAAK,QAAQ;AACnB,MAAI,CAAC,GAAI;EACT,MAAM,qBAAqB;GAC1B,GAAG;GACH,UAAU,EAAE;GACZ,WAAW,QAAQ,YAAY,EAAE,GAAG,QAAQ,WAAW,GAAG,KAAK;GAC/D;AACD,MAAI,mBAAmB,UAAW,QAAO,mBAAmB,UAAU;AACtE,MAAI,eAAe,mBAAmB,KAAK,kBAAmB,QAAO;AACrE,MAAI,GAAG,OAAO,SAAU,QAAO;AAC/B,MAAI,GAAG,OAAO,UACb;OAAI,GAAG,cAAc,MAAO,QAAO;aACzB,GAAG,OAAO,UAAU,OAAQ,QAAO;AAC9C,MAAI,QAAQ,YAAY,QAAQ,SAAS,SAAS,EAAG,WAAU,QAAQ,SAAS;MAC3E;;AAEN,QAAO;;AAER,SAAS,SAAS,GAAG,GAAG,GAAG;CAC1B,MAAM,IAAI,KAAK,IAAI,MAAM,EAAE,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE;CACzE,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,QAAQ,IAAI,QAAQ,IAAI,QAAQ,EAAE,CAAC;CACvE,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,QAAQ,IAAI,QAAQ,IAAI,QAAQ,EAAE,CAAC;CACvE,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,QAAQ,IAAI,QAAQ,IAAI,QAAQ,EAAE,CAAC;AACvE,QAAO;GACL,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE;GACzB,IAAI,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE;GAC7B,IAAI,KAAK,KAAK,KAAK,EAAE;EACtB;;AAEF,SAAS,YAAY,QAAQ,KAAK,QAAQ;CACzC,MAAM,IAAI,MAAM;CAChB,MAAM,OAAO,SAAS,IAAI,IAAI;CAC9B,MAAM,OAAO,SAAS,IAAI,IAAI;AAC9B,QAAO;EACN,OAAO,QAAQ;EACf,OAAO,IAAI,KAAK;EAChB,OAAO,QAAQ;EACf;;AAEF,SAAS,WAAW,KAAK;CACxB,IAAI,OAAO;AACX,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,QAAQ,IAAK,QAAO,OAAO,KAAK,IAAI,WAAW,EAAE;AACzE,QAAO,SAAS;;AAEjB,IAAI,eAAe,MAAM;CACxB;CACA,YAAY,MAAM;AACjB,OAAK,QAAQ,QAAQ;;CAEtB,OAAO;AACN,OAAK,SAAS,KAAK,QAAQ,UAAU,cAAc;AACnD,SAAO,KAAK,QAAQ;;;AAGtB,SAAS,cAAc,OAAO,MAAM;CACnC,MAAM,MAAM,IAAI,aAAa,KAAK;CAClC,MAAM,WAAW,CAAC,GAAG,MAAM;AAC3B,MAAK,IAAI,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;EAC7C,MAAM,IAAI,KAAK,MAAM,IAAI,MAAM,IAAI,IAAI,GAAG;EAC1C,MAAM,OAAO,SAAS;AACtB,WAAS,KAAK,SAAS;AACvB,WAAS,KAAK;;AAEf,QAAO;;AAER,SAAS,qBAAqB,WAAW,WAAW,QAAQ,iBAAiB,IAAI;CAChF,MAAM,2BAA2B,IAAI,KAAK;CAC1C,MAAM,OAAO,EAAE;CACf,MAAM,YAAY,UAAU,SAAS;AACrC,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,MAAM,YAAY,WAAW,GAAG,OAAO;EAC7C,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,iBAAiB,GAAG,KAAK,MAAM,IAAI,KAAK,eAAe,CAAC,CAAC;EACxF,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,iBAAiB,GAAG,KAAK,MAAM,IAAI,KAAK,eAAe,CAAC,CAAC;EACxF,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,iBAAiB,GAAG,KAAK,MAAM,IAAI,KAAK,eAAe,CAAC,CAAC;EACxF,MAAM,UAAU,IAAI,iBAAiB,iBAAiB,IAAI,iBAAiB;AAC3E,MAAI,CAAC,SAAS,IAAI,QAAQ,EAAE;AAC3B,YAAS,IAAI,QAAQ;AACrB,QAAK,KAAK;IACT;IACA,KAAK,YAAY,WAAW,GAAG,OAAO;IACtC,CAAC;;;AAGJ,QAAO;;;;;;;;;;;;;;AAcR,eAAe,iBAAiB,QAAQ,WAAW,eAAe,OAAO,SAAS,WAAW;CAC5F,MAAM,IAAI,cAAc;CACxB,MAAM,aAAa,UAAU,UAAU;CACvC,MAAM,MAAM;CACZ,MAAM,gBAAgB,IAAI,aAAa,IAAI,EAAE;CAC7C,MAAM,cAAc,IAAI,aAAa,IAAI,EAAE;AAC3C,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,gBAAc,IAAI,IAAI,KAAK,cAAc,GAAG,IAAI;AAChD,gBAAc,IAAI,IAAI,KAAK,cAAc,GAAG,IAAI;AAChD,gBAAc,IAAI,IAAI,KAAK,cAAc,GAAG,IAAI;AAChD,gBAAc,IAAI,IAAI,KAAK;AAC3B,cAAY,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI;AACvC,cAAY,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI;AACvC,cAAY,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI;AACvC,cAAY,IAAI,IAAI,KAAK;;CAE1B,MAAM,WAAW,IAAI,aAAa,GAAG;AACrC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,WAAS,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,IAAI;AAC1C,WAAS,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,IAAI;AAC1C,WAAS,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,IAAI;AAC1C,WAAS,IAAI,IAAI,KAAK;;CAEvB,MAAM,eAAe,OAAO,aAAa;EACxC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;CACF,MAAM,6BAA6B,IAAI,YAAY,GAAG;AACtD,KAAI,YAAY,YAAY,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;AACnD,KAAI,aAAa,YAAY,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC;AACnD,QAAO,MAAM,YAAY,cAAc,GAAG,WAAW;CACrD,MAAM,eAAe,OAAO,QAAQ,cAAc;CAClD,MAAM,aAAa,OAAO,QAAQ,YAAY;CAC9C,MAAM,UAAU,OAAO,QAAQ,SAAS;CACxC,MAAM,cAAc,aAAa,IAAI;CACrC,MAAM,SAAS,OAAO,aAAa;EAClC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;CACF,MAAM,cAAc,OAAO,aAAa;EACvC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,KAAK,OAAO,gBAAgB;EACjC,QAAQ,UAAU,IAAI,mBAAmB,EAAE;EAC3C,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,cAAc;IAClC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,cAAc;IAClC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,YAAY;IAChC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,QAAQ;IAC5B;GACD;EACD,CAAC;CACF,MAAM,MAAM,OAAO,qBAAqB,EAAE,OAAO,gBAAgB,CAAC;CAClE,MAAM,OAAO,IAAI,kBAAkB;AACnC,MAAK,YAAY,UAAU,IAAI;AAC/B,MAAK,aAAa,GAAG,GAAG;CACxB,MAAM,SAAS,KAAK,KAAK,UAAU,IAAI;AACvC,MAAK,mBAAmB,QAAQ,QAAQ,KAAK,KAAK,UAAU,EAAE,CAAC;AAC/D,MAAK,KAAK;AACV,KAAI,mBAAmB,QAAQ,GAAG,aAAa,GAAG,YAAY;AAC9D,QAAO,MAAM,OAAO,CAAC,IAAI,QAAQ,CAAC,CAAC;AACnC,OAAM,YAAY,SAAS,WAAW,KAAK;CAC3C,MAAM,SAAS,IAAI,aAAa,YAAY,gBAAgB,CAAC,MAAM,EAAE,CAAC;AACtE,aAAY,OAAO;AACnB,cAAa,SAAS;AACtB,cAAa,SAAS;AACtB,YAAW,SAAS;AACpB,SAAQ,SAAS;AACjB,QAAO,SAAS;AAChB,aAAY,SAAS;AACrB,QAAO;;;;;;AAMR,eAAe,yBAAyB,QAAQ,WAAW,SAAS,SAAS,OAAO,SAAS;CAC5F,MAAM,cAAc,UAAU,UAAU,UAAU,IAAI;CACtD,MAAM,4BAA4B,IAAI,YAAY,GAAG;CACrD,MAAM,IAAI,IAAI,aAAa,UAAU;CACrC,MAAM,IAAI,IAAI,YAAY,UAAU;AACpC,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,MAAM;AACb,GAAE,KAAK,MAAM;AACb,GAAE,MAAM,MAAM;AACd,GAAE,MAAM;CACR,MAAM,WAAW,OAAO,aAAa;EACpC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;AACF,QAAO,MAAM,YAAY,UAAU,GAAG,UAAU;CAChD,MAAM,SAAS,OAAO,aAAa;EAClC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;CACF,MAAM,cAAc,OAAO,aAAa;EACvC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,KAAK,OAAO,gBAAgB;EACjC,QAAQ,UAAU,YAAY,mBAAmB,EAAE;EACnD,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,UAAU;GAC9B,EAAE;GACF,SAAS;GACT,UAAU,EAAE,QAAQ,QAAQ;GAC5B,CAAC;EACF,CAAC;CACF,MAAM,MAAM,OAAO,qBAAqB,EAAE,OAAO,iBAAiB,CAAC;CACnE,MAAM,OAAO,IAAI,kBAAkB;AACnC,MAAK,YAAY,UAAU,YAAY;AACvC,MAAK,aAAa,GAAG,GAAG;CACxB,MAAM,SAAS,KAAK,KAAK,UAAU,EAAE;AACrC,MAAK,mBAAmB,QAAQ,QAAQ,KAAK,KAAK,UAAU,EAAE,CAAC;AAC/D,MAAK,KAAK;AACV,KAAI,mBAAmB,QAAQ,GAAG,aAAa,GAAG,YAAY;AAC9D,QAAO,MAAM,OAAO,CAAC,IAAI,QAAQ,CAAC,CAAC;AACnC,OAAM,YAAY,SAAS,WAAW,KAAK;CAC3C,MAAM,SAAS,IAAI,aAAa,YAAY,gBAAgB,CAAC,MAAM,EAAE,CAAC;AACtE,aAAY,OAAO;AACnB,UAAS,SAAS;AAClB,QAAO,SAAS;AAChB,aAAY,SAAS;AACrB,QAAO;;;AAGR,SAAS,OAAO,QAAQ,MAAM;CAC7B,MAAM,MAAM,OAAO,aAAa;EAC/B,MAAM,KAAK,IAAI,KAAK,YAAY,GAAG;EACnC,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;AACF,QAAO,MAAM,YAAY,KAAK,GAAG,KAAK;AACtC,QAAO;;;;;;AAMR,SAAS,aAAa,MAAM;CAC3B,MAAM,IAAI,KAAK,SAAS;CACxB,MAAM,MAAM,IAAI,MAAM,EAAE;AACxB,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,KAAI,KAAK;EACpC,KAAK,IAAI;EACT,KAAK,IAAI,IAAI;EACb,KAAK,IAAI,IAAI;EACb;AACD,QAAO;;AAER,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,OAAO,cAAc;CACjD,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,SAAS,GAAG,UAAU,MAAM;CAClC,MAAM,qBAAqB;EAC1B,GAAG,MAAM;EACT,UAAU,EAAE;EACZ,WAAW,MAAM,cAAc,YAAY,EAAE,GAAG,MAAM,aAAa,WAAW,GAAG,KAAK;EACtF;AACD,KAAI,mBAAmB,WAAW;AACjC,SAAO,mBAAmB,UAAU;AACpC,SAAO,mBAAmB,UAAU;AACpC,SAAO,mBAAmB,UAAU;;CAErC,MAAM,SAAS,GAAG,UAAU,6BAA6B,OAAO,GAAG,eAAe,mBAAmB;CACrG,MAAM,cAAc,OAAO,WAAW,6BAA6B,OAAO,GAAG,GAAG,OAAO,MAAM,6BAA6B,OAAO,GAAG,OAAO,GAAG,eAAe,mBAAmB;CAChL,MAAM,WAAW,GAAG,OAAO,GAAG;CAC9B,MAAM,cAAc,MAAM,cAAc,WAAW;CACnD,MAAM,cAAc,MAAM,cAAc,WAAW;AACnD,KAAI,CAAC,eAAe,CAAC,aAAa;AACjC,OAAK,KAAK;AACV;;CAED,MAAM,WAAW,GAAG,YAAY;CAChC,MAAM,eAAe,GAAG,gBAAgB;CACxC,MAAM,WAAW;CACjB,MAAM,YAAY,WAAW;AAC7B,KAAI,gBAAgB,IAAI,OAAO,KAAK,eAAe,SAAS,IAAI,QAAQ,IAAI,OAAO,EAAE;AACpF,OAAK,KAAK;AACV;;AAED,KAAI,mBAAmB,IAAI,SAAS,EAAE;AACrC,OAAK,KAAK;AACV;;AAED,4BAA2B,IAAI,QAAQ,YAAY;AACnD,MAAK,KAAK;AACV,UAAS,UAAU,QAAQ,IAAI,OAAO;CACtC,MAAM,OAAO,eAAe,IAAI,OAAO;AACvC,KAAI,MAAM;EACT,MAAM,YAAY;AAClB,MAAI,OAAO,MAAM,qBAAqB,CAAC,WAAW;AACjD,OAAI;AACH,cAAU,OAAO,SAAS;WACnB;AACR,OAAI;AACH,cAAU,OAAO,SAAS;WACnB;IACP;AACF,iBAAe,OAAO,OAAO;;CAE9B,MAAM,SAAS,IAAI,OAAO,cAAc;EACvC,OAAO,uBAAuB;EAC9B,MAAM,CAAC,UAAU,SAAS;EAC1B,QAAQ,IAAI,SAAS;EACrB,OAAO,gBAAgB,oBAAoB,gBAAgB;EAC3D,CAAC;AACF,KAAI,SAAS,WAAW,SAAS,OAAO,YAAY,EAAE;EACrD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,UAAU,UAAU,QAAQ,CAAC,KAAK;AACrC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,UAAU,GAAG,OAAO;EACpB,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,WAAW;EACX,EAAE,OAAO,YAAY,EAAE,QAAQ,UAAU,SAAS;AACnD,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,SAAS,IAAI,OAAO,cAAc;EACvC,OAAO,uBAAuB;EAC9B,MAAM,CAAC,UAAU,SAAS;EAC1B,QAAQ,IAAI,SAAS;EACrB,OAAO,gBAAgB,oBAAoB,gBAAgB;EAC3D,CAAC;AACF,gBAAe,IAAI,QAAQ;EAC1B;EACA;EACA,CAAC;AACF,KAAI,SAAS,WAAW,SAAS,OAAO,YAAY,EAAE;EACrD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,UAAU,UAAU,QAAQ,CAAC,KAAK;AACrC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,UAAU,GAAG,OAAO;EACpB,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,WAAW;EACX,EAAE,OAAO,YAAY,EAAE,QAAQ,UAAU,SAAS;AACnD,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,gBAAgB;CACtB,MAAM,QAAQ;CACd,MAAM,cAAc,WAAW;CAC/B,MAAM,cAAc,KAAK,KAAK,cAAc,MAAM,GAAG;CACrD,MAAM,cAAc,cAAc;CAClC,MAAM,mBAAmB,IAAI,OAAO,aAAa;EAChD,OAAO,0BAA0B;EACjC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,mBAAmB,IAAI,OAAO,aAAa;EAChD,OAAO,0BAA0B;EACjC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;AACF,SAAQ,oBAAoB,EAAE,SAAS,QAAQ,EAAE;EAChD,QAAQ;EACR;EACA,EAAE,CAAC,UAAU,SAAS,CAAC;AACxB,SAAQ,oBAAoB,EAAE,SAAS,QAAQ,EAAE;EAChD,QAAQ;EACR;EACA,EAAE,CAAC,UAAU,SAAS,CAAC;CACxB,IAAI,qBAAqB;CACzB,MAAM,oBAAoB,IAAI,SAAS,YAAY;AAClD,iBAAe;GACd;CACF,MAAM,iBAAiB,IAAI,OAAO,MAAM;AACxC,KAAI,OAAO,MAAM,SAAS,SAAS,gBAAgB;AAClD,MAAI,OAAO,MAAM,SAAS;AAC1B,iBAAe,KAAK,MAAM,eAAe;AACzC,gBAAc;;CAEf,MAAM,qBAAqB,YAAY;AACtC,MAAI;AACH,SAAM;AACN,OAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,QAAI;AACH,sBAAiB,SAAS;AAC1B,sBAAiB,SAAS;YACnB;AACR,aAAS,qBAAqB,QAAQ,IAAI,aAAa,4CAA4C,aAAa,CAAC;AACjH;;AAED,SAAM,IAAI,OAAO,MAAM,qBAAqB;AAC5C,SAAM,QAAQ,IAAI,CAAC,iBAAiB,SAAS,WAAW,KAAK,EAAE,iBAAiB,SAAS,WAAW,KAAK,CAAC,CAAC;GAC3G,MAAM,YAAY,IAAI,WAAW,YAAY,cAAc;GAC3D,MAAM,YAAY,IAAI,WAAW,YAAY,cAAc;GAC3D,MAAM,YAAY,KAAK,QAAQ;AAC9B,QAAI,gBAAgB,YAAa,KAAI,IAAI,IAAI;QACxC,MAAK,IAAI,IAAI,GAAG,IAAI,UAAU,IAAK,KAAI,IAAI,IAAI,SAAS,IAAI,aAAa,IAAI,cAAc,YAAY,EAAE,IAAI,YAAY;;AAE/H,YAAS,IAAI,WAAW,iBAAiB,gBAAgB,CAAC,EAAE,UAAU;AACtE,YAAS,IAAI,WAAW,iBAAiB,gBAAgB,CAAC,EAAE,UAAU;AACtE,oBAAiB,OAAO;AACxB,oBAAiB,SAAS;AAC1B,oBAAiB,OAAO;AACxB,oBAAiB,SAAS;AAC1B,OAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,aAAS,qBAAqB,QAAQ,IAAI,aAAa,4CAA4C,aAAa,CAAC;AACjH;;GAED,MAAM,SAAS,IAAI,SAAS,WAAW,gBAAgB,IAAI,SAAS,WAAW;GAC/E,MAAM,UAAU;GAChB,MAAM,YAAY,qBAAqB,IAAI,OAAO;GAClD,IAAI,OAAO;GACX,IAAI,YAAY;AAChB,OAAI,aAAa,iBAAiB;IACjC,MAAM,WAAW,cAAc,qBAAqB,WAAW,WAAW,QAAQ,GAAG,EAAE,WAAW,eAAe;KAChH,GAAG,MAAM;KACT,UAAU,EAAE;KACZ,WAAW,KAAK;KAChB,CAAC,CAAC,CAAC;IACJ,MAAM,gBAAgB,SAAS,MAAM,GAAG,KAAK,IAAI,SAAS,QAAQ,aAAa,CAAC;IAChF,MAAM,IAAI,cAAc;AACxB,QAAI,KAAK,GAAG;AACX,SAAI,yBAAyB,aAAa,YAAY,EAAE;MACvD,IAAI,YAAY;MAChB,IAAI,eAAe;AACnB,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;OAC3B,IAAI,OAAO;AACX,YAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,YAAI,MAAM,EAAG;QACb,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;AAC1D,eAAO,KAAK,IAAI,MAAM,KAAK,GAAG;;AAE/B,uBAAgB,KAAK,KAAK,KAAK;;MAEhC,MAAM,UAAU,eAAe;AAC/B,kBAAY,KAAK,IAAI,UAAU,UAAU,GAAG,KAAK;MACjD,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,UAAU,eAAe,MAAM,MAAM,UAAU;MACrD,MAAM,UAAU,eAAe,MAAM,MAAM,UAAU;MACrD,MAAM,UAAU,eAAe,MAAM,MAAM,UAAU;AACrD,UAAI,WAAW,CAAC,sBAAsB,QAAQ,IAAI,WAAW,CAAC,sBAAsB,QAAQ,IAAI,WAAW,CAAC,sBAAsB,QAAQ,EAAE;OAC3I,MAAM,OAAO,kBAAkB,MAAM,SAAS,WAAW,QAAQ;OACjE,MAAM,OAAO,kBAAkB,MAAM,SAAS,WAAW,QAAQ;OACjE,MAAM,OAAO,kBAAkB,MAAM,SAAS,WAAW,QAAQ;AACjE,cAAO,IAAI,aAAa,UAAU,UAAU,UAAU,EAAE;AACxD,YAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,KAAK;QACrG,MAAM,OAAO,IAAI,UAAU,UAAU,IAAI,UAAU,KAAK;AACxD,aAAK,MAAM,KAAK,KAAK;AACrB,aAAK,MAAM,KAAK,KAAK;AACrB,aAAK,MAAM,KAAK,KAAK;;AAEtB,mBAAY;;;AAGd,SAAI,CAAC,WAAW;MACf,MAAM,IAAI,IAAI;MACd,IAAI,YAAY;MAChB,IAAI,eAAe;AACnB,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;OAC3B,IAAI,OAAO;AACX,YAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,YAAI,MAAM,EAAG;QACb,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;QAC1D,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;QAC1D,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;AAC1D,eAAO,KAAK,IAAI,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;;AAEnD,uBAAgB,KAAK,KAAK,KAAK;;MAEhC,MAAM,UAAU,eAAe;AAC/B,kBAAY,KAAK,IAAI,UAAU,UAAU,GAAG,KAAK;MACjD,MAAM,QAAQ,IAAI,aAAa,IAAI,EAAE;MACrC,MAAM,QAAQ,IAAI,aAAa,IAAI,EAAE;AACrC,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;OAC3B,MAAM,KAAK,cAAc,GAAG;OAC5B,MAAM,KAAK,cAAc,GAAG;AAC5B,aAAM,IAAI,IAAI,KAAK,GAAG;AACtB,aAAM,IAAI,IAAI,KAAK,GAAG;AACtB,aAAM,IAAI,IAAI,KAAK,GAAG;AACtB,YAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;QAC3B,MAAM,KAAK,cAAc,GAAG;QAC5B,MAAM,KAAK,GAAG,KAAK,GAAG,IAAI,KAAK,GAAG,KAAK,GAAG,IAAI,KAAK,GAAG,KAAK,GAAG;AAC9D,cAAM,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,UAAU;;AAEtE,aAAM,IAAI,IAAI,IAAI,KAAK;AACvB,aAAM,IAAI,IAAI,IAAI,KAAK,GAAG;AAC1B,aAAM,IAAI,IAAI,IAAI,KAAK,GAAG;AAC1B,aAAM,IAAI,IAAI,IAAI,KAAK,GAAG;AAC1B,cAAO,IAAI,KAAK,IAAI,KAAK;AACzB,cAAO,IAAI,KAAK,IAAI,KAAK,GAAG;AAC5B,cAAO,IAAI,KAAK,IAAI,KAAK,GAAG;AAC5B,cAAO,IAAI,KAAK,IAAI,KAAK,GAAG;;MAE7B,IAAI,WAAW;AACf,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,aAAY,MAAM,IAAI,IAAI;AACtD,kBAAY;MACZ,MAAM,SAAS,KAAK,IAAI,MAAM,WAAW,IAAI;AAC7C,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,OAAM,IAAI,IAAI,MAAM;MAChD,MAAM,aAAa,KAAK,IAAI,MAAM,WAAW,KAAK;AAClD,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,IAAI,KAAK,IAAI,IAAI,KAAK;MACzD,MAAM,QAAQ,QAAQ,OAAO,OAAO,EAAE;AACtC,UAAI,SAAS,CAAC,sBAAsB,MAAM,CAAE,KAAI;AAC/C,cAAO,MAAM,iBAAiB,IAAI,QAAQ,WAAW,eAAe,OAAO,SAAS,UAAU;OAC9F,IAAI,aAAa;AACjB,YAAK,IAAI,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;QACrC,MAAM,MAAM,KAAK;AACjB,YAAI,OAAO,MAAM,IAAI,IAAI,CAAC,OAAO,SAAS,IAAI,EAAE;AAC/C,sBAAa;AACb;;;AAGF,WAAI,CAAC,WAAY,aAAY;eACrB,QAAQ;AAChB,eAAQ,MAAM,2CAA2C,OAAO;;;;;AAKpE,OAAI,CAAC,WAAW;IACf,IAAI,WAAW,GAAG,WAAW,GAAG,WAAW;IAC3C,IAAI,WAAW,GAAG,WAAW,GAAG,WAAW;IAC3C,MAAM,UAAU,EAAE;IAClB,MAAM,UAAU,EAAE;AAClB,SAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;KACnC,MAAM,KAAK,SAAS,GAAG,YAAY,WAAW,GAAG,OAAO,CAAC;AACzD,aAAQ,KAAK,GAAG;AAChB,iBAAY,GAAG;AACf,iBAAY,GAAG;AACf,iBAAY,GAAG;KACf,MAAM,KAAK,SAAS,GAAG,YAAY,WAAW,GAAG,OAAO,CAAC;AACzD,aAAQ,KAAK,GAAG;AAChB,iBAAY,GAAG;AACf,iBAAY,GAAG;AACf,iBAAY,GAAG;;AAEhB,gBAAY;AACZ,gBAAY;AACZ,gBAAY;AACZ,gBAAY;AACZ,gBAAY;AACZ,gBAAY;IACZ,IAAI,UAAU,GAAG,UAAU,GAAG,UAAU;IACxC,IAAI,UAAU,GAAG,UAAU,GAAG,UAAU;AACxC,SAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;AACnC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;;AAE1C,cAAU,KAAK,IAAI,KAAK,KAAK,UAAU,UAAU,EAAE,KAAK;AACxD,cAAU,KAAK,IAAI,KAAK,KAAK,UAAU,UAAU,EAAE,KAAK;AACxD,cAAU,KAAK,IAAI,KAAK,KAAK,UAAU,UAAU,EAAE,KAAK;AACxD,cAAU,KAAK,KAAK,UAAU,UAAU;AACxC,cAAU,KAAK,KAAK,UAAU,UAAU;AACxC,cAAU,KAAK,KAAK,UAAU,UAAU;AACxC,QAAI,UAAU,QAAQ,WAAW,MAAM;AACtC,YAAO,IAAI,aAAa,UAAU,UAAU,UAAU,EAAE;AACxD,UAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,KAAK;MACrG,MAAM,OAAO,IAAI,UAAU,UAAU,IAAI,UAAU,KAAK;AACxD,WAAK,MAAM,KAAK,KAAK,UAAU;AAC/B,WAAK,MAAM,KAAK,KAAK,UAAU;AAC/B,WAAK,MAAM,KAAK,KAAK,UAAU;;UAE1B,QAAO,MAAM,yBAAyB,IAAI,QAAQ,WAAW;KACnE;KACA;KACA;KACA,EAAE;KACF;KACA;KACA;KACA,EAAE;KACF,UAAU;KACV,UAAU;KACV,UAAU;KACV,EAAE,QAAQ;;GAEZ,MAAM,iBAAiB,aAAa,KAAK;AACzC,OAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,aAAS,qBAAqB,QAAQ,IAAI,aAAa,4CAA4C,aAAa,CAAC;AACjH;;AAED,YAAS,eAAe,QAAQ,IAAI,QAAQ,gBAAgB,SAAS,KAAK;AAC1E,mBAAgB,IAAI,QAAQ,YAAY;WAChC,KAAK;AACb,WAAQ,MAAM,wCAAwC,IAAI;AAC1D,OAAI;IACH,MAAM,UAAU;IAChB,MAAM,iBAAiB,EAAE;AACzB,SAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,gBAAe,KAAK;KACzH,KAAK,UAAU;KACf,KAAK,UAAU;KACf,KAAK,UAAU;KACf,CAAC;AACF,QAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,cAAS,eAAe,QAAQ,IAAI,QAAQ,gBAAgB,SAAS,KAAK;AAC1E,qBAAgB,IAAI,QAAQ,YAAY;;YAEjC,aAAa;AACrB,YAAQ,MAAM,uDAAuD,YAAY;AACjF,aAAS,qBAAqB,QAAQ,IAAI;;YAElC;AACT,sBAAmB,OAAO,SAAS;;KAEjC;AACJ,oBAAmB,IAAI,UAAU,kBAAkB;;AAKpD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,0BAA0B,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-ChtEzq-R.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CDotFzd9.mjs.map"],"mappings":";;;;;;AAKA,MAAM,kCAAkC,IAAI,KAAK;AACjD,MAAM,qCAAqC,IAAI,KAAK;AACpD,MAAM,6CAA6C,IAAI,KAAK;AAC5D,MAAM,iCAAiC,IAAI,KAAK;AAChD,MAAM,gCAAgC,IAAI,SAAS;;;;;;;;;;;;AAYnD,SAAS,qBAAqB,QAAQ;CACrC,MAAM,SAAS,cAAc,IAAI,OAAO;AACxC,KAAI,OAAQ,QAAO;CACnB,MAAM,YAAY;EACjB,KAAK,OAAO,sBAAsB;GACjC,QAAQ;GACR,SAAS;IACR,QAAQ,OAAO,mBAAmB,EAAE,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAsD1C,CAAC;IACD,YAAY;IACZ;GACD,CAAC;EACF,aAAa,OAAO,sBAAsB;GACzC,QAAQ;GACR,SAAS;IACR,QAAQ,OAAO,mBAAmB,EAAE,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAuE1C,CAAC;IACD,YAAY;IACZ;GACD,CAAC;EACF;AACD,eAAc,IAAI,QAAQ,UAAU;AACpC,QAAO;;AAER,SAAS,QAAQ,GAAG,GAAG,GAAG;CACzB,MAAM,OAAO,IAAI,WAAW,EAAE;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,MAAK,KAAK;AACtC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,IAAI,SAAS;EACb,IAAI,WAAW;AACf,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,MAAM,KAAK,IAAI,EAAE,IAAI,IAAI,GAAG;AAClC,OAAI,MAAM,QAAQ;AACjB,aAAS;AACT,eAAW;;;AAGb,MAAI,SAAS,KAAM,QAAO;WACjB,aAAa,GAAG;GACxB,MAAM,MAAM,KAAK;AACjB,QAAK,KAAK,KAAK;AACf,QAAK,YAAY;AACjB,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,OAAO;IACjC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,WAAW,IAAI;IAC5C,MAAM,IAAI,EAAE;AACZ,MAAE,MAAM,EAAE;AACV,MAAE,MAAM;;AAET,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,OAAO;IACjC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,WAAW,IAAI;IAC5C,MAAM,IAAI,EAAE;AACZ,MAAE,MAAM,EAAE;AACV,MAAE,MAAM;;;EAGV,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC/B,MAAM,SAAS,EAAE,IAAI,IAAI,KAAK;AAC9B,KAAE,IAAI,IAAI,KAAK;AACf,QAAK,IAAI,MAAM,IAAI,GAAG,MAAM,GAAG,MAAO,GAAE,IAAI,IAAI,QAAQ,SAAS,EAAE,IAAI,IAAI;AAC3E,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,MAAO,GAAE,IAAI,IAAI,QAAQ,SAAS,EAAE,IAAI,IAAI;;;CAGzE,MAAM,IAAI,IAAI,aAAa,IAAI,EAAE;AACjC,MAAK,IAAI,MAAM,GAAG,MAAM,GAAG,MAAO,MAAK,IAAI,IAAI,IAAI,GAAG,KAAK,GAAG,KAAK;EAClE,IAAI,MAAM,EAAE,IAAI,IAAI;AACpB,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,EAAE,IAAI,IAAI,KAAK,EAAE,IAAI,IAAI;EAChE,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,IAAE,IAAI,IAAI,OAAO,MAAM;;AAExB,QAAO;;AAER,SAAS,sBAAsB,OAAO;AACrC,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;EACtC,MAAM,MAAM,MAAM;AAClB,MAAI,OAAO,MAAM,IAAI,IAAI,CAAC,OAAO,SAAS,IAAI,IAAI,KAAK,IAAI,IAAI,GAAG,IAAK,QAAO;;AAE/E,QAAO;;AAER,SAAS,UAAU,GAAG,GAAG,GAAG;CAC3B,MAAM,OAAO,IAAI,WAAW,EAAE;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,MAAK,KAAK;AACtC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,IAAI,SAAS;EACb,IAAI,WAAW;AACf,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,MAAM,KAAK,IAAI,EAAE,IAAI,IAAI,GAAG;AAClC,OAAI,MAAM,QAAQ;AACjB,aAAS;AACT,eAAW;;;AAGb,MAAI,SAAS,KAAM,QAAO;WACjB,aAAa,GAAG;GACxB,MAAM,MAAM,KAAK;AACjB,QAAK,KAAK,KAAK;AACf,QAAK,YAAY;AACjB,QAAK,IAAI,MAAM,GAAG,MAAM,GAAG,OAAO;IACjC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,WAAW,IAAI;IAC5C,MAAM,MAAM,EAAE;AACd,MAAE,MAAM,EAAE;AACV,MAAE,MAAM;;GAET,MAAM,IAAI,EAAE;AACZ,KAAE,KAAK,EAAE;AACT,KAAE,YAAY;;EAEf,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC/B,MAAM,SAAS,EAAE,IAAI,IAAI,KAAK;AAC9B,KAAE,IAAI,IAAI,KAAK;AACf,QAAK,IAAI,MAAM,IAAI,GAAG,MAAM,GAAG,MAAO,GAAE,IAAI,IAAI,QAAQ,SAAS,EAAE,IAAI,IAAI;AAC3E,KAAE,MAAM,SAAS,EAAE;;;CAGrB,MAAM,IAAI,IAAI,aAAa,EAAE;AAC7B,MAAK,IAAI,IAAI,IAAI,GAAG,KAAK,GAAG,KAAK;EAChC,IAAI,MAAM,EAAE;AACZ,OAAK,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,EAAE,IAAI,IAAI,KAAK,EAAE;EACxD,MAAM,QAAQ,EAAE,IAAI,IAAI;AACxB,MAAI,KAAK,IAAI,MAAM,GAAG,KAAM,QAAO;AACnC,IAAE,KAAK,MAAM;;AAEd,QAAO;;AAER,SAAS,eAAe,SAAS,SAAS,WAAW;CACpD,MAAM,IAAI,QAAQ;CAClB,MAAM,IAAI,IAAI;CACd,MAAM,QAAQ,IAAI,aAAa,IAAI,EAAE;CACrC,MAAM,QAAQ,IAAI,aAAa,EAAE;AACjC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,MAAM,KAAK,QAAQ;AACnB,QAAM,KAAK,QAAQ;AACnB,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,KAAK,KAAK,QAAQ;AACxB,SAAM,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,UAAU;;AAElD,QAAM,IAAI,IAAI,IAAI,KAAK;AACvB,QAAM,IAAI,IAAI,IAAI,KAAK;AACvB,SAAO,IAAI,KAAK,IAAI,KAAK;AACzB,SAAO,IAAI,KAAK,IAAI,KAAK;;CAE1B,IAAI,WAAW;AACf,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,aAAY,MAAM,IAAI,IAAI;AACtD,aAAY;CACZ,MAAM,SAAS,KAAK,IAAI,MAAM,WAAW,IAAI;AAC7C,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,OAAM,IAAI,IAAI,MAAM;CAChD,MAAM,aAAa,KAAK,IAAI,MAAM,WAAW,KAAK;AAClD,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,IAAI,KAAK,IAAI,IAAI,KAAK;AACzD,QAAO,UAAU,OAAO,OAAO,EAAE;;AAElC,SAAS,kBAAkB,SAAS,OAAO,WAAW,SAAS;CAC9D,MAAM,IAAI,QAAQ;CAClB,MAAM,MAAM,IAAI,aAAa,QAAQ;AACrC,MAAK,IAAI,OAAO,GAAG,OAAO,SAAS,QAAQ;EAC1C,MAAM,IAAI,QAAQ,UAAU;EAC5B,IAAI,YAAY;AAChB,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,KAAK,IAAI,QAAQ;AACvB,eAAY,KAAK,IAAI,WAAW,KAAK,GAAG;;EAEzC,IAAI,SAAS;AACb,OAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;GAC3B,MAAM,KAAK,IAAI,QAAQ;GACvB,MAAM,MAAM,KAAK,KAAK,KAAK,KAAK,UAAU;AAC1C,aAAU,MAAM,KAAK;;EAEtB,MAAM,UAAU,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,YAAY,SAAS,MAAM,CAAC;EACzE,IAAI,MAAM,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,IAAI,SAAS;EACrD,MAAM,gBAAgB,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,YAAY,SAAS,GAAG,CAAC;AACxE,QAAM,OAAO,IAAI,iBAAiB,IAAI;AACtC,MAAI,QAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,IAAI,CAAC;;AAE1C,QAAO;;AAER,SAAS,yBAAyB,IAAI,aAAa;CAClD,MAAM,oBAAoB,eAAe,YAAY;CACrD,IAAI,UAAU;AACd,QAAO,SAAS;EACf,MAAM,KAAK,QAAQ;AACnB,MAAI,CAAC,GAAI;EACT,MAAM,qBAAqB;GAC1B,GAAG;GACH,UAAU,EAAE;GACZ,WAAW,QAAQ,YAAY,EAAE,GAAG,QAAQ,WAAW,GAAG,KAAK;GAC/D;AACD,MAAI,mBAAmB,UAAW,QAAO,mBAAmB,UAAU;AACtE,MAAI,eAAe,mBAAmB,KAAK,kBAAmB,QAAO;AACrE,MAAI,GAAG,OAAO,SAAU,QAAO;AAC/B,MAAI,GAAG,OAAO,UACb;OAAI,GAAG,cAAc,MAAO,QAAO;aACzB,GAAG,OAAO,UAAU,OAAQ,QAAO;AAC9C,MAAI,QAAQ,YAAY,QAAQ,SAAS,SAAS,EAAG,WAAU,QAAQ,SAAS;MAC3E;;AAEN,QAAO;;AAER,SAAS,SAAS,GAAG,GAAG,GAAG;CAC1B,MAAM,IAAI,KAAK,IAAI,MAAM,EAAE,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE;CACzE,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,QAAQ,IAAI,QAAQ,IAAI,QAAQ,EAAE,CAAC;CACvE,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,QAAQ,IAAI,QAAQ,IAAI,QAAQ,EAAE,CAAC;CACvE,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,QAAQ,IAAI,QAAQ,IAAI,QAAQ,EAAE,CAAC;AACvE,QAAO;GACL,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE;GACzB,IAAI,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE;GAC7B,IAAI,KAAK,KAAK,KAAK,EAAE;EACtB;;AAEF,SAAS,YAAY,QAAQ,KAAK,QAAQ;CACzC,MAAM,IAAI,MAAM;CAChB,MAAM,OAAO,SAAS,IAAI,IAAI;CAC9B,MAAM,OAAO,SAAS,IAAI,IAAI;AAC9B,QAAO;EACN,OAAO,QAAQ;EACf,OAAO,IAAI,KAAK;EAChB,OAAO,QAAQ;EACf;;AAEF,SAAS,WAAW,KAAK;CACxB,IAAI,OAAO;AACX,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,QAAQ,IAAK,QAAO,OAAO,KAAK,IAAI,WAAW,EAAE;AACzE,QAAO,SAAS;;AAEjB,IAAI,eAAe,MAAM;CACxB;CACA,YAAY,MAAM;AACjB,OAAK,QAAQ,QAAQ;;CAEtB,OAAO;AACN,OAAK,SAAS,KAAK,QAAQ,UAAU,cAAc;AACnD,SAAO,KAAK,QAAQ;;;AAGtB,SAAS,cAAc,OAAO,MAAM;CACnC,MAAM,MAAM,IAAI,aAAa,KAAK;CAClC,MAAM,WAAW,CAAC,GAAG,MAAM;AAC3B,MAAK,IAAI,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;EAC7C,MAAM,IAAI,KAAK,MAAM,IAAI,MAAM,IAAI,IAAI,GAAG;EAC1C,MAAM,OAAO,SAAS;AACtB,WAAS,KAAK,SAAS;AACvB,WAAS,KAAK;;AAEf,QAAO;;AAER,SAAS,qBAAqB,WAAW,WAAW,QAAQ,iBAAiB,IAAI;CAChF,MAAM,2BAA2B,IAAI,KAAK;CAC1C,MAAM,OAAO,EAAE;CACf,MAAM,YAAY,UAAU,SAAS;AACrC,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,MAAM,YAAY,WAAW,GAAG,OAAO;EAC7C,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,iBAAiB,GAAG,KAAK,MAAM,IAAI,KAAK,eAAe,CAAC,CAAC;EACxF,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,iBAAiB,GAAG,KAAK,MAAM,IAAI,KAAK,eAAe,CAAC,CAAC;EACxF,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,iBAAiB,GAAG,KAAK,MAAM,IAAI,KAAK,eAAe,CAAC,CAAC;EACxF,MAAM,UAAU,IAAI,iBAAiB,iBAAiB,IAAI,iBAAiB;AAC3E,MAAI,CAAC,SAAS,IAAI,QAAQ,EAAE;AAC3B,YAAS,IAAI,QAAQ;AACrB,QAAK,KAAK;IACT;IACA,KAAK,YAAY,WAAW,GAAG,OAAO;IACtC,CAAC;;;AAGJ,QAAO;;;;;;;;;;;;;;AAcR,eAAe,iBAAiB,QAAQ,WAAW,eAAe,OAAO,SAAS,WAAW;CAC5F,MAAM,IAAI,cAAc;CACxB,MAAM,aAAa,UAAU,UAAU;CACvC,MAAM,MAAM;CACZ,MAAM,gBAAgB,IAAI,aAAa,IAAI,EAAE;CAC7C,MAAM,cAAc,IAAI,aAAa,IAAI,EAAE;AAC3C,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,gBAAc,IAAI,IAAI,KAAK,cAAc,GAAG,IAAI;AAChD,gBAAc,IAAI,IAAI,KAAK,cAAc,GAAG,IAAI;AAChD,gBAAc,IAAI,IAAI,KAAK,cAAc,GAAG,IAAI;AAChD,gBAAc,IAAI,IAAI,KAAK;AAC3B,cAAY,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI;AACvC,cAAY,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI;AACvC,cAAY,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI;AACvC,cAAY,IAAI,IAAI,KAAK;;CAE1B,MAAM,WAAW,IAAI,aAAa,GAAG;AACrC,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,WAAS,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,IAAI;AAC1C,WAAS,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,IAAI;AAC1C,WAAS,IAAI,IAAI,KAAK,OAAO,IAAI,KAAK,IAAI;AAC1C,WAAS,IAAI,IAAI,KAAK;;CAEvB,MAAM,eAAe,OAAO,aAAa;EACxC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;CACF,MAAM,6BAA6B,IAAI,YAAY,GAAG;AACtD,KAAI,YAAY,YAAY,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;AACnD,KAAI,aAAa,YAAY,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC;AACnD,QAAO,MAAM,YAAY,cAAc,GAAG,WAAW;CACrD,MAAM,eAAe,OAAO,QAAQ,cAAc;CAClD,MAAM,aAAa,OAAO,QAAQ,YAAY;CAC9C,MAAM,UAAU,OAAO,QAAQ,SAAS;CACxC,MAAM,cAAc,aAAa,IAAI;CACrC,MAAM,SAAS,OAAO,aAAa;EAClC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;CACF,MAAM,cAAc,OAAO,aAAa;EACvC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,KAAK,OAAO,gBAAgB;EACjC,QAAQ,UAAU,IAAI,mBAAmB,EAAE;EAC3C,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,cAAc;IAClC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,cAAc;IAClC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,YAAY;IAChC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,QAAQ;IAC5B;GACD;EACD,CAAC;CACF,MAAM,MAAM,OAAO,qBAAqB,EAAE,OAAO,gBAAgB,CAAC;CAClE,MAAM,OAAO,IAAI,kBAAkB;AACnC,MAAK,YAAY,UAAU,IAAI;AAC/B,MAAK,aAAa,GAAG,GAAG;CACxB,MAAM,SAAS,KAAK,KAAK,UAAU,IAAI;AACvC,MAAK,mBAAmB,QAAQ,QAAQ,KAAK,KAAK,UAAU,EAAE,CAAC;AAC/D,MAAK,KAAK;AACV,KAAI,mBAAmB,QAAQ,GAAG,aAAa,GAAG,YAAY;AAC9D,QAAO,MAAM,OAAO,CAAC,IAAI,QAAQ,CAAC,CAAC;AACnC,OAAM,YAAY,SAAS,WAAW,KAAK;CAC3C,MAAM,SAAS,IAAI,aAAa,YAAY,gBAAgB,CAAC,MAAM,EAAE,CAAC;AACtE,aAAY,OAAO;AACnB,cAAa,SAAS;AACtB,cAAa,SAAS;AACtB,YAAW,SAAS;AACpB,SAAQ,SAAS;AACjB,QAAO,SAAS;AAChB,aAAY,SAAS;AACrB,QAAO;;;;;;AAMR,eAAe,yBAAyB,QAAQ,WAAW,SAAS,SAAS,OAAO,SAAS;CAC5F,MAAM,cAAc,UAAU,UAAU,UAAU,IAAI;CACtD,MAAM,4BAA4B,IAAI,YAAY,GAAG;CACrD,MAAM,IAAI,IAAI,aAAa,UAAU;CACrC,MAAM,IAAI,IAAI,YAAY,UAAU;AACpC,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,QAAQ;AACf,GAAE,KAAK,MAAM;AACb,GAAE,KAAK,MAAM;AACb,GAAE,MAAM,MAAM;AACd,GAAE,MAAM;CACR,MAAM,WAAW,OAAO,aAAa;EACpC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;AACF,QAAO,MAAM,YAAY,UAAU,GAAG,UAAU;CAChD,MAAM,SAAS,OAAO,aAAa;EAClC,MAAM;EACN,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;CACF,MAAM,cAAc,OAAO,aAAa;EACvC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,KAAK,OAAO,gBAAgB;EACjC,QAAQ,UAAU,YAAY,mBAAmB,EAAE;EACnD,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,UAAU;GAC9B,EAAE;GACF,SAAS;GACT,UAAU,EAAE,QAAQ,QAAQ;GAC5B,CAAC;EACF,CAAC;CACF,MAAM,MAAM,OAAO,qBAAqB,EAAE,OAAO,iBAAiB,CAAC;CACnE,MAAM,OAAO,IAAI,kBAAkB;AACnC,MAAK,YAAY,UAAU,YAAY;AACvC,MAAK,aAAa,GAAG,GAAG;CACxB,MAAM,SAAS,KAAK,KAAK,UAAU,EAAE;AACrC,MAAK,mBAAmB,QAAQ,QAAQ,KAAK,KAAK,UAAU,EAAE,CAAC;AAC/D,MAAK,KAAK;AACV,KAAI,mBAAmB,QAAQ,GAAG,aAAa,GAAG,YAAY;AAC9D,QAAO,MAAM,OAAO,CAAC,IAAI,QAAQ,CAAC,CAAC;AACnC,OAAM,YAAY,SAAS,WAAW,KAAK;CAC3C,MAAM,SAAS,IAAI,aAAa,YAAY,gBAAgB,CAAC,MAAM,EAAE,CAAC;AACtE,aAAY,OAAO;AACnB,UAAS,SAAS;AAClB,QAAO,SAAS;AAChB,aAAY,SAAS;AACrB,QAAO;;;AAGR,SAAS,OAAO,QAAQ,MAAM;CAC7B,MAAM,MAAM,OAAO,aAAa;EAC/B,MAAM,KAAK,IAAI,KAAK,YAAY,GAAG;EACnC,OAAO,eAAe,UAAU,eAAe;EAC/C,CAAC;AACF,QAAO,MAAM,YAAY,KAAK,GAAG,KAAK;AACtC,QAAO;;;;;;AAMR,SAAS,aAAa,MAAM;CAC3B,MAAM,IAAI,KAAK,SAAS;CACxB,MAAM,MAAM,IAAI,MAAM,EAAE;AACxB,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,KAAI,KAAK;EACpC,KAAK,IAAI;EACT,KAAK,IAAI,IAAI;EACb,KAAK,IAAI,IAAI;EACb;AACD,QAAO;;AAER,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,OAAO,cAAc;CACjD,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,SAAS,GAAG,UAAU,MAAM;CAClC,MAAM,qBAAqB;EAC1B,GAAG,MAAM;EACT,UAAU,EAAE;EACZ,WAAW,MAAM,cAAc,YAAY,EAAE,GAAG,MAAM,aAAa,WAAW,GAAG,KAAK;EACtF;AACD,KAAI,mBAAmB,WAAW;AACjC,SAAO,mBAAmB,UAAU;AACpC,SAAO,mBAAmB,UAAU;AACpC,SAAO,mBAAmB,UAAU;;CAErC,MAAM,SAAS,GAAG,UAAU,6BAA6B,OAAO,GAAG,eAAe,mBAAmB;CACrG,MAAM,cAAc,OAAO,WAAW,6BAA6B,OAAO,GAAG,GAAG,OAAO,MAAM,6BAA6B,OAAO,GAAG,OAAO,GAAG,eAAe,mBAAmB;CAChL,MAAM,WAAW,GAAG,OAAO,GAAG;CAC9B,MAAM,cAAc,MAAM,cAAc,WAAW;CACnD,MAAM,cAAc,MAAM,cAAc,WAAW;AACnD,KAAI,CAAC,eAAe,CAAC,aAAa;AACjC,OAAK,KAAK;AACV;;CAED,MAAM,WAAW,GAAG,YAAY;CAChC,MAAM,eAAe,GAAG,gBAAgB;CACxC,MAAM,WAAW;CACjB,MAAM,YAAY,WAAW;AAC7B,KAAI,gBAAgB,IAAI,OAAO,KAAK,eAAe,SAAS,IAAI,QAAQ,IAAI,OAAO,EAAE;AACpF,OAAK,KAAK;AACV;;AAED,KAAI,mBAAmB,IAAI,SAAS,EAAE;AACrC,OAAK,KAAK;AACV;;AAED,4BAA2B,IAAI,QAAQ,YAAY;AACnD,MAAK,KAAK;AACV,UAAS,UAAU,QAAQ,IAAI,OAAO;CACtC,MAAM,OAAO,eAAe,IAAI,OAAO;AACvC,KAAI,MAAM;EACT,MAAM,YAAY;AAClB,MAAI,OAAO,MAAM,qBAAqB,CAAC,WAAW;AACjD,OAAI;AACH,cAAU,OAAO,SAAS;WACnB;AACR,OAAI;AACH,cAAU,OAAO,SAAS;WACnB;IACP;AACF,iBAAe,OAAO,OAAO;;CAE9B,MAAM,SAAS,IAAI,OAAO,cAAc;EACvC,OAAO,uBAAuB;EAC9B,MAAM,CAAC,UAAU,SAAS;EAC1B,QAAQ,IAAI,SAAS;EACrB,OAAO,gBAAgB,oBAAoB,gBAAgB;EAC3D,CAAC;AACF,KAAI,SAAS,WAAW,SAAS,OAAO,YAAY,EAAE;EACrD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,UAAU,UAAU,QAAQ,CAAC,KAAK;AACrC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,UAAU,GAAG,OAAO;EACpB,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,WAAW;EACX,EAAE,OAAO,YAAY,EAAE,QAAQ,UAAU,SAAS;AACnD,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,SAAS,IAAI,OAAO,cAAc;EACvC,OAAO,uBAAuB;EAC9B,MAAM,CAAC,UAAU,SAAS;EAC1B,QAAQ,IAAI,SAAS;EACrB,OAAO,gBAAgB,oBAAoB,gBAAgB;EAC3D,CAAC;AACF,gBAAe,IAAI,QAAQ;EAC1B;EACA;EACA,CAAC;AACF,KAAI,SAAS,WAAW,SAAS,OAAO,YAAY,EAAE;EACrD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,UAAU,UAAU,QAAQ,CAAC,KAAK;AACrC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,UAAU,GAAG,OAAO;EACpB,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,WAAW;EACX,EAAE,OAAO,YAAY,EAAE,QAAQ,UAAU,SAAS;AACnD,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,gBAAgB;CACtB,MAAM,QAAQ;CACd,MAAM,cAAc,WAAW;CAC/B,MAAM,cAAc,KAAK,KAAK,cAAc,MAAM,GAAG;CACrD,MAAM,cAAc,cAAc;CAClC,MAAM,mBAAmB,IAAI,OAAO,aAAa;EAChD,OAAO,0BAA0B;EACjC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,mBAAmB,IAAI,OAAO,aAAa;EAChD,OAAO,0BAA0B;EACjC,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;AACF,SAAQ,oBAAoB,EAAE,SAAS,QAAQ,EAAE;EAChD,QAAQ;EACR;EACA,EAAE,CAAC,UAAU,SAAS,CAAC;AACxB,SAAQ,oBAAoB,EAAE,SAAS,QAAQ,EAAE;EAChD,QAAQ;EACR;EACA,EAAE,CAAC,UAAU,SAAS,CAAC;CACxB,IAAI,qBAAqB;CACzB,MAAM,oBAAoB,IAAI,SAAS,YAAY;AAClD,iBAAe;GACd;CACF,MAAM,iBAAiB,IAAI,OAAO,MAAM;AACxC,KAAI,OAAO,MAAM,SAAS,SAAS,gBAAgB;AAClD,MAAI,OAAO,MAAM,SAAS;AAC1B,iBAAe,KAAK,MAAM,eAAe;AACzC,gBAAc;;CAEf,MAAM,qBAAqB,YAAY;AACtC,MAAI;AACH,SAAM;AACN,OAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,QAAI;AACH,sBAAiB,SAAS;AAC1B,sBAAiB,SAAS;YACnB;AACR,aAAS,qBAAqB,QAAQ,IAAI,aAAa,4CAA4C,aAAa,CAAC;AACjH;;AAED,SAAM,IAAI,OAAO,MAAM,qBAAqB;AAC5C,SAAM,QAAQ,IAAI,CAAC,iBAAiB,SAAS,WAAW,KAAK,EAAE,iBAAiB,SAAS,WAAW,KAAK,CAAC,CAAC;GAC3G,MAAM,YAAY,IAAI,WAAW,YAAY,cAAc;GAC3D,MAAM,YAAY,IAAI,WAAW,YAAY,cAAc;GAC3D,MAAM,YAAY,KAAK,QAAQ;AAC9B,QAAI,gBAAgB,YAAa,KAAI,IAAI,IAAI;QACxC,MAAK,IAAI,IAAI,GAAG,IAAI,UAAU,IAAK,KAAI,IAAI,IAAI,SAAS,IAAI,aAAa,IAAI,cAAc,YAAY,EAAE,IAAI,YAAY;;AAE/H,YAAS,IAAI,WAAW,iBAAiB,gBAAgB,CAAC,EAAE,UAAU;AACtE,YAAS,IAAI,WAAW,iBAAiB,gBAAgB,CAAC,EAAE,UAAU;AACtE,oBAAiB,OAAO;AACxB,oBAAiB,SAAS;AAC1B,oBAAiB,OAAO;AACxB,oBAAiB,SAAS;AAC1B,OAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,aAAS,qBAAqB,QAAQ,IAAI,aAAa,4CAA4C,aAAa,CAAC;AACjH;;GAED,MAAM,SAAS,IAAI,SAAS,WAAW,gBAAgB,IAAI,SAAS,WAAW;GAC/E,MAAM,UAAU;GAChB,MAAM,YAAY,qBAAqB,IAAI,OAAO;GAClD,IAAI,OAAO;GACX,IAAI,YAAY;AAChB,OAAI,aAAa,iBAAiB;IACjC,MAAM,WAAW,cAAc,qBAAqB,WAAW,WAAW,QAAQ,GAAG,EAAE,WAAW,eAAe;KAChH,GAAG,MAAM;KACT,UAAU,EAAE;KACZ,WAAW,KAAK;KAChB,CAAC,CAAC,CAAC;IACJ,MAAM,gBAAgB,SAAS,MAAM,GAAG,KAAK,IAAI,SAAS,QAAQ,aAAa,CAAC;IAChF,MAAM,IAAI,cAAc;AACxB,QAAI,KAAK,GAAG;AACX,SAAI,yBAAyB,aAAa,YAAY,EAAE;MACvD,IAAI,YAAY;MAChB,IAAI,eAAe;AACnB,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;OAC3B,IAAI,OAAO;AACX,YAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,YAAI,MAAM,EAAG;QACb,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;AAC1D,eAAO,KAAK,IAAI,MAAM,KAAK,GAAG;;AAE/B,uBAAgB,KAAK,KAAK,KAAK;;MAEhC,MAAM,UAAU,eAAe;AAC/B,kBAAY,KAAK,IAAI,UAAU,UAAU,GAAG,KAAK;MACjD,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,OAAO,cAAc,KAAK,MAAM,EAAE,IAAI,GAAG;MAC/C,MAAM,UAAU,eAAe,MAAM,MAAM,UAAU;MACrD,MAAM,UAAU,eAAe,MAAM,MAAM,UAAU;MACrD,MAAM,UAAU,eAAe,MAAM,MAAM,UAAU;AACrD,UAAI,WAAW,CAAC,sBAAsB,QAAQ,IAAI,WAAW,CAAC,sBAAsB,QAAQ,IAAI,WAAW,CAAC,sBAAsB,QAAQ,EAAE;OAC3I,MAAM,OAAO,kBAAkB,MAAM,SAAS,WAAW,QAAQ;OACjE,MAAM,OAAO,kBAAkB,MAAM,SAAS,WAAW,QAAQ;OACjE,MAAM,OAAO,kBAAkB,MAAM,SAAS,WAAW,QAAQ;AACjE,cAAO,IAAI,aAAa,UAAU,UAAU,UAAU,EAAE;AACxD,YAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,KAAK;QACrG,MAAM,OAAO,IAAI,UAAU,UAAU,IAAI,UAAU,KAAK;AACxD,aAAK,MAAM,KAAK,KAAK;AACrB,aAAK,MAAM,KAAK,KAAK;AACrB,aAAK,MAAM,KAAK,KAAK;;AAEtB,mBAAY;;;AAGd,SAAI,CAAC,WAAW;MACf,MAAM,IAAI,IAAI;MACd,IAAI,YAAY;MAChB,IAAI,eAAe;AACnB,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;OAC3B,IAAI,OAAO;AACX,YAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;AAC3B,YAAI,MAAM,EAAG;QACb,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;QAC1D,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;QAC1D,MAAM,KAAK,cAAc,GAAG,IAAI,KAAK,cAAc,GAAG,IAAI;AAC1D,eAAO,KAAK,IAAI,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;;AAEnD,uBAAgB,KAAK,KAAK,KAAK;;MAEhC,MAAM,UAAU,eAAe;AAC/B,kBAAY,KAAK,IAAI,UAAU,UAAU,GAAG,KAAK;MACjD,MAAM,QAAQ,IAAI,aAAa,IAAI,EAAE;MACrC,MAAM,QAAQ,IAAI,aAAa,IAAI,EAAE;AACrC,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;OAC3B,MAAM,KAAK,cAAc,GAAG;OAC5B,MAAM,KAAK,cAAc,GAAG;AAC5B,aAAM,IAAI,IAAI,KAAK,GAAG;AACtB,aAAM,IAAI,IAAI,KAAK,GAAG;AACtB,aAAM,IAAI,IAAI,KAAK,GAAG;AACtB,YAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;QAC3B,MAAM,KAAK,cAAc,GAAG;QAC5B,MAAM,KAAK,GAAG,KAAK,GAAG,IAAI,KAAK,GAAG,KAAK,GAAG,IAAI,KAAK,GAAG,KAAK,GAAG;AAC9D,cAAM,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,UAAU;;AAEtE,aAAM,IAAI,IAAI,IAAI,KAAK;AACvB,aAAM,IAAI,IAAI,IAAI,KAAK,GAAG;AAC1B,aAAM,IAAI,IAAI,IAAI,KAAK,GAAG;AAC1B,aAAM,IAAI,IAAI,IAAI,KAAK,GAAG;AAC1B,cAAO,IAAI,KAAK,IAAI,KAAK;AACzB,cAAO,IAAI,KAAK,IAAI,KAAK,GAAG;AAC5B,cAAO,IAAI,KAAK,IAAI,KAAK,GAAG;AAC5B,cAAO,IAAI,KAAK,IAAI,KAAK,GAAG;;MAE7B,IAAI,WAAW;AACf,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,aAAY,MAAM,IAAI,IAAI;AACtD,kBAAY;MACZ,MAAM,SAAS,KAAK,IAAI,MAAM,WAAW,IAAI;AAC7C,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,OAAM,IAAI,IAAI,MAAM;MAChD,MAAM,aAAa,KAAK,IAAI,MAAM,WAAW,KAAK;AAClD,WAAK,IAAI,IAAI,GAAG,IAAI,GAAG,IAAK,QAAO,IAAI,KAAK,IAAI,IAAI,KAAK;MACzD,MAAM,QAAQ,QAAQ,OAAO,OAAO,EAAE;AACtC,UAAI,SAAS,CAAC,sBAAsB,MAAM,CAAE,KAAI;AAC/C,cAAO,MAAM,iBAAiB,IAAI,QAAQ,WAAW,eAAe,OAAO,SAAS,UAAU;OAC9F,IAAI,aAAa;AACjB,YAAK,IAAI,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;QACrC,MAAM,MAAM,KAAK;AACjB,YAAI,OAAO,MAAM,IAAI,IAAI,CAAC,OAAO,SAAS,IAAI,EAAE;AAC/C,sBAAa;AACb;;;AAGF,WAAI,CAAC,WAAY,aAAY;eACrB,QAAQ;AAChB,eAAQ,MAAM,2CAA2C,OAAO;;;;;AAKpE,OAAI,CAAC,WAAW;IACf,IAAI,WAAW,GAAG,WAAW,GAAG,WAAW;IAC3C,IAAI,WAAW,GAAG,WAAW,GAAG,WAAW;IAC3C,MAAM,UAAU,EAAE;IAClB,MAAM,UAAU,EAAE;AAClB,SAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;KACnC,MAAM,KAAK,SAAS,GAAG,YAAY,WAAW,GAAG,OAAO,CAAC;AACzD,aAAQ,KAAK,GAAG;AAChB,iBAAY,GAAG;AACf,iBAAY,GAAG;AACf,iBAAY,GAAG;KACf,MAAM,KAAK,SAAS,GAAG,YAAY,WAAW,GAAG,OAAO,CAAC;AACzD,aAAQ,KAAK,GAAG;AAChB,iBAAY,GAAG;AACf,iBAAY,GAAG;AACf,iBAAY,GAAG;;AAEhB,gBAAY;AACZ,gBAAY;AACZ,gBAAY;AACZ,gBAAY;AACZ,gBAAY;AACZ,gBAAY;IACZ,IAAI,UAAU,GAAG,UAAU,GAAG,UAAU;IACxC,IAAI,UAAU,GAAG,UAAU,GAAG,UAAU;AACxC,SAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;AACnC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;AACzC,iBAAY,QAAQ,GAAG,KAAK,aAAa;;AAE1C,cAAU,KAAK,IAAI,KAAK,KAAK,UAAU,UAAU,EAAE,KAAK;AACxD,cAAU,KAAK,IAAI,KAAK,KAAK,UAAU,UAAU,EAAE,KAAK;AACxD,cAAU,KAAK,IAAI,KAAK,KAAK,UAAU,UAAU,EAAE,KAAK;AACxD,cAAU,KAAK,KAAK,UAAU,UAAU;AACxC,cAAU,KAAK,KAAK,UAAU,UAAU;AACxC,cAAU,KAAK,KAAK,UAAU,UAAU;AACxC,QAAI,UAAU,QAAQ,WAAW,MAAM;AACtC,YAAO,IAAI,aAAa,UAAU,UAAU,UAAU,EAAE;AACxD,UAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,KAAK;MACrG,MAAM,OAAO,IAAI,UAAU,UAAU,IAAI,UAAU,KAAK;AACxD,WAAK,MAAM,KAAK,KAAK,UAAU;AAC/B,WAAK,MAAM,KAAK,KAAK,UAAU;AAC/B,WAAK,MAAM,KAAK,KAAK,UAAU;;UAE1B,QAAO,MAAM,yBAAyB,IAAI,QAAQ,WAAW;KACnE;KACA;KACA;KACA,EAAE;KACF;KACA;KACA;KACA,EAAE;KACF,UAAU;KACV,UAAU;KACV,UAAU;KACV,EAAE,QAAQ;;GAEZ,MAAM,iBAAiB,aAAa,KAAK;AACzC,OAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,aAAS,qBAAqB,QAAQ,IAAI,aAAa,4CAA4C,aAAa,CAAC;AACjH;;AAED,YAAS,eAAe,QAAQ,IAAI,QAAQ,gBAAgB,SAAS,KAAK;AAC1E,mBAAgB,IAAI,QAAQ,YAAY;WAChC,KAAK;AACb,WAAQ,MAAM,wCAAwC,IAAI;AAC1D,OAAI;IACH,MAAM,UAAU;IAChB,MAAM,iBAAiB,EAAE;AACzB,SAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,IAAK,gBAAe,KAAK;KACzH,KAAK,UAAU;KACf,KAAK,UAAU;KACf,KAAK,UAAU;KACf,CAAC;AACF,QAAI,2BAA2B,IAAI,OAAO,KAAK,aAAa;AAC3D,cAAS,eAAe,QAAQ,IAAI,QAAQ,gBAAgB,SAAS,KAAK;AAC1E,qBAAgB,IAAI,QAAQ,YAAY;;YAEjC,aAAa;AACrB,YAAQ,MAAM,uDAAuD,YAAY;AACjF,aAAS,qBAAqB,QAAQ,IAAI;;YAElC;AACT,sBAAmB,OAAO,SAAS;;KAEjC;AACJ,oBAAmB,IAAI,UAAU,kBAAkB;;AAKpD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,0BAA0B,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import "./chunk-DOL2i2sR.mjs";
|
|
2
2
|
import { n as defineRenderer } from "./renderer-BuvKGwk3.mjs";
|
|
3
|
-
import "./dist
|
|
4
|
-
import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
3
|
+
import "./dist-XqlFM2a8.mjs";
|
|
4
|
+
import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CH1PdM4T.mjs";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs
|
|
7
7
|
const OP = "Toon";
|
|
@@ -216,4 +216,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });
|
|
|
216
216
|
|
|
217
217
|
//#endregion
|
|
218
218
|
export { ToonWebGPURenderer, renderers_default as default };
|
|
219
|
-
//# sourceMappingURL=renderer-
|
|
219
|
+
//# sourceMappingURL=renderer-Cj9nTC5l.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-DhyMfG1v.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? \"#111111\")), 8);\n\tdata[7] = num(raw.saturation, 1.15);\n}\nconst ToonWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });\n\n//#endregion\nexport { ToonWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BsjrUZoi.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4ErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,eAAe,GAAG;AACpC,MAAK,KAAK,IAAI,IAAI,WAAW,EAAE;AAC/B,MAAK,IAAI,UAAU,OAAO,IAAI,aAAa,UAAU,CAAC,EAAE,EAAE;AAC1D,MAAK,KAAK,IAAI,IAAI,YAAY,KAAK;;AAEpC,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-Cj9nTC5l.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? \"#111111\")), 8);\n\tdata[7] = num(raw.saturation, 1.15);\n}\nconst ToonWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });\n\n//#endregion\nexport { ToonWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BsjrUZoi.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4ErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,eAAe,GAAG;AACpC,MAAK,KAAK,IAAI,IAAI,WAAW,EAAE;AAC/B,MAAK,IAAI,UAAU,OAAO,IAAI,aAAa,UAAU,CAAC,EAAE,EAAE;AAC1D,MAAK,KAAK,IAAI,IAAI,YAAY,KAAK;;AAEpC,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { vn as resolveBoolean, xn as resolveNumber } from "./dist-C8XSqfTx.mjs";
|
|
2
2
|
import { a as isHandleConnected, n as defineRenderer } from "./renderer-BuvKGwk3.mjs";
|
|
3
|
-
import {
|
|
3
|
+
import { y as WebGPUAudioProcessor } from "./dist-XqlFM2a8.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs
|
|
6
6
|
const PARAM_ORDER = [
|
|
@@ -217,4 +217,4 @@ var renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });
|
|
|
217
217
|
|
|
218
218
|
//#endregion
|
|
219
219
|
export { renderers_default as t };
|
|
220
|
-
//# sourceMappingURL=renderer-
|
|
220
|
+
//# sourceMappingURL=renderer-CqT8HsSS.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-BDzn1AKF.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-CqT8HsSS.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import "./chunk-DOL2i2sR.mjs";
|
|
2
|
-
import "./dist
|
|
3
|
-
import { n as renderers_default, t as GradientMapWebGPURenderer } from "./renderer-
|
|
2
|
+
import "./dist-XqlFM2a8.mjs";
|
|
3
|
+
import { n as renderers_default, t as GradientMapWebGPURenderer } from "./renderer-gmHKIbKI.mjs";
|
|
4
4
|
|
|
5
5
|
export { GradientMapWebGPURenderer, renderers_default as default };
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Xt as isSignal, xn as resolveNumber } from "./dist-C8XSqfTx.mjs";
|
|
2
2
|
import { n as defineRenderer } from "./renderer-BuvKGwk3.mjs";
|
|
3
|
-
import {
|
|
3
|
+
import { y as WebGPUAudioProcessor } from "./dist-XqlFM2a8.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs
|
|
6
6
|
const PARAM_ORDER = ["pan"];
|
|
@@ -96,4 +96,4 @@ var renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProce
|
|
|
96
96
|
|
|
97
97
|
//#endregion
|
|
98
98
|
export { renderers_default as t };
|
|
99
|
-
//# sourceMappingURL=renderer-
|
|
99
|
+
//# sourceMappingURL=renderer-Cz30EVws.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-
|
|
1
|
+
{"version":3,"file":"renderer-Cz30EVws.mjs","names":[],"sources":["../../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isSignal, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"pan\"];\nconst PANNING_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n pan : f32,\n hasPanSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> panSignal : array<f32>;\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n var currentPan = u.pan;\n if (u.hasPanSig > 0.5f) {\n currentPan = panSignal[index];\n }\n let clampedPan = max(-1.0f, min(1.0f, currentPan));\n var leftGain = 1.0f;\n var rightGain = 1.0f;\n\n if (clampedPan < 0.0f) {\n rightGain = 1.0f + clampedPan;\n } else if (clampedPan > 0.0f) {\n leftGain = 1.0f - clampedPan;\n }\n\n if (numChannels > 1u) {\n outputChannels[index] = inputChannels[index] * leftGain;\n outputChannels[numSamples + index] = inputChannels[numSamples + index] * rightGain;\n } else {\n outputChannels[index] = inputChannels[index] * leftGain;\n }\n }\n\n // Dummy reference to prevent state binding from being optimized out\n state[0] = state[0];\n}\n`;\nconst stereoPanningAudioProcessor = async (channels, sampleRate, node, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Stereo Panning.\");\n\tconst op = node.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst pan = resolveNumber(op.pan, 0);\n\tconst clampedPan = Math.max(-1, Math.min(1, pan));\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasPanSig = isSignal(op.pan) || isSignal(op.signals?.pan) || isHandleConnected(\"panHandleId\") ? 1 : 0;\n\tif (channels.length === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tif (channels.length === 1) {\n\t\tconst rightChannel = new Float32Array(numSamples);\n\t\trightChannel.set(channels[0]);\n\t\tchannels.push(rightChannel);\n\t}\n\tconst numChannels = channels.length;\n\tconst nodeId = op.id || \"stereo-panning\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, node, frame, fps, PANNING_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tclampedPan,\n\t\thasPanSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 8, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dc15sLt-.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,MAAM;AAC3B,MAAM,gCAAgC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoDtC,MAAM,8BAA8B,OAAO,UAAU,YAAY,MAAM,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,mDAAmD;CACrF,MAAM,KAAK,KAAK,aAAa,EAAE;CAC/B,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,MAAM,cAAc,GAAG,KAAK,EAAE;CACpC,MAAM,aAAa,KAAK,IAAI,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC;CACjD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,YAAY,SAAS,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,IAAI,IAAI,kBAAkB,cAAc,GAAG,IAAI;AAC1G,KAAI,SAAS,WAAW,EAAG;CAC3B,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;AACtB,KAAI,SAAS,WAAW,GAAG;EAC1B,MAAM,eAAe,IAAI,aAAa,WAAW;AACjD,eAAa,IAAI,SAAS,GAAG;AAC7B,WAAS,KAAK,aAAa;;CAE5B,MAAM,cAAc,SAAS;CAC7B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;AACvB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,MAAM,OAAO,KAAK,+BAA+B;EAC7H;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK5F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import "./chunk-DOL2i2sR.mjs";
|
|
2
2
|
import { n as defineRenderer } from "./renderer-BuvKGwk3.mjs";
|
|
3
|
-
import "./dist
|
|
4
|
-
import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
3
|
+
import "./dist-XqlFM2a8.mjs";
|
|
4
|
+
import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CH1PdM4T.mjs";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-painterly/dist/renderers-DhYrtjqf.mjs
|
|
7
7
|
const OP = "Painterly";
|
|
@@ -219,4 +219,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: PainterlyWebGPURenderer
|
|
|
219
219
|
|
|
220
220
|
//#endregion
|
|
221
221
|
export { PainterlyWebGPURenderer, renderers_default as default };
|
|
222
|
-
//# sourceMappingURL=renderer-
|
|
222
|
+
//# sourceMappingURL=renderer-DHoX-5U_.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-nHS3Sius.mjs","names":[],"sources":["../../../nodes/node-painterly/dist/renderers-DhYrtjqf.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Painterly\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet style = u32(u.v[1].x + 0.5);\n\tlet radius = u.v[1].y;\n\tlet edgeDarkening = u.v[1].z;\n\tlet paper = u.v[1].w;\n\tlet saturation = u.v[2].x;\n\n\tlet R = res();\n\tlet r = i32(radius);\n\tvar mean = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar sq = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar a = 0.0;\n\tfor (var j = -r; j <= r; j++) {\n\t\tfor (var i = -r; i <= r; i++) {\n\t\t\tlet c = sampleS(in.uv + vec2<f32>(f32(i), f32(j)) / R);\n\t\t\ta += c.a;\n\t\t\tlet q = select(select(3, 2, i <= 0), select(1, 0, i <= 0), j <= 0);\n\t\t\tmean[q] += c.rgb;\n\t\t\tsq[q] += c.rgb * c.rgb;\n\t\t}\n\t}\n\tlet n = f32((r + 1) * (r + 1));\n\tvar best = vec3<f32>(0.0);\n\tvar bestV = 1e9;\n\tfor (var k = 0; k < 4; k++) {\n\t\tlet m = mean[k] / n;\n\t\tlet v = sq[k] / n - m * m;\n\t\tlet vs = v.r + v.g + v.b;\n\t\tif (vs < bestV) { bestV = vs; best = m; }\n\t}\n\tvar rgb = best;\n\tlet grain = vnoise(in.uv * R / 3.0) * 0.6 + vnoise(in.uv * R / 11.0) * 0.4;\n\tif (style == 1u) {\n\t\trgb = mix(rgb, vec3<f32>(1.0), 0.06);\n\t\trgb *= 1.0 - edgeDarkening * 0.45 * smoothstep(0.004, 0.05, sqrt(max(bestV, 0.0)));\n\t\trgb *= 1.0 - paper * 0.18 * (grain - 0.5);\n\t} else {\n\t\trgb *= 1.0 - paper * 0.1 * (grain - 0.5);\n\t}\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet alpha = a / f32((2 * r + 1) * (2 * r + 1));\n\treturn premul(vec4<f32>(rgb, alpha));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\"oil\", \"watercolor\"].indexOf(String(raw.style ?? \"oil\")));\n\tdata[5] = num(raw.radius, 5);\n\tdata[6] = num(raw.edgeDarkening, .5);\n\tdata[7] = num(raw.paper, .3);\n\tdata[8] = num(raw.saturation, 1.05);\n}\nconst PainterlyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PainterlyWebGPURenderer });\n\n//#endregion\nexport { PainterlyWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DhYrtjqf.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0FrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,aAAa,CAAC,QAAQ,OAAO,IAAI,SAAS,MAAM,CAAC,CAAC;AAChF,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,eAAe,GAAG;AACpC,MAAK,KAAK,IAAI,IAAI,OAAO,GAAG;AAC5B,MAAK,KAAK,IAAI,IAAI,YAAY,KAAK;;AAEpC,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-DHoX-5U_.mjs","names":[],"sources":["../../../nodes/node-painterly/dist/renderers-DhYrtjqf.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Painterly\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet style = u32(u.v[1].x + 0.5);\n\tlet radius = u.v[1].y;\n\tlet edgeDarkening = u.v[1].z;\n\tlet paper = u.v[1].w;\n\tlet saturation = u.v[2].x;\n\n\tlet R = res();\n\tlet r = i32(radius);\n\tvar mean = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar sq = array<vec3<f32>, 4>(vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0), vec3<f32>(0.0));\n\tvar a = 0.0;\n\tfor (var j = -r; j <= r; j++) {\n\t\tfor (var i = -r; i <= r; i++) {\n\t\t\tlet c = sampleS(in.uv + vec2<f32>(f32(i), f32(j)) / R);\n\t\t\ta += c.a;\n\t\t\tlet q = select(select(3, 2, i <= 0), select(1, 0, i <= 0), j <= 0);\n\t\t\tmean[q] += c.rgb;\n\t\t\tsq[q] += c.rgb * c.rgb;\n\t\t}\n\t}\n\tlet n = f32((r + 1) * (r + 1));\n\tvar best = vec3<f32>(0.0);\n\tvar bestV = 1e9;\n\tfor (var k = 0; k < 4; k++) {\n\t\tlet m = mean[k] / n;\n\t\tlet v = sq[k] / n - m * m;\n\t\tlet vs = v.r + v.g + v.b;\n\t\tif (vs < bestV) { bestV = vs; best = m; }\n\t}\n\tvar rgb = best;\n\tlet grain = vnoise(in.uv * R / 3.0) * 0.6 + vnoise(in.uv * R / 11.0) * 0.4;\n\tif (style == 1u) {\n\t\trgb = mix(rgb, vec3<f32>(1.0), 0.06);\n\t\trgb *= 1.0 - edgeDarkening * 0.45 * smoothstep(0.004, 0.05, sqrt(max(bestV, 0.0)));\n\t\trgb *= 1.0 - paper * 0.18 * (grain - 0.5);\n\t} else {\n\t\trgb *= 1.0 - paper * 0.1 * (grain - 0.5);\n\t}\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet alpha = a / f32((2 * r + 1) * (2 * r + 1));\n\treturn premul(vec4<f32>(rgb, alpha));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\"oil\", \"watercolor\"].indexOf(String(raw.style ?? \"oil\")));\n\tdata[5] = num(raw.radius, 5);\n\tdata[6] = num(raw.edgeDarkening, .5);\n\tdata[7] = num(raw.paper, .3);\n\tdata[8] = num(raw.saturation, 1.05);\n}\nconst PainterlyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PainterlyWebGPURenderer });\n\n//#endregion\nexport { PainterlyWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-DhYrtjqf.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0FrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,aAAa,CAAC,QAAQ,OAAO,IAAI,SAAS,MAAM,CAAC,CAAC;AAChF,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,eAAe,GAAG;AACpC,MAAK,KAAK,IAAI,IAAI,OAAO,GAAG;AAC5B,MAAK,KAAK,IAAI,IAAI,YAAY,KAAK;;AAEpC,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
|